From 11f864bb6ec7628c1a7b9acb643d6909fcb2992e Mon Sep 17 00:00:00 2001
From: biwa <6475593+biwa@users.noreply.github.com>
Date: Sun, 30 Jun 2024 22:17:28 +0200
Subject: [PATCH] Fixed a crash when the loaded resources contained a flat with
 the same name as an internal sprite. Fixes #1071

---
 Source/Core/Data/DataManager.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Source/Core/Data/DataManager.cs b/Source/Core/Data/DataManager.cs
index a0e148503..fc7c5c762 100755
--- a/Source/Core/Data/DataManager.cs
+++ b/Source/Core/Data/DataManager.cs
@@ -1564,7 +1564,7 @@ namespace CodeImp.DoomBuilder.Data
 			foreach(string spritefile in files)
 			{
 				ImageData img = new FileImage(Path.GetFileNameWithoutExtension(spritefile).ToLowerInvariant(), spritefile);
-				img.LoadImageNow();
+				img.LoadImageNow(false);
 				img.AllowUnload = false;
 				name = INTERNAL_PREFIX + img.Name;
 				long hash = Lump.MakeLongName(name, true); //mxd
-- 
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