diff --git a/src/p_user.c b/src/p_user.c index e354a0e7bfa6a219dfd02a1cd70b84c52f8585e4..8e0439c0fa26e28def00147a19616b497c840015 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -6194,7 +6194,7 @@ static void P_3dMovement(player_t *player) if (finalMagnitude > topspeed) { const fixed_t currentToTopSpeedDelta = max(0, topspeed - oldMagnitude); - const fixed_t aimSpeed = max(topspeed + ((oldMagnitude - topspeed) * 5) / 8, topspeed); + const fixed_t aimSpeed = max(topspeed + ((oldMagnitude - topspeed) * 9) / 10, topspeed); fixed_t actualFriction = ORIG_FRICTION; fixed_t thrustAmount; vector2_t v2TotalThrust;