diff --git a/Build/Scripting/ZDoom_ACS.cfg b/Build/Scripting/ZDoom_ACS.cfg
index b3f269d3398b7617c135568b90215f4448804a47..67bacba260cef643a0cfd4df484fd141b92f59b4 100644
--- a/Build/Scripting/ZDoom_ACS.cfg
+++ b/Build/Scripting/ZDoom_ACS.cfg
@@ -177,7 +177,8 @@ keywords
 	GetAmmoCapacity = "GetAmmoCapacity(classname)";
 	GetArmorType = "GetArmorType(armortype, playernumber)";
 	GetChar = "GetChar(string, index)";
-	GetCVar = "GetCVar(name)";
+	GetCVar = "int GetCVar(string name)";
+	GetCVarString = "string GetCVarString(string name)";
 	GetLevelInfo = "GetLevelInfo(infotype)";
 	GetLineRowOffset = "GetLineRowOffset()";
 	GetLineUDMFInt = "GetLineUDMFInt(lineid, fieldname)";
@@ -198,6 +199,7 @@ keywords
 	GetThingUDMFFixed = "GetThingUDMFFixed(tid, fieldname)";
 	GetUserArray = "GetUserArray(tid, name, pos)";
 	GetUserCVar = "int GetUserCVar(int playernum, string cvarname)";
+	GetUserCVarString = "string GetUserCVarString(int playernum, string cvarname)";
 	GetUserVariable = "GetUserVariable(tid, name)";
 	GiveActorInventory = "GiveActorInventory(tid, type, amount)";
 	GiveInventory = "GiveInventory(type, amount)";
@@ -311,6 +313,7 @@ keywords
 	SetCameraToTexture = "SetCameraToTexture(tag, texture, fov)";
 	SetCeilingTrigger = "SetCeilingTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)";
 	SetCVar = "bool SetCVar(string cvarname, int newvalue)";
+	SetCVarString = "bool SetCVarString(string cvarname, string newvalue)";
 	SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)";
 	SetFont = "SetFont(fontname)";
 	SetGravity = "SetGravity(amount)";
@@ -329,6 +332,7 @@ keywords
 	SetSkyScrollSpeed = "SetSkyScrollSpeed(skynumber, speed)";
 	SetThingSpecial = "SetThingSpecial(tid, special, arg1, arg2, arg3, arg4, arg5)";
 	SetUserCVar = "bool SetUserCVar(int playernum, string cvarname, int newvalue)";
+	SetUserCVarString = "bool SetUserCVarString(int playernum, string cvarname, string newvalue)";
 	SetWeapon = "SetWeapon(weaponname)";
 	sin = "sin(angle)";
 	SoundSequence = "SoundSequence(sndseq)";