diff --git a/Source/Core/Rendering/Renderer2D.cs b/Source/Core/Rendering/Renderer2D.cs index 0be6d2399f0f8b89a27047b101b8f351920ee2e0..494711c08257ea8feef6dd1dc9c7ac366255fb6a 100644 --- a/Source/Core/Rendering/Renderer2D.cs +++ b/Source/Core/Rendering/Renderer2D.cs @@ -1461,7 +1461,7 @@ namespace CodeImp.DoomBuilder.Rendering int size = waypoints.Count; int seqStart = 0; TextLabel[] sequencelabels = new TextLabel[256]; - while (i < size - 1) + while (i < size) { int iNext = i + 1; if (waypoints[i].AngleDoom % 256 == 0) // start of a new sequence?