diff --git a/src/f_finale.c b/src/f_finale.c index cd699b6cb6b1b3799d713c8ae47ed83609e373b6..958bef0f6687d32dbbfb89a4d7faa2bbea33d60e 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -234,7 +234,7 @@ static void F_SkyScroll(INT32 scrollspeed) else if (rendermode != render_none) { // if only software rendering could be this simple and retarded INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy); - INT32 x, y, pw = SHORT(pat->width) * dupz, ph = SHORT(pat->height) * dupz; + INT32 y, pw = SHORT(pat->width) * dupz, ph = SHORT(pat->height) * dupz; scrolled = animtimer * dupz; for (x = 0; x < vid.width; x += pw) { diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 16587e5db51da333fc096b4696e81a40f71fda80..becd1b1c2f1e2c03c745cf65f7796f0a9a226871 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -5055,7 +5055,7 @@ static void HWR_CreateDrawNodes(void) // -------------------------------------------------------------------------- #ifdef SORTING // added the stransform so they can be switched as drawing happenes so MD2s and sprites are sorted correctly with each other -static void HWR_DrawSprites() +static void HWR_DrawSprites(void) { if (gr_visspritecount > 0) {