Each time does not work with anything other than players
I suppose you could say this is expected behavior, but latly I've been encountering situations where using each time with a pushable is required as using the continuous trigger produces too much.
like too many items at once when I only want one to spawn after a certain time. Too much noise when I'm trying to play the same sound over and over for a certain time span and not the same sound once every frame. or even too much earthquake because it's being triggered every frame.
We need a pushable compatible version of the each time trigger for situations like this so we don't have to fight with the continuous trigger.