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with 6766 additions and 15 deletions
......@@ -20,6 +20,9 @@ engine = "gzdoom";
// *******************************************************
// STANDARD ZDOOM SETTINGS
// GZDoom core
include("Includes\\GZDoom_common.cfg");
// Settings common to all games and all map formats
include("Includes\\ZDoom_common.cfg", "common");
......
......@@ -20,6 +20,9 @@ engine = "gzdoom";
// *******************************************************
// STANDARD ZDOOM SETTINGS
// GZDoom core
include("Includes\\GZDoom_common.cfg");
// Settings common to all games and all map formats
include("Includes\\ZDoom_common.cfg", "common");
......
......@@ -20,6 +20,9 @@ engine = "gzdoom";
// *******************************************************
// STANDARD ZDOOM SETTINGS
// GZDoom core
include("Includes\\GZDoom_common.cfg");
// Settings common to all games and all map formats
include("Includes\\ZDoom_common.cfg", "common");
......
......@@ -20,6 +20,9 @@ engine = "gzdoom";
// *******************************************************
// STANDARD ZDOOM SETTINGS
// GZDoom core
include("Includes\\GZDoom_common.cfg");
// Settings common to all games and all map formats
include("Includes\\ZDoom_common.cfg", "common");
......
......@@ -20,6 +20,9 @@ engine = "gzdoom";
// *******************************************************
// STANDARD ZDOOM SETTINGS
// GZDoom core
include("Includes\\GZDoom_common.cfg");
// Settings common to all games and all map formats
include("Includes\\ZDoom_common.cfg", "common");
......
......@@ -20,6 +20,9 @@ engine = "gzdoom";
// *******************************************************
// STANDARD ZDOOM SETTINGS
// GZDoom core
include("Includes\\GZDoom_common.cfg");
// Settings common to all games and all map formats
include("Includes\\ZDoom_common.cfg", "common");
......
......@@ -20,6 +20,9 @@ engine = "gzdoom";
// *******************************************************
// STANDARD ZDOOM SETTINGS
// GZDoom core
include("Includes\\GZDoom_common.cfg");
// Settings common to all games and all map formats
include("Includes\\ZDoom_common.cfg", "common");
......
......@@ -35,9 +35,6 @@ mapnameformat = "MAPxy";
//mxd. No DECORATE support in vanilla
decorategames = "";
//mxd. Don't do vanilla-style thing rotation angle clamping
doomthingrotationangles = false;
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
......
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This diff is collapsed.
teleports
{
9043
{
title = "Teleport (Z Height and Gravity)";
sprite = "internal:teleport";
class = "TeleportDest3";
}
9044
{
title = "Teleport (Z Height)";
sprite = "internal:teleport";
class = "TeleportDest2";
}
}
zdoom
{
color = 7; // Light Grey
arrow = 1;
title = "ZDoom";
sort = 1;
width = 10;
height = 20;
hangs = 0;
blocking = 0;
fixedsize = true;
sprite = "internal:arrow";
9300
{
title = "Polyobject Anchor";
sprite = "internal:anchor";
class = "$PolyAnchor";
fixedrotation = true;
error = 0; // Can be outside of map geometry
}
9301
{
title = "Polyobject Start Spot";
sprite = "internal:anchor";
class = "$PolySpawn";
fixedrotation = true;
}
9302
{
title = "Polyobject Start Spot (crush)";
sprite = "internal:anchor";
class = "$PolySpawnCrush";
fixedrotation = true;
}
9303
{
title = "Polyobject Start Spot (hurts to touch)";
sprite = "internal:anchor";
class = "$PolySpawnHurt";
fixedrotation = true;
}
9001
{
title = "Map Spot";
sprite = "internal:MapSpot";
class = "MapSpot";
}
9013
{
title = "Map Spot (gravity)";
sprite = "internal:MapSpotGravity";
class = "MapSpotGravity";
}
}
sounds
{
color = 7;
arrow = 0;
title = "Sounds";
width = 10;
height = 20;
sort = 1;
blocking = 0;
hangs = 0;
fixedsize = true;
sprite = "internal:sound";
14001 = "Ambient Sound 01";
14002 = "Ambient Sound 02";
14003 = "Ambient Sound 03";
14004 = "Ambient Sound 04";
