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Flicky mapload crash fix (and other tmthing-related fixes)

Monster Iestyn requested to merge flicky-mapload-crash-fix into next

This should fix #81 (closed), which was caused by the use of P_TeleportMove in A_FlickyCenter which was called by MF_RUNSPAWNFUNC during level load... which results in tmthing being set and never unset before the main gamelogic starts.

As a bonus related fix, I also safeguarded the following functions exposed to Lua so that they can't cause tmthing is set! errors either (since all of them directly or indirectly call P_CheckPosition or something that calls it):

  • P_ZMovement
  • P_RingZMovement
  • P_SceneryZMovement
  • P_PlayerZMovement
  • P_MovePlayer

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