diff --git a/src/rhi/CMakeLists.txt b/src/rhi/CMakeLists.txt
index d316b2e1d2e66e72eeb3bf305220221d5d47023d..51407bb89526cc90197d4e66a7cd2a70a9c18ece 100644
--- a/src/rhi/CMakeLists.txt
+++ b/src/rhi/CMakeLists.txt
@@ -6,4 +6,4 @@ target_sources(SRB2SDL2 PRIVATE
 	shader_load_context.hpp
 )
 
-add_subdirectory(gl3_core)
+add_subdirectory(gl2)
diff --git a/src/rhi/gl2/CMakeLists.txt b/src/rhi/gl2/CMakeLists.txt
new file mode 100644
index 0000000000000000000000000000000000000000..f01681b4e1b66f78ab9447b7df604738f0366f5d
--- /dev/null
+++ b/src/rhi/gl2/CMakeLists.txt
@@ -0,0 +1,4 @@
+target_sources(SRB2SDL2 PRIVATE
+	gl2_rhi.cpp
+	gl2_rhi.hpp
+)
diff --git a/src/rhi/gl3_core/gl3_core_rhi.cpp b/src/rhi/gl2/gl2_rhi.cpp
similarity index 89%
rename from src/rhi/gl3_core/gl3_core_rhi.cpp
rename to src/rhi/gl2/gl2_rhi.cpp
index f905dc7d712657331357c7af8e9af7619c503e07..27d882ecc104f46cf187fd1aa723809e1d57a08c 100644
--- a/src/rhi/gl3_core/gl3_core_rhi.cpp
+++ b/src/rhi/gl2/gl2_rhi.cpp
@@ -7,7 +7,7 @@
 // See the 'LICENSE' file for more details.
 //-----------------------------------------------------------------------------
 
-#include "gl3_core_rhi.hpp"
+#include "gl2_rhi.hpp"
 
 #include <memory>
 #include <string>
@@ -51,9 +51,9 @@ constexpr GLenum map_pixel_format(rhi::PixelFormat format)
 	switch (format)
 	{
 	case rhi::PixelFormat::kR8:
-		return GL_R8;
+		return GL_LUMINANCE8;
 	case rhi::PixelFormat::kRG8:
-		return GL_RG8;
+		return GL_LUMINANCE8_ALPHA8;
 	case rhi::PixelFormat::kRGB8:
 		return GL_RGB8;
 	case rhi::PixelFormat::kRGBA8:
@@ -75,12 +75,12 @@ constexpr std::tuple<GLenum, GLenum, GLuint> map_pixel_data_format(rhi::PixelFor
 	switch (format)
 	{
 	case rhi::PixelFormat::kR8:
-		layout = GL_RED;
+		layout = GL_LUMINANCE;
 		type = GL_UNSIGNED_BYTE;
 		size = 1;
 		break;
 	case rhi::PixelFormat::kRG8:
-		layout = GL_RG;
+		layout = GL_LUMINANCE_ALPHA;
 		type = GL_UNSIGNED_BYTE;
 		size = 2;
 		break;
@@ -109,9 +109,9 @@ constexpr GLenum map_texture_format(rhi::TextureFormat format)
 	case rhi::TextureFormat::kRGB:
 		return GL_RGB;
 	case rhi::TextureFormat::kLuminance:
-		return GL_RED;
+		return GL_LUMINANCE;
 	case rhi::TextureFormat::kLuminanceAlpha:
-		return GL_RG;
+		return GL_LUMINANCE_ALPHA;
 	default:
 		return GL_ZERO;
 	}
@@ -141,9 +141,9 @@ constexpr GLenum map_internal_texture_format(rhi::TextureFormat format)
 	case rhi::TextureFormat::kRGB:
 		return GL_RGB8;
 	case rhi::TextureFormat::kLuminance:
-		return GL_R8;
+		return GL_LUMINANCE8;
 	case rhi::TextureFormat::kLuminanceAlpha:
-		return GL_RG8;
+		return GL_LUMINANCE8_ALPHA8;
 	default:
 		return GL_ZERO;
 	}
@@ -561,30 +561,30 @@ constexpr GLenum map_uniform_format(rhi::UniformFormat format)
 
 } // namespace
 
-GlCorePlatform::~GlCorePlatform() = default;
+Gl2Platform::~Gl2Platform() = default;
 
-GlCoreRhi::GlCoreRhi(std::unique_ptr<GlCorePlatform>&& platform, GlLoadFunc load_func) : platform_(std::move(platform))
+Gl2Rhi::Gl2Rhi(std::unique_ptr<Gl2Platform>&& platform, GlLoadFunc load_func) : platform_(std::move(platform))
 {
 	gl_ = std::make_unique<GladGLContext>();
 	gladLoadGLContext(gl_.get(), load_func);
 }
 
-GlCoreRhi::~GlCoreRhi() = default;
+Gl2Rhi::~Gl2Rhi() = default;
 
-rhi::Handle<rhi::RenderPass> GlCoreRhi::create_render_pass(const rhi::RenderPassDesc& desc)
+rhi::Handle<rhi::RenderPass> Gl2Rhi::create_render_pass(const rhi::RenderPassDesc& desc)
 {
 	// GL has no formal render pass object
-	GlCoreRenderPass pass;
+	Gl2RenderPass pass;
 	pass.desc = desc;
 	return render_pass_slab_.insert(std::move(pass));
 }
 
-void GlCoreRhi::destroy_render_pass(rhi::Handle<rhi::RenderPass> handle)
+void Gl2Rhi::destroy_render_pass(rhi::Handle<rhi::RenderPass> handle)
 {
 	render_pass_slab_.remove(handle);
 }
 
-rhi::Handle<rhi::Texture> GlCoreRhi::create_texture(const rhi::TextureDesc& desc)
+rhi::Handle<rhi::Texture> Gl2Rhi::create_texture(const rhi::TextureDesc& desc)
 {
 	GLenum internal_format = map_internal_texture_format(desc.format);
 	SRB2_ASSERT(internal_format != GL_ZERO);
@@ -606,22 +606,22 @@ rhi::Handle<rhi::Texture> GlCoreRhi::create_texture(const rhi::TextureDesc& desc
 	gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format, desc.width, desc.height, 0, format, GL_UNSIGNED_BYTE, nullptr);
 	GL_ASSERT;
 
-	GlCoreTexture texture;
+	Gl2Texture texture;
 	texture.texture = name;
 	texture.desc = desc;
 	return texture_slab_.insert(std::move(texture));
 }
 
-void GlCoreRhi::destroy_texture(rhi::Handle<rhi::Texture> handle)
+void Gl2Rhi::destroy_texture(rhi::Handle<rhi::Texture> handle)
 {
 	SRB2_ASSERT(texture_slab_.is_valid(handle) == true);
-	GlCoreTexture casted = texture_slab_.remove(handle);
+	Gl2Texture casted = texture_slab_.remove(handle);
 	GLuint name = casted.texture;
 	gl_->DeleteTextures(1, &name);
 	GL_ASSERT;
 }
 
-void GlCoreRhi::update_texture(
+void Gl2Rhi::update_texture(
 	Handle<GraphicsContext> ctx,
 	Handle<Texture> texture,
 	Rect region,
@@ -672,7 +672,7 @@ void GlCoreRhi::update_texture(
 	GL_ASSERT;
 }
 
-rhi::Handle<rhi::Buffer> GlCoreRhi::create_buffer(const rhi::BufferDesc& desc)
+rhi::Handle<rhi::Buffer> Gl2Rhi::create_buffer(const rhi::BufferDesc& desc)
 {
 	GLenum target = map_buffer_type(desc.type);
 	SRB2_ASSERT(target != GL_ZERO);
@@ -690,23 +690,23 @@ rhi::Handle<rhi::Buffer> GlCoreRhi::create_buffer(const rhi::BufferDesc& desc)
 	gl_->BufferData(target, desc.size, nullptr, usage);
 	GL_ASSERT;
 
-	GlCoreBuffer buffer;
+	Gl2Buffer buffer;
 	buffer.buffer = name;
 	buffer.desc = desc;
 	return buffer_slab_.insert(std::move(buffer));
 }
 
-void GlCoreRhi::destroy_buffer(rhi::Handle<rhi::Buffer> handle)
+void Gl2Rhi::destroy_buffer(rhi::Handle<rhi::Buffer> handle)
 {
 	SRB2_ASSERT(buffer_slab_.is_valid(handle) == true);
-	GlCoreBuffer casted = buffer_slab_.remove(handle);
+	Gl2Buffer casted = buffer_slab_.remove(handle);
 	GLuint name = casted.buffer;
 
 	gl_->DeleteBuffers(1, &name);
 	GL_ASSERT;
 }
 
-void GlCoreRhi::update_buffer(
+void Gl2Rhi::update_buffer(
 	rhi::Handle<GraphicsContext> ctx,
 	rhi::Handle<rhi::Buffer> handle,
 	uint32_t offset,
@@ -744,12 +744,12 @@ void GlCoreRhi::update_buffer(
 }
 
 rhi::Handle<rhi::UniformSet>
-GlCoreRhi::create_uniform_set(rhi::Handle<rhi::GraphicsContext> ctx, const rhi::CreateUniformSetInfo& info)
+Gl2Rhi::create_uniform_set(rhi::Handle<rhi::GraphicsContext> ctx, const rhi::CreateUniformSetInfo& info)
 {
 	SRB2_ASSERT(graphics_context_active_ == true);
 	SRB2_ASSERT(ctx.generation() == graphics_context_generation_);
 
-	GlCoreUniformSet uniform_set;
+	Gl2UniformSet uniform_set;
 
 	for (auto& uniform : info.uniforms)
 	{
@@ -759,7 +759,7 @@ GlCoreRhi::create_uniform_set(rhi::Handle<rhi::GraphicsContext> ctx, const rhi::
 	return uniform_set_slab_.insert(std::move(uniform_set));
 }
 
-rhi::Handle<rhi::BindingSet> GlCoreRhi::create_binding_set(
+rhi::Handle<rhi::BindingSet> Gl2Rhi::create_binding_set(
 	rhi::Handle<rhi::GraphicsContext> ctx,
 	Handle<Pipeline> pipeline,
 	const rhi::CreateBindingSetInfo& info
@@ -773,47 +773,13 @@ rhi::Handle<rhi::BindingSet> GlCoreRhi::create_binding_set(
 
 	SRB2_ASSERT(info.vertex_buffers.size() == pl.desc.vertex_input.buffer_layouts.size());
 
-	GlCoreBindingSet binding_set;
+	Gl2BindingSet binding_set;
 
-	GLuint vao = 0;
-	gl_->GenVertexArrays(1, &vao);
-	GL_ASSERT;
-	gl_->BindVertexArray(vao);
-	GL_ASSERT;
-
-	for (auto& attr_layout : pl.desc.vertex_input.attr_layouts)
+	for (auto& vertex_buffer : info.vertex_buffers)
 	{
-		SRB2_ASSERT(buffer_slab_.is_valid(info.vertex_buffers[attr_layout.buffer_index].vertex_buffer));
-		auto& buf = buffer_slab_[info.vertex_buffers[attr_layout.buffer_index].vertex_buffer];
-		SRB2_ASSERT(buf.desc.type == rhi::BufferType::kVertexBuffer);
-
-		auto& buffer_layout = pl.desc.vertex_input.buffer_layouts[attr_layout.buffer_index];
-
-		gl_->BindBuffer(GL_ARRAY_BUFFER, buf.buffer);
-		GL_ASSERT;
-
-		GLuint attrib_location = pl.attrib_locations[attr_layout.name];
-		VertexAttributeFormat vert_attr_format = rhi::vertex_attribute_format(attr_layout.name);
-		GLenum vertex_attr_type = map_vertex_attribute_type(vert_attr_format);
-		SRB2_ASSERT(vertex_attr_type != GL_ZERO);
-		GLint vertex_attr_size = map_vertex_attribute_format_size(vert_attr_format);
-		SRB2_ASSERT(vertex_attr_size != 0);
-		uint32_t vertex_buffer_offset = 0; // TODO allow binding set to specify
-		gl_->EnableVertexAttribArray(pl.attrib_locations[attr_layout.name]);
-		GL_ASSERT;
-		gl_->VertexAttribPointer(
-			attrib_location,
-			vertex_attr_size,
-			vertex_attr_type,
-			GL_FALSE,
-			buffer_layout.stride,
-			reinterpret_cast<const void*>(vertex_buffer_offset + attr_layout.offset)
-		);
-		GL_ASSERT;
+		binding_set.vertex_buffer_bindings.push_back(vertex_buffer);
 	}
 
-	binding_set.vao = vao;
-
 	// Set textures
 	for (size_t i = 0; i < info.sampler_textures.size(); i++)
 	{
@@ -829,7 +795,7 @@ rhi::Handle<rhi::BindingSet> GlCoreRhi::create_binding_set(
 	return binding_set_slab_.insert(std::move(binding_set));
 }
 
-rhi::Handle<rhi::Renderbuffer> GlCoreRhi::create_renderbuffer(const rhi::RenderbufferDesc& desc)
+rhi::Handle<rhi::Renderbuffer> Gl2Rhi::create_renderbuffer(const rhi::RenderbufferDesc& desc)
 {
 	GLuint name = 0;
 	gl_->GenRenderbuffers(1, &name);
@@ -855,22 +821,22 @@ rhi::Handle<rhi::Renderbuffer> GlCoreRhi::create_renderbuffer(const rhi::Renderb
 	gl_->RenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, desc.width, desc.height);
 	GL_ASSERT;
 
-	GlCoreRenderbuffer rb;
+	Gl2Renderbuffer rb;
 	rb.renderbuffer = name;
 	rb.desc = desc;
 	return renderbuffer_slab_.insert(std::move(rb));
 }
 
-void GlCoreRhi::destroy_renderbuffer(rhi::Handle<rhi::Renderbuffer> handle)
+void Gl2Rhi::destroy_renderbuffer(rhi::Handle<rhi::Renderbuffer> handle)
 {
 	SRB2_ASSERT(renderbuffer_slab_.is_valid(handle) == true);
-	GlCoreRenderbuffer casted = renderbuffer_slab_.remove(handle);
+	Gl2Renderbuffer casted = renderbuffer_slab_.remove(handle);
 	GLuint name = casted.renderbuffer;
 	gl_->DeleteRenderbuffers(1, &name);
 	GL_ASSERT;
 }
 
-rhi::Handle<rhi::Pipeline> GlCoreRhi::create_pipeline(const PipelineDesc& desc)
+rhi::Handle<rhi::Pipeline> Gl2Rhi::create_pipeline(const PipelineDesc& desc)
 {
 	SRB2_ASSERT(platform_ != nullptr);
 	// TODO assert compatibility of pipeline description with program using ProgramRequirements
@@ -880,14 +846,18 @@ rhi::Handle<rhi::Pipeline> GlCoreRhi::create_pipeline(const PipelineDesc& desc)
 	GLuint vertex = 0;
 	GLuint fragment = 0;
 	GLuint program = 0;
-	GlCorePipeline pipeline;
+	Gl2Pipeline pipeline;
 
 	auto [vert_srcs, frag_srcs] = platform_->find_shader_sources(desc.program);
 
+	// GL 2 note:
+	// Do not explicitly set GLSL version. Unversioned sources are required to be treated as 110, but writing 110
+	// breaks the AMD driver's program linker in a bizarre way.
+
 	// Process vertex shader sources
 	std::vector<const char*> vert_sources;
 	ShaderLoadContext vert_ctx;
-	vert_ctx.set_version("150 core");
+	vert_ctx.set_version("120");
 	for (auto& attribute : desc.vertex_input.attr_layouts)
 	{
 		for (auto const& require_attr : reqs.vertex_input.attributes)
@@ -923,7 +893,7 @@ rhi::Handle<rhi::Pipeline> GlCoreRhi::create_pipeline(const PipelineDesc& desc)
 	// Process vertex shader sources
 	std::vector<const char*> frag_sources;
 	ShaderLoadContext frag_ctx;
-	frag_ctx.set_version("150 core");
+	frag_ctx.set_version("120");
 	for (auto& sampler : desc.sampler_input.enabled_samplers)
 	{
 		for (auto const& require_sampler : reqs.samplers.samplers)
@@ -1010,7 +980,7 @@ rhi::Handle<rhi::Pipeline> GlCoreRhi::create_pipeline(const PipelineDesc& desc)
 		throw std::runtime_error(fmt::format("Pipeline program link failed: {}", std::string(link_error.data())));
 	}
 
-	std::unordered_map<std::string, GlCoreActiveUniform> active_attributes;
+	std::unordered_map<std::string, Gl2ActiveUniform> active_attributes;
 	GLint active_attribute_total = -1;
 	gl_->GetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &active_attribute_total);
 	if (active_attribute_total < 0)
@@ -1041,10 +1011,10 @@ rhi::Handle<rhi::Pipeline> GlCoreRhi::create_pipeline(const PipelineDesc& desc)
 		GL_ASSERT;
 		GLint location = gl_->GetAttribLocation(program, name);
 		GL_ASSERT;
-		active_attributes.insert({std::string(name), GlCoreActiveUniform {type, static_cast<GLuint>(location)}});
+		active_attributes.insert({std::string(name), Gl2ActiveUniform {type, static_cast<GLuint>(location)}});
 	}
 
-	std::unordered_map<std::string, GlCoreActiveUniform> active_uniforms;
+	std::unordered_map<std::string, Gl2ActiveUniform> active_uniforms;
 	size_t total_enabled_uniforms = 0;
 	for (auto g = desc.uniform_input.enabled_uniforms.cbegin(); g != desc.uniform_input.enabled_uniforms.cend();
 		 g = std::next(g))
@@ -1083,7 +1053,7 @@ rhi::Handle<rhi::Pipeline> GlCoreRhi::create_pipeline(const PipelineDesc& desc)
 		GL_ASSERT;
 		GLint location = gl_->GetUniformLocation(program, name);
 		GL_ASSERT;
-		active_uniforms.insert({std::string(name), GlCoreActiveUniform {type, static_cast<GLuint>(location)}});
+		active_uniforms.insert({std::string(name), Gl2ActiveUniform {type, static_cast<GLuint>(location)}});
 	}
 
 	for (auto& attr : desc.vertex_input.attr_layouts)
@@ -1176,10 +1146,10 @@ rhi::Handle<rhi::Pipeline> GlCoreRhi::create_pipeline(const PipelineDesc& desc)
 	return pipeline_slab_.insert(std::move(pipeline));
 }
 
-void GlCoreRhi::destroy_pipeline(rhi::Handle<rhi::Pipeline> handle)
+void Gl2Rhi::destroy_pipeline(rhi::Handle<rhi::Pipeline> handle)
 {
 	SRB2_ASSERT(pipeline_slab_.is_valid(handle) == true);
-	GlCorePipeline casted = pipeline_slab_.remove(handle);
+	Gl2Pipeline casted = pipeline_slab_.remove(handle);
 	GLuint vertex_shader = casted.vertex_shader;
 	GLuint fragment_shader = casted.fragment_shader;
 	GLuint program = casted.program;
@@ -1192,14 +1162,14 @@ void GlCoreRhi::destroy_pipeline(rhi::Handle<rhi::Pipeline> handle)
 	GL_ASSERT;
 }
 
-rhi::Handle<rhi::GraphicsContext> GlCoreRhi::begin_graphics()
+rhi::Handle<rhi::GraphicsContext> Gl2Rhi::begin_graphics()
 {
 	SRB2_ASSERT(graphics_context_active_ == false);
 	graphics_context_active_ = true;
 	return rhi::Handle<rhi::GraphicsContext>(0, graphics_context_generation_);
 }
 
-void GlCoreRhi::end_graphics(rhi::Handle<rhi::GraphicsContext> handle)
+void Gl2Rhi::end_graphics(rhi::Handle<rhi::GraphicsContext> handle)
 {
 	SRB2_ASSERT(graphics_context_active_ == true);
 	SRB2_ASSERT(current_pipeline_.has_value() == false && current_render_pass_.has_value() == false);
@@ -1213,7 +1183,7 @@ void GlCoreRhi::end_graphics(rhi::Handle<rhi::GraphicsContext> handle)
 	GL_ASSERT;
 }
 
-void GlCoreRhi::present()
+void Gl2Rhi::present()
 {
 	SRB2_ASSERT(platform_ != nullptr);
 	SRB2_ASSERT(graphics_context_active_ == false);
@@ -1221,7 +1191,7 @@ void GlCoreRhi::present()
 	platform_->present();
 }
 
-void GlCoreRhi::begin_default_render_pass(Handle<GraphicsContext> ctx, bool clear)
+void Gl2Rhi::begin_default_render_pass(Handle<GraphicsContext> ctx, bool clear)
 {
 	SRB2_ASSERT(platform_ != nullptr);
 	SRB2_ASSERT(graphics_context_active_ == true);
@@ -1245,10 +1215,10 @@ void GlCoreRhi::begin_default_render_pass(Handle<GraphicsContext> ctx, bool clea
 		GL_ASSERT;
 	}
 
-	current_render_pass_ = GlCoreRhi::DefaultRenderPassState {};
+	current_render_pass_ = Gl2Rhi::DefaultRenderPassState {};
 }
 
-void GlCoreRhi::begin_render_pass(Handle<GraphicsContext> ctx, const RenderPassBeginInfo& info)
+void Gl2Rhi::begin_render_pass(Handle<GraphicsContext> ctx, const RenderPassBeginInfo& info)
 {
 	SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation());
 	SRB2_ASSERT(current_render_pass_.has_value() == false);
@@ -1257,7 +1227,7 @@ void GlCoreRhi::begin_render_pass(Handle<GraphicsContext> ctx, const RenderPassB
 	auto& rp = render_pass_slab_[info.render_pass];
 	SRB2_ASSERT(rp.desc.use_depth_stencil == info.depth_stencil_attachment.has_value());
 
-	auto fb_itr = framebuffers_.find(GlCoreFramebufferKey {info.color_attachment, info.depth_stencil_attachment});
+	auto fb_itr = framebuffers_.find(Gl2FramebufferKey {info.color_attachment, info.depth_stencil_attachment});
 	if (fb_itr == framebuffers_.end())
 	{
 		// Create a new framebuffer for this color-depth pair
@@ -1268,7 +1238,7 @@ void GlCoreRhi::begin_render_pass(Handle<GraphicsContext> ctx, const RenderPassB
 		GL_ASSERT;
 		fb_itr = framebuffers_
 					 .insert(
-						 {GlCoreFramebufferKey {info.color_attachment, info.depth_stencil_attachment},
+						 {Gl2FramebufferKey {info.color_attachment, info.depth_stencil_attachment},
 						  static_cast<uint32_t>(fb_name)}
 					 )
 					 .first;
@@ -1328,7 +1298,7 @@ void GlCoreRhi::begin_render_pass(Handle<GraphicsContext> ctx, const RenderPassB
 	current_render_pass_ = info;
 }
 
-void GlCoreRhi::end_render_pass(Handle<GraphicsContext> ctx)
+void Gl2Rhi::end_render_pass(Handle<GraphicsContext> ctx)
 {
 	SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation());
 	SRB2_ASSERT(current_render_pass_.has_value() == true);
@@ -1337,7 +1307,7 @@ void GlCoreRhi::end_render_pass(Handle<GraphicsContext> ctx)
 	current_render_pass_ = std::nullopt;
 }
 
-void GlCoreRhi::bind_pipeline(Handle<GraphicsContext> ctx, Handle<Pipeline> pipeline)
+void Gl2Rhi::bind_pipeline(Handle<GraphicsContext> ctx, Handle<Pipeline> pipeline)
 {
 	SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation());
 	SRB2_ASSERT(current_render_pass_.has_value() == true);
@@ -1479,7 +1449,7 @@ void GlCoreRhi::bind_pipeline(Handle<GraphicsContext> ctx, Handle<Pipeline> pipe
 	current_primitive_type_ = desc.primitive;
 }
 
-void GlCoreRhi::bind_uniform_set(Handle<GraphicsContext> ctx, uint32_t slot, Handle<UniformSet> set)
+void Gl2Rhi::bind_uniform_set(Handle<GraphicsContext> ctx, uint32_t slot, Handle<UniformSet> set)
 {
 	SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation());
 	SRB2_ASSERT(current_render_pass_.has_value() == true && current_pipeline_.has_value() == true);
@@ -1575,7 +1545,7 @@ void GlCoreRhi::bind_uniform_set(Handle<GraphicsContext> ctx, uint32_t slot, Han
 	}
 }
 
-void GlCoreRhi::bind_binding_set(Handle<GraphicsContext> ctx, Handle<BindingSet> set)
+void Gl2Rhi::bind_binding_set(Handle<GraphicsContext> ctx, Handle<BindingSet> set)
 {
 	SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation());
 	SRB2_ASSERT(current_render_pass_.has_value() == true && current_pipeline_.has_value() == true);
@@ -1588,11 +1558,53 @@ void GlCoreRhi::bind_binding_set(Handle<GraphicsContext> ctx, Handle<BindingSet>
 
 	SRB2_ASSERT(bs.textures.size() == pl.desc.sampler_input.enabled_samplers.size());
 
-	// Bind the vertex array for drawing
-	// TODO assert compatibility of binding set. The VAO's attributes must match the pipeline.
-	gl_->BindVertexArray(bs.vao);
+	// TODO only disable the vertex attributes of the previously bound pipeline (performance)
+	for (GLuint i = 0; i < kMaxVertexAttributes; i++)
+	{
+		gl_->DisableVertexAttribArray(i);
+	}
+
+	// Update the vertex attributes with the new vertex buffer bindings.
+
+	// OpenGL 2 does not require binding buffers to the pipeline the same way Vulkan does.
+	// Instead, we need to find the pipeline vertex attributes which would be affected by
+	// the changing set of vertex buffers, and reassign their Vertex Attribute Pointers.
+	for (size_t i = 0; i < pl.desc.vertex_input.attr_layouts.size(); i++)
+	{
+		auto& attr_layout = pl.desc.vertex_input.attr_layouts[i];
+		uint32_t attr_buffer_index = attr_layout.buffer_index;
+		VertexAttributeName attr_name = attr_layout.name;
+
+		auto& buffer_layout = pl.desc.vertex_input.buffer_layouts[attr_buffer_index];
+
+		SRB2_ASSERT(pl.attrib_locations.find(attr_name) != pl.attrib_locations.end());
+		auto gl_attr_location = pl.attrib_locations[pl.desc.vertex_input.attr_layouts[i].name];
+
+		VertexAttributeFormat vert_attr_format = rhi::vertex_attribute_format(attr_name);
+		GLenum vertex_attr_type = map_vertex_attribute_type(vert_attr_format);
+		SRB2_ASSERT(vertex_attr_type != GL_ZERO);
+		GLint vertex_attr_size = map_vertex_attribute_format_size(vert_attr_format);
+		SRB2_ASSERT(vertex_attr_size != 0);
+
+		uint32_t vertex_buffer_offset = 0;
+		auto& vertex_binding = bs.vertex_buffer_bindings[attr_layout.buffer_index];
+		rhi::Handle<rhi::Buffer> vertex_buffer_handle = vertex_binding.vertex_buffer;
+		SRB2_ASSERT(buffer_slab_.is_valid(vertex_binding.vertex_buffer) == true);
+		auto& buffer = *static_cast<Gl2Buffer*>(&buffer_slab_[vertex_buffer_handle]);
+		SRB2_ASSERT(buffer.desc.type == rhi::BufferType::kVertexBuffer);
+
+		gl_->BindBuffer(GL_ARRAY_BUFFER, buffer.buffer);
+		gl_->EnableVertexAttribArray(gl_attr_location);
+		gl_->VertexAttribPointer(
+			gl_attr_location,
+			vertex_attr_size,
+			vertex_attr_type,
+			GL_FALSE,
+			buffer_layout.stride,
+			reinterpret_cast<const void*>(vertex_buffer_offset + attr_layout.offset)
+		);
+	}
 
-	// Index buffer is part of VAO.
 	gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 
 	// Bind the samplers to the uniforms
@@ -1631,7 +1643,7 @@ void GlCoreRhi::bind_binding_set(Handle<GraphicsContext> ctx, Handle<BindingSet>
 	}
 }
 
-void GlCoreRhi::bind_index_buffer(Handle<GraphicsContext> ctx, Handle<Buffer> buffer)
+void Gl2Rhi::bind_index_buffer(Handle<GraphicsContext> ctx, Handle<Buffer> buffer)
 {
 	SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation());
 	SRB2_ASSERT(current_render_pass_.has_value() == true && current_pipeline_.has_value() == true);
@@ -1646,7 +1658,7 @@ void GlCoreRhi::bind_index_buffer(Handle<GraphicsContext> ctx, Handle<Buffer> bu
 	gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.buffer);
 }
 
-void GlCoreRhi::set_scissor(Handle<GraphicsContext> ctx, const Rect& rect)
+void Gl2Rhi::set_scissor(Handle<GraphicsContext> ctx, const Rect& rect)
 {
 	SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation());
 	SRB2_ASSERT(current_render_pass_.has_value() == true && current_pipeline_.has_value() == true);
@@ -1655,7 +1667,7 @@ void GlCoreRhi::set_scissor(Handle<GraphicsContext> ctx, const Rect& rect)
 	gl_->Scissor(rect.x, rect.y, rect.w, rect.h);
 }
 
-void GlCoreRhi::set_viewport(Handle<GraphicsContext> ctx, const Rect& rect)
+void Gl2Rhi::set_viewport(Handle<GraphicsContext> ctx, const Rect& rect)
 {
 	SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation());
 	SRB2_ASSERT(current_render_pass_.has_value() == true && current_pipeline_.has_value() == true);
@@ -1664,7 +1676,7 @@ void GlCoreRhi::set_viewport(Handle<GraphicsContext> ctx, const Rect& rect)
 	GL_ASSERT;
 }
 
-void GlCoreRhi::draw(Handle<GraphicsContext> ctx, uint32_t vertex_count, uint32_t first_vertex)
+void Gl2Rhi::draw(Handle<GraphicsContext> ctx, uint32_t vertex_count, uint32_t first_vertex)
 {
 	SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation());
 	SRB2_ASSERT(current_render_pass_.has_value() == true && current_pipeline_.has_value() == true);
@@ -1673,7 +1685,7 @@ void GlCoreRhi::draw(Handle<GraphicsContext> ctx, uint32_t vertex_count, uint32_
 	GL_ASSERT;
 }
 
-void GlCoreRhi::draw_indexed(Handle<GraphicsContext> ctx, uint32_t index_count, uint32_t first_index)
+void Gl2Rhi::draw_indexed(Handle<GraphicsContext> ctx, uint32_t index_count, uint32_t first_index)
 {
 	SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation());
 
@@ -1694,7 +1706,7 @@ void GlCoreRhi::draw_indexed(Handle<GraphicsContext> ctx, uint32_t index_count,
 	GL_ASSERT;
 }
 
-void GlCoreRhi::read_pixels(Handle<GraphicsContext> ctx, const Rect& rect, PixelFormat format, tcb::span<std::byte> out)
+void Gl2Rhi::read_pixels(Handle<GraphicsContext> ctx, const Rect& rect, PixelFormat format, tcb::span<std::byte> out)
 {
 	SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation());
 	SRB2_ASSERT(current_render_pass_.has_value());
@@ -1738,7 +1750,7 @@ void GlCoreRhi::read_pixels(Handle<GraphicsContext> ctx, const Rect& rect, Pixel
 	GL_ASSERT;
 }
 
-void GlCoreRhi::set_stencil_reference(Handle<GraphicsContext> ctx, CullMode face, uint8_t reference)
+void Gl2Rhi::set_stencil_reference(Handle<GraphicsContext> ctx, CullMode face, uint8_t reference)
 {
 	SRB2_ASSERT(face != CullMode::kNone);
 	SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation());
@@ -1769,7 +1781,7 @@ void GlCoreRhi::set_stencil_reference(Handle<GraphicsContext> ctx, CullMode face
 	}
 }
 
-void GlCoreRhi::set_stencil_compare_mask(Handle<GraphicsContext> ctx, CullMode face, uint8_t compare_mask)
+void Gl2Rhi::set_stencil_compare_mask(Handle<GraphicsContext> ctx, CullMode face, uint8_t compare_mask)
 {
 	SRB2_ASSERT(face != CullMode::kNone);
 	SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation());
@@ -1800,7 +1812,7 @@ void GlCoreRhi::set_stencil_compare_mask(Handle<GraphicsContext> ctx, CullMode f
 	}
 }
 
-void GlCoreRhi::set_stencil_write_mask(Handle<GraphicsContext> ctx, CullMode face, uint8_t write_mask)
+void Gl2Rhi::set_stencil_write_mask(Handle<GraphicsContext> ctx, CullMode face, uint8_t write_mask)
 {
 	SRB2_ASSERT(face != CullMode::kNone);
 	SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation());
@@ -1819,7 +1831,7 @@ void GlCoreRhi::set_stencil_write_mask(Handle<GraphicsContext> ctx, CullMode fac
 	}
 }
 
-TextureDetails GlCoreRhi::get_texture_details(Handle<Texture> texture)
+TextureDetails Gl2Rhi::get_texture_details(Handle<Texture> texture)
 {
 	SRB2_ASSERT(texture_slab_.is_valid(texture));
 	auto& t = texture_slab_[texture];
@@ -1832,7 +1844,7 @@ TextureDetails GlCoreRhi::get_texture_details(Handle<Texture> texture)
 	return ret;
 }
 
-Rect GlCoreRhi::get_renderbuffer_size(Handle<Renderbuffer> renderbuffer)
+Rect Gl2Rhi::get_renderbuffer_size(Handle<Renderbuffer> renderbuffer)
 {
 	SRB2_ASSERT(renderbuffer_slab_.is_valid(renderbuffer));
 	auto& rb = renderbuffer_slab_[renderbuffer];
@@ -1846,7 +1858,7 @@ Rect GlCoreRhi::get_renderbuffer_size(Handle<Renderbuffer> renderbuffer)
 	return ret;
 }
 
-uint32_t GlCoreRhi::get_buffer_size(Handle<Buffer> buffer)
+uint32_t Gl2Rhi::get_buffer_size(Handle<Buffer> buffer)
 {
 	SRB2_ASSERT(buffer_slab_.is_valid(buffer));
 	auto& buf = buffer_slab_[buffer];
@@ -1854,18 +1866,10 @@ uint32_t GlCoreRhi::get_buffer_size(Handle<Buffer> buffer)
 	return buf.desc.size;
 }
 
-void GlCoreRhi::finish()
+void Gl2Rhi::finish()
 {
 	SRB2_ASSERT(graphics_context_active_ == false);
 
-	for (auto it = binding_set_slab_.cbegin(); it != binding_set_slab_.cend(); it++)
-	{
-		gl_->BindVertexArray(0);
-		GL_ASSERT;
-		GLuint vao = reinterpret_cast<const GlCoreBindingSet&>(*it).vao;
-		gl_->DeleteVertexArrays(1, &vao);
-		GL_ASSERT;
-	}
 	binding_set_slab_.clear();
 	uniform_set_slab_.clear();
 
@@ -1878,7 +1882,7 @@ void GlCoreRhi::finish()
 	framebuffers_.clear();
 }
 
-void GlCoreRhi::copy_framebuffer_to_texture(
+void Gl2Rhi::copy_framebuffer_to_texture(
 	Handle<GraphicsContext> ctx,
 	Handle<Texture> dst_tex,
 	const Rect& dst_region,
diff --git a/src/rhi/gl3_core/gl3_core_rhi.hpp b/src/rhi/gl2/gl2_rhi.hpp
similarity index 80%
rename from src/rhi/gl3_core/gl3_core_rhi.hpp
rename to src/rhi/gl2/gl2_rhi.hpp
index 100f58184c0f5237b5b6dacca75dee00c49ba4fc..f530d49d96443e8664975c593556aac33f9fe796 100644
--- a/src/rhi/gl3_core/gl3_core_rhi.hpp
+++ b/src/rhi/gl2/gl2_rhi.hpp
@@ -7,8 +7,8 @@
 // See the 'LICENSE' file for more details.
 //-----------------------------------------------------------------------------
 
-#ifndef __SRB2_RHI_GLES2_RHI_HPP__
-#define __SRB2_RHI_GLES2_RHI_HPP__
+#ifndef __SRB2_RHI_GL2_RHI_HPP__
+#define __SRB2_RHI_GL2_RHI_HPP__
 
 #include <functional>
 #include <memory>
@@ -23,28 +23,28 @@
 namespace srb2::rhi
 {
 
-struct GlCoreFramebufferKey
+struct Gl2FramebufferKey
 {
 	Handle<Texture> color;
 	std::optional<Handle<Renderbuffer>> depth_stencil;
 
-	bool operator==(const GlCoreFramebufferKey& rhs) const noexcept
+	bool operator==(const Gl2FramebufferKey& rhs) const noexcept
 	{
 		return color == rhs.color && depth_stencil == rhs.depth_stencil;
 	}
 
-	bool operator!=(const GlCoreFramebufferKey& rhs) const noexcept { return !(*this == rhs); }
+	bool operator!=(const Gl2FramebufferKey& rhs) const noexcept { return !(*this == rhs); }
 };
 
 } // namespace srb2::rhi
 
-// To make sure the compiler selects the struct specialization of std::hash for GlCoreFramebufferKey,
+// To make sure the compiler selects the struct specialization of std::hash for Gl2FramebufferKey,
 // we need to split the namespace declarations _before_ the instantiation of std::unordered_map.
 
 template <>
-struct std::hash<srb2::rhi::GlCoreFramebufferKey>
+struct std::hash<srb2::rhi::Gl2FramebufferKey>
 {
-	std::size_t operator()(const srb2::rhi::GlCoreFramebufferKey& key) const
+	std::size_t operator()(const srb2::rhi::Gl2FramebufferKey& key) const
 	{
 		std::size_t color_hash = std::hash<srb2::rhi::Handle<srb2::rhi::Texture>>()(key.color);
 		std::size_t depth_stencil_hash = 0;
@@ -64,51 +64,51 @@ namespace srb2::rhi
 typedef void (*GlProc)(void);
 typedef GlProc (*GlLoadFunc)(const char* name);
 
-/// @brief Platform-specific implementation details for the GLES2 backend.
-struct GlCorePlatform
+/// @brief Platform-specific implementation details for the GL2 backend.
+struct Gl2Platform
 {
-	virtual ~GlCorePlatform();
+	virtual ~Gl2Platform();
 
 	virtual void present() = 0;
 	virtual std::tuple<std::vector<std::string>, std::vector<std::string>> find_shader_sources(PipelineProgram program) = 0;
 	virtual Rect get_default_framebuffer_dimensions() = 0;
 };
 
-struct GlCoreTexture : public rhi::Texture
+struct Gl2Texture : public rhi::Texture
 {
 	uint32_t texture;
 	rhi::TextureDesc desc;
 };
 
-struct GlCoreBuffer : public rhi::Buffer
+struct Gl2Buffer : public rhi::Buffer
 {
 	uint32_t buffer;
 	rhi::BufferDesc desc;
 };
 
-struct GlCoreRenderPass : public rhi::RenderPass
+struct Gl2RenderPass : public rhi::RenderPass
 {
 	rhi::RenderPassDesc desc;
 };
 
-struct GlCoreRenderbuffer : public rhi::Renderbuffer
+struct Gl2Renderbuffer : public rhi::Renderbuffer
 {
 	uint32_t renderbuffer;
 	rhi::RenderbufferDesc desc;
 };
 
-struct GlCoreUniformSet : public rhi::UniformSet
+struct Gl2UniformSet : public rhi::UniformSet
 {
 	std::vector<rhi::UniformVariant> uniforms;
 };
 
-struct GlCoreBindingSet : public rhi::BindingSet
+struct Gl2BindingSet : public rhi::BindingSet
 {
-	uint32_t vao;
+	std::vector<rhi::VertexAttributeBufferBinding> vertex_buffer_bindings;
 	std::unordered_map<rhi::SamplerName, uint32_t> textures {4};
 };
 
-struct GlCorePipeline : public rhi::Pipeline
+struct Gl2Pipeline : public rhi::Pipeline
 {
 	uint32_t vertex_shader = 0;
 	uint32_t fragment_shader = 0;
@@ -119,33 +119,33 @@ struct GlCorePipeline : public rhi::Pipeline
 	rhi::PipelineDesc desc;
 };
 
-struct GlCoreGraphicsContext : public rhi::GraphicsContext
+struct Gl2GraphicsContext : public rhi::GraphicsContext
 {
 };
 
-struct GlCoreActiveUniform
+struct Gl2ActiveUniform
 {
 	uint32_t type;
 	uint32_t location;
 };
 
-class GlCoreRhi final : public Rhi
+class Gl2Rhi final : public Rhi
 {
-	std::unique_ptr<GlCorePlatform> platform_;
+	std::unique_ptr<Gl2Platform> platform_;
 
 	std::unique_ptr<GladGLContext> gl_;
 
-	Slab<GlCoreRenderPass> render_pass_slab_;
-	Slab<GlCoreTexture> texture_slab_;
-	Slab<GlCoreBuffer> buffer_slab_;
-	Slab<GlCoreRenderbuffer> renderbuffer_slab_;
-	Slab<GlCorePipeline> pipeline_slab_;
-	Slab<GlCoreUniformSet> uniform_set_slab_;
-	Slab<GlCoreBindingSet> binding_set_slab_;
+	Slab<Gl2RenderPass> render_pass_slab_;
+	Slab<Gl2Texture> texture_slab_;
+	Slab<Gl2Buffer> buffer_slab_;
+	Slab<Gl2Renderbuffer> renderbuffer_slab_;
+	Slab<Gl2Pipeline> pipeline_slab_;
+	Slab<Gl2UniformSet> uniform_set_slab_;
+	Slab<Gl2BindingSet> binding_set_slab_;
 
 	Handle<Buffer> current_index_buffer_;
 
