Fixed a critical issue where Custom Exits (for example, the no-intermission ending to every act in Black Core Zone) would cause the game to softlock when playing on a save file, or with a live event backup. (!1047 (merged))
Fixed an issue where 3D models that used sprites as their textures would have these textures applied offset significantly from their appearance in 2.2.4 and earlier. (!1049 (merged))
Fixed live event backups being created in some edge cases. (!1048 (merged))
Introduce a time penalty for loading live event backups for RTA runs, as a temporary fix for the fact that doing so allowed you to shed some already-accumulated time. This will be handled with more grace in a future patch, but this solution will do for now to avoid holding back critical bugfixes. (!1048 (merged))
Make a series of minor adjustments to Marathon Run on the request of the speedrunning community.
Add a small amount of extra info (skin, RTA vs in-game time) to the Evaluation screen for Marathon Run.
Changed the default mode to use the in-game timing system instead of RTA. (!1048 (merged))
Fixed some slightly misplaced water FOF heights across the campaign, abating some rendering issues.
Fixed an issue where y-shearing in OpenGL was painfully incorrect in reverse gravity with flipped camera. (!1051 (merged))
Fixed lighting on Amy's rolling sprites.
Updated Knuckles's side swimming sprites for better clarity.