Everything comes off the grid by default

While developing my new map for the oldc I got hit hard by one of UZB's most notorious issues of everything coming off the grid. By everything, I mean everything. Vertices, Linedefs, sectors, and Map objects!

While most of this list can be fixed with what found by analysis mode, map things can't be.

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This is causing problems where stuff like vertex things are placed on ultraprecise coordinates causing them to snap to wrong coordinates in game.

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We need auto snapping to be default so stuff doesn't break or needs constant repair while in UDMF.

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