From cc054dd29e9e99e82bbc14a1e533ffbd204610ea Mon Sep 17 00:00:00 2001
From: Sryder <sryder13@gmail.com>
Date: Tue, 17 Dec 2019 23:22:26 +0000
Subject: [PATCH] Under Chrome's suggestion, buff the amount of time you retain
 speed on the ground more.

---
 src/p_user.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/p_user.c b/src/p_user.c
index e354a0e7b..8e0439c0f 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -6194,7 +6194,7 @@ static void P_3dMovement(player_t *player)
 			if (finalMagnitude > topspeed)
 			{
 				const fixed_t currentToTopSpeedDelta = max(0, topspeed - oldMagnitude);
-				const fixed_t aimSpeed = max(topspeed + ((oldMagnitude - topspeed) * 5) / 8, topspeed);
+				const fixed_t aimSpeed = max(topspeed + ((oldMagnitude - topspeed) * 9) / 10, topspeed);
 				fixed_t actualFriction = ORIG_FRICTION;
 				fixed_t thrustAmount;
 				vector2_t v2TotalThrust;
-- 
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