diff --git a/src/doomdef.h b/src/doomdef.h index 8506dd7b3d6892184abc0966fba4277d3c5fc70d..6abf6c378772b565070055773546b29ba91eff7e 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -224,7 +224,7 @@ extern char logfilename[1024]; // NOTE: it needs more than this to increase the number of players... #define MAXPLAYERS 32 -#define MAXSKINS 32 +#define MAXSKINS 255 #define PLAYERSMASK (MAXPLAYERS-1) #define MAXPLAYERNAME 21 diff --git a/src/info.c b/src/info.c index 3f0f5361f376eb8e74cbca1561f37741e7ad5d75..97e510187c6ca61d86a7c2dd4b10490a69a6464d 100644 --- a/src/info.c +++ b/src/info.c @@ -22016,7 +22016,7 @@ void P_PatchInfoTables(void) INT32 i; char *tempname; -#if NUMSPRITEFREESLOTS > 1000 +#if NUMSPRITEFREESLOTS > 9999 "Update P_PatchInfoTables, you big dumb head" #endif @@ -22024,8 +22024,8 @@ void P_PatchInfoTables(void) for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++) { tempname = sprnames[i]; - tempname[0] = 'F'; - tempname[1] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)/100)); + tempname[0] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)/1000)); + tempname[1] = (char)('0' + (char)(((i-SPR_FIRSTFREESLOT+1)/100)%10)); tempname[2] = (char)('0' + (char)(((i-SPR_FIRSTFREESLOT+1)/10)%10)); tempname[3] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)%10)); tempname[4] = '\0'; diff --git a/src/info.h b/src/info.h index 9aa26a97a922e8673652ce0096e9f2913cd0294f..e14af6cea74bb5a4a9c1b7264cf6de53f253ef86 100644 --- a/src/info.h +++ b/src/info.h @@ -561,7 +561,7 @@ void A_ChangeHeight(); extern boolean actionsoverridden[NUMACTIONS]; // ratio of states to sprites to mobj types is roughly 6 : 1 : 1 -#define NUMMOBJFREESLOTS 512 +#define NUMMOBJFREESLOTS 1024 #define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS #define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8) diff --git a/src/m_menu.c b/src/m_menu.c index 0a623c0c88d72b3870db048a425c164835c26cfe..d2ca7c0617c42a6868471e28b2e4894532ecb3f6 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -3077,7 +3077,7 @@ static void M_ChangeCvar(INT32 choice) { if (cv == &cv_playercolor) { - SINT8 skinno = R_SkinAvailable(cv_chooseskin.string); + INT32 skinno = R_SkinAvailable(cv_chooseskin.string); if (skinno != -1) CV_SetValue(cv,skins[skinno].prefcolor); return;