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  • 2.2.3

2.2.3

Last edited by James R Sep 30, 2020
Page history

Code

Additions

Game

  • !797 (merged) - The console can now be used during menus
  • !820 (merged) - The emblem hints and radar can now be used in Record Attack
  • !865 (merged) - Continues can now be used infinitely in the vanilla game while using a save file; collecting tokens after obtaining all the emeralds rewards extra lives instead
  • !927 (merged) - The showfps variable is now saved to config.cfg and has an additional compact option
  • !924 (merged) - Added new laser effects for the Greenflower Zone 3 boss

Modding

  • !782 (merged) - Added SF_NONIGHTSSUPER for characters who have super forms but shouldn't flash their supercolor in NiGHTS mode
  • !762 (merged) - MUSICDEF lumps can now set looppoints with LOOPMS
  • !805 (merged) - Updated the color ramps for Super Sonic's flashing colors (SKINCOLOR_SUPERGOLD1-SKINCOLOR_SUPERGOLD5)
  • !865 (merged) - Finite continues is now a togglable feature for addon gamedata
  • !917 (merged) - Added additional level header options SPECIALSTAGETIME, SPECIALSTAGESPHERES, and GRAVITY
  • !877 (merged) - Linedef type 461 can now change the angle of objects it spawns
  • !916 (merged) - Added linedef type 464: Trigger Egg Capsule
  • !679 (merged) - Added the SOC action A_Dye and linedef types 334 - 336, for coloring and colorizing players and other objects, as well as detecting when they are colored
  • !831 (merged) - Players can now hurt each other in any non-GTR_FRIENDLY gametype
  • !804 (merged) - (Lua) Added the BotRespawn hook
  • !803 (merged) - (Lua) The FollowMobj can now be hooked onto specific mobj types
  • !727 (merged) - (Lua) Added support for the Lua I/O library
  • !756 (merged) - (Lua) Spectating player mobjs can now be accessed via player.realmo
  • !817 (merged) - (Lua) Exposed new music functions: P_PlayJingle, P_PlayJingleMusic, S_GetMusicLength, S_GetMusicPosition, S_SetMusicPosition

Fixes

  • !813 (merged) - Fixed exitmove flags spawning in Single Player
  • !815 (merged) - Spectators no longer get chosen as the IT player in Tag/Hide & Seek
  • !823 (merged) - Fixed Amy's love hearts crashing the game in Frozen Hillside Zone
  • !822 (merged) - Fixed missing chat colors for the skincolors added in v2.2.2
  • !839 (merged) - Fixed special stages crashing upon taking damage
  • !827 (merged) - Fixed Arid Canyon Zone's fences not displaying properly in OpenGL
  • !837 (merged) - Fixed NiGHTS Attack crash after switching renderers
  • !806 (merged) - Fixed rejoining a server being impossible if the server is full
  • !838 (merged) - Fixed division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones
  • !841 (merged) - Fixed the delete guest ghost confirmation returning to the wrong menu, and declining the confirmation now actually keeps the ghost
  • !836 (merged) - Fixed buggles not chasing the player, and thrown rings not homing in on players with Attraction Shields
  • !866 (merged) - Fixed disconnected player bodies getting erroneously kicked for having high ping
  • !840 (merged) - Fixed objects in sectors with a light level of 256 becoming black in OpenGL
  • !861 (merged) - Added horizon lines to OpenGL
  • !818 (merged) - Fixed models displaying incorrectly with rollangle in reverse gravity
  • !887 (merged) - Fixed emerald hunt's emerald spawns; emeralds can now also float with the ambush flag and spawn in reverse gravity with the flip flag
  • !890 (merged) - Fixed desync issues with players joining netgames while platforms were crumbling
  • !891 (merged) - The mouse is no longer grabbed during intermission or cutscenes while alwaysgrabmouse is off
  • !814 (merged) - (Lua) Fixed incorrect newdisplayplayer value for a forced ViewpointSwitch

Resources

  • Many maps received a generous number of bugfixes and texture offset tweaks
  • Lance-a-bot's breastplate was added to its attack sprites
  • Added a unique default DSONEUP sound for the 1upsound toggle
  • The character select screen's font has been updated with a shading style more consistent for contrasting skincolor combinations
  • Updated the character select artwork for Sonic & Tails
  • Tails and Knuckles received new sprites for animations where previously mirroring sprites resulted in inconsistent limb positioning
  • Fang and Amy received minor sprite updates for detail consistency
  • Many updated MIDI tracks have been added to patch_music.pk3, which is now used by the game
Clone repository
  • Feedback on issues and merge requests
  • How to describe issues
  • Internal documentation dump
  • Home
  • Modern opengl overhaul
  • Changelogs
    • 2.2.1
    • 2.2.2
    • 2.2.3
    • 2.2.4
    • 2.2.5
    • 2.2.6
    • 2.2.7
    • 2.2.8
    • 2.2.9
  • Internal-documentation-dump
    • New title screen features
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