From 1845266bc835f6d9b82f6ada75a50d4d1c1ad579 Mon Sep 17 00:00:00 2001
From: Louis-Antoine <lamr@free.fr>
Date: Fri, 3 Jan 2020 00:40:49 +0100
Subject: [PATCH] Do not save netgame-synced console variables

This is a bad thing to do, because if you join a server,
your game will save the host's settings.
---
 src/d_clisrv.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/d_clisrv.c b/src/d_clisrv.c
index 6520a1aa1..586e3077c 100644
--- a/src/d_clisrv.c
+++ b/src/d_clisrv.c
@@ -2985,8 +2985,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
 		CL_RemovePlayer(pnum, kickreason);
 }
 
-consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL	};
-consvar_t cv_joinnextround = {"joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
+consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL	};
+consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
 static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
 consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
-- 
GitLab