14005 = "Ambient Sound 05";
14006 = "Ambient Sound 06";
14007 = "Ambient Sound 07";
14008 = "Ambient Sound 08";
14009 = "Ambient Sound 09";
14010 = "Ambient Sound 10";
14011 = "Ambient Sound 11";
14012 = "Ambient Sound 12";
14013 = "Ambient Sound 13";
14014 = "Ambient Sound 14";
14015 = "Ambient Sound 15";
14016 = "Ambient Sound 16";
14017 = "Ambient Sound 17";
14018 = "Ambient Sound 18";
14019 = "Ambient Sound 19";
14020 = "Ambient Sound 20";
14021 = "Ambient Sound 21";
14022 = "Ambient Sound 22";
14023 = "Ambient Sound 23";
14024 = "Ambient Sound 24";
14025 = "Ambient Sound 25";
14026 = "Ambient Sound 26";
14027 = "Ambient Sound 27";
14028 = "Ambient Sound 28";
14029 = "Ambient Sound 29";
14030 = "Ambient Sound 30";
14031 = "Ambient Sound 31";
14032 = "Ambient Sound 32";
14033 = "Ambient Sound 33";
14034 = "Ambient Sound 34";
14035 = "Ambient Sound 35";
14036 = "Ambient Sound 36";
14037 = "Ambient Sound 37";
14038 = "Ambient Sound 38";
14039 = "Ambient Sound 39";
14040 = "Ambient Sound 40";
14041 = "Ambient Sound 41";
14042 = "Ambient Sound 42";
14043 = "Ambient Sound 43";
14044 = "Ambient Sound 44";
14045 = "Ambient Sound 45";
14046 = "Ambient Sound 46";
14047 = "Ambient Sound 47";
14048 = "Ambient Sound 48";
14049 = "Ambient Sound 49";
14050 = "Ambient Sound 50";
14051 = "Ambient Sound 51";
14052 = "Ambient Sound 52";
14053 = "Ambient Sound 53";
14054 = "Ambient Sound 54";
14055 = "Ambient Sound 55";
14056 = "Ambient Sound 56";
14057 = "Ambient Sound 57";
14058 = "Ambient Sound 58";
14059 = "Ambient Sound 59";
14060 = "Ambient Sound 60";
14061 = "Ambient Sound 61";
14062 = "Ambient Sound 62";
14063 = "Ambient Sound 63";
14064 = "Ambient Sound 64";
14065
{
title = "Custom Ambient Sound";
class = "AmbientSound";
arg0
{
title = "Ambient Sound Index";
}
}
14101 = "Music Changer 01";
14102 = "Music Changer 02";
14103 = "Music Changer 03";
14104 = "Music Changer 04";
14105 = "Music Changer 05";
14106 = "Music Changer 06";
14107 = "Music Changer 07";
14108 = "Music Changer 08";
14109 = "Music Changer 09";
14110 = "Music Changer 10";
14111 = "Music Changer 11";
14112 = "Music Changer 12";
14113 = "Music Changer 13";
14114 = "Music Changer 14";
14115 = "Music Changer 15";
14116 = "Music Changer 16";
14117 = "Music Changer 17";
14118 = "Music Changer 18";
14119 = "Music Changer 19";
14120 = "Music Changer 20";
14121 = "Music Changer 21";
14122 = "Music Changer 22";
14123 = "Music Changer 23";
14124 = "Music Changer 24";
14125 = "Music Changer 25";
14126 = "Music Changer 26";
14127 = "Music Changer 27";
14128 = "Music Changer 28";
14129 = "Music Changer 29";
14130 = "Music Changer 30";
14131 = "Music Changer 31";
14132 = "Music Changer 32";
14133 = "Music Changer 33";
14134 = "Music Changer 34";
14135 = "Music Changer 35";
14136 = "Music Changer 36";
14137 = "Music Changer 37";
14138 = "Music Changer 38";
14139 = "Music Changer 39";
14140 = "Music Changer 40";
14141 = "Music Changer 41";
14142 = "Music Changer 42";
14143 = "Music Changer 43";
14144 = "Music Changer 44";
14145 = "Music Changer 45";
14146 = "Music Changer 46";
14147 = "Music Changer 47";
14148 = "Music Changer 48";
14149 = "Music Changer 49";
14150 = "Music Changer 50";
14151 = "Music Changer 51";
14152 = "Music Changer 52";
14153 = "Music Changer 53";
14154 = "Music Changer 54";
14155 = "Music Changer 55";
14156 = "Music Changer 56";
14157 = "Music Changer 57";
14158 = "Music Changer 58";
14159 = "Music Changer 59";
14160 = "Music Changer 60";
14161 = "Music Changer 61";
14162 = "Music Changer 62";
14163 = "Music Changer 63";
14164 = "Music Changer 64";
14165
{
title = "Custom Music Changer";
class = "MusicChanger";
arg0
{
title = "MUSINFO Track Index";
}
}
}
......@@ -19,7 +19,7 @@ common
//mxd. Do vanilla-style thing rotation angle clamping
doomthingrotationangles = true;
// Texture sources
textures
{
......