-	std::unordered_map<GlCoreFramebufferKey, uint32_t> framebuffers_ {16};
+	std::unordered_map<Gl2FramebufferKey, uint32_t> framebuffers_ {16};
 
 	struct DefaultRenderPassState
 	{
@@ -166,8 +166,8 @@ class GlCoreRhi final : public Rhi
 	uint8_t stencil_back_write_mask_ = 0xFF;
 
 public:
-	GlCoreRhi(std::unique_ptr<GlCorePlatform>&& platform, GlLoadFunc load_func);
-	virtual ~GlCoreRhi();
+	Gl2Rhi(std::unique_ptr<Gl2Platform>&& platform, GlLoadFunc load_func);
+	virtual ~Gl2Rhi();
 
 	virtual Handle<RenderPass> create_render_pass(const RenderPassDesc& desc) override;
 	virtual void destroy_render_pass(Handle<RenderPass> handle) override;
@@ -238,4 +238,4 @@ public:
 
 } // namespace srb2::rhi
 
-#endif // __SRB2_RHI_GLES2_RHI_HPP__
+#endif // __SRB2_RHI_GL2_RHI_HPP__
diff --git a/src/rhi/gl3_core/CMakeLists.txt b/src/rhi/gl3_core/CMakeLists.txt
deleted file mode 100644
index 0d59dde88dc828120f542a12a5d513e40e150b1d..0000000000000000000000000000000000000000
--- a/src/rhi/gl3_core/CMakeLists.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-target_sources(SRB2SDL2 PRIVATE
-	gl3_core_rhi.cpp
-	gl3_core_rhi.hpp
-)
diff --git a/src/sdl/CMakeLists.txt b/src/sdl/CMakeLists.txt
index aaf15644ee5a927986f74b647b0a5b99b4942244..7f20118466e63f4334bec1b46b7c0503ac9b0a03 100644
--- a/src/sdl/CMakeLists.txt
+++ b/src/sdl/CMakeLists.txt
@@ -3,8 +3,8 @@
 target_sources(SRB2SDL2 PRIVATE
 	new_sound.cpp
 	ogl_sdl.c
-	rhi_gl3_core_platform.cpp
-	rhi_gl3_core_platform.hpp
+	rhi_gl2_platform.cpp
+	rhi_gl2_platform.hpp
 	i_threads.c
 	i_net.c
 	i_system.cpp
diff --git a/src/sdl/i_video.cpp b/src/sdl/i_video.cpp
index 329b5247667f5becec0b7fe6f3ab4b6bd7610daf..88dd01eff8e4911e551272f3490e19ce1dd05949 100644
--- a/src/sdl/i_video.cpp
+++ b/src/sdl/i_video.cpp
@@ -28,8 +28,8 @@
 #include <imgui.h>
 
 #include "../rhi/rhi.hpp"
-#include "../rhi/gl3_core/gl3_core_rhi.hpp"
-#include "rhi_gl3_core_platform.hpp"
+#include "../rhi/gl2/gl2_rhi.hpp"
+#include "rhi_gl2_platform.hpp"
 
 #ifdef _MSC_VER
 #pragma warning(disable : 4214 4244)
@@ -1413,14 +1413,13 @@ static SDL_bool Impl_CreateContext(void)
 	}
 #endif
 
-	// RHI always uses OpenGL 3.2 Core (for now)
+	// RHI always uses OpenGL 2.0 (for now)
 
 	if (!sdlglcontext)
 	{
 		SDL_GL_ResetAttributes();
-		SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
-		SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
-		SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
+		SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+		SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
 		sdlglcontext = SDL_GL_CreateContext(window);
 	}
 	if (sdlglcontext == NULL)
@@ -1433,9 +1432,9 @@ static SDL_bool Impl_CreateContext(void)
 
 	if (!g_rhi)
 	{
-		std::unique_ptr<rhi::SdlGlCorePlatform> platform = std::make_unique<rhi::SdlGlCorePlatform>();
+		std::unique_ptr<rhi::SdlGl2Platform> platform = std::make_unique<rhi::SdlGl2Platform>();
 		platform->window = window;
-		g_rhi = std::make_unique<rhi::GlCoreRhi>(std::move(platform), reinterpret_cast<rhi::GlLoadFunc>(SDL_GL_GetProcAddress));
+		g_rhi = std::make_unique<rhi::Gl2Rhi>(std::move(platform), reinterpret_cast<rhi::GlLoadFunc>(SDL_GL_GetProcAddress));
 		g_rhi_generation += 1;
 	}
 
diff --git a/src/sdl/rhi_gl3_core_platform.cpp b/src/sdl/rhi_gl2_platform.cpp
similarity index 92%
rename from src/sdl/rhi_gl3_core_platform.cpp
rename to src/sdl/rhi_gl2_platform.cpp
index 155b5b7f28f994b18ca24f9ec93e8813e3079ddc..bc6e0d2c1633a10881b9b063653a105e58c50969 100644
--- a/src/sdl/rhi_gl3_core_platform.cpp
+++ b/src/sdl/rhi_gl2_platform.cpp
@@ -7,7 +7,7 @@
 // See the 'LICENSE' file for more details.
 //-----------------------------------------------------------------------------
 
-#include "rhi_gl3_core_platform.hpp"
+#include "rhi_gl2_platform.hpp"
 
 #include <array>
 #include <sstream>
@@ -22,9 +22,9 @@
 using namespace srb2;
 using namespace srb2::rhi;
 
-SdlGlCorePlatform::~SdlGlCorePlatform() = default;
+SdlGl2Platform::~SdlGl2Platform() = default;
 
-void SdlGlCorePlatform::present()
+void SdlGl2Platform::present()
 {
 	SRB2_ASSERT(window != nullptr);
 	SRB2_ASSERT(SDL_GetWindowID(window) != 0);
@@ -95,7 +95,7 @@ static std::vector<std::string> get_sources_from_glsllist_lump(const char* lumpn
 }
 
 std::tuple<std::vector<std::string>, std::vector<std::string>>
-SdlGlCorePlatform::find_shader_sources(rhi::PipelineProgram program)
+SdlGl2Platform::find_shader_sources(rhi::PipelineProgram program)
 {
 	std::array<std::string, 2> glsllist_names = glsllist_lump_names(program);
 
@@ -105,7 +105,7 @@ SdlGlCorePlatform::find_shader_sources(rhi::PipelineProgram program)
 	return std::make_tuple(std::move(vertex_sources), std::move(fragment_sources));
 }
 
-rhi::Rect SdlGlCorePlatform::get_default_framebuffer_dimensions()
+rhi::Rect SdlGl2Platform::get_default_framebuffer_dimensions()
 {
 	SRB2_ASSERT(window != nullptr);
 	int w;
diff --git a/src/sdl/rhi_gl3_core_platform.hpp b/src/sdl/rhi_gl2_platform.hpp
similarity index 73%
rename from src/sdl/rhi_gl3_core_platform.hpp
rename to src/sdl/rhi_gl2_platform.hpp
index cebd8f3041b5c998587b8f11a1738ed5a9ae6181..20d42090142656484c03aef44da18cd4b30ee9d7 100644
--- a/src/sdl/rhi_gl3_core_platform.hpp
+++ b/src/sdl/rhi_gl2_platform.hpp
@@ -7,10 +7,10 @@
 // See the 'LICENSE' file for more details.
 //-----------------------------------------------------------------------------
 
-#ifndef __SRB2_SDL_RHI_GLES2_PLATFORM_HPP__
-#define __SRB2_SDL_RHI_GLES2_PLATFORM_HPP__
+#ifndef __SRB2_SDL_RHI_GL2_PLATFORM_HPP__
+#define __SRB2_SDL_RHI_GL2_PLATFORM_HPP__
 
-#include "../rhi/gl3_core/gl3_core_rhi.hpp"
+#include "../rhi/gl2/gl2_rhi.hpp"
 #include "../rhi/rhi.hpp"
 
 #include <SDL.h>
@@ -18,11 +18,11 @@
 namespace srb2::rhi
 {
 
-struct SdlGlCorePlatform final : public GlCorePlatform
+struct SdlGl2Platform final : public Gl2Platform
 {
 	SDL_Window* window = nullptr;
 
-	virtual ~SdlGlCorePlatform();
+	virtual ~SdlGl2Platform();
 
 	virtual void present() override;
 	virtual std::tuple<std::vector<std::string>, std::vector<std::string>>
@@ -32,4 +32,4 @@ struct SdlGlCorePlatform final : public GlCorePlatform
 
 } // namespace srb2::rhi
 
-#endif // __SRB2_SDL_RHI_GLES2_PLATFORM_HPP__
+#endif // __SRB2_SDL_RHI_GL2_PLATFORM_HPP__
diff --git a/thirdparty/glad/include/glad/gl.h b/thirdparty/glad/include/glad/gl.h
index 4f134819663f94058f164c60b5eb1d0f6ebfd8f7..9713323c62ef52714cceb75d21dfc31bff1bef91 100644
--- a/thirdparty/glad/include/glad/gl.h
+++ b/thirdparty/glad/include/glad/gl.h
@@ -1,14 +1,14 @@
 /**
- * Loader generated by glad 2.0.2 on Sun Jan  8 22:32:41 2023
+ * Loader generated by glad 2.0.4 on Sat Nov  4 19:54:35 2023
  *
  * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
  *
  * Generator: C/C++
  * Specification: gl
- * Extensions: 62
+ * Extensions: 42
  *
  * APIs:
- *  - gl:core=3.2
+ *  - gl:core=2.0
  *
  * Options:
  *  - ALIAS = True
@@ -19,10 +19,10 @@
  *  - ON_DEMAND = False
  *
  * Commandline:
- *    --api='gl:core=3.2' --extensions='GL_APPLE_flush_buffer_range,GL_APPLE_vertex_array_object,GL_ARB_color_buffer_float,GL_ARB_copy_buffer,GL_ARB_draw_buffers,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_instanced,GL_ARB_framebuffer_object,GL_ARB_geometry_shader4,GL_ARB_imaging,GL_ARB_map_buffer_range,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_point_parameters,GL_ARB_provoking_vertex,GL_ARB_shader_objects,GL_ARB_sync,GL_ARB_texture_buffer_object,GL_ARB_texture_compression,GL_ARB_texture_multisample,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_object,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ATI_draw_buffers,GL_ATI_separate_stencil,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_copy_texture,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_EXT_multi_draw_arrays,GL_EXT_point_parameters,GL_EXT_provoking_vertex,GL_EXT_subtexture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_integer,GL_EXT_texture_object,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_INGR_blend_func_separate,GL_NVX_conditional_render,GL_NV_conditional_render,GL_NV_explicit_multisample,GL_NV_geometry_program4,GL_NV_point_sprite,GL_NV_transform_feedback,GL_NV_vertex_program,GL_NV_vertex_program4,GL_SGIS_point_parameters' c --alias --mx
+ *    --api='gl:core=2.0' --extensions='GL_ARB_draw_buffers,GL_ARB_framebuffer_object,GL_ARB_geometry_shader4,GL_ARB_imaging,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_point_parameters,GL_ARB_shader_objects,GL_ARB_texture_compression,GL_ARB_transpose_matrix,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_separate_stencil,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_copy_texture,GL_EXT_draw_range_elements,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_multi_draw_arrays,GL_EXT_point_parameters,GL_EXT_secondary_color,GL_EXT_subtexture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_object,GL_EXT_vertex_array,GL_INGR_blend_func_separate,GL_KHR_debug,GL_MESA_window_pos,GL_NV_geometry_program4,GL_NV_point_sprite,GL_NV_vertex_program,GL_SGIS_point_parameters' c --alias --mx
  *
  * Online:
- *    http://glad.sh/#api=gl%3Acore%3D3.2&extensions=GL_APPLE_flush_buffer_range%2CGL_APPLE_vertex_array_object%2CGL_ARB_color_buffer_float%2CGL_ARB_copy_buffer%2CGL_ARB_draw_buffers%2CGL_ARB_draw_elements_base_vertex%2CGL_ARB_draw_instanced%2CGL_ARB_framebuffer_object%2CGL_ARB_geometry_shader4%2CGL_ARB_imaging%2CGL_ARB_map_buffer_range%2CGL_ARB_multisample%2CGL_ARB_multitexture%2CGL_ARB_occlusion_query%2CGL_ARB_point_parameters%2CGL_ARB_provoking_vertex%2CGL_ARB_shader_objects%2CGL_ARB_sync%2CGL_ARB_texture_buffer_object%2CGL_ARB_texture_compression%2CGL_ARB_texture_multisample%2CGL_ARB_uniform_buffer_object%2CGL_ARB_vertex_array_object%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_ATI_draw_buffers%2CGL_ATI_separate_stencil%2CGL_EXT_blend_color%2CGL_EXT_blend_equation_separate%2CGL_EXT_blend_func_separate%2CGL_EXT_blend_minmax%2CGL_EXT_copy_texture%2CGL_EXT_direct_state_access%2CGL_EXT_draw_buffers2%2CGL_EXT_draw_instanced%2CGL_EXT_draw_range_elements%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_gpu_shader4%2CGL_EXT_multi_draw_arrays%2CGL_EXT_point_parameters%2CGL_EXT_provoking_vertex%2CGL_EXT_subtexture%2CGL_EXT_texture3D%2CGL_EXT_texture_array%2CGL_EXT_texture_buffer_object%2CGL_EXT_texture_integer%2CGL_EXT_texture_object%2CGL_EXT_transform_feedback%2CGL_EXT_vertex_array%2CGL_INGR_blend_func_separate%2CGL_NVX_conditional_render%2CGL_NV_conditional_render%2CGL_NV_explicit_multisample%2CGL_NV_geometry_program4%2CGL_NV_point_sprite%2CGL_NV_transform_feedback%2CGL_NV_vertex_program%2CGL_NV_vertex_program4%2CGL_SGIS_point_parameters&generator=c&options=ALIAS%2CMX
+ *    http://glad.sh/#api=gl%3Acore%3D2.0&extensions=GL_ARB_draw_buffers%2CGL_ARB_framebuffer_object%2CGL_ARB_geometry_shader4%2CGL_ARB_imaging%2CGL_ARB_multisample%2CGL_ARB_multitexture%2CGL_ARB_occlusion_query%2CGL_ARB_point_parameters%2CGL_ARB_shader_objects%2CGL_ARB_texture_compression%2CGL_ARB_transpose_matrix%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_ARB_window_pos%2CGL_ATI_draw_buffers%2CGL_ATI_separate_stencil%2CGL_EXT_blend_color%2CGL_EXT_blend_equation_separate%2CGL_EXT_blend_func_separate%2CGL_EXT_blend_minmax%2CGL_EXT_copy_texture%2CGL_EXT_draw_range_elements%2CGL_EXT_fog_coord%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_multi_draw_arrays%2CGL_EXT_point_parameters%2CGL_EXT_secondary_color%2CGL_EXT_subtexture%2CGL_EXT_texture3D%2CGL_EXT_texture_array%2CGL_EXT_texture_object%2CGL_EXT_vertex_array%2CGL_INGR_blend_func_separate%2CGL_KHR_debug%2CGL_MESA_window_pos%2CGL_NV_geometry_program4%2CGL_NV_point_sprite%2CGL_NV_vertex_program%2CGL_SGIS_point_parameters&generator=c&options=ALIAS%2CMX
  *
  */
 
@@ -165,7 +165,7 @@ extern "C" {
 #define GLAD_VERSION_MAJOR(version) (version / 10000)
 #define GLAD_VERSION_MINOR(version) (version % 10000)
 
-#define GLAD_GENERATOR_VERSION "2.0.2"
+#define GLAD_GENERATOR_VERSION "2.0.4"
 
 typedef void (*GLADapiproc)(void);
 
@@ -177,27 +177,46 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 
 #endif /* GLAD_PLATFORM_H_ */
 
+#define GL_2D 0x0600
+#define GL_2_BYTES 0x1407
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_3_BYTES 0x1408
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_4_BYTES 0x1409
+#define GL_ACCUM 0x0100
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_RED_BITS 0x0D58
 #define GL_ACTIVE_ATTRIBUTES 0x8B89
 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
 #define GL_ACTIVE_TEXTURE 0x84E0
 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
 #define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_ACTIVE_VARYINGS_NV 0x8C81
-#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_ADD 0x0104
+#define GL_ADD_SIGNED 0x8574
 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
 #define GL_ALPHA 0x1906
-#define GL_ALPHA16I_EXT 0x8D8A
-#define GL_ALPHA16UI_EXT 0x8D78
-#define GL_ALPHA32I_EXT 0x8D84
-#define GL_ALPHA32UI_EXT 0x8D72
-#define GL_ALPHA8I_EXT 0x8D90
-#define GL_ALPHA8UI_EXT 0x8D7E
-#define GL_ALPHA_INTEGER_EXT 0x8D97
-#define GL_ALREADY_SIGNALED 0x911A
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_ALPHA_BITS 0x0D55
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
 #define GL_ALWAYS 0x0207
+#define GL_AMBIENT 0x1200
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
 #define GL_AND 0x1501
 #define GL_AND_INVERTED 0x1504
 #define GL_AND_REVERSE 0x1502
@@ -210,17 +229,20 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_AUX_BUFFERS 0x0C00
 #define GL_BACK 0x0405
 #define GL_BACK_LEFT 0x0402
-#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
 #define GL_BACK_RIGHT 0x0403
-#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
 #define GL_BGR 0x80E0
 #define GL_BGRA 0x80E1
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_BGRA_INTEGER_EXT 0x8D9B
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BITMAP 0x1A00
+#define GL_BITMAP_TOKEN 0x0704
 #define GL_BLEND 0x0BE2
 #define GL_BLEND_COLOR 0x8005
 #define GL_BLEND_COLOR_EXT 0x8005
@@ -241,8 +263,9 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_BLEND_SRC_RGB 0x80C9
 #define GL_BLEND_SRC_RGB_EXT 0x80C9
 #define GL_BLUE 0x1905
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_BLUE_BITS 0x0D54
+#define GL_BLUE_SCALE 0x0D1A
 #define GL_BOOL 0x8B56
 #define GL_BOOL_ARB 0x8B56
 #define GL_BOOL_VEC2 0x8B57
@@ -251,47 +274,53 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_BOOL_VEC3_ARB 0x8B58
 #define GL_BOOL_VEC4 0x8B59
 #define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_BUFFER 0x82E0
 #define GL_BUFFER_ACCESS 0x88BB
 #define GL_BUFFER_ACCESS_ARB 0x88BB
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
 #define GL_BUFFER_MAPPED 0x88BC
 #define GL_BUFFER_MAPPED_ARB 0x88BC
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
 #define GL_BUFFER_MAP_POINTER 0x88BD
 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
 #define GL_BUFFER_SIZE 0x8764
 #define GL_BUFFER_SIZE_ARB 0x8764
 #define GL_BUFFER_USAGE 0x8765
 #define GL_BUFFER_USAGE_ARB 0x8765
 #define GL_BYTE 0x1400
+#define GL_C3F_V3F 0x2A24
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
 #define GL_CCW 0x0901
-#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_CLAMP 0x2900
 #define GL_CLAMP_TO_BORDER 0x812D
 #define GL_CLAMP_TO_EDGE 0x812F
-#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
 #define GL_CLEAR 0x1500
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_CLIP_DISTANCE0 0x3000
-#define GL_CLIP_DISTANCE1 0x3001
-#define GL_CLIP_DISTANCE2 0x3002
-#define GL_CLIP_DISTANCE3 0x3003
-#define GL_CLIP_DISTANCE4 0x3004
-#define GL_CLIP_DISTANCE5 0x3005
-#define GL_CLIP_DISTANCE6 0x3006
-#define GL_CLIP_DISTANCE7 0x3007
-#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_COEFF 0x0A00
 #define GL_COLOR 0x1800
+#define GL_COLOR_ARRAY 0x8076
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
 #define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_COLOR_ARRAY_POINTER 0x8090
 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_COLOR_ARRAY_SIZE 0x8081
 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_STRIDE 0x8083
 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_TYPE 0x8082
 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
 #define GL_COLOR_ATTACHMENT0 0x8CE0
 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
@@ -308,26 +337,10 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
 #define GL_COLOR_ATTACHMENT15 0x8CEF
 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_COLOR_ATTACHMENT16 0x8CF0
-#define GL_COLOR_ATTACHMENT17 0x8CF1
-#define GL_COLOR_ATTACHMENT18 0x8CF2
-#define GL_COLOR_ATTACHMENT19 0x8CF3
 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
 #define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT20 0x8CF4
-#define GL_COLOR_ATTACHMENT21 0x8CF5
-#define GL_COLOR_ATTACHMENT22 0x8CF6
-#define GL_COLOR_ATTACHMENT23 0x8CF7
-#define GL_COLOR_ATTACHMENT24 0x8CF8
-#define GL_COLOR_ATTACHMENT25 0x8CF9
-#define GL_COLOR_ATTACHMENT26 0x8CFA
-#define GL_COLOR_ATTACHMENT27 0x8CFB
-#define GL_COLOR_ATTACHMENT28 0x8CFC
-#define GL_COLOR_ATTACHMENT29 0x8CFD
 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
 #define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT30 0x8CFE
-#define GL_COLOR_ATTACHMENT31 0x8CFF
 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
 #define GL_COLOR_ATTACHMENT4 0x8CE4
 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
@@ -343,84 +356,137 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
 #define GL_COLOR_BUFFER_BIT 0x00004000
 #define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_INDEX 0x1900
+#define GL_COLOR_INDEXES 0x1603
 #define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_SUM 0x8458
 #define GL_COLOR_SUM_ARB 0x8458
+#define GL_COLOR_SUM_EXT 0x8458
 #define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_COMBINE_RGB 0x8571
 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
 #define GL_COMPILE_STATUS 0x8B81
+#define GL_COMPRESSED_ALPHA 0x84E9
 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_INTENSITY 0x84EC
 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_RG 0x8226
 #define GL_COMPRESSED_RGB 0x84ED
 #define GL_COMPRESSED_RGBA 0x84EE
 #define GL_COMPRESSED_RGBA_ARB 0x84EE
 #define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#define GL_CONDITION_SATISFIED 0x911C
+#define GL_CONSTANT 0x8576
 #define GL_CONSTANT_ALPHA 0x8003
 #define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_CONSTANT_ATTENUATION 0x1207
 #define GL_CONSTANT_COLOR 0x8001
 #define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
-#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_COORD_REPLACE 0x8862
 #define GL_COORD_REPLACE_NV 0x8862
 #define GL_COPY 0x1503
 #define GL_COPY_INVERTED 0x150C
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_PIXEL_TOKEN 0x0706
 #define GL_CULL_FACE 0x0B44
 #define GL_CULL_FACE_MODE 0x0B45
 #define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_CURRENT_BIT 0x00000001
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_CURRENT_INDEX 0x0B01
 #define GL_CURRENT_MATRIX_ARB 0x8641
 #define GL_CURRENT_MATRIX_NV 0x8641
 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_NORMAL 0x0B02
 #define GL_CURRENT_PROGRAM 0x8B8D
 #define GL_CURRENT_QUERY 0x8865
 #define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
 #define GL_CW 0x0900
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DECAL 0x2101
 #define GL_DECR 0x1E03
 #define GL_DECR_WRAP 0x8508
 #define GL_DELETE_STATUS 0x8B80
 #define GL_DEPTH 0x1801
 #define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_DEPTH32F_STENCIL8 0x8CAD
 #define GL_DEPTH_ATTACHMENT 0x8D00
 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_DEPTH_BITS 0x0D56
 #define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_DEPTH_CLAMP 0x864F
 #define GL_DEPTH_CLEAR_VALUE 0x0B73
 #define GL_DEPTH_COMPONENT 0x1902
 #define GL_DEPTH_COMPONENT16 0x81A5
 #define GL_DEPTH_COMPONENT24 0x81A6
 #define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_DEPTH_COMPONENT32F 0x8CAC
 #define GL_DEPTH_FUNC 0x0B74
 #define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_SCALE 0x0D1E
 #define GL_DEPTH_STENCIL 0x84F9
 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
 #define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_TEXTURE_MODE 0x884B
 #define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DIFFUSE 0x1201
 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
 #define GL_DITHER 0x0BD0
+#define GL_DOMAIN 0x0A02
 #define GL_DONT_CARE 0x1100
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
 #define GL_DOUBLE 0x140A
 #define GL_DOUBLEBUFFER 0x0C32
 #define GL_DRAW_BUFFER 0x0C01
@@ -476,6 +542,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_PIXEL_TOKEN 0x0705
 #define GL_DST_ALPHA 0x0304
 #define GL_DST_COLOR 0x0306
 #define GL_DYNAMIC_COPY 0x88EA
@@ -484,46 +551,83 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_DYNAMIC_DRAW_ARB 0x88E8
 #define GL_DYNAMIC_READ 0x88E9
 #define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_EDGE_FLAG 0x0B43
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_EMISSION 0x1600
+#define GL_ENABLE_BIT 0x00002000
 #define GL_EQUAL 0x0202
 #define GL_EQUIV 0x1509
+#define GL_EVAL_BIT 0x00010000
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
 #define GL_EXTENSIONS 0x1F03
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
 #define GL_FALSE 0
 #define GL_FASTEST 0x1101
+#define GL_FEEDBACK 0x1C01
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
 #define GL_FILL 0x1B02
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
-#define GL_FIXED_ONLY 0x891D
-#define GL_FIXED_ONLY_ARB 0x891D
+#define GL_FLAT 0x1D00
 #define GL_FLOAT 0x1406
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
 #define GL_FLOAT_MAT2 0x8B5A
 #define GL_FLOAT_MAT2_ARB 0x8B5A
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
 #define GL_FLOAT_MAT3 0x8B5B
 #define GL_FLOAT_MAT3_ARB 0x8B5B
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
 #define GL_FLOAT_MAT4 0x8B5C
 #define GL_FLOAT_MAT4_ARB 0x8B5C
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
 #define GL_FLOAT_VEC2 0x8B50
 #define GL_FLOAT_VEC2_ARB 0x8B50
 #define GL_FLOAT_VEC3 0x8B51
 #define GL_FLOAT_VEC3_ARB 0x8B51
 #define GL_FLOAT_VEC4 0x8B52
 #define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_FOG 0x0B60
+#define GL_FOG_BIT 0x00000080
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_COORD 0x8451
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_END 0x0B64
+#define GL_FOG_HINT 0x0C54
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_START 0x0B63
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
 #define GL_FRAGMENT_SHADER 0x8B30
 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
 #define GL_FRAMEBUFFER 0x8D40
@@ -533,7 +637,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
@@ -563,7 +666,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
@@ -572,7 +674,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
@@ -585,64 +686,52 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_FUNC_ADD_EXT 0x8006
 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
 #define GL_FUNC_SUBTRACT 0x800A
-#define GL_GENERIC_ATTRIB_NV 0x8C7D
-#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
-#define GL_GEOMETRY_SHADER 0x8DD9
 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT 0x8916
 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
 #define GL_GEQUAL 0x0206
 #define GL_GREATER 0x0204
 #define GL_GREEN 0x1904
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_GREEN_INTEGER_EXT 0x8D95
-#define GL_HALF_FLOAT 0x140B
+#define GL_GREEN_BIAS 0x0D19
+#define GL_GREEN_BITS 0x0D53
+#define GL_GREEN_SCALE 0x0D18
+#define GL_HINT_BIT 0x00008000
 #define GL_IDENTITY_NV 0x862A
 #define GL_INCR 0x1E02
 #define GL_INCR_WRAP 0x8507
+#define GL_INDEX_ARRAY 0x8077
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
 #define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_INDEX_ARRAY_POINTER 0x8091
 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_INDEX_ARRAY_STRIDE 0x8086
 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_TYPE 0x8085
 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_BITS 0x0D51
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_WRITEMASK 0x0C21
 #define GL_INFO_LOG_LENGTH 0x8B84
 #define GL_INT 0x1404
-#define GL_INTENSITY16I_EXT 0x8D8B
-#define GL_INTENSITY16UI_EXT 0x8D79
-#define GL_INTENSITY32I_EXT 0x8D85
-#define GL_INTENSITY32UI_EXT 0x8D73
-#define GL_INTENSITY8I_EXT 0x8D91
-#define GL_INTENSITY8UI_EXT 0x8D7F
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
-#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
-#define GL_INT_SAMPLER_1D_EXT 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
-#define GL_INT_SAMPLER_2D_EXT 0x8DCA
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_3D_EXT 0x8DCB
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
-#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTERPOLATE 0x8575
 #define GL_INT_VEC2 0x8B53
 #define GL_INT_VEC2_ARB 0x8B53
 #define GL_INT_VEC3 0x8B54
@@ -652,55 +741,84 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_INVALID_ENUM 0x0500
 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#define GL_INVALID_INDEX 0xFFFFFFFF
 #define GL_INVALID_OPERATION 0x0502
 #define GL_INVALID_VALUE 0x0501
 #define GL_INVERSE_NV 0x862B
 #define GL_INVERSE_TRANSPOSE_NV 0x862D
 #define GL_INVERT 0x150A
 #define GL_KEEP 0x1E00
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
-#define GL_LAYER_NV 0x8DAA
 #define GL_LEFT 0x0406
 #define GL_LEQUAL 0x0203
 #define GL_LESS 0x0201
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
 #define GL_LINE 0x1B01
 #define GL_LINEAR 0x2601
+#define GL_LINEAR_ATTENUATION 0x1208
 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
 #define GL_LINES 0x0001
-#define GL_LINES_ADJACENCY 0x000A
 #define GL_LINES_ADJACENCY_ARB 0x000A
 #define GL_LINES_ADJACENCY_EXT 0x000A
+#define GL_LINE_BIT 0x00000004
 #define GL_LINE_LOOP 0x0002
+#define GL_LINE_RESET_TOKEN 0x0707
 #define GL_LINE_SMOOTH 0x0B20
 #define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
 #define GL_LINE_STRIP 0x0003
-#define GL_LINE_STRIP_ADJACENCY 0x000B
 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
+#define GL_LINE_TOKEN 0x0702
 #define GL_LINE_WIDTH 0x0B21
 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
 #define GL_LINE_WIDTH_RANGE 0x0B22
 #define GL_LINK_STATUS 0x8B82
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_BIT 0x00020000
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+#define GL_LOAD 0x0101
+#define GL_LOGIC_OP 0x0BF1
 #define GL_LOGIC_OP_MODE 0x0BF0
 #define GL_LOWER_LEFT 0x8CA1
-#define GL_LUMINANCE16I_EXT 0x8D8C
-#define GL_LUMINANCE16UI_EXT 0x8D7A
-#define GL_LUMINANCE32I_EXT 0x8D86
-#define GL_LUMINANCE32UI_EXT 0x8D74
-#define GL_LUMINANCE8I_EXT 0x8D92
-#define GL_LUMINANCE8UI_EXT 0x8D80
-#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
-#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
-#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
-#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
-#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
-#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
-#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
-#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
-#define GL_MAJOR_VERSION 0x821B
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
@@ -717,6 +835,17 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
@@ -733,12 +862,8 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
 #define GL_MATRIX0_ARB 0x88C0
 #define GL_MATRIX0_NV 0x8630
 #define GL_MATRIX10_ARB 0x88CA
@@ -779,23 +904,22 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_MATRIX7_NV 0x8637
 #define GL_MATRIX8_ARB 0x88C8
 #define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX_MODE 0x0BA0
 #define GL_MAX 0x8008
 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
-#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_MAX_CLIP_PLANES 0x0D32
 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
 #define GL_MAX_DRAW_BUFFERS 0x8824
 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
@@ -803,24 +927,21 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_EVAL_ORDER 0x0D30
 #define GL_MAX_EXT 0x8008
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
-#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
@@ -836,83 +957,75 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
 #define GL_MAX_SAMPLES 0x8D57
 #define GL_MAX_SAMPLES_EXT 0x8D57
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
-#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_MAX_TEXTURE_COORDS 0x8871
 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
 #define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_TEXTURE_UNITS 0x84E2
 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
 #define GL_MAX_TRACK_MATRICES_NV 0x862F
 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
 #define GL_MAX_VARYING_FLOATS 0x8B4B
 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
 #define GL_MAX_VERTEX_ATTRIBS 0x8869
 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
 #define GL_MIN 0x8007
-#define GL_MINOR_VERSION 0x821C
 #define GL_MIN_EXT 0x8007
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
 #define GL_MIRRORED_REPEAT 0x8370
+#define GL_MODELVIEW 0x1700
+#define GL_MODELVIEW_MATRIX 0x0BA6
 #define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_MODULATE 0x2100
+#define GL_MULT 0x0103
 #define GL_MULTISAMPLE 0x809D
 #define GL_MULTISAMPLE_ARB 0x809D
+#define GL_MULTISAMPLE_BIT 0x20000000
 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#define GL_N3F_V3F 0x2A25
+#define GL_NAME_STACK_DEPTH 0x0D70
 #define GL_NAND 0x150E
 #define GL_NEAREST 0x2600
 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
 #define GL_NEVER 0x0200
-#define GL_NEXT_BUFFER_NV -2
 #define GL_NICEST 0x1102
 #define GL_NONE 0
 #define GL_NOOP 0x1505
 #define GL_NOR 0x1508
+#define GL_NORMALIZE 0x0BA1
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
 #define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_NORMAL_ARRAY_POINTER 0x808F
 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_TYPE 0x807E
 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_MAP 0x8511
 #define GL_NOTEQUAL 0x0205
 #define GL_NO_ERROR 0
 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_NUM_EXTENSIONS 0x821D
 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
@@ -921,10 +1034,11 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_LINEAR 0x2401
 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_PLANE 0x2501
 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
-#define GL_OBJECT_TYPE 0x9112
 #define GL_OBJECT_TYPE_ARB 0x8B4E
 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
 #define GL_ONE 1
@@ -936,7 +1050,14 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_ONE_MINUS_DST_COLOR 0x0307
 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
 #define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_OPERAND2_RGB 0x8592
 #define GL_OR 0x1507
+#define GL_ORDER 0x0A01
 #define GL_OR_INVERTED 0x150D
 #define GL_OR_REVERSE 0x150B
 #define GL_OUT_OF_MEMORY 0x0505
@@ -950,12 +1071,33 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_PACK_SKIP_PIXELS 0x0D04
 #define GL_PACK_SKIP_ROWS 0x0D03
 #define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MODE_BIT 0x00000020
 #define GL_POINT 0x1B00
 #define GL_POINTS 0x0000
+#define GL_POINT_BIT 0x00000002
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
@@ -963,16 +1105,24 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
 #define GL_POINT_SIZE 0x0B11
 #define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_MAX 0x8127
 #define GL_POINT_SIZE_MAX_ARB 0x8127
 #define GL_POINT_SIZE_MAX_EXT 0x8127
 #define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_SIZE_MIN 0x8126
 #define GL_POINT_SIZE_MIN_ARB 0x8126
 #define GL_POINT_SIZE_MIN_EXT 0x8126
 #define GL_POINT_SIZE_MIN_SGIS 0x8126
 #define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POINT_SPRITE 0x8861
 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
 #define GL_POINT_SPRITE_NV 0x8861
 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#define GL_POINT_TOKEN 0x0701
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_BIT 0x00000008
 #define GL_POLYGON_MODE 0x0B40
 #define GL_POLYGON_OFFSET_FACTOR 0x8038
 #define GL_POLYGON_OFFSET_FILL 0x8037
@@ -981,12 +1131,13 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_POLYGON_OFFSET_UNITS 0x2A00
 #define GL_POLYGON_SMOOTH 0x0B41
 #define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
-#define GL_PRIMITIVES_GENERATED_NV 0x8C87
-#define GL_PRIMITIVE_ID_NV 0x8C7C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_POSITION 0x1203
+#define GL_PREVIOUS 0x8578
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PROGRAM 0x82E2
 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
 #define GL_PROGRAM_BINDING_ARB 0x8677
@@ -998,8 +1149,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
 #define GL_PROGRAM_LENGTH_ARB 0x8627
 #define GL_PROGRAM_LENGTH_NV 0x8627
-#define GL_PROGRAM_MATRIX_EXT 0x8E2D
-#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
@@ -1008,7 +1157,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_PROGRAM_OBJECT_ARB 0x8B40
 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
 #define GL_PROGRAM_PARAMETER_NV 0x8644
-#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_PROGRAM_PIPELINE 0x82E4
 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
 #define GL_PROGRAM_RESIDENT_NV 0x8647
@@ -1017,53 +1166,29 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_PROGRAM_TARGET_NV 0x8646
 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_PROVOKING_VERTEX 0x8E4F
-#define GL_PROVOKING_VERTEX_EXT 0x8E4F
+#define GL_PROJECTION 0x1701
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
 #define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
 #define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
 #define GL_PROXY_TEXTURE_3D 0x8070
 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_Q 0x2003
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_QUERY 0x82E3
 #define GL_QUERY_COUNTER_BITS 0x8864
 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_NO_WAIT_NV 0x8E14
 #define GL_QUERY_RESULT 0x8866
 #define GL_QUERY_RESULT_ARB 0x8866
 #define GL_QUERY_RESULT_AVAILABLE 0x8867
 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_WAIT_NV 0x8E13
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_R16 0x822A
-#define GL_R16F 0x822D
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R16_SNORM 0x8F98
-#define GL_R32F 0x822E
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
+#define GL_R 0x2002
 #define GL_R3_G3_B2 0x2A10
-#define GL_R8 0x8229
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R8_SNORM 0x8F94
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_RASTERIZER_DISCARD_EXT 0x8C89
-#define GL_RASTERIZER_DISCARD_NV 0x8C89
 #define GL_READ_BUFFER 0x0C02
 #define GL_READ_FRAMEBUFFER 0x8CA8
 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
@@ -1074,8 +1199,11 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_READ_WRITE 0x88BA
 #define GL_READ_WRITE_ARB 0x88BA
 #define GL_RED 0x1903
-#define GL_RED_INTEGER 0x8D94
-#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_RED_BIAS 0x0D15
+#define GL_RED_BITS 0x0D52
+#define GL_RED_SCALE 0x0D14
+#define GL_REFLECTION_MAP 0x8512
+#define GL_RENDER 0x1C00
 #define GL_RENDERBUFFER 0x8D41
 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
@@ -1101,108 +1229,45 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_RENDERBUFFER_WIDTH 0x8D42
 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
 #define GL_RENDERER 0x1F01
+#define GL_RENDER_MODE 0x0C40
 #define GL_REPEAT 0x2901
 #define GL_REPLACE 0x1E01
-#define GL_RG 0x8227
-#define GL_RG16 0x822C
-#define GL_RG16F 0x822F
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG16_SNORM 0x8F99
-#define GL_RG32F 0x8230
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#define GL_RG8 0x822B
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG8_SNORM 0x8F95
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_RETURN 0x0102
 #define GL_RGB 0x1907
 #define GL_RGB10 0x8052
 #define GL_RGB10_A2 0x8059
 #define GL_RGB12 0x8053
 #define GL_RGB16 0x8054
-#define GL_RGB16F 0x881B
-#define GL_RGB16I 0x8D89
-#define GL_RGB16I_EXT 0x8D89
-#define GL_RGB16UI 0x8D77
-#define GL_RGB16UI_EXT 0x8D77
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGB32F 0x8815
-#define GL_RGB32I 0x8D83
-#define GL_RGB32I_EXT 0x8D83
-#define GL_RGB32UI 0x8D71
-#define GL_RGB32UI_EXT 0x8D71
 #define GL_RGB4 0x804F
 #define GL_RGB5 0x8050
 #define GL_RGB5_A1 0x8057
 #define GL_RGB8 0x8051
-#define GL_RGB8I 0x8D8F
-#define GL_RGB8I_EXT 0x8D8F
-#define GL_RGB8UI 0x8D7D
-#define GL_RGB8UI_EXT 0x8D7D
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGB9_E5 0x8C3D
 #define GL_RGBA 0x1908
 #define GL_RGBA12 0x805A
 #define GL_RGBA16 0x805B
-#define GL_RGBA16F 0x881A
-#define GL_RGBA16I 0x8D88
-#define GL_RGBA16I_EXT 0x8D88
-#define GL_RGBA16UI 0x8D76
-#define GL_RGBA16UI_EXT 0x8D76
-#define GL_RGBA16_SNORM 0x8F9B
 #define GL_RGBA2 0x8055
-#define GL_RGBA32F 0x8814
-#define GL_RGBA32I 0x8D82
-#define GL_RGBA32I_EXT 0x8D82
-#define GL_RGBA32UI 0x8D70
-#define GL_RGBA32UI_EXT 0x8D70
 #define GL_RGBA4 0x8056
 #define GL_RGBA8 0x8058
-#define GL_RGBA8I 0x8D8E
-#define GL_RGBA8I_EXT 0x8D8E
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGBA8UI_EXT 0x8D7C
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_RGBA_FLOAT_MODE_ARB 0x8820
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_RGBA_INTEGER_EXT 0x8D99
-#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGB_INTEGER_EXT 0x8D98
-#define GL_RG_INTEGER 0x8228
+#define GL_RGBA_MODE 0x0C31
+#define GL_RGB_SCALE 0x8573
 #define GL_RIGHT 0x0407
+#define GL_S 0x2000
+#define GL_SAMPLER 0x82E6
 #define GL_SAMPLER_1D 0x8B5D
 #define GL_SAMPLER_1D_ARB 0x8B5D
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
 #define GL_SAMPLER_1D_SHADOW 0x8B61
 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
 #define GL_SAMPLER_2D 0x8B5E
 #define GL_SAMPLER_2D_ARB 0x8B5E
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_SAMPLER_2D_RECT 0x8B63
 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
 #define GL_SAMPLER_2D_SHADOW 0x8B62
 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
 #define GL_SAMPLER_3D 0x8B5F
 #define GL_SAMPLER_3D_ARB 0x8B5F
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_SAMPLER_BUFFER_EXT 0x8DC2
 #define GL_SAMPLER_CUBE 0x8B60
 #define GL_SAMPLER_CUBE_ARB 0x8B60
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
-#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
 #define GL_SAMPLES 0x80A9
 #define GL_SAMPLES_ARB 0x80A9
 #define GL_SAMPLES_PASSED 0x8914
@@ -1219,42 +1284,62 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_NV 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SCISSOR_BIT 0x00080000
 #define GL_SCISSOR_BOX 0x0C10
 #define GL_SCISSOR_TEST 0x0C11
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
-#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SELECT 0x1C02
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
 #define GL_SET 0x150F
+#define GL_SHADER 0x82E1
 #define GL_SHADER_OBJECT_ARB 0x8B48
 #define GL_SHADER_SOURCE_LENGTH 0x8B88
 #define GL_SHADER_TYPE 0x8B4F
+#define GL_SHADE_MODEL 0x0B54
 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_SHININESS 0x1601
 #define GL_SHORT 0x1402
-#define GL_SIGNALED 0x9119
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_SKIP_COMPONENTS1_NV -6
-#define GL_SKIP_COMPONENTS2_NV -5
-#define GL_SKIP_COMPONENTS3_NV -4
-#define GL_SKIP_COMPONENTS4_NV -3
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SMOOTH 0x1D01
 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SPECULAR 0x1202
+#define GL_SPHERE_MAP 0x2402
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC0_RGB 0x8580
 #define GL_SRC1_ALPHA 0x8589
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_ALPHA 0x858A
+#define GL_SRC2_RGB 0x8582
 #define GL_SRC_ALPHA 0x0302
 #define GL_SRC_ALPHA_SATURATE 0x0308
 #define GL_SRC_COLOR 0x0300
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_SRGB_ALPHA 0x8C42
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
 #define GL_STATIC_COPY 0x88E6
 #define GL_STATIC_COPY_ARB 0x88E6
 #define GL_STATIC_DRAW 0x88E4
@@ -1275,6 +1360,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_STENCIL_BACK_REF 0x8CA3
 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_STENCIL_BITS 0x0D57
 #define GL_STENCIL_BUFFER_BIT 0x00000400
 #define GL_STENCIL_CLEAR_VALUE 0x0B91
 #define GL_STENCIL_FAIL 0x0B94
@@ -1302,12 +1388,15 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_STREAM_READ 0x88E1
 #define GL_STREAM_READ_ARB 0x88E1
 #define GL_SUBPIXEL_BITS 0x0D50
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_SYNC_STATUS 0x9114
+#define GL_SUBTRACT 0x84E7
+#define GL_T 0x2001
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_T4F_V4F 0x2A28
 #define GL_TEXTURE 0x1702
 #define GL_TEXTURE0 0x84C0
 #define GL_TEXTURE0_ARB 0x84C0
@@ -1374,63 +1463,48 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_TEXTURE9 0x84C9
 #define GL_TEXTURE9_ARB 0x84C9
 #define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_1D_ARRAY 0x8C18
 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
 #define GL_TEXTURE_2D 0x0DE1
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
 #define GL_TEXTURE_3D 0x806F
 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
 #define GL_TEXTURE_3D_EXT 0x806F
 #define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
 #define GL_TEXTURE_BASE_LEVEL 0x813C
 #define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
 #define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
 #define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
-#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_BIT 0x00040000
 #define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_BORDER 0x1005
 #define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_TEXTURE_BUFFER_ARB 0x8C2A
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
-#define GL_TEXTURE_BUFFER_EXT 0x8C2A
-#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
-#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
 #define GL_TEXTURE_COMPARE_FUNC 0x884D
 #define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPONENTS 0x1003
 #define GL_TEXTURE_COMPRESSED 0x86A1
 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_NV 0x8C79
 #define GL_TEXTURE_CUBE_MAP 0x8513
 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
@@ -1438,100 +1512,63 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
 #define GL_TEXTURE_DEPTH 0x8071
 #define GL_TEXTURE_DEPTH_EXT 0x8071
 #define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
 #define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
 #define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
 #define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
 #define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MATRIX 0x0BA8
 #define GL_TEXTURE_MAX_LEVEL 0x813D
 #define GL_TEXTURE_MAX_LOD 0x813B
 #define GL_TEXTURE_MIN_FILTER 0x2801
 #define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_PRIORITY 0x8066
 #define GL_TEXTURE_PRIORITY_EXT 0x8066
-#define GL_TEXTURE_RECTANGLE 0x84F5
 #define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
-#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_TEXTURE_RESIDENT 0x8067
 #define GL_TEXTURE_RESIDENT_EXT 0x8067
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
 #define GL_TEXTURE_WIDTH 0x1000
 #define GL_TEXTURE_WRAP_R 0x8072
 #define GL_TEXTURE_WRAP_R_EXT 0x8072
 #define GL_TEXTURE_WRAP_S 0x2802
 #define GL_TEXTURE_WRAP_T 0x2803
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
 #define GL_TRACK_MATRIX_NV 0x8648
 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
-#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
-#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
-#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
-#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
 #define GL_TRANSPOSE_NV 0x862C
-#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
 #define GL_TRIANGLES 0x0004
-#define GL_TRIANGLES_ADJACENCY 0x000C
 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
 #define GL_TRIANGLE_FAN 0x0006
 #define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
 #define GL_TRUE 1
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_TYPE 0x8A37
 #define GL_UNPACK_ALIGNMENT 0x0CF5
 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
@@ -1542,43 +1579,15 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
 #define GL_UNPACK_SKIP_ROWS 0x0CF3
 #define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNSIGNALED 0x9118
 #define GL_UNSIGNED_BYTE 0x1401
 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
 #define GL_UNSIGNED_INT 0x1405
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
 #define GL_UNSIGNED_INT_24_8 0x84FA
 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
-#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
 #define GL_UNSIGNED_NORMALIZED 0x8C17
 #define GL_UNSIGNED_SHORT 0x1403
 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
@@ -1588,17 +1597,23 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
 #define GL_UPPER_LEFT 0x8CA2
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
 #define GL_VALIDATE_STATUS 0x8B83
 #define GL_VENDOR 0x1F00
 #define GL_VERSION 0x1F02
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
 #define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_VERTEX_ARRAY_POINTER 0x808E
 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_VERTEX_ARRAY_SIZE 0x807A
 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_TYPE 0x807B
 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
@@ -1620,9 +1635,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
@@ -1633,25 +1645,28 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define GL_VERTEX_ID_NV 0x8C7B
 #define GL_VERTEX_PROGRAM_ARB 0x8620
 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
 #define GL_VERTEX_PROGRAM_NV 0x8620
 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
 #define GL_VERTEX_SHADER 0x8B31
 #define GL_VERTEX_SHADER_ARB 0x8B31
 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
 #define GL_VIEWPORT 0x0BA2
-#define GL_WAIT_FAILED 0x911D
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
 #define GL_WRITE_ONLY 0x88B9
 #define GL_WRITE_ONLY_ARB 0x88B9
 #define GL_XOR 0x1506
 #define GL_ZERO 0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
 
