diff --git a/src/p_user.c b/src/p_user.c
index 2c0950ce98fa44930eb7856c7998e89178edd96e..7e0e9f91f52852b6351bc33f3e98d67ac69d99cf 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -4942,7 +4942,6 @@ void P_DoBubbleBounce(player_t *player)
 //
 void P_DoAbilityBounce(player_t *player, boolean changemomz)
 {
-	fixed_t prevmomz;
 	const angle_t controldirection = R_PointToAngle2(0, 0, player->cmd.forwardmove*FRACUNIT, player->cmd.sidemove*FRACUNIT);
 	const angle_t redirectdirection = player->mo->angle - controldirection;
 	if (player->mo->state-states == S_PLAY_BOUNCE_LANDING)