Expose several movement-related functions to Lua.
Gaining direct access to these functions allows the easy creation of hitscan-related mods.
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added 171 commits
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03d14d49...feced5ec - 164 commits from branch
STJr:next
- d731eb1a - Expose P_XYMovement to Lua.
- a74a2728 - Expose P_RingXYMovement to Lua.
- 65ab3ce4 - Expose P_SceneryXYMovement to Lua.
- eb4744a4 - Expose P_ZMovement to Lua.
- 0e19650b - Expose P_RingZMovement to Lua.
- aa4bcad0 - Expose P_SceneryZMovement to Lua.
- 84b685f4 - Expose P_PlayerZMovement to Lua.
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03d14d49...feced5ec - 164 commits from branch
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closed
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reopened
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added 63 commits
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09d74681...04c7eeb6 - 55 commits from branch
STJr:next
- 6ea6f7c7 - Expose P_XYMovement to Lua.
- 868aa416 - Expose P_RingXYMovement to Lua.
- 7a3b7746 - Expose P_SceneryXYMovement to Lua.
- ca45aa23 - Expose P_ZMovement to Lua.
- 219ad802 - Expose P_RingZMovement to Lua.
- 4beaf390 - Expose P_SceneryZMovement to Lua.
- d6a750de - Expose P_PlayerZMovement to Lua.
- fb2f8ed0 - Expose P_MovePlayer to Lua.
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09d74681...04c7eeb6 - 55 commits from branch
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added 294 commits
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fb2f8ed0...0435acd5 - 286 commits from branch
STJr:next
- 8d888b94 - Expose P_XYMovement to Lua.
- 6f9c9d49 - Expose P_RingXYMovement to Lua.
- b95fde24 - Expose P_SceneryXYMovement to Lua.
- 77f651e1 - Expose P_ZMovement to Lua.
- b64b4918 - Expose P_RingZMovement to Lua.
- cc5c73d4 - Expose P_SceneryZMovement to Lua.
- 1b851a50 - Expose P_PlayerZMovement to Lua.
- be18908e - Expose P_MovePlayer to Lua.
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fb2f8ed0...0435acd5 - 286 commits from branch
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added 105 commits
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be18908e...31364d21 - 97 commits from branch
STJr:next
- ed50391f - Expose P_XYMovement to Lua.
- 85dc1c18 - Expose P_RingXYMovement to Lua.
- 28702d9b - Expose P_SceneryXYMovement to Lua.
- 1165dcfa - Expose P_ZMovement to Lua.
- 55458f7c - Expose P_RingZMovement to Lua.
- 645771d7 - Expose P_SceneryZMovement to Lua.
- d031b2e4 - Expose P_PlayerZMovement to Lua.
- a49864e9 - Expose P_MovePlayer to Lua.
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be18908e...31364d21 - 97 commits from branch
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added 64 commits
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a49864e9...84373b17 - 56 commits from branch
STJr:next
- 31c4102e - Expose P_XYMovement to Lua.
- baaffc8a - Expose P_RingXYMovement to Lua.
- 9eaec3a3 - Expose P_SceneryXYMovement to Lua.
- e111cc83 - Expose P_ZMovement to Lua.
- 28b6f638 - Expose P_RingZMovement to Lua.
- e686b433 - Expose P_SceneryZMovement to Lua.
- 98a9c29f - Expose P_PlayerZMovement to Lua.
- 60a1cbb4 - Expose P_MovePlayer to Lua.
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a49864e9...84373b17 - 56 commits from branch
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This will be useful for when I want to make
PlayerThink
andMobjThinker
forMT_PLAYER
overridable. -
added 18 commits
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60a1cbb4...bc2f83ec - 10 commits from branch
STJr:next
- fe67781d - Expose P_XYMovement to Lua.
- 6ac3d623 - Expose P_RingXYMovement to Lua.
- 27c25bfa - Expose P_SceneryXYMovement to Lua.
- 6d3a2919 - Expose P_ZMovement to Lua.
- 4710e4f0 - Expose P_RingZMovement to Lua.
- df1fd0c4 - Expose P_SceneryZMovement to Lua.
- 4b3d6f04 - Expose P_PlayerZMovement to Lua.
- ada06910 - Expose P_MovePlayer to Lua.
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60a1cbb4...bc2f83ec - 10 commits from branch
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merged
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