From cdf745745a5515cef123bf588110b43c5bb9aeb4 Mon Sep 17 00:00:00 2001 From: biwa <6475593+biwa@users.noreply.github.com> Date: Thu, 4 Jun 2020 16:16:09 +0200 Subject: [PATCH] Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name) --- Source/Core/Config/MatchingTextureSet.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Core/Config/MatchingTextureSet.cs b/Source/Core/Config/MatchingTextureSet.cs index 41cebca31..902b5fcb4 100755 --- a/Source/Core/Config/MatchingTextureSet.cs +++ b/Source/Core/Config/MatchingTextureSet.cs @@ -140,7 +140,7 @@ namespace CodeImp.DoomBuilder.Config internal bool AddTexture(ImageData image) { // Check against regex - if(regex.IsMatch(image.Name.ToUpperInvariant())) + if(regex.IsMatch(image.ShortName.ToUpperInvariant())) { // Matches! Add it. textures.Add(image); @@ -158,7 +158,7 @@ namespace CodeImp.DoomBuilder.Config internal bool AddFlat(ImageData image) { // Check against regex - if(regex.IsMatch(image.Name.ToUpperInvariant())) + if(regex.IsMatch(image.ShortName.ToUpperInvariant())) { // Matches! Add it. flats.Add(image); @@ -174,7 +174,7 @@ namespace CodeImp.DoomBuilder.Config // This only checks if the given image is a match internal bool IsMatch(ImageData image) { - return regex.IsMatch(image.Name.ToUpperInvariant()); + return regex.IsMatch(image.ShortName.ToUpperInvariant()); } // This only checks if the given texture name is a match (mxd) -- GitLab