 
 #include <KHR/khrplatform.h>
@@ -1726,36 +1741,21 @@ typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
 #define GL_VERSION_1_4 1
 #define GL_VERSION_1_5 1
 #define GL_VERSION_2_0 1
-#define GL_VERSION_2_1 1
-#define GL_VERSION_3_0 1
-#define GL_VERSION_3_1 1
-#define GL_VERSION_3_2 1
-#define GL_APPLE_flush_buffer_range 1
-#define GL_APPLE_vertex_array_object 1
-#define GL_ARB_color_buffer_float 1
-#define GL_ARB_copy_buffer 1
 #define GL_ARB_draw_buffers 1
-#define GL_ARB_draw_elements_base_vertex 1
-#define GL_ARB_draw_instanced 1
 #define GL_ARB_framebuffer_object 1
 #define GL_ARB_geometry_shader4 1
 #define GL_ARB_imaging 1
-#define GL_ARB_map_buffer_range 1
 #define GL_ARB_multisample 1
 #define GL_ARB_multitexture 1
 #define GL_ARB_occlusion_query 1
 #define GL_ARB_point_parameters 1
-#define GL_ARB_provoking_vertex 1
 #define GL_ARB_shader_objects 1
-#define GL_ARB_sync 1
-#define GL_ARB_texture_buffer_object 1
 #define GL_ARB_texture_compression 1
-#define GL_ARB_texture_multisample 1
-#define GL_ARB_uniform_buffer_object 1
-#define GL_ARB_vertex_array_object 1
+#define GL_ARB_transpose_matrix 1
 #define GL_ARB_vertex_buffer_object 1
 #define GL_ARB_vertex_program 1
 #define GL_ARB_vertex_shader 1
+#define GL_ARB_window_pos 1
 #define GL_ATI_draw_buffers 1
 #define GL_ATI_separate_stencil 1
 #define GL_EXT_blend_color 1
@@ -1763,78 +1763,55 @@ typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
 #define GL_EXT_blend_func_separate 1
 #define GL_EXT_blend_minmax 1
 #define GL_EXT_copy_texture 1
-#define GL_EXT_direct_state_access 1
-#define GL_EXT_draw_buffers2 1
-#define GL_EXT_draw_instanced 1
 #define GL_EXT_draw_range_elements 1
+#define GL_EXT_fog_coord 1
 #define GL_EXT_framebuffer_blit 1
 #define GL_EXT_framebuffer_multisample 1
 #define GL_EXT_framebuffer_object 1
-#define GL_EXT_gpu_shader4 1
 #define GL_EXT_multi_draw_arrays 1
 #define GL_EXT_point_parameters 1
-#define GL_EXT_provoking_vertex 1
+#define GL_EXT_secondary_color 1
 #define GL_EXT_subtexture 1
 #define GL_EXT_texture3D 1
 #define GL_EXT_texture_array 1
-#define GL_EXT_texture_buffer_object 1
-#define GL_EXT_texture_integer 1
 #define GL_EXT_texture_object 1
-#define GL_EXT_transform_feedback 1
 #define GL_EXT_vertex_array 1
 #define GL_INGR_blend_func_separate 1
-#define GL_NVX_conditional_render 1
-#define GL_NV_conditional_render 1
-#define GL_NV_explicit_multisample 1
+#define GL_KHR_debug 1
+#define GL_MESA_window_pos 1
 #define GL_NV_geometry_program4 1
 #define GL_NV_point_sprite 1
-#define GL_NV_transform_feedback 1
 #define GL_NV_vertex_program 1
-#define GL_NV_vertex_program4 1
 #define GL_SGIS_point_parameters 1
 
 
+typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
 typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
 typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
-typedef void (GLAD_API_PTR *PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
 typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences);
+typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
 typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
+typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i);
 typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i);
 typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
 typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
-typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
-typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);
-typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode);
 typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
 typedef void (GLAD_API_PTR *PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);
-typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
-typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);
-typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);
 typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
 typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name);
 typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
 typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
-typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAD_API_PTR *PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (GLAD_API_PTR *PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
-typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar * name);
 typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
 typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
-typedef void (GLAD_API_PTR *PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);
 typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);
 typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);
 typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
 typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
 typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
 typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);
-typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
-typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
 typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 typedef void (GLAD_API_PTR *PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
@@ -1849,41 +1826,59 @@ typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0,
 typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
 typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
 typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage);
-typedef void (GLAD_API_PTR *PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);
 typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
 typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists);
 typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
 typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
-typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);
-typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
-typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
 typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
-typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
-typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-typedef void (GLAD_API_PTR *PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);
-typedef void (GLAD_API_PTR *PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
 typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
-typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
-typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c);
 typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
 typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
-typedef void (GLAD_API_PTR *PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
-typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v);
 typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-typedef void (GLAD_API_PTR *PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
 typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
 typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
 typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
-typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits);
-typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits);
-typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits);
-typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits);
-typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits);
-typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits);
 typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
 typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
 typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
@@ -1896,18 +1891,7 @@ typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLi
 typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
 typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
 typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
-typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits);
-typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits);
-typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits);
-typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits);
-typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits);
-typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits);
-typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
 typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
 typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
 typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
@@ -1918,20 +1902,19 @@ typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint lev
 typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAD_API_PTR *PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAD_API_PTR *PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
 typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
 typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
 typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
 typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
 typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
 typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers);
 typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
 typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
 typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
 typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
 typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs);
@@ -1941,74 +1924,71 @@ typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *
 typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
 typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers);
 typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
-typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
 typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
 typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures);
-typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
-typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint * arrays);
 typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
 typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
 typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
 typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
 typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
 typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
-typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
-typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
-typedef void (GLAD_API_PTR *PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
-typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
-typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
+typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
 typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
 typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
-typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
 typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
 typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);
-typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
 typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
 typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
 typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum * bufs);
 typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum * bufs);
 typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
-typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
-typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
-typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
-typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
-typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
 typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
-typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
 typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer);
 typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag);
 typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
-typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
-typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
-typedef void (GLAD_API_PTR *PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
-typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
-typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
+typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array);
 typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
 typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
-typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
-typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
-typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVPROC)(void);
-typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void);
 typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
 typedef void (GLAD_API_PTR *PFNGLENDQUERYARBPROC)(GLenum target);
-typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
-typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);
-typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j);
 typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params);
-typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer);
 typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
 typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
-typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
-typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);
-typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
-typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
-typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
-typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDEXTPROC)(GLdouble coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVEXTPROC)(const GLdouble * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFEXTPROC)(GLfloat coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVEXTPROC)(const GLfloat * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params);
 typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
 typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
 typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
 typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
 typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
@@ -2023,10 +2003,12 @@ typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLe
 typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
 typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
 typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
 typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
 typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers);
 typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
 typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers);
+typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range);
 typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs);
 typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs);
 typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
@@ -2035,89 +2017,52 @@ typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * rende
 typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers);
 typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
 typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures);
-typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
-typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint * arrays);
 typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
 typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
-typedef void (GLAD_API_PTR *PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);
-typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);
 typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
 typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
 typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
 typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
-typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
-typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
-typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
 typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
 typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
 typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
 typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
-typedef void (GLAD_API_PTR *PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean * data);
-typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
 typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
-typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
 typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
 typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params);
 typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
 typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params);
 typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
 typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
-typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation);
 typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
 typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void * img);
-typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void * img);
-typedef void (GLAD_API_PTR *PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble * data);
-typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble * params);
+typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
 typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
 typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
-typedef void (GLAD_API_PTR *PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat * data);
-typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat * params);
 typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
-typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
-typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar * name);
 typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
 typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint * params);
 typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname);
 typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
-typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
-typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
-typedef void (GLAD_API_PTR *PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint * data);
-typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
 typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
-typedef void (GLAD_API_PTR *PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
-typedef void (GLAD_API_PTR *PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
-typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
-typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
-typedef void (GLAD_API_PTR *PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
-typedef void (GLAD_API_PTR *PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
-typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
-typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
-typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat * val);
-typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void ** params);
-typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
-typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint * params);
-typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble * params);
-typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat * params);
-typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void * string);
-typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
 typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params);
 typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void ** data);
-typedef void (GLAD_API_PTR *PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
 typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
 typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
 typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
 typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
@@ -2143,47 +2088,23 @@ typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei buf
 typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
 typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
 typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
-typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
-typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params);
 typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
 typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
 typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
-typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint * params);
 typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
 typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
-typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
-typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint * params);
-typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
-typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint * params);
 typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
-typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
-typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint * location);
-typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
-typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
 typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
 typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
 typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
 typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params);
 typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
 typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
-typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint * params);
-typedef GLint (GLAD_API_PTR *PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar * name);
-typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
-typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint * param);
-typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void ** param);
-typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void ** param);
-typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint * params);
-typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
-typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint * params);
 typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
 typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer);
 typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer);
@@ -2197,14 +2118,27 @@ typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pna
 typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params);
 typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params);
 typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
 typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c);
+typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c);
+typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer);
 typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
 typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer);
 typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
-typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
-typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
 typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
 typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list);
 typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
 typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program);
 typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id);
@@ -2213,132 +2147,145 @@ typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYARBPROC)(GLuint id);
 typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
 typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
 typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
-typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
 typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
 typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture);
-typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
-typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
 typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
 typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
 typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
+typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base);
+typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name);
 typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat * m);
 typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
+typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
 typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
 typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
-typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);
-typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GLAD_API_PTR *PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-typedef void (GLAD_API_PTR *PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);
-typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble * m);
-typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat * m);
-typedef void (GLAD_API_PTR *PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble * m);
-typedef void (GLAD_API_PTR *PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat * m);
-typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble * m);
-typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat * m);
-typedef void (GLAD_API_PTR *PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble * m);
-typedef void (GLAD_API_PTR *PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat * m);
-typedef void (GLAD_API_PTR *PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-typedef void (GLAD_API_PTR *PFNGLMATRIXPOPEXTPROC)(GLenum mode);
-typedef void (GLAD_API_PTR *PFNGLMATRIXPUSHEXTPROC)(GLenum mode);
-typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat * m);
 typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
 typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
 typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
-typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
 typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v);
 typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
-typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
-typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
-typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
-typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
-typedef void (GLAD_API_PTR *PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);
-typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble * params);
-typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat * params);
-typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint * params);
-typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint * params);
-typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
-typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
-typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void * string);
-typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
 typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values);
 typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
 typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
 typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
 typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
 typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
@@ -2354,7 +2301,13 @@ typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLi
 typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
 typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
 typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
-typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
 typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities);
 typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
 typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
@@ -2372,72 +2325,95 @@ typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenu
 typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v);
 typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v);
 typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
-typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
 typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);
-typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
-typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
-typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
+typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v);
 typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
 typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
+typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2);
+typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
 typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
 typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
 typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
 typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
 typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
-typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);
-typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
 typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer);
+typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode);
 typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
 typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length);
 typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
@@ -2448,58 +2424,67 @@ typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint ma
 typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
 typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
 typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAD_API_PTR *PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAD_API_PTR *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
 typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params);
 typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
 typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
-typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
 typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
 typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
-typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
-typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint * params);
-typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
-typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint * params);
 typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
 typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
 typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
 typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
-typedef void (GLAD_API_PTR *PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);
 typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
 typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
 typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
 typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
 typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
 typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
-typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
-typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
-typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
-typedef void (GLAD_API_PTR *PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
-typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint * params);
-typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
-typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
-typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);
-typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint * params);
-typedef void (GLAD_API_PTR *PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);
-typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
-typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
-typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
 typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);
-typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint * attribs, GLenum bufferMode);
-typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode);
-typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
-typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
-typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
@@ -2508,10 +2493,6 @@ typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
@@ -2520,10 +2501,6 @@ typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint
 typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
@@ -2532,10 +2509,6 @@ typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint
 typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
@@ -2544,49 +2517,42 @@ typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint
 typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
 typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
 typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
 typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
 typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
 typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
 typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
 typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
-typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
 typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
 typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target);
-typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);
 typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
 typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
 typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
 typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
-typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v);
 typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
 typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
 typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);
@@ -2685,48 +2651,6 @@ typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuin
 typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v);
 typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
 typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort * v);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
-typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
 typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
 typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
 typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer);
@@ -2743,9 +2667,65 @@ typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei c
 typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
 typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
 typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
 typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
 typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVARBPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVARBPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVARBPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVMESAPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVARBPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVMESAPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVARBPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVARBPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVARBPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVMESAPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVARBPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVMESAPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4IVMESAPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4SVMESAPROC)(const GLshort * v);
 
 typedef struct GladGLContext {
     void* userptr;
@@ -2757,36 +2737,21 @@ typedef struct GladGLContext {
     int VERSION_1_4;
     int VERSION_1_5;
     int VERSION_2_0;
-    int VERSION_2_1;
-    int VERSION_3_0;
-    int VERSION_3_1;
-    int VERSION_3_2;
-    int APPLE_flush_buffer_range;
-    int APPLE_vertex_array_object;
-    int ARB_color_buffer_float;
-    int ARB_copy_buffer;
     int ARB_draw_buffers;
-    int ARB_draw_elements_base_vertex;
-    int ARB_draw_instanced;
     int ARB_framebuffer_object;
     int ARB_geometry_shader4;
     int ARB_imaging;
-    int ARB_map_buffer_range;
     int ARB_multisample;
     int ARB_multitexture;
     int ARB_occlusion_query;
     int ARB_point_parameters;
-    int ARB_provoking_vertex;
     int ARB_shader_objects;
-    int ARB_sync;
-    int ARB_texture_buffer_object;
     int ARB_texture_compression;
-    int ARB_texture_multisample;
-    int ARB_uniform_buffer_object;
-    int ARB_vertex_array_object;
+    int ARB_transpose_matrix;
     int ARB_vertex_buffer_object;
     int ARB_vertex_program;
     int ARB_vertex_shader;
+    int ARB_window_pos;
     int ATI_draw_buffers;
     int ATI_separate_stencil;
     int EXT_blend_color;
@@ -2794,77 +2759,54 @@ typedef struct GladGLContext {
     int EXT_blend_func_separate;
     int EXT_blend_minmax;
     int EXT_copy_texture;
-    int EXT_direct_state_access;
-    int EXT_draw_buffers2;
-    int EXT_draw_instanced;
     int EXT_draw_range_elements;
+    int EXT_fog_coord;
     int EXT_framebuffer_blit;
     int EXT_framebuffer_multisample;
     int EXT_framebuffer_object;
-    int EXT_gpu_shader4;
     int EXT_multi_draw_arrays;
     int EXT_point_parameters;
-    int EXT_provoking_vertex;
+    int EXT_secondary_color;
     int EXT_subtexture;
     int EXT_texture3D;
     int EXT_texture_array;
-    int EXT_texture_buffer_object;
-    int EXT_texture_integer;
     int EXT_texture_object;
-    int EXT_transform_feedback;
     int EXT_vertex_array;
     int INGR_blend_func_separate;
-    int NVX_conditional_render;
-    int NV_conditional_render;
-    int NV_explicit_multisample;
+    int KHR_debug;
+    int MESA_window_pos;
     int NV_geometry_program4;
     int NV_point_sprite;
-    int NV_transform_feedback;
     int NV_vertex_program;
-    int NV_vertex_program4;
     int SGIS_point_parameters;
 
