diff --git a/Build/Compilers/ZDoom/zdefs.acs b/Build/Compilers/ZDoom/zdefs.acs index 80f0db713f19c0bd20e5de254b77a3182341e86b..d92504322f2e606b2e776462ca55ce30a5de1333 100644 --- a/Build/Compilers/ZDoom/zdefs.acs +++ b/Build/Compilers/ZDoom/zdefs.acs @@ -217,6 +217,9 @@ // OR this with one of the above to use the extra alpha parameter #define HUDMSG_ALPHA 0x10000000 +// Or this with one of the above to not wrap lines +#define HUDMSG_NOWRAP 0x08000000 + // HUD message layers; these are not flags #define HUDMSG_LAYER_OVERHUD 0x00000000 #define HUDMSG_LAYER_UNDERHUD 0x00001000 @@ -280,6 +283,10 @@ #define APROP_Mass 32 #define APROP_Accuracy 33 #define APROP_Stamina 34 +#define APROP_Height 35 +#define APROP_Radius 36 +#define APROP_Reactiontime 37 +#define APROP_MeleeRange 38 // Render Styles ------------------------------------------------------------ @@ -669,6 +676,28 @@ #define SECSEQ_FULLHEIGHT 3 #define SECSEQ_INTERIOR 4 +// Channels for PlaySound and StopSound + +#define CHAN_AUTO 0 +#define CHAN_WEAPON 1 +#define CHAN_VOICE 2 +#define CHAN_ITEM 3 +#define CHAN_BODY 4 + +// Modifier flags for PlaySound + +#define CHAN_LISTENERZ 8 +#define CHAN_MAYBE_LOCAL 16 +#define CHAN_UI 32 +#define CHAN_NOPAUSE 64 + +// Standard attenuation values for PlaySound + +#define ATTN_NONE 0 // full volume the entire level +#define ATTN_NORM 1.0 +#define ATTN_IDLE 1.001 +#define ATTN_STATIC 3.0 // dimish very rapidly with distance + // Actor pointer selectors #DEFINE AAPTR_DEFAULT 0 @@ -706,6 +735,26 @@ #define TEAM_RED 1 #define NO_TEAM 2 +// Team properties ---------------------------------------------------------- +#define TPROP_Name 0 +#define TPROP_Score 1 +#define TPROP_IsValid 2 +#define TPROP_NumPlayers 3 +#define TPROP_NumLivePlayers 4 +#define TPROP_TextColor 5 +#define TPROP_PlayerStartNum 6 +#define TPROP_Spread 7 +#define TPROP_Carrier 8 +#define TPROP_Assister 9 +#define TPROP_FragCount 10 +#define TPROP_DeathCount 11 +#define TPROP_WinCount 12 +#define TPROP_PointCount 13 +#define TPROP_ReturnTics 14 +#define TPROP_TeamItem 15 +#define TPROP_WinnerTheme 16 +#define TPROP_LoserTheme 17 + // Skulltag Invasion -------------------------------------------------------- #define IS_WAITINGFORPLAYERS 0 #define IS_FIRSTCOUNTDOWN 1 @@ -843,6 +892,7 @@ #define CHANGELEVEL_CHANGESKILL 8 #define CHANGELEVEL_NOINTERMISSION 16 #define CHANGELEVEL_RESETHEALTH 32 +#define CHANGELEVEL_PRERAISEWEAPON 64 #define NO_CHANGE 32767.0 diff --git a/Build/Compilers/ZDoom/zspecial.acs b/Build/Compilers/ZDoom/zspecial.acs index 0dccd1c9a3a94bc843c68492b2ce80a30b06ce44..7518d444e6f7807d6ba0d23b9c1c3ccc3c56f320 100644 --- a/Build/Compilers/ZDoom/zspecial.acs +++ b/Build/Compilers/ZDoom/zspecial.acs @@ -103,7 +103,7 @@ special 96:FloorAndCeiling_RaiseByValue(3), 97:Ceiling_LowerAndCrushDist(3,5), 98:Sector_SetTranslucent(3,4), - + 99:Floor_RaiseAndCrushDoom(3,4), // 100:Scroll_Texture_Left // 101:Scroll_Texture_Right // 102:Scroll_Texture_Up @@ -148,10 +148,10 @@ special 154:Teleport_NoStop(2, 3), 157:SetGlobalFogParameter(2), // GZDoom only! - 158:FS_Execute(1,4), // GZDoom only! + 158:FS_Execute(1,4), 159:Sector_SetPlaneReflection(3), // GZDoom only! -// 160:Sector_Set3DFloor // GZDoom/Vavoom -// 161:Sector_SetContents // Vavoom +// 160:Sector_Set3DFloor +// 161:Sector_SetContents 168:Ceiling_CrushAndRaiseDist(3,5), 169:Generic_Crusher2(5), @@ -285,13 +285,48 @@ special -41:ACS_NamedTerminate(2), -42:ACS_NamedLockedExecute(5), -43:ACS_NamedLockedExecuteDoor(5), - -44:ACS_NamedExecuteWithResult(1,4), + -44:ACS_NamedExecuteWithResult(1,5), -45:ACS_NamedExecuteAlways(2,5), -46:UniqueTID(0,2), -47:IsTIDUsed(1), -48:Sqrt(1), -49:FixedSqrt(1), -50:VectorLength(2), - - -1000:__EndOfList__(10); + -51:SetHUDClipRect(4,5), + -52:SetHUDWrapWidth(1), + -53:SetCVar(2), + -54:GetUserCVar(2), + -55:SetUserCVar(3), + -56:GetCVarString(1), + -57:SetCVarString(2), + -58:GetUserCVarString(2), + -59:SetUserCVarString(3), + -60:LineAttack(3,6), + -61:PlaySound(2,6), + -62:StopSound(1,2), + -63:strcmp(2,3), + -64:stricmp(2,3), + -64:strcasecmp(2,3), // an alias for stricmp + -65:StrLeft(2), + -66:StrRight(2), + -67:StrMid(3), + -68:GetActorClass(1), + -69:GetWeapon(0), + -70:SoundVolume(3), + -71:PlayActorSound(2,6), + + // Zandronum's + -100:ResetMap(0), + -101:PlayerIsSpectator(1), + -102:ConsolePlayerNumber(0), + -103:GetTeamProperty(2), + -104:GetPlayerLivesLeft(1), + -105:SetPlayerLivesLeft(2), + -106:KickFromGame(2), + + // ZDaemon's + -19260:GetTeamScore(1), + -19261:SetTeamScore(2), + + -100000:__EndOfList__(10); diff --git a/Build/Scripting/ZDoom_ACS.cfg b/Build/Scripting/ZDoom_ACS.cfg index 67bacba260cef643a0cfd4df484fd141b92f59b4..045fbf2365ab197b109a36929ebadae3144175be 100644 --- a/Build/Scripting/ZDoom_ACS.cfg +++ b/Build/Scripting/ZDoom_ACS.cfg @@ -26,48 +26,54 @@ keywords #EncryptStrings = "#EncryptStrings"; #Import = "#Import"; #Include = "#Include"; - #Library = "#Library"; #LibDefine = "#LibDefine identifier expression"; + #Library = "#Library"; #NoCompact = "#NoCompact"; #NoWadAuthor = "#NoWadAuthor"; #WadAuthor = "#WadAuthor"; ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)"; ACS_ExecuteAlways = "ACS_ExecuteAlways(script, map, arg1, arg2, arg3)"; - ACS_ExecuteWait = "ACS_ExecuteWait(script, map, arg1, arg2, arg3)"; - ACS_ExecuteWithResult = "ACS_ExecuteWithResult(script, s_arg1, s_arg2, s_arg3, s_arg4)"; + ACS_ExecuteWait = "ACS_ExecuteWait(script, unused, arg1, arg2, arg3)"; + ACS_ExecuteWithResult = "ACS_ExecuteWithResult(script, arg1, arg2, arg3)"; ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)"; ACS_LockedExecuteDoor = "ACS_LockedExecuteDoor(script, map, arg1, arg2, lock)"; - ACS_Suspend = "ACS_Suspend(script, map)"; - ACS_Terminate = "ACS_Terminate(script, map)"; - ACS_NamedExecute = "ACS_NamedExecute(string script, int map, [int s_arg1, [int s_arg2, [int s_arg3]]])"; + ACS_NamedExecute = "ACS_NamedExecute(script, map, arg1, arg2, arg3)"; + ACS_NamedExecuteAlways = "ACS_NamedExecuteAlways(script, map, arg1, arg2, arg3)"; + ACS_NamedExecuteWait = "ACS_NamedExecuteWait(script, unused, arg1, arg2, arg3)"; + ACS_NamedExecuteWithResult = "ACS_NamedExecuteWithResult(script, arg1, arg2, arg3)"; + ACS_NamedLockedExecute = "ACS_NamedLockedExecute(script, map, arg1, arg2, lock)"; + ACS_NamedLockedExecuteDoor = "ACS_NamedLockedExecuteDoor(script, map, arg1, arg2, lock)"; ACS_NamedSuspend = "ACS_NamedSuspend(script, map)"; ACS_NamedTerminate = "ACS_NamedTerminate(script, map)"; - ACS_NamedLockedExecute = "ACS_NamedLockedExecute(script, map, arg1, arg2, lock)"; - ACS_NamedLockedExecuteDoor = "ACS_LockedExecuteDoor(script, map, arg1, arg2, lock)"; - ACS_NamedExecuteWithResult = "ACS_ExecuteWithResult(script, s_arg1, s_arg2, s_arg3, s_arg4)"; - ACS_NamedExecuteAlways = "ACS_ExecuteAlways(script, map, arg1, arg2, arg3)"; - ActivatorSound = "ActivatorSound(name, volume)"; + ACS_Suspend = "ACS_Suspend(script, map)"; + ACS_Terminate = "ACS_Terminate(script, map)"; + ActivatorSound = "ActivatorSound(sound, volume)"; ActivatorTID = "ActivatorTID()"; - AmbientSound = "AmbientSound(name, volume)"; + AmbientSound = "AmbientSound(sound, volume)"; + AnnouncerSound = "AnnouncerSound(sound, flags)"; Autosave = "Autosave()"; + BlueCount = "BlueCount()"; + BlueReturn = "Script expression BlueReturn"; + BlueScore = "BlueScore()"; + BlueTeamCount = "BlueTeamCount()"; + BlueTeamScore = "BlueTeamScore()"; Bool = "Bool expression"; Break = "Break"; - Return = "Return"; CancelFade = "CancelFade()"; Case = "Case expression:"; - CheckSight = "CheckSight(source, dest, flags)"; - Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush)"; - Ceiling_CrushAndRaiseA = "Ceiling_CrushAndRaiseA(tag, dspeed, uspeed, crush)"; - Ceiling_CrushAndRaiseSilentA = "Ceiling_CrushAndRaiseSilentA(tag, dspeed, uspeed, crush)"; - Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush)"; - Ceiling_CrushRaiseAndStayA = "Ceiling_CrushRaiseAndStayA(tag, dspeed, uspeed, crush)"; - Ceiling_CrushRaiseAndStaySilA = "Ceiling_CrushRaiseAndStaySilA(tag, dspeed, uspeed, crush)"; + Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush, crushmode)"; + Ceiling_CrushAndRaiseA = "Ceiling_CrushAndRaiseA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushAndRaiseDist = "Ceiling_CrushAndRaiseDist(tag, dist, speed, damage, crushmode)"; + Ceiling_CrushAndRaiseSilentA = "Ceiling_CrushAndRaiseSilentA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush, crushmode)"; + Ceiling_CrushRaiseAndStayA = "Ceiling_CrushRaiseAndStayA(tag, dspeed, uspeed, crush, crushmode)"; + Ceiling_CrushRaiseAndStaySilA = "Ceiling_CrushRaiseAndStaySilA(tag, dspeed, uspeed, crush, crushmode)"; Ceiling_CrushStop = "Ceiling_CrushStop(tag)"; - Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush)"; - Ceiling_LowerAndCrushDist = "Ceiling_LowerAndCrushDist(tag, speed, crush[, dist [, crushmode]])"; + Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush, crushmode)"; + Ceiling_LowerAndCrushDist = "Ceiling_LowerAndCrushDist(tag, speed, crush, dist, crushmode)"; Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)"; Ceiling_LowerByValueTimes8 = "Ceiling_LowerByValueTimes8(tag, speed, height)"; - Ceiling_LowerInstant = "Ceiling_LowerInstant(tag, arg1, height)"; + Ceiling_LowerInstant = "Ceiling_LowerInstant(tag, unused, height)"; Ceiling_LowerToFloor = "Ceiling_LowerToFloor(tag, speed)"; Ceiling_LowerToHighestFloor = "Ceiling_LowerToHighestFloor(tag, speed)"; Ceiling_LowerToLowest = "Ceiling_LowerToLowest(tag, speed)"; @@ -75,7 +81,7 @@ keywords Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)"; Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)"; Ceiling_RaiseByValueTimes8 = "Ceiling_RaiseByValueTimes8(tag, speed, height)"; - Ceiling_RaiseInstant = "Ceiling_RaiseInstant(tag, arg1, height)"; + Ceiling_RaiseInstant = "Ceiling_RaiseInstant(tag, unused, height)"; Ceiling_RaiseToNearest = "Ceiling_RaiseToNearest(tag, speed)"; Ceiling_Waggle = "Ceiling_Waggle(tag, amp, freq, offset, time)"; ChangeCamera = "ChangeCamera(tid, who, revert)"; @@ -83,35 +89,38 @@ keywords ChangeFloor = "ChangeFloor(tag, flat)"; ChangeLevel = "ChangeLevel(mapname, position, flags, skill)"; ChangeSkill = "ChangeSkill(skill)"; + ChangeSky = "ChangeSky(sky1, sky2)"; CheckActorCeilingTexture = "CheckActorCeilingTexture(tid, texture)"; CheckActorClass = "CheckActorClass(tid, class)"; CheckActorFloorTexture = "CheckActorFloorTexture(tid, texture)"; - CheckActorInventory = "CheckActorInventory(tid, type)"; + CheckActorInventory = "CheckActorInventory(tid, inventoryitem)"; CheckActorProperty = "CheckActorProperty(tid, property, value)"; - CheckInventory = "CheckInventory(type)"; + CheckInventory = "CheckInventory(inventoryitem)"; CheckPlayerCamera = "CheckPlayerCamera(player)"; + CheckSight = "CheckSight(source, dest, flags)"; CheckWeapon = "CheckWeapon(weapon)"; ClassifyActor = "ClassifyActor(tid)"; ClearActorInventory = "ClearActorInventory(tid)"; - ClearForceField = "ClearForceField()"; + ClearForceField = "ClearForceField(tag)"; ClearInventory = "ClearInventory()"; ClearLineSpecial = "ClearLineSpecial()"; + ConsoleCommand = "ConsoleCommand(command)"; Const = "Const"; Continue = "Continue"; cos = "cos(angle)"; CreateTranslation = "CreateTranslation(transnumber, translation, translation, translation, ...)"; - DamageThing = "DamageThing(amount)"; + DamageThing = "DamageThing(amount, mod)"; Death = "Script expression Death"; Default = "Default:"; Delay = "Delay(tics)"; Disconnect = "Script expression Disconnect"; Do = "Do"; - Door_Animated = "Door_Animated(tag, speed, delay)"; - Door_Close = "Door_Close(tag, speed)"; - Door_CloseWaitOpen = "Door_CloseWaitOpen(tag, speed, delay)"; - Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock)"; - Door_Open = "Door_Open(tag, speed)"; - Door_Raise = "Door_Raise(tag, speed, delay)"; + Door_Animated = "Door_Animated(tag, speed, delay, lock)"; + Door_Close = "Door_Close(tag, speed, lighttag)"; + Door_CloseWaitOpen = "Door_CloseWaitOpen(tag, speed, delay, lighttag)"; + Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock, lighttag)"; + Door_Open = "Door_Open(tag, speed, lighttag)"; + Door_Raise = "Door_Raise(tag, speed, delay, lighttag)"; Elevator_LowerToNearest = "Elevator_LowerToNearest(tag, speed)"; Elevator_MoveToFloor = "Elevator_MoveToFloor(tag, speed)"; Elevator_RaiseToNearest = "Elevator_RaiseToNearest(tag, speed)"; @@ -121,25 +130,27 @@ keywords Exit_Secret = "Exit_Secret(pos)"; FadeRange = "FadeRange(red1, green1, blue1, amount1, red2, green2, blue2, amount2, seconds)"; FadeTo = "FadeTo(red, green, blue, amount, seconds)"; - FixedDiv = "FixedDiv(fa, fb)"; - FixedMul = "FixedMul(fa, fb)"; + FixedDiv = "FixedDiv(a, b)"; + FixedMul = "FixedMul(a, b)"; + FixedSqrt = "FixedSqrt(number)"; Floor_CrushStop = "Floor_CrushStop(tag)"; Floor_Donut = "Floor_Donut(ptag, pspeed, sspeed)"; Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)"; Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)"; - Floor_LowerInstant = "Floor_LowerInstant(tag, arg1, height)"; + Floor_LowerInstant = "Floor_LowerInstant(tag, unused, height)"; Floor_LowerToHighest = "Floor_LowerToHighest(tag, speed, adjust, force_adjust)"; Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)"; Floor_LowerToLowestTxTy = "Floor_LowerToLowestTxTy(tag, speed)"; Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)"; Floor_MoveToValue = "Floor_MoveToValue(tag, speed, height, neg)"; Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)"; - Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush)"; + Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush, crushmode)"; + Floor_RaiseAndCrushDoom = "Floor_RaiseAndCrushDoom(tag, speed, crush, crushmode)"; Floor_RaiseByTexture = "Floor_RaiseByTexture(tag, speed)"; Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)"; Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)"; Floor_RaiseByValueTxTy = "Floor_RaiseByValueTxTy(tag, speed, height)"; - Floor_RaiseInstant = "Floor_RaiseInstant(tag, arg1, height)"; + Floor_RaiseInstant = "Floor_RaiseInstant(tag, unused, height)"; Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)"; Floor_RaiseToLowestCeiling = "Floor_RaiseToLowestCeiling(tag, speed)"; Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)"; @@ -147,21 +158,24 @@ keywords Floor_TransferTrigger = "Floor_TransferTrigger(tag)"; Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)"; FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)"; - FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed)"; + FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed, boomemu)"; FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)"; For = "For(initialization, condition, iteration)"; ForceField = "ForceField()"; + FS_Execute = "FS_Execute(script, side, keynum, message)"; Function = "Function Void expression (Void)"; GameSkill = "GameSkill()"; GameType = "GameType()"; Generic_Ceiling = "Generic_Ceiling(tag, speed, height, target, flag)"; Generic_Crusher = "Generic_Crusher(tag, dspeed, uspeed, silent, crush)"; + Generic_Crusher2 = "Generic_Crusher2(tag, dspeed, uspeed, silent, crush)"; Generic_Door = "Generic_Door(tag, speed, kind, delay, lock)"; Generic_Floor = "Generic_Floor(tag, speed, height, target, flags)"; Generic_Lift = "Generic_Lift(tag, speed, delay, type, height)"; Generic_Stairs = "Generic_Stairs(tag, speed, height, flags, reset)"; GetActorAngle = "GetActorAngle(tid)"; GetActorCeilingZ = "GetActorCeilingZ(tid)"; + GetActorClass = "GetActorClass(tid)"; GetActorFloorZ = "GetActorFloorZ(tid)"; GetActorLightLevel = "GetActorLightLevel(tid)"; GetActorPitch = "GetActorPitch(tid)"; @@ -174,46 +188,53 @@ keywords GetActorY = "GetActorY(tid)"; GetActorZ = "GetActorZ(tid)"; GetAirSupply = "GetAirSupply(playernumber)"; - GetAmmoCapacity = "GetAmmoCapacity(classname)"; + GetAmmoCapacity = "GetAmmoCapacity(ammotype)"; GetArmorType = "GetArmorType(armortype, playernumber)"; GetChar = "GetChar(string, index)"; - GetCVar = "int GetCVar(string name)"; - GetCVarString = "string GetCVarString(string name)"; - GetLevelInfo = "GetLevelInfo(infotype)"; + GetCVar = "GetCVar(cvarname)"; + GetCVarString = "GetCVarString(cvarname)"; + GetInvasionState = "GetInvasionState()"; + GetInvasionWave = "GetInvasionWave()"; + GetLevelInfo = "GetLevelInfo(levelinfo)"; GetLineRowOffset = "GetLineRowOffset()"; - GetLineUDMFInt = "GetLineUDMFInt(lineid, fieldname)"; - GetLineUDMFFixed = "GetLineUDMFFixed(lineid, fieldname)"; - GetPlayerInput = "GetPlayerInput(player, input)"; - GetPolyobjX = "GetPolyobjX(po)"; - GetPolyobjY = "GetPolyobjY(po)"; + GetLineUDMFFixed = "GetLineUDMFFixed(lineid, key)"; + GetLineUDMFInt = "GetLineUDMFInt(lineid, key)"; + GetPlayerInfo = "GetPlayerInfo(playernumber, playerinfo)"; + GetPlayerInput = "GetPlayerInput(playernumber, input)"; + GetPolyobjX = "GetPolyobjX(polyid)"; + GetPolyobjY = "GetPolyobjY(polyid)"; GetScreenHeight = "GetScreenHeight()"; GetScreenWidth = "GetScreenWidth()"; GetSectorCeilingZ = "GetSectorCeilingZ(tag, x, y)"; GetSectorFloorZ = "GetSectorFloorZ(tag, x, y)"; GetSectorLightLevel = "GetSectorLightLevel(tag)"; - GetSectorUDMFInt = "GetSectorUDMFInt(tag, fieldname)"; - GetSectorUDMFFixed = "GetSectorUDMFFixed(tag, fieldname)"; - GetSideUDMFInt = "GetSideUDMFInt(lineid, side, fieldname)"; - GetSideUDMFFixed = "GetSideUDMFFixed(lineid, side, fieldname)"; - GetThingUDMFInt = "GetThingUDMFInt(tid, fieldname)"; - GetThingUDMFFixed = "GetThingUDMFFixed(tid, fieldname)"; + GetSectorUDMFFixed = "GetSectorUDMFFixed(tag, key)"; + GetSectorUDMFInt = "GetSectorUDMFInt(tag, key)"; + GetSideUDMFFixed = "GetSideUDMFFixed(lineid, side, key)"; + GetSideUDMFInt = "GetSideUDMFInt(lineid, side, key)"; + GetThingUDMFFixed = "GetThingUDMFFixed(tid, key)"; + GetThingUDMFInt = "GetThingUDMFInt(tid, key)"; GetUserArray = "GetUserArray(tid, name, pos)"; - GetUserCVar = "int GetUserCVar(int playernum, string cvarname)"; - GetUserCVarString = "string GetUserCVarString(int playernum, string cvarname)"; + GetUserCVar = "GetUserCVar(playernum, cvarname)"; + GetUserCVarString = "GetUserCVarString(playernum, cvarname)"; GetUserVariable = "GetUserVariable(tid, name)"; - GiveActorInventory = "GiveActorInventory(tid, type, amount)"; - GiveInventory = "GiveInventory(type, amount)"; + GetWeapon = "GetWeapon()"; + GiveActorInventory = "GiveActorInventory(tid, inventoryitem, amount)"; + GiveInventory = "GiveInventory(inventoryitem, amount)"; GlassBreak = "GlassBreak(dontspawnjunk)"; Global = "Global Int expression:identifier"; HealThing = "HealThing(amount)"; - HudMessage = "HudMessage(text; type, id, color, x, y, holdtime)"; - HudMessageBold = "HudMessageBold(text; type, id, color, x, y, holdtime)"; + HudMessage = "HudMessage(text; type, id, color, x, y, holdtime, alpha)"; + HudMessageBold = "HudMessageBold(text; type, id, color, x, y, holdtime, alpha)"; If = "If(expression)"; Int = "Int expression"; + IsMultiplayer = "IsMultiplayer()"; + IsOneFlagCTF = "IsOneFlagCTF()"; + IsTIDUsed = "IsTIDUsed(tid)"; Light_ChangeToValue = "Light_ChangeToValue(tag, value)"; Light_Fade = "Light_Fade(tag, value, tics)"; Light_Flicker = "Light_Flicker(tag, upper, lower)"; - Light_ForceLightning = "Light_ForceLightning()"; + Light_ForceLightning = "Light_ForceLightning(mode)"; Light_Glow = "Light_Glow(tag, upper, lower, tics)"; Light_LowerByValue = "Light_LowerByValue(tag, value)"; Light_MaxNeighbor = "Light_MaxNeighbor(tag)"; @@ -226,144 +247,184 @@ keywords Line_AlignCeiling = "Line_AlignCeiling(lineid, side)"; Line_AlignFloor = "Line_AlignFloor(lineid, side)"; Line_SetBlocking = "Line_SetBlocking(lineid, setflags, clearflags)"; - Line_SetTextureScale = "Line_SetTextureScale(lineid, x, y, side, flags)"; Line_SetTextureOffset = "Line_SetTextureOffset(lineid, x, y, side, flags)"; + Line_SetTextureScale = "Line_SetTextureScale(lineid, x, y, side, flags)"; LineSide = "LineSide()"; - LocalAmbientSound = "LocalAmbientSound(name, volume)"; - LocalSetMusic = "LocalSetMusic(song, pattern, transition)"; + LocalAmbientSound = "LocalAmbientSound(sound, volume)"; + LocalSetMusic = "LocalSetMusic(song, order, unused)"; Log = "Log(type:expression)"; MorphActor = "MorphActor(tid, playerclass, monsterclass, duration, style, morphflash, unmorphflash)"; + Music_Change = "Music_Change(music, pattern)"; + NamedScriptWait = "NamedScriptWait(script)"; Net = "Script expression Net"; NoiseAlert = "NoiseAlert(target_tid, emiter_tid)"; Open = "Script expression Open"; + Pickup = "Script expression Pickup"; Pillar_Build = "Pillar_Build(tag, speed, height)"; - Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush)"; + Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush, crushmode)"; Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)"; Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)"; Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)"; - Plat_DownWaitUpStayLip = "Plat_DownWaitUpStayLip(tag, speed, delay, lip)"; + Plat_DownWaitUpStayLip = "Plat_DownWaitUpStayLip(tag, speed, delay, lip, sound)"; Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)"; Plat_PerpetualRaiseLip = "Plat_PerpetualRaiseLip(tag, speed, delay, lip)"; - Plat_RaiseAndStayTx0 = "Plat_RaiseAndStayTx0(tag, speed)"; + Plat_RaiseAndStayTx0 = "Plat_RaiseAndStayTx0(tag, speed, lockout)"; Plat_Stop = "Plat_Stop(tag)"; Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)"; Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)"; Plat_UpByValueStayTx = "Plat_UpByValueStayTx(tag, speed, height)"; Plat_UpNearestWaitDownStay = "Plat_UpNearestWaitDownStay(tag, speed, delay)"; Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)"; - Player_GiveItem = "Player_GiveItem(item, message)"; - Player_RemoveItem = "Player_RemoveItem(item, message)"; + PlayActorSound = "PlayActorSound(tid, sound, channel, volume, looping, attenuation)"; Player_SetTeam = "Player_SetTeam(team)"; - PlayerClass = "PlayerClass(player_number)"; + PlayerArmorpoints = "PlayerArmorpoints()"; + PlayerClass = "PlayerClass(playernumber)"; PlayerCount = "PlayerCount()"; PlayerFrags = "PlayerFrags()"; - PlayerInGame = "PlayerInGame(player_number)"; - PlayerIsBot = "PlayerIsBot(player_number)"; + PlayerHealth = "PlayerHealth()"; + PlayerInGame = "PlayerInGame(playernumber)"; + PlayerIsBot = "PlayerIsBot(playernumber)"; PlayerNumber = "PlayerNumber()"; + PlayerTeam = "PlayerTeam()"; PlayMovie = "PlayMovie(moviename)"; + PlaySound = "PlaySound(tid, sound, channel, volume, looping, attenuation)"; Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)"; Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)"; Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)"; Polyobj_MoveTimes8 = "Polyobj_MoveTimes8(po, speed, angle, dist)"; + Polyobj_MoveTo = "Polyobj_MoveTo(po, speed, pos_x, pos_y)"; + Polyobj_MoveToSpot = "Polyobj_MoveToSpot(po, speed, target)"; Polyobj_OR_Move = "Polyobj_OR_Move(po, speed, angle, distance)"; Polyobj_OR_MoveTimes8 = "Polyobj_OR_MoveTimes8(po, speed, angle, distance)"; - Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed)"; + Polyobj_OR_MoveTo = "Polyobj_OR_MoveTo(po, speed, pos_x, pos_y)"; + Polyobj_OR_MoveToSpot = "Polyobj_OR_MoveToSpot(po, speed, target)"; + Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed, angle)"; Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)"; Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)"; Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)"; - PolyWait = "PolyWait(po)"; + Polyobj_Stop = "Polyobj_Stop(po)"; + PolyWait = "PolyWait(polyid)"; Print = "Print(type:expression)"; PrintBold = "PrintBold(type:expression)"; Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)"; - Random = "Random(low, high)"; + Radius_Quake2 = "Radius_Quake2(tid, intensity, duration, damrad, tremrad, sound)"; + Random = "Random(min, max)"; + RedCount = "RedCount()"; + RedReturn = "Script expression RedReturn"; + RedScore = "RedScore()"; + RedTeamCount = "RedTeamCount()"; + RedTeamScore = "RedTeamScore()"; ReplaceTextures = "ReplaceTextures(oldtexture, newtexture, flags)"; Respawn = "Script expression Respawn"; Restart = "Restart"; + Return = "Return"; Script = "Script expression (Void)"; - ScriptWait = "ScriptWait(scriptid)"; - Scroll_Ceiling = "Scroll_Ceiling(tag, scrollbits, 0, xmove, ymove)"; - Scroll_Floor = "Scroll_Floor(tag, scrollbits, method xmove, ymove)"; + ScriptWait = "ScriptWait(script)"; + Scroll_Ceiling = "Scroll_Ceiling(tag, x-move, y-move, unused)"; + Scroll_Floor = "Scroll_Floor(tag, x-move, y-move, type)"; Scroll_Texture_Both = "Scroll_Texture_Both(lineid, left, right, down, up)"; Scroll_Wall = "Scroll_Wall(lineid, x, y, side, flags)"; + Sector_ChangeFlags = "Sector_ChangeFlags(tag, setflags, clearflags)"; Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)"; Sector_SetCeilingPanning = "Sector_SetCeilingPanning(tag, u-int, u-frac, v-int, v-frac)"; Sector_SetCeilingScale = "Sector_SetCeilingScale(tag, u-int, u-frac, v-int, v-frac)"; - Sector_SetColor = "Sector_SetColor(tag, r, g, b)"; + Sector_SetCeilingScale2 = "Sector_SetCeilingScale2(tag, u-fixed, v-fixed)"; + Sector_SetColor = "Sector_SetColor(tag, red, green, blue, desaturation)"; + Sector_SetCurrent = "Sector_SetCurrent(tag, amount, angle, useline)"; Sector_SetDamage = "Sector_SetDamage(tag, amount, mod)"; - Sector_SetFade = "Sector_SetFade(tag, r, g, b)"; + Sector_SetFade = "Sector_SetFade(tag, red, green, blue)"; Sector_SetFloorPanning = "Sector_SetFloorPanning(tag, u-int, u-frac, v-int, v-frac)"; Sector_SetFloorScale = "Sector_SetFloorScale(tag, u-int, u-frac, v-int, v-frac)"; + Sector_SetFloorScale2 = "Sector_SetFloorScale2(tag, u-fixed, v-fixed)"; Sector_SetFriction = "Sector_SetFriction(tag, amount)"; Sector_SetGravity = "Sector_SetGravity(tag, ipart, fpart)"; Sector_SetLink = "Sector_SetLink(controltag, tag, surface, movetype)"; Sector_SetPlaneReflection = "Sector_SetPlaneReflection(tag, floor, ceiling)"; Sector_SetRotation = "Sector_SetRotation(tag, floor-angle, ceiling-angle)"; Sector_SetTranslucent = "Sector_SetTranslucent(tag, plane, amount, type)"; - SectorDamage = "SectorDamage(tag, amount, type, protection-item, flags)"; - SectorSound = "SectorSound(name, volume)"; + Sector_SetWind = "Sector_SetWind(tag, amount, angle, useline)"; + SectorDamage = "SectorDamage(tag, amount, type, protectionitem, flags)"; + SectorSound = "SectorSound(sound, volume)"; SendToCommunicator = "SendToCommunicator(voc_id, front_only, indentify, nolog)"; + SetActivator = "SetActivator(tid, pointer_selector)"; + SetActivatorToTarget = "SetActivatorToTarget(tid)"; SetActorAngle = "SetActorAngle(tid, angle)"; - SetAirControl = "SetAirControl(amount)"; - SetActorPitch = "SetActorPitch(tid, angle)"; + SetActorPitch = "SetActorPitch(tid, pitch)"; SetActorPosition = "SetActorPosition(tid, x, y, z, fog)"; SetActorProperty = "SetActorProperty(tid, property, value)"; SetActorState = "SetActorState(tid, state, exact)"; SetActorVelocity = "SetActorVelocity(tid, velx, vely, velz, add, setbob)"; + SetAirControl = "SetAirControl(amount)"; SetAirSupply = "SetAirSupply(playernumber, tics)"; + SetAmmoCapacity = "SetAmmoCapacity(ammotype, maxamount)"; SetCameraToTexture = "SetCameraToTexture(tag, texture, fov)"; SetCeilingTrigger = "SetCeilingTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)"; - SetCVar = "bool SetCVar(string cvarname, int newvalue)"; - SetCVarString = "bool SetCVarString(string cvarname, string newvalue)"; + SetCVar = "SetCVar(cvarname, newvalue)"; + SetCVarString = "SetCVarString(cvarname, newvalue)"; SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)"; - SetFont = "SetFont(fontname)"; + SetFont = "SetFont(font)"; + SetGlobalFogParameter = "SetGlobalFogParameter(property, value)"; SetGravity = "SetGravity(amount)"; + SetHUDClipRect = "SetHUDClipRect(x, y, width, height, wrapwidth)"; SetHudSize = "SetHudSize(width, height, statusbar)"; - SetLineBlocking = "SetLineBlocking(line, blocking)"; - SetLineMonsterBlocking = "SetLineMonsterBlocking(line, blocking)"; - SetLineSpecial = "SetLineSpecial(line, special, arg1, arg2, arg3, arg4, arg5)"; - SetLineTexture = "SetLineTexture(line, side, position, texture)"; + SetHUDWrapWidth = "SetHUDWrapWidth(wrapwidth)"; + SetLineBlocking = "SetLineBlocking(lineid, setting)"; + SetLineMonsterBlocking = "SetLineMonsterBlocking(lineid, setting)"; + SetLineSpecial = "SetLineSpecial(lineid, special, arg1, arg2, arg3, arg4, arg5)"; + SetLineTexture = "SetLineTexture(lineid, side, position, texture)"; SetMarineSprite = "SetMarineSprite(tid, actorclass)"; SetMarineWeapon = "SetMarineWeapon(tid, weapon)"; SetMugShotState = "SetMugShotState(state)"; - SetMusic = "SetMusic(song, pattern, transition)"; + SetMusic = "SetMusic(song, order, unused)"; SetPlayerProperty = "SetPlayerProperty(who, set, which)"; - SetPointer = "SetPointer(int assign_slot, int tid[, int pointer_selector[, int flags]])"; + SetPointer = "SetPointer(assign_slot, tid, pointer_selector, flags)"; SetResultValue = "SetResultValue(value)"; SetSkyScrollSpeed = "SetSkyScrollSpeed(skynumber, speed)"; SetThingSpecial = "SetThingSpecial(tid, special, arg1, arg2, arg3, arg4, arg5)"; - SetUserCVar = "bool SetUserCVar(int playernum, string cvarname, int newvalue)"; - SetUserCVarString = "bool SetUserCVarString(int playernum, string cvarname, string newvalue)"; - SetWeapon = "SetWeapon(weaponname)"; + SetUserArray = "SetUserArray(tid, name, pos, value)"; + SetUserCVar = "SetUserCVar(playernum, cvarname, newvalue)"; + SetUserCVarString = "SetUserCVarString(playernum, cvarname, newvalue)"; + SetUserVariable = "SetUserVariable(tid, name, value)"; + SetWeapon = "SetWeapon(weapon)"; sin = "sin(angle)"; + SinglePlayer = "SinglePlayer()"; SoundSequence = "SoundSequence(sndseq)"; SoundSequenceOnActor = "SoundSequenceOnActor(tid, sndseq)"; + SoundSequenceOnPolyObj = "SoundSequenceOnPolyObj(polyid, sndseq)"; SoundSequenceOnSector = "SoundSequenceOnSector(tag, sndseq, location)"; - SoundSequenceOnPolyObj = "SoundSequenceOnPolyObj(tag, sndseq)"; - Spawn = "Spawn(type, x, y, z, thingid, angle)"; - SpawnForced = "SpawnForced(str classname, fixed x, fixed y, fixed z, int tid, int angle)"; - SpawnProjectile = "SpawnProjectile(tid, type, angle, speed, vspeed, gravity, newtid)"; - SpawnSpot = "SpawnSpot(type, spotid, thingid, angle)"; - SpawnSpotFacing = "SpawnSpotFacing(type, spotid, thingid)"; + SoundVolume = "SoundVolume(tid, channel, volume)"; + Spawn = "Spawn(classname, x, y, z, newtid, angle)"; + SpawnForced = "SpawnForced(classname, x, y, z, newtid, angle)"; + SpawnProjectile = "SpawnProjectile(tid, classname, angle, speed, vspeed, gravity, newtid)"; + SpawnSpot = "SpawnSpot(classname, spottid, newtid, angle)"; + SpawnSpotFacing = "SpawnSpotFacing(classname, spottid, newtid)"; + SpawnSpotFacingForced = "SpawnSpotFacingForced(classname, spottid, newtid)"; + SpawnSpotForced = "SpawnSpotForced(classname, spottid, newtid, angle)"; Special = "Special"; + Sqrt = "Sqrt(number)"; Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)"; Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)"; Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)"; Stairs_BuildUpDoom = "Stairs_BuildUpDoom(tag, speed, height, delay, reset)"; Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)"; - StartConversation = "StartConversation(tid, facing)"; + StartConversation = "StartConversation(talker_tid, facetalker)"; + StopSound = "StopSound(tid, channel)"; Str = "Str expression"; - strlen = "strlen(string)"; - StrParam = "int StrParam(item(s))"; + StrCmp = "StrCmp(string1, string2, maxcomparenum)"; + StrCpy = "StrCpy(a:destination, source, sourceindex)"; + StrIcmp = "StrIcmp(string1, string2, maxcomparenum)"; + StrLen = "StrLen(string)"; + StrParam = "StrParam(type:expression)"; Suspend = "Suspend"; Switch = "Switch(expression)"; TagWait = "TagWait(tag)"; - TakeActorInventory = "TakeActorInventory(tid, type, amount)"; - TakeInventory = "TakeInventory(type, amount)"; - Team_Score = "Team_Score(amount, nogrin)"; + TakeActorInventory = "TakeActorInventory(tid, inventoryitem, amount)"; + TakeInventory = "TakeInventory(inventoryitem, amount)"; + Team_GivePoints = "Team_GivePoints(team, points, announce)"; + Team_Score = "Team_Score(points, nogrin)"; Teleport = "Teleport(tid, tag, nosourcefog)"; Teleport_EndGame = "Teleport_EndGame()"; - Teleport_Line = "Teleport_Line(thisid, destid, flip)"; - Teleport_NewMap = "Teleport_NewMap(map, pos)"; + Teleport_NewMap = "Teleport_NewMap(map, pos, face)"; Teleport_NoFog = "Teleport_NoFog(tid, useangle, tag)"; Teleport_NoStop = "Teleport_NoStop(tid, tag, nofog)"; Teleport_ZombieChanger = "Teleport_ZombieChanger(tid, tag)"; @@ -374,682 +435,703 @@ keywords Thing_Activate = "Thing_Activate(tid)"; Thing_ChangeTID = "Thing_ChangeTID(oldtid, newtid)"; Thing_Damage = "Thing_Damage(tid, amount, mod)"; - Thing_Damage2 = "Thing_Damage2(tid, amount, type)"; + Thing_Damage2 = "Thing_Damage2(tid, amount, damagetype)"; Thing_Deactivate = "Thing_Deactivate(tid)"; - Thing_Destroy = "Thing_Destroy(tid, extreme, sectortag)"; + Thing_Destroy = "Thing_Destroy(tid, extreme, tag)"; Thing_Hate = "Thing_Hate(hater, hatee, type)"; Thing_Move = "Thing_Move(tid, destid, nofog)"; Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)"; - Thing_Projectile2 = "Thing_Projectile2(tid, type, angle, speed, vspeed, gravity, newtid)"; + Thing_Projectile2 = "Thing_Projectile2(tid, classname, angle, speed, vspeed, gravity, newtid)"; Thing_ProjectileAimed = "Thing_ProjectileAimed(tid, type, speed, target, newtid)"; Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)"; Thing_ProjectileIntercept = "Thing_ProjectileIntercept(tid, type, speed, target, newtid)"; Thing_Raise = "Thing_Raise(tid)"; Thing_Remove = "Thing_Remove(tid)"; - Thing_SetConversation = "Thing_SetConversation(tid, convid)"; - Thing_SetFrame = "Thing_SetFrame(tid, frame)"; - Thing_SetGoal = "Thing_SetGoal(tid, goal, delay, ignore)"; + Thing_SetConversation = "Thing_SetConversation(tid, conversationid)"; + Thing_SetGoal = "Thing_SetGoal(tid, goal, delay, dontchasetarget)"; Thing_SetSpecial = "Thing_SetSpecial(tid, special, arg1, arg2, arg3)"; Thing_SetTranslation = "Thing_SetTranslation(tid, translation)"; Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)"; Thing_SpawnFacing = "Thing_SpawnFacing(tid, type, nofog, newtid)"; Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)"; Thing_Stop = "Thing_Stop(tid)"; - ThingCount = "ThingCount(type, id)"; - ThingCountName = "ThingCountName(type, tid)"; - ThingCountNameSector = "ThingCountNameSector(class, tid, tag)"; + ThingCount = "ThingCount(type, tid)"; + ThingCountName = "ThingCountName(classname, tid)"; + ThingCountNameSector = "ThingCountNameSector(classname, tid, tag)"; ThingCountSector = "ThingCountSector(type, tid, tag)"; - ThingSound = "ThingSound(thingid, name, volume)"; - ThrustThing = "ThrustThing(angle, force, limit, tid)"; - ThrustThingZ = "ThrustThingZ(tid, speed, upordown, addorset)"; + ThingSound = "ThingSound(tid, sound, volume)"; + ThrustThing = "ThrustThing(angle, force, nolimit, tid)"; + ThrustThingZ = "ThrustThingZ(tid, speed, up_or_down, add_or_set)"; Timer = "Timer()"; - TranslucentLine = "TranslucentLine(lineid, amount, additive)"; + TranslucentLine = "TranslucentLine(lineid, amount, additive, moreflags)"; + UniqueTID = "UniqueTID(tid, limit)"; Unloading = "Script expression Unloading"; - UnmorphActor = "UnmorphActor(tid, force)"; + UnMorphActor = "UnMorphActor(tid, force)"; Until = "Until(expression)"; - UsePuzzleItem = "UsePuzzleItem(item, script)"; - UseActorInventory = "UseActorInventory(tid, item)"; + UseActorInventory = "UseActorInventory(tid, inventoryitem)"; + UseInventory = "UseInventory(inventoryitem)"; + UsePuzzleItem = "UsePuzzleItem(item, script, arg1, arg2, arg3)"; VectorAngle = "VectorAngle(x, y)"; + VectorLength = "VectorLength(x, y)"; Void = "Void"; While = "While(expression)"; + WhiteReturn = "Script expression WhiteReturn"; World = "World Int expression:identifier"; } constants { -AAPTR_DEFAULT; -AAPTR_FRIENDPLAYER; -AAPTR_MASTER; -AAPTR_NULL; -AAPTR_PLAYER_GETCONVERSATION; -AAPTR_PLAYER_GETTARGET; -AAPTR_PLAYER1; -AAPTR_PLAYER2; -AAPTR_PLAYER3; -AAPTR_PLAYER4; -AAPTR_PLAYER5; -AAPTR_PLAYER6; -AAPTR_PLAYER7; -AAPTR_PLAYER8; -AAPTR_TARGET; -AAPTR_TRACER; -ACTOR_ALIVE; -ACTOR_BOT; -ACTOR_DEAD; -ACTOR_GENERIC; -ACTOR_MISSILE; -ACTOR_MONSTER; -ACTOR_NONE; -ACTOR_PLAYER; -ACTOR_VOODOODOLL; -ACTOR_WORLD; -APROP_Accuracy; -APROP_ActiveSound; -APROP_Alpha; -APROP_Ambush; -APROP_AttackSound; -APROP_ChaseGoal; -APROP_Damage; -APROP_DamageFactor; -APROP_DeathSound; -APROP_Dormant; -APROP_Dropped; -APROP_Friendly; -APROP_Frightened; -APROP_Gravity; -APROP_Health; -APROP_Invulnerable; -APROP_JumpZ; -APROP_Mass; -APROP_MasterTID; -APROP_Nametag; -APROP_Notarget; -APROP_Notrigger; -APROP_PainSound; -APROP_RenderStyle; -APROP_ScaleX; -APROP_ScaleY; -APROP_Score; -APROP_SeeSound; -APROP_SpawnHealth; -APROP_Species; -APROP_Speed; -APROP_Stamina; -APROP_TargetTID; -APROP_TracerTID; -APROP_Waterlevel; -BLOCK_CREATURES; -BLOCK_EVERYTHING; -BLOCK_NOTHING; -BLOCK_PLAYERS; -BLOCK_RAILING; -BLOCKF_CREATURES; -BLOCKF_EVERYTHING; -BLOCKF_FLOATERS; -BLOCKF_MONSTERS; -BLOCKF_PLAYERS; -BLOCKF_PROJECTILES; -BLOCKF_RAILING; -BLOCKF_SIGHT; -BLOCKF_USE; -BT_ALTATTACK; -BT_ATTACK; -BT_BACK; -BT_CROUCH; -BT_FORWARD; -BT_JUMP; -BT_LEFT; -BT_LOOKDOWN; -BT_LOOKUP; -BT_MOVEDOWN; -BT_MOVELEFT; -BT_MOVERIGHT; -BT_MOVEUP; -BT_RELOAD; -BT_RIGHT; -BT_SHOWSCORES; -BT_SPEED; -BT_STRAFE; -BT_TURN180; -BT_USE; -BT_USER1; -BT_USER2; -BT_USER3; -BT_USER4; -BT_ZOOM; -CARRY; -CHANGELEVEL_CHANGESKILL; -CHANGELEVEL_KEEPFACING; -CHANGELEVEL_NOINTERMISSION; -CHANGELEVEL_NOMONSTERS; -CHANGELEVEL_RESETHEALTH; -CHANGELEVEL_RESETINVENTORY; -CLASS_CLERIC; -CLASS_FIGHTER; -CLASS_MAGE; -CR_BLACK; -CR_BLUE; -CR_BRICK; -CR_BROWN; -CR_CREAM; -CR_DARKBROWN; -CR_DARKGRAY; -CR_DARKGREEN; -CR_DARKGREY; -CR_DARKRED; -CR_GOLD; -CR_GRAY; -CR_GREEN; -CR_GREY; -CR_LIGHTBLUE; -CR_OLIVE; -CR_ORANGE; -CR_PURPLE; -CR_RED; -CR_TAN; -CR_UNTRANSLATED; -CR_WHITE; -CR_YELLOW; -CSF_NOBLOCKALL; -CSF_NOFAKEFLOORS; -DAMAGE_IN_AIR; -DAMAGE_NONPLAYERS; -DAMAGE_PLAYERS; -DAMAGE_SUBCLASSES_PROTECT; -EV_Char; -EV_KeyDown; -EV_KeyRepeat; -EV_KeyUp; -EV_LButtonDblClick; -EV_LButtonDown; -EV_LButtonUp; -EV_MButtonDblClick; -EV_MButtonDown; -EV_MButtonUp; -EV_MouseMove; -EV_RButtonDblClick; -EV_RButtonDown; -EV_RButtonUp; -EV_WheelDown; -EV_WheelUp; -FALSE; -FOGP_DENSITY; -FOGP_OUTSIDEDENSITY; -FOGP_SKYFOG; -GAME_NET_COOPERATIVE; -GAME_NET_DEATHMATCH; -GAME_SINGLE_PLAYER; -GAME_TITLE_MAP; -GK_ALERT; -GK_BACKSPACE; -GK_CESCAPE; -GK_DEL; -GK_DOWN; -GK_END; -GK_ESCAPE; -GK_F1; -GK_F10; -GK_F11; -GK_F12; -GK_F2; -GK_F3; -GK_F4; -GK_F5; -GK_F6; -GK_F7; -GK_F8; -GK_F9; -GK_FORMFEED; -GK_FREE1; -GK_FREE2; -GK_FREE3; -GK_HOME; -GK_LEFT; -GK_LINEFEED; -GK_PGDN; -GK_PGUP; -GK_RETURN; -GK_RIGHT; -GK_TAB; -GK_UP; -GK_VTAB; -GKM_ALT; -GKM_CTRL; -GKM_LBUTTON; -GKM_MBUTTON; -GKM_RBUTTON; -GKM_SHIFT; -HUDMSG_COLORSTRING; -HUDMSG_FADEINOUT; -HUDMSG_FADEOUT; -HUDMSG_LOG; -HUDMSG_PLAIN; -HUDMSG_TYPEON; -INPUT_BUTTONS; -INPUT_FORWARDMOVE; -INPUT_OLDBUTTONS; -INPUT_PITCH; -INPUT_ROLL; -INPUT_SIDEMOVE; -INPUT_UPMOVE; -INPUT_YAW; -LEVELINFO_CLUSTERNUM; -LEVELINFO_FOUND_ITEMS; -LEVELINFO_FOUND_SECRETS; -LEVELINFO_KILLED_MONSTERS; -LEVELINFO_LEVELNUM; -LEVELINFO_PAR_TIME; -LEVELINFO_SUCK_TIME; -LEVELINFO_TOTAL_ITEMS; -LEVELINFO_TOTAL_MONSTERS; -LEVELINFO_TOTAL_SECRETS; -LINE_BACK; -LINE_FRONT; -MARINEWEAPON_BerserkFist; -MARINEWEAPON_BFG; -MARINEWEAPON_Chaingun; -MARINEWEAPON_Chainsaw; -MARINEWEAPON_Dummy; -MARINEWEAPON_Fist; -MARINEWEAPON_Pistol; -MARINEWEAPON_PlasmaRifle; -MARINEWEAPON_Railgun; -MARINEWEAPON_RocketLauncher; -MARINEWEAPON_Shotgun; -MARINEWEAPON_SuperShotgun; -MOD_BARREL; -MOD_BFG_BOOM; -MOD_BFG_SPLASH; -MOD_CHAINSAW; -MOD_CRUSH; -MOD_DISINTEGRATE; -MOD_ELECTRIC; -MOD_EXIT; -MOD_FALLING; -MOD_HIT; -MOD_ICE; -MOD_LAVA; -MOD_PLASMARIFLE; -MOD_POISON; -MOD_R_SPLASH; -MOD_RAILGUN; -MOD_ROCKET; -MOD_SLIME; -MOD_SPLASH; -MOD_SSHOTGUN; -MOD_SUICIDE; -MOD_TELEFRAG; -MOD_UNKNOWN; -MOD_WATER; -MODINPUT_BUTTONS; -MODINPUT_FORWARDMOVE; -MODINPUT_OLDBUTTONS; -MODINPUT_PITCH; -MODINPUT_ROLL; -MODINPUT_SIDEMOVE; -MODINPUT_UPMOVE; -MODINPUT_YAW; -MOVIE_Failed; -MOVIE_Played; -MOVIE_Played_Aborted; -MOVIE_Played_NoVideo; -MRF_ADDSTAMINA; -MRF_FAILNOLAUGH; -MRF_FAILNOTELEFRAG; -MRF_FULLHEALTH; -MRF_LOSEACTUALWEAPON; -MRF_NEWTIDBEHAVIOUR; -MRF_OLDEFFECTS; -MRF_UNDOBYCHAOSDEVICE; -MRF_UNDOBYDEATH; -MRF_UNDOBYDEATHFORCED; -MRF_UNDOBYDEATHSAVES; -MRF_UNDOBYTOMEOFPOWER; -MRF_WHENINVULNERABLE; -NO; -NO_CHANGE; -NOT_BOTTOM; -NOT_CEILING; -NOT_FLOOR; -NOT_MIDDLE; -NOT_TOP; -OFF; -ON; -PLAYERINFO_AIMDIST; -PLAYERINFO_COLOR; -PLAYERINFO_GENDER; -PLAYERINFO_MOVEBOB; -PLAYERINFO_NEVERSWITCH; -PLAYERINFO_PLAYERCLASS; -PLAYERINFO_STILLBOB; -PLAYERINFO_TEAM; -PRINTNAME_LEVEL; -PRINTNAME_LEVELNAME; -PRINTNAME_SKILL; -PROP_ALLMAP; -PROP_BUDDHA; -PROP_FLIGHT; -PROP_FLY; -PROP_FROZEN; -PROP_INFRARED; -PROP_INSTANTWEAPONSWITCH; -PROP_INVISIBILITY; -PROP_INVULNERABILITY; -PROP_NOTARGET; -PROP_RADIATIONSUIT; -PROP_SPEED; -PROP_STRENGTH; -PROP_TOTALLYFROZEN; -PROP_WEAPONLEVEL2; -PTROP_NOSAFEGUARDS; -PTROP_UNSAFEMASTER; -PTROP_UNSAFETARGET; -SCROLL; -SCROLL_AND_CARRY; -SECF_FLOORDROP; -SECF_NOFALLINGDAMAGE; -SECF_NORESPAWN; -SECF_SILENT; -SECSEQ_CEILING; -SECSEQ_FLOOR; -SECSEQ_FULLHEIGHT; -SECSEQ_INTERIOR; -SIDE_BACK; -SIDE_FRONT; -SKILL_EASY; -SKILL_HARD; -SKILL_NORMAL; -SKILL_VERY_EASY; -SKILL_VERY_HARD; -STYLE_Add; -STYLE_Fuzzy; -STYLE_None; -STYLE_Normal; -STYLE_OptFuzzy; -STYLE_SoulTrans; -STYLE_Translucent; -T_AMMOBOX; -T_AMULETOFWARDING; -T_ARACHNOTRON; -T_ARACHNOTRONPLASMA; -T_ARMORBONUS; -T_ARROW; -T_AXEKEY; -T_BACKPACK; -T_BARON; -T_BARONBALL; -T_BARREL; -T_BATTERY; -T_BEAST; -T_BEASTBALL; -T_BERSERK; -T_BFG; -T_BFGSHOT; -T_BISHOP; -T_BLADE; -T_BLASTER; -T_BLOOD; -T_BLOODPOOL; -T_BLOODPOOL1; -T_BLOODPOOL2; -T_BLUEARMOR; -T_BLUEKEY; -T_BLUEKEYCARD; -T_BLUESKULLKEY; -T_BLUETELEGLITTER; -T_BOUNCYMACEBALL; -T_BRAINS; -T_BRIDGE; -T_CACODEMON; -T_CACODEMONSHOT; -T_CELL; -T_CENTAUR; -T_CENTAUR_MASH; -T_CENTAURLEADER; -T_CHAINGUN; -T_CHAINGUY; -T_CHAINSAW; -T_CHICKEN; -T_CLERICHOLY1; -T_CLERICHOLY2; -T_CLERICHOLY3; -T_CLERICSTAFF; -T_CLINK; -T_CLIP; -T_COMPUTERMAP; -T_CROSSBOW; -T_CROSSBOWMAINBLAST; -T_CROSSBOWMINIBLAST; -T_CROSSBOWPOWERBLAST; -T_CYBERDEMON; -T_DART; -T_DEATHBALL; -T_DEMON; -T_DEMON_MASH; -T_DEMON1; -T_DEMON2_MASH; -T_DIRT1; -T_DIRT2; -T_DIRT3; -T_DIRT4; -T_DIRT5; -T_DIRT6; -T_DRAGONSKINBRACERS; -T_DSPARILALONE; -T_DSPARILBLUESHOT; -T_DSPARILONSERPENT; -T_DSPARILTELEPORTDEST; -T_DSPARILWIZARDSPAWNER; -T_EMERALDKEY; -T_ETTIN; -T_ETTIN_MASH; -T_FALCONSHIELD; -T_FEATHER; -T_FIGHTERAXE; -T_FIGHTERHAMMER; -T_FIGHTERSWORD1; -T_FIGHTERSWORD2; -T_FIGHTERSWORD3; -T_FIREBALL1; -T_FIREGARGOYLE; -T_FIREKEY; -T_FLAME_LARGE; -T_FLAME_SMALL; -T_FLAMINGBARREL; -T_FLESH_DRIP1; -T_FLESH_DRIP2; -T_GAUNTLETS; -T_GREENARMOR; -T_GREENKEY; -T_GUTS; -T_HEALTHBONUS; -T_HEAVYMACEBALL; -T_HEFTYBLASTERAMMO; -T_HEFTYCROSSBOWAMMO; -T_HEFTYMACEAMMO; -T_HEFTYPHOENIXRODAMMO; -T_HEFTYSKULLRODAMMO; -T_HEFTYWANDAMMO; -T_HELLKNIGHT; -T_HORNKEY; -T_ICEGOLEM; -T_ICESHARD; -T_IMP; -T_IMPFIREBALL; -T_IMPLEADER; -T_INVISIBILITY; -T_INVULNERABILITY; -T_IRONFEET; -T_IRONLICH; -T_IRONLICHBLUESHOT; -T_ITEMALLMAP; -T_ITEMBAGOFHOLDING; -T_ITEMBOOSTMANA; -T_ITEMBOOTS; -T_ITEMEGG; -T_ITEMFLECHETTE; -T_ITEMFLIGHT; -T_ITEMHEALTHFLASH; -T_ITEMHEALTHFLASK; -T_ITEMHEALTHFULL; -T_ITEMHEALTHPOTION; -T_ITEMINVISIBILITY; -T_ITEMINVULNERABILITY; -T_ITEMPORK; -T_ITEMREPULSION; -T_ITEMSUMMON; -T_ITEMTELEPORT; -T_ITEMTIMEBOMB; -T_ITEMTOME; -T_ITEMTORCH; -T_ITEMTPORTOTHER; -T_KNIGHT; -T_KNIGHTAXE; -T_KNIGHTBLOODAXE; -T_KNIGHTGHOST; -T_LIGHTAMP; -T_LOSTSOUL; -T_MACE; -T_MACEKEY; -T_MAGESHARDS; -T_MAGESTAFF1; -T_MAGESTAFF2; -T_MAGESTAFF3; -T_MANA1; -T_MANA2; -T_MANA3; -T_MANCUBUS; -T_MANCUBUSSHOT; -T_MEDKIT; -T_MEGASPHERE; -T_MESHARMOR; -T_METALKEY; -T_MORPHBLAST; -T_MUMMY; -T_MUMMYGHOST; -T_MUMMYHEAD; -T_MUMMYLEADER; -T_MUMMYLEADERGHOST; -T_NOGRAVITYMACEBALL; -T_NONE; -T_PAINELEMENTAL; -T_PERMLARGEFLAME; -T_PERMSMALLFLAME; -T_PHOENIXROD; -T_PHOENIXSHOT; -T_PLASMABOLT; -T_PLASMAGUN; -T_PLATINUMHELM; -T_POD; -T_PODGENERATOR; -T_POISONDART; -T_POWERWANDBIGGERBLAST; -T_POWERWANDMINIBLAST; -T_PUFF; -T_PUZZBOOK1; -T_PUZZBOOK2; -T_PUZZGEMBIG; -T_PUZZGEMBLUE1; -T_PUZZGEMBLUE2; -T_PUZZGEMGREEN1; -T_PUZZGEMGREEN2; -T_PUZZGEMRED; -T_PUZZSKULL; -T_REDKEYCARD; -T_REDSKULLKEY; -T_REDTELEGLITTER; -T_REVENANT; -T_RIPPER; -T_RIPPERBALL; -T_ROCK1; -T_ROCK2; -T_ROCK3; -T_ROCKET; -T_ROCKETAMMO; -T_ROCKETBOX; -T_ROCKETLAUNCHER; -T_RUSTYKEY; -T_SCRIPTEDMARINE; -T_SERPENTFIREBALL; -T_SERPENTKEY; -T_SHELLBOX; -T_SHELLS; -T_SHIELD1; -T_SHIELD2; -T_SHOTGUN; -T_SHOTGUY; -T_SILVERKEY; -T_SKULLROD; -T_SKULLRODBLAST; -T_SMALLMETALKEY; -T_SNAKE; -T_SNAKEPROJECTILE; -T_SNAKEPROJECTILEBIG; -T_SOULSPHERE; -T_SOUND_WATERFALL; -T_SOUND_WIND; -T_SPARK_DRIP; -T_SPECTRE; -T_SPIDERMASTERMIND; -T_STAINEDGLASS0; -T_STAINEDGLASS1; -T_STAINEDGLASS2; -T_STAINEDGLASS3; -T_STAINEDGLASS4; -T_STAINEDGLASS5; -T_STAINEDGLASS6; -T_STAINEDGLASS7; -T_STAINEDGLASS8; -T_STAINEDGLASS9; -T_STEALTHARACHNOTRON; -T_STEALTHBARON; -T_STEALTHCACODEMON; -T_STEALTHCHAINGUY; -T_STEALTHIMP; -T_STEALTHKNIGHT; -T_STEALTHMANCUBUS; -T_STEALTHREVENANT; -T_STEALTHSERGEANT; -T_STEALTHSHOTGUY; -T_STEALTHVILE; -T_STEALTHZOMBIE; -T_STIMPACK; -T_SUPERSHOTGUN; -T_TEMPLARGEFLAME; -T_TEMPSMALLFLAME; -T_THRUSTSPIKEDOWN; -T_THRUSTSPIKEUP; -T_TINYVOLCANOBALL; -T_TRACER; -T_VILE; -T_VOLCANO; -T_VOLCANOBALL; -T_WATERDRIP; -T_WATERLURKER; -T_WATERLURKERLEADER; -T_WHIRLWIND; -T_WIMPYBLASTERAMMO; -T_WIMPYCROSSBOWAMMO; -T_WIMPYMACEAMMO; -T_WIMPYPHOENIXRODAMMO; -T_WIMPYSKULLRODAMMO; -T_WIMPYWANDAMMO; -T_WIZARD; -T_WIZARDSHOT; -T_WOLFSS; -T_WRAITH; -T_WRAITHBURIED; -T_YELLOWKEY; -T_YELLOWKEYCARD; -T_YELLOWSKULLKEY; -T_ZOMBIE; -TEXFLAG_ADDOFFSET; -TEXFLAG_BOTTOM; -TEXFLAG_MIDDLE; -TEXFLAG_TOP; -TEXTURE_BOTTOM; -TEXTURE_MIDDLE; -TEXTURE_TOP; -TRUE; -YES; -} + AAPTR_DEFAULT; + AAPTR_FRIENDPLAYER; + AAPTR_MASTER; + AAPTR_NULL; + AAPTR_PLAYER_GETCONVERSATION; + AAPTR_PLAYER_GETTARGET; + AAPTR_PLAYER1; + AAPTR_PLAYER2; + AAPTR_PLAYER3; + AAPTR_PLAYER4; + AAPTR_PLAYER5; + AAPTR_PLAYER6; + AAPTR_PLAYER7; + AAPTR_PLAYER8; + AAPTR_TARGET; + AAPTR_TRACER; + ACTOR_ALIVE; + ACTOR_BOT; + ACTOR_DEAD; + ACTOR_GENERIC; + ACTOR_MISSILE; + ACTOR_MONSTER; + ACTOR_NONE; + ACTOR_PLAYER; + ACTOR_VOODOODOLL; + ACTOR_WORLD; + APROP_Accuracy; + APROP_ActiveSound; + APROP_Alpha; + APROP_Ambush; + APROP_AttackSound; + APROP_ChaseGoal; + APROP_Damage; + APROP_DamageFactor; + APROP_DeathSound; + APROP_Dormant; + APROP_Dropped; + APROP_Friendly; + APROP_Frightened; + APROP_Gravity; + APROP_Health; + APROP_Height; + APROP_Invulnerable; + APROP_JumpZ; + APROP_Mass; + APROP_MasterTID; + APROP_MeleeRange; + APROP_NameTag; + APROP_NoTarget; + APROP_NoTrigger; + APROP_PainSound; + APROP_Radius; + APROP_RenderStyle; + APROP_ScaleX; + APROP_ScaleY; + APROP_Score; + APROP_SeeSound; + APROP_SpawnHealth; + APROP_Species; + APROP_Speed; + APROP_Stamina; + APROP_TargetTID; + APROP_TracerTID; + APROP_Waterlevel; + ATTN_IDLE; + ATTN_NONE; + ATTN_NORM; + ATTN_STATIC; + BLOCK_CREATURES; + BLOCK_EVERYTHING; + BLOCK_NOTHING; + BLOCK_PLAYERS; + BLOCK_RAILING; + BLOCKF_CREATURES; + BLOCKF_EVERYTHING; + BLOCKF_FLOATERS; + BLOCKF_MONSTERS; + BLOCKF_PLAYERS; + BLOCKF_PROJECTILES; + BLOCKF_RAILING; + BLOCKF_SIGHT; + BLOCKF_USE; + BT_ALTATTACK; + BT_ATTACK; + BT_BACK; + BT_CROUCH; + BT_FORWARD; + BT_JUMP; + BT_LEFT; + BT_LOOKDOWN; + BT_LOOKUP; + BT_MOVEDOWN; + BT_MOVELEFT; + BT_MOVERIGHT; + BT_MOVEUP; + BT_RELOAD; + BT_RIGHT; + BT_SHOWSCORES; + BT_SPEED; + BT_STRAFE; + BT_TURN180; + BT_USE; + BT_USER1; + BT_USER2; + BT_USER3; + BT_USER4; + BT_ZOOM; + CARRY; + CHAN_AUTO; + CHAN_BODY; + CHAN_ITEM; + CHAN_LISTENERZ; + CHAN_MAYBE_LOCAL; + CHAN_NOPAUSE; + CHAN_UI; + CHAN_VOICE; + CHAN_WEAPON; + CHANGELEVEL_KEEPFACING; + CHANGELEVEL_NOINTERMISSION; + CHANGELEVEL_NOMONSTERS; + CHANGELEVEL_PRERAISEWEAPON; + CHANGELEVEL_RESETHEALTH; + CHANGELEVEL_RESETINVENTORY; + CLASS_CLERIC; + CLASS_FIGHTER; + CLASS_MAGE; + CR_BLACK; + CR_BLUE; + CR_BRICK; + CR_BROWN; + CR_CREAM; + CR_CYAN; + CR_DARKBROWN; + CR_DARKGRAY; + CR_DARKGREEN; + CR_DARKGREY; + CR_DARKRED; + CR_GOLD; + CR_GRAY; + CR_GREEN; + CR_GREY; + CR_LIGHTBLUE; + CR_OLIVE; + CR_ORANGE; + CR_PURPLE; + CR_RED; + CR_TAN; + CR_UNTRANSLATED; + CR_WHITE; + CR_YELLOW; + CSF_NOBLOCKALL; + CSF_NOFAKEFLOORS; + DAMAGE_IN_AIR; + DAMAGE_NONPLAYERS; + DAMAGE_PLAYERS; + DAMAGE_SUBCLASSES_PROTECT; + FALSE; + FOGP_DENSITY; + FOGP_OUTSIDEDENSITY; + FOGP_SKYFOG; + GAME_NET_COOPERATIVE; + GAME_NET_DEATHMATCH; + GAME_SINGLE_PLAYER; + GAME_TITLE_MAP; + HUDMSG_ADDBLEND; + HUDMSG_ALPHA; + HUDMSG_COLORSTRING; + HUDMSG_FADEINOUT; + HUDMSG_FADEOUT; + HUDMSG_LAYER_OVERHUD; + HUDMSG_LAYER_OVERMAP; + HUDMSG_LAYER_UNDERHUD; + HUDMSG_LOG; + HUDMSG_NOTWITH3DVIEW; + HUDMSG_NOTWITHFULLMAP; + HUDMSG_NOTWITHOVERLAYMAP; + HUDMSG_NOWRAP; + HUDMSG_PLAIN; + HUDMSG_TYPEON; + INPUT_BUTTONS; + INPUT_FORWARDMOVE; + INPUT_OLDBUTTONS; + INPUT_PITCH; + INPUT_ROLL; + INPUT_SIDEMOVE; + INPUT_UPMOVE; + INPUT_YAW; + IS_BOSSFIGHT; + IS_COUNTDOWN; + IS_FIRSTCOUNTDOWN; + IS_INPROGRESS; + IS_WAITINGFORPLAYERS; + IS_WAVECOMPLETE; + LEVELINFO_CLUSTERNUM; + LEVELINFO_FOUND_ITEMS; + LEVELINFO_FOUND_SECRETS; + LEVELINFO_KILLED_MONSTERS; + LEVELINFO_LEVELNUM; + LEVELINFO_PAR_TIME; + LEVELINFO_SUCK_TIME; + LEVELINFO_TOTAL_ITEMS; + LEVELINFO_TOTAL_MONSTERS; + LEVELINFO_TOTAL_SECRETS; + LINE_BACK; + LINE_FRONT; + MARINEWEAPON_BerserkFist; + MARINEWEAPON_BFG; + MARINEWEAPON_Chaingun; + MARINEWEAPON_Chainsaw; + MARINEWEAPON_Dummy; + MARINEWEAPON_Fist; + MARINEWEAPON_Pistol; + MARINEWEAPON_PlasmaRifle; + MARINEWEAPON_Railgun; + MARINEWEAPON_RocketLauncher; + MARINEWEAPON_Shotgun; + MARINEWEAPON_SuperShotgun; + MOD_BFG_SPLASH; + MOD_CRUSH; + MOD_DISINTEGRATE; + MOD_ELECTRIC; + MOD_EXIT; + MOD_FALLING; + MOD_HIT; + MOD_ICE; + MOD_LAVA; + MOD_POISON; + MOD_RAILGUN; + MOD_SLIME; + MOD_SUICIDE; + MOD_TELEFRAG; + MOD_UNKNOWN; + MOD_WATER; + MODINPUT_BUTTONS; + MODINPUT_FORWARDMOVE; + MODINPUT_OLDBUTTONS; + MODINPUT_PITCH; + MODINPUT_ROLL; + MODINPUT_SIDEMOVE; + MODINPUT_UPMOVE; + MODINPUT_YAW; + MOVIE_Failed; + MOVIE_Played; + MOVIE_Played_Aborted; + MOVIE_Played_NoVideo; + MRF_ADDSTAMINA; + MRF_FAILNOLAUGH; + MRF_FAILNOTELEFRAG; + MRF_FULLHEALTH; + MRF_LOSEACTUALWEAPON; + MRF_NEWTIDBEHAVIOUR; + MRF_OLDEFFECTS; + MRF_UNDOBYCHAOSDEVICE; + MRF_UNDOBYDEATH; + MRF_UNDOBYDEATHFORCED; + MRF_UNDOBYDEATHSAVES; + MRF_UNDOBYTOMEOFPOWER; + MRF_WHENINVULNERABLE; + NO; + NO_CHANGE; + NO_TEAM; + NOT_BOTTOM; + NOT_CEILING; + NOT_FLOOR; + NOT_MIDDLE; + NOT_TOP; + OFF; + ON; + PLAYERINFO_AIMDIST; + PLAYERINFO_COLOR; + PLAYERINFO_DESIREDFOV; + PLAYERINFO_FOV; + PLAYERINFO_GENDER; + PLAYERINFO_MOVEBOB; + PLAYERINFO_NEVERSWITCH; + PLAYERINFO_PLAYERCLASS; + PLAYERINFO_STILLBOB; + PLAYERINFO_TEAM; + PRINTNAME_LEVEL; + PRINTNAME_LEVELNAME; + PRINTNAME_SKILL; + PROP_ALLMAP; + PROP_BUDDHA; + PROP_FLIGHT; + PROP_FLY; + PROP_FROZEN; + PROP_INFRARED; + PROP_INSTANTWEAPONSWITCH; + PROP_INVISIBILITY; + PROP_INVULNERABILITY; + PROP_NOTARGET; + PROP_RADIATIONSUIT; + PROP_SPEED; + PROP_STRENGTH; + PROP_TOTALLYFROZEN; + PROP_WEAPONLEVEL2; + PTROP_NOSAFEGUARDS; + PTROP_UNSAFEMASTER; + PTROP_UNSAFETARGET; + SCROLL; + SCROLL_AND_CARRY; + SECF_FLOORDROP; + SECF_NOFALLINGDAMAGE; + SECF_NORESPAWN; + SECF_SILENT; + SECSEQ_CEILING; + SECSEQ_FLOOR; + SECSEQ_FULLHEIGHT; + SECSEQ_INTERIOR; + SIDE_BACK; + SIDE_FRONT; + SKILL_EASY; + SKILL_HARD; + SKILL_NORMAL; + SKILL_VERY_EASY; + SKILL_VERY_HARD; + STYLE_Add; + STYLE_Fuzzy; + STYLE_None; + STYLE_Normal; + STYLE_OptFuzzy; + STYLE_Shaded; + STYLE_SoulTrans; + STYLE_Stencil; + STYLE_Translucent; + STYLE_TranslucentStencil; + T_ABADDON; + T_ABADDONSHOT; + T_AMMOBOX; + T_AMULETOFWARDING; + T_ANTIGRAVBELT; + T_ARACHNOTRON; + T_ARACHNOTRONPLASMA; + T_ARMORBONUS; + T_ARROW; + T_AXEKEY; + T_BACKPACK; + T_BARON; + T_BARONBALL; + T_BARREL; + T_BATTERY; + T_BEAST; + T_BEASTBALL; + T_BELPHEGOR; + T_BERSERK; + T_BFG; + T_BFG10000; + T_BFG10KSHOT; + T_BFGSHOT; + T_BISHOP; + T_BLADE; + T_BLASTER; + T_BLOOD; + T_BLOODDEMON; + T_BLOODPOOL; + T_BLOODPOOL1; + T_BLOODPOOL2; + T_BLUEARMOR; + T_BLUEFLAG; + T_BLUEKEY; + T_BLUEKEYCARD; + T_BLUESKULLKEY; + T_BLUETELEGLITTER; + T_BOUNCYMACEBALL; + T_BRAINS; + T_BRIDGE; + T_CACODEMON; + T_CACODEMONSHOT; + T_CACOLANTERN; + T_CACOLANTERNSHOT; + T_CELL; + T_CENTAUR; + T_CENTAUR_MASH; + T_CENTAURLEADER; + T_CHAINGUN; + T_CHAINGUY; + T_CHAINSAW; + T_CHICKEN; + T_CLERICHOLY1; + T_CLERICHOLY2; + T_CLERICHOLY3; + T_CLERICSTAFF; + T_CLINK; + T_CLIP; + T_COMPUTERMAP; + T_CROSSBOW; + T_CROSSBOWMAINBLAST; + T_CROSSBOWMINIBLAST; + T_CROSSBOWPOWERBLAST; + T_CYBERDEMON; + T_DARKIMP; + T_DARKIMPFIREBALL; + T_DART; + T_DEATHBALL; + T_DEMON; + T_DEMON_MASH; + T_DEMON1; + T_DEMON2_MASH; + T_DIRT1; + T_DIRT2; + T_DIRT3; + T_DIRT4; + T_DIRT5; + T_DIRT6; + T_DOOMSPHERE; + T_DRAGONSKINBRACERS; + T_DRAIN; + T_DSPARILALONE; + T_DSPARILBLUESHOT; + T_DSPARILONSERPENT; + T_DSPARILTELEPORTDEST; + T_DSPARILWIZARDSPAWNER; + T_EMERALDKEY; + T_ETTIN; + T_ETTIN_MASH; + T_FALCONSHIELD; + T_FEATHER; + T_FIGHTERAXE; + T_FIGHTERHAMMER; + T_FIGHTERSWORD1; + T_FIGHTERSWORD2; + T_FIGHTERSWORD3; + T_FIREBALL1; + T_FIREGARGOYLE; + T_FIREKEY; + T_FLAME_LARGE; + T_FLAME_SMALL; + T_FLAMINGBARREL; + T_FLESH_DRIP1; + T_FLESH_DRIP2; + T_GAUNTLETS; + T_GREENARMOR; + T_GREENKEY; + T_GRENADE; + T_GRENADELAUNCHER; + T_GUTS; + T_HASTE; + T_HEALTHBONUS; + T_HEAVYMACEBALL; + T_HECTEBUS; + T_HEFTYBLASTERAMMO; + T_HEFTYCROSSBOWAMMO; + T_HEFTYMACEAMMO; + T_HEFTYPHOENIXRODAMMO; + T_HEFTYSKULLRODAMMO; + T_HEFTYWANDAMMO; + T_HELLKNIGHT; + T_HIGHJUMP; + T_HORNKEY; + T_ICEGOLEM; + T_ICESHARD; + T_IMP; + T_IMPFIREBALL; + T_IMPLEADER; + T_INFRAGOGGLES; + T_INFRATRACKER; + T_INVISIBILITY; + T_INVULNERABILITY; + T_IRONFEET; + T_IRONLICH; + T_IRONLICHBLUESHOT; + T_ITEMALLMAP; + T_ITEMBAGOFHOLDING; + T_ITEMBOOSTMANA; + T_ITEMBOOTS; + T_ITEMEGG; + T_ITEMFLECHETTE; + T_ITEMFLIGHT; + T_ITEMHEALTHFLASH; + T_ITEMHEALTHFLASK; + T_ITEMHEALTHFULL; + T_ITEMHEALTHPOTION; + T_ITEMINVISIBILITY; + T_ITEMINVULNERABILITY; + T_ITEMPORK; + T_ITEMREPULSION; + T_ITEMSUMMON; + T_ITEMTELEPORT; + T_ITEMTIMEBOMB; + T_ITEMTOME; + T_ITEMTORCH; + T_ITEMTPORTOTHER; + T_KNIGHT; + T_KNIGHTAXE; + T_KNIGHTBLOODAXE; + T_KNIGHTGHOST; + T_LIGHTAMP; + T_LOSTSOUL; + T_MACE; + T_MACEKEY; + T_MAGESHARDS; + T_MAGESTAFF1; + T_MAGESTAFF2; + T_MAGESTAFF3; + T_MANA1; + T_MANA2; + T_MANA3; + T_MANCUBUS; + T_MANCUBUSSHOT; + T_MAXARMORBONUS; + T_MAXHEALTHBONUS; + T_MEDKIT; + T_MEGASPHERE; + T_MESHARMOR; + T_METALKEY; + T_MINIGUN; + T_MORPHBLAST; + T_MUMMY; + T_MUMMYGHOST; + T_MUMMYHEAD; + T_MUMMYLEADER; + T_MUMMYLEADERGHOST; + T_NOGRAVITYMACEBALL; + T_NONE; + T_PAINELEMENTAL; + T_PERMLARGEFLAME; + T_PERMSMALLFLAME; + T_PHOENIXROD; + T_PHOENIXSHOT; + T_PISTOL; + T_PLASMABOLT; + T_PLASMAGUN; + T_PLATINUMHELM; + T_POD; + T_PODGENERATOR; + T_POISONDART; + T_POWERWANDBIGGERBLAST; + T_POWERWANDMINIBLAST; + T_PROSPERITY; + T_PUFF; + T_PUZZBOOK1; + T_PUZZBOOK2; + T_PUZZGEMBIG; + T_PUZZGEMBLUE1; + T_PUZZGEMBLUE2; + T_PUZZGEMGREEN1; + T_PUZZGEMGREEN2; + T_PUZZGEMRED; + T_PUZZSKULL; + T_RAGE; + T_RAILGUN; + T_RANDOMPOWERUP; + T_REDARMOR; + T_REDFLAG; + T_REDKEYCARD; + T_REDSKULLKEY; + T_REDTELEGLITTER; + T_REFLECTION; + T_REGENERATION; + T_RESISTANCE; + T_REVENANT; + T_RIPPER; + T_RIPPERBALL; + T_ROCK1; + T_ROCK2; + T_ROCK3; + T_ROCKET; + T_ROCKETAMMO; + T_ROCKETBOX; + T_ROCKETLAUNCHER; + T_RUSTYKEY; + T_SCRIPTEDMARINE; + T_SERPENTFIREBALL; + T_SERPENTKEY; + T_SHELLBOX; + T_SHELLS; + T_SHIELD1; + T_SHIELD2; + T_SHOTGUN; + T_SHOTGUY; + T_SILVERKEY; + T_SKULLROD; + T_SKULLRODBLAST; + T_SMALLMETALKEY; + T_SNAKE; + T_SNAKEPROJECTILE; + T_SNAKEPROJECTILEBIG; + T_SOULSPHERE; + T_SOUND_WATERFALL; + T_SOUND_WIND; + T_SPARK_DRIP; + T_SPECTRE; + T_SPIDERMASTERMIND; + T_SPREAD; + T_SSGGUY; + T_STAINEDGLASS0; + T_STAINEDGLASS1; + T_STAINEDGLASS2; + T_STAINEDGLASS3; + T_STAINEDGLASS4; + T_STAINEDGLASS5; + T_STAINEDGLASS6; + T_STAINEDGLASS7; + T_STAINEDGLASS8; + T_STAINEDGLASS9; + T_STEALTHARACHNOTRON; + T_STEALTHBARON; + T_STEALTHCACODEMON; + T_STEALTHCHAINGUY; + T_STEALTHIMP; + T_STEALTHKNIGHT; + T_STEALTHMANCUBUS; + T_STEALTHREVENANT; + T_STEALTHSERGEANT; + T_STEALTHSHOTGUY; + T_STEALTHVILE; + T_STEALTHZOMBIE; + T_STIMPACK; + T_STRENGTH; + T_SUPERSHOTGUN; + T_TEMPLARGEFLAME; + T_TEMPSMALLFLAME; + T_THRUSTSPIKEDOWN; + T_THRUSTSPIKEUP; + T_TIMEFREEZER; + T_TINYVOLCANOBALL; + T_TRACER; + T_TRANSLUCENCY; + T_TURBOSPHERE; + T_VILE; + T_VOLCANO; + T_VOLCANOBALL; + T_WATERDRIP; + T_WATERLURKER; + T_WATERLURKERLEADER; + T_WHIRLWIND; + T_WHITEFLAG; + T_WIMPYBLASTERAMMO; + T_WIMPYCROSSBOWAMMO; + T_WIMPYMACEAMMO; + T_WIMPYPHOENIXRODAMMO; + T_WIMPYSKULLRODAMMO; + T_WIMPYWANDAMMO; + T_WIZARD; + T_WIZARDSHOT; + T_WOLFSS; + T_WRAITH; + T_WRAITHBURIED; + T_YELLOWKEY; + T_YELLOWKEYCARD; + T_YELLOWSKULLKEY; + T_ZOMBIE; + TEAM_BLUE; + TEAM_RED; + TEXFLAG_ADDOFFSET; + TEXFLAG_BOTTOM; + TEXFLAG_MIDDLE; + TEXFLAG_TOP; + TEXTURE_BOTTOM; + TEXTURE_MIDDLE; + TEXTURE_TOP; + TRUE; + YES; +} \ No newline at end of file