Code
- !690 (merged) - (Lua) Added view rolling!!!
-
!707 (merged) - Fixed
+
command line parameters to support multiple arguments to a command. - !709 (merged) - Tweaked exitmove a bunch! Exitmove is now on by default. Players can no longer lose lives after finishing. Added visual indicators for players who have finished. Tails may now pick up finished players.
- !716 (merged) - Removed trailing zeroes from floating point cvars.
- !721 (merged) - Added emblem hint pages for levels with more than ten hints.
- !742 (merged) - Added flashpals to GIFs.
-
!765 (merged) - Added
ShowTitlecardFor
to level headers, to precisely adjust when the titlecard will be shown. -
!767 (merged) - Models may now be given to skins with the same names as sprites in
models.dat
. - !770 (merged) - (Lua) Added a bunch of string drawing options.
-
!771 (merged) - (Lua) Added
stoppedclock
. -
!773 (merged) - (Lua) Sprites may now be rotated via
getSpritePatch
andgetSprite2Patch
. - !784 (merged) - Overtime works again.
- !787 (merged) - Added some new skin colors! Copper, Apple, Bronze, Ketchup, Bluebell and Raspberry.
- !787 (merged) - Save cards will now use a character's preferred opposite color, if set.
-
!787 (merged) - (Lua) Added
R_GetColorByName
andR_GetNameByColor
. -
!792 (merged) - (Lua) Added
pw_justlaunched
to tell when a player is launched by slopes. - !795 (merged) - Fixed OpenGL sometimes displaying the wrong skin color after a map change.
- !799 (merged) - Fixed a bug where looking at players would not display their name, if a Lua hook was not registered.
- !800 (merged) - PNG sprites may now be rotated.
-
!802 (merged) - Fixed a bug with
-warp
that would report a corrupted gamedata if SOC set a custom one.
Resources
- Fixed some broken animated textures.
- Upgraded the Rollout Rock to sixteen angles.