diff --git a/src/p_user.c b/src/p_user.c index 2c0950ce98fa44930eb7856c7998e89178edd96e..7e0e9f91f52852b6351bc33f3e98d67ac69d99cf 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -4942,7 +4942,6 @@ void P_DoBubbleBounce(player_t *player) // void P_DoAbilityBounce(player_t *player, boolean changemomz) { - fixed_t prevmomz; const angle_t controldirection = R_PointToAngle2(0, 0, player->cmd.forwardmove*FRACUNIT, player->cmd.sidemove*FRACUNIT); const angle_t redirectdirection = player->mo->angle - controldirection; if (player->mo->state-states == S_PLAY_BOUNCE_LANDING)