diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 8d67d5aedcfcce53526ec1413c75b98c6cc23511..d96318df6cda5eed902d2ccfe3290a8ab8fe5c0b 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1618,7 +1618,10 @@ static void Command_Map_f(void) // new gametype value // use current one by default i = COM_CheckParm("-gametype"); - if (i) + + if (M_CheckParm("-nothokker") == 0) + newgametype = GT_TEAMMATCH; + else if (i) { if (!multiplayer) { diff --git a/src/doomdef.h b/src/doomdef.h index 0589a7798a1679e707c3706717747646d5e7f090..c1fbbc9e45fb8ba3a6fbc8d4d7390f27484ff0c4 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -146,9 +146,9 @@ extern FILE *logstream; #define VERSIONSTRINGW L"Trunk" #else #define VERSION 165 // Game version -#define SUBVERSION 0 -#define VERSIONSTRING "v2.1.14 (Thokker 1.0.0)" -#define VERSIONSTRINGW L"v2.1.14 (Thokker 1.0.0)" +#define SUBVERSION 1 +#define VERSIONSTRING "v2.1.14 (Thokker 1.0.1)" +#define VERSIONSTRINGW L"v2.1.14 (Thokker 1.0.1)" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif @@ -206,7 +206,7 @@ extern FILE *logstream; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". -#define MODVERSION 1 +#define MODVERSION 2