+    PFNGLACCUMPROC Accum;
     PFNGLACTIVETEXTUREPROC ActiveTexture;
     PFNGLACTIVETEXTUREARBPROC ActiveTextureARB;
-    PFNGLACTIVEVARYINGNVPROC ActiveVaryingNV;
+    PFNGLALPHAFUNCPROC AlphaFunc;
     PFNGLAREPROGRAMSRESIDENTNVPROC AreProgramsResidentNV;
+    PFNGLARETEXTURESRESIDENTPROC AreTexturesResident;
     PFNGLARETEXTURESRESIDENTEXTPROC AreTexturesResidentEXT;
+    PFNGLARRAYELEMENTPROC ArrayElement;
     PFNGLARRAYELEMENTEXTPROC ArrayElementEXT;
     PFNGLATTACHOBJECTARBPROC AttachObjectARB;
     PFNGLATTACHSHADERPROC AttachShader;
-    PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender;
-    PFNGLBEGINCONDITIONALRENDERNVPROC BeginConditionalRenderNV;
-    PFNGLBEGINCONDITIONALRENDERNVXPROC BeginConditionalRenderNVX;
+    PFNGLBEGINPROC Begin;
     PFNGLBEGINQUERYPROC BeginQuery;
     PFNGLBEGINQUERYARBPROC BeginQueryARB;
-    PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback;
-    PFNGLBEGINTRANSFORMFEEDBACKEXTPROC BeginTransformFeedbackEXT;
-    PFNGLBEGINTRANSFORMFEEDBACKNVPROC BeginTransformFeedbackNV;
     PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation;
     PFNGLBINDATTRIBLOCATIONARBPROC BindAttribLocationARB;
     PFNGLBINDBUFFERPROC BindBuffer;
     PFNGLBINDBUFFERARBPROC BindBufferARB;
-    PFNGLBINDBUFFERBASEPROC BindBufferBase;
-    PFNGLBINDBUFFERBASEEXTPROC BindBufferBaseEXT;
-    PFNGLBINDBUFFERBASENVPROC BindBufferBaseNV;
-    PFNGLBINDBUFFEROFFSETEXTPROC BindBufferOffsetEXT;
-    PFNGLBINDBUFFEROFFSETNVPROC BindBufferOffsetNV;
-    PFNGLBINDBUFFERRANGEPROC BindBufferRange;
-    PFNGLBINDBUFFERRANGEEXTPROC BindBufferRangeEXT;
-    PFNGLBINDBUFFERRANGENVPROC BindBufferRangeNV;
-    PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation;
-    PFNGLBINDFRAGDATALOCATIONEXTPROC BindFragDataLocationEXT;
     PFNGLBINDFRAMEBUFFERPROC BindFramebuffer;
     PFNGLBINDFRAMEBUFFEREXTPROC BindFramebufferEXT;
-    PFNGLBINDMULTITEXTUREEXTPROC BindMultiTextureEXT;
     PFNGLBINDPROGRAMARBPROC BindProgramARB;
     PFNGLBINDPROGRAMNVPROC BindProgramNV;
     PFNGLBINDRENDERBUFFERPROC BindRenderbuffer;
     PFNGLBINDRENDERBUFFEREXTPROC BindRenderbufferEXT;
     PFNGLBINDTEXTUREPROC BindTexture;
     PFNGLBINDTEXTUREEXTPROC BindTextureEXT;
-    PFNGLBINDVERTEXARRAYPROC BindVertexArray;
-    PFNGLBINDVERTEXARRAYAPPLEPROC BindVertexArrayAPPLE;
+    PFNGLBITMAPPROC Bitmap;
     PFNGLBLENDCOLORPROC BlendColor;
     PFNGLBLENDCOLOREXTPROC BlendColorEXT;
     PFNGLBLENDEQUATIONPROC BlendEquation;
@@ -2879,41 +2821,59 @@ typedef struct GladGLContext {
     PFNGLBLITFRAMEBUFFEREXTPROC BlitFramebufferEXT;
     PFNGLBUFFERDATAPROC BufferData;
     PFNGLBUFFERDATAARBPROC BufferDataARB;
-    PFNGLBUFFERPARAMETERIAPPLEPROC BufferParameteriAPPLE;
     PFNGLBUFFERSUBDATAPROC BufferSubData;
     PFNGLBUFFERSUBDATAARBPROC BufferSubDataARB;
+    PFNGLCALLLISTPROC CallList;
+    PFNGLCALLLISTSPROC CallLists;
     PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus;
     PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC CheckFramebufferStatusEXT;
-    PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC CheckNamedFramebufferStatusEXT;
-    PFNGLCLAMPCOLORPROC ClampColor;
-    PFNGLCLAMPCOLORARBPROC ClampColorARB;
     PFNGLCLEARPROC Clear;
-    PFNGLCLEARBUFFERFIPROC ClearBufferfi;
-    PFNGLCLEARBUFFERFVPROC ClearBufferfv;
-    PFNGLCLEARBUFFERIVPROC ClearBufferiv;
-    PFNGLCLEARBUFFERUIVPROC ClearBufferuiv;
+    PFNGLCLEARACCUMPROC ClearAccum;
     PFNGLCLEARCOLORPROC ClearColor;
-    PFNGLCLEARCOLORIIEXTPROC ClearColorIiEXT;
-    PFNGLCLEARCOLORIUIEXTPROC ClearColorIuiEXT;
     PFNGLCLEARDEPTHPROC ClearDepth;
-    PFNGLCLEARNAMEDBUFFERDATAEXTPROC ClearNamedBufferDataEXT;
-    PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC ClearNamedBufferSubDataEXT;
+    PFNGLCLEARINDEXPROC ClearIndex;
     PFNGLCLEARSTENCILPROC ClearStencil;
+    PFNGLCLIENTACTIVETEXTUREPROC ClientActiveTexture;
     PFNGLCLIENTACTIVETEXTUREARBPROC ClientActiveTextureARB;
-    PFNGLCLIENTATTRIBDEFAULTEXTPROC ClientAttribDefaultEXT;
-    PFNGLCLIENTWAITSYNCPROC ClientWaitSync;
+    PFNGLCLIPPLANEPROC ClipPlane;
+    PFNGLCOLOR3BPROC Color3b;
+    PFNGLCOLOR3BVPROC Color3bv;
+    PFNGLCOLOR3DPROC Color3d;
+    PFNGLCOLOR3DVPROC Color3dv;
+    PFNGLCOLOR3FPROC Color3f;
+    PFNGLCOLOR3FVPROC Color3fv;
+    PFNGLCOLOR3IPROC Color3i;
+    PFNGLCOLOR3IVPROC Color3iv;
+    PFNGLCOLOR3SPROC Color3s;
+    PFNGLCOLOR3SVPROC Color3sv;
+    PFNGLCOLOR3UBPROC Color3ub;
+    PFNGLCOLOR3UBVPROC Color3ubv;
+    PFNGLCOLOR3UIPROC Color3ui;
+    PFNGLCOLOR3UIVPROC Color3uiv;
+    PFNGLCOLOR3USPROC Color3us;
+    PFNGLCOLOR3USVPROC Color3usv;
+    PFNGLCOLOR4BPROC Color4b;
+    PFNGLCOLOR4BVPROC Color4bv;
+    PFNGLCOLOR4DPROC Color4d;
+    PFNGLCOLOR4DVPROC Color4dv;
+    PFNGLCOLOR4FPROC Color4f;
+    PFNGLCOLOR4FVPROC Color4fv;
+    PFNGLCOLOR4IPROC Color4i;
+    PFNGLCOLOR4IVPROC Color4iv;
+    PFNGLCOLOR4SPROC Color4s;
+    PFNGLCOLOR4SVPROC Color4sv;
+    PFNGLCOLOR4UBPROC Color4ub;
+    PFNGLCOLOR4UBVPROC Color4ubv;
+    PFNGLCOLOR4UIPROC Color4ui;
+    PFNGLCOLOR4UIVPROC Color4uiv;
+    PFNGLCOLOR4USPROC Color4us;
+    PFNGLCOLOR4USVPROC Color4usv;
     PFNGLCOLORMASKPROC ColorMask;
-    PFNGLCOLORMASKINDEXEDEXTPROC ColorMaskIndexedEXT;
-    PFNGLCOLORMASKIPROC ColorMaski;
+    PFNGLCOLORMATERIALPROC ColorMaterial;
+    PFNGLCOLORPOINTERPROC ColorPointer;
     PFNGLCOLORPOINTEREXTPROC ColorPointerEXT;
     PFNGLCOMPILESHADERPROC CompileShader;
     PFNGLCOMPILESHADERARBPROC CompileShaderARB;
-    PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC CompressedMultiTexImage1DEXT;
-    PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC CompressedMultiTexImage2DEXT;
-    PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC CompressedMultiTexImage3DEXT;
-    PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC CompressedMultiTexSubImage1DEXT;
-    PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC CompressedMultiTexSubImage2DEXT;
-    PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC CompressedMultiTexSubImage3DEXT;
     PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D;
     PFNGLCOMPRESSEDTEXIMAGE1DARBPROC CompressedTexImage1DARB;
     PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
@@ -2926,18 +2886,7 @@ typedef struct GladGLContext {
     PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC CompressedTexSubImage2DARB;
     PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D;
     PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC CompressedTexSubImage3DARB;
-    PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC CompressedTextureImage1DEXT;
-    PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC CompressedTextureImage2DEXT;
-    PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC CompressedTextureImage3DEXT;
-    PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC CompressedTextureSubImage1DEXT;
-    PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC CompressedTextureSubImage2DEXT;
-    PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC CompressedTextureSubImage3DEXT;
-    PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData;
-    PFNGLCOPYMULTITEXIMAGE1DEXTPROC CopyMultiTexImage1DEXT;
-    PFNGLCOPYMULTITEXIMAGE2DEXTPROC CopyMultiTexImage2DEXT;
-    PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC CopyMultiTexSubImage1DEXT;
-    PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC CopyMultiTexSubImage2DEXT;
-    PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC CopyMultiTexSubImage3DEXT;
+    PFNGLCOPYPIXELSPROC CopyPixels;
     PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D;
     PFNGLCOPYTEXIMAGE1DEXTPROC CopyTexImage1DEXT;
     PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D;
@@ -2948,20 +2897,19 @@ typedef struct GladGLContext {
     PFNGLCOPYTEXSUBIMAGE2DEXTPROC CopyTexSubImage2DEXT;
     PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D;
     PFNGLCOPYTEXSUBIMAGE3DEXTPROC CopyTexSubImage3DEXT;
-    PFNGLCOPYTEXTUREIMAGE1DEXTPROC CopyTextureImage1DEXT;
-    PFNGLCOPYTEXTUREIMAGE2DEXTPROC CopyTextureImage2DEXT;
-    PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC CopyTextureSubImage1DEXT;
-    PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC CopyTextureSubImage2DEXT;
-    PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC CopyTextureSubImage3DEXT;
     PFNGLCREATEPROGRAMPROC CreateProgram;
     PFNGLCREATEPROGRAMOBJECTARBPROC CreateProgramObjectARB;
     PFNGLCREATESHADERPROC CreateShader;
     PFNGLCREATESHADEROBJECTARBPROC CreateShaderObjectARB;
     PFNGLCULLFACEPROC CullFace;
+    PFNGLDEBUGMESSAGECALLBACKPROC DebugMessageCallback;
+    PFNGLDEBUGMESSAGECONTROLPROC DebugMessageControl;
+    PFNGLDEBUGMESSAGEINSERTPROC DebugMessageInsert;
     PFNGLDELETEBUFFERSPROC DeleteBuffers;
     PFNGLDELETEBUFFERSARBPROC DeleteBuffersARB;
     PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers;
     PFNGLDELETEFRAMEBUFFERSEXTPROC DeleteFramebuffersEXT;
+    PFNGLDELETELISTSPROC DeleteLists;
     PFNGLDELETEOBJECTARBPROC DeleteObjectARB;
     PFNGLDELETEPROGRAMPROC DeleteProgram;
     PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB;
@@ -2971,74 +2919,71 @@ typedef struct GladGLContext {
     PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers;
     PFNGLDELETERENDERBUFFERSEXTPROC DeleteRenderbuffersEXT;
     PFNGLDELETESHADERPROC DeleteShader;
-    PFNGLDELETESYNCPROC DeleteSync;
     PFNGLDELETETEXTURESPROC DeleteTextures;
     PFNGLDELETETEXTURESEXTPROC DeleteTexturesEXT;
-    PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
-    PFNGLDELETEVERTEXARRAYSAPPLEPROC DeleteVertexArraysAPPLE;
     PFNGLDEPTHFUNCPROC DepthFunc;
     PFNGLDEPTHMASKPROC DepthMask;
     PFNGLDEPTHRANGEPROC DepthRange;
     PFNGLDETACHOBJECTARBPROC DetachObjectARB;
     PFNGLDETACHSHADERPROC DetachShader;
     PFNGLDISABLEPROC Disable;
-    PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC DisableClientStateIndexedEXT;
-    PFNGLDISABLECLIENTSTATEIEXTPROC DisableClientStateiEXT;
-    PFNGLDISABLEINDEXEDEXTPROC DisableIndexedEXT;
-    PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC DisableVertexArrayAttribEXT;
-    PFNGLDISABLEVERTEXARRAYEXTPROC DisableVertexArrayEXT;
+    PFNGLDISABLECLIENTSTATEPROC DisableClientState;
     PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
     PFNGLDISABLEVERTEXATTRIBARRAYARBPROC DisableVertexAttribArrayARB;
-    PFNGLDISABLEIPROC Disablei;
     PFNGLDRAWARRAYSPROC DrawArrays;
     PFNGLDRAWARRAYSEXTPROC DrawArraysEXT;
-    PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced;
-    PFNGLDRAWARRAYSINSTANCEDARBPROC DrawArraysInstancedARB;
-    PFNGLDRAWARRAYSINSTANCEDEXTPROC DrawArraysInstancedEXT;
     PFNGLDRAWBUFFERPROC DrawBuffer;
     PFNGLDRAWBUFFERSPROC DrawBuffers;
     PFNGLDRAWBUFFERSARBPROC DrawBuffersARB;
     PFNGLDRAWBUFFERSATIPROC DrawBuffersATI;
     PFNGLDRAWELEMENTSPROC DrawElements;
-    PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
-    PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced;
-    PFNGLDRAWELEMENTSINSTANCEDARBPROC DrawElementsInstancedARB;
-    PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex;
-    PFNGLDRAWELEMENTSINSTANCEDEXTPROC DrawElementsInstancedEXT;
+    PFNGLDRAWPIXELSPROC DrawPixels;
     PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements;
-    PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex;
     PFNGLDRAWRANGEELEMENTSEXTPROC DrawRangeElementsEXT;
+    PFNGLEDGEFLAGPROC EdgeFlag;
+    PFNGLEDGEFLAGPOINTERPROC EdgeFlagPointer;
     PFNGLEDGEFLAGPOINTEREXTPROC EdgeFlagPointerEXT;
+    PFNGLEDGEFLAGVPROC EdgeFlagv;
     PFNGLENABLEPROC Enable;
-    PFNGLENABLECLIENTSTATEINDEXEDEXTPROC EnableClientStateIndexedEXT;
-    PFNGLENABLECLIENTSTATEIEXTPROC EnableClientStateiEXT;
-    PFNGLENABLEINDEXEDEXTPROC EnableIndexedEXT;
-    PFNGLENABLEVERTEXARRAYATTRIBEXTPROC EnableVertexArrayAttribEXT;
-    PFNGLENABLEVERTEXARRAYEXTPROC EnableVertexArrayEXT;
+    PFNGLENABLECLIENTSTATEPROC EnableClientState;
     PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
     PFNGLENABLEVERTEXATTRIBARRAYARBPROC EnableVertexAttribArrayARB;
-    PFNGLENABLEIPROC Enablei;
-    PFNGLENDCONDITIONALRENDERPROC EndConditionalRender;
-    PFNGLENDCONDITIONALRENDERNVPROC EndConditionalRenderNV;
-    PFNGLENDCONDITIONALRENDERNVXPROC EndConditionalRenderNVX;
+    PFNGLENDPROC End;
+    PFNGLENDLISTPROC EndList;
     PFNGLENDQUERYPROC EndQuery;
     PFNGLENDQUERYARBPROC EndQueryARB;
-    PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback;
-    PFNGLENDTRANSFORMFEEDBACKEXTPROC EndTransformFeedbackEXT;
-    PFNGLENDTRANSFORMFEEDBACKNVPROC EndTransformFeedbackNV;
+    PFNGLEVALCOORD1DPROC EvalCoord1d;
+    PFNGLEVALCOORD1DVPROC EvalCoord1dv;
+    PFNGLEVALCOORD1FPROC EvalCoord1f;
+    PFNGLEVALCOORD1FVPROC EvalCoord1fv;
+    PFNGLEVALCOORD2DPROC EvalCoord2d;
+    PFNGLEVALCOORD2DVPROC EvalCoord2dv;
+    PFNGLEVALCOORD2FPROC EvalCoord2f;
+    PFNGLEVALCOORD2FVPROC EvalCoord2fv;
+    PFNGLEVALMESH1PROC EvalMesh1;
+    PFNGLEVALMESH2PROC EvalMesh2;
+    PFNGLEVALPOINT1PROC EvalPoint1;
+    PFNGLEVALPOINT2PROC EvalPoint2;
     PFNGLEXECUTEPROGRAMNVPROC ExecuteProgramNV;
-    PFNGLFENCESYNCPROC FenceSync;
+    PFNGLFEEDBACKBUFFERPROC FeedbackBuffer;
     PFNGLFINISHPROC Finish;
     PFNGLFLUSHPROC Flush;
-    PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange;
-    PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC FlushMappedBufferRangeAPPLE;
-    PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC FlushMappedNamedBufferRangeEXT;
-    PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC FramebufferDrawBufferEXT;
-    PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC FramebufferDrawBuffersEXT;
-    PFNGLFRAMEBUFFERREADBUFFEREXTPROC FramebufferReadBufferEXT;
+    PFNGLFOGCOORDPOINTERPROC FogCoordPointer;
+    PFNGLFOGCOORDPOINTEREXTPROC FogCoordPointerEXT;
+    PFNGLFOGCOORDDPROC FogCoordd;
+    PFNGLFOGCOORDDEXTPROC FogCoorddEXT;
+    PFNGLFOGCOORDDVPROC FogCoorddv;
+    PFNGLFOGCOORDDVEXTPROC FogCoorddvEXT;
+    PFNGLFOGCOORDFPROC FogCoordf;
+    PFNGLFOGCOORDFEXTPROC FogCoordfEXT;
+    PFNGLFOGCOORDFVPROC FogCoordfv;
+    PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT;
+    PFNGLFOGFPROC Fogf;
+    PFNGLFOGFVPROC Fogfv;
+    PFNGLFOGIPROC Fogi;
+    PFNGLFOGIVPROC Fogiv;
     PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer;
     PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC FramebufferRenderbufferEXT;
-    PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture;
     PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D;
     PFNGLFRAMEBUFFERTEXTURE1DEXTPROC FramebufferTexture1DEXT;
     PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D;
@@ -3053,10 +2998,12 @@ typedef struct GladGLContext {
     PFNGLFRAMEBUFFERTEXTURELAYERARBPROC FramebufferTextureLayerARB;
     PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC FramebufferTextureLayerEXT;
     PFNGLFRONTFACEPROC FrontFace;
+    PFNGLFRUSTUMPROC Frustum;
     PFNGLGENBUFFERSPROC GenBuffers;
     PFNGLGENBUFFERSARBPROC GenBuffersARB;
     PFNGLGENFRAMEBUFFERSPROC GenFramebuffers;
     PFNGLGENFRAMEBUFFERSEXTPROC GenFramebuffersEXT;
+    PFNGLGENLISTSPROC GenLists;
     PFNGLGENPROGRAMSARBPROC GenProgramsARB;
     PFNGLGENPROGRAMSNVPROC GenProgramsNV;
     PFNGLGENQUERIESPROC GenQueries;
@@ -3065,89 +3012,52 @@ typedef struct GladGLContext {
     PFNGLGENRENDERBUFFERSEXTPROC GenRenderbuffersEXT;
     PFNGLGENTEXTURESPROC GenTextures;
     PFNGLGENTEXTURESEXTPROC GenTexturesEXT;
-    PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
-    PFNGLGENVERTEXARRAYSAPPLEPROC GenVertexArraysAPPLE;
     PFNGLGENERATEMIPMAPPROC GenerateMipmap;
     PFNGLGENERATEMIPMAPEXTPROC GenerateMipmapEXT;
-    PFNGLGENERATEMULTITEXMIPMAPEXTPROC GenerateMultiTexMipmapEXT;
-    PFNGLGENERATETEXTUREMIPMAPEXTPROC GenerateTextureMipmapEXT;
     PFNGLGETACTIVEATTRIBPROC GetActiveAttrib;
     PFNGLGETACTIVEATTRIBARBPROC GetActiveAttribARB;
     PFNGLGETACTIVEUNIFORMPROC GetActiveUniform;
     PFNGLGETACTIVEUNIFORMARBPROC GetActiveUniformARB;
-    PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName;
-    PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv;
-    PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName;
-    PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv;
-    PFNGLGETACTIVEVARYINGNVPROC GetActiveVaryingNV;
     PFNGLGETATTACHEDOBJECTSARBPROC GetAttachedObjectsARB;
     PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders;
     PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
     PFNGLGETATTRIBLOCATIONARBPROC GetAttribLocationARB;
-    PFNGLGETBOOLEANINDEXEDVEXTPROC GetBooleanIndexedvEXT;
-    PFNGLGETBOOLEANI_VPROC GetBooleani_v;
     PFNGLGETBOOLEANVPROC GetBooleanv;
-    PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v;
     PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv;
     PFNGLGETBUFFERPARAMETERIVARBPROC GetBufferParameterivARB;
     PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv;
     PFNGLGETBUFFERPOINTERVARBPROC GetBufferPointervARB;
     PFNGLGETBUFFERSUBDATAPROC GetBufferSubData;
     PFNGLGETBUFFERSUBDATAARBPROC GetBufferSubDataARB;
-    PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GetCompressedMultiTexImageEXT;
+    PFNGLGETCLIPPLANEPROC GetClipPlane;
     PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage;
     PFNGLGETCOMPRESSEDTEXIMAGEARBPROC GetCompressedTexImageARB;
-    PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GetCompressedTextureImageEXT;
-    PFNGLGETDOUBLEINDEXEDVEXTPROC GetDoubleIndexedvEXT;
-    PFNGLGETDOUBLEI_VEXTPROC GetDoublei_vEXT;
+    PFNGLGETDEBUGMESSAGELOGPROC GetDebugMessageLog;
     PFNGLGETDOUBLEVPROC GetDoublev;
     PFNGLGETERRORPROC GetError;
-    PFNGLGETFLOATINDEXEDVEXTPROC GetFloatIndexedvEXT;
-    PFNGLGETFLOATI_VEXTPROC GetFloati_vEXT;
     PFNGLGETFLOATVPROC GetFloatv;
-    PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation;
-    PFNGLGETFRAGDATALOCATIONEXTPROC GetFragDataLocationEXT;
     PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv;
     PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GetFramebufferAttachmentParameterivEXT;
-    PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GetFramebufferParameterivEXT;
     PFNGLGETHANDLEARBPROC GetHandleARB;
     PFNGLGETINFOLOGARBPROC GetInfoLogARB;
-    PFNGLGETINTEGER64I_VPROC GetInteger64i_v;
-    PFNGLGETINTEGER64VPROC GetInteger64v;
-    PFNGLGETINTEGERINDEXEDVEXTPROC GetIntegerIndexedvEXT;
-    PFNGLGETINTEGERI_VPROC GetIntegeri_v;
     PFNGLGETINTEGERVPROC GetIntegerv;
-    PFNGLGETMULTITEXENVFVEXTPROC GetMultiTexEnvfvEXT;
-    PFNGLGETMULTITEXENVIVEXTPROC GetMultiTexEnvivEXT;
-    PFNGLGETMULTITEXGENDVEXTPROC GetMultiTexGendvEXT;
-    PFNGLGETMULTITEXGENFVEXTPROC GetMultiTexGenfvEXT;
-    PFNGLGETMULTITEXGENIVEXTPROC GetMultiTexGenivEXT;
-    PFNGLGETMULTITEXIMAGEEXTPROC GetMultiTexImageEXT;
-    PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GetMultiTexLevelParameterfvEXT;
-    PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GetMultiTexLevelParameterivEXT;
-    PFNGLGETMULTITEXPARAMETERIIVEXTPROC GetMultiTexParameterIivEXT;
-    PFNGLGETMULTITEXPARAMETERIUIVEXTPROC GetMultiTexParameterIuivEXT;
-    PFNGLGETMULTITEXPARAMETERFVEXTPROC GetMultiTexParameterfvEXT;
-    PFNGLGETMULTITEXPARAMETERIVEXTPROC GetMultiTexParameterivEXT;
-    PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv;
-    PFNGLGETMULTISAMPLEFVNVPROC GetMultisamplefvNV;
-    PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GetNamedBufferParameterivEXT;
-    PFNGLGETNAMEDBUFFERPOINTERVEXTPROC GetNamedBufferPointervEXT;
-    PFNGLGETNAMEDBUFFERSUBDATAEXTPROC GetNamedBufferSubDataEXT;
-    PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GetNamedFramebufferAttachmentParameterivEXT;
-    PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC GetNamedFramebufferParameterivEXT;
-    PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GetNamedProgramLocalParameterIivEXT;
-    PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GetNamedProgramLocalParameterIuivEXT;
-    PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GetNamedProgramLocalParameterdvEXT;
-    PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GetNamedProgramLocalParameterfvEXT;
-    PFNGLGETNAMEDPROGRAMSTRINGEXTPROC GetNamedProgramStringEXT;
-    PFNGLGETNAMEDPROGRAMIVEXTPROC GetNamedProgramivEXT;
-    PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GetNamedRenderbufferParameterivEXT;
+    PFNGLGETLIGHTFVPROC GetLightfv;
+    PFNGLGETLIGHTIVPROC GetLightiv;
+    PFNGLGETMAPDVPROC GetMapdv;
+    PFNGLGETMAPFVPROC GetMapfv;
+    PFNGLGETMAPIVPROC GetMapiv;
+    PFNGLGETMATERIALFVPROC GetMaterialfv;
+    PFNGLGETMATERIALIVPROC GetMaterialiv;
+    PFNGLGETOBJECTLABELPROC GetObjectLabel;
     PFNGLGETOBJECTPARAMETERFVARBPROC GetObjectParameterfvARB;
     PFNGLGETOBJECTPARAMETERIVARBPROC GetObjectParameterivARB;
-    PFNGLGETPOINTERINDEXEDVEXTPROC GetPointerIndexedvEXT;
-    PFNGLGETPOINTERI_VEXTPROC GetPointeri_vEXT;
+    PFNGLGETOBJECTPTRLABELPROC GetObjectPtrLabel;
+    PFNGLGETPIXELMAPFVPROC GetPixelMapfv;
+    PFNGLGETPIXELMAPUIVPROC GetPixelMapuiv;
+    PFNGLGETPIXELMAPUSVPROC GetPixelMapusv;
+    PFNGLGETPOINTERVPROC GetPointerv;
     PFNGLGETPOINTERVEXTPROC GetPointervEXT;
+    PFNGLGETPOLYGONSTIPPLEPROC GetPolygonStipple;
     PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB;
     PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB;
     PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
@@ -3173,47 +3083,23 @@ typedef struct GladGLContext {
     PFNGLGETSHADERSOURCEARBPROC GetShaderSourceARB;
     PFNGLGETSHADERIVPROC GetShaderiv;
     PFNGLGETSTRINGPROC GetString;
-    PFNGLGETSTRINGIPROC GetStringi;
-    PFNGLGETSYNCIVPROC GetSynciv;
+    PFNGLGETTEXENVFVPROC GetTexEnvfv;
+    PFNGLGETTEXENVIVPROC GetTexEnviv;
+    PFNGLGETTEXGENDVPROC GetTexGendv;
+    PFNGLGETTEXGENFVPROC GetTexGenfv;
+    PFNGLGETTEXGENIVPROC GetTexGeniv;
     PFNGLGETTEXIMAGEPROC GetTexImage;
     PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv;
     PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv;
-    PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv;
-    PFNGLGETTEXPARAMETERIIVEXTPROC GetTexParameterIivEXT;
-    PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv;
-    PFNGLGETTEXPARAMETERIUIVEXTPROC GetTexParameterIuivEXT;
     PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv;
     PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv;
-    PFNGLGETTEXTUREIMAGEEXTPROC GetTextureImageEXT;
-    PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GetTextureLevelParameterfvEXT;
-    PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GetTextureLevelParameterivEXT;
-    PFNGLGETTEXTUREPARAMETERIIVEXTPROC GetTextureParameterIivEXT;
-    PFNGLGETTEXTUREPARAMETERIUIVEXTPROC GetTextureParameterIuivEXT;
-    PFNGLGETTEXTUREPARAMETERFVEXTPROC GetTextureParameterfvEXT;
-    PFNGLGETTEXTUREPARAMETERIVEXTPROC GetTextureParameterivEXT;
     PFNGLGETTRACKMATRIXIVNVPROC GetTrackMatrixivNV;
-    PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying;
-    PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GetTransformFeedbackVaryingEXT;
-    PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GetTransformFeedbackVaryingNV;
-    PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex;
-    PFNGLGETUNIFORMINDICESPROC GetUniformIndices;
     PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
     PFNGLGETUNIFORMLOCATIONARBPROC GetUniformLocationARB;
     PFNGLGETUNIFORMFVPROC GetUniformfv;
     PFNGLGETUNIFORMFVARBPROC GetUniformfvARB;
     PFNGLGETUNIFORMIVPROC GetUniformiv;
     PFNGLGETUNIFORMIVARBPROC GetUniformivARB;
-    PFNGLGETUNIFORMUIVPROC GetUniformuiv;
-    PFNGLGETUNIFORMUIVEXTPROC GetUniformuivEXT;
-    PFNGLGETVARYINGLOCATIONNVPROC GetVaryingLocationNV;
-    PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC GetVertexArrayIntegeri_vEXT;
-    PFNGLGETVERTEXARRAYINTEGERVEXTPROC GetVertexArrayIntegervEXT;
-    PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC GetVertexArrayPointeri_vEXT;
-    PFNGLGETVERTEXARRAYPOINTERVEXTPROC GetVertexArrayPointervEXT;
-    PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv;
-    PFNGLGETVERTEXATTRIBIIVEXTPROC GetVertexAttribIivEXT;
-    PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv;
-    PFNGLGETVERTEXATTRIBIUIVEXTPROC GetVertexAttribIuivEXT;
     PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
     PFNGLGETVERTEXATTRIBPOINTERVARBPROC GetVertexAttribPointervARB;
     PFNGLGETVERTEXATTRIBPOINTERVNVPROC GetVertexAttribPointervNV;
@@ -3227,14 +3113,27 @@ typedef struct GladGLContext {
     PFNGLGETVERTEXATTRIBIVARBPROC GetVertexAttribivARB;
     PFNGLGETVERTEXATTRIBIVNVPROC GetVertexAttribivNV;
     PFNGLHINTPROC Hint;
+    PFNGLINDEXMASKPROC IndexMask;
+    PFNGLINDEXPOINTERPROC IndexPointer;
     PFNGLINDEXPOINTEREXTPROC IndexPointerEXT;
+    PFNGLINDEXDPROC Indexd;
+    PFNGLINDEXDVPROC Indexdv;
+    PFNGLINDEXFPROC Indexf;
+    PFNGLINDEXFVPROC Indexfv;
+    PFNGLINDEXIPROC Indexi;
+    PFNGLINDEXIVPROC Indexiv;
+    PFNGLINDEXSPROC Indexs;
+    PFNGLINDEXSVPROC Indexsv;
+    PFNGLINDEXUBPROC Indexub;
+    PFNGLINDEXUBVPROC Indexubv;
+    PFNGLINITNAMESPROC InitNames;
+    PFNGLINTERLEAVEDARRAYSPROC InterleavedArrays;
     PFNGLISBUFFERPROC IsBuffer;
     PFNGLISBUFFERARBPROC IsBufferARB;
     PFNGLISENABLEDPROC IsEnabled;
-    PFNGLISENABLEDINDEXEDEXTPROC IsEnabledIndexedEXT;
-    PFNGLISENABLEDIPROC IsEnabledi;
     PFNGLISFRAMEBUFFERPROC IsFramebuffer;
     PFNGLISFRAMEBUFFEREXTPROC IsFramebufferEXT;
+    PFNGLISLISTPROC IsList;
     PFNGLISPROGRAMPROC IsProgram;
     PFNGLISPROGRAMARBPROC IsProgramARB;
     PFNGLISPROGRAMNVPROC IsProgramNV;
@@ -3243,132 +3142,145 @@ typedef struct GladGLContext {
     PFNGLISRENDERBUFFERPROC IsRenderbuffer;
     PFNGLISRENDERBUFFEREXTPROC IsRenderbufferEXT;
     PFNGLISSHADERPROC IsShader;
-    PFNGLISSYNCPROC IsSync;
     PFNGLISTEXTUREPROC IsTexture;
     PFNGLISTEXTUREEXTPROC IsTextureEXT;
-    PFNGLISVERTEXARRAYPROC IsVertexArray;
-    PFNGLISVERTEXARRAYAPPLEPROC IsVertexArrayAPPLE;
+    PFNGLLIGHTMODELFPROC LightModelf;
+    PFNGLLIGHTMODELFVPROC LightModelfv;
+    PFNGLLIGHTMODELIPROC LightModeli;
+    PFNGLLIGHTMODELIVPROC LightModeliv;
+    PFNGLLIGHTFPROC Lightf;
+    PFNGLLIGHTFVPROC Lightfv;
+    PFNGLLIGHTIPROC Lighti;
+    PFNGLLIGHTIVPROC Lightiv;
+    PFNGLLINESTIPPLEPROC LineStipple;
     PFNGLLINEWIDTHPROC LineWidth;
     PFNGLLINKPROGRAMPROC LinkProgram;
     PFNGLLINKPROGRAMARBPROC LinkProgramARB;
+    PFNGLLISTBASEPROC ListBase;
+    PFNGLLOADIDENTITYPROC LoadIdentity;
+    PFNGLLOADMATRIXDPROC LoadMatrixd;
+    PFNGLLOADMATRIXFPROC LoadMatrixf;
+    PFNGLLOADNAMEPROC LoadName;
     PFNGLLOADPROGRAMNVPROC LoadProgramNV;
+    PFNGLLOADTRANSPOSEMATRIXDPROC LoadTransposeMatrixd;
+    PFNGLLOADTRANSPOSEMATRIXDARBPROC LoadTransposeMatrixdARB;
+    PFNGLLOADTRANSPOSEMATRIXFPROC LoadTransposeMatrixf;
+    PFNGLLOADTRANSPOSEMATRIXFARBPROC LoadTransposeMatrixfARB;
     PFNGLLOGICOPPROC LogicOp;
+    PFNGLMAP1DPROC Map1d;
+    PFNGLMAP1FPROC Map1f;
+    PFNGLMAP2DPROC Map2d;
+    PFNGLMAP2FPROC Map2f;
     PFNGLMAPBUFFERPROC MapBuffer;
     PFNGLMAPBUFFERARBPROC MapBufferARB;
-    PFNGLMAPBUFFERRANGEPROC MapBufferRange;
-    PFNGLMAPNAMEDBUFFEREXTPROC MapNamedBufferEXT;
-    PFNGLMAPNAMEDBUFFERRANGEEXTPROC MapNamedBufferRangeEXT;
-    PFNGLMATRIXFRUSTUMEXTPROC MatrixFrustumEXT;
-    PFNGLMATRIXLOADIDENTITYEXTPROC MatrixLoadIdentityEXT;
-    PFNGLMATRIXLOADTRANSPOSEDEXTPROC MatrixLoadTransposedEXT;
-    PFNGLMATRIXLOADTRANSPOSEFEXTPROC MatrixLoadTransposefEXT;
-    PFNGLMATRIXLOADDEXTPROC MatrixLoaddEXT;
-    PFNGLMATRIXLOADFEXTPROC MatrixLoadfEXT;
-    PFNGLMATRIXMULTTRANSPOSEDEXTPROC MatrixMultTransposedEXT;
-    PFNGLMATRIXMULTTRANSPOSEFEXTPROC MatrixMultTransposefEXT;
-    PFNGLMATRIXMULTDEXTPROC MatrixMultdEXT;
-    PFNGLMATRIXMULTFEXTPROC MatrixMultfEXT;
-    PFNGLMATRIXORTHOEXTPROC MatrixOrthoEXT;
-    PFNGLMATRIXPOPEXTPROC MatrixPopEXT;
-    PFNGLMATRIXPUSHEXTPROC MatrixPushEXT;
-    PFNGLMATRIXROTATEDEXTPROC MatrixRotatedEXT;
-    PFNGLMATRIXROTATEFEXTPROC MatrixRotatefEXT;
-    PFNGLMATRIXSCALEDEXTPROC MatrixScaledEXT;
-    PFNGLMATRIXSCALEFEXTPROC MatrixScalefEXT;
-    PFNGLMATRIXTRANSLATEDEXTPROC MatrixTranslatedEXT;
-    PFNGLMATRIXTRANSLATEFEXTPROC MatrixTranslatefEXT;
+    PFNGLMAPGRID1DPROC MapGrid1d;
+    PFNGLMAPGRID1FPROC MapGrid1f;
+    PFNGLMAPGRID2DPROC MapGrid2d;
+    PFNGLMAPGRID2FPROC MapGrid2f;
+    PFNGLMATERIALFPROC Materialf;
+    PFNGLMATERIALFVPROC Materialfv;
+    PFNGLMATERIALIPROC Materiali;
+    PFNGLMATERIALIVPROC Materialiv;
+    PFNGLMATRIXMODEPROC MatrixMode;
+    PFNGLMULTMATRIXDPROC MultMatrixd;
+    PFNGLMULTMATRIXFPROC MultMatrixf;
+    PFNGLMULTTRANSPOSEMATRIXDPROC MultTransposeMatrixd;
+    PFNGLMULTTRANSPOSEMATRIXDARBPROC MultTransposeMatrixdARB;
+    PFNGLMULTTRANSPOSEMATRIXFPROC MultTransposeMatrixf;
+    PFNGLMULTTRANSPOSEMATRIXFARBPROC MultTransposeMatrixfARB;
     PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays;
     PFNGLMULTIDRAWARRAYSEXTPROC MultiDrawArraysEXT;
     PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements;
-    PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex;
     PFNGLMULTIDRAWELEMENTSEXTPROC MultiDrawElementsEXT;
-    PFNGLMULTITEXBUFFEREXTPROC MultiTexBufferEXT;
+    PFNGLMULTITEXCOORD1DPROC MultiTexCoord1d;
     PFNGLMULTITEXCOORD1DARBPROC MultiTexCoord1dARB;
+    PFNGLMULTITEXCOORD1DVPROC MultiTexCoord1dv;
     PFNGLMULTITEXCOORD1DVARBPROC MultiTexCoord1dvARB;
+    PFNGLMULTITEXCOORD1FPROC MultiTexCoord1f;
     PFNGLMULTITEXCOORD1FARBPROC MultiTexCoord1fARB;
+    PFNGLMULTITEXCOORD1FVPROC MultiTexCoord1fv;
     PFNGLMULTITEXCOORD1FVARBPROC MultiTexCoord1fvARB;
+    PFNGLMULTITEXCOORD1IPROC MultiTexCoord1i;
     PFNGLMULTITEXCOORD1IARBPROC MultiTexCoord1iARB;
+    PFNGLMULTITEXCOORD1IVPROC MultiTexCoord1iv;
     PFNGLMULTITEXCOORD1IVARBPROC MultiTexCoord1ivARB;
+    PFNGLMULTITEXCOORD1SPROC MultiTexCoord1s;
     PFNGLMULTITEXCOORD1SARBPROC MultiTexCoord1sARB;
+    PFNGLMULTITEXCOORD1SVPROC MultiTexCoord1sv;
     PFNGLMULTITEXCOORD1SVARBPROC MultiTexCoord1svARB;
+    PFNGLMULTITEXCOORD2DPROC MultiTexCoord2d;
     PFNGLMULTITEXCOORD2DARBPROC MultiTexCoord2dARB;
+    PFNGLMULTITEXCOORD2DVPROC MultiTexCoord2dv;
     PFNGLMULTITEXCOORD2DVARBPROC MultiTexCoord2dvARB;
+    PFNGLMULTITEXCOORD2FPROC MultiTexCoord2f;
     PFNGLMULTITEXCOORD2FARBPROC MultiTexCoord2fARB;
+    PFNGLMULTITEXCOORD2FVPROC MultiTexCoord2fv;
     PFNGLMULTITEXCOORD2FVARBPROC MultiTexCoord2fvARB;
+    PFNGLMULTITEXCOORD2IPROC MultiTexCoord2i;
     PFNGLMULTITEXCOORD2IARBPROC MultiTexCoord2iARB;
+    PFNGLMULTITEXCOORD2IVPROC MultiTexCoord2iv;
     PFNGLMULTITEXCOORD2IVARBPROC MultiTexCoord2ivARB;
+    PFNGLMULTITEXCOORD2SPROC MultiTexCoord2s;
     PFNGLMULTITEXCOORD2SARBPROC MultiTexCoord2sARB;
+    PFNGLMULTITEXCOORD2SVPROC MultiTexCoord2sv;
     PFNGLMULTITEXCOORD2SVARBPROC MultiTexCoord2svARB;
+    PFNGLMULTITEXCOORD3DPROC MultiTexCoord3d;
     PFNGLMULTITEXCOORD3DARBPROC MultiTexCoord3dARB;
+    PFNGLMULTITEXCOORD3DVPROC MultiTexCoord3dv;
     PFNGLMULTITEXCOORD3DVARBPROC MultiTexCoord3dvARB;
+    PFNGLMULTITEXCOORD3FPROC MultiTexCoord3f;
     PFNGLMULTITEXCOORD3FARBPROC MultiTexCoord3fARB;
+    PFNGLMULTITEXCOORD3FVPROC MultiTexCoord3fv;
     PFNGLMULTITEXCOORD3FVARBPROC MultiTexCoord3fvARB;
+    PFNGLMULTITEXCOORD3IPROC MultiTexCoord3i;
     PFNGLMULTITEXCOORD3IARBPROC MultiTexCoord3iARB;
+    PFNGLMULTITEXCOORD3IVPROC MultiTexCoord3iv;
     PFNGLMULTITEXCOORD3IVARBPROC MultiTexCoord3ivARB;
+    PFNGLMULTITEXCOORD3SPROC MultiTexCoord3s;
     PFNGLMULTITEXCOORD3SARBPROC MultiTexCoord3sARB;
+    PFNGLMULTITEXCOORD3SVPROC MultiTexCoord3sv;
     PFNGLMULTITEXCOORD3SVARBPROC MultiTexCoord3svARB;
+    PFNGLMULTITEXCOORD4DPROC MultiTexCoord4d;
     PFNGLMULTITEXCOORD4DARBPROC MultiTexCoord4dARB;
+    PFNGLMULTITEXCOORD4DVPROC MultiTexCoord4dv;
     PFNGLMULTITEXCOORD4DVARBPROC MultiTexCoord4dvARB;
+    PFNGLMULTITEXCOORD4FPROC MultiTexCoord4f;
     PFNGLMULTITEXCOORD4FARBPROC MultiTexCoord4fARB;
+    PFNGLMULTITEXCOORD4FVPROC MultiTexCoord4fv;
     PFNGLMULTITEXCOORD4FVARBPROC MultiTexCoord4fvARB;
+    PFNGLMULTITEXCOORD4IPROC MultiTexCoord4i;
     PFNGLMULTITEXCOORD4IARBPROC MultiTexCoord4iARB;
+    PFNGLMULTITEXCOORD4IVPROC MultiTexCoord4iv;
     PFNGLMULTITEXCOORD4IVARBPROC MultiTexCoord4ivARB;
+    PFNGLMULTITEXCOORD4SPROC MultiTexCoord4s;
     PFNGLMULTITEXCOORD4SARBPROC MultiTexCoord4sARB;
+    PFNGLMULTITEXCOORD4SVPROC MultiTexCoord4sv;
     PFNGLMULTITEXCOORD4SVARBPROC MultiTexCoord4svARB;
-    PFNGLMULTITEXCOORDPOINTEREXTPROC MultiTexCoordPointerEXT;
-    PFNGLMULTITEXENVFEXTPROC MultiTexEnvfEXT;
-    PFNGLMULTITEXENVFVEXTPROC MultiTexEnvfvEXT;
-    PFNGLMULTITEXENVIEXTPROC MultiTexEnviEXT;
-    PFNGLMULTITEXENVIVEXTPROC MultiTexEnvivEXT;
-    PFNGLMULTITEXGENDEXTPROC MultiTexGendEXT;
-    PFNGLMULTITEXGENDVEXTPROC MultiTexGendvEXT;
-    PFNGLMULTITEXGENFEXTPROC MultiTexGenfEXT;
-    PFNGLMULTITEXGENFVEXTPROC MultiTexGenfvEXT;
-    PFNGLMULTITEXGENIEXTPROC MultiTexGeniEXT;
-    PFNGLMULTITEXGENIVEXTPROC MultiTexGenivEXT;
-    PFNGLMULTITEXIMAGE1DEXTPROC MultiTexImage1DEXT;
-    PFNGLMULTITEXIMAGE2DEXTPROC MultiTexImage2DEXT;
-    PFNGLMULTITEXIMAGE3DEXTPROC MultiTexImage3DEXT;
-    PFNGLMULTITEXPARAMETERIIVEXTPROC MultiTexParameterIivEXT;
-    PFNGLMULTITEXPARAMETERIUIVEXTPROC MultiTexParameterIuivEXT;
-    PFNGLMULTITEXPARAMETERFEXTPROC MultiTexParameterfEXT;
-    PFNGLMULTITEXPARAMETERFVEXTPROC MultiTexParameterfvEXT;
-    PFNGLMULTITEXPARAMETERIEXTPROC MultiTexParameteriEXT;
-    PFNGLMULTITEXPARAMETERIVEXTPROC MultiTexParameterivEXT;
-    PFNGLMULTITEXRENDERBUFFEREXTPROC MultiTexRenderbufferEXT;
-    PFNGLMULTITEXSUBIMAGE1DEXTPROC MultiTexSubImage1DEXT;
-    PFNGLMULTITEXSUBIMAGE2DEXTPROC MultiTexSubImage2DEXT;
-    PFNGLMULTITEXSUBIMAGE3DEXTPROC MultiTexSubImage3DEXT;
-    PFNGLNAMEDBUFFERDATAEXTPROC NamedBufferDataEXT;
-    PFNGLNAMEDBUFFERSTORAGEEXTPROC NamedBufferStorageEXT;
-    PFNGLNAMEDBUFFERSUBDATAEXTPROC NamedBufferSubDataEXT;
-    PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC NamedCopyBufferSubDataEXT;
-    PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC NamedFramebufferParameteriEXT;
-    PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC NamedFramebufferRenderbufferEXT;
-    PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC NamedFramebufferTexture1DEXT;
-    PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC NamedFramebufferTexture2DEXT;
-    PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC NamedFramebufferTexture3DEXT;
-    PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC NamedFramebufferTextureEXT;
-    PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC NamedFramebufferTextureFaceEXT;
-    PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC NamedFramebufferTextureLayerEXT;
-    PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC NamedProgramLocalParameter4dEXT;
-    PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC NamedProgramLocalParameter4dvEXT;
-    PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC NamedProgramLocalParameter4fEXT;
-    PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC NamedProgramLocalParameter4fvEXT;
-    PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC NamedProgramLocalParameterI4iEXT;
-    PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC NamedProgramLocalParameterI4ivEXT;
-    PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC NamedProgramLocalParameterI4uiEXT;
-    PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC NamedProgramLocalParameterI4uivEXT;
-    PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC NamedProgramLocalParameters4fvEXT;
-    PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC NamedProgramLocalParametersI4ivEXT;
-    PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC NamedProgramLocalParametersI4uivEXT;
-    PFNGLNAMEDPROGRAMSTRINGEXTPROC NamedProgramStringEXT;
-    PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC NamedRenderbufferStorageEXT;
-    PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC NamedRenderbufferStorageMultisampleCoverageEXT;
-    PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC NamedRenderbufferStorageMultisampleEXT;
+    PFNGLNEWLISTPROC NewList;
+    PFNGLNORMAL3BPROC Normal3b;
+    PFNGLNORMAL3BVPROC Normal3bv;
+    PFNGLNORMAL3DPROC Normal3d;
+    PFNGLNORMAL3DVPROC Normal3dv;
+    PFNGLNORMAL3FPROC Normal3f;
+    PFNGLNORMAL3FVPROC Normal3fv;
+    PFNGLNORMAL3IPROC Normal3i;
+    PFNGLNORMAL3IVPROC Normal3iv;
+    PFNGLNORMAL3SPROC Normal3s;
+    PFNGLNORMAL3SVPROC Normal3sv;
+    PFNGLNORMALPOINTERPROC NormalPointer;
     PFNGLNORMALPOINTEREXTPROC NormalPointerEXT;
+    PFNGLOBJECTLABELPROC ObjectLabel;
+    PFNGLOBJECTPTRLABELPROC ObjectPtrLabel;
+    PFNGLORTHOPROC Ortho;
+    PFNGLPASSTHROUGHPROC PassThrough;
+    PFNGLPIXELMAPFVPROC PixelMapfv;
+    PFNGLPIXELMAPUIVPROC PixelMapuiv;
+    PFNGLPIXELMAPUSVPROC PixelMapusv;
     PFNGLPIXELSTOREFPROC PixelStoref;
     PFNGLPIXELSTOREIPROC PixelStorei;
+    PFNGLPIXELTRANSFERFPROC PixelTransferf;
+    PFNGLPIXELTRANSFERIPROC PixelTransferi;
+    PFNGLPIXELZOOMPROC PixelZoom;
     PFNGLPOINTPARAMETERFPROC PointParameterf;
     PFNGLPOINTPARAMETERFARBPROC PointParameterfARB;
     PFNGLPOINTPARAMETERFEXTPROC PointParameterfEXT;
@@ -3384,7 +3296,13 @@ typedef struct GladGLContext {
     PFNGLPOINTSIZEPROC PointSize;
     PFNGLPOLYGONMODEPROC PolygonMode;
     PFNGLPOLYGONOFFSETPROC PolygonOffset;
-    PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex;
+    PFNGLPOLYGONSTIPPLEPROC PolygonStipple;
+    PFNGLPOPATTRIBPROC PopAttrib;
+    PFNGLPOPCLIENTATTRIBPROC PopClientAttrib;
+    PFNGLPOPDEBUGGROUPPROC PopDebugGroup;
+    PFNGLPOPMATRIXPROC PopMatrix;
+    PFNGLPOPNAMEPROC PopName;
+    PFNGLPRIORITIZETEXTURESPROC PrioritizeTextures;
     PFNGLPRIORITIZETEXTURESEXTPROC PrioritizeTexturesEXT;
     PFNGLPROGRAMENVPARAMETER4DARBPROC ProgramEnvParameter4dARB;
     PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB;
@@ -3402,72 +3320,95 @@ typedef struct GladGLContext {
     PFNGLPROGRAMPARAMETERS4DVNVPROC ProgramParameters4dvNV;
     PFNGLPROGRAMPARAMETERS4FVNVPROC ProgramParameters4fvNV;
     PFNGLPROGRAMSTRINGARBPROC ProgramStringARB;
-    PFNGLPROGRAMUNIFORM1DEXTPROC ProgramUniform1dEXT;
-    PFNGLPROGRAMUNIFORM1DVEXTPROC ProgramUniform1dvEXT;
-    PFNGLPROGRAMUNIFORM1FEXTPROC ProgramUniform1fEXT;
-    PFNGLPROGRAMUNIFORM1FVEXTPROC ProgramUniform1fvEXT;
-    PFNGLPROGRAMUNIFORM1IEXTPROC ProgramUniform1iEXT;
-    PFNGLPROGRAMUNIFORM1IVEXTPROC ProgramUniform1ivEXT;
-    PFNGLPROGRAMUNIFORM1UIEXTPROC ProgramUniform1uiEXT;
-    PFNGLPROGRAMUNIFORM1UIVEXTPROC ProgramUniform1uivEXT;
-    PFNGLPROGRAMUNIFORM2DEXTPROC ProgramUniform2dEXT;
-    PFNGLPROGRAMUNIFORM2DVEXTPROC ProgramUniform2dvEXT;
-    PFNGLPROGRAMUNIFORM2FEXTPROC ProgramUniform2fEXT;
-    PFNGLPROGRAMUNIFORM2FVEXTPROC ProgramUniform2fvEXT;
-    PFNGLPROGRAMUNIFORM2IEXTPROC ProgramUniform2iEXT;
-    PFNGLPROGRAMUNIFORM2IVEXTPROC ProgramUniform2ivEXT;
-    PFNGLPROGRAMUNIFORM2UIEXTPROC ProgramUniform2uiEXT;
-    PFNGLPROGRAMUNIFORM2UIVEXTPROC ProgramUniform2uivEXT;
-    PFNGLPROGRAMUNIFORM3DEXTPROC ProgramUniform3dEXT;
-    PFNGLPROGRAMUNIFORM3DVEXTPROC ProgramUniform3dvEXT;
-    PFNGLPROGRAMUNIFORM3FEXTPROC ProgramUniform3fEXT;
-    PFNGLPROGRAMUNIFORM3FVEXTPROC ProgramUniform3fvEXT;
-    PFNGLPROGRAMUNIFORM3IEXTPROC ProgramUniform3iEXT;
-    PFNGLPROGRAMUNIFORM3IVEXTPROC ProgramUniform3ivEXT;
-    PFNGLPROGRAMUNIFORM3UIEXTPROC ProgramUniform3uiEXT;
-    PFNGLPROGRAMUNIFORM3UIVEXTPROC ProgramUniform3uivEXT;
-    PFNGLPROGRAMUNIFORM4DEXTPROC ProgramUniform4dEXT;
-    PFNGLPROGRAMUNIFORM4DVEXTPROC ProgramUniform4dvEXT;
-    PFNGLPROGRAMUNIFORM4FEXTPROC ProgramUniform4fEXT;
-    PFNGLPROGRAMUNIFORM4FVEXTPROC ProgramUniform4fvEXT;
-    PFNGLPROGRAMUNIFORM4IEXTPROC ProgramUniform4iEXT;
-    PFNGLPROGRAMUNIFORM4IVEXTPROC ProgramUniform4ivEXT;
-    PFNGLPROGRAMUNIFORM4UIEXTPROC ProgramUniform4uiEXT;
-    PFNGLPROGRAMUNIFORM4UIVEXTPROC ProgramUniform4uivEXT;
-    PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC ProgramUniformMatrix2dvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC ProgramUniformMatrix2fvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC ProgramUniformMatrix2x3dvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC ProgramUniformMatrix2x3fvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC ProgramUniformMatrix2x4dvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC ProgramUniformMatrix2x4fvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC ProgramUniformMatrix3dvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC ProgramUniformMatrix3fvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC ProgramUniformMatrix3x2dvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC ProgramUniformMatrix3x2fvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC ProgramUniformMatrix3x4dvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC ProgramUniformMatrix3x4fvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC ProgramUniformMatrix4dvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC ProgramUniformMatrix4fvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC ProgramUniformMatrix4x2dvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC ProgramUniformMatrix4x2fvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC ProgramUniformMatrix4x3dvEXT;
-    PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC ProgramUniformMatrix4x3fvEXT;
     PFNGLPROGRAMVERTEXLIMITNVPROC ProgramVertexLimitNV;
-    PFNGLPROVOKINGVERTEXPROC ProvokingVertex;
-    PFNGLPROVOKINGVERTEXEXTPROC ProvokingVertexEXT;
-    PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC PushClientAttribDefaultEXT;
+    PFNGLPUSHATTRIBPROC PushAttrib;
+    PFNGLPUSHCLIENTATTRIBPROC PushClientAttrib;
+    PFNGLPUSHDEBUGGROUPPROC PushDebugGroup;
+    PFNGLPUSHMATRIXPROC PushMatrix;
+    PFNGLPUSHNAMEPROC PushName;
+    PFNGLRASTERPOS2DPROC RasterPos2d;
+    PFNGLRASTERPOS2DVPROC RasterPos2dv;
+    PFNGLRASTERPOS2FPROC RasterPos2f;
+    PFNGLRASTERPOS2FVPROC RasterPos2fv;
+    PFNGLRASTERPOS2IPROC RasterPos2i;
+    PFNGLRASTERPOS2IVPROC RasterPos2iv;
+    PFNGLRASTERPOS2SPROC RasterPos2s;
+    PFNGLRASTERPOS2SVPROC RasterPos2sv;
+    PFNGLRASTERPOS3DPROC RasterPos3d;
+    PFNGLRASTERPOS3DVPROC RasterPos3dv;
+    PFNGLRASTERPOS3FPROC RasterPos3f;
+    PFNGLRASTERPOS3FVPROC RasterPos3fv;
+    PFNGLRASTERPOS3IPROC RasterPos3i;
+    PFNGLRASTERPOS3IVPROC RasterPos3iv;
+    PFNGLRASTERPOS3SPROC RasterPos3s;
+    PFNGLRASTERPOS3SVPROC RasterPos3sv;
+    PFNGLRASTERPOS4DPROC RasterPos4d;
+    PFNGLRASTERPOS4DVPROC RasterPos4dv;
+    PFNGLRASTERPOS4FPROC RasterPos4f;
+    PFNGLRASTERPOS4FVPROC RasterPos4fv;
+    PFNGLRASTERPOS4IPROC RasterPos4i;
+    PFNGLRASTERPOS4IVPROC RasterPos4iv;
+    PFNGLRASTERPOS4SPROC RasterPos4s;
+    PFNGLRASTERPOS4SVPROC RasterPos4sv;
     PFNGLREADBUFFERPROC ReadBuffer;
     PFNGLREADPIXELSPROC ReadPixels;
+    PFNGLRECTDPROC Rectd;
+    PFNGLRECTDVPROC Rectdv;
+    PFNGLRECTFPROC Rectf;
+    PFNGLRECTFVPROC Rectfv;
+    PFNGLRECTIPROC Recti;
+    PFNGLRECTIVPROC Rectiv;
+    PFNGLRECTSPROC Rects;
+    PFNGLRECTSVPROC Rectsv;
+    PFNGLRENDERMODEPROC RenderMode;
     PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage;
     PFNGLRENDERBUFFERSTORAGEEXTPROC RenderbufferStorageEXT;
     PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample;
     PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC RenderbufferStorageMultisampleEXT;
     PFNGLREQUESTRESIDENTPROGRAMSNVPROC RequestResidentProgramsNV;
+    PFNGLROTATEDPROC Rotated;
+    PFNGLROTATEFPROC Rotatef;
     PFNGLSAMPLECOVERAGEPROC SampleCoverage;
     PFNGLSAMPLECOVERAGEARBPROC SampleCoverageARB;
-    PFNGLSAMPLEMASKINDEXEDNVPROC SampleMaskIndexedNV;
-    PFNGLSAMPLEMASKIPROC SampleMaski;
+    PFNGLSCALEDPROC Scaled;
+    PFNGLSCALEFPROC Scalef;
     PFNGLSCISSORPROC Scissor;
+    PFNGLSECONDARYCOLOR3BPROC SecondaryColor3b;
+    PFNGLSECONDARYCOLOR3BEXTPROC SecondaryColor3bEXT;
+    PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv;
+    PFNGLSECONDARYCOLOR3BVEXTPROC SecondaryColor3bvEXT;
+    PFNGLSECONDARYCOLOR3DPROC SecondaryColor3d;
+    PFNGLSECONDARYCOLOR3DEXTPROC SecondaryColor3dEXT;
+    PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv;
+    PFNGLSECONDARYCOLOR3DVEXTPROC SecondaryColor3dvEXT;
+    PFNGLSECONDARYCOLOR3FPROC SecondaryColor3f;
+    PFNGLSECONDARYCOLOR3FEXTPROC SecondaryColor3fEXT;
+    PFNGLSECONDARYCOLOR3FVPROC SecondaryColor3fv;
+    PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT;
+    PFNGLSECONDARYCOLOR3IPROC SecondaryColor3i;
+    PFNGLSECONDARYCOLOR3IEXTPROC SecondaryColor3iEXT;
+    PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv;
+    PFNGLSECONDARYCOLOR3IVEXTPROC SecondaryColor3ivEXT;
+    PFNGLSECONDARYCOLOR3SPROC SecondaryColor3s;
+    PFNGLSECONDARYCOLOR3SEXTPROC SecondaryColor3sEXT;
+    PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv;
+    PFNGLSECONDARYCOLOR3SVEXTPROC SecondaryColor3svEXT;
+    PFNGLSECONDARYCOLOR3UBPROC SecondaryColor3ub;
+    PFNGLSECONDARYCOLOR3UBEXTPROC SecondaryColor3ubEXT;
+    PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv;
+    PFNGLSECONDARYCOLOR3UBVEXTPROC SecondaryColor3ubvEXT;
+    PFNGLSECONDARYCOLOR3UIPROC SecondaryColor3ui;
+    PFNGLSECONDARYCOLOR3UIEXTPROC SecondaryColor3uiEXT;
+    PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv;
+    PFNGLSECONDARYCOLOR3UIVEXTPROC SecondaryColor3uivEXT;
+    PFNGLSECONDARYCOLOR3USPROC SecondaryColor3us;
+    PFNGLSECONDARYCOLOR3USEXTPROC SecondaryColor3usEXT;
+    PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv;
+    PFNGLSECONDARYCOLOR3USVEXTPROC SecondaryColor3usvEXT;
+    PFNGLSECONDARYCOLORPOINTERPROC SecondaryColorPointer;
+    PFNGLSECONDARYCOLORPOINTEREXTPROC SecondaryColorPointerEXT;
+    PFNGLSELECTBUFFERPROC SelectBuffer;
+    PFNGLSHADEMODELPROC ShadeModel;
     PFNGLSHADERSOURCEPROC ShaderSource;
     PFNGLSHADERSOURCEARBPROC ShaderSourceARB;
     PFNGLSTENCILFUNCPROC StencilFunc;
@@ -3478,58 +3419,67 @@ typedef struct GladGLContext {
     PFNGLSTENCILOPPROC StencilOp;
     PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate;
     PFNGLSTENCILOPSEPARATEATIPROC StencilOpSeparateATI;
-    PFNGLTEXBUFFERPROC TexBuffer;
-    PFNGLTEXBUFFERARBPROC TexBufferARB;
-    PFNGLTEXBUFFEREXTPROC TexBufferEXT;
+    PFNGLTEXCOORD1DPROC TexCoord1d;
+    PFNGLTEXCOORD1DVPROC TexCoord1dv;
+    PFNGLTEXCOORD1FPROC TexCoord1f;
+    PFNGLTEXCOORD1FVPROC TexCoord1fv;
+    PFNGLTEXCOORD1IPROC TexCoord1i;
+    PFNGLTEXCOORD1IVPROC TexCoord1iv;
+    PFNGLTEXCOORD1SPROC TexCoord1s;
+    PFNGLTEXCOORD1SVPROC TexCoord1sv;
+    PFNGLTEXCOORD2DPROC TexCoord2d;
+    PFNGLTEXCOORD2DVPROC TexCoord2dv;
+    PFNGLTEXCOORD2FPROC TexCoord2f;
+    PFNGLTEXCOORD2FVPROC TexCoord2fv;
+    PFNGLTEXCOORD2IPROC TexCoord2i;
+    PFNGLTEXCOORD2IVPROC TexCoord2iv;
+    PFNGLTEXCOORD2SPROC TexCoord2s;
+    PFNGLTEXCOORD2SVPROC TexCoord2sv;
+    PFNGLTEXCOORD3DPROC TexCoord3d;
+    PFNGLTEXCOORD3DVPROC TexCoord3dv;
+    PFNGLTEXCOORD3FPROC TexCoord3f;
+    PFNGLTEXCOORD3FVPROC TexCoord3fv;
+    PFNGLTEXCOORD3IPROC TexCoord3i;
+    PFNGLTEXCOORD3IVPROC TexCoord3iv;
+    PFNGLTEXCOORD3SPROC TexCoord3s;
+    PFNGLTEXCOORD3SVPROC TexCoord3sv;
+    PFNGLTEXCOORD4DPROC TexCoord4d;
+    PFNGLTEXCOORD4DVPROC TexCoord4dv;
+    PFNGLTEXCOORD4FPROC TexCoord4f;
+    PFNGLTEXCOORD4FVPROC TexCoord4fv;
+    PFNGLTEXCOORD4IPROC TexCoord4i;
+    PFNGLTEXCOORD4IVPROC TexCoord4iv;
+    PFNGLTEXCOORD4SPROC TexCoord4s;
+    PFNGLTEXCOORD4SVPROC TexCoord4sv;
+    PFNGLTEXCOORDPOINTERPROC TexCoordPointer;
     PFNGLTEXCOORDPOINTEREXTPROC TexCoordPointerEXT;
+    PFNGLTEXENVFPROC TexEnvf;
+    PFNGLTEXENVFVPROC TexEnvfv;
+    PFNGLTEXENVIPROC TexEnvi;
+    PFNGLTEXENVIVPROC TexEnviv;
+    PFNGLTEXGENDPROC TexGend;
+    PFNGLTEXGENDVPROC TexGendv;
+    PFNGLTEXGENFPROC TexGenf;
+    PFNGLTEXGENFVPROC TexGenfv;
+    PFNGLTEXGENIPROC TexGeni;
+    PFNGLTEXGENIVPROC TexGeniv;
     PFNGLTEXIMAGE1DPROC TexImage1D;
     PFNGLTEXIMAGE2DPROC TexImage2D;
-    PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample;
     PFNGLTEXIMAGE3DPROC TexImage3D;
     PFNGLTEXIMAGE3DEXTPROC TexImage3DEXT;
-    PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample;
-    PFNGLTEXPARAMETERIIVPROC TexParameterIiv;
-    PFNGLTEXPARAMETERIIVEXTPROC TexParameterIivEXT;
-    PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv;
-    PFNGLTEXPARAMETERIUIVEXTPROC TexParameterIuivEXT;
     PFNGLTEXPARAMETERFPROC TexParameterf;
     PFNGLTEXPARAMETERFVPROC TexParameterfv;
     PFNGLTEXPARAMETERIPROC TexParameteri;
     PFNGLTEXPARAMETERIVPROC TexParameteriv;
-    PFNGLTEXRENDERBUFFERNVPROC TexRenderbufferNV;
     PFNGLTEXSUBIMAGE1DPROC TexSubImage1D;
     PFNGLTEXSUBIMAGE1DEXTPROC TexSubImage1DEXT;
     PFNGLTEXSUBIMAGE2DPROC TexSubImage2D;
     PFNGLTEXSUBIMAGE2DEXTPROC TexSubImage2DEXT;
     PFNGLTEXSUBIMAGE3DPROC TexSubImage3D;
     PFNGLTEXSUBIMAGE3DEXTPROC TexSubImage3DEXT;
-    PFNGLTEXTUREBUFFEREXTPROC TextureBufferEXT;
-    PFNGLTEXTUREBUFFERRANGEEXTPROC TextureBufferRangeEXT;
-    PFNGLTEXTUREIMAGE1DEXTPROC TextureImage1DEXT;
-    PFNGLTEXTUREIMAGE2DEXTPROC TextureImage2DEXT;
-    PFNGLTEXTUREIMAGE3DEXTPROC TextureImage3DEXT;
-    PFNGLTEXTUREPAGECOMMITMENTEXTPROC TexturePageCommitmentEXT;
-    PFNGLTEXTUREPARAMETERIIVEXTPROC TextureParameterIivEXT;
-    PFNGLTEXTUREPARAMETERIUIVEXTPROC TextureParameterIuivEXT;
-    PFNGLTEXTUREPARAMETERFEXTPROC TextureParameterfEXT;
-    PFNGLTEXTUREPARAMETERFVEXTPROC TextureParameterfvEXT;
-    PFNGLTEXTUREPARAMETERIEXTPROC TextureParameteriEXT;
-    PFNGLTEXTUREPARAMETERIVEXTPROC TextureParameterivEXT;
-    PFNGLTEXTURERENDERBUFFEREXTPROC TextureRenderbufferEXT;
-    PFNGLTEXTURESTORAGE1DEXTPROC TextureStorage1DEXT;
-    PFNGLTEXTURESTORAGE2DEXTPROC TextureStorage2DEXT;
-    PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC TextureStorage2DMultisampleEXT;
-    PFNGLTEXTURESTORAGE3DEXTPROC TextureStorage3DEXT;
-    PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC TextureStorage3DMultisampleEXT;
-    PFNGLTEXTURESUBIMAGE1DEXTPROC TextureSubImage1DEXT;
-    PFNGLTEXTURESUBIMAGE2DEXTPROC TextureSubImage2DEXT;
-    PFNGLTEXTURESUBIMAGE3DEXTPROC TextureSubImage3DEXT;
     PFNGLTRACKMATRIXNVPROC TrackMatrixNV;
-    PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC TransformFeedbackAttribsNV;
-    PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC TransformFeedbackStreamAttribsNV;
-    PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings;
-    PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC TransformFeedbackVaryingsEXT;
-    PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC TransformFeedbackVaryingsNV;
+    PFNGLTRANSLATEDPROC Translated;
+    PFNGLTRANSLATEFPROC Translatef;
     PFNGLUNIFORM1FPROC Uniform1f;
     PFNGLUNIFORM1FARBPROC Uniform1fARB;
     PFNGLUNIFORM1FVPROC Uniform1fv;
@@ -3538,10 +3488,6 @@ typedef struct GladGLContext {
     PFNGLUNIFORM1IARBPROC Uniform1iARB;
     PFNGLUNIFORM1IVPROC Uniform1iv;
     PFNGLUNIFORM1IVARBPROC Uniform1ivARB;
-    PFNGLUNIFORM1UIPROC Uniform1ui;
-    PFNGLUNIFORM1UIEXTPROC Uniform1uiEXT;
-    PFNGLUNIFORM1UIVPROC Uniform1uiv;
-    PFNGLUNIFORM1UIVEXTPROC Uniform1uivEXT;
     PFNGLUNIFORM2FPROC Uniform2f;
     PFNGLUNIFORM2FARBPROC Uniform2fARB;
     PFNGLUNIFORM2FVPROC Uniform2fv;
@@ -3550,10 +3496,6 @@ typedef struct GladGLContext {
     PFNGLUNIFORM2IARBPROC Uniform2iARB;
     PFNGLUNIFORM2IVPROC Uniform2iv;
     PFNGLUNIFORM2IVARBPROC Uniform2ivARB;
-    PFNGLUNIFORM2UIPROC Uniform2ui;
-    PFNGLUNIFORM2UIEXTPROC Uniform2uiEXT;
-    PFNGLUNIFORM2UIVPROC Uniform2uiv;
-    PFNGLUNIFORM2UIVEXTPROC Uniform2uivEXT;
     PFNGLUNIFORM3FPROC Uniform3f;
     PFNGLUNIFORM3FARBPROC Uniform3fARB;
     PFNGLUNIFORM3FVPROC Uniform3fv;
@@ -3562,10 +3504,6 @@ typedef struct GladGLContext {
     PFNGLUNIFORM3IARBPROC Uniform3iARB;
     PFNGLUNIFORM3IVPROC Uniform3iv;
     PFNGLUNIFORM3IVARBPROC Uniform3ivARB;
-    PFNGLUNIFORM3UIPROC Uniform3ui;
-    PFNGLUNIFORM3UIEXTPROC Uniform3uiEXT;
-    PFNGLUNIFORM3UIVPROC Uniform3uiv;
-    PFNGLUNIFORM3UIVEXTPROC Uniform3uivEXT;
     PFNGLUNIFORM4FPROC Uniform4f;
     PFNGLUNIFORM4FARBPROC Uniform4fARB;
     PFNGLUNIFORM4FVPROC Uniform4fv;
@@ -3574,49 +3512,42 @@ typedef struct GladGLContext {
     PFNGLUNIFORM4IARBPROC Uniform4iARB;
     PFNGLUNIFORM4IVPROC Uniform4iv;
     PFNGLUNIFORM4IVARBPROC Uniform4ivARB;
-    PFNGLUNIFORM4UIPROC Uniform4ui;
-    PFNGLUNIFORM4UIEXTPROC Uniform4uiEXT;
-    PFNGLUNIFORM4UIVPROC Uniform4uiv;
-    PFNGLUNIFORM4UIVEXTPROC Uniform4uivEXT;
-    PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding;
     PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv;
     PFNGLUNIFORMMATRIX2FVARBPROC UniformMatrix2fvARB;
-    PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv;
-    PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv;
     PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv;
     PFNGLUNIFORMMATRIX3FVARBPROC UniformMatrix3fvARB;
-    PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv;
-    PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv;
     PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
     PFNGLUNIFORMMATRIX4FVARBPROC UniformMatrix4fvARB;
-    PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv;
-    PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv;
     PFNGLUNMAPBUFFERPROC UnmapBuffer;
     PFNGLUNMAPBUFFERARBPROC UnmapBufferARB;
-    PFNGLUNMAPNAMEDBUFFEREXTPROC UnmapNamedBufferEXT;
     PFNGLUSEPROGRAMPROC UseProgram;
     PFNGLUSEPROGRAMOBJECTARBPROC UseProgramObjectARB;
     PFNGLVALIDATEPROGRAMPROC ValidateProgram;
     PFNGLVALIDATEPROGRAMARBPROC ValidateProgramARB;
-    PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC VertexArrayBindVertexBufferEXT;
-    PFNGLVERTEXARRAYCOLOROFFSETEXTPROC VertexArrayColorOffsetEXT;
-    PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC VertexArrayEdgeFlagOffsetEXT;
-    PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC VertexArrayFogCoordOffsetEXT;
-    PFNGLVERTEXARRAYINDEXOFFSETEXTPROC VertexArrayIndexOffsetEXT;
-    PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC VertexArrayMultiTexCoordOffsetEXT;
-    PFNGLVERTEXARRAYNORMALOFFSETEXTPROC VertexArrayNormalOffsetEXT;
-    PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC VertexArraySecondaryColorOffsetEXT;
-    PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC VertexArrayTexCoordOffsetEXT;
-    PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC VertexArrayVertexAttribBindingEXT;
-    PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC VertexArrayVertexAttribDivisorEXT;
-    PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC VertexArrayVertexAttribFormatEXT;
-    PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC VertexArrayVertexAttribIFormatEXT;
-    PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC VertexArrayVertexAttribIOffsetEXT;
-    PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC VertexArrayVertexAttribLFormatEXT;
-    PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC VertexArrayVertexAttribLOffsetEXT;
-    PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC VertexArrayVertexAttribOffsetEXT;
-    PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC VertexArrayVertexBindingDivisorEXT;
-    PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC VertexArrayVertexOffsetEXT;
+    PFNGLVERTEX2DPROC Vertex2d;
+    PFNGLVERTEX2DVPROC Vertex2dv;
+    PFNGLVERTEX2FPROC Vertex2f;
+    PFNGLVERTEX2FVPROC Vertex2fv;
+    PFNGLVERTEX2IPROC Vertex2i;
+    PFNGLVERTEX2IVPROC Vertex2iv;
+    PFNGLVERTEX2SPROC Vertex2s;
+    PFNGLVERTEX2SVPROC Vertex2sv;
+    PFNGLVERTEX3DPROC Vertex3d;
+    PFNGLVERTEX3DVPROC Vertex3dv;
+    PFNGLVERTEX3FPROC Vertex3f;
+    PFNGLVERTEX3FVPROC Vertex3fv;
+    PFNGLVERTEX3IPROC Vertex3i;
+    PFNGLVERTEX3IVPROC Vertex3iv;
+    PFNGLVERTEX3SPROC Vertex3s;
+    PFNGLVERTEX3SVPROC Vertex3sv;
+    PFNGLVERTEX4DPROC Vertex4d;
+    PFNGLVERTEX4DVPROC Vertex4dv;
+    PFNGLVERTEX4FPROC Vertex4f;
+    PFNGLVERTEX4FVPROC Vertex4fv;
+    PFNGLVERTEX4IPROC Vertex4i;
+    PFNGLVERTEX4IVPROC Vertex4iv;
+    PFNGLVERTEX4SPROC Vertex4s;
+    PFNGLVERTEX4SVPROC Vertex4sv;
     PFNGLVERTEXATTRIB1DPROC VertexAttrib1d;
     PFNGLVERTEXATTRIB1DARBPROC VertexAttrib1dARB;
     PFNGLVERTEXATTRIB1DNVPROC VertexAttrib1dNV;
@@ -3715,48 +3646,6 @@ typedef struct GladGLContext {
     PFNGLVERTEXATTRIB4UIVARBPROC VertexAttrib4uivARB;
     PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv;
     PFNGLVERTEXATTRIB4USVARBPROC VertexAttrib4usvARB;
-    PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i;
-    PFNGLVERTEXATTRIBI1IEXTPROC VertexAttribI1iEXT;
-    PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv;
-    PFNGLVERTEXATTRIBI1IVEXTPROC VertexAttribI1ivEXT;
-    PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui;
-    PFNGLVERTEXATTRIBI1UIEXTPROC VertexAttribI1uiEXT;
-    PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv;
-    PFNGLVERTEXATTRIBI1UIVEXTPROC VertexAttribI1uivEXT;
-    PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i;
-    PFNGLVERTEXATTRIBI2IEXTPROC VertexAttribI2iEXT;
-    PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv;
-    PFNGLVERTEXATTRIBI2IVEXTPROC VertexAttribI2ivEXT;
-    PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui;
-    PFNGLVERTEXATTRIBI2UIEXTPROC VertexAttribI2uiEXT;
-    PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv;
-    PFNGLVERTEXATTRIBI2UIVEXTPROC VertexAttribI2uivEXT;
-    PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i;
-    PFNGLVERTEXATTRIBI3IEXTPROC VertexAttribI3iEXT;
-    PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv;
-    PFNGLVERTEXATTRIBI3IVEXTPROC VertexAttribI3ivEXT;
-    PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui;
-    PFNGLVERTEXATTRIBI3UIEXTPROC VertexAttribI3uiEXT;
-    PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv;
-    PFNGLVERTEXATTRIBI3UIVEXTPROC VertexAttribI3uivEXT;
-    PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv;
-    PFNGLVERTEXATTRIBI4BVEXTPROC VertexAttribI4bvEXT;
-    PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i;
-    PFNGLVERTEXATTRIBI4IEXTPROC VertexAttribI4iEXT;
-    PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv;
-    PFNGLVERTEXATTRIBI4IVEXTPROC VertexAttribI4ivEXT;
-    PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv;
-    PFNGLVERTEXATTRIBI4SVEXTPROC VertexAttribI4svEXT;
-    PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv;
-    PFNGLVERTEXATTRIBI4UBVEXTPROC VertexAttribI4ubvEXT;
-    PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui;
-    PFNGLVERTEXATTRIBI4UIEXTPROC VertexAttribI4uiEXT;
-    PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv;
-    PFNGLVERTEXATTRIBI4UIVEXTPROC VertexAttribI4uivEXT;
-    PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv;
-    PFNGLVERTEXATTRIBI4USVEXTPROC VertexAttribI4usvEXT;
-    PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer;
-    PFNGLVERTEXATTRIBIPOINTEREXTPROC VertexAttribIPointerEXT;
     PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
     PFNGLVERTEXATTRIBPOINTERARBPROC VertexAttribPointerARB;
     PFNGLVERTEXATTRIBPOINTERNVPROC VertexAttribPointerNV;
@@ -3773,9 +3662,65 @@ typedef struct GladGLContext {
     PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV;
     PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV;
     PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV;
+    PFNGLVERTEXPOINTERPROC VertexPointer;
     PFNGLVERTEXPOINTEREXTPROC VertexPointerEXT;
     PFNGLVIEWPORTPROC Viewport;
-    PFNGLWAITSYNCPROC WaitSync;
+    PFNGLWINDOWPOS2DPROC WindowPos2d;
+    PFNGLWINDOWPOS2DARBPROC WindowPos2dARB;
+    PFNGLWINDOWPOS2DMESAPROC WindowPos2dMESA;
+    PFNGLWINDOWPOS2DVPROC WindowPos2dv;
+    PFNGLWINDOWPOS2DVARBPROC WindowPos2dvARB;
+    PFNGLWINDOWPOS2DVMESAPROC WindowPos2dvMESA;
+    PFNGLWINDOWPOS2FPROC WindowPos2f;
+    PFNGLWINDOWPOS2FARBPROC WindowPos2fARB;
+    PFNGLWINDOWPOS2FMESAPROC WindowPos2fMESA;
+    PFNGLWINDOWPOS2FVPROC WindowPos2fv;
+    PFNGLWINDOWPOS2FVARBPROC WindowPos2fvARB;
+    PFNGLWINDOWPOS2FVMESAPROC WindowPos2fvMESA;
+    PFNGLWINDOWPOS2IPROC WindowPos2i;
+    PFNGLWINDOWPOS2IARBPROC WindowPos2iARB;
+    PFNGLWINDOWPOS2IMESAPROC WindowPos2iMESA;
+    PFNGLWINDOWPOS2IVPROC WindowPos2iv;
+    PFNGLWINDOWPOS2IVARBPROC WindowPos2ivARB;
+    PFNGLWINDOWPOS2IVMESAPROC WindowPos2ivMESA;
+    PFNGLWINDOWPOS2SPROC WindowPos2s;
+    PFNGLWINDOWPOS2SARBPROC WindowPos2sARB;
+    PFNGLWINDOWPOS2SMESAPROC WindowPos2sMESA;
+    PFNGLWINDOWPOS2SVPROC WindowPos2sv;
+    PFNGLWINDOWPOS2SVARBPROC WindowPos2svARB;
+    PFNGLWINDOWPOS2SVMESAPROC WindowPos2svMESA;
+    PFNGLWINDOWPOS3DPROC WindowPos3d;
+    PFNGLWINDOWPOS3DARBPROC WindowPos3dARB;
+    PFNGLWINDOWPOS3DMESAPROC WindowPos3dMESA;
+    PFNGLWINDOWPOS3DVPROC WindowPos3dv;
+    PFNGLWINDOWPOS3DVARBPROC WindowPos3dvARB;
+    PFNGLWINDOWPOS3DVMESAPROC WindowPos3dvMESA;
+    PFNGLWINDOWPOS3FPROC WindowPos3f;
+    PFNGLWINDOWPOS3FARBPROC WindowPos3fARB;
+    PFNGLWINDOWPOS3FMESAPROC WindowPos3fMESA;
+    PFNGLWINDOWPOS3FVPROC WindowPos3fv;
+    PFNGLWINDOWPOS3FVARBPROC WindowPos3fvARB;
+    PFNGLWINDOWPOS3FVMESAPROC WindowPos3fvMESA;
+    PFNGLWINDOWPOS3IPROC WindowPos3i;
+    PFNGLWINDOWPOS3IARBPROC WindowPos3iARB;
+    PFNGLWINDOWPOS3IMESAPROC WindowPos3iMESA;
+    PFNGLWINDOWPOS3IVPROC WindowPos3iv;
+    PFNGLWINDOWPOS3IVARBPROC WindowPos3ivARB;
+    PFNGLWINDOWPOS3IVMESAPROC WindowPos3ivMESA;
+    PFNGLWINDOWPOS3SPROC WindowPos3s;
+    PFNGLWINDOWPOS3SARBPROC WindowPos3sARB;
+    PFNGLWINDOWPOS3SMESAPROC WindowPos3sMESA;
+    PFNGLWINDOWPOS3SVPROC WindowPos3sv;
+    PFNGLWINDOWPOS3SVARBPROC WindowPos3svARB;
+    PFNGLWINDOWPOS3SVMESAPROC WindowPos3svMESA;
+    PFNGLWINDOWPOS4DMESAPROC WindowPos4dMESA;
+    PFNGLWINDOWPOS4DVMESAPROC WindowPos4dvMESA;
+    PFNGLWINDOWPOS4FMESAPROC WindowPos4fMESA;
+    PFNGLWINDOWPOS4FVMESAPROC WindowPos4fvMESA;
+    PFNGLWINDOWPOS4IMESAPROC WindowPos4iMESA;
+    PFNGLWINDOWPOS4IVMESAPROC WindowPos4ivMESA;
+    PFNGLWINDOWPOS4SMESAPROC WindowPos4sMESA;
+    PFNGLWINDOWPOS4SVMESAPROC WindowPos4svMESA;
 