......@@ -148,6 +148,13 @@ sprites
start = "SS_START";
end = "SS_END";
}
// Some WADs rely on buggy behavior of the sprite markers
standard3
{
start = "SS_START";
end = "S_END";
}
}
// Flat sources
......
0 = "None";
1 = "Light Blinks (randomly)";
2 = "Light Blinks (1 sec.)";
3 = "Light Blinks (0.5 sec.)";
2 = "Light Blinks (0.5 sec.)";
3 = "Light Blinks (1 sec.)";
4 = "Damage -10 or 20% health and Light Blinks (0.5 sec.)";
5 = "Damage -5 or 10% health";
7 = "Damage -2 or 5% health";
......@@ -10,8 +10,8 @@
9 = "Secret";
10 = "Door Close Stay (after 30 sec.)";
11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec. synchronized)";
13 = "Light Blinks (1 sec. synchronized)";
12 = "Light Blinks (1 sec. synchronized)";
13 = "Light Blinks (0.5 sec. synchronized)";
14 = "Door Open Close (opens after 5 min.)";
16 = "Damage -10 or 20% health";
17 = "Light Flickers (randomly)";
// ***********************************************************
// * *
// * These values are common for DiD and UDMF EDGE-Classic *
// * *
// ***********************************************************
common
{
// Some common settings
include("Common.cfg");
// Default testing parameters
include("Test_params.cfg", "modern");
// Generalized actions
generalizedsectors = true;
generalizedlinedefs = true;
//mxd. Maximum safe map size check (0 means skip check)
safeboundary = 0;
// Texture loading options
mixtexturesflats = true;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
scaledtextureoffsets = true;
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
// Enables multiple tags on sectors
sectormultitag = false;
//mxd. Sidedefs compression
// ioanch FIXME: what does this do? I made it false
sidedefcompressionignoresaction = false;
// Enables support for 3D floors (not really, since support for 3D floors is pretty much hard-coded, but
// this tells plugins that the game supports 3D floors)
effect3dfloorsupport = true;
//mxd. Sky textures for vanilla maps
defaultskytextures
{
SKY1 = "MAP01,MAP02,MAP03,MAP04,MAP05,MAP06,MAP07,MAP08,MAP09,MAP10,MAP11";
SKY2 = "MAP12,MAP13,MAP14,MAP15,MAP16,MAP17,MAP18,MAP19,MAP20";
SKY3 = "MAP21,MAP22,MAP23,MAP24,MAP25,MAP26,MAP27,MAP28,MAP29,MAP30,MAP31,MAP32";
}
// Default lump name for new map
defaultlumpname = "MAP01";
// No DECORATE support in EDGE ;)
decorategames = "";
//The default script compiler to use
defaultscriptcompiler = "";
// Default nodebuilder configurations
defaultsavecompiler = "";
defaulttestcompiler = "";
nodebuildersave = "";
nodebuildertest = "";
damagetypes = "";
internalsoundnames = "";
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Doom_texturesets.cfg");
}
// Texture sources
textures
{
include("Doom_misc.cfg", "textures");
include("EdgeC_misc.cfg", "textures");
}
//mxd. HiRes sources
hires
{
include("EdgeC_misc.cfg", "hires");
}
// Patch sources
patches
{
include("Doom_misc.cfg", "patches");
}
// Sprite sources
sprites
{
include("Doom_misc.cfg", "sprites");
}
// Flat sources
flats
