Emeralds & Super should be more lenient in mods
I find it odd that you're required to have all 7 emeralds to turn super, and you can't directly change what emeralds you have through Lua... Spawning the emerald object isn't the most elegant way to do it and there's no way to take them away, so you can't do something like a super intro boss while still needing to nab the emeralds after beating it.