From cc054dd29e9e99e82bbc14a1e533ffbd204610ea Mon Sep 17 00:00:00 2001 From: Sryder <sryder13@gmail.com> Date: Tue, 17 Dec 2019 23:22:26 +0000 Subject: [PATCH] Under Chrome's suggestion, buff the amount of time you retain speed on the ground more. --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index e354a0e7b..8e0439c0f 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -6194,7 +6194,7 @@ static void P_3dMovement(player_t *player) if (finalMagnitude > topspeed) { const fixed_t currentToTopSpeedDelta = max(0, topspeed - oldMagnitude); - const fixed_t aimSpeed = max(topspeed + ((oldMagnitude - topspeed) * 5) / 8, topspeed); + const fixed_t aimSpeed = max(topspeed + ((oldMagnitude - topspeed) * 9) / 10, topspeed); fixed_t actualFriction = ORIG_FRICTION; fixed_t thrustAmount; vector2_t v2TotalThrust; -- GitLab