{
include("Doom_misc.cfg", "flats");
}
// Colormap sources
colormaps
{
include("Boom_misc.cfg", "colormaps");
}
compatibility
{
fixnegativepatchoffsets = true;
fixmaskedpatchoffsets = true;
}
// GENERALIZED LINEDEF TYPES
gen_linedeftypes
{
include("Boom_generalized.cfg", "gen_linedeftypes");
}
// GENERALIZED SECTOR TYPES
gen_sectortypes
{
include("Boom_generalized.cfg", "gen_sectortypes");
}
// Door making
makedoortrack = "DOORTRAK";
makedoordoor = "BIGDOOR2";
makedoorceil = "FLAT20";
makedooraction = 1; // See linedeftypes
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("Doom_misc.cfg", "sectorbrightness");
}
// SECTOR TYPES
sectortypes
{
include("Doom_sectors.cfg");
include("EdgeC_sectors.cfg");
}
// LINEDEF TYPES
linedeftypes
{
include("Doom_linedefs.cfg");
include("Boom_linedefs.cfg");
include("EdgeC_linedefs.cfg");
}
thingtypes
{
// Basic game actors
include("Doom_things.cfg");
include("Doom2_things.cfg");
include("Boom_things.cfg");
include("EdgeC_things.cfg");
}
// Dehacked data
dehacked
{
include("Dehacked_Doom.cfg");
}
}
This diff is collapsed.
This diff is collapsed.
29 = "Hub Entry";
20 = "Airless";
25 = "Lo Grav";
4418 = "Water Liquid Extrafloor SCROLL/PUSH North";
4419 = "Water Liquid Extrafloor SCROLL/PUSH North East";
4420 = "Water Liquid Extrafloor SCROLL/PUSH East";
4421 = "Water Liquid Extrafloor SCROLL/PUSH South East";
4422 = "Water Liquid Extrafloor SCROLL/PUSH South";
4423 = "Water Liquid Extrafloor SCROLL/PUSH South West";
4424 = "Water Liquid Extrafloor SCROLL/PUSH West";
4425 = "Water Liquid Extrafloor SCROLL/PUSH North West";
4426 = "Slime Liquid Extrafloor SCROLL/PUSH North";
4427 = "Slime Liquid Extrafloor SCROLL/PUSH North East";
4428 = "Slime Liquid Extrafloor SCROLL/PUSH East";
4429 = "Slime Liquid Extrafloor SCROLL/PUSH South East";
4430 = "Slime Liquid Extrafloor SCROLL/PUSH South";
4431 = "Slime Liquid Extrafloor SCROLL/PUSH South West";
4432 = "Slime Liquid Extrafloor SCROLL/PUSH West";
4433 = "Slime Liquid Extrafloor SCROLL/PUSH North West";
4434 = "Lava Liquid Extrafloor SCROLL/PUSH North";
4435 = "Lava Liquid Extrafloor SCROLL/PUSH North East";
4436 = "Lava Liquid Extrafloor SCROLL/PUSH East";
4437 = "Lava Liquid Extrafloor SCROLL/PUSH South East";
4438 = "Lava Liquid Extrafloor SCROLL/PUSH South";
4439 = "Lava Liquid Extrafloor SCROLL/PUSH South West";
4440 = "Lava Liquid Extrafloor SCROLL/PUSH West";
4441 = "Lava Liquid Extrafloor SCROLL/PUSH North West";
4442 = "Push North";
4443 = "Push North East";
4444 = "Push East";
4445 = "Push South East";
4446 = "Push South";
4447 = "Push South West";
4448 = "Push West";
4449 = "Push North West";
4450 = "Scroll Floor Texture North";
4451 = "Scroll Floor Texture North East";
4452 = "Scroll Floor Texture East";
4453 = "Scroll Floor Texture South East";
4454 = "Scroll Floor Texture South";
4455 = "Scroll Floor Texture South West";
4456 = "Scroll Floor Texture West";
4457 = "Scroll Floor Texture North West";
4458 = "Scroll Floor Texture/Push North";