 } GladGLContext;
 
diff --git a/thirdparty/glad/src/gl.c b/thirdparty/glad/src/gl.c
index d97b1ded4cf9e3728063cf5ae1065dd8cef96322..83bc601fe816bba4b3402a586a8c0c4bc0687bd1 100644
--- a/thirdparty/glad/src/gl.c
+++ b/thirdparty/glad/src/gl.c
@@ -30,70 +30,345 @@ extern "C" {
 
 static void glad_gl_load_GL_VERSION_1_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->VERSION_1_0) return;
+    context->Accum = (PFNGLACCUMPROC) load(userptr, "glAccum");
+    context->AlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
+    context->Begin = (PFNGLBEGINPROC) load(userptr, "glBegin");
+    context->Bitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap");
     context->BlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
+    context->CallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList");
+    context->CallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists");
     context->Clear = (PFNGLCLEARPROC) load(userptr, "glClear");
+    context->ClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum");
     context->ClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
     context->ClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
+    context->ClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex");
     context->ClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
+    context->ClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane");
+    context->Color3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b");
+    context->Color3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv");
+    context->Color3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d");
+    context->Color3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv");
+    context->Color3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f");
+    context->Color3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv");
+    context->Color3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i");
+    context->Color3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv");
+    context->Color3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s");
+    context->Color3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv");
+    context->Color3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub");
+    context->Color3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv");
+    context->Color3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui");
+    context->Color3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv");
+    context->Color3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us");
+    context->Color3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv");
+    context->Color4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b");
+    context->Color4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv");
+    context->Color4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d");
+    context->Color4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv");
+    context->Color4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
+    context->Color4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv");
+    context->Color4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i");
+    context->Color4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv");
+    context->Color4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s");
+    context->Color4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv");
+    context->Color4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
+    context->Color4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv");
+    context->Color4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui");
+    context->Color4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv");
+    context->Color4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us");
+    context->Color4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv");
     context->ColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
+    context->ColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial");
+    context->CopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels");
     context->CullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
+    context->DeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists");
     context->DepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
     context->DepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
     context->DepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
     context->Disable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
     context->DrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
+    context->DrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels");
+    context->EdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag");
+    context->EdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv");
     context->Enable = (PFNGLENABLEPROC) load(userptr, "glEnable");
+    context->End = (PFNGLENDPROC) load(userptr, "glEnd");
+    context->EndList = (PFNGLENDLISTPROC) load(userptr, "glEndList");
+    context->EvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d");
+    context->EvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv");
+    context->EvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f");
+    context->EvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv");
+    context->EvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d");
+    context->EvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv");
+    context->EvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f");
+    context->EvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv");
+    context->EvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1");
+    context->EvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2");
+    context->EvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1");
+    context->EvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2");
+    context->FeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer");
     context->Finish = (PFNGLFINISHPROC) load(userptr, "glFinish");
     context->Flush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
+    context->Fogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
+    context->Fogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
+    context->Fogi = (PFNGLFOGIPROC) load(userptr, "glFogi");
+    context->Fogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv");
     context->FrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
+    context->Frustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum");
+    context->GenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists");
     context->GetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
+    context->GetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane");
     context->GetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
     context->GetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
     context->GetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
     context->GetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
+    context->GetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
+    context->GetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv");
+    context->GetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv");
+    context->GetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv");
+    context->GetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv");
+    context->GetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
+    context->GetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv");
+    context->GetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv");
+    context->GetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv");
+    context->GetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv");
+    context->GetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple");
     context->GetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+    context->GetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
+    context->GetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
+    context->GetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv");
+    context->GetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv");
+    context->GetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv");
     context->GetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
     context->GetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
     context->GetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
     context->GetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
     context->GetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
     context->Hint = (PFNGLHINTPROC) load(userptr, "glHint");
+    context->IndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask");
+    context->Indexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd");
+    context->Indexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv");
+    context->Indexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf");
+    context->Indexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv");
+    context->Indexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi");
+    context->Indexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv");
+    context->Indexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs");
+    context->Indexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv");
+    context->InitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames");
     context->IsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
+    context->IsList = (PFNGLISLISTPROC) load(userptr, "glIsList");
+    context->LightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
+    context->LightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
+    context->LightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli");
+    context->LightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv");
+    context->Lightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
+    context->Lightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
+    context->Lighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti");
+    context->Lightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv");
+    context->LineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple");
     context->LineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
+    context->ListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase");
+    context->LoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
+    context->LoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd");
+    context->LoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
+    context->LoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName");
     context->LogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
+    context->Map1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d");
+    context->Map1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f");
+    context->Map2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d");
+    context->Map2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f");
+    context->MapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d");
+    context->MapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f");
+    context->MapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d");
+    context->MapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f");
+    context->Materialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
+    context->Materialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
+    context->Materiali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali");
+    context->Materialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv");
+    context->MatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
+    context->MultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd");
+    context->MultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
+    context->NewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList");
+    context->Normal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b");
+    context->Normal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv");
+    context->Normal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d");
+    context->Normal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv");
+    context->Normal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
+    context->Normal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv");
+    context->Normal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i");
+    context->Normal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv");
+    context->Normal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s");
+    context->Normal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv");
+    context->Ortho = (PFNGLORTHOPROC) load(userptr, "glOrtho");
+    context->PassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough");
+    context->PixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv");
+    context->PixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv");
+    context->PixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv");
     context->PixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
     context->PixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
+    context->PixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf");
+    context->PixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi");
+    context->PixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom");
     context->PointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
     context->PolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
+    context->PolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple");
+    context->PopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib");
+    context->PopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
+    context->PopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName");
+    context->PushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib");
+    context->PushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
+    context->PushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName");
+    context->RasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d");
+    context->RasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv");
+    context->RasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f");
+    context->RasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv");
+    context->RasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i");
+    context->RasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv");
+    context->RasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s");
+    context->RasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv");
+    context->RasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d");
+    context->RasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv");
+    context->RasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f");
+    context->RasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv");
+    context->RasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i");
+    context->RasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv");
+    context->RasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s");
+    context->RasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv");
+    context->RasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d");
+    context->RasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv");
+    context->RasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f");
+    context->RasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv");
+    context->RasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i");
+    context->RasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv");
+    context->RasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s");
+    context->RasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv");
     context->ReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
     context->ReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
+    context->Rectd = (PFNGLRECTDPROC) load(userptr, "glRectd");
+    context->Rectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv");
+    context->Rectf = (PFNGLRECTFPROC) load(userptr, "glRectf");
+    context->Rectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv");
+    context->Recti = (PFNGLRECTIPROC) load(userptr, "glRecti");
+    context->Rectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv");
+    context->Rects = (PFNGLRECTSPROC) load(userptr, "glRects");
+    context->Rectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv");
+    context->RenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode");
+    context->Rotated = (PFNGLROTATEDPROC) load(userptr, "glRotated");
+    context->Rotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
+    context->Scaled = (PFNGLSCALEDPROC) load(userptr, "glScaled");
+    context->Scalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
     context->Scissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
+    context->SelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer");
+    context->ShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
     context->StencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
     context->StencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
     context->StencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
+    context->TexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d");
+    context->TexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv");
+    context->TexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f");
+    context->TexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv");
+    context->TexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i");
+    context->TexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv");
+    context->TexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s");
+    context->TexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv");
+    context->TexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d");
+    context->TexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv");
+    context->TexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f");
+    context->TexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv");
+    context->TexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i");
+    context->TexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv");
+    context->TexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s");
+    context->TexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv");
+    context->TexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d");
+    context->TexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv");
+    context->TexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f");
+    context->TexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv");
+    context->TexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i");
+    context->TexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv");
+    context->TexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s");
+    context->TexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv");
+    context->TexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d");
+    context->TexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv");
+    context->TexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f");
+    context->TexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv");
+    context->TexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i");
+    context->TexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv");
+    context->TexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s");
+    context->TexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv");
+    context->TexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
+    context->TexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
+    context->TexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
+    context->TexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
+    context->TexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend");
+    context->TexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv");
+    context->TexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf");
+    context->TexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv");
+    context->TexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni");
+    context->TexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv");
     context->TexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
     context->TexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
     context->TexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
     context->TexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
     context->TexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
     context->TexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
+    context->Translated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated");
+    context->Translatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
+    context->Vertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d");
+    context->Vertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv");
+    context->Vertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f");
+    context->Vertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv");
+    context->Vertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i");
+    context->Vertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv");
+    context->Vertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s");
+    context->Vertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv");
+    context->Vertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d");
+    context->Vertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv");
+    context->Vertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f");
+    context->Vertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv");
+    context->Vertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i");
+    context->Vertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv");
+    context->Vertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s");
+    context->Vertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv");
+    context->Vertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d");
+    context->Vertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv");
+    context->Vertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f");
+    context->Vertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv");
+    context->Vertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i");
+    context->Vertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv");
+    context->Vertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s");
+    context->Vertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv");
     context->Viewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
 }
 static void glad_gl_load_GL_VERSION_1_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->VERSION_1_1) return;
+    context->AreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident");
+    context->ArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
     context->BindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
+    context->ColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
     context->CopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
     context->CopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
     context->CopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
     context->CopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
     context->DeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
+    context->DisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
     context->DrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
     context->DrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
+    context->EdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer");
+    context->EnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
     context->GenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
+    context->GetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+    context->IndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer");
+    context->Indexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub");
+    context->Indexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv");
+    context->InterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays");
     context->IsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
+    context->NormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
     context->PolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
+    context->PopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib");
+    context->PrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures");
+    context->PushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib");
+    context->TexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
     context->TexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
     context->TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
+    context->VertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
 }
 static void glad_gl_load_GL_VERSION_1_2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->VERSION_1_2) return;
@@ -105,6 +380,7 @@ static void glad_gl_load_GL_VERSION_1_2(GladGLContext *context, GLADuserptrloadf
 static void glad_gl_load_GL_VERSION_1_3(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->VERSION_1_3) return;
     context->ActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
+    context->ClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
     context->CompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
     context->CompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
     context->CompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
@@ -112,6 +388,42 @@ static void glad_gl_load_GL_VERSION_1_3(GladGLContext *context, GLADuserptrloadf
     context->CompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
     context->CompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
     context->GetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
+    context->LoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd");
+    context->LoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf");
+    context->MultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd");
+    context->MultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf");
+    context->MultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d");
+    context->MultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv");
+    context->MultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f");
+    context->MultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv");
+    context->MultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i");
+    context->MultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv");
+    context->MultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s");
+    context->MultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv");
+    context->MultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d");
+    context->MultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv");
+    context->MultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f");
+    context->MultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv");
+    context->MultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i");
+    context->MultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv");
+    context->MultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s");
+    context->MultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv");
+    context->MultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d");
+    context->MultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv");
+    context->MultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f");
+    context->MultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv");
+    context->MultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i");
+    context->MultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv");
+    context->MultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s");
+    context->MultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv");
+    context->MultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d");
+    context->MultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv");
+    context->MultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
+    context->MultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv");
+    context->MultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i");
+    context->MultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv");
+    context->MultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s");
+    context->MultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv");
     context->SampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
 }
 static void glad_gl_load_GL_VERSION_1_4(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
@@ -119,12 +431,50 @@ static void glad_gl_load_GL_VERSION_1_4(GladGLContext *context, GLADuserptrloadf
     context->BlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
     context->BlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
     context->BlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
+    context->FogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer");
+    context->FogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd");
+    context->FogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv");
+    context->FogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf");
+    context->FogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv");
     context->MultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
     context->MultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
     context->PointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
     context->PointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
     context->PointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
     context->PointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
+    context->SecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b");
+    context->SecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv");
+    context->SecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d");
+    context->SecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv");
+    context->SecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f");
+    context->SecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv");
+    context->SecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i");
+    context->SecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv");
+    context->SecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s");
+    context->SecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv");
+    context->SecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub");
+    context->SecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv");
+    context->SecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui");
+    context->SecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv");
+    context->SecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us");
+    context->SecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv");
+    context->SecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer");
+    context->WindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d");
+    context->WindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv");
+    context->WindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f");
+    context->WindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv");
+    context->WindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i");
+    context->WindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv");
+    context->WindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s");
+    context->WindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv");
+    context->WindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d");
+    context->WindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv");
+    context->WindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f");
+    context->WindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv");
+    context->WindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i");
+    context->WindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv");
+    context->WindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s");
+    context->WindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv");
 }
 static void glad_gl_load_GL_VERSION_1_5(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->VERSION_1_5) return;
@@ -244,178 +594,10 @@ static void glad_gl_load_GL_VERSION_2_0(GladGLContext *context, GLADuserptrloadf
     context->VertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
     context->VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
 }
-static void glad_gl_load_GL_VERSION_2_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->VERSION_2_1) return;
-    context->UniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
-    context->UniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
-    context->UniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
-    context->UniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
-    context->UniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
-    context->UniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
-}
-static void glad_gl_load_GL_VERSION_3_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->VERSION_3_0) return;
-    context->BeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
-    context->BeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
-    context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
-    context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
-    context->BindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
-    context->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
-    context->BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
-    context->BindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
-    context->BlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
-    context->CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
-    context->ClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
-    context->ClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
-    context->ClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
-    context->ClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
-    context->ClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
-    context->ColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
-    context->DeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
-    context->DeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
-    context->DeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
-    context->Disablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
-    context->Enablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
-    context->EndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
-    context->EndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
-    context->FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
-    context->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
-    context->FramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
-    context->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
-    context->FramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
-    context->FramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
-    context->GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
-    context->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
-    context->GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
-    context->GenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
-    context->GetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
-    context->GetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
-    context->GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
-    context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
-    context->GetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
-    context->GetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
-    context->GetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
-    context->GetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
-    context->GetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
-    context->GetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
-    context->GetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
-    context->GetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
-    context->IsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
-    context->IsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
-    context->IsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
-    context->IsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
-    context->MapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
-    context->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
-    context->RenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
-    context->TexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
-    context->TexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
-    context->TransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
-    context->Uniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
-    context->Uniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
-    context->Uniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
-    context->Uniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
-    context->Uniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
-    context->Uniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
-    context->Uniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
-    context->Uniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
-    context->VertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
-    context->VertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
-    context->VertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
-    context->VertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
-    context->VertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
-    context->VertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
-    context->VertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
-    context->VertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
-    context->VertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
-    context->VertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
-    context->VertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
-    context->VertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
-    context->VertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
-    context->VertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
-    context->VertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
-    context->VertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
-    context->VertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
-    context->VertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
-    context->VertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
-    context->VertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
-    context->VertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
-}
-static void glad_gl_load_GL_VERSION_3_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->VERSION_3_1) return;
-    context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
-    context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
-    context->CopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
-    context->DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
-    context->DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
-    context->GetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
-    context->GetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
-    context->GetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
-    context->GetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
-    context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
-    context->GetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
-    context->GetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
-    context->PrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
-    context->TexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
-    context->UniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
-}
-static void glad_gl_load_GL_VERSION_3_2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->VERSION_3_2) return;
-    context->ClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
-    context->DeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
-    context->DrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
-    context->DrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
-    context->DrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
-    context->FenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
-    context->FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
-    context->GetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
-    context->GetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
-    context->GetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
-    context->GetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
-    context->GetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
-    context->IsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
-    context->MultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
-    context->ProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
-    context->SampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
-    context->TexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
-    context->TexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
-    context->WaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
-}
-static void glad_gl_load_GL_APPLE_flush_buffer_range(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->APPLE_flush_buffer_range) return;
-    context->BufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC) load(userptr, "glBufferParameteriAPPLE");
-    context->FlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) load(userptr, "glFlushMappedBufferRangeAPPLE");
-}
-static void glad_gl_load_GL_APPLE_vertex_array_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->APPLE_vertex_array_object) return;
-    context->BindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC) load(userptr, "glBindVertexArrayAPPLE");
-    context->DeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) load(userptr, "glDeleteVertexArraysAPPLE");
-    context->GenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC) load(userptr, "glGenVertexArraysAPPLE");
-    context->IsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC) load(userptr, "glIsVertexArrayAPPLE");
-}
-static void glad_gl_load_GL_ARB_color_buffer_float(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->ARB_color_buffer_float) return;
-    context->ClampColorARB = (PFNGLCLAMPCOLORARBPROC) load(userptr, "glClampColorARB");
-}
-static void glad_gl_load_GL_ARB_copy_buffer(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->ARB_copy_buffer) return;
-    context->CopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
-}
 static void glad_gl_load_GL_ARB_draw_buffers(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->ARB_draw_buffers) return;
     context->DrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) load(userptr, "glDrawBuffersARB");
 }
-static void glad_gl_load_GL_ARB_draw_elements_base_vertex(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->ARB_draw_elements_base_vertex) return;
-    context->DrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
-    context->DrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
-    context->DrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
-    context->MultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
-}
-static void glad_gl_load_GL_ARB_draw_instanced(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->ARB_draw_instanced) return;
-    context->DrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC) load(userptr, "glDrawArraysInstancedARB");
-    context->DrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC) load(userptr, "glDrawElementsInstancedARB");
-}
 static void glad_gl_load_GL_ARB_framebuffer_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->ARB_framebuffer_object) return;
     context->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
@@ -451,11 +633,6 @@ static void glad_gl_load_GL_ARB_imaging(GladGLContext *context, GLADuserptrloadf
     context->BlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
     context->BlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
 }
-static void glad_gl_load_GL_ARB_map_buffer_range(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->ARB_map_buffer_range) return;
-    context->FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
-    context->MapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
-}
 static void glad_gl_load_GL_ARB_multisample(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->ARB_multisample) return;
     context->SampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB");
@@ -513,10 +690,6 @@ static void glad_gl_load_GL_ARB_point_parameters(GladGLContext *context, GLADuse
     context->PointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) load(userptr, "glPointParameterfARB");
     context->PointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) load(userptr, "glPointParameterfvARB");
 }
-static void glad_gl_load_GL_ARB_provoking_vertex(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->ARB_provoking_vertex) return;
-    context->ProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
-}
 static void glad_gl_load_GL_ARB_shader_objects(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->ARB_shader_objects) return;
     context->AttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB");
@@ -559,20 +732,6 @@ static void glad_gl_load_GL_ARB_shader_objects(GladGLContext *context, GLADuserp
     context->UseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB");
     context->ValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB");
 }
-static void glad_gl_load_GL_ARB_sync(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->ARB_sync) return;
-    context->ClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
-    context->DeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
-    context->FenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
-    context->GetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
-    context->GetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
-    context->IsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
-    context->WaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
-}
-static void glad_gl_load_GL_ARB_texture_buffer_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->ARB_texture_buffer_object) return;
-    context->TexBufferARB = (PFNGLTEXBUFFERARBPROC) load(userptr, "glTexBufferARB");
-}
 static void glad_gl_load_GL_ARB_texture_compression(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->ARB_texture_compression) return;
     context->CompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) load(userptr, "glCompressedTexImage1DARB");
@@ -583,32 +742,12 @@ static void glad_gl_load_GL_ARB_texture_compression(GladGLContext *context, GLAD
     context->CompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) load(userptr, "glCompressedTexSubImage3DARB");
     context->GetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetCompressedTexImageARB");
 }
-static void glad_gl_load_GL_ARB_texture_multisample(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->ARB_texture_multisample) return;
-    context->GetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
-    context->SampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
-    context->TexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
-    context->TexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
-}
-static void glad_gl_load_GL_ARB_uniform_buffer_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->ARB_uniform_buffer_object) return;
-    context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
-    context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
-    context->GetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
-    context->GetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
-    context->GetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
-    context->GetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
-    context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
-    context->GetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
-    context->GetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
-    context->UniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
-}
-static void glad_gl_load_GL_ARB_vertex_array_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->ARB_vertex_array_object) return;
-    context->BindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
-    context->DeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
-    context->GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
-    context->IsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
+static void glad_gl_load_GL_ARB_transpose_matrix(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+    if(!context->ARB_transpose_matrix) return;
+    context->LoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC) load(userptr, "glLoadTransposeMatrixdARB");
+    context->LoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC) load(userptr, "glLoadTransposeMatrixfARB");
+    context->MultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC) load(userptr, "glMultTransposeMatrixdARB");
+    context->MultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC) load(userptr, "glMultTransposeMatrixfARB");
 }
 static void glad_gl_load_GL_ARB_vertex_buffer_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->ARB_vertex_buffer_object) return;
@@ -738,6 +877,25 @@ static void glad_gl_load_GL_ARB_vertex_shader(GladGLContext *context, GLADuserpt
     context->VertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
     context->VertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
 }
+static void glad_gl_load_GL_ARB_window_pos(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+    if(!context->ARB_window_pos) return;
+    context->WindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC) load(userptr, "glWindowPos2dARB");
+    context->WindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC) load(userptr, "glWindowPos2dvARB");
+    context->WindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC) load(userptr, "glWindowPos2fARB");
+    context->WindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC) load(userptr, "glWindowPos2fvARB");
+    context->WindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC) load(userptr, "glWindowPos2iARB");
+    context->WindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC) load(userptr, "glWindowPos2ivARB");
+    context->WindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC) load(userptr, "glWindowPos2sARB");
+    context->WindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC) load(userptr, "glWindowPos2svARB");
+    context->WindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC) load(userptr, "glWindowPos3dARB");
+    context->WindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC) load(userptr, "glWindowPos3dvARB");
+    context->WindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC) load(userptr, "glWindowPos3fARB");
+    context->WindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC) load(userptr, "glWindowPos3fvARB");
+    context->WindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC) load(userptr, "glWindowPos3iARB");
+    context->WindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC) load(userptr, "glWindowPos3ivARB");
+    context->WindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC) load(userptr, "glWindowPos3sARB");
+    context->WindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC) load(userptr, "glWindowPos3svARB");
+}
 static void glad_gl_load_GL_ATI_draw_buffers(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->ATI_draw_buffers) return;
     context->DrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) load(userptr, "glDrawBuffersATI");
@@ -771,282 +929,18 @@ static void glad_gl_load_GL_EXT_copy_texture(GladGLContext *context, GLADuserptr
     context->CopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT");
     context->CopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT");
 }
-static void glad_gl_load_GL_EXT_direct_state_access(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->EXT_direct_state_access) return;
-    context->BindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC) load(userptr, "glBindMultiTextureEXT");
-    context->CheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckNamedFramebufferStatusEXT");
-    context->ClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) load(userptr, "glClearNamedBufferDataEXT");
-    context->ClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glClearNamedBufferSubDataEXT");
-    context->ClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glClientAttribDefaultEXT");
-    context->CompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexImage1DEXT");
-    context->CompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexImage2DEXT");
-    context->CompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexImage3DEXT");
-    context->CompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexSubImage1DEXT");
-    context->CompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexSubImage2DEXT");
-    context->CompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexSubImage3DEXT");
-    context->CompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) load(userptr, "glCompressedTextureImage1DEXT");
-    context->CompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) load(userptr, "glCompressedTextureImage2DEXT");
-    context->CompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) load(userptr, "glCompressedTextureImage3DEXT");
-    context->CompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCompressedTextureSubImage1DEXT");
-    context->CompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCompressedTextureSubImage2DEXT");
-    context->CompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCompressedTextureSubImage3DEXT");
-    context->CopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexImage1DEXT");
-    context->CopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexImage2DEXT");
-    context->CopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexSubImage1DEXT");
-    context->CopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexSubImage2DEXT");
-    context->CopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyMultiTexSubImage3DEXT");
-    context->CopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC) load(userptr, "glCopyTextureImage1DEXT");
-    context->CopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC) load(userptr, "glCopyTextureImage2DEXT");
-    context->CopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCopyTextureSubImage1DEXT");
-    context->CopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCopyTextureSubImage2DEXT");
-    context->CopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCopyTextureSubImage3DEXT");
-    context->DisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glDisableClientStateIndexedEXT");
-    context->DisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC) load(userptr, "glDisableClientStateiEXT");
-    context->DisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT");
-    context->DisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glDisableVertexArrayAttribEXT");
-    context->DisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC) load(userptr, "glDisableVertexArrayEXT");
-    context->EnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glEnableClientStateIndexedEXT");
-    context->EnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC) load(userptr, "glEnableClientStateiEXT");
-    context->EnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT");
-    context->EnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glEnableVertexArrayAttribEXT");
-    context->EnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC) load(userptr, "glEnableVertexArrayEXT");
-    context->FlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedNamedBufferRangeEXT");
-    context->FramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) load(userptr, "glFramebufferDrawBufferEXT");
-    context->FramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) load(userptr, "glFramebufferDrawBuffersEXT");
-    context->FramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC) load(userptr, "glFramebufferReadBufferEXT");
-    context->GenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC) load(userptr, "glGenerateMultiTexMipmapEXT");
-    context->GenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC) load(userptr, "glGenerateTextureMipmapEXT");
-    context->GetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT");
-    context->GetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) load(userptr, "glGetCompressedMultiTexImageEXT");
-    context->GetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) load(userptr, "glGetCompressedTextureImageEXT");
-    context->GetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC) load(userptr, "glGetDoubleIndexedvEXT");
-    context->GetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC) load(userptr, "glGetDoublei_vEXT");
-    context->GetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC) load(userptr, "glGetFloatIndexedvEXT");
-    context->GetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC) load(userptr, "glGetFloati_vEXT");
-    context->GetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferParameterivEXT");
-    context->GetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT");
-    context->GetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC) load(userptr, "glGetMultiTexEnvfvEXT");
-    context->GetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC) load(userptr, "glGetMultiTexEnvivEXT");
-    context->GetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC) load(userptr, "glGetMultiTexGendvEXT");
-    context->GetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC) load(userptr, "glGetMultiTexGenfvEXT");
-    context->GetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC) load(userptr, "glGetMultiTexGenivEXT");
-    context->GetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC) load(userptr, "glGetMultiTexImageEXT");
-    context->GetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexLevelParameterfvEXT");
-    context->GetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexLevelParameterivEXT");
-    context->GetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glGetMultiTexParameterIivEXT");
-    context->GetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glGetMultiTexParameterIuivEXT");
-    context->GetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexParameterfvEXT");
-    context->GetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexParameterivEXT");
-    context->GetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedBufferParameterivEXT");
-    context->GetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) load(userptr, "glGetNamedBufferPointervEXT");
-    context->GetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glGetNamedBufferSubDataEXT");
-    context->GetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferAttachmentParameterivEXT");
-    context->GetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferParameterivEXT");
-    context->GetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIivEXT");
-    context->GetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIuivEXT");
-    context->GetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterdvEXT");
-    context->GetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterfvEXT");
-    context->GetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glGetNamedProgramStringEXT");
-    context->GetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC) load(userptr, "glGetNamedProgramivEXT");
-    context->GetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedRenderbufferParameterivEXT");
-    context->GetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC) load(userptr, "glGetPointerIndexedvEXT");
-    context->GetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC) load(userptr, "glGetPointeri_vEXT");
-    context->GetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC) load(userptr, "glGetTextureImageEXT");
-    context->GetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) load(userptr, "glGetTextureLevelParameterfvEXT");
-    context->GetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) load(userptr, "glGetTextureLevelParameterivEXT");
-    context->GetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glGetTextureParameterIivEXT");
-    context->GetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glGetTextureParameterIuivEXT");
-    context->GetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC) load(userptr, "glGetTextureParameterfvEXT");
-    context->GetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC) load(userptr, "glGetTextureParameterivEXT");
-    context->GetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) load(userptr, "glGetVertexArrayIntegeri_vEXT");
-    context->GetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC) load(userptr, "glGetVertexArrayIntegervEXT");
-    context->GetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) load(userptr, "glGetVertexArrayPointeri_vEXT");
-    context->GetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC) load(userptr, "glGetVertexArrayPointervEXT");
-    context->IsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT");
-    context->MapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC) load(userptr, "glMapNamedBufferEXT");
-    context->MapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC) load(userptr, "glMapNamedBufferRangeEXT");
-    context->MatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT");
-    context->MatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT");
-    context->MatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT");
-    context->MatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT");
-    context->MatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT");
-    context->MatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT");
-    context->MatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load(userptr, "glMatrixMultTransposedEXT");
-    context->MatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load(userptr, "glMatrixMultTransposefEXT");
-    context->MatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load(userptr, "glMatrixMultdEXT");
-    context->MatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load(userptr, "glMatrixMultfEXT");
-    context->MatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load(userptr, "glMatrixOrthoEXT");
-    context->MatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load(userptr, "glMatrixPopEXT");
-    context->MatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load(userptr, "glMatrixPushEXT");
-    context->MatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load(userptr, "glMatrixRotatedEXT");
-    context->MatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load(userptr, "glMatrixRotatefEXT");
-    context->MatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT");
-    context->MatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT");
-    context->MatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT");
-    context->MatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT");
