diff --git a/Source/Core/Editing/ClassicMode.cs b/Source/Core/Editing/ClassicMode.cs
index 31832ebca37ca4eec533d5653f663956c18bfb02..7a9725dce98cf8fbf9cd9ae74eebef70d442a778 100644
--- a/Source/Core/Editing/ClassicMode.cs
+++ b/Source/Core/Editing/ClassicMode.cs
@@ -718,7 +718,8 @@ namespace CodeImp.DoomBuilder.Editing
 				}
 
 				//41 = player's height in Doom. Is that so in all other games as well?
-				if (s.CeilHeight - s.FloorHeight < 41)
+				//Nope, standard player height is 48 in SRB2
+				if (s.CeilHeight - s.FloorHeight < 48)
 				{
 					General.MainWindow.DisplayStatus(StatusType.Warning, "Can't test from current position: sector is too low!");
 					return false;
diff --git a/Source/Core/VisualModes/VisualMode.cs b/Source/Core/VisualModes/VisualMode.cs
index 63c239d2e856c8433f63bba72e64d783ad2a0c0d..b62842fd68047cb70ef4d607501dcfa3c0907931 100644
--- a/Source/Core/VisualModes/VisualMode.cs
+++ b/Source/Core/VisualModes/VisualMode.cs
@@ -191,10 +191,10 @@ namespace CodeImp.DoomBuilder.VisualModes
 					if(nearestsector != null)
 					{
 						int sectorheight = nearestsector.CeilHeight - nearestsector.FloorHeight;
-						if(sectorheight < 41)
+						if(sectorheight < 48)
 							posz = nearestsector.FloorHeight + Math.Max(16, sectorheight / 2);
 						else if(General.Map.VisualCamera.Position.z < nearestsector.FloorHeight + 41)
-							posz = nearestsector.FloorHeight + 41; // same as in doom
+							posz = nearestsector.FloorHeight + 48; // same as in ~~doom~~ SRB2
 						else if(General.Map.VisualCamera.Position.z > nearestsector.CeilHeight)
 							posz = nearestsector.CeilHeight - 4;
 					}
@@ -322,7 +322,8 @@ namespace CodeImp.DoomBuilder.VisualModes
 				}
 
 				//41 = player's height in Doom. Is that so in all other games as well?
-				if(s.CeilHeight - s.FloorHeight < 41) 
+				//Nope, standard player height is 48 in SRB2
+				if (s.CeilHeight - s.FloorHeight < 48) 
 				{
 					General.MainWindow.DisplayStatus(StatusType.Warning, "Can't test from current position: sector is too low!");
 					return false;