4459 = "Scroll Floor Texture/Push North East";
4460 = "Scroll Floor Texture/Push East";
4461 = "Scroll Floor Texture/Push South East";
4462 = "Scroll Floor Texture/Push South";
4463 = "Scroll Floor Texture/Push South West";
4464 = "Scroll Floor Texture/Push West";
4465 = "Scroll Floor Texture/Push North West";
4466 = "Blue Hue (Swimmable)";
4467 = "Green Hue (Swimmable)";
4468 = "Green Hue + Damage (Swimmable)";
4469 = "Red Hue (Swimmable)";
4470 = "Red Hue + Damage (Swimmable)";
4471 = "Blue Hue";
4472 = "Green Hue";
4473 = "Red Hue";
4474 = "Yellow Hue";
4475 = "Purple Hue";
4476 = "Grey Hue";
4480 = "EDGE fog: White 5%";
4481 = "EDGE fog: White 10%";
4482 = "EDGE fog: White 15%";
4483 = "EDGE fog: White 20%";
4484 = "EDGE fog: White 25%";
4485 = "EDGE fog: White 30%";
4486 = "EDGE fog: White 35%";
4487 = "EDGE fog: White 40%";
4488 = "EDGE fog: White 45%";
4489 = "EDGE fog: White 50%";
4490 = "EDGE fog: Green 5%";
4491 = "EDGE fog: Green 10%";
4492 = "EDGE fog: Green 15%";
4493 = "EDGE fog: Green 20%";
4494 = "EDGE fog: Green 25%";
4495 = "EDGE fog: Green 30%";
4496 = "EDGE fog: Green 35%";
4497 = "EDGE fog: Green 40%";
4498 = "EDGE fog: Green 45%";
4499 = "EDGE fog: Green 50%";
4500 = "EDGE fog: Red 5%";
4501 = "EDGE fog: Red 10%";
4502 = "EDGE fog: Red 15%";
4503 = "EDGE fog: Red 20%";
4504 = "EDGE fog: Red 25%";
4505 = "EDGE fog: Red 30%";
4506 = "EDGE fog: Red 35%";
4507 = "EDGE fog: Red 40%";
4508 = "EDGE fog: Red 45%";
4509 = "EDGE fog: Red 50%";
4510 = "EDGE fog: Blue 5%";
4511 = "EDGE fog: Blue 10%";
4512 = "EDGE fog: Blue 15%";
4513 = "EDGE fog: Blue 20%";
4514 = "EDGE fog: Blue 25%";
4515 = "EDGE fog: Blue 30%";
4516 = "EDGE fog: Blue 35%";
4517 = "EDGE fog: Blue 40%";
4518 = "EDGE fog: Blue 45%";
4519 = "EDGE fog: Blue 50%";
4530 = "EDGE Friction: Slippy";
4531 = "EDGE Friction: Very Slippy";
4532 = "EDGE Viscosity: Sticky";
4533 = "EDGE Viscosity: Very Sticky";
This diff is collapsed.
......@@ -236,8 +236,18 @@ mapformat_udmf
// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
longtexturenames = true;
// Enables setting brightness for floor and ceiling independently from each other
// Enables support for individual offsets of upper/middle/lower sidedef textures
localsidedeftextureoffsets = true;
// Enables setting brightness for floor, ceiling, and walls independently from each other
distinctfloorandceilingbrightness = true;
distinctwallbrightness = true;
// Enabled setting brightness for upper, middle, and lower sidedef independently from each other
distinctsidedefpartbrightness = true;
// Enables support for skewing sidedef textures
sidedeftextureskewing = true;
// Default nodebuilder configurations
defaultsavecompiler = "zdbsp_udmf_normal";
......@@ -378,12 +388,6 @@ mapformat_udmf
include("Eternity_misc.cfg", "thingflags_udmf");
}
// THING RENSERSTYLES
thingrenderstyles
{
include("UDMF_misc.cfg", "thingrenderstyles");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
......