-    context->MultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC) load(userptr, "glMultiTexBufferEXT");
-    context->MultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC) load(userptr, "glMultiTexCoordPointerEXT");
-    context->MultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC) load(userptr, "glMultiTexEnvfEXT");
-    context->MultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC) load(userptr, "glMultiTexEnvfvEXT");
-    context->MultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC) load(userptr, "glMultiTexEnviEXT");
-    context->MultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC) load(userptr, "glMultiTexEnvivEXT");
-    context->MultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC) load(userptr, "glMultiTexGendEXT");
-    context->MultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC) load(userptr, "glMultiTexGendvEXT");
-    context->MultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC) load(userptr, "glMultiTexGenfEXT");
-    context->MultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC) load(userptr, "glMultiTexGenfvEXT");
-    context->MultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC) load(userptr, "glMultiTexGeniEXT");
-    context->MultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC) load(userptr, "glMultiTexGenivEXT");
-    context->MultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC) load(userptr, "glMultiTexImage1DEXT");
-    context->MultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC) load(userptr, "glMultiTexImage2DEXT");
-    context->MultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC) load(userptr, "glMultiTexImage3DEXT");
-    context->MultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glMultiTexParameterIivEXT");
-    context->MultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glMultiTexParameterIuivEXT");
-    context->MultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC) load(userptr, "glMultiTexParameterfEXT");
-    context->MultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC) load(userptr, "glMultiTexParameterfvEXT");
-    context->MultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC) load(userptr, "glMultiTexParameteriEXT");
-    context->MultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC) load(userptr, "glMultiTexParameterivEXT");
-    context->MultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC) load(userptr, "glMultiTexRenderbufferEXT");
-    context->MultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glMultiTexSubImage1DEXT");
-    context->MultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glMultiTexSubImage2DEXT");
-    context->MultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glMultiTexSubImage3DEXT");
-    context->NamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC) load(userptr, "glNamedBufferDataEXT");
-    context->NamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC) load(userptr, "glNamedBufferStorageEXT");
-    context->NamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glNamedBufferSubDataEXT");
-    context->NamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) load(userptr, "glNamedCopyBufferSubDataEXT");
-    context->NamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) load(userptr, "glNamedFramebufferParameteriEXT");
-    context->NamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glNamedFramebufferRenderbufferEXT");
-    context->NamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glNamedFramebufferTexture1DEXT");
-    context->NamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glNamedFramebufferTexture2DEXT");
-    context->NamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glNamedFramebufferTexture3DEXT");
-    context->NamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glNamedFramebufferTextureEXT");
-    context->NamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glNamedFramebufferTextureFaceEXT");
-    context->NamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glNamedFramebufferTextureLayerEXT");
-    context->NamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) load(userptr, "glNamedProgramLocalParameter4dEXT");
-    context->NamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) load(userptr, "glNamedProgramLocalParameter4dvEXT");
-    context->NamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) load(userptr, "glNamedProgramLocalParameter4fEXT");
-    context->NamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) load(userptr, "glNamedProgramLocalParameter4fvEXT");
-    context->NamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) load(userptr, "glNamedProgramLocalParameterI4iEXT");
-    context->NamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4ivEXT");
-    context->NamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uiEXT");
-    context->NamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uivEXT");
-    context->NamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glNamedProgramLocalParameters4fvEXT");
-    context->NamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4ivEXT");
-    context->NamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4uivEXT");
-    context->NamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glNamedProgramStringEXT");
-    context->NamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageEXT");
-    context->NamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleCoverageEXT");
-    context->NamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleEXT");
-    context->ProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC) load(userptr, "glProgramUniform1dEXT");
-    context->ProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC) load(userptr, "glProgramUniform1dvEXT");
-    context->ProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT");
-    context->ProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT");
-    context->ProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT");
-    context->ProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT");
-    context->ProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT");
-    context->ProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT");
-    context->ProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC) load(userptr, "glProgramUniform2dEXT");
-    context->ProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC) load(userptr, "glProgramUniform2dvEXT");
-    context->ProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT");
-    context->ProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT");
-    context->ProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT");
-    context->ProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT");
-    context->ProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT");
-    context->ProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT");
-    context->ProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC) load(userptr, "glProgramUniform3dEXT");
-    context->ProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC) load(userptr, "glProgramUniform3dvEXT");
-    context->ProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT");
-    context->ProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT");
-    context->ProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT");
-    context->ProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT");
-    context->ProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT");
-    context->ProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT");
-    context->ProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC) load(userptr, "glProgramUniform4dEXT");
-    context->ProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC) load(userptr, "glProgramUniform4dvEXT");
-    context->ProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT");
-    context->ProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT");
-    context->ProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT");
-    context->ProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT");
-    context->ProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT");
-    context->ProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT");
-    context->ProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) load(userptr, "glProgramUniformMatrix2dvEXT");
-    context->ProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT");
-    context->ProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) load(userptr, "glProgramUniformMatrix2x3dvEXT");
-    context->ProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT");
-    context->ProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) load(userptr, "glProgramUniformMatrix2x4dvEXT");
-    context->ProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT");
-    context->ProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) load(userptr, "glProgramUniformMatrix3dvEXT");
-    context->ProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT");
-    context->ProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) load(userptr, "glProgramUniformMatrix3x2dvEXT");
-    context->ProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT");
-    context->ProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) load(userptr, "glProgramUniformMatrix3x4dvEXT");
-    context->ProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT");
-    context->ProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) load(userptr, "glProgramUniformMatrix4dvEXT");
-    context->ProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT");
-    context->ProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) load(userptr, "glProgramUniformMatrix4x2dvEXT");
-    context->ProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT");
-    context->ProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) load(userptr, "glProgramUniformMatrix4x3dvEXT");
-    context->ProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT");
-    context->PushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glPushClientAttribDefaultEXT");
-    context->TextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC) load(userptr, "glTextureBufferEXT");
-    context->TextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) load(userptr, "glTextureBufferRangeEXT");
-    context->TextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC) load(userptr, "glTextureImage1DEXT");
-    context->TextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC) load(userptr, "glTextureImage2DEXT");
-    context->TextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC) load(userptr, "glTextureImage3DEXT");
-    context->TexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC) load(userptr, "glTexturePageCommitmentEXT");
-    context->TextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glTextureParameterIivEXT");
-    context->TextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glTextureParameterIuivEXT");
-    context->TextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC) load(userptr, "glTextureParameterfEXT");
-    context->TextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC) load(userptr, "glTextureParameterfvEXT");
-    context->TextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC) load(userptr, "glTextureParameteriEXT");
-    context->TextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC) load(userptr, "glTextureParameterivEXT");
-    context->TextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC) load(userptr, "glTextureRenderbufferEXT");
-    context->TextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT");
-    context->TextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT");
-    context->TextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage2DMultisampleEXT");
-    context->TextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT");
-    context->TextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage3DMultisampleEXT");
-    context->TextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glTextureSubImage1DEXT");
-    context->TextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glTextureSubImage2DEXT");
-    context->TextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glTextureSubImage3DEXT");
-    context->UnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC) load(userptr, "glUnmapNamedBufferEXT");
-    context->VertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) load(userptr, "glVertexArrayBindVertexBufferEXT");
-    context->VertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) load(userptr, "glVertexArrayColorOffsetEXT");
-    context->VertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) load(userptr, "glVertexArrayEdgeFlagOffsetEXT");
-    context->VertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayFogCoordOffsetEXT");
-    context->VertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) load(userptr, "glVertexArrayIndexOffsetEXT");
-    context->VertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayMultiTexCoordOffsetEXT");
-    context->VertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) load(userptr, "glVertexArrayNormalOffsetEXT");
-    context->VertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) load(userptr, "glVertexArraySecondaryColorOffsetEXT");
-    context->VertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayTexCoordOffsetEXT");
-    context->VertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) load(userptr, "glVertexArrayVertexAttribBindingEXT");
-    context->VertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexArrayVertexAttribDivisorEXT");
-    context->VertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribFormatEXT");
-    context->VertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribIFormatEXT");
-    context->VertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribIOffsetEXT");
-    context->VertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribLFormatEXT");
-    context->VertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribLOffsetEXT");
-    context->VertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribOffsetEXT");
-    context->VertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) load(userptr, "glVertexArrayVertexBindingDivisorEXT");
-    context->VertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) load(userptr, "glVertexArrayVertexOffsetEXT");
-}
-static void glad_gl_load_GL_EXT_draw_buffers2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->EXT_draw_buffers2) return;
-    context->ColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC) load(userptr, "glColorMaskIndexedEXT");
-    context->DisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT");
-    context->EnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT");
-    context->GetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT");
-    context->GetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT");
-    context->IsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT");
-}
-static void glad_gl_load_GL_EXT_draw_instanced(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->EXT_draw_instanced) return;
-    context->DrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT");
-    context->DrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT");
-}
 static void glad_gl_load_GL_EXT_draw_range_elements(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->EXT_draw_range_elements) return;
     context->DrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC) load(userptr, "glDrawRangeElementsEXT");
 }
+static void glad_gl_load_GL_EXT_fog_coord(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+    if(!context->EXT_fog_coord) return;
+    context->FogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC) load(userptr, "glFogCoordPointerEXT");
+    context->FogCoorddEXT = (PFNGLFOGCOORDDEXTPROC) load(userptr, "glFogCoorddEXT");
+    context->FogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC) load(userptr, "glFogCoorddvEXT");
+    context->FogCoordfEXT = (PFNGLFOGCOORDFEXTPROC) load(userptr, "glFogCoordfEXT");
+    context->FogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC) load(userptr, "glFogCoordfvEXT");
+}
 static void glad_gl_load_GL_EXT_framebuffer_blit(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->EXT_framebuffer_blit) return;
     context->BlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT");
@@ -1075,43 +969,6 @@ static void glad_gl_load_GL_EXT_framebuffer_object(GladGLContext *context, GLADu
     context->IsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT");
     context->RenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT");
 }
-static void glad_gl_load_GL_EXT_gpu_shader4(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->EXT_gpu_shader4) return;
-    context->BindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT");
-    context->GetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC) load(userptr, "glGetFragDataLocationEXT");
-    context->GetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC) load(userptr, "glGetUniformuivEXT");
-    context->GetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT");
-    context->GetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT");
-    context->Uniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC) load(userptr, "glUniform1uiEXT");
-    context->Uniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC) load(userptr, "glUniform1uivEXT");
-    context->Uniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC) load(userptr, "glUniform2uiEXT");
-    context->Uniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC) load(userptr, "glUniform2uivEXT");
-    context->Uniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC) load(userptr, "glUniform3uiEXT");
-    context->Uniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC) load(userptr, "glUniform3uivEXT");
-    context->Uniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC) load(userptr, "glUniform4uiEXT");
-    context->Uniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC) load(userptr, "glUniform4uivEXT");
-    context->VertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT");
-    context->VertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT");
-    context->VertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT");
-    context->VertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT");
-    context->VertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT");
-    context->VertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT");
-    context->VertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT");
-    context->VertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT");
-    context->VertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT");
-    context->VertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT");
-    context->VertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT");
-    context->VertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT");
-    context->VertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT");
-    context->VertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT");
-    context->VertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT");
-    context->VertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT");
-    context->VertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT");
-    context->VertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT");
-    context->VertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT");
-    context->VertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT");
-    context->VertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT");
-}
 static void glad_gl_load_GL_EXT_multi_draw_arrays(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->EXT_multi_draw_arrays) return;
     context->MultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT");
@@ -1122,9 +979,25 @@ static void glad_gl_load_GL_EXT_point_parameters(GladGLContext *context, GLADuse
     context->PointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) load(userptr, "glPointParameterfEXT");
     context->PointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) load(userptr, "glPointParameterfvEXT");
 }
-static void glad_gl_load_GL_EXT_provoking_vertex(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->EXT_provoking_vertex) return;
-    context->ProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC) load(userptr, "glProvokingVertexEXT");
+static void glad_gl_load_GL_EXT_secondary_color(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+    if(!context->EXT_secondary_color) return;
+    context->SecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC) load(userptr, "glSecondaryColor3bEXT");
+    context->SecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC) load(userptr, "glSecondaryColor3bvEXT");
+    context->SecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC) load(userptr, "glSecondaryColor3dEXT");
+    context->SecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC) load(userptr, "glSecondaryColor3dvEXT");
+    context->SecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC) load(userptr, "glSecondaryColor3fEXT");
+    context->SecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC) load(userptr, "glSecondaryColor3fvEXT");
+    context->SecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC) load(userptr, "glSecondaryColor3iEXT");
+    context->SecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC) load(userptr, "glSecondaryColor3ivEXT");
+    context->SecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC) load(userptr, "glSecondaryColor3sEXT");
+    context->SecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC) load(userptr, "glSecondaryColor3svEXT");
+    context->SecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC) load(userptr, "glSecondaryColor3ubEXT");
+    context->SecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC) load(userptr, "glSecondaryColor3ubvEXT");
+    context->SecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC) load(userptr, "glSecondaryColor3uiEXT");
+    context->SecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC) load(userptr, "glSecondaryColor3uivEXT");
+    context->SecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC) load(userptr, "glSecondaryColor3usEXT");
+    context->SecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC) load(userptr, "glSecondaryColor3usvEXT");
+    context->SecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC) load(userptr, "glSecondaryColorPointerEXT");
 }
 static void glad_gl_load_GL_EXT_subtexture(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->EXT_subtexture) return;
@@ -1140,19 +1013,6 @@ static void glad_gl_load_GL_EXT_texture_array(GladGLContext *context, GLADuserpt
     if(!context->EXT_texture_array) return;
     context->FramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
 }
-static void glad_gl_load_GL_EXT_texture_buffer_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->EXT_texture_buffer_object) return;
-    context->TexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT");
-}
-static void glad_gl_load_GL_EXT_texture_integer(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->EXT_texture_integer) return;
-    context->ClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC) load(userptr, "glClearColorIiEXT");
-    context->ClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC) load(userptr, "glClearColorIuiEXT");
-    context->GetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT");
-    context->GetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT");
-    context->TexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT");
-    context->TexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT");
-}
 static void glad_gl_load_GL_EXT_texture_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->EXT_texture_object) return;
     context->AreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT");
@@ -1162,16 +1022,6 @@ static void glad_gl_load_GL_EXT_texture_object(GladGLContext *context, GLADuserp
     context->IsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT");
     context->PrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT");
 }
-static void glad_gl_load_GL_EXT_transform_feedback(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->EXT_transform_feedback) return;
-    context->BeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) load(userptr, "glBeginTransformFeedbackEXT");
-    context->BindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC) load(userptr, "glBindBufferBaseEXT");
-    context->BindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC) load(userptr, "glBindBufferOffsetEXT");
-    context->BindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC) load(userptr, "glBindBufferRangeEXT");
-    context->EndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC) load(userptr, "glEndTransformFeedbackEXT");
-    context->GetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) load(userptr, "glGetTransformFeedbackVaryingEXT");
-    context->TransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) load(userptr, "glTransformFeedbackVaryingsEXT");
-}
 static void glad_gl_load_GL_EXT_vertex_array(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->EXT_vertex_array) return;
     context->ArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT");
@@ -1188,21 +1038,46 @@ static void glad_gl_load_GL_INGR_blend_func_separate(GladGLContext *context, GLA
     if(!context->INGR_blend_func_separate) return;
     context->BlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR");
 }
-static void glad_gl_load_GL_NVX_conditional_render(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->NVX_conditional_render) return;
-    context->BeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC) load(userptr, "glBeginConditionalRenderNVX");
-    context->EndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC) load(userptr, "glEndConditionalRenderNVX");
-}
-static void glad_gl_load_GL_NV_conditional_render(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->NV_conditional_render) return;
-    context->BeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC) load(userptr, "glBeginConditionalRenderNV");
-    context->EndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC) load(userptr, "glEndConditionalRenderNV");
-}
-static void glad_gl_load_GL_NV_explicit_multisample(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->NV_explicit_multisample) return;
-    context->GetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC) load(userptr, "glGetMultisamplefvNV");
-    context->SampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC) load(userptr, "glSampleMaskIndexedNV");
-    context->TexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC) load(userptr, "glTexRenderbufferNV");
+static void glad_gl_load_GL_KHR_debug(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+    if(!context->KHR_debug) return;
+    context->DebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
+    context->DebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
+    context->DebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
+    context->GetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
+    context->GetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
+    context->GetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
+    context->GetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+    context->ObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
+    context->ObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
+    context->PopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
+    context->PushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
+}
+static void glad_gl_load_GL_MESA_window_pos(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
+    if(!context->MESA_window_pos) return;
+    context->WindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC) load(userptr, "glWindowPos2dMESA");
+    context->WindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC) load(userptr, "glWindowPos2dvMESA");
+    context->WindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC) load(userptr, "glWindowPos2fMESA");
+    context->WindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC) load(userptr, "glWindowPos2fvMESA");
+    context->WindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC) load(userptr, "glWindowPos2iMESA");
+    context->WindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC) load(userptr, "glWindowPos2ivMESA");
+    context->WindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC) load(userptr, "glWindowPos2sMESA");
+    context->WindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC) load(userptr, "glWindowPos2svMESA");
+    context->WindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC) load(userptr, "glWindowPos3dMESA");
+    context->WindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC) load(userptr, "glWindowPos3dvMESA");
+    context->WindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC) load(userptr, "glWindowPos3fMESA");
+    context->WindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC) load(userptr, "glWindowPos3fvMESA");
+    context->WindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC) load(userptr, "glWindowPos3iMESA");
+    context->WindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC) load(userptr, "glWindowPos3ivMESA");
+    context->WindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC) load(userptr, "glWindowPos3sMESA");
+    context->WindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC) load(userptr, "glWindowPos3svMESA");
+    context->WindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC) load(userptr, "glWindowPos4dMESA");
+    context->WindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC) load(userptr, "glWindowPos4dvMESA");
+    context->WindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC) load(userptr, "glWindowPos4fMESA");
+    context->WindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC) load(userptr, "glWindowPos4fvMESA");
+    context->WindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC) load(userptr, "glWindowPos4iMESA");
+    context->WindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC) load(userptr, "glWindowPos4ivMESA");
+    context->WindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC) load(userptr, "glWindowPos4sMESA");
+    context->WindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC) load(userptr, "glWindowPos4svMESA");
 }
 static void glad_gl_load_GL_NV_geometry_program4(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->NV_geometry_program4) return;
@@ -1216,21 +1091,6 @@ static void glad_gl_load_GL_NV_point_sprite(GladGLContext *context, GLADuserptrl
     context->PointParameteriNV = (PFNGLPOINTPARAMETERINVPROC) load(userptr, "glPointParameteriNV");
     context->PointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC) load(userptr, "glPointParameterivNV");
 }
-static void glad_gl_load_GL_NV_transform_feedback(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->NV_transform_feedback) return;
-    context->ActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC) load(userptr, "glActiveVaryingNV");
-    context->BeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC) load(userptr, "glBeginTransformFeedbackNV");
-    context->BindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC) load(userptr, "glBindBufferBaseNV");
-    context->BindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC) load(userptr, "glBindBufferOffsetNV");
-    context->BindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC) load(userptr, "glBindBufferRangeNV");
-    context->EndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC) load(userptr, "glEndTransformFeedbackNV");
-    context->GetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC) load(userptr, "glGetActiveVaryingNV");
-    context->GetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) load(userptr, "glGetTransformFeedbackVaryingNV");
-    context->GetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC) load(userptr, "glGetVaryingLocationNV");
-    context->TransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) load(userptr, "glTransformFeedbackAttribsNV");
-    context->TransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) load(userptr, "glTransformFeedbackStreamAttribsNV");
-    context->TransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) load(userptr, "glTransformFeedbackVaryingsNV");
-}
 static void glad_gl_load_GL_NV_vertex_program(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->NV_vertex_program) return;
     context->AreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV");
@@ -1298,32 +1158,6 @@ static void glad_gl_load_GL_NV_vertex_program(GladGLContext *context, GLADuserpt
     context->VertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV");
     context->VertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV");
 }
-static void glad_gl_load_GL_NV_vertex_program4(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
-    if(!context->NV_vertex_program4) return;
-    context->GetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT");
-    context->GetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT");
-    context->VertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT");
-    context->VertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT");
-    context->VertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT");
-    context->VertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT");
-    context->VertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT");
-    context->VertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT");
-    context->VertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT");
-    context->VertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT");
-    context->VertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT");
-    context->VertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT");
-    context->VertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT");
-    context->VertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT");
-    context->VertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT");
-    context->VertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT");
-    context->VertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT");
-    context->VertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT");
-    context->VertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT");
-    context->VertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT");
-    context->VertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT");
-    context->VertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT");
-    context->VertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT");
-}
 static void glad_gl_load_GL_SGIS_point_parameters(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) {
     if(!context->SGIS_point_parameters) return;
     context->PointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC) load(userptr, "glPointParameterfSGIS");
@@ -1334,38 +1168,16 @@ static void glad_gl_load_GL_SGIS_point_parameters(GladGLContext *context, GLADus
 static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->ActiveTexture == NULL && context->ActiveTextureARB != NULL) context->ActiveTexture = (PFNGLACTIVETEXTUREPROC)context->ActiveTextureARB;
     if (context->ActiveTextureARB == NULL && context->ActiveTexture != NULL) context->ActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)context->ActiveTexture;
+    if (context->ArrayElement == NULL && context->ArrayElementEXT != NULL) context->ArrayElement = (PFNGLARRAYELEMENTPROC)context->ArrayElementEXT;
+    if (context->ArrayElementEXT == NULL && context->ArrayElement != NULL) context->ArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)context->ArrayElement;
     if (context->AttachObjectARB == NULL && context->AttachShader != NULL) context->AttachObjectARB = (PFNGLATTACHOBJECTARBPROC)context->AttachShader;
     if (context->AttachShader == NULL && context->AttachObjectARB != NULL) context->AttachShader = (PFNGLATTACHSHADERPROC)context->AttachObjectARB;
-    if (context->BeginConditionalRender == NULL && context->BeginConditionalRenderNV != NULL) context->BeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)context->BeginConditionalRenderNV;
-    if (context->BeginConditionalRenderNV == NULL && context->BeginConditionalRender != NULL) context->BeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)context->BeginConditionalRender;
     if (context->BeginQuery == NULL && context->BeginQueryARB != NULL) context->BeginQuery = (PFNGLBEGINQUERYPROC)context->BeginQueryARB;
     if (context->BeginQueryARB == NULL && context->BeginQuery != NULL) context->BeginQueryARB = (PFNGLBEGINQUERYARBPROC)context->BeginQuery;
-    if (context->BeginTransformFeedback == NULL && context->BeginTransformFeedbackEXT != NULL) context->BeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)context->BeginTransformFeedbackEXT;
-    if (context->BeginTransformFeedback == NULL && context->BeginTransformFeedbackNV != NULL) context->BeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)context->BeginTransformFeedbackNV;
-    if (context->BeginTransformFeedbackEXT == NULL && context->BeginTransformFeedback != NULL) context->BeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)context->BeginTransformFeedback;
-    if (context->BeginTransformFeedbackEXT == NULL && context->BeginTransformFeedbackNV != NULL) context->BeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)context->BeginTransformFeedbackNV;
-    if (context->BeginTransformFeedbackNV == NULL && context->BeginTransformFeedback != NULL) context->BeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)context->BeginTransformFeedback;
-    if (context->BeginTransformFeedbackNV == NULL && context->BeginTransformFeedbackEXT != NULL) context->BeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)context->BeginTransformFeedbackEXT;
     if (context->BindAttribLocation == NULL && context->BindAttribLocationARB != NULL) context->BindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)context->BindAttribLocationARB;
     if (context->BindAttribLocationARB == NULL && context->BindAttribLocation != NULL) context->BindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)context->BindAttribLocation;
     if (context->BindBuffer == NULL && context->BindBufferARB != NULL) context->BindBuffer = (PFNGLBINDBUFFERPROC)context->BindBufferARB;
     if (context->BindBufferARB == NULL && context->BindBuffer != NULL) context->BindBufferARB = (PFNGLBINDBUFFERARBPROC)context->BindBuffer;
-    if (context->BindBufferBase == NULL && context->BindBufferBaseEXT != NULL) context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC)context->BindBufferBaseEXT;
-    if (context->BindBufferBase == NULL && context->BindBufferBaseNV != NULL) context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC)context->BindBufferBaseNV;
-    if (context->BindBufferBaseEXT == NULL && context->BindBufferBase != NULL) context->BindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)context->BindBufferBase;
-    if (context->BindBufferBaseEXT == NULL && context->BindBufferBaseNV != NULL) context->BindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)context->BindBufferBaseNV;
-    if (context->BindBufferBaseNV == NULL && context->BindBufferBase != NULL) context->BindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)context->BindBufferBase;
-    if (context->BindBufferBaseNV == NULL && context->BindBufferBaseEXT != NULL) context->BindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)context->BindBufferBaseEXT;
-    if (context->BindBufferOffsetEXT == NULL && context->BindBufferOffsetNV != NULL) context->BindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)context->BindBufferOffsetNV;
-    if (context->BindBufferOffsetNV == NULL && context->BindBufferOffsetEXT != NULL) context->BindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)context->BindBufferOffsetEXT;
-    if (context->BindBufferRange == NULL && context->BindBufferRangeEXT != NULL) context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC)context->BindBufferRangeEXT;
-    if (context->BindBufferRange == NULL && context->BindBufferRangeNV != NULL) context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC)context->BindBufferRangeNV;
-    if (context->BindBufferRangeEXT == NULL && context->BindBufferRange != NULL) context->BindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)context->BindBufferRange;
-    if (context->BindBufferRangeEXT == NULL && context->BindBufferRangeNV != NULL) context->BindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)context->BindBufferRangeNV;
-    if (context->BindBufferRangeNV == NULL && context->BindBufferRange != NULL) context->BindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)context->BindBufferRange;
-    if (context->BindBufferRangeNV == NULL && context->BindBufferRangeEXT != NULL) context->BindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)context->BindBufferRangeEXT;
-    if (context->BindFragDataLocation == NULL && context->BindFragDataLocationEXT != NULL) context->BindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)context->BindFragDataLocationEXT;
-    if (context->BindFragDataLocationEXT == NULL && context->BindFragDataLocation != NULL) context->BindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)context->BindFragDataLocation;
     if (context->BindProgramARB == NULL && context->BindProgramNV != NULL) context->BindProgramARB = (PFNGLBINDPROGRAMARBPROC)context->BindProgramNV;
     if (context->BindProgramNV == NULL && context->BindProgramARB != NULL) context->BindProgramNV = (PFNGLBINDPROGRAMNVPROC)context->BindProgramARB;
     if (context->BindTexture == NULL && context->BindTextureEXT != NULL) context->BindTexture = (PFNGLBINDTEXTUREPROC)context->BindTextureEXT;
@@ -1390,10 +1202,8 @@ static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->BufferSubDataARB == NULL && context->BufferSubData != NULL) context->BufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)context->BufferSubData;
     if (context->CheckFramebufferStatus == NULL && context->CheckFramebufferStatusEXT != NULL) context->CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)context->CheckFramebufferStatusEXT;
     if (context->CheckFramebufferStatusEXT == NULL && context->CheckFramebufferStatus != NULL) context->CheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)context->CheckFramebufferStatus;
-    if (context->ClampColor == NULL && context->ClampColorARB != NULL) context->ClampColor = (PFNGLCLAMPCOLORPROC)context->ClampColorARB;
-    if (context->ClampColorARB == NULL && context->ClampColor != NULL) context->ClampColorARB = (PFNGLCLAMPCOLORARBPROC)context->ClampColor;
-    if (context->ColorMaski == NULL && context->ColorMaskIndexedEXT != NULL) context->ColorMaski = (PFNGLCOLORMASKIPROC)context->ColorMaskIndexedEXT;
-    if (context->ColorMaskIndexedEXT == NULL && context->ColorMaski != NULL) context->ColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)context->ColorMaski;
+    if (context->ClientActiveTexture == NULL && context->ClientActiveTextureARB != NULL) context->ClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)context->ClientActiveTextureARB;
+    if (context->ClientActiveTextureARB == NULL && context->ClientActiveTexture != NULL) context->ClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)context->ClientActiveTexture;
     if (context->CompileShader == NULL && context->CompileShaderARB != NULL) context->CompileShader = (PFNGLCOMPILESHADERPROC)context->CompileShaderARB;
     if (context->CompileShaderARB == NULL && context->CompileShader != NULL) context->CompileShaderARB = (PFNGLCOMPILESHADERARBPROC)context->CompileShader;
     if (context->CompressedTexImage1D == NULL && context->CompressedTexImage1DARB != NULL) context->CompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)context->CompressedTexImage1DARB;
@@ -1432,70 +1242,42 @@ static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->DeleteQueriesARB == NULL && context->DeleteQueries != NULL) context->DeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)context->DeleteQueries;
     if (context->DeleteRenderbuffers == NULL && context->DeleteRenderbuffersEXT != NULL) context->DeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)context->DeleteRenderbuffersEXT;
     if (context->DeleteRenderbuffersEXT == NULL && context->DeleteRenderbuffers != NULL) context->DeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)context->DeleteRenderbuffers;
-    if (context->DeleteVertexArrays == NULL && context->DeleteVertexArraysAPPLE != NULL) context->DeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)context->DeleteVertexArraysAPPLE;
-    if (context->DeleteVertexArraysAPPLE == NULL && context->DeleteVertexArrays != NULL) context->DeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)context->DeleteVertexArrays;
     if (context->DetachObjectARB == NULL && context->DetachShader != NULL) context->DetachObjectARB = (PFNGLDETACHOBJECTARBPROC)context->DetachShader;
     if (context->DetachShader == NULL && context->DetachObjectARB != NULL) context->DetachShader = (PFNGLDETACHSHADERPROC)context->DetachObjectARB;
-    if (context->Disablei == NULL && context->DisableIndexedEXT != NULL) context->Disablei = (PFNGLDISABLEIPROC)context->DisableIndexedEXT;
-    if (context->DisableIndexedEXT == NULL && context->Disablei != NULL) context->DisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)context->Disablei;
     if (context->DisableVertexAttribArray == NULL && context->DisableVertexAttribArrayARB != NULL) context->DisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)context->DisableVertexAttribArrayARB;
     if (context->DisableVertexAttribArrayARB == NULL && context->DisableVertexAttribArray != NULL) context->DisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)context->DisableVertexAttribArray;
     if (context->DrawArrays == NULL && context->DrawArraysEXT != NULL) context->DrawArrays = (PFNGLDRAWARRAYSPROC)context->DrawArraysEXT;
     if (context->DrawArraysEXT == NULL && context->DrawArrays != NULL) context->DrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)context->DrawArrays;
-    if (context->DrawArraysInstanced == NULL && context->DrawArraysInstancedARB != NULL) context->DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)context->DrawArraysInstancedARB;
-    if (context->DrawArraysInstanced == NULL && context->DrawArraysInstancedEXT != NULL) context->DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)context->DrawArraysInstancedEXT;
-    if (context->DrawArraysInstancedARB == NULL && context->DrawArraysInstanced != NULL) context->DrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)context->DrawArraysInstanced;
-    if (context->DrawArraysInstancedARB == NULL && context->DrawArraysInstancedEXT != NULL) context->DrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)context->DrawArraysInstancedEXT;
-    if (context->DrawArraysInstancedEXT == NULL && context->DrawArraysInstanced != NULL) context->DrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)context->DrawArraysInstanced;
-    if (context->DrawArraysInstancedEXT == NULL && context->DrawArraysInstancedARB != NULL) context->DrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)context->DrawArraysInstancedARB;
     if (context->DrawBuffers == NULL && context->DrawBuffersARB != NULL) context->DrawBuffers = (PFNGLDRAWBUFFERSPROC)context->DrawBuffersARB;
     if (context->DrawBuffers == NULL && context->DrawBuffersATI != NULL) context->DrawBuffers = (PFNGLDRAWBUFFERSPROC)context->DrawBuffersATI;
     if (context->DrawBuffersARB == NULL && context->DrawBuffers != NULL) context->DrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)context->DrawBuffers;
     if (context->DrawBuffersARB == NULL && context->DrawBuffersATI != NULL) context->DrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)context->DrawBuffersATI;
     if (context->DrawBuffersATI == NULL && context->DrawBuffers != NULL) context->DrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)context->DrawBuffers;
     if (context->DrawBuffersATI == NULL && context->DrawBuffersARB != NULL) context->DrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)context->DrawBuffersARB;
-    if (context->DrawElementsInstanced == NULL && context->DrawElementsInstancedARB != NULL) context->DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)context->DrawElementsInstancedARB;
-    if (context->DrawElementsInstanced == NULL && context->DrawElementsInstancedEXT != NULL) context->DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)context->DrawElementsInstancedEXT;
-    if (context->DrawElementsInstancedARB == NULL && context->DrawElementsInstanced != NULL) context->DrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)context->DrawElementsInstanced;
-    if (context->DrawElementsInstancedARB == NULL && context->DrawElementsInstancedEXT != NULL) context->DrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)context->DrawElementsInstancedEXT;
-    if (context->DrawElementsInstancedEXT == NULL && context->DrawElementsInstanced != NULL) context->DrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)context->DrawElementsInstanced;
-    if (context->DrawElementsInstancedEXT == NULL && context->DrawElementsInstancedARB != NULL) context->DrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)context->DrawElementsInstancedARB;
     if (context->DrawRangeElements == NULL && context->DrawRangeElementsEXT != NULL) context->DrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)context->DrawRangeElementsEXT;
     if (context->DrawRangeElementsEXT == NULL && context->DrawRangeElements != NULL) context->DrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)context->DrawRangeElements;
-    if (context->Enablei == NULL && context->EnableIndexedEXT != NULL) context->Enablei = (PFNGLENABLEIPROC)context->EnableIndexedEXT;
-    if (context->EnableIndexedEXT == NULL && context->Enablei != NULL) context->EnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)context->Enablei;
     if (context->EnableVertexAttribArray == NULL && context->EnableVertexAttribArrayARB != NULL) context->EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)context->EnableVertexAttribArrayARB;
     if (context->EnableVertexAttribArrayARB == NULL && context->EnableVertexAttribArray != NULL) context->EnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)context->EnableVertexAttribArray;
-    if (context->EndConditionalRender == NULL && context->EndConditionalRenderNV != NULL) context->EndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)context->EndConditionalRenderNV;
-    if (context->EndConditionalRender == NULL && context->EndConditionalRenderNVX != NULL) context->EndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)context->EndConditionalRenderNVX;
-    if (context->EndConditionalRenderNV == NULL && context->EndConditionalRender != NULL) context->EndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)context->EndConditionalRender;
-    if (context->EndConditionalRenderNV == NULL && context->EndConditionalRenderNVX != NULL) context->EndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)context->EndConditionalRenderNVX;
-    if (context->EndConditionalRenderNVX == NULL && context->EndConditionalRender != NULL) context->EndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)context->EndConditionalRender;
-    if (context->EndConditionalRenderNVX == NULL && context->EndConditionalRenderNV != NULL) context->EndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)context->EndConditionalRenderNV;
     if (context->EndQuery == NULL && context->EndQueryARB != NULL) context->EndQuery = (PFNGLENDQUERYPROC)context->EndQueryARB;
     if (context->EndQueryARB == NULL && context->EndQuery != NULL) context->EndQueryARB = (PFNGLENDQUERYARBPROC)context->EndQuery;
-    if (context->EndTransformFeedback == NULL && context->EndTransformFeedbackEXT != NULL) context->EndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)context->EndTransformFeedbackEXT;
-    if (context->EndTransformFeedback == NULL && context->EndTransformFeedbackNV != NULL) context->EndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)context->EndTransformFeedbackNV;
-    if (context->EndTransformFeedbackEXT == NULL && context->EndTransformFeedback != NULL) context->EndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)context->EndTransformFeedback;
-    if (context->EndTransformFeedbackEXT == NULL && context->EndTransformFeedbackNV != NULL) context->EndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)context->EndTransformFeedbackNV;
-    if (context->EndTransformFeedbackNV == NULL && context->EndTransformFeedback != NULL) context->EndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)context->EndTransformFeedback;
-    if (context->EndTransformFeedbackNV == NULL && context->EndTransformFeedbackEXT != NULL) context->EndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)context->EndTransformFeedbackEXT;
-    if (context->FlushMappedBufferRange == NULL && context->FlushMappedBufferRangeAPPLE != NULL) context->FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)context->FlushMappedBufferRangeAPPLE;
-    if (context->FlushMappedBufferRangeAPPLE == NULL && context->FlushMappedBufferRange != NULL) context->FlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)context->FlushMappedBufferRange;
+    if (context->FogCoordd == NULL && context->FogCoorddEXT != NULL) context->FogCoordd = (PFNGLFOGCOORDDPROC)context->FogCoorddEXT;
+    if (context->FogCoorddEXT == NULL && context->FogCoordd != NULL) context->FogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)context->FogCoordd;
+    if (context->FogCoorddv == NULL && context->FogCoorddvEXT != NULL) context->FogCoorddv = (PFNGLFOGCOORDDVPROC)context->FogCoorddvEXT;
+    if (context->FogCoorddvEXT == NULL && context->FogCoorddv != NULL) context->FogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)context->FogCoorddv;
+    if (context->FogCoordf == NULL && context->FogCoordfEXT != NULL) context->FogCoordf = (PFNGLFOGCOORDFPROC)context->FogCoordfEXT;
+    if (context->FogCoordfEXT == NULL && context->FogCoordf != NULL) context->FogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)context->FogCoordf;
+    if (context->FogCoordfv == NULL && context->FogCoordfvEXT != NULL) context->FogCoordfv = (PFNGLFOGCOORDFVPROC)context->FogCoordfvEXT;
+    if (context->FogCoordfvEXT == NULL && context->FogCoordfv != NULL) context->FogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)context->FogCoordfv;
+    if (context->FogCoordPointer == NULL && context->FogCoordPointerEXT != NULL) context->FogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)context->FogCoordPointerEXT;
+    if (context->FogCoordPointerEXT == NULL && context->FogCoordPointer != NULL) context->FogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)context->FogCoordPointer;
     if (context->FramebufferRenderbuffer == NULL && context->FramebufferRenderbufferEXT != NULL) context->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)context->FramebufferRenderbufferEXT;
     if (context->FramebufferRenderbufferEXT == NULL && context->FramebufferRenderbuffer != NULL) context->FramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)context->FramebufferRenderbuffer;
-    if (context->FramebufferTexture == NULL && context->FramebufferTextureARB != NULL) context->FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)context->FramebufferTextureARB;
-    if (context->FramebufferTexture == NULL && context->FramebufferTextureEXT != NULL) context->FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)context->FramebufferTextureEXT;
     if (context->FramebufferTexture1D == NULL && context->FramebufferTexture1DEXT != NULL) context->FramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)context->FramebufferTexture1DEXT;
     if (context->FramebufferTexture1DEXT == NULL && context->FramebufferTexture1D != NULL) context->FramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)context->FramebufferTexture1D;
     if (context->FramebufferTexture2D == NULL && context->FramebufferTexture2DEXT != NULL) context->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)context->FramebufferTexture2DEXT;
     if (context->FramebufferTexture2DEXT == NULL && context->FramebufferTexture2D != NULL) context->FramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)context->FramebufferTexture2D;
     if (context->FramebufferTexture3D == NULL && context->FramebufferTexture3DEXT != NULL) context->FramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)context->FramebufferTexture3DEXT;
     if (context->FramebufferTexture3DEXT == NULL && context->FramebufferTexture3D != NULL) context->FramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)context->FramebufferTexture3D;
-    if (context->FramebufferTextureARB == NULL && context->FramebufferTexture != NULL) context->FramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)context->FramebufferTexture;
-    if (context->FramebufferTextureARB == NULL && context->FramebufferTextureEXT != NULL) context->FramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)context->FramebufferTextureEXT;
-    if (context->FramebufferTextureEXT == NULL && context->FramebufferTexture != NULL) context->FramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)context->FramebufferTexture;
-    if (context->FramebufferTextureEXT == NULL && context->FramebufferTextureARB != NULL) context->FramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)context->FramebufferTextureARB;
     if (context->FramebufferTextureFaceARB == NULL && context->FramebufferTextureFaceEXT != NULL) context->FramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)context->FramebufferTextureFaceEXT;
     if (context->FramebufferTextureFaceEXT == NULL && context->FramebufferTextureFaceARB != NULL) context->FramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)context->FramebufferTextureFaceARB;
     if (context->FramebufferTextureLayer == NULL && context->FramebufferTextureLayerARB != NULL) context->FramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)context->FramebufferTextureLayerARB;
@@ -1516,16 +1298,12 @@ static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->GenQueriesARB == NULL && context->GenQueries != NULL) context->GenQueriesARB = (PFNGLGENQUERIESARBPROC)context->GenQueries;
     if (context->GenRenderbuffers == NULL && context->GenRenderbuffersEXT != NULL) context->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)context->GenRenderbuffersEXT;
     if (context->GenRenderbuffersEXT == NULL && context->GenRenderbuffers != NULL) context->GenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)context->GenRenderbuffers;
-    if (context->GenVertexArrays == NULL && context->GenVertexArraysAPPLE != NULL) context->GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)context->GenVertexArraysAPPLE;
-    if (context->GenVertexArraysAPPLE == NULL && context->GenVertexArrays != NULL) context->GenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)context->GenVertexArrays;
     if (context->GetActiveAttrib == NULL && context->GetActiveAttribARB != NULL) context->GetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)context->GetActiveAttribARB;
     if (context->GetActiveAttribARB == NULL && context->GetActiveAttrib != NULL) context->GetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)context->GetActiveAttrib;
     if (context->GetActiveUniform == NULL && context->GetActiveUniformARB != NULL) context->GetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)context->GetActiveUniformARB;
     if (context->GetActiveUniformARB == NULL && context->GetActiveUniform != NULL) context->GetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)context->GetActiveUniform;
     if (context->GetAttribLocation == NULL && context->GetAttribLocationARB != NULL) context->GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)context->GetAttribLocationARB;
     if (context->GetAttribLocationARB == NULL && context->GetAttribLocation != NULL) context->GetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)context->GetAttribLocation;
-    if (context->GetBooleani_v == NULL && context->GetBooleanIndexedvEXT != NULL) context->GetBooleani_v = (PFNGLGETBOOLEANI_VPROC)context->GetBooleanIndexedvEXT;
-    if (context->GetBooleanIndexedvEXT == NULL && context->GetBooleani_v != NULL) context->GetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)context->GetBooleani_v;
     if (context->GetBufferParameteriv == NULL && context->GetBufferParameterivARB != NULL) context->GetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)context->GetBufferParameterivARB;
     if (context->GetBufferParameterivARB == NULL && context->GetBufferParameteriv != NULL) context->GetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)context->GetBufferParameteriv;
     if (context->GetBufferPointerv == NULL && context->GetBufferPointervARB != NULL) context->GetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)context->GetBufferPointervARB;
@@ -1534,14 +1312,10 @@ static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->GetBufferSubDataARB == NULL && context->GetBufferSubData != NULL) context->GetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)context->GetBufferSubData;
     if (context->GetCompressedTexImage == NULL && context->GetCompressedTexImageARB != NULL) context->GetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)context->GetCompressedTexImageARB;
     if (context->GetCompressedTexImageARB == NULL && context->GetCompressedTexImage != NULL) context->GetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)context->GetCompressedTexImage;
-    if (context->GetFragDataLocation == NULL && context->GetFragDataLocationEXT != NULL) context->GetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)context->GetFragDataLocationEXT;
-    if (context->GetFragDataLocationEXT == NULL && context->GetFragDataLocation != NULL) context->GetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)context->GetFragDataLocation;
     if (context->GetFramebufferAttachmentParameteriv == NULL && context->GetFramebufferAttachmentParameterivEXT != NULL) context->GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)context->GetFramebufferAttachmentParameterivEXT;
     if (context->GetFramebufferAttachmentParameterivEXT == NULL && context->GetFramebufferAttachmentParameteriv != NULL) context->GetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)context->GetFramebufferAttachmentParameteriv;
-    if (context->GetIntegeri_v == NULL && context->GetIntegerIndexedvEXT != NULL) context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC)context->GetIntegerIndexedvEXT;
-    if (context->GetIntegerIndexedvEXT == NULL && context->GetIntegeri_v != NULL) context->GetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)context->GetIntegeri_v;
-    if (context->GetMultisamplefv == NULL && context->GetMultisamplefvNV != NULL) context->GetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)context->GetMultisamplefvNV;
-    if (context->GetMultisamplefvNV == NULL && context->GetMultisamplefv != NULL) context->GetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)context->GetMultisamplefv;
+    if (context->GetPointerv == NULL && context->GetPointervEXT != NULL) context->GetPointerv = (PFNGLGETPOINTERVPROC)context->GetPointervEXT;
+    if (context->GetPointervEXT == NULL && context->GetPointerv != NULL) context->GetPointervEXT = (PFNGLGETPOINTERVEXTPROC)context->GetPointerv;
     if (context->GetQueryiv == NULL && context->GetQueryivARB != NULL) context->GetQueryiv = (PFNGLGETQUERYIVPROC)context->GetQueryivARB;
     if (context->GetQueryivARB == NULL && context->GetQueryiv != NULL) context->GetQueryivARB = (PFNGLGETQUERYIVARBPROC)context->GetQueryiv;
     if (context->GetQueryObjectiv == NULL && context->GetQueryObjectivARB != NULL) context->GetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)context->GetQueryObjectivARB;
@@ -1552,20 +1326,12 @@ static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->GetRenderbufferParameterivEXT == NULL && context->GetRenderbufferParameteriv != NULL) context->GetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)context->GetRenderbufferParameteriv;
     if (context->GetShaderSource == NULL && context->GetShaderSourceARB != NULL) context->GetShaderSource = (PFNGLGETSHADERSOURCEPROC)context->GetShaderSourceARB;
     if (context->GetShaderSourceARB == NULL && context->GetShaderSource != NULL) context->GetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)context->GetShaderSource;
-    if (context->GetTexParameterIiv == NULL && context->GetTexParameterIivEXT != NULL) context->GetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)context->GetTexParameterIivEXT;
-    if (context->GetTexParameterIivEXT == NULL && context->GetTexParameterIiv != NULL) context->GetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)context->GetTexParameterIiv;
-    if (context->GetTexParameterIuiv == NULL && context->GetTexParameterIuivEXT != NULL) context->GetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)context->GetTexParameterIuivEXT;
-    if (context->GetTexParameterIuivEXT == NULL && context->GetTexParameterIuiv != NULL) context->GetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)context->GetTexParameterIuiv;
-    if (context->GetTransformFeedbackVarying == NULL && context->GetTransformFeedbackVaryingEXT != NULL) context->GetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)context->GetTransformFeedbackVaryingEXT;
-    if (context->GetTransformFeedbackVaryingEXT == NULL && context->GetTransformFeedbackVarying != NULL) context->GetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)context->GetTransformFeedbackVarying;
     if (context->GetUniformfv == NULL && context->GetUniformfvARB != NULL) context->GetUniformfv = (PFNGLGETUNIFORMFVPROC)context->GetUniformfvARB;
     if (context->GetUniformfvARB == NULL && context->GetUniformfv != NULL) context->GetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)context->GetUniformfv;
     if (context->GetUniformiv == NULL && context->GetUniformivARB != NULL) context->GetUniformiv = (PFNGLGETUNIFORMIVPROC)context->GetUniformivARB;
     if (context->GetUniformivARB == NULL && context->GetUniformiv != NULL) context->GetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)context->GetUniformiv;
     if (context->GetUniformLocation == NULL && context->GetUniformLocationARB != NULL) context->GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)context->GetUniformLocationARB;
     if (context->GetUniformLocationARB == NULL && context->GetUniformLocation != NULL) context->GetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)context->GetUniformLocation;
-    if (context->GetUniformuiv == NULL && context->GetUniformuivEXT != NULL) context->GetUniformuiv = (PFNGLGETUNIFORMUIVPROC)context->GetUniformuivEXT;
-    if (context->GetUniformuivEXT == NULL && context->GetUniformuiv != NULL) context->GetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)context->GetUniformuiv;
     if (context->GetVertexAttribdv == NULL && context->GetVertexAttribdvARB != NULL) context->GetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)context->GetVertexAttribdvARB;
     if (context->GetVertexAttribdv == NULL && context->GetVertexAttribdvNV != NULL) context->GetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)context->GetVertexAttribdvNV;
     if (context->GetVertexAttribdvARB == NULL && context->GetVertexAttribdv != NULL) context->GetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)context->GetVertexAttribdv;
@@ -1578,10 +1344,6 @@ static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->GetVertexAttribfvARB == NULL && context->GetVertexAttribfvNV != NULL) context->GetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)context->GetVertexAttribfvNV;
     if (context->GetVertexAttribfvNV == NULL && context->GetVertexAttribfv != NULL) context->GetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)context->GetVertexAttribfv;
     if (context->GetVertexAttribfvNV == NULL && context->GetVertexAttribfvARB != NULL) context->GetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)context->GetVertexAttribfvARB;
-    if (context->GetVertexAttribIiv == NULL && context->GetVertexAttribIivEXT != NULL) context->GetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)context->GetVertexAttribIivEXT;
-    if (context->GetVertexAttribIivEXT == NULL && context->GetVertexAttribIiv != NULL) context->GetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)context->GetVertexAttribIiv;
-    if (context->GetVertexAttribIuiv == NULL && context->GetVertexAttribIuivEXT != NULL) context->GetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)context->GetVertexAttribIuivEXT;
-    if (context->GetVertexAttribIuivEXT == NULL && context->GetVertexAttribIuiv != NULL) context->GetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)context->GetVertexAttribIuiv;
     if (context->GetVertexAttribiv == NULL && context->GetVertexAttribivARB != NULL) context->GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)context->GetVertexAttribivARB;
     if (context->GetVertexAttribiv == NULL && context->GetVertexAttribivNV != NULL) context->GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)context->GetVertexAttribivNV;
     if (context->GetVertexAttribivARB == NULL && context->GetVertexAttribiv != NULL) context->GetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)context->GetVertexAttribiv;
@@ -1596,8 +1358,6 @@ static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->GetVertexAttribPointervNV == NULL && context->GetVertexAttribPointervARB != NULL) context->GetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)context->GetVertexAttribPointervARB;
     if (context->IsBuffer == NULL && context->IsBufferARB != NULL) context->IsBuffer = (PFNGLISBUFFERPROC)context->IsBufferARB;
     if (context->IsBufferARB == NULL && context->IsBuffer != NULL) context->IsBufferARB = (PFNGLISBUFFERARBPROC)context->IsBuffer;
-    if (context->IsEnabledi == NULL && context->IsEnabledIndexedEXT != NULL) context->IsEnabledi = (PFNGLISENABLEDIPROC)context->IsEnabledIndexedEXT;
-    if (context->IsEnabledIndexedEXT == NULL && context->IsEnabledi != NULL) context->IsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)context->IsEnabledi;
     if (context->IsFramebuffer == NULL && context->IsFramebufferEXT != NULL) context->IsFramebuffer = (PFNGLISFRAMEBUFFERPROC)context->IsFramebufferEXT;
     if (context->IsFramebufferEXT == NULL && context->IsFramebuffer != NULL) context->IsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)context->IsFramebuffer;
     if (context->IsProgramARB == NULL && context->IsProgramNV != NULL) context->IsProgramARB = (PFNGLISPROGRAMARBPROC)context->IsProgramNV;
@@ -1606,16 +1366,86 @@ static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->IsQueryARB == NULL && context->IsQuery != NULL) context->IsQueryARB = (PFNGLISQUERYARBPROC)context->IsQuery;
     if (context->IsRenderbuffer == NULL && context->IsRenderbufferEXT != NULL) context->IsRenderbuffer = (PFNGLISRENDERBUFFERPROC)context->IsRenderbufferEXT;
     if (context->IsRenderbufferEXT == NULL && context->IsRenderbuffer != NULL) context->IsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)context->IsRenderbuffer;
-    if (context->IsVertexArray == NULL && context->IsVertexArrayAPPLE != NULL) context->IsVertexArray = (PFNGLISVERTEXARRAYPROC)context->IsVertexArrayAPPLE;
-    if (context->IsVertexArrayAPPLE == NULL && context->IsVertexArray != NULL) context->IsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)context->IsVertexArray;
     if (context->LinkProgram == NULL && context->LinkProgramARB != NULL) context->LinkProgram = (PFNGLLINKPROGRAMPROC)context->LinkProgramARB;
     if (context->LinkProgramARB == NULL && context->LinkProgram != NULL) context->LinkProgramARB = (PFNGLLINKPROGRAMARBPROC)context->LinkProgram;
+    if (context->LoadTransposeMatrixd == NULL && context->LoadTransposeMatrixdARB != NULL) context->LoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)context->LoadTransposeMatrixdARB;
+    if (context->LoadTransposeMatrixdARB == NULL && context->LoadTransposeMatrixd != NULL) context->LoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)context->LoadTransposeMatrixd;
+    if (context->LoadTransposeMatrixf == NULL && context->LoadTransposeMatrixfARB != NULL) context->LoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)context->LoadTransposeMatrixfARB;
+    if (context->LoadTransposeMatrixfARB == NULL && context->LoadTransposeMatrixf != NULL) context->LoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)context->LoadTransposeMatrixf;
     if (context->MapBuffer == NULL && context->MapBufferARB != NULL) context->MapBuffer = (PFNGLMAPBUFFERPROC)context->MapBufferARB;
     if (context->MapBufferARB == NULL && context->MapBuffer != NULL) context->MapBufferARB = (PFNGLMAPBUFFERARBPROC)context->MapBuffer;
     if (context->MultiDrawArrays == NULL && context->MultiDrawArraysEXT != NULL) context->MultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)context->MultiDrawArraysEXT;
     if (context->MultiDrawArraysEXT == NULL && context->MultiDrawArrays != NULL) context->MultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)context->MultiDrawArrays;
     if (context->MultiDrawElements == NULL && context->MultiDrawElementsEXT != NULL) context->MultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)context->MultiDrawElementsEXT;
     if (context->MultiDrawElementsEXT == NULL && context->MultiDrawElements != NULL) context->MultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)context->MultiDrawElements;
+    if (context->MultiTexCoord1d == NULL && context->MultiTexCoord1dARB != NULL) context->MultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)context->MultiTexCoord1dARB;
+    if (context->MultiTexCoord1dARB == NULL && context->MultiTexCoord1d != NULL) context->MultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)context->MultiTexCoord1d;
+    if (context->MultiTexCoord1dv == NULL && context->MultiTexCoord1dvARB != NULL) context->MultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)context->MultiTexCoord1dvARB;
+    if (context->MultiTexCoord1dvARB == NULL && context->MultiTexCoord1dv != NULL) context->MultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)context->MultiTexCoord1dv;
+    if (context->MultiTexCoord1f == NULL && context->MultiTexCoord1fARB != NULL) context->MultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)context->MultiTexCoord1fARB;
+    if (context->MultiTexCoord1fARB == NULL && context->MultiTexCoord1f != NULL) context->MultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)context->MultiTexCoord1f;
+    if (context->MultiTexCoord1fv == NULL && context->MultiTexCoord1fvARB != NULL) context->MultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)context->MultiTexCoord1fvARB;
+    if (context->MultiTexCoord1fvARB == NULL && context->MultiTexCoord1fv != NULL) context->MultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)context->MultiTexCoord1fv;
+    if (context->MultiTexCoord1i == NULL && context->MultiTexCoord1iARB != NULL) context->MultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)context->MultiTexCoord1iARB;
+    if (context->MultiTexCoord1iARB == NULL && context->MultiTexCoord1i != NULL) context->MultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)context->MultiTexCoord1i;
+    if (context->MultiTexCoord1iv == NULL && context->MultiTexCoord1ivARB != NULL) context->MultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)context->MultiTexCoord1ivARB;
+    if (context->MultiTexCoord1ivARB == NULL && context->MultiTexCoord1iv != NULL) context->MultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)context->MultiTexCoord1iv;
+    if (context->MultiTexCoord1s == NULL && context->MultiTexCoord1sARB != NULL) context->MultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)context->MultiTexCoord1sARB;
+    if (context->MultiTexCoord1sARB == NULL && context->MultiTexCoord1s != NULL) context->MultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)context->MultiTexCoord1s;
+    if (context->MultiTexCoord1sv == NULL && context->MultiTexCoord1svARB != NULL) context->MultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)context->MultiTexCoord1svARB;
+    if (context->MultiTexCoord1svARB == NULL && context->MultiTexCoord1sv != NULL) context->MultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)context->MultiTexCoord1sv;
+    if (context->MultiTexCoord2d == NULL && context->MultiTexCoord2dARB != NULL) context->MultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)context->MultiTexCoord2dARB;
+    if (context->MultiTexCoord2dARB == NULL && context->MultiTexCoord2d != NULL) context->MultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)context->MultiTexCoord2d;
+    if (context->MultiTexCoord2dv == NULL && context->MultiTexCoord2dvARB != NULL) context->MultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)context->MultiTexCoord2dvARB;
+    if (context->MultiTexCoord2dvARB == NULL && context->MultiTexCoord2dv != NULL) context->MultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)context->MultiTexCoord2dv;
+    if (context->MultiTexCoord2f == NULL && context->MultiTexCoord2fARB != NULL) context->MultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)context->MultiTexCoord2fARB;
+    if (context->MultiTexCoord2fARB == NULL && context->MultiTexCoord2f != NULL) context->MultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)context->MultiTexCoord2f;
+    if (context->MultiTexCoord2fv == NULL && context->MultiTexCoord2fvARB != NULL) context->MultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)context->MultiTexCoord2fvARB;
+    if (context->MultiTexCoord2fvARB == NULL && context->MultiTexCoord2fv != NULL) context->MultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)context->MultiTexCoord2fv;
+    if (context->MultiTexCoord2i == NULL && context->MultiTexCoord2iARB != NULL) context->MultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)context->MultiTexCoord2iARB;
+    if (context->MultiTexCoord2iARB == NULL && context->MultiTexCoord2i != NULL) context->MultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)context->MultiTexCoord2i;
+    if (context->MultiTexCoord2iv == NULL && context->MultiTexCoord2ivARB != NULL) context->MultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)context->MultiTexCoord2ivARB;
+    if (context->MultiTexCoord2ivARB == NULL && context->MultiTexCoord2iv != NULL) context->MultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)context->MultiTexCoord2iv;
+    if (context->MultiTexCoord2s == NULL && context->MultiTexCoord2sARB != NULL) context->MultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)context->MultiTexCoord2sARB;
+    if (context->MultiTexCoord2sARB == NULL && context->MultiTexCoord2s != NULL) context->MultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)context->MultiTexCoord2s;
+    if (context->MultiTexCoord2sv == NULL && context->MultiTexCoord2svARB != NULL) context->MultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)context->MultiTexCoord2svARB;
+    if (context->MultiTexCoord2svARB == NULL && context->MultiTexCoord2sv != NULL) context->MultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)context->MultiTexCoord2sv;
+    if (context->MultiTexCoord3d == NULL && context->MultiTexCoord3dARB != NULL) context->MultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)context->MultiTexCoord3dARB;
+    if (context->MultiTexCoord3dARB == NULL && context->MultiTexCoord3d != NULL) context->MultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)context->MultiTexCoord3d;
+    if (context->MultiTexCoord3dv == NULL && context->MultiTexCoord3dvARB != NULL) context->MultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)context->MultiTexCoord3dvARB;
+    if (context->MultiTexCoord3dvARB == NULL && context->MultiTexCoord3dv != NULL) context->MultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)context->MultiTexCoord3dv;
+    if (context->MultiTexCoord3f == NULL && context->MultiTexCoord3fARB != NULL) context->MultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)context->MultiTexCoord3fARB;
+    if (context->MultiTexCoord3fARB == NULL && context->MultiTexCoord3f != NULL) context->MultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)context->MultiTexCoord3f;
+    if (context->MultiTexCoord3fv == NULL && context->MultiTexCoord3fvARB != NULL) context->MultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)context->MultiTexCoord3fvARB;
+    if (context->MultiTexCoord3fvARB == NULL && context->MultiTexCoord3fv != NULL) context->MultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)context->MultiTexCoord3fv;
+    if (context->MultiTexCoord3i == NULL && context->MultiTexCoord3iARB != NULL) context->MultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)context->MultiTexCoord3iARB;
+    if (context->MultiTexCoord3iARB == NULL && context->MultiTexCoord3i != NULL) context->MultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)context->MultiTexCoord3i;
+    if (context->MultiTexCoord3iv == NULL && context->MultiTexCoord3ivARB != NULL) context->MultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)context->MultiTexCoord3ivARB;
+    if (context->MultiTexCoord3ivARB == NULL && context->MultiTexCoord3iv != NULL) context->MultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)context->MultiTexCoord3iv;
+    if (context->MultiTexCoord3s == NULL && context->MultiTexCoord3sARB != NULL) context->MultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)context->MultiTexCoord3sARB;
+    if (context->MultiTexCoord3sARB == NULL && context->MultiTexCoord3s != NULL) context->MultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)context->MultiTexCoord3s;
+    if (context->MultiTexCoord3sv == NULL && context->MultiTexCoord3svARB != NULL) context->MultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)context->MultiTexCoord3svARB;
+    if (context->MultiTexCoord3svARB == NULL && context->MultiTexCoord3sv != NULL) context->MultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)context->MultiTexCoord3sv;
+    if (context->MultiTexCoord4d == NULL && context->MultiTexCoord4dARB != NULL) context->MultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)context->MultiTexCoord4dARB;
+    if (context->MultiTexCoord4dARB == NULL && context->MultiTexCoord4d != NULL) context->MultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)context->MultiTexCoord4d;
+    if (context->MultiTexCoord4dv == NULL && context->MultiTexCoord4dvARB != NULL) context->MultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)context->MultiTexCoord4dvARB;
+    if (context->MultiTexCoord4dvARB == NULL && context->MultiTexCoord4dv != NULL) context->MultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)context->MultiTexCoord4dv;
+    if (context->MultiTexCoord4f == NULL && context->MultiTexCoord4fARB != NULL) context->MultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)context->MultiTexCoord4fARB;
+    if (context->MultiTexCoord4fARB == NULL && context->MultiTexCoord4f != NULL) context->MultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)context->MultiTexCoord4f;
+    if (context->MultiTexCoord4fv == NULL && context->MultiTexCoord4fvARB != NULL) context->MultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)context->MultiTexCoord4fvARB;
+    if (context->MultiTexCoord4fvARB == NULL && context->MultiTexCoord4fv != NULL) context->MultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)context->MultiTexCoord4fv;
+    if (context->MultiTexCoord4i == NULL && context->MultiTexCoord4iARB != NULL) context->MultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)context->MultiTexCoord4iARB;
+    if (context->MultiTexCoord4iARB == NULL && context->MultiTexCoord4i != NULL) context->MultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)context->MultiTexCoord4i;
+    if (context->MultiTexCoord4iv == NULL && context->MultiTexCoord4ivARB != NULL) context->MultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)context->MultiTexCoord4ivARB;
+    if (context->MultiTexCoord4ivARB == NULL && context->MultiTexCoord4iv != NULL) context->MultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)context->MultiTexCoord4iv;
+    if (context->MultiTexCoord4s == NULL && context->MultiTexCoord4sARB != NULL) context->MultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)context->MultiTexCoord4sARB;
+    if (context->MultiTexCoord4sARB == NULL && context->MultiTexCoord4s != NULL) context->MultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)context->MultiTexCoord4s;
+    if (context->MultiTexCoord4sv == NULL && context->MultiTexCoord4svARB != NULL) context->MultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)context->MultiTexCoord4svARB;
+    if (context->MultiTexCoord4svARB == NULL && context->MultiTexCoord4sv != NULL) context->MultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)context->MultiTexCoord4sv;
+    if (context->MultTransposeMatrixd == NULL && context->MultTransposeMatrixdARB != NULL) context->MultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)context->MultTransposeMatrixdARB;
+    if (context->MultTransposeMatrixdARB == NULL && context->MultTransposeMatrixd != NULL) context->MultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)context->MultTransposeMatrixd;
+    if (context->MultTransposeMatrixf == NULL && context->MultTransposeMatrixfARB != NULL) context->MultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)context->MultTransposeMatrixfARB;
+    if (context->MultTransposeMatrixfARB == NULL && context->MultTransposeMatrixf != NULL) context->MultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)context->MultTransposeMatrixf;
     if (context->PointParameterf == NULL && context->PointParameterfARB != NULL) context->PointParameterf = (PFNGLPOINTPARAMETERFPROC)context->PointParameterfARB;
     if (context->PointParameterf == NULL && context->PointParameterfEXT != NULL) context->PointParameterf = (PFNGLPOINTPARAMETERFPROC)context->PointParameterfEXT;
     if (context->PointParameterf == NULL && context->PointParameterfSGIS != NULL) context->PointParameterf = (PFNGLPOINTPARAMETERFPROC)context->PointParameterfSGIS;
@@ -1644,38 +1474,60 @@ static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->PointParameteriNV == NULL && context->PointParameteri != NULL) context->PointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)context->PointParameteri;
     if (context->PointParameteriv == NULL && context->PointParameterivNV != NULL) context->PointParameteriv = (PFNGLPOINTPARAMETERIVPROC)context->PointParameterivNV;
     if (context->PointParameterivNV == NULL && context->PointParameteriv != NULL) context->PointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)context->PointParameteriv;
-    if (context->ProvokingVertex == NULL && context->ProvokingVertexEXT != NULL) context->ProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)context->ProvokingVertexEXT;
-    if (context->ProvokingVertexEXT == NULL && context->ProvokingVertex != NULL) context->ProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)context->ProvokingVertex;
+    if (context->PrioritizeTextures == NULL && context->PrioritizeTexturesEXT != NULL) context->PrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)context->PrioritizeTexturesEXT;
+    if (context->PrioritizeTexturesEXT == NULL && context->PrioritizeTextures != NULL) context->PrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)context->PrioritizeTextures;
     if (context->RenderbufferStorage == NULL && context->RenderbufferStorageEXT != NULL) context->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)context->RenderbufferStorageEXT;
     if (context->RenderbufferStorageEXT == NULL && context->RenderbufferStorage != NULL) context->RenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)context->RenderbufferStorage;
     if (context->RenderbufferStorageMultisample == NULL && context->RenderbufferStorageMultisampleEXT != NULL) context->RenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)context->RenderbufferStorageMultisampleEXT;
     if (context->RenderbufferStorageMultisampleEXT == NULL && context->RenderbufferStorageMultisample != NULL) context->RenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)context->RenderbufferStorageMultisample;
     if (context->SampleCoverage == NULL && context->SampleCoverageARB != NULL) context->SampleCoverage = (PFNGLSAMPLECOVERAGEPROC)context->SampleCoverageARB;
     if (context->SampleCoverageARB == NULL && context->SampleCoverage != NULL) context->SampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)context->SampleCoverage;
+    if (context->SecondaryColor3b == NULL && context->SecondaryColor3bEXT != NULL) context->SecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)context->SecondaryColor3bEXT;
+    if (context->SecondaryColor3bEXT == NULL && context->SecondaryColor3b != NULL) context->SecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)context->SecondaryColor3b;
+    if (context->SecondaryColor3bv == NULL && context->SecondaryColor3bvEXT != NULL) context->SecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)context->SecondaryColor3bvEXT;
+    if (context->SecondaryColor3bvEXT == NULL && context->SecondaryColor3bv != NULL) context->SecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)context->SecondaryColor3bv;
+    if (context->SecondaryColor3d == NULL && context->SecondaryColor3dEXT != NULL) context->SecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)context->SecondaryColor3dEXT;
+    if (context->SecondaryColor3dEXT == NULL && context->SecondaryColor3d != NULL) context->SecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)context->SecondaryColor3d;
+    if (context->SecondaryColor3dv == NULL && context->SecondaryColor3dvEXT != NULL) context->SecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)context->SecondaryColor3dvEXT;
+    if (context->SecondaryColor3dvEXT == NULL && context->SecondaryColor3dv != NULL) context->SecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)context->SecondaryColor3dv;
+    if (context->SecondaryColor3f == NULL && context->SecondaryColor3fEXT != NULL) context->SecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)context->SecondaryColor3fEXT;
+    if (context->SecondaryColor3fEXT == NULL && context->SecondaryColor3f != NULL) context->SecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)context->SecondaryColor3f;
+    if (context->SecondaryColor3fv == NULL && context->SecondaryColor3fvEXT != NULL) context->SecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)context->SecondaryColor3fvEXT;
+    if (context->SecondaryColor3fvEXT == NULL && context->SecondaryColor3fv != NULL) context->SecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)context->SecondaryColor3fv;
+    if (context->SecondaryColor3i == NULL && context->SecondaryColor3iEXT != NULL) context->SecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)context->SecondaryColor3iEXT;
+    if (context->SecondaryColor3iEXT == NULL && context->SecondaryColor3i != NULL) context->SecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)context->SecondaryColor3i;
+    if (context->SecondaryColor3iv == NULL && context->SecondaryColor3ivEXT != NULL) context->SecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)context->SecondaryColor3ivEXT;
+    if (context->SecondaryColor3ivEXT == NULL && context->SecondaryColor3iv != NULL) context->SecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)context->SecondaryColor3iv;
+    if (context->SecondaryColor3s == NULL && context->SecondaryColor3sEXT != NULL) context->SecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)context->SecondaryColor3sEXT;
+    if (context->SecondaryColor3sEXT == NULL && context->SecondaryColor3s != NULL) context->SecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)context->SecondaryColor3s;
+    if (context->SecondaryColor3sv == NULL && context->SecondaryColor3svEXT != NULL) context->SecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)context->SecondaryColor3svEXT;
+    if (context->SecondaryColor3svEXT == NULL && context->SecondaryColor3sv != NULL) context->SecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)context->SecondaryColor3sv;
+    if (context->SecondaryColor3ub == NULL && context->SecondaryColor3ubEXT != NULL) context->SecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)context->SecondaryColor3ubEXT;
+    if (context->SecondaryColor3ubEXT == NULL && context->SecondaryColor3ub != NULL) context->SecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)context->SecondaryColor3ub;
+    if (context->SecondaryColor3ubv == NULL && context->SecondaryColor3ubvEXT != NULL) context->SecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)context->SecondaryColor3ubvEXT;
+    if (context->SecondaryColor3ubvEXT == NULL && context->SecondaryColor3ubv != NULL) context->SecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)context->SecondaryColor3ubv;
+    if (context->SecondaryColor3ui == NULL && context->SecondaryColor3uiEXT != NULL) context->SecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)context->SecondaryColor3uiEXT;
+    if (context->SecondaryColor3uiEXT == NULL && context->SecondaryColor3ui != NULL) context->SecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)context->SecondaryColor3ui;
+    if (context->SecondaryColor3uiv == NULL && context->SecondaryColor3uivEXT != NULL) context->SecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)context->SecondaryColor3uivEXT;
+    if (context->SecondaryColor3uivEXT == NULL && context->SecondaryColor3uiv != NULL) context->SecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)context->SecondaryColor3uiv;
+    if (context->SecondaryColor3us == NULL && context->SecondaryColor3usEXT != NULL) context->SecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)context->SecondaryColor3usEXT;
+    if (context->SecondaryColor3usEXT == NULL && context->SecondaryColor3us != NULL) context->SecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)context->SecondaryColor3us;
+    if (context->SecondaryColor3usv == NULL && context->SecondaryColor3usvEXT != NULL) context->SecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)context->SecondaryColor3usvEXT;
+    if (context->SecondaryColor3usvEXT == NULL && context->SecondaryColor3usv != NULL) context->SecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)context->SecondaryColor3usv;
+    if (context->SecondaryColorPointer == NULL && context->SecondaryColorPointerEXT != NULL) context->SecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)context->SecondaryColorPointerEXT;
+    if (context->SecondaryColorPointerEXT == NULL && context->SecondaryColorPointer != NULL) context->SecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)context->SecondaryColorPointer;
     if (context->ShaderSource == NULL && context->ShaderSourceARB != NULL) context->ShaderSource = (PFNGLSHADERSOURCEPROC)context->ShaderSourceARB;
     if (context->ShaderSourceARB == NULL && context->ShaderSource != NULL) context->ShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)context->ShaderSource;
     if (context->StencilOpSeparate == NULL && context->StencilOpSeparateATI != NULL) context->StencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)context->StencilOpSeparateATI;
     if (context->StencilOpSeparateATI == NULL && context->StencilOpSeparate != NULL) context->StencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)context->StencilOpSeparate;
-    if (context->TexBuffer == NULL && context->TexBufferARB != NULL) context->TexBuffer = (PFNGLTEXBUFFERPROC)context->TexBufferARB;
-    if (context->TexBuffer == NULL && context->TexBufferEXT != NULL) context->TexBuffer = (PFNGLTEXBUFFERPROC)context->TexBufferEXT;
-    if (context->TexBufferARB == NULL && context->TexBuffer != NULL) context->TexBufferARB = (PFNGLTEXBUFFERARBPROC)context->TexBuffer;
-    if (context->TexBufferARB == NULL && context->TexBufferEXT != NULL) context->TexBufferARB = (PFNGLTEXBUFFERARBPROC)context->TexBufferEXT;
-    if (context->TexBufferEXT == NULL && context->TexBuffer != NULL) context->TexBufferEXT = (PFNGLTEXBUFFEREXTPROC)context->TexBuffer;
-    if (context->TexBufferEXT == NULL && context->TexBufferARB != NULL) context->TexBufferEXT = (PFNGLTEXBUFFEREXTPROC)context->TexBufferARB;
     if (context->TexImage3D == NULL && context->TexImage3DEXT != NULL) context->TexImage3D = (PFNGLTEXIMAGE3DPROC)context->TexImage3DEXT;
     if (context->TexImage3DEXT == NULL && context->TexImage3D != NULL) context->TexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)context->TexImage3D;
-    if (context->TexParameterIiv == NULL && context->TexParameterIivEXT != NULL) context->TexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)context->TexParameterIivEXT;
-    if (context->TexParameterIivEXT == NULL && context->TexParameterIiv != NULL) context->TexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)context->TexParameterIiv;
-    if (context->TexParameterIuiv == NULL && context->TexParameterIuivEXT != NULL) context->TexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)context->TexParameterIuivEXT;
-    if (context->TexParameterIuivEXT == NULL && context->TexParameterIuiv != NULL) context->TexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)context->TexParameterIuiv;
     if (context->TexSubImage1D == NULL && context->TexSubImage1DEXT != NULL) context->TexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)context->TexSubImage1DEXT;
     if (context->TexSubImage1DEXT == NULL && context->TexSubImage1D != NULL) context->TexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)context->TexSubImage1D;
     if (context->TexSubImage2D == NULL && context->TexSubImage2DEXT != NULL) context->TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)context->TexSubImage2DEXT;
     if (context->TexSubImage2DEXT == NULL && context->TexSubImage2D != NULL) context->TexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)context->TexSubImage2D;
     if (context->TexSubImage3D == NULL && context->TexSubImage3DEXT != NULL) context->TexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)context->TexSubImage3DEXT;
     if (context->TexSubImage3DEXT == NULL && context->TexSubImage3D != NULL) context->TexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)context->TexSubImage3D;
-    if (context->TransformFeedbackVaryings == NULL && context->TransformFeedbackVaryingsEXT != NULL) context->TransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)context->TransformFeedbackVaryingsEXT;
-    if (context->TransformFeedbackVaryingsEXT == NULL && context->TransformFeedbackVaryings != NULL) context->TransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)context->TransformFeedbackVaryings;
     if (context->Uniform1f == NULL && context->Uniform1fARB != NULL) context->Uniform1f = (PFNGLUNIFORM1FPROC)context->Uniform1fARB;
     if (context->Uniform1fARB == NULL && context->Uniform1f != NULL) context->Uniform1fARB = (PFNGLUNIFORM1FARBPROC)context->Uniform1f;
     if (context->Uniform1fv == NULL && context->Uniform1fvARB != NULL) context->Uniform1fv = (PFNGLUNIFORM1FVPROC)context->Uniform1fvARB;
@@ -1684,10 +1536,6 @@ static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->Uniform1iARB == NULL && context->Uniform1i != NULL) context->Uniform1iARB = (PFNGLUNIFORM1IARBPROC)context->Uniform1i;
     if (context->Uniform1iv == NULL && context->Uniform1ivARB != NULL) context->Uniform1iv = (PFNGLUNIFORM1IVPROC)context->Uniform1ivARB;
     if (context->Uniform1ivARB == NULL && context->Uniform1iv != NULL) context->Uniform1ivARB = (PFNGLUNIFORM1IVARBPROC)context->Uniform1iv;
-    if (context->Uniform1ui == NULL && context->Uniform1uiEXT != NULL) context->Uniform1ui = (PFNGLUNIFORM1UIPROC)context->Uniform1uiEXT;
-    if (context->Uniform1uiEXT == NULL && context->Uniform1ui != NULL) context->Uniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)context->Uniform1ui;
-    if (context->Uniform1uiv == NULL && context->Uniform1uivEXT != NULL) context->Uniform1uiv = (PFNGLUNIFORM1UIVPROC)context->Uniform1uivEXT;
-    if (context->Uniform1uivEXT == NULL && context->Uniform1uiv != NULL) context->Uniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)context->Uniform1uiv;
     if (context->Uniform2f == NULL && context->Uniform2fARB != NULL) context->Uniform2f = (PFNGLUNIFORM2FPROC)context->Uniform2fARB;
     if (context->Uniform2fARB == NULL && context->Uniform2f != NULL) context->Uniform2fARB = (PFNGLUNIFORM2FARBPROC)context->Uniform2f;
     if (context->Uniform2fv == NULL && context->Uniform2fvARB != NULL) context->Uniform2fv = (PFNGLUNIFORM2FVPROC)context->Uniform2fvARB;
@@ -1696,10 +1544,6 @@ static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->Uniform2iARB == NULL && context->Uniform2i != NULL) context->Uniform2iARB = (PFNGLUNIFORM2IARBPROC)context->Uniform2i;
     if (context->Uniform2iv == NULL && context->Uniform2ivARB != NULL) context->Uniform2iv = (PFNGLUNIFORM2IVPROC)context->Uniform2ivARB;
     if (context->Uniform2ivARB == NULL && context->Uniform2iv != NULL) context->Uniform2ivARB = (PFNGLUNIFORM2IVARBPROC)context->Uniform2iv;
-    if (context->Uniform2ui == NULL && context->Uniform2uiEXT != NULL) context->Uniform2ui = (PFNGLUNIFORM2UIPROC)context->Uniform2uiEXT;
-    if (context->Uniform2uiEXT == NULL && context->Uniform2ui != NULL) context->Uniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)context->Uniform2ui;
-    if (context->Uniform2uiv == NULL && context->Uniform2uivEXT != NULL) context->Uniform2uiv = (PFNGLUNIFORM2UIVPROC)context->Uniform2uivEXT;
-    if (context->Uniform2uivEXT == NULL && context->Uniform2uiv != NULL) context->Uniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)context->Uniform2uiv;
     if (context->Uniform3f == NULL && context->Uniform3fARB != NULL) context->Uniform3f = (PFNGLUNIFORM3FPROC)context->Uniform3fARB;
     if (context->Uniform3fARB == NULL && context->Uniform3f != NULL) context->Uniform3fARB = (PFNGLUNIFORM3FARBPROC)context->Uniform3f;
     if (context->Uniform3fv == NULL && context->Uniform3fvARB != NULL) context->Uniform3fv = (PFNGLUNIFORM3FVPROC)context->Uniform3fvARB;
@@ -1708,10 +1552,6 @@ static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->Uniform3iARB == NULL && context->Uniform3i != NULL) context->Uniform3iARB = (PFNGLUNIFORM3IARBPROC)context->Uniform3i;
     if (context->Uniform3iv == NULL && context->Uniform3ivARB != NULL) context->Uniform3iv = (PFNGLUNIFORM3IVPROC)context->Uniform3ivARB;
     if (context->Uniform3ivARB == NULL && context->Uniform3iv != NULL) context->Uniform3ivARB = (PFNGLUNIFORM3IVARBPROC)context->Uniform3iv;
-    if (context->Uniform3ui == NULL && context->Uniform3uiEXT != NULL) context->Uniform3ui = (PFNGLUNIFORM3UIPROC)context->Uniform3uiEXT;
-    if (context->Uniform3uiEXT == NULL && context->Uniform3ui != NULL) context->Uniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)context->Uniform3ui;
-    if (context->Uniform3uiv == NULL && context->Uniform3uivEXT != NULL) context->Uniform3uiv = (PFNGLUNIFORM3UIVPROC)context->Uniform3uivEXT;
-    if (context->Uniform3uivEXT == NULL && context->Uniform3uiv != NULL) context->Uniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)context->Uniform3uiv;
     if (context->Uniform4f == NULL && context->Uniform4fARB != NULL) context->Uniform4f = (PFNGLUNIFORM4FPROC)context->Uniform4fARB;
     if (context->Uniform4fARB == NULL && context->Uniform4f != NULL) context->Uniform4fARB = (PFNGLUNIFORM4FARBPROC)context->Uniform4f;
     if (context->Uniform4fv == NULL && context->Uniform4fvARB != NULL) context->Uniform4fv = (PFNGLUNIFORM4FVPROC)context->Uniform4fvARB;
@@ -1720,10 +1560,6 @@ static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->Uniform4iARB == NULL && context->Uniform4i != NULL) context->Uniform4iARB = (PFNGLUNIFORM4IARBPROC)context->Uniform4i;
     if (context->Uniform4iv == NULL && context->Uniform4ivARB != NULL) context->Uniform4iv = (PFNGLUNIFORM4IVPROC)context->Uniform4ivARB;
     if (context->Uniform4ivARB == NULL && context->Uniform4iv != NULL) context->Uniform4ivARB = (PFNGLUNIFORM4IVARBPROC)context->Uniform4iv;
-    if (context->Uniform4ui == NULL && context->Uniform4uiEXT != NULL) context->Uniform4ui = (PFNGLUNIFORM4UIPROC)context->Uniform4uiEXT;
-    if (context->Uniform4uiEXT == NULL && context->Uniform4ui != NULL) context->Uniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)context->Uniform4ui;
-    if (context->Uniform4uiv == NULL && context->Uniform4uivEXT != NULL) context->Uniform4uiv = (PFNGLUNIFORM4UIVPROC)context->Uniform4uivEXT;
-    if (context->Uniform4uivEXT == NULL && context->Uniform4uiv != NULL) context->Uniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)context->Uniform4uiv;
     if (context->UniformMatrix2fv == NULL && context->UniformMatrix2fvARB != NULL) context->UniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)context->UniformMatrix2fvARB;
     if (context->UniformMatrix2fvARB == NULL && context->UniformMatrix2fv != NULL) context->UniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)context->UniformMatrix2fv;
     if (context->UniformMatrix3fv == NULL && context->UniformMatrix3fvARB != NULL) context->UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)context->UniformMatrix3fvARB;
@@ -1912,50 +1748,104 @@ static void glad_gl_resolve_aliases(GladGLContext *context) {
     if (context->VertexAttrib4uivARB == NULL && context->VertexAttrib4uiv != NULL) context->VertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)context->VertexAttrib4uiv;
     if (context->VertexAttrib4usv == NULL && context->VertexAttrib4usvARB != NULL) context->VertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)context->VertexAttrib4usvARB;
     if (context->VertexAttrib4usvARB == NULL && context->VertexAttrib4usv != NULL) context->VertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)context->VertexAttrib4usv;
-    if (context->VertexAttribI1i == NULL && context->VertexAttribI1iEXT != NULL) context->VertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)context->VertexAttribI1iEXT;
-    if (context->VertexAttribI1iEXT == NULL && context->VertexAttribI1i != NULL) context->VertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)context->VertexAttribI1i;
-    if (context->VertexAttribI1iv == NULL && context->VertexAttribI1ivEXT != NULL) context->VertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)context->VertexAttribI1ivEXT;
-    if (context->VertexAttribI1ivEXT == NULL && context->VertexAttribI1iv != NULL) context->VertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)context->VertexAttribI1iv;
-    if (context->VertexAttribI1ui == NULL && context->VertexAttribI1uiEXT != NULL) context->VertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)context->VertexAttribI1uiEXT;
-    if (context->VertexAttribI1uiEXT == NULL && context->VertexAttribI1ui != NULL) context->VertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)context->VertexAttribI1ui;
-    if (context->VertexAttribI1uiv == NULL && context->VertexAttribI1uivEXT != NULL) context->VertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)context->VertexAttribI1uivEXT;
-    if (context->VertexAttribI1uivEXT == NULL && context->VertexAttribI1uiv != NULL) context->VertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)context->VertexAttribI1uiv;
-    if (context->VertexAttribI2i == NULL && context->VertexAttribI2iEXT != NULL) context->VertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)context->VertexAttribI2iEXT;
-    if (context->VertexAttribI2iEXT == NULL && context->VertexAttribI2i != NULL) context->VertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)context->VertexAttribI2i;
-    if (context->VertexAttribI2iv == NULL && context->VertexAttribI2ivEXT != NULL) context->VertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)context->VertexAttribI2ivEXT;
-    if (context->VertexAttribI2ivEXT == NULL && context->VertexAttribI2iv != NULL) context->VertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)context->VertexAttribI2iv;
-    if (context->VertexAttribI2ui == NULL && context->VertexAttribI2uiEXT != NULL) context->VertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)context->VertexAttribI2uiEXT;
-    if (context->VertexAttribI2uiEXT == NULL && context->VertexAttribI2ui != NULL) context->VertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)context->VertexAttribI2ui;
-    if (context->VertexAttribI2uiv == NULL && context->VertexAttribI2uivEXT != NULL) context->VertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)context->VertexAttribI2uivEXT;
-    if (context->VertexAttribI2uivEXT == NULL && context->VertexAttribI2uiv != NULL) context->VertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)context->VertexAttribI2uiv;
-    if (context->VertexAttribI3i == NULL && context->VertexAttribI3iEXT != NULL) context->VertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)context->VertexAttribI3iEXT;
-    if (context->VertexAttribI3iEXT == NULL && context->VertexAttribI3i != NULL) context->VertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)context->VertexAttribI3i;
-    if (context->VertexAttribI3iv == NULL && context->VertexAttribI3ivEXT != NULL) context->VertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)context->VertexAttribI3ivEXT;
-    if (context->VertexAttribI3ivEXT == NULL && context->VertexAttribI3iv != NULL) context->VertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)context->VertexAttribI3iv;
-    if (context->VertexAttribI3ui == NULL && context->VertexAttribI3uiEXT != NULL) context->VertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)context->VertexAttribI3uiEXT;
-    if (context->VertexAttribI3uiEXT == NULL && context->VertexAttribI3ui != NULL) context->VertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)context->VertexAttribI3ui;
-    if (context->VertexAttribI3uiv == NULL && context->VertexAttribI3uivEXT != NULL) context->VertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)context->VertexAttribI3uivEXT;
-    if (context->VertexAttribI3uivEXT == NULL && context->VertexAttribI3uiv != NULL) context->VertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)context->VertexAttribI3uiv;
-    if (context->VertexAttribI4bv == NULL && context->VertexAttribI4bvEXT != NULL) context->VertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)context->VertexAttribI4bvEXT;
-    if (context->VertexAttribI4bvEXT == NULL && context->VertexAttribI4bv != NULL) context->VertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)context->VertexAttribI4bv;
-    if (context->VertexAttribI4i == NULL && context->VertexAttribI4iEXT != NULL) context->VertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)context->VertexAttribI4iEXT;
-    if (context->VertexAttribI4iEXT == NULL && context->VertexAttribI4i != NULL) context->VertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)context->VertexAttribI4i;
-    if (context->VertexAttribI4iv == NULL && context->VertexAttribI4ivEXT != NULL) context->VertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)context->VertexAttribI4ivEXT;
-    if (context->VertexAttribI4ivEXT == NULL && context->VertexAttribI4iv != NULL) context->VertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)context->VertexAttribI4iv;
-    if (context->VertexAttribI4sv == NULL && context->VertexAttribI4svEXT != NULL) context->VertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)context->VertexAttribI4svEXT;
-    if (context->VertexAttribI4svEXT == NULL && context->VertexAttribI4sv != NULL) context->VertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)context->VertexAttribI4sv;
-    if (context->VertexAttribI4ubv == NULL && context->VertexAttribI4ubvEXT != NULL) context->VertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)context->VertexAttribI4ubvEXT;
-    if (context->VertexAttribI4ubvEXT == NULL && context->VertexAttribI4ubv != NULL) context->VertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)context->VertexAttribI4ubv;
-    if (context->VertexAttribI4ui == NULL && context->VertexAttribI4uiEXT != NULL) context->VertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)context->VertexAttribI4uiEXT;
-    if (context->VertexAttribI4uiEXT == NULL && context->VertexAttribI4ui != NULL) context->VertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)context->VertexAttribI4ui;
-    if (context->VertexAttribI4uiv == NULL && context->VertexAttribI4uivEXT != NULL) context->VertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)context->VertexAttribI4uivEXT;
-    if (context->VertexAttribI4uivEXT == NULL && context->VertexAttribI4uiv != NULL) context->VertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)context->VertexAttribI4uiv;
-    if (context->VertexAttribI4usv == NULL && context->VertexAttribI4usvEXT != NULL) context->VertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)context->VertexAttribI4usvEXT;
-    if (context->VertexAttribI4usvEXT == NULL && context->VertexAttribI4usv != NULL) context->VertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)context->VertexAttribI4usv;
-    if (context->VertexAttribIPointer == NULL && context->VertexAttribIPointerEXT != NULL) context->VertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)context->VertexAttribIPointerEXT;
-    if (context->VertexAttribIPointerEXT == NULL && context->VertexAttribIPointer != NULL) context->VertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)context->VertexAttribIPointer;
     if (context->VertexAttribPointer == NULL && context->VertexAttribPointerARB != NULL) context->VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)context->VertexAttribPointerARB;
     if (context->VertexAttribPointerARB == NULL && context->VertexAttribPointer != NULL) context->VertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)context->VertexAttribPointer;
+    if (context->WindowPos2d == NULL && context->WindowPos2dARB != NULL) context->WindowPos2d = (PFNGLWINDOWPOS2DPROC)context->WindowPos2dARB;
+    if (context->WindowPos2d == NULL && context->WindowPos2dMESA != NULL) context->WindowPos2d = (PFNGLWINDOWPOS2DPROC)context->WindowPos2dMESA;
+    if (context->WindowPos2dARB == NULL && context->WindowPos2d != NULL) context->WindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)context->WindowPos2d;
+    if (context->WindowPos2dARB == NULL && context->WindowPos2dMESA != NULL) context->WindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)context->WindowPos2dMESA;
+    if (context->WindowPos2dMESA == NULL && context->WindowPos2d != NULL) context->WindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)context->WindowPos2d;
+    if (context->WindowPos2dMESA == NULL && context->WindowPos2dARB != NULL) context->WindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)context->WindowPos2dARB;
+    if (context->WindowPos2dv == NULL && context->WindowPos2dvARB != NULL) context->WindowPos2dv = (PFNGLWINDOWPOS2DVPROC)context->WindowPos2dvARB;
+    if (context->WindowPos2dv == NULL && context->WindowPos2dvMESA != NULL) context->WindowPos2dv = (PFNGLWINDOWPOS2DVPROC)context->WindowPos2dvMESA;
+    if (context->WindowPos2dvARB == NULL && context->WindowPos2dv != NULL) context->WindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)context->WindowPos2dv;
+    if (context->WindowPos2dvARB == NULL && context->WindowPos2dvMESA != NULL) context->WindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)context->WindowPos2dvMESA;
+    if (context->WindowPos2dvMESA == NULL && context->WindowPos2dv != NULL) context->WindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)context->WindowPos2dv;
+    if (context->WindowPos2dvMESA == NULL && context->WindowPos2dvARB != NULL) context->WindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)context->WindowPos2dvARB;
+    if (context->WindowPos2f == NULL && context->WindowPos2fARB != NULL) context->WindowPos2f = (PFNGLWINDOWPOS2FPROC)context->WindowPos2fARB;
+    if (context->WindowPos2f == NULL && context->WindowPos2fMESA != NULL) context->WindowPos2f = (PFNGLWINDOWPOS2FPROC)context->WindowPos2fMESA;
+    if (context->WindowPos2fARB == NULL && context->WindowPos2f != NULL) context->WindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)context->WindowPos2f;
+    if (context->WindowPos2fARB == NULL && context->WindowPos2fMESA != NULL) context->WindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)context->WindowPos2fMESA;
+    if (context->WindowPos2fMESA == NULL && context->WindowPos2f != NULL) context->WindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)context->WindowPos2f;
+    if (context->WindowPos2fMESA == NULL && context->WindowPos2fARB != NULL) context->WindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)context->WindowPos2fARB;
+    if (context->WindowPos2fv == NULL && context->WindowPos2fvARB != NULL) context->WindowPos2fv = (PFNGLWINDOWPOS2FVPROC)context->WindowPos2fvARB;
+    if (context->WindowPos2fv == NULL && context->WindowPos2fvMESA != NULL) context->WindowPos2fv = (PFNGLWINDOWPOS2FVPROC)context->WindowPos2fvMESA;
+    if (context->WindowPos2fvARB == NULL && context->WindowPos2fv != NULL) context->WindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)context->WindowPos2fv;
+    if (context->WindowPos2fvARB == NULL && context->WindowPos2fvMESA != NULL) context->WindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)context->WindowPos2fvMESA;
+    if (context->WindowPos2fvMESA == NULL && context->WindowPos2fv != NULL) context->WindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)context->WindowPos2fv;
+    if (context->WindowPos2fvMESA == NULL && context->WindowPos2fvARB != NULL) context->WindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)context->WindowPos2fvARB;
+    if (context->WindowPos2i == NULL && context->WindowPos2iARB != NULL) context->WindowPos2i = (PFNGLWINDOWPOS2IPROC)context->WindowPos2iARB;
+    if (context->WindowPos2i == NULL && context->WindowPos2iMESA != NULL) context->WindowPos2i = (PFNGLWINDOWPOS2IPROC)context->WindowPos2iMESA;
+    if (context->WindowPos2iARB == NULL && context->WindowPos2i != NULL) context->WindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)context->WindowPos2i;
+    if (context->WindowPos2iARB == NULL && context->WindowPos2iMESA != NULL) context->WindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)context->WindowPos2iMESA;
+    if (context->WindowPos2iMESA == NULL && context->WindowPos2i != NULL) context->WindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)context->WindowPos2i;
+    if (context->WindowPos2iMESA == NULL && context->WindowPos2iARB != NULL) context->WindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)context->WindowPos2iARB;
+    if (context->WindowPos2iv == NULL && context->WindowPos2ivARB != NULL) context->WindowPos2iv = (PFNGLWINDOWPOS2IVPROC)context->WindowPos2ivARB;
+    if (context->WindowPos2iv == NULL && context->WindowPos2ivMESA != NULL) context->WindowPos2iv = (PFNGLWINDOWPOS2IVPROC)context->WindowPos2ivMESA;
+    if (context->WindowPos2ivARB == NULL && context->WindowPos2iv != NULL) context->WindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)context->WindowPos2iv;
+    if (context->WindowPos2ivARB == NULL && context->WindowPos2ivMESA != NULL) context->WindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)context->WindowPos2ivMESA;
+    if (context->WindowPos2ivMESA == NULL && context->WindowPos2iv != NULL) context->WindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)context->WindowPos2iv;
+    if (context->WindowPos2ivMESA == NULL && context->WindowPos2ivARB != NULL) context->WindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)context->WindowPos2ivARB;
+    if (context->WindowPos2s == NULL && context->WindowPos2sARB != NULL) context->WindowPos2s = (PFNGLWINDOWPOS2SPROC)context->WindowPos2sARB;
+    if (context->WindowPos2s == NULL && context->WindowPos2sMESA != NULL) context->WindowPos2s = (PFNGLWINDOWPOS2SPROC)context->WindowPos2sMESA;
+    if (context->WindowPos2sARB == NULL && context->WindowPos2s != NULL) context->WindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)context->WindowPos2s;
+    if (context->WindowPos2sARB == NULL && context->WindowPos2sMESA != NULL) context->WindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)context->WindowPos2sMESA;
+    if (context->WindowPos2sMESA == NULL && context->WindowPos2s != NULL) context->WindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)context->WindowPos2s;
+    if (context->WindowPos2sMESA == NULL && context->WindowPos2sARB != NULL) context->WindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)context->WindowPos2sARB;
+    if (context->WindowPos2sv == NULL && context->WindowPos2svARB != NULL) context->WindowPos2sv = (PFNGLWINDOWPOS2SVPROC)context->WindowPos2svARB;
+    if (context->WindowPos2sv == NULL && context->WindowPos2svMESA != NULL) context->WindowPos2sv = (PFNGLWINDOWPOS2SVPROC)context->WindowPos2svMESA;
+    if (context->WindowPos2svARB == NULL && context->WindowPos2sv != NULL) context->WindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)context->WindowPos2sv;
+    if (context->WindowPos2svARB == NULL && context->WindowPos2svMESA != NULL) context->WindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)context->WindowPos2svMESA;
+    if (context->WindowPos2svMESA == NULL && context->WindowPos2sv != NULL) context->WindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)context->WindowPos2sv;
+    if (context->WindowPos2svMESA == NULL && context->WindowPos2svARB != NULL) context->WindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)context->WindowPos2svARB;
+    if (context->WindowPos3d == NULL && context->WindowPos3dARB != NULL) context->WindowPos3d = (PFNGLWINDOWPOS3DPROC)context->WindowPos3dARB;
+    if (context->WindowPos3d == NULL && context->WindowPos3dMESA != NULL) context->WindowPos3d = (PFNGLWINDOWPOS3DPROC)context->WindowPos3dMESA;
+    if (context->WindowPos3dARB == NULL && context->WindowPos3d != NULL) context->WindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)context->WindowPos3d;
+    if (context->WindowPos3dARB == NULL && context->WindowPos3dMESA != NULL) context->WindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)context->WindowPos3dMESA;
+    if (context->WindowPos3dMESA == NULL && context->WindowPos3d != NULL) context->WindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)context->WindowPos3d;
+    if (context->WindowPos3dMESA == NULL && context->WindowPos3dARB != NULL) context->WindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)context->WindowPos3dARB;
+    if (context->WindowPos3dv == NULL && context->WindowPos3dvARB != NULL) context->WindowPos3dv = (PFNGLWINDOWPOS3DVPROC)context->WindowPos3dvARB;
+    if (context->WindowPos3dv == NULL && context->WindowPos3dvMESA != NULL) context->WindowPos3dv = (PFNGLWINDOWPOS3DVPROC)context->WindowPos3dvMESA;
+    if (context->WindowPos3dvARB == NULL && context->WindowPos3dv != NULL) context->WindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)context->WindowPos3dv;
+    if (context->WindowPos3dvARB == NULL && context->WindowPos3dvMESA != NULL) context->WindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)context->WindowPos3dvMESA;
+    if (context->WindowPos3dvMESA == NULL && context->WindowPos3dv != NULL) context->WindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)context->WindowPos3dv;
+    if (context->WindowPos3dvMESA == NULL && context->WindowPos3dvARB != NULL) context->WindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)context->WindowPos3dvARB;
+    if (context->WindowPos3f == NULL && context->WindowPos3fARB != NULL) context->WindowPos3f = (PFNGLWINDOWPOS3FPROC)context->WindowPos3fARB;
+    if (context->WindowPos3f == NULL && context->WindowPos3fMESA != NULL) context->WindowPos3f = (PFNGLWINDOWPOS3FPROC)context->WindowPos3fMESA;
+    if (context->WindowPos3fARB == NULL && context->WindowPos3f != NULL) context->WindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)context->WindowPos3f;
+    if (context->WindowPos3fARB == NULL && context->WindowPos3fMESA != NULL) context->WindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)context->WindowPos3fMESA;
+    if (context->WindowPos3fMESA == NULL && context->WindowPos3f != NULL) context->WindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)context->WindowPos3f;
+    if (context->WindowPos3fMESA == NULL && context->WindowPos3fARB != NULL) context->WindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)context->WindowPos3fARB;
+    if (context->WindowPos3fv == NULL && context->WindowPos3fvARB != NULL) context->WindowPos3fv = (PFNGLWINDOWPOS3FVPROC)context->WindowPos3fvARB;
+    if (context->WindowPos3fv == NULL && context->WindowPos3fvMESA != NULL) context->WindowPos3fv = (PFNGLWINDOWPOS3FVPROC)context->WindowPos3fvMESA;
+    if (context->WindowPos3fvARB == NULL && context->WindowPos3fv != NULL) context->WindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)context->WindowPos3fv;
+    if (context->WindowPos3fvARB == NULL && context->WindowPos3fvMESA != NULL) context->WindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)context->WindowPos3fvMESA;
+    if (context->WindowPos3fvMESA == NULL && context->WindowPos3fv != NULL) context->WindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)context->WindowPos3fv;
+    if (context->WindowPos3fvMESA == NULL && context->WindowPos3fvARB != NULL) context->WindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)context->WindowPos3fvARB;
+    if (context->WindowPos3i == NULL && context->WindowPos3iARB != NULL) context->WindowPos3i = (PFNGLWINDOWPOS3IPROC)context->WindowPos3iARB;
+    if (context->WindowPos3i == NULL && context->WindowPos3iMESA != NULL) context->WindowPos3i = (PFNGLWINDOWPOS3IPROC)context->WindowPos3iMESA;
+    if (context->WindowPos3iARB == NULL && context->WindowPos3i != NULL) context->WindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)context->WindowPos3i;
+    if (context->WindowPos3iARB == NULL && context->WindowPos3iMESA != NULL) context->WindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)context->WindowPos3iMESA;
+    if (context->WindowPos3iMESA == NULL && context->WindowPos3i != NULL) context->WindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)context->WindowPos3i;
+    if (context->WindowPos3iMESA == NULL && context->WindowPos3iARB != NULL) context->WindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)context->WindowPos3iARB;
+    if (context->WindowPos3iv == NULL && context->WindowPos3ivARB != NULL) context->WindowPos3iv = (PFNGLWINDOWPOS3IVPROC)context->WindowPos3ivARB;
+    if (context->WindowPos3iv == NULL && context->WindowPos3ivMESA != NULL) context->WindowPos3iv = (PFNGLWINDOWPOS3IVPROC)context->WindowPos3ivMESA;
+    if (context->WindowPos3ivARB == NULL && context->WindowPos3iv != NULL) context->WindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)context->WindowPos3iv;
+    if (context->WindowPos3ivARB == NULL && context->WindowPos3ivMESA != NULL) context->WindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)context->WindowPos3ivMESA;
+    if (context->WindowPos3ivMESA == NULL && context->WindowPos3iv != NULL) context->WindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)context->WindowPos3iv;
+    if (context->WindowPos3ivMESA == NULL && context->WindowPos3ivARB != NULL) context->WindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)context->WindowPos3ivARB;
+    if (context->WindowPos3s == NULL && context->WindowPos3sARB != NULL) context->WindowPos3s = (PFNGLWINDOWPOS3SPROC)context->WindowPos3sARB;
+    if (context->WindowPos3s == NULL && context->WindowPos3sMESA != NULL) context->WindowPos3s = (PFNGLWINDOWPOS3SPROC)context->WindowPos3sMESA;
+    if (context->WindowPos3sARB == NULL && context->WindowPos3s != NULL) context->WindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)context->WindowPos3s;
+    if (context->WindowPos3sARB == NULL && context->WindowPos3sMESA != NULL) context->WindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)context->WindowPos3sMESA;
+    if (context->WindowPos3sMESA == NULL && context->WindowPos3s != NULL) context->WindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)context->WindowPos3s;
+    if (context->WindowPos3sMESA == NULL && context->WindowPos3sARB != NULL) context->WindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)context->WindowPos3sARB;
+    if (context->WindowPos3sv == NULL && context->WindowPos3svARB != NULL) context->WindowPos3sv = (PFNGLWINDOWPOS3SVPROC)context->WindowPos3svARB;
+    if (context->WindowPos3sv == NULL && context->WindowPos3svMESA != NULL) context->WindowPos3sv = (PFNGLWINDOWPOS3SVPROC)context->WindowPos3svMESA;
+    if (context->WindowPos3svARB == NULL && context->WindowPos3sv != NULL) context->WindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)context->WindowPos3sv;
+    if (context->WindowPos3svARB == NULL && context->WindowPos3svMESA != NULL) context->WindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)context->WindowPos3svMESA;
+    if (context->WindowPos3svMESA == NULL && context->WindowPos3sv != NULL) context->WindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)context->WindowPos3sv;
+    if (context->WindowPos3svMESA == NULL && context->WindowPos3svARB != NULL) context->WindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)context->WindowPos3svARB;
 }
 
 #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
@@ -2062,32 +1952,21 @@ static int glad_gl_find_extensions_gl(GladGLContext *context, int version) {
     char **exts_i = NULL;
     if (!glad_gl_get_extensions(context, version, &exts, &num_exts_i, &exts_i)) return 0;
 
-    context->APPLE_flush_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_flush_buffer_range");
-    context->APPLE_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_vertex_array_object");
-    context->ARB_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_color_buffer_float");
-    context->ARB_copy_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer");
     context->ARB_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers");
-    context->ARB_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_elements_base_vertex");
-    context->ARB_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_instanced");
     context->ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object");
     context->ARB_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4");
     context->ARB_imaging = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging");
-    context->ARB_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_map_buffer_range");
     context->ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample");
     context->ARB_multitexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture");
     context->ARB_occlusion_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_occlusion_query");
     context->ARB_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_point_parameters");
-    context->ARB_provoking_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_provoking_vertex");
     context->ARB_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects");
-    context->ARB_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sync");
-    context->ARB_texture_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_object");
     context->ARB_texture_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression");
-    context->ARB_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_multisample");
-    context->ARB_uniform_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_uniform_buffer_object");
-    context->ARB_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_array_object");
+    context->ARB_transpose_matrix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transpose_matrix");
     context->ARB_vertex_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object");
     context->ARB_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program");
     context->ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader");
+    context->ARB_window_pos = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_window_pos");
     context->ATI_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_draw_buffers");
     context->ATI_separate_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_separate_stencil");
     context->EXT_blend_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_color");
@@ -2095,34 +1974,25 @@ static int glad_gl_find_extensions_gl(GladGLContext *context, int version) {
     context->EXT_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate");
     context->EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax");
     context->EXT_copy_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture");
-    context->EXT_direct_state_access = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_direct_state_access");
-    context->EXT_draw_buffers2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers2");
-    context->EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced");
     context->EXT_draw_range_elements = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_range_elements");
+    context->EXT_fog_coord = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_fog_coord");
     context->EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit");
     context->EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample");
     context->EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object");
-    context->EXT_gpu_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_shader4");
     context->EXT_multi_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_arrays");
     context->EXT_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_point_parameters");
-    context->EXT_provoking_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_provoking_vertex");
+    context->EXT_secondary_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_secondary_color");
     context->EXT_subtexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture");
     context->EXT_texture3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture3D");
     context->EXT_texture_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array");
-    context->EXT_texture_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_buffer_object");
-    context->EXT_texture_integer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_integer");
     context->EXT_texture_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object");
-    context->EXT_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_transform_feedback");
     context->EXT_vertex_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array");
     context->INGR_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate");
-    context->NVX_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_conditional_render");
-    context->NV_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conditional_render");
-    context->NV_explicit_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_explicit_multisample");
+    context->KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
+    context->MESA_window_pos = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_window_pos");
     context->NV_geometry_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4");
     context->NV_point_sprite = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_point_sprite");
-    context->NV_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_transform_feedback");
     context->NV_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program");
-    context->NV_vertex_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program4");
     context->SGIS_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_point_parameters");
 
     glad_gl_free_extensions(exts_i, num_exts_i);
@@ -2161,10 +2031,6 @@ static int glad_gl_find_core_gl(GladGLContext *context) {
     context->VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
     context->VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
     context->VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
-    context->VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
-    context->VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
-    context->VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
-    context->VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
 
     return GLAD_MAKE_VERSION(major, minor);
 }
@@ -2184,38 +2050,23 @@ int gladLoadGLContextUserPtr(GladGLContext *context, GLADuserptrloadfunc load, v
     glad_gl_load_GL_VERSION_1_4(context, load, userptr);
     glad_gl_load_GL_VERSION_1_5(context, load, userptr);
     glad_gl_load_GL_VERSION_2_0(context, load, userptr);
-    glad_gl_load_GL_VERSION_2_1(context, load, userptr);
-    glad_gl_load_GL_VERSION_3_0(context, load, userptr);
-    glad_gl_load_GL_VERSION_3_1(context, load, userptr);
-    glad_gl_load_GL_VERSION_3_2(context, load, userptr);
 
     if (!glad_gl_find_extensions_gl(context, version)) return 0;
-    glad_gl_load_GL_APPLE_flush_buffer_range(context, load, userptr);
-    glad_gl_load_GL_APPLE_vertex_array_object(context, load, userptr);
-    glad_gl_load_GL_ARB_color_buffer_float(context, load, userptr);
-    glad_gl_load_GL_ARB_copy_buffer(context, load, userptr);
     glad_gl_load_GL_ARB_draw_buffers(context, load, userptr);
-    glad_gl_load_GL_ARB_draw_elements_base_vertex(context, load, userptr);
-    glad_gl_load_GL_ARB_draw_instanced(context, load, userptr);
     glad_gl_load_GL_ARB_framebuffer_object(context, load, userptr);
     glad_gl_load_GL_ARB_geometry_shader4(context, load, userptr);
     glad_gl_load_GL_ARB_imaging(context, load, userptr);
-    glad_gl_load_GL_ARB_map_buffer_range(context, load, userptr);
     glad_gl_load_GL_ARB_multisample(context, load, userptr);
     glad_gl_load_GL_ARB_multitexture(context, load, userptr);
     glad_gl_load_GL_ARB_occlusion_query(context, load, userptr);
     glad_gl_load_GL_ARB_point_parameters(context, load, userptr);
-    glad_gl_load_GL_ARB_provoking_vertex(context, load, userptr);
     glad_gl_load_GL_ARB_shader_objects(context, load, userptr);
-    glad_gl_load_GL_ARB_sync(context, load, userptr);
-    glad_gl_load_GL_ARB_texture_buffer_object(context, load, userptr);
     glad_gl_load_GL_ARB_texture_compression(context, load, userptr);
-    glad_gl_load_GL_ARB_texture_multisample(context, load, userptr);
-    glad_gl_load_GL_ARB_uniform_buffer_object(context, load, userptr);
-    glad_gl_load_GL_ARB_vertex_array_object(context, load, userptr);
+    glad_gl_load_GL_ARB_transpose_matrix(context, load, userptr);
     glad_gl_load_GL_ARB_vertex_buffer_object(context, load, userptr);
     glad_gl_load_GL_ARB_vertex_program(context, load, userptr);
     glad_gl_load_GL_ARB_vertex_shader(context, load, userptr);
+    glad_gl_load_GL_ARB_window_pos(context, load, userptr);
     glad_gl_load_GL_ATI_draw_buffers(context, load, userptr);
     glad_gl_load_GL_ATI_separate_stencil(context, load, userptr);
     glad_gl_load_GL_EXT_blend_color(context, load, userptr);
@@ -2223,34 +2074,25 @@ int gladLoadGLContextUserPtr(GladGLContext *context, GLADuserptrloadfunc load, v
     glad_gl_load_GL_EXT_blend_func_separate(context, load, userptr);
     glad_gl_load_GL_EXT_blend_minmax(context, load, userptr);
     glad_gl_load_GL_EXT_copy_texture(context, load, userptr);
-    glad_gl_load_GL_EXT_direct_state_access(context, load, userptr);
-    glad_gl_load_GL_EXT_draw_buffers2(context, load, userptr);
-    glad_gl_load_GL_EXT_draw_instanced(context, load, userptr);
     glad_gl_load_GL_EXT_draw_range_elements(context, load, userptr);
+    glad_gl_load_GL_EXT_fog_coord(context, load, userptr);
     glad_gl_load_GL_EXT_framebuffer_blit(context, load, userptr);
     glad_gl_load_GL_EXT_framebuffer_multisample(context, load, userptr);
     glad_gl_load_GL_EXT_framebuffer_object(context, load, userptr);
-    glad_gl_load_GL_EXT_gpu_shader4(context, load, userptr);
     glad_gl_load_GL_EXT_multi_draw_arrays(context, load, userptr);
     glad_gl_load_GL_EXT_point_parameters(context, load, userptr);
-    glad_gl_load_GL_EXT_provoking_vertex(context, load, userptr);
+    glad_gl_load_GL_EXT_secondary_color(context, load, userptr);
     glad_gl_load_GL_EXT_subtexture(context, load, userptr);
     glad_gl_load_GL_EXT_texture3D(context, load, userptr);
     glad_gl_load_GL_EXT_texture_array(context, load, userptr);
-    glad_gl_load_GL_EXT_texture_buffer_object(context, load, userptr);
-    glad_gl_load_GL_EXT_texture_integer(context, load, userptr);
     glad_gl_load_GL_EXT_texture_object(context, load, userptr);
-    glad_gl_load_GL_EXT_transform_feedback(context, load, userptr);
     glad_gl_load_GL_EXT_vertex_array(context, load, userptr);
     glad_gl_load_GL_INGR_blend_func_separate(context, load, userptr);
-    glad_gl_load_GL_NVX_conditional_render(context, load, userptr);
-    glad_gl_load_GL_NV_conditional_render(context, load, userptr);
-    glad_gl_load_GL_NV_explicit_multisample(context, load, userptr);
+    glad_gl_load_GL_KHR_debug(context, load, userptr);
+    glad_gl_load_GL_MESA_window_pos(context, load, userptr);
     glad_gl_load_GL_NV_geometry_program4(context, load, userptr);
     glad_gl_load_GL_NV_point_sprite(context, load, userptr);
-    glad_gl_load_GL_NV_transform_feedback(context, load, userptr);
     glad_gl_load_GL_NV_vertex_program(context, load, userptr);
-    glad_gl_load_GL_NV_vertex_program4(context, load, userptr);
     glad_gl_load_GL_SGIS_point_parameters(context, load, userptr);