diff --git a/src/rhi/CMakeLists.txt b/src/rhi/CMakeLists.txt index d316b2e1d2e66e72eeb3bf305220221d5d47023d..51407bb89526cc90197d4e66a7cd2a70a9c18ece 100644 --- a/src/rhi/CMakeLists.txt +++ b/src/rhi/CMakeLists.txt @@ -6,4 +6,4 @@ target_sources(SRB2SDL2 PRIVATE shader_load_context.hpp ) -add_subdirectory(gl3_core) +add_subdirectory(gl2) diff --git a/src/rhi/gl2/CMakeLists.txt b/src/rhi/gl2/CMakeLists.txt new file mode 100644 index 0000000000000000000000000000000000000000..f01681b4e1b66f78ab9447b7df604738f0366f5d --- /dev/null +++ b/src/rhi/gl2/CMakeLists.txt @@ -0,0 +1,4 @@ +target_sources(SRB2SDL2 PRIVATE + gl2_rhi.cpp + gl2_rhi.hpp +) diff --git a/src/rhi/gl3_core/gl3_core_rhi.cpp b/src/rhi/gl2/gl2_rhi.cpp similarity index 89% rename from src/rhi/gl3_core/gl3_core_rhi.cpp rename to src/rhi/gl2/gl2_rhi.cpp index f905dc7d712657331357c7af8e9af7619c503e07..27d882ecc104f46cf187fd1aa723809e1d57a08c 100644 --- a/src/rhi/gl3_core/gl3_core_rhi.cpp +++ b/src/rhi/gl2/gl2_rhi.cpp @@ -7,7 +7,7 @@ // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- -#include "gl3_core_rhi.hpp" +#include "gl2_rhi.hpp" #include <memory> #include <string> @@ -51,9 +51,9 @@ constexpr GLenum map_pixel_format(rhi::PixelFormat format) switch (format) { case rhi::PixelFormat::kR8: - return GL_R8; + return GL_LUMINANCE8; case rhi::PixelFormat::kRG8: - return GL_RG8; + return GL_LUMINANCE8_ALPHA8; case rhi::PixelFormat::kRGB8: return GL_RGB8; case rhi::PixelFormat::kRGBA8: @@ -75,12 +75,12 @@ constexpr std::tuple<GLenum, GLenum, GLuint> map_pixel_data_format(rhi::PixelFor switch (format) { case rhi::PixelFormat::kR8: - layout = GL_RED; + layout = GL_LUMINANCE; type = GL_UNSIGNED_BYTE; size = 1; break; case rhi::PixelFormat::kRG8: - layout = GL_RG; + layout = GL_LUMINANCE_ALPHA; type = GL_UNSIGNED_BYTE; size = 2; break; @@ -109,9 +109,9 @@ constexpr GLenum map_texture_format(rhi::TextureFormat format) case rhi::TextureFormat::kRGB: return GL_RGB; case rhi::TextureFormat::kLuminance: - return GL_RED; + return GL_LUMINANCE; case rhi::TextureFormat::kLuminanceAlpha: - return GL_RG; + return GL_LUMINANCE_ALPHA; default: return GL_ZERO; } @@ -141,9 +141,9 @@ constexpr GLenum map_internal_texture_format(rhi::TextureFormat format) case rhi::TextureFormat::kRGB: return GL_RGB8; case rhi::TextureFormat::kLuminance: - return GL_R8; + return GL_LUMINANCE8; case rhi::TextureFormat::kLuminanceAlpha: - return GL_RG8; + return GL_LUMINANCE8_ALPHA8; default: return GL_ZERO; } @@ -561,30 +561,30 @@ constexpr GLenum map_uniform_format(rhi::UniformFormat format) } // namespace -GlCorePlatform::~GlCorePlatform() = default; +Gl2Platform::~Gl2Platform() = default; -GlCoreRhi::GlCoreRhi(std::unique_ptr<GlCorePlatform>&& platform, GlLoadFunc load_func) : platform_(std::move(platform)) +Gl2Rhi::Gl2Rhi(std::unique_ptr<Gl2Platform>&& platform, GlLoadFunc load_func) : platform_(std::move(platform)) { gl_ = std::make_unique<GladGLContext>(); gladLoadGLContext(gl_.get(), load_func); } -GlCoreRhi::~GlCoreRhi() = default; +Gl2Rhi::~Gl2Rhi() = default; -rhi::Handle<rhi::RenderPass> GlCoreRhi::create_render_pass(const rhi::RenderPassDesc& desc) +rhi::Handle<rhi::RenderPass> Gl2Rhi::create_render_pass(const rhi::RenderPassDesc& desc) { // GL has no formal render pass object - GlCoreRenderPass pass; + Gl2RenderPass pass; pass.desc = desc; return render_pass_slab_.insert(std::move(pass)); } -void GlCoreRhi::destroy_render_pass(rhi::Handle<rhi::RenderPass> handle) +void Gl2Rhi::destroy_render_pass(rhi::Handle<rhi::RenderPass> handle) { render_pass_slab_.remove(handle); } -rhi::Handle<rhi::Texture> GlCoreRhi::create_texture(const rhi::TextureDesc& desc) +rhi::Handle<rhi::Texture> Gl2Rhi::create_texture(const rhi::TextureDesc& desc) { GLenum internal_format = map_internal_texture_format(desc.format); SRB2_ASSERT(internal_format != GL_ZERO); @@ -606,22 +606,22 @@ rhi::Handle<rhi::Texture> GlCoreRhi::create_texture(const rhi::TextureDesc& desc gl_->TexImage2D(GL_TEXTURE_2D, 0, internal_format, desc.width, desc.height, 0, format, GL_UNSIGNED_BYTE, nullptr); GL_ASSERT; - GlCoreTexture texture; + Gl2Texture texture; texture.texture = name; texture.desc = desc; return texture_slab_.insert(std::move(texture)); } -void GlCoreRhi::destroy_texture(rhi::Handle<rhi::Texture> handle) +void Gl2Rhi::destroy_texture(rhi::Handle<rhi::Texture> handle) { SRB2_ASSERT(texture_slab_.is_valid(handle) == true); - GlCoreTexture casted = texture_slab_.remove(handle); + Gl2Texture casted = texture_slab_.remove(handle); GLuint name = casted.texture; gl_->DeleteTextures(1, &name); GL_ASSERT; } -void GlCoreRhi::update_texture( +void Gl2Rhi::update_texture( Handle<GraphicsContext> ctx, Handle<Texture> texture, Rect region, @@ -672,7 +672,7 @@ void GlCoreRhi::update_texture( GL_ASSERT; } -rhi::Handle<rhi::Buffer> GlCoreRhi::create_buffer(const rhi::BufferDesc& desc) +rhi::Handle<rhi::Buffer> Gl2Rhi::create_buffer(const rhi::BufferDesc& desc) { GLenum target = map_buffer_type(desc.type); SRB2_ASSERT(target != GL_ZERO); @@ -690,23 +690,23 @@ rhi::Handle<rhi::Buffer> GlCoreRhi::create_buffer(const rhi::BufferDesc& desc) gl_->BufferData(target, desc.size, nullptr, usage); GL_ASSERT; - GlCoreBuffer buffer; + Gl2Buffer buffer; buffer.buffer = name; buffer.desc = desc; return buffer_slab_.insert(std::move(buffer)); } -void GlCoreRhi::destroy_buffer(rhi::Handle<rhi::Buffer> handle) +void Gl2Rhi::destroy_buffer(rhi::Handle<rhi::Buffer> handle) { SRB2_ASSERT(buffer_slab_.is_valid(handle) == true); - GlCoreBuffer casted = buffer_slab_.remove(handle); + Gl2Buffer casted = buffer_slab_.remove(handle); GLuint name = casted.buffer; gl_->DeleteBuffers(1, &name); GL_ASSERT; } -void GlCoreRhi::update_buffer( +void Gl2Rhi::update_buffer( rhi::Handle<GraphicsContext> ctx, rhi::Handle<rhi::Buffer> handle, uint32_t offset, @@ -744,12 +744,12 @@ void GlCoreRhi::update_buffer( } rhi::Handle<rhi::UniformSet> -GlCoreRhi::create_uniform_set(rhi::Handle<rhi::GraphicsContext> ctx, const rhi::CreateUniformSetInfo& info) +Gl2Rhi::create_uniform_set(rhi::Handle<rhi::GraphicsContext> ctx, const rhi::CreateUniformSetInfo& info) { SRB2_ASSERT(graphics_context_active_ == true); SRB2_ASSERT(ctx.generation() == graphics_context_generation_); - GlCoreUniformSet uniform_set; + Gl2UniformSet uniform_set; for (auto& uniform : info.uniforms) { @@ -759,7 +759,7 @@ GlCoreRhi::create_uniform_set(rhi::Handle<rhi::GraphicsContext> ctx, const rhi:: return uniform_set_slab_.insert(std::move(uniform_set)); } -rhi::Handle<rhi::BindingSet> GlCoreRhi::create_binding_set( +rhi::Handle<rhi::BindingSet> Gl2Rhi::create_binding_set( rhi::Handle<rhi::GraphicsContext> ctx, Handle<Pipeline> pipeline, const rhi::CreateBindingSetInfo& info @@ -773,47 +773,13 @@ rhi::Handle<rhi::BindingSet> GlCoreRhi::create_binding_set( SRB2_ASSERT(info.vertex_buffers.size() == pl.desc.vertex_input.buffer_layouts.size()); - GlCoreBindingSet binding_set; + Gl2BindingSet binding_set; - GLuint vao = 0; - gl_->GenVertexArrays(1, &vao); - GL_ASSERT; - gl_->BindVertexArray(vao); - GL_ASSERT; - - for (auto& attr_layout : pl.desc.vertex_input.attr_layouts) + for (auto& vertex_buffer : info.vertex_buffers) { - SRB2_ASSERT(buffer_slab_.is_valid(info.vertex_buffers[attr_layout.buffer_index].vertex_buffer)); - auto& buf = buffer_slab_[info.vertex_buffers[attr_layout.buffer_index].vertex_buffer]; - SRB2_ASSERT(buf.desc.type == rhi::BufferType::kVertexBuffer); - - auto& buffer_layout = pl.desc.vertex_input.buffer_layouts[attr_layout.buffer_index]; - - gl_->BindBuffer(GL_ARRAY_BUFFER, buf.buffer); - GL_ASSERT; - - GLuint attrib_location = pl.attrib_locations[attr_layout.name]; - VertexAttributeFormat vert_attr_format = rhi::vertex_attribute_format(attr_layout.name); - GLenum vertex_attr_type = map_vertex_attribute_type(vert_attr_format); - SRB2_ASSERT(vertex_attr_type != GL_ZERO); - GLint vertex_attr_size = map_vertex_attribute_format_size(vert_attr_format); - SRB2_ASSERT(vertex_attr_size != 0); - uint32_t vertex_buffer_offset = 0; // TODO allow binding set to specify - gl_->EnableVertexAttribArray(pl.attrib_locations[attr_layout.name]); - GL_ASSERT; - gl_->VertexAttribPointer( - attrib_location, - vertex_attr_size, - vertex_attr_type, - GL_FALSE, - buffer_layout.stride, - reinterpret_cast<const void*>(vertex_buffer_offset + attr_layout.offset) - ); - GL_ASSERT; + binding_set.vertex_buffer_bindings.push_back(vertex_buffer); } - binding_set.vao = vao; - // Set textures for (size_t i = 0; i < info.sampler_textures.size(); i++) { @@ -829,7 +795,7 @@ rhi::Handle<rhi::BindingSet> GlCoreRhi::create_binding_set( return binding_set_slab_.insert(std::move(binding_set)); } -rhi::Handle<rhi::Renderbuffer> GlCoreRhi::create_renderbuffer(const rhi::RenderbufferDesc& desc) +rhi::Handle<rhi::Renderbuffer> Gl2Rhi::create_renderbuffer(const rhi::RenderbufferDesc& desc) { GLuint name = 0; gl_->GenRenderbuffers(1, &name); @@ -855,22 +821,22 @@ rhi::Handle<rhi::Renderbuffer> GlCoreRhi::create_renderbuffer(const rhi::Renderb gl_->RenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, desc.width, desc.height); GL_ASSERT; - GlCoreRenderbuffer rb; + Gl2Renderbuffer rb; rb.renderbuffer = name; rb.desc = desc; return renderbuffer_slab_.insert(std::move(rb)); } -void GlCoreRhi::destroy_renderbuffer(rhi::Handle<rhi::Renderbuffer> handle) +void Gl2Rhi::destroy_renderbuffer(rhi::Handle<rhi::Renderbuffer> handle) { SRB2_ASSERT(renderbuffer_slab_.is_valid(handle) == true); - GlCoreRenderbuffer casted = renderbuffer_slab_.remove(handle); + Gl2Renderbuffer casted = renderbuffer_slab_.remove(handle); GLuint name = casted.renderbuffer; gl_->DeleteRenderbuffers(1, &name); GL_ASSERT; } -rhi::Handle<rhi::Pipeline> GlCoreRhi::create_pipeline(const PipelineDesc& desc) +rhi::Handle<rhi::Pipeline> Gl2Rhi::create_pipeline(const PipelineDesc& desc) { SRB2_ASSERT(platform_ != nullptr); // TODO assert compatibility of pipeline description with program using ProgramRequirements @@ -880,14 +846,18 @@ rhi::Handle<rhi::Pipeline> GlCoreRhi::create_pipeline(const PipelineDesc& desc) GLuint vertex = 0; GLuint fragment = 0; GLuint program = 0; - GlCorePipeline pipeline; + Gl2Pipeline pipeline; auto [vert_srcs, frag_srcs] = platform_->find_shader_sources(desc.program); + // GL 2 note: + // Do not explicitly set GLSL version. Unversioned sources are required to be treated as 110, but writing 110 + // breaks the AMD driver's program linker in a bizarre way. + // Process vertex shader sources std::vector<const char*> vert_sources; ShaderLoadContext vert_ctx; - vert_ctx.set_version("150 core"); + vert_ctx.set_version("120"); for (auto& attribute : desc.vertex_input.attr_layouts) { for (auto const& require_attr : reqs.vertex_input.attributes) @@ -923,7 +893,7 @@ rhi::Handle<rhi::Pipeline> GlCoreRhi::create_pipeline(const PipelineDesc& desc) // Process vertex shader sources std::vector<const char*> frag_sources; ShaderLoadContext frag_ctx; - frag_ctx.set_version("150 core"); + frag_ctx.set_version("120"); for (auto& sampler : desc.sampler_input.enabled_samplers) { for (auto const& require_sampler : reqs.samplers.samplers) @@ -1010,7 +980,7 @@ rhi::Handle<rhi::Pipeline> GlCoreRhi::create_pipeline(const PipelineDesc& desc) throw std::runtime_error(fmt::format("Pipeline program link failed: {}", std::string(link_error.data()))); } - std::unordered_map<std::string, GlCoreActiveUniform> active_attributes; + std::unordered_map<std::string, Gl2ActiveUniform> active_attributes; GLint active_attribute_total = -1; gl_->GetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &active_attribute_total); if (active_attribute_total < 0) @@ -1041,10 +1011,10 @@ rhi::Handle<rhi::Pipeline> GlCoreRhi::create_pipeline(const PipelineDesc& desc) GL_ASSERT; GLint location = gl_->GetAttribLocation(program, name); GL_ASSERT; - active_attributes.insert({std::string(name), GlCoreActiveUniform {type, static_cast<GLuint>(location)}}); + active_attributes.insert({std::string(name), Gl2ActiveUniform {type, static_cast<GLuint>(location)}}); } - std::unordered_map<std::string, GlCoreActiveUniform> active_uniforms; + std::unordered_map<std::string, Gl2ActiveUniform> active_uniforms; size_t total_enabled_uniforms = 0; for (auto g = desc.uniform_input.enabled_uniforms.cbegin(); g != desc.uniform_input.enabled_uniforms.cend(); g = std::next(g)) @@ -1083,7 +1053,7 @@ rhi::Handle<rhi::Pipeline> GlCoreRhi::create_pipeline(const PipelineDesc& desc) GL_ASSERT; GLint location = gl_->GetUniformLocation(program, name); GL_ASSERT; - active_uniforms.insert({std::string(name), GlCoreActiveUniform {type, static_cast<GLuint>(location)}}); + active_uniforms.insert({std::string(name), Gl2ActiveUniform {type, static_cast<GLuint>(location)}}); } for (auto& attr : desc.vertex_input.attr_layouts) @@ -1176,10 +1146,10 @@ rhi::Handle<rhi::Pipeline> GlCoreRhi::create_pipeline(const PipelineDesc& desc) return pipeline_slab_.insert(std::move(pipeline)); } -void GlCoreRhi::destroy_pipeline(rhi::Handle<rhi::Pipeline> handle) +void Gl2Rhi::destroy_pipeline(rhi::Handle<rhi::Pipeline> handle) { SRB2_ASSERT(pipeline_slab_.is_valid(handle) == true); - GlCorePipeline casted = pipeline_slab_.remove(handle); + Gl2Pipeline casted = pipeline_slab_.remove(handle); GLuint vertex_shader = casted.vertex_shader; GLuint fragment_shader = casted.fragment_shader; GLuint program = casted.program; @@ -1192,14 +1162,14 @@ void GlCoreRhi::destroy_pipeline(rhi::Handle<rhi::Pipeline> handle) GL_ASSERT; } -rhi::Handle<rhi::GraphicsContext> GlCoreRhi::begin_graphics() +rhi::Handle<rhi::GraphicsContext> Gl2Rhi::begin_graphics() { SRB2_ASSERT(graphics_context_active_ == false); graphics_context_active_ = true; return rhi::Handle<rhi::GraphicsContext>(0, graphics_context_generation_); } -void GlCoreRhi::end_graphics(rhi::Handle<rhi::GraphicsContext> handle) +void Gl2Rhi::end_graphics(rhi::Handle<rhi::GraphicsContext> handle) { SRB2_ASSERT(graphics_context_active_ == true); SRB2_ASSERT(current_pipeline_.has_value() == false && current_render_pass_.has_value() == false); @@ -1213,7 +1183,7 @@ void GlCoreRhi::end_graphics(rhi::Handle<rhi::GraphicsContext> handle) GL_ASSERT; } -void GlCoreRhi::present() +void Gl2Rhi::present() { SRB2_ASSERT(platform_ != nullptr); SRB2_ASSERT(graphics_context_active_ == false); @@ -1221,7 +1191,7 @@ void GlCoreRhi::present() platform_->present(); } -void GlCoreRhi::begin_default_render_pass(Handle<GraphicsContext> ctx, bool clear) +void Gl2Rhi::begin_default_render_pass(Handle<GraphicsContext> ctx, bool clear) { SRB2_ASSERT(platform_ != nullptr); SRB2_ASSERT(graphics_context_active_ == true); @@ -1245,10 +1215,10 @@ void GlCoreRhi::begin_default_render_pass(Handle<GraphicsContext> ctx, bool clea GL_ASSERT; } - current_render_pass_ = GlCoreRhi::DefaultRenderPassState {}; + current_render_pass_ = Gl2Rhi::DefaultRenderPassState {}; } -void GlCoreRhi::begin_render_pass(Handle<GraphicsContext> ctx, const RenderPassBeginInfo& info) +void Gl2Rhi::begin_render_pass(Handle<GraphicsContext> ctx, const RenderPassBeginInfo& info) { SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation()); SRB2_ASSERT(current_render_pass_.has_value() == false); @@ -1257,7 +1227,7 @@ void GlCoreRhi::begin_render_pass(Handle<GraphicsContext> ctx, const RenderPassB auto& rp = render_pass_slab_[info.render_pass]; SRB2_ASSERT(rp.desc.use_depth_stencil == info.depth_stencil_attachment.has_value()); - auto fb_itr = framebuffers_.find(GlCoreFramebufferKey {info.color_attachment, info.depth_stencil_attachment}); + auto fb_itr = framebuffers_.find(Gl2FramebufferKey {info.color_attachment, info.depth_stencil_attachment}); if (fb_itr == framebuffers_.end()) { // Create a new framebuffer for this color-depth pair @@ -1268,7 +1238,7 @@ void GlCoreRhi::begin_render_pass(Handle<GraphicsContext> ctx, const RenderPassB GL_ASSERT; fb_itr = framebuffers_ .insert( - {GlCoreFramebufferKey {info.color_attachment, info.depth_stencil_attachment}, + {Gl2FramebufferKey {info.color_attachment, info.depth_stencil_attachment}, static_cast<uint32_t>(fb_name)} ) .first; @@ -1328,7 +1298,7 @@ void GlCoreRhi::begin_render_pass(Handle<GraphicsContext> ctx, const RenderPassB current_render_pass_ = info; } -void GlCoreRhi::end_render_pass(Handle<GraphicsContext> ctx) +void Gl2Rhi::end_render_pass(Handle<GraphicsContext> ctx) { SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation()); SRB2_ASSERT(current_render_pass_.has_value() == true); @@ -1337,7 +1307,7 @@ void GlCoreRhi::end_render_pass(Handle<GraphicsContext> ctx) current_render_pass_ = std::nullopt; } -void GlCoreRhi::bind_pipeline(Handle<GraphicsContext> ctx, Handle<Pipeline> pipeline) +void Gl2Rhi::bind_pipeline(Handle<GraphicsContext> ctx, Handle<Pipeline> pipeline) { SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation()); SRB2_ASSERT(current_render_pass_.has_value() == true); @@ -1479,7 +1449,7 @@ void GlCoreRhi::bind_pipeline(Handle<GraphicsContext> ctx, Handle<Pipeline> pipe current_primitive_type_ = desc.primitive; } -void GlCoreRhi::bind_uniform_set(Handle<GraphicsContext> ctx, uint32_t slot, Handle<UniformSet> set) +void Gl2Rhi::bind_uniform_set(Handle<GraphicsContext> ctx, uint32_t slot, Handle<UniformSet> set) { SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation()); SRB2_ASSERT(current_render_pass_.has_value() == true && current_pipeline_.has_value() == true); @@ -1575,7 +1545,7 @@ void GlCoreRhi::bind_uniform_set(Handle<GraphicsContext> ctx, uint32_t slot, Han } } -void GlCoreRhi::bind_binding_set(Handle<GraphicsContext> ctx, Handle<BindingSet> set) +void Gl2Rhi::bind_binding_set(Handle<GraphicsContext> ctx, Handle<BindingSet> set) { SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation()); SRB2_ASSERT(current_render_pass_.has_value() == true && current_pipeline_.has_value() == true); @@ -1588,11 +1558,53 @@ void GlCoreRhi::bind_binding_set(Handle<GraphicsContext> ctx, Handle<BindingSet> SRB2_ASSERT(bs.textures.size() == pl.desc.sampler_input.enabled_samplers.size()); - // Bind the vertex array for drawing - // TODO assert compatibility of binding set. The VAO's attributes must match the pipeline. - gl_->BindVertexArray(bs.vao); + // TODO only disable the vertex attributes of the previously bound pipeline (performance) + for (GLuint i = 0; i < kMaxVertexAttributes; i++) + { + gl_->DisableVertexAttribArray(i); + } + + // Update the vertex attributes with the new vertex buffer bindings. + + // OpenGL 2 does not require binding buffers to the pipeline the same way Vulkan does. + // Instead, we need to find the pipeline vertex attributes which would be affected by + // the changing set of vertex buffers, and reassign their Vertex Attribute Pointers. + for (size_t i = 0; i < pl.desc.vertex_input.attr_layouts.size(); i++) + { + auto& attr_layout = pl.desc.vertex_input.attr_layouts[i]; + uint32_t attr_buffer_index = attr_layout.buffer_index; + VertexAttributeName attr_name = attr_layout.name; + + auto& buffer_layout = pl.desc.vertex_input.buffer_layouts[attr_buffer_index]; + + SRB2_ASSERT(pl.attrib_locations.find(attr_name) != pl.attrib_locations.end()); + auto gl_attr_location = pl.attrib_locations[pl.desc.vertex_input.attr_layouts[i].name]; + + VertexAttributeFormat vert_attr_format = rhi::vertex_attribute_format(attr_name); + GLenum vertex_attr_type = map_vertex_attribute_type(vert_attr_format); + SRB2_ASSERT(vertex_attr_type != GL_ZERO); + GLint vertex_attr_size = map_vertex_attribute_format_size(vert_attr_format); + SRB2_ASSERT(vertex_attr_size != 0); + + uint32_t vertex_buffer_offset = 0; + auto& vertex_binding = bs.vertex_buffer_bindings[attr_layout.buffer_index]; + rhi::Handle<rhi::Buffer> vertex_buffer_handle = vertex_binding.vertex_buffer; + SRB2_ASSERT(buffer_slab_.is_valid(vertex_binding.vertex_buffer) == true); + auto& buffer = *static_cast<Gl2Buffer*>(&buffer_slab_[vertex_buffer_handle]); + SRB2_ASSERT(buffer.desc.type == rhi::BufferType::kVertexBuffer); + + gl_->BindBuffer(GL_ARRAY_BUFFER, buffer.buffer); + gl_->EnableVertexAttribArray(gl_attr_location); + gl_->VertexAttribPointer( + gl_attr_location, + vertex_attr_size, + vertex_attr_type, + GL_FALSE, + buffer_layout.stride, + reinterpret_cast<const void*>(vertex_buffer_offset + attr_layout.offset) + ); + } - // Index buffer is part of VAO. gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); // Bind the samplers to the uniforms @@ -1631,7 +1643,7 @@ void GlCoreRhi::bind_binding_set(Handle<GraphicsContext> ctx, Handle<BindingSet> } } -void GlCoreRhi::bind_index_buffer(Handle<GraphicsContext> ctx, Handle<Buffer> buffer) +void Gl2Rhi::bind_index_buffer(Handle<GraphicsContext> ctx, Handle<Buffer> buffer) { SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation()); SRB2_ASSERT(current_render_pass_.has_value() == true && current_pipeline_.has_value() == true); @@ -1646,7 +1658,7 @@ void GlCoreRhi::bind_index_buffer(Handle<GraphicsContext> ctx, Handle<Buffer> bu gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.buffer); } -void GlCoreRhi::set_scissor(Handle<GraphicsContext> ctx, const Rect& rect) +void Gl2Rhi::set_scissor(Handle<GraphicsContext> ctx, const Rect& rect) { SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation()); SRB2_ASSERT(current_render_pass_.has_value() == true && current_pipeline_.has_value() == true); @@ -1655,7 +1667,7 @@ void GlCoreRhi::set_scissor(Handle<GraphicsContext> ctx, const Rect& rect) gl_->Scissor(rect.x, rect.y, rect.w, rect.h); } -void GlCoreRhi::set_viewport(Handle<GraphicsContext> ctx, const Rect& rect) +void Gl2Rhi::set_viewport(Handle<GraphicsContext> ctx, const Rect& rect) { SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation()); SRB2_ASSERT(current_render_pass_.has_value() == true && current_pipeline_.has_value() == true); @@ -1664,7 +1676,7 @@ void GlCoreRhi::set_viewport(Handle<GraphicsContext> ctx, const Rect& rect) GL_ASSERT; } -void GlCoreRhi::draw(Handle<GraphicsContext> ctx, uint32_t vertex_count, uint32_t first_vertex) +void Gl2Rhi::draw(Handle<GraphicsContext> ctx, uint32_t vertex_count, uint32_t first_vertex) { SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation()); SRB2_ASSERT(current_render_pass_.has_value() == true && current_pipeline_.has_value() == true); @@ -1673,7 +1685,7 @@ void GlCoreRhi::draw(Handle<GraphicsContext> ctx, uint32_t vertex_count, uint32_ GL_ASSERT; } -void GlCoreRhi::draw_indexed(Handle<GraphicsContext> ctx, uint32_t index_count, uint32_t first_index) +void Gl2Rhi::draw_indexed(Handle<GraphicsContext> ctx, uint32_t index_count, uint32_t first_index) { SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation()); @@ -1694,7 +1706,7 @@ void GlCoreRhi::draw_indexed(Handle<GraphicsContext> ctx, uint32_t index_count, GL_ASSERT; } -void GlCoreRhi::read_pixels(Handle<GraphicsContext> ctx, const Rect& rect, PixelFormat format, tcb::span<std::byte> out) +void Gl2Rhi::read_pixels(Handle<GraphicsContext> ctx, const Rect& rect, PixelFormat format, tcb::span<std::byte> out) { SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation()); SRB2_ASSERT(current_render_pass_.has_value()); @@ -1738,7 +1750,7 @@ void GlCoreRhi::read_pixels(Handle<GraphicsContext> ctx, const Rect& rect, Pixel GL_ASSERT; } -void GlCoreRhi::set_stencil_reference(Handle<GraphicsContext> ctx, CullMode face, uint8_t reference) +void Gl2Rhi::set_stencil_reference(Handle<GraphicsContext> ctx, CullMode face, uint8_t reference) { SRB2_ASSERT(face != CullMode::kNone); SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation()); @@ -1769,7 +1781,7 @@ void GlCoreRhi::set_stencil_reference(Handle<GraphicsContext> ctx, CullMode face } } -void GlCoreRhi::set_stencil_compare_mask(Handle<GraphicsContext> ctx, CullMode face, uint8_t compare_mask) +void Gl2Rhi::set_stencil_compare_mask(Handle<GraphicsContext> ctx, CullMode face, uint8_t compare_mask) { SRB2_ASSERT(face != CullMode::kNone); SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation()); @@ -1800,7 +1812,7 @@ void GlCoreRhi::set_stencil_compare_mask(Handle<GraphicsContext> ctx, CullMode f } } -void GlCoreRhi::set_stencil_write_mask(Handle<GraphicsContext> ctx, CullMode face, uint8_t write_mask) +void Gl2Rhi::set_stencil_write_mask(Handle<GraphicsContext> ctx, CullMode face, uint8_t write_mask) { SRB2_ASSERT(face != CullMode::kNone); SRB2_ASSERT(graphics_context_active_ == true && graphics_context_generation_ == ctx.generation()); @@ -1819,7 +1831,7 @@ void GlCoreRhi::set_stencil_write_mask(Handle<GraphicsContext> ctx, CullMode fac } } -TextureDetails GlCoreRhi::get_texture_details(Handle<Texture> texture) +TextureDetails Gl2Rhi::get_texture_details(Handle<Texture> texture) { SRB2_ASSERT(texture_slab_.is_valid(texture)); auto& t = texture_slab_[texture]; @@ -1832,7 +1844,7 @@ TextureDetails GlCoreRhi::get_texture_details(Handle<Texture> texture) return ret; } -Rect GlCoreRhi::get_renderbuffer_size(Handle<Renderbuffer> renderbuffer) +Rect Gl2Rhi::get_renderbuffer_size(Handle<Renderbuffer> renderbuffer) { SRB2_ASSERT(renderbuffer_slab_.is_valid(renderbuffer)); auto& rb = renderbuffer_slab_[renderbuffer]; @@ -1846,7 +1858,7 @@ Rect GlCoreRhi::get_renderbuffer_size(Handle<Renderbuffer> renderbuffer) return ret; } -uint32_t GlCoreRhi::get_buffer_size(Handle<Buffer> buffer) +uint32_t Gl2Rhi::get_buffer_size(Handle<Buffer> buffer) { SRB2_ASSERT(buffer_slab_.is_valid(buffer)); auto& buf = buffer_slab_[buffer]; @@ -1854,18 +1866,10 @@ uint32_t GlCoreRhi::get_buffer_size(Handle<Buffer> buffer) return buf.desc.size; } -void GlCoreRhi::finish() +void Gl2Rhi::finish() { SRB2_ASSERT(graphics_context_active_ == false); - for (auto it = binding_set_slab_.cbegin(); it != binding_set_slab_.cend(); it++) - { - gl_->BindVertexArray(0); - GL_ASSERT; - GLuint vao = reinterpret_cast<const GlCoreBindingSet&>(*it).vao; - gl_->DeleteVertexArrays(1, &vao); - GL_ASSERT; - } binding_set_slab_.clear(); uniform_set_slab_.clear(); @@ -1878,7 +1882,7 @@ void GlCoreRhi::finish() framebuffers_.clear(); } -void GlCoreRhi::copy_framebuffer_to_texture( +void Gl2Rhi::copy_framebuffer_to_texture( Handle<GraphicsContext> ctx, Handle<Texture> dst_tex, const Rect& dst_region, diff --git a/src/rhi/gl3_core/gl3_core_rhi.hpp b/src/rhi/gl2/gl2_rhi.hpp similarity index 80% rename from src/rhi/gl3_core/gl3_core_rhi.hpp rename to src/rhi/gl2/gl2_rhi.hpp index 100f58184c0f5237b5b6dacca75dee00c49ba4fc..f530d49d96443e8664975c593556aac33f9fe796 100644 --- a/src/rhi/gl3_core/gl3_core_rhi.hpp +++ b/src/rhi/gl2/gl2_rhi.hpp @@ -7,8 +7,8 @@ // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- -#ifndef __SRB2_RHI_GLES2_RHI_HPP__ -#define __SRB2_RHI_GLES2_RHI_HPP__ +#ifndef __SRB2_RHI_GL2_RHI_HPP__ +#define __SRB2_RHI_GL2_RHI_HPP__ #include <functional> #include <memory> @@ -23,28 +23,28 @@ namespace srb2::rhi { -struct GlCoreFramebufferKey +struct Gl2FramebufferKey { Handle<Texture> color; std::optional<Handle<Renderbuffer>> depth_stencil; - bool operator==(const GlCoreFramebufferKey& rhs) const noexcept + bool operator==(const Gl2FramebufferKey& rhs) const noexcept { return color == rhs.color && depth_stencil == rhs.depth_stencil; } - bool operator!=(const GlCoreFramebufferKey& rhs) const noexcept { return !(*this == rhs); } + bool operator!=(const Gl2FramebufferKey& rhs) const noexcept { return !(*this == rhs); } }; } // namespace srb2::rhi -// To make sure the compiler selects the struct specialization of std::hash for GlCoreFramebufferKey, +// To make sure the compiler selects the struct specialization of std::hash for Gl2FramebufferKey, // we need to split the namespace declarations _before_ the instantiation of std::unordered_map. template <> -struct std::hash<srb2::rhi::GlCoreFramebufferKey> +struct std::hash<srb2::rhi::Gl2FramebufferKey> { - std::size_t operator()(const srb2::rhi::GlCoreFramebufferKey& key) const + std::size_t operator()(const srb2::rhi::Gl2FramebufferKey& key) const { std::size_t color_hash = std::hash<srb2::rhi::Handle<srb2::rhi::Texture>>()(key.color); std::size_t depth_stencil_hash = 0; @@ -64,51 +64,51 @@ namespace srb2::rhi typedef void (*GlProc)(void); typedef GlProc (*GlLoadFunc)(const char* name); -/// @brief Platform-specific implementation details for the GLES2 backend. -struct GlCorePlatform +/// @brief Platform-specific implementation details for the GL2 backend. +struct Gl2Platform { - virtual ~GlCorePlatform(); + virtual ~Gl2Platform(); virtual void present() = 0; virtual std::tuple<std::vector<std::string>, std::vector<std::string>> find_shader_sources(PipelineProgram program) = 0; virtual Rect get_default_framebuffer_dimensions() = 0; }; -struct GlCoreTexture : public rhi::Texture +struct Gl2Texture : public rhi::Texture { uint32_t texture; rhi::TextureDesc desc; }; -struct GlCoreBuffer : public rhi::Buffer +struct Gl2Buffer : public rhi::Buffer { uint32_t buffer; rhi::BufferDesc desc; }; -struct GlCoreRenderPass : public rhi::RenderPass +struct Gl2RenderPass : public rhi::RenderPass { rhi::RenderPassDesc desc; }; -struct GlCoreRenderbuffer : public rhi::Renderbuffer +struct Gl2Renderbuffer : public rhi::Renderbuffer { uint32_t renderbuffer; rhi::RenderbufferDesc desc; }; -struct GlCoreUniformSet : public rhi::UniformSet +struct Gl2UniformSet : public rhi::UniformSet { std::vector<rhi::UniformVariant> uniforms; }; -struct GlCoreBindingSet : public rhi::BindingSet +struct Gl2BindingSet : public rhi::BindingSet { - uint32_t vao; + std::vector<rhi::VertexAttributeBufferBinding> vertex_buffer_bindings; std::unordered_map<rhi::SamplerName, uint32_t> textures {4}; }; -struct GlCorePipeline : public rhi::Pipeline +struct Gl2Pipeline : public rhi::Pipeline { uint32_t vertex_shader = 0; uint32_t fragment_shader = 0; @@ -119,33 +119,33 @@ struct GlCorePipeline : public rhi::Pipeline rhi::PipelineDesc desc; }; -struct GlCoreGraphicsContext : public rhi::GraphicsContext +struct Gl2GraphicsContext : public rhi::GraphicsContext { }; -struct GlCoreActiveUniform +struct Gl2ActiveUniform { uint32_t type; uint32_t location; }; -class GlCoreRhi final : public Rhi +class Gl2Rhi final : public Rhi { - std::unique_ptr<GlCorePlatform> platform_; + std::unique_ptr<Gl2Platform> platform_; std::unique_ptr<GladGLContext> gl_; - Slab<GlCoreRenderPass> render_pass_slab_; - Slab<GlCoreTexture> texture_slab_; - Slab<GlCoreBuffer> buffer_slab_; - Slab<GlCoreRenderbuffer> renderbuffer_slab_; - Slab<GlCorePipeline> pipeline_slab_; - Slab<GlCoreUniformSet> uniform_set_slab_; - Slab<GlCoreBindingSet> binding_set_slab_; + Slab<Gl2RenderPass> render_pass_slab_; + Slab<Gl2Texture> texture_slab_; + Slab<Gl2Buffer> buffer_slab_; + Slab<Gl2Renderbuffer> renderbuffer_slab_; + Slab<Gl2Pipeline> pipeline_slab_; + Slab<Gl2UniformSet> uniform_set_slab_; + Slab<Gl2BindingSet> binding_set_slab_; Handle<Buffer> current_index_buffer_; - std::unordered_map<GlCoreFramebufferKey, uint32_t> framebuffers_ {16}; + std::unordered_map<Gl2FramebufferKey, uint32_t> framebuffers_ {16}; struct DefaultRenderPassState { @@ -166,8 +166,8 @@ class GlCoreRhi final : public Rhi uint8_t stencil_back_write_mask_ = 0xFF; public: - GlCoreRhi(std::unique_ptr<GlCorePlatform>&& platform, GlLoadFunc load_func); - virtual ~GlCoreRhi(); + Gl2Rhi(std::unique_ptr<Gl2Platform>&& platform, GlLoadFunc load_func); + virtual ~Gl2Rhi(); virtual Handle<RenderPass> create_render_pass(const RenderPassDesc& desc) override; virtual void destroy_render_pass(Handle<RenderPass> handle) override; @@ -238,4 +238,4 @@ public: } // namespace srb2::rhi -#endif // __SRB2_RHI_GLES2_RHI_HPP__ +#endif // __SRB2_RHI_GL2_RHI_HPP__ diff --git a/src/rhi/gl3_core/CMakeLists.txt b/src/rhi/gl3_core/CMakeLists.txt deleted file mode 100644 index 0d59dde88dc828120f542a12a5d513e40e150b1d..0000000000000000000000000000000000000000 --- a/src/rhi/gl3_core/CMakeLists.txt +++ /dev/null @@ -1,4 +0,0 @@ -target_sources(SRB2SDL2 PRIVATE - gl3_core_rhi.cpp - gl3_core_rhi.hpp -) diff --git a/src/sdl/CMakeLists.txt b/src/sdl/CMakeLists.txt index aaf15644ee5a927986f74b647b0a5b99b4942244..7f20118466e63f4334bec1b46b7c0503ac9b0a03 100644 --- a/src/sdl/CMakeLists.txt +++ b/src/sdl/CMakeLists.txt @@ -3,8 +3,8 @@ target_sources(SRB2SDL2 PRIVATE new_sound.cpp ogl_sdl.c - rhi_gl3_core_platform.cpp - rhi_gl3_core_platform.hpp + rhi_gl2_platform.cpp + rhi_gl2_platform.hpp i_threads.c i_net.c i_system.cpp diff --git a/src/sdl/i_video.cpp b/src/sdl/i_video.cpp index 329b5247667f5becec0b7fe6f3ab4b6bd7610daf..88dd01eff8e4911e551272f3490e19ce1dd05949 100644 --- a/src/sdl/i_video.cpp +++ b/src/sdl/i_video.cpp @@ -28,8 +28,8 @@ #include <imgui.h> #include "../rhi/rhi.hpp" -#include "../rhi/gl3_core/gl3_core_rhi.hpp" -#include "rhi_gl3_core_platform.hpp" +#include "../rhi/gl2/gl2_rhi.hpp" +#include "rhi_gl2_platform.hpp" #ifdef _MSC_VER #pragma warning(disable : 4214 4244) @@ -1413,14 +1413,13 @@ static SDL_bool Impl_CreateContext(void) } #endif - // RHI always uses OpenGL 3.2 Core (for now) + // RHI always uses OpenGL 2.0 (for now) if (!sdlglcontext) { SDL_GL_ResetAttributes(); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); sdlglcontext = SDL_GL_CreateContext(window); } if (sdlglcontext == NULL) @@ -1433,9 +1432,9 @@ static SDL_bool Impl_CreateContext(void) if (!g_rhi) { - std::unique_ptr<rhi::SdlGlCorePlatform> platform = std::make_unique<rhi::SdlGlCorePlatform>(); + std::unique_ptr<rhi::SdlGl2Platform> platform = std::make_unique<rhi::SdlGl2Platform>(); platform->window = window; - g_rhi = std::make_unique<rhi::GlCoreRhi>(std::move(platform), reinterpret_cast<rhi::GlLoadFunc>(SDL_GL_GetProcAddress)); + g_rhi = std::make_unique<rhi::Gl2Rhi>(std::move(platform), reinterpret_cast<rhi::GlLoadFunc>(SDL_GL_GetProcAddress)); g_rhi_generation += 1; } diff --git a/src/sdl/rhi_gl3_core_platform.cpp b/src/sdl/rhi_gl2_platform.cpp similarity index 92% rename from src/sdl/rhi_gl3_core_platform.cpp rename to src/sdl/rhi_gl2_platform.cpp index 155b5b7f28f994b18ca24f9ec93e8813e3079ddc..bc6e0d2c1633a10881b9b063653a105e58c50969 100644 --- a/src/sdl/rhi_gl3_core_platform.cpp +++ b/src/sdl/rhi_gl2_platform.cpp @@ -7,7 +7,7 @@ // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- -#include "rhi_gl3_core_platform.hpp" +#include "rhi_gl2_platform.hpp" #include <array> #include <sstream> @@ -22,9 +22,9 @@ using namespace srb2; using namespace srb2::rhi; -SdlGlCorePlatform::~SdlGlCorePlatform() = default; +SdlGl2Platform::~SdlGl2Platform() = default; -void SdlGlCorePlatform::present() +void SdlGl2Platform::present() { SRB2_ASSERT(window != nullptr); SRB2_ASSERT(SDL_GetWindowID(window) != 0); @@ -95,7 +95,7 @@ static std::vector<std::string> get_sources_from_glsllist_lump(const char* lumpn } std::tuple<std::vector<std::string>, std::vector<std::string>> -SdlGlCorePlatform::find_shader_sources(rhi::PipelineProgram program) +SdlGl2Platform::find_shader_sources(rhi::PipelineProgram program) { std::array<std::string, 2> glsllist_names = glsllist_lump_names(program); @@ -105,7 +105,7 @@ SdlGlCorePlatform::find_shader_sources(rhi::PipelineProgram program) return std::make_tuple(std::move(vertex_sources), std::move(fragment_sources)); } -rhi::Rect SdlGlCorePlatform::get_default_framebuffer_dimensions() +rhi::Rect SdlGl2Platform::get_default_framebuffer_dimensions() { SRB2_ASSERT(window != nullptr); int w; diff --git a/src/sdl/rhi_gl3_core_platform.hpp b/src/sdl/rhi_gl2_platform.hpp similarity index 73% rename from src/sdl/rhi_gl3_core_platform.hpp rename to src/sdl/rhi_gl2_platform.hpp index cebd8f3041b5c998587b8f11a1738ed5a9ae6181..20d42090142656484c03aef44da18cd4b30ee9d7 100644 --- a/src/sdl/rhi_gl3_core_platform.hpp +++ b/src/sdl/rhi_gl2_platform.hpp @@ -7,10 +7,10 @@ // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- -#ifndef __SRB2_SDL_RHI_GLES2_PLATFORM_HPP__ -#define __SRB2_SDL_RHI_GLES2_PLATFORM_HPP__ +#ifndef __SRB2_SDL_RHI_GL2_PLATFORM_HPP__ +#define __SRB2_SDL_RHI_GL2_PLATFORM_HPP__ -#include "../rhi/gl3_core/gl3_core_rhi.hpp" +#include "../rhi/gl2/gl2_rhi.hpp" #include "../rhi/rhi.hpp" #include <SDL.h> @@ -18,11 +18,11 @@ namespace srb2::rhi { -struct SdlGlCorePlatform final : public GlCorePlatform +struct SdlGl2Platform final : public Gl2Platform { SDL_Window* window = nullptr; - virtual ~SdlGlCorePlatform(); + virtual ~SdlGl2Platform(); virtual void present() override; virtual std::tuple<std::vector<std::string>, std::vector<std::string>> @@ -32,4 +32,4 @@ struct SdlGlCorePlatform final : public GlCorePlatform } // namespace srb2::rhi -#endif // __SRB2_SDL_RHI_GLES2_PLATFORM_HPP__ +#endif // __SRB2_SDL_RHI_GL2_PLATFORM_HPP__ diff --git a/thirdparty/glad/include/glad/gl.h b/thirdparty/glad/include/glad/gl.h index 4f134819663f94058f164c60b5eb1d0f6ebfd8f7..9713323c62ef52714cceb75d21dfc31bff1bef91 100644 --- a/thirdparty/glad/include/glad/gl.h +++ b/thirdparty/glad/include/glad/gl.h @@ -1,14 +1,14 @@ /** - * Loader generated by glad 2.0.2 on Sun Jan 8 22:32:41 2023 + * Loader generated by glad 2.0.4 on Sat Nov 4 19:54:35 2023 * * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 * * Generator: C/C++ * Specification: gl - * Extensions: 62 + * Extensions: 42 * * APIs: - * - gl:core=3.2 + * - gl:core=2.0 * * Options: * - ALIAS = True @@ -19,10 +19,10 @@ * - ON_DEMAND = False * * Commandline: - * --api='gl:core=3.2' --extensions='GL_APPLE_flush_buffer_range,GL_APPLE_vertex_array_object,GL_ARB_color_buffer_float,GL_ARB_copy_buffer,GL_ARB_draw_buffers,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_instanced,GL_ARB_framebuffer_object,GL_ARB_geometry_shader4,GL_ARB_imaging,GL_ARB_map_buffer_range,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_point_parameters,GL_ARB_provoking_vertex,GL_ARB_shader_objects,GL_ARB_sync,GL_ARB_texture_buffer_object,GL_ARB_texture_compression,GL_ARB_texture_multisample,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_object,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ATI_draw_buffers,GL_ATI_separate_stencil,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_copy_texture,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_gpu_shader4,GL_EXT_multi_draw_arrays,GL_EXT_point_parameters,GL_EXT_provoking_vertex,GL_EXT_subtexture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_integer,GL_EXT_texture_object,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_INGR_blend_func_separate,GL_NVX_conditional_render,GL_NV_conditional_render,GL_NV_explicit_multisample,GL_NV_geometry_program4,GL_NV_point_sprite,GL_NV_transform_feedback,GL_NV_vertex_program,GL_NV_vertex_program4,GL_SGIS_point_parameters' c --alias --mx + * --api='gl:core=2.0' --extensions='GL_ARB_draw_buffers,GL_ARB_framebuffer_object,GL_ARB_geometry_shader4,GL_ARB_imaging,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_point_parameters,GL_ARB_shader_objects,GL_ARB_texture_compression,GL_ARB_transpose_matrix,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_separate_stencil,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_copy_texture,GL_EXT_draw_range_elements,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_multi_draw_arrays,GL_EXT_point_parameters,GL_EXT_secondary_color,GL_EXT_subtexture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_object,GL_EXT_vertex_array,GL_INGR_blend_func_separate,GL_KHR_debug,GL_MESA_window_pos,GL_NV_geometry_program4,GL_NV_point_sprite,GL_NV_vertex_program,GL_SGIS_point_parameters' c --alias --mx * * Online: - * http://glad.sh/#api=gl%3Acore%3D3.2&extensions=GL_APPLE_flush_buffer_range%2CGL_APPLE_vertex_array_object%2CGL_ARB_color_buffer_float%2CGL_ARB_copy_buffer%2CGL_ARB_draw_buffers%2CGL_ARB_draw_elements_base_vertex%2CGL_ARB_draw_instanced%2CGL_ARB_framebuffer_object%2CGL_ARB_geometry_shader4%2CGL_ARB_imaging%2CGL_ARB_map_buffer_range%2CGL_ARB_multisample%2CGL_ARB_multitexture%2CGL_ARB_occlusion_query%2CGL_ARB_point_parameters%2CGL_ARB_provoking_vertex%2CGL_ARB_shader_objects%2CGL_ARB_sync%2CGL_ARB_texture_buffer_object%2CGL_ARB_texture_compression%2CGL_ARB_texture_multisample%2CGL_ARB_uniform_buffer_object%2CGL_ARB_vertex_array_object%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_ATI_draw_buffers%2CGL_ATI_separate_stencil%2CGL_EXT_blend_color%2CGL_EXT_blend_equation_separate%2CGL_EXT_blend_func_separate%2CGL_EXT_blend_minmax%2CGL_EXT_copy_texture%2CGL_EXT_direct_state_access%2CGL_EXT_draw_buffers2%2CGL_EXT_draw_instanced%2CGL_EXT_draw_range_elements%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_gpu_shader4%2CGL_EXT_multi_draw_arrays%2CGL_EXT_point_parameters%2CGL_EXT_provoking_vertex%2CGL_EXT_subtexture%2CGL_EXT_texture3D%2CGL_EXT_texture_array%2CGL_EXT_texture_buffer_object%2CGL_EXT_texture_integer%2CGL_EXT_texture_object%2CGL_EXT_transform_feedback%2CGL_EXT_vertex_array%2CGL_INGR_blend_func_separate%2CGL_NVX_conditional_render%2CGL_NV_conditional_render%2CGL_NV_explicit_multisample%2CGL_NV_geometry_program4%2CGL_NV_point_sprite%2CGL_NV_transform_feedback%2CGL_NV_vertex_program%2CGL_NV_vertex_program4%2CGL_SGIS_point_parameters&generator=c&options=ALIAS%2CMX + * http://glad.sh/#api=gl%3Acore%3D2.0&extensions=GL_ARB_draw_buffers%2CGL_ARB_framebuffer_object%2CGL_ARB_geometry_shader4%2CGL_ARB_imaging%2CGL_ARB_multisample%2CGL_ARB_multitexture%2CGL_ARB_occlusion_query%2CGL_ARB_point_parameters%2CGL_ARB_shader_objects%2CGL_ARB_texture_compression%2CGL_ARB_transpose_matrix%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_ARB_window_pos%2CGL_ATI_draw_buffers%2CGL_ATI_separate_stencil%2CGL_EXT_blend_color%2CGL_EXT_blend_equation_separate%2CGL_EXT_blend_func_separate%2CGL_EXT_blend_minmax%2CGL_EXT_copy_texture%2CGL_EXT_draw_range_elements%2CGL_EXT_fog_coord%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_multi_draw_arrays%2CGL_EXT_point_parameters%2CGL_EXT_secondary_color%2CGL_EXT_subtexture%2CGL_EXT_texture3D%2CGL_EXT_texture_array%2CGL_EXT_texture_object%2CGL_EXT_vertex_array%2CGL_INGR_blend_func_separate%2CGL_KHR_debug%2CGL_MESA_window_pos%2CGL_NV_geometry_program4%2CGL_NV_point_sprite%2CGL_NV_vertex_program%2CGL_SGIS_point_parameters&generator=c&options=ALIAS%2CMX * */ @@ -165,7 +165,7 @@ extern "C" { #define GLAD_VERSION_MAJOR(version) (version / 10000) #define GLAD_VERSION_MINOR(version) (version % 10000) -#define GLAD_GENERATOR_VERSION "2.0.2" +#define GLAD_GENERATOR_VERSION "2.0.4" typedef void (*GLADapiproc)(void); @@ -177,27 +177,46 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #endif /* GLAD_PLATFORM_H_ */ +#define GL_2D 0x0600 +#define GL_2_BYTES 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4_BYTES 0x1409 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ACTIVE_VARYINGS_NV 0x8C81 -#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_ADD 0x0104 +#define GL_ADD_SIGNED 0x8574 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_ALPHA 0x1906 -#define GL_ALPHA16I_EXT 0x8D8A -#define GL_ALPHA16UI_EXT 0x8D78 -#define GL_ALPHA32I_EXT 0x8D84 -#define GL_ALPHA32UI_EXT 0x8D72 -#define GL_ALPHA8I_EXT 0x8D90 -#define GL_ALPHA8UI_EXT 0x8D7E -#define GL_ALPHA_INTEGER_EXT 0x8D97 -#define GL_ALREADY_SIGNALED 0x911A +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALWAYS 0x0207 +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 @@ -210,17 +229,20 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 #define GL_BACK 0x0405 #define GL_BACK_LEFT 0x0402 -#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 #define GL_BACK_RIGHT 0x0403 -#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 -#define GL_BGRA_INTEGER 0x8D9B -#define GL_BGRA_INTEGER_EXT 0x8D9B -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 #define GL_BLEND 0x0BE2 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_COLOR_EXT 0x8005 @@ -241,8 +263,9 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLUE 0x1905 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 +#define GL_BLUE_SCALE 0x0D1A #define GL_BOOL 0x8B56 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2 0x8B57 @@ -251,47 +274,53 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_BUFFER 0x82E0 #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 #define GL_CCW 0x0901 -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_CLAMP 0x2900 #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLAMP_TO_EDGE 0x812F -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLEAR 0x1500 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COEFF 0x0A00 #define GL_COLOR 0x1800 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 @@ -308,26 +337,10 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_COLOR_ATTACHMENT16 0x8CF0 -#define GL_COLOR_ATTACHMENT17 0x8CF1 -#define GL_COLOR_ATTACHMENT18 0x8CF2 -#define GL_COLOR_ATTACHMENT19 0x8CF3 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT20 0x8CF4 -#define GL_COLOR_ATTACHMENT21 0x8CF5 -#define GL_COLOR_ATTACHMENT22 0x8CF6 -#define GL_COLOR_ATTACHMENT23 0x8CF7 -#define GL_COLOR_ATTACHMENT24 0x8CF8 -#define GL_COLOR_ATTACHMENT25 0x8CF9 -#define GL_COLOR_ATTACHMENT26 0x8CFA -#define GL_COLOR_ATTACHMENT27 0x8CFB -#define GL_COLOR_ATTACHMENT28 0x8CFC -#define GL_COLOR_ATTACHMENT29 0x8CFD #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT30 0x8CFE -#define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 @@ -343,84 +356,137 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEXES 0x1603 #define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_SUM 0x8458 #define GL_COLOR_SUM_ARB 0x8458 +#define GL_COLOR_SUM_EXT 0x8458 #define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_COMBINE_RGB 0x8571 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E -#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_RG 0x8226 #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONSTANT 0x8576 #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_CONSTANT_ATTENUATION 0x1207 #define GL_CONSTANT_COLOR 0x8001 #define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_FLAGS 0x821E -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_COORD_REPLACE 0x8862 #define GL_COORD_REPLACE_NV 0x8862 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_QUERY 0x8865 #define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_CW 0x0900 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DECAL 0x2101 #define GL_DECR 0x1E03 #define GL_DECR_WRAP 0x8508 #define GL_DELETE_STATUS 0x8B80 #define GL_DEPTH 0x1801 #define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_DEPTH_CLAMP 0x864F #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DIFFUSE 0x1201 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 #define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 #define GL_DONT_CARE 0x1100 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF #define GL_DOUBLE 0x140A #define GL_DOUBLEBUFFER 0x0C32 #define GL_DRAW_BUFFER 0x0C01 @@ -476,6 +542,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 #define GL_DYNAMIC_COPY 0x88EA @@ -484,46 +551,83 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 #define GL_EQUAL 0x0202 #define GL_EQUIV 0x1509 +#define GL_EVAL_BIT 0x00010000 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 #define GL_EXTENSIONS 0x1F03 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 #define GL_FALSE 0 #define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_FILL 0x1B02 -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_FIXED_ONLY 0x891D -#define GL_FIXED_ONLY_ARB 0x891D +#define GL_FLAT 0x1D00 #define GL_FLOAT 0x1406 -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4 0x8B5C #define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_COORD 0x8451 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_END 0x0B64 +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_START 0x0B63 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_FRAMEBUFFER 0x8D40 @@ -533,7 +637,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 @@ -563,7 +666,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 @@ -572,7 +674,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD @@ -585,64 +686,52 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_FUNC_ADD_EXT 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A -#define GL_GENERIC_ATTRIB_NV 0x8C7D -#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_GEOMETRY_PROGRAM_NV 0x8C26 -#define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_GREEN_INTEGER_EXT 0x8D95 -#define GL_HALF_FLOAT 0x140B +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 +#define GL_GREEN_SCALE 0x0D18 +#define GL_HINT_BIT 0x00008000 #define GL_IDENTITY_NV 0x862A #define GL_INCR 0x1E02 #define GL_INCR_WRAP 0x8507 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_WRITEMASK 0x0C21 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INT 0x1404 -#define GL_INTENSITY16I_EXT 0x8D8B -#define GL_INTENSITY16UI_EXT 0x8D79 -#define GL_INTENSITY32I_EXT 0x8D85 -#define GL_INTENSITY32UI_EXT 0x8D73 -#define GL_INTENSITY8I_EXT 0x8D91 -#define GL_INTENSITY8UI_EXT 0x8D7F -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C -#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE -#define GL_INT_SAMPLER_1D_EXT 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF -#define GL_INT_SAMPLER_2D_EXT 0x8DCA -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_3D_EXT 0x8DCB -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC -#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTERPOLATE 0x8575 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3 0x8B54 @@ -652,55 +741,84 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_INVALID_INDEX 0xFFFFFFFF #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 #define GL_INVERSE_NV 0x862B #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_INVERT 0x150A #define GL_KEEP 0x1E00 -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_LAYER_NV 0x8DAA #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 +#define GL_LINEAR_ATTENUATION 0x1208 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 -#define GL_LINES_ADJACENCY 0x000A #define GL_LINES_ADJACENCY_ARB 0x000A #define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_BIT 0x00000004 #define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_STRIP 0x0003 -#define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_LINE_TOKEN 0x0702 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINK_STATUS 0x8B82 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 +#define GL_LOAD 0x0101 +#define GL_LOGIC_OP 0x0BF1 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_LOWER_LEFT 0x8CA1 -#define GL_LUMINANCE16I_EXT 0x8D8C -#define GL_LUMINANCE16UI_EXT 0x8D7A -#define GL_LUMINANCE32I_EXT 0x8D86 -#define GL_LUMINANCE32UI_EXT 0x8D74 -#define GL_LUMINANCE8I_EXT 0x8D92 -#define GL_LUMINANCE8UI_EXT 0x8D80 -#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D -#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B -#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 -#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 -#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 -#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 -#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D -#define GL_LUMINANCE_INTEGER_EXT 0x8D9C -#define GL_MAJOR_VERSION 0x821B +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B @@ -717,6 +835,17 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B @@ -733,12 +862,8 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX10_ARB 0x88CA @@ -779,23 +904,22 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_MATRIX7_NV 0x8637 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX_MODE 0x0BA0 #define GL_MAX 0x8008 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF -#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 @@ -803,24 +927,21 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_EXT 0x8008 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD -#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 @@ -836,83 +957,75 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_MAX_SAMPLES 0x8D57 #define GL_MAX_SAMPLES_EXT 0x8D57 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MIN 0x8007 -#define GL_MINOR_VERSION 0x821C #define GL_MIN_EXT 0x8007 -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 #define GL_MIRRORED_REPEAT 0x8370 +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MULT 0x0103 #define GL_MULTISAMPLE 0x809D #define GL_MULTISAMPLE_ARB 0x809D +#define GL_MULTISAMPLE_BIT 0x20000000 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#define GL_N3F_V3F 0x2A25 +#define GL_NAME_STACK_DEPTH 0x0D70 #define GL_NAND 0x150E #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEVER 0x0200 -#define GL_NEXT_BUFFER_NV -2 #define GL_NICEST 0x1102 #define GL_NONE 0 #define GL_NOOP 0x1505 #define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_MAP 0x8511 #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_NUM_EXTENSIONS 0x821D #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 @@ -921,10 +1034,11 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_PLANE 0x2501 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_OBJECT_TYPE 0x9112 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_ONE 1 @@ -936,7 +1050,14 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND2_RGB 0x8592 #define GL_OR 0x1507 +#define GL_ORDER 0x0A01 #define GL_OR_INVERTED 0x150D #define GL_OR_REVERSE 0x150B #define GL_OUT_OF_MEMORY 0x0505 @@ -950,12 +1071,33 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MODE_BIT 0x00000020 #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 @@ -963,16 +1105,24 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MIN_SGIS 0x8126 #define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_SPRITE 0x8861 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_POINT_SPRITE_NV 0x8861 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 @@ -981,12 +1131,13 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_PRIMITIVES_GENERATED_NV 0x8C87 -#define GL_PRIMITIVE_ID_NV 0x8C7C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_PREVIOUS 0x8578 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PROGRAM 0x82E2 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_PROGRAM_BINDING_ARB 0x8677 @@ -998,8 +1149,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_MATRIX_EXT 0x8E2D -#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 @@ -1008,7 +1157,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_PROGRAM_PIPELINE 0x82E4 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 #define GL_PROGRAM_RESIDENT_NV 0x8647 @@ -1017,53 +1166,29 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_PROVOKING_VERTEX_EXT 0x8E4F +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_QUERY 0x82E3 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_WAIT_NV 0x8E13 -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_R16 0x822A -#define GL_R16F 0x822D -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R16_SNORM 0x8F98 -#define GL_R32F 0x822E -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 +#define GL_R 0x2002 #define GL_R3_G3_B2 0x2A10 -#define GL_R8 0x8229 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R8_SNORM 0x8F94 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_RASTERIZER_DISCARD_EXT 0x8C89 -#define GL_RASTERIZER_DISCARD_NV 0x8C89 #define GL_READ_BUFFER 0x0C02 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA @@ -1074,8 +1199,11 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_READ_WRITE 0x88BA #define GL_READ_WRITE_ARB 0x88BA #define GL_RED 0x1903 -#define GL_RED_INTEGER 0x8D94 -#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 +#define GL_RED_SCALE 0x0D14 +#define GL_REFLECTION_MAP 0x8512 +#define GL_RENDER 0x1C00 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 @@ -1101,108 +1229,45 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERER 0x1F01 +#define GL_RENDER_MODE 0x0C40 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 -#define GL_RG 0x8227 -#define GL_RG16 0x822C -#define GL_RG16F 0x822F -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG16_SNORM 0x8F99 -#define GL_RG32F 0x8230 -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_RG8 0x822B -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG8_SNORM 0x8F95 +#define GL_RESCALE_NORMAL 0x803A +#define GL_RETURN 0x0102 #define GL_RGB 0x1907 #define GL_RGB10 0x8052 #define GL_RGB10_A2 0x8059 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 -#define GL_RGB16F 0x881B -#define GL_RGB16I 0x8D89 -#define GL_RGB16I_EXT 0x8D89 -#define GL_RGB16UI 0x8D77 -#define GL_RGB16UI_EXT 0x8D77 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGB32F 0x8815 -#define GL_RGB32I 0x8D83 -#define GL_RGB32I_EXT 0x8D83 -#define GL_RGB32UI 0x8D71 -#define GL_RGB32UI_EXT 0x8D71 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB5_A1 0x8057 #define GL_RGB8 0x8051 -#define GL_RGB8I 0x8D8F -#define GL_RGB8I_EXT 0x8D8F -#define GL_RGB8UI 0x8D7D -#define GL_RGB8UI_EXT 0x8D7D -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGB9_E5 0x8C3D #define GL_RGBA 0x1908 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B -#define GL_RGBA16F 0x881A -#define GL_RGBA16I 0x8D88 -#define GL_RGBA16I_EXT 0x8D88 -#define GL_RGBA16UI 0x8D76 -#define GL_RGBA16UI_EXT 0x8D76 -#define GL_RGBA16_SNORM 0x8F9B #define GL_RGBA2 0x8055 -#define GL_RGBA32F 0x8814 -#define GL_RGBA32I 0x8D82 -#define GL_RGBA32I_EXT 0x8D82 -#define GL_RGBA32UI 0x8D70 -#define GL_RGBA32UI_EXT 0x8D70 #define GL_RGBA4 0x8056 #define GL_RGBA8 0x8058 -#define GL_RGBA8I 0x8D8E -#define GL_RGBA8I_EXT 0x8D8E -#define GL_RGBA8UI 0x8D7C -#define GL_RGBA8UI_EXT 0x8D7C -#define GL_RGBA8_SNORM 0x8F97 -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_RGBA_INTEGER_EXT 0x8D99 -#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGB_INTEGER_EXT 0x8D98 -#define GL_RG_INTEGER 0x8228 +#define GL_RGBA_MODE 0x0C31 +#define GL_RGB_SCALE 0x8573 #define GL_RIGHT 0x0407 +#define GL_S 0x2000 +#define GL_SAMPLER 0x82E6 #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 -#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 #define GL_SAMPLES 0x80A9 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLES_PASSED 0x8914 @@ -1219,42 +1284,62 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_NV 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SCISSOR_BIT 0x00080000 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D -#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_SET 0x150F +#define GL_SHADER 0x82E1 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_TYPE 0x8B4F +#define GL_SHADE_MODEL 0x0B54 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHININESS 0x1601 #define GL_SHORT 0x1402 -#define GL_SIGNALED 0x9119 -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_SKIP_COMPONENTS1_NV -6 -#define GL_SKIP_COMPONENTS2_NV -5 -#define GL_SKIP_COMPONENTS3_NV -4 -#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SMOOTH 0x1D01 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE2_RGB 0x8582 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC0_RGB 0x8580 #define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC2_RGB 0x8582 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_SRGB_ALPHA 0x8C42 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 #define GL_STATIC_COPY 0x88E6 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_STATIC_DRAW 0x88E4 @@ -1275,6 +1360,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FAIL 0x0B94 @@ -1302,12 +1388,15 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_STREAM_READ 0x88E1 #define GL_STREAM_READ_ARB 0x88E1 #define GL_SUBPIXEL_BITS 0x0D50 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_SYNC_STATUS 0x9114 +#define GL_SUBTRACT 0x84E7 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 #define GL_TEXTURE 0x1702 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE0_ARB 0x84C0 @@ -1374,63 +1463,48 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_3D_BINDING_EXT 0x806A #define GL_TEXTURE_3D_EXT 0x806F #define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_BINDING_3D 0x806A -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_BIT 0x00040000 #define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_TEXTURE_BUFFER_ARB 0x8C2A -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E -#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_NV 0x8C79 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 @@ -1438,100 +1512,63 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 -#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F -#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F -#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 -#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_NV 0x862C -#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRIANGLES 0x0004 -#define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLES_ADJACENCY_ARB 0x000C #define GL_TRIANGLES_ADJACENCY_EXT 0x000C #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D #define GL_TRUE 1 -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_TYPE 0x8A37 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E @@ -1542,43 +1579,15 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNSIGNALED 0x9118 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_INT 0x1405 -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 @@ -1588,17 +1597,23 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UPPER_LEFT 0x8CA2 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 #define GL_VALIDATE_STATUS 0x8B83 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A @@ -1620,9 +1635,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 @@ -1633,25 +1645,28 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_VERTEX_ID_NV 0x8C7B #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_VERTEX_SHADER 0x8B31 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_VIEWPORT 0x0BA2 -#define GL_WAIT_FAILED 0x911D +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_WRITE_ONLY 0x88B9 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_XOR 0x1506 #define GL_ZERO 0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 #include <KHR/khrplatform.h> @@ -1726,36 +1741,21 @@ typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); #define GL_VERSION_1_4 1 #define GL_VERSION_1_5 1 #define GL_VERSION_2_0 1 -#define GL_VERSION_2_1 1 -#define GL_VERSION_3_0 1 -#define GL_VERSION_3_1 1 -#define GL_VERSION_3_2 1 -#define GL_APPLE_flush_buffer_range 1 -#define GL_APPLE_vertex_array_object 1 -#define GL_ARB_color_buffer_float 1 -#define GL_ARB_copy_buffer 1 #define GL_ARB_draw_buffers 1 -#define GL_ARB_draw_elements_base_vertex 1 -#define GL_ARB_draw_instanced 1 #define GL_ARB_framebuffer_object 1 #define GL_ARB_geometry_shader4 1 #define GL_ARB_imaging 1 -#define GL_ARB_map_buffer_range 1 #define GL_ARB_multisample 1 #define GL_ARB_multitexture 1 #define GL_ARB_occlusion_query 1 #define GL_ARB_point_parameters 1 -#define GL_ARB_provoking_vertex 1 #define GL_ARB_shader_objects 1 -#define GL_ARB_sync 1 -#define GL_ARB_texture_buffer_object 1 #define GL_ARB_texture_compression 1 -#define GL_ARB_texture_multisample 1 -#define GL_ARB_uniform_buffer_object 1 -#define GL_ARB_vertex_array_object 1 +#define GL_ARB_transpose_matrix 1 #define GL_ARB_vertex_buffer_object 1 #define GL_ARB_vertex_program 1 #define GL_ARB_vertex_shader 1 +#define GL_ARB_window_pos 1 #define GL_ATI_draw_buffers 1 #define GL_ATI_separate_stencil 1 #define GL_EXT_blend_color 1 @@ -1763,78 +1763,55 @@ typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); #define GL_EXT_blend_func_separate 1 #define GL_EXT_blend_minmax 1 #define GL_EXT_copy_texture 1 -#define GL_EXT_direct_state_access 1 -#define GL_EXT_draw_buffers2 1 -#define GL_EXT_draw_instanced 1 #define GL_EXT_draw_range_elements 1 +#define GL_EXT_fog_coord 1 #define GL_EXT_framebuffer_blit 1 #define GL_EXT_framebuffer_multisample 1 #define GL_EXT_framebuffer_object 1 -#define GL_EXT_gpu_shader4 1 #define GL_EXT_multi_draw_arrays 1 #define GL_EXT_point_parameters 1 -#define GL_EXT_provoking_vertex 1 +#define GL_EXT_secondary_color 1 #define GL_EXT_subtexture 1 #define GL_EXT_texture3D 1 #define GL_EXT_texture_array 1 -#define GL_EXT_texture_buffer_object 1 -#define GL_EXT_texture_integer 1 #define GL_EXT_texture_object 1 -#define GL_EXT_transform_feedback 1 #define GL_EXT_vertex_array 1 #define GL_INGR_blend_func_separate 1 -#define GL_NVX_conditional_render 1 -#define GL_NV_conditional_render 1 -#define GL_NV_explicit_multisample 1 +#define GL_KHR_debug 1 +#define GL_MESA_window_pos 1 #define GL_NV_geometry_program4 1 #define GL_NV_point_sprite 1 -#define GL_NV_transform_feedback 1 #define GL_NV_vertex_program 1 -#define GL_NV_vertex_program4 1 #define GL_SGIS_point_parameters 1 +typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture); -typedef void (GLAD_API_PTR *PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i); typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); -typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); typedef void (GLAD_API_PTR *PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id); -typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); -typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode); -typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode); typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); -typedef void (GLAD_API_PTR *PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture); typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); -typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); -typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); @@ -1849,41 +1826,59 @@ typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage); -typedef void (GLAD_API_PTR *PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data); +typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); -typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target); -typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); -typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp); typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GLAD_API_PTR *PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha); -typedef void (GLAD_API_PTR *PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); -typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); -typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); -typedef void (GLAD_API_PTR *PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask); -typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -typedef void (GLAD_API_PTR *PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); @@ -1896,18 +1891,7 @@ typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLi typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits); -typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); @@ -1918,20 +1902,19 @@ typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint lev typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void); typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs); @@ -1941,74 +1924,71 @@ typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint * typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); -typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures); -typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); -typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); -typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index); -typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index); -typedef void (GLAD_API_PTR *PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index); -typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index); -typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); -typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum * bufs); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum * bufs); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); -typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); -typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index); -typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index); -typedef void (GLAD_API_PTR *PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index); -typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index); -typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); -typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); -typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVPROC)(void); -typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLENDQUERYARBPROC)(GLenum target); -typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); -typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void); -typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKNVPROC)(void); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params); -typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); -typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); -typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDEXTPROC)(GLdouble coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVEXTPROC)(const GLdouble * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFEXTPROC)(GLfloat coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVEXTPROC)(const GLfloat * coord); +typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); @@ -2023,10 +2003,12 @@ typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLe typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs); typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs); typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); @@ -2035,89 +2017,52 @@ typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * rende typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures); -typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); -typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); -typedef void (GLAD_API_PTR *PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target); -typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target); typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); -typedef void (GLAD_API_PTR *PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean * data); -typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); -typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void * img); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void * img); -typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void * img); -typedef void (GLAD_API_PTR *PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble * data); -typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); -typedef void (GLAD_API_PTR *PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat * data); -typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); -typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); -typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint * params); typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname); typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); -typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); -typedef void (GLAD_API_PTR *PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels); -typedef void (GLAD_API_PTR *PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); -typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat * val); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void ** params); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void * string); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void ** data); -typedef void (GLAD_API_PTR *PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); @@ -2143,47 +2088,23 @@ typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei buf typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); -typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); -typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels); -typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint * location); -typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint * params); -typedef GLint (GLAD_API_PTR *PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint * param); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void ** param); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void ** param); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer); @@ -2197,14 +2118,27 @@ typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pna typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); +typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); +typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); +typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); +typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); +typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); +typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); +typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); +typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); -typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index); -typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program); typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id); @@ -2213,132 +2147,145 @@ typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYARBPROC)(GLuint id); typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); -typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture); -typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); -typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); +typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); -typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access); -typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GLAD_API_PTR *PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (GLAD_API_PTR *PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat * m); -typedef void (GLAD_API_PTR *PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat * m); -typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat * m); -typedef void (GLAD_API_PTR *PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat * m); -typedef void (GLAD_API_PTR *PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (GLAD_API_PTR *PFNGLMATRIXPOPEXTPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLMATRIXPUSHEXTPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount); -typedef void (GLAD_API_PTR *PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -typedef void (GLAD_API_PTR *PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint * params); -typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); -typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); -typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); -typedef void (GLAD_API_PTR *PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint * params); -typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params); -typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void * string); -typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param); @@ -2354,7 +2301,13 @@ typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLi typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); -typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities); typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); @@ -2372,72 +2325,95 @@ typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenu typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); -typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit); -typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); +typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); +typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); +typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); +typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); -typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); +typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); @@ -2448,58 +2424,67 @@ typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint ma typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); -typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint * params); -typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint * attribs, GLenum bufferMode); -typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode); -typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); -typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); -typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); @@ -2508,10 +2493,6 @@ typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); @@ -2520,10 +2501,6 @@ typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); @@ -2532,10 +2509,6 @@ typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); @@ -2544,49 +2517,42 @@ typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target); -typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer); typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); @@ -2685,48 +2651,6 @@ typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuin typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer); @@ -2743,9 +2667,65 @@ typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei c typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVARBPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVARBPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVARBPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVMESAPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVARBPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVMESAPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVARBPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVARBPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVARBPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVMESAPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVARBPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVMESAPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4IVMESAPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4SVMESAPROC)(const GLshort * v); typedef struct GladGLContext { void* userptr; @@ -2757,36 +2737,21 @@ typedef struct GladGLContext { int VERSION_1_4; int VERSION_1_5; int VERSION_2_0; - int VERSION_2_1; - int VERSION_3_0; - int VERSION_3_1; - int VERSION_3_2; - int APPLE_flush_buffer_range; - int APPLE_vertex_array_object; - int ARB_color_buffer_float; - int ARB_copy_buffer; int ARB_draw_buffers; - int ARB_draw_elements_base_vertex; - int ARB_draw_instanced; int ARB_framebuffer_object; int ARB_geometry_shader4; int ARB_imaging; - int ARB_map_buffer_range; int ARB_multisample; int ARB_multitexture; int ARB_occlusion_query; int ARB_point_parameters; - int ARB_provoking_vertex; int ARB_shader_objects; - int ARB_sync; - int ARB_texture_buffer_object; int ARB_texture_compression; - int ARB_texture_multisample; - int ARB_uniform_buffer_object; - int ARB_vertex_array_object; + int ARB_transpose_matrix; int ARB_vertex_buffer_object; int ARB_vertex_program; int ARB_vertex_shader; + int ARB_window_pos; int ATI_draw_buffers; int ATI_separate_stencil; int EXT_blend_color; @@ -2794,77 +2759,54 @@ typedef struct GladGLContext { int EXT_blend_func_separate; int EXT_blend_minmax; int EXT_copy_texture; - int EXT_direct_state_access; - int EXT_draw_buffers2; - int EXT_draw_instanced; int EXT_draw_range_elements; + int EXT_fog_coord; int EXT_framebuffer_blit; int EXT_framebuffer_multisample; int EXT_framebuffer_object; - int EXT_gpu_shader4; int EXT_multi_draw_arrays; int EXT_point_parameters; - int EXT_provoking_vertex; + int EXT_secondary_color; int EXT_subtexture; int EXT_texture3D; int EXT_texture_array; - int EXT_texture_buffer_object; - int EXT_texture_integer; int EXT_texture_object; - int EXT_transform_feedback; int EXT_vertex_array; int INGR_blend_func_separate; - int NVX_conditional_render; - int NV_conditional_render; - int NV_explicit_multisample; + int KHR_debug; + int MESA_window_pos; int NV_geometry_program4; int NV_point_sprite; - int NV_transform_feedback; int NV_vertex_program; - int NV_vertex_program4; int SGIS_point_parameters; + PFNGLACCUMPROC Accum; PFNGLACTIVETEXTUREPROC ActiveTexture; PFNGLACTIVETEXTUREARBPROC ActiveTextureARB; - PFNGLACTIVEVARYINGNVPROC ActiveVaryingNV; + PFNGLALPHAFUNCPROC AlphaFunc; PFNGLAREPROGRAMSRESIDENTNVPROC AreProgramsResidentNV; + PFNGLARETEXTURESRESIDENTPROC AreTexturesResident; PFNGLARETEXTURESRESIDENTEXTPROC AreTexturesResidentEXT; + PFNGLARRAYELEMENTPROC ArrayElement; PFNGLARRAYELEMENTEXTPROC ArrayElementEXT; PFNGLATTACHOBJECTARBPROC AttachObjectARB; PFNGLATTACHSHADERPROC AttachShader; - PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender; - PFNGLBEGINCONDITIONALRENDERNVPROC BeginConditionalRenderNV; - PFNGLBEGINCONDITIONALRENDERNVXPROC BeginConditionalRenderNVX; + PFNGLBEGINPROC Begin; PFNGLBEGINQUERYPROC BeginQuery; PFNGLBEGINQUERYARBPROC BeginQueryARB; - PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback; - PFNGLBEGINTRANSFORMFEEDBACKEXTPROC BeginTransformFeedbackEXT; - PFNGLBEGINTRANSFORMFEEDBACKNVPROC BeginTransformFeedbackNV; PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation; PFNGLBINDATTRIBLOCATIONARBPROC BindAttribLocationARB; PFNGLBINDBUFFERPROC BindBuffer; PFNGLBINDBUFFERARBPROC BindBufferARB; - PFNGLBINDBUFFERBASEPROC BindBufferBase; - PFNGLBINDBUFFERBASEEXTPROC BindBufferBaseEXT; - PFNGLBINDBUFFERBASENVPROC BindBufferBaseNV; - PFNGLBINDBUFFEROFFSETEXTPROC BindBufferOffsetEXT; - PFNGLBINDBUFFEROFFSETNVPROC BindBufferOffsetNV; - PFNGLBINDBUFFERRANGEPROC BindBufferRange; - PFNGLBINDBUFFERRANGEEXTPROC BindBufferRangeEXT; - PFNGLBINDBUFFERRANGENVPROC BindBufferRangeNV; - PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation; - PFNGLBINDFRAGDATALOCATIONEXTPROC BindFragDataLocationEXT; PFNGLBINDFRAMEBUFFERPROC BindFramebuffer; PFNGLBINDFRAMEBUFFEREXTPROC BindFramebufferEXT; - PFNGLBINDMULTITEXTUREEXTPROC BindMultiTextureEXT; PFNGLBINDPROGRAMARBPROC BindProgramARB; PFNGLBINDPROGRAMNVPROC BindProgramNV; PFNGLBINDRENDERBUFFERPROC BindRenderbuffer; PFNGLBINDRENDERBUFFEREXTPROC BindRenderbufferEXT; PFNGLBINDTEXTUREPROC BindTexture; PFNGLBINDTEXTUREEXTPROC BindTextureEXT; - PFNGLBINDVERTEXARRAYPROC BindVertexArray; - PFNGLBINDVERTEXARRAYAPPLEPROC BindVertexArrayAPPLE; + PFNGLBITMAPPROC Bitmap; PFNGLBLENDCOLORPROC BlendColor; PFNGLBLENDCOLOREXTPROC BlendColorEXT; PFNGLBLENDEQUATIONPROC BlendEquation; @@ -2879,41 +2821,59 @@ typedef struct GladGLContext { PFNGLBLITFRAMEBUFFEREXTPROC BlitFramebufferEXT; PFNGLBUFFERDATAPROC BufferData; PFNGLBUFFERDATAARBPROC BufferDataARB; - PFNGLBUFFERPARAMETERIAPPLEPROC BufferParameteriAPPLE; PFNGLBUFFERSUBDATAPROC BufferSubData; PFNGLBUFFERSUBDATAARBPROC BufferSubDataARB; + PFNGLCALLLISTPROC CallList; + PFNGLCALLLISTSPROC CallLists; PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC CheckFramebufferStatusEXT; - PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC CheckNamedFramebufferStatusEXT; - PFNGLCLAMPCOLORPROC ClampColor; - PFNGLCLAMPCOLORARBPROC ClampColorARB; PFNGLCLEARPROC Clear; - PFNGLCLEARBUFFERFIPROC ClearBufferfi; - PFNGLCLEARBUFFERFVPROC ClearBufferfv; - PFNGLCLEARBUFFERIVPROC ClearBufferiv; - PFNGLCLEARBUFFERUIVPROC ClearBufferuiv; + PFNGLCLEARACCUMPROC ClearAccum; PFNGLCLEARCOLORPROC ClearColor; - PFNGLCLEARCOLORIIEXTPROC ClearColorIiEXT; - PFNGLCLEARCOLORIUIEXTPROC ClearColorIuiEXT; PFNGLCLEARDEPTHPROC ClearDepth; - PFNGLCLEARNAMEDBUFFERDATAEXTPROC ClearNamedBufferDataEXT; - PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