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  • 2.2.6

2.2.6

Last edited by James R Sep 30, 2020
Page history
  • Fixed a critical issue where Custom Exits (for example, the no-intermission ending to every act in Black Core Zone) would cause the game to softlock when playing on a save file, or with a live event backup. (!1047 (merged))
  • Fixed an issue where 3D models that used sprites as their textures would have these textures applied offset significantly from their appearance in 2.2.4 and earlier. (!1049 (merged))
  • Fixed live event backups being created in some edge cases. (!1048 (merged))
  • Introduce a time penalty for loading live event backups for RTA runs, as a temporary fix for the fact that doing so allowed you to shed some already-accumulated time. This will be handled with more grace in a future patch, but this solution will do for now to avoid holding back critical bugfixes. (!1048 (merged))
  • Make a series of minor adjustments to Marathon Run on the request of the speedrunning community.
    • Add a small amount of extra info (skin, RTA vs in-game time) to the Evaluation screen for Marathon Run.
    • Changed the default mode to use the in-game timing system instead of RTA. (!1048 (merged))
  • Fixed some slightly misplaced water FOF heights across the campaign, abating some rendering issues.
  • Fixed an issue where y-shearing in OpenGL was painfully incorrect in reverse gravity with flipped camera. (!1051 (merged))
  • Fixed lighting on Amy's rolling sprites.
  • Updated Knuckles's side swimming sprites for better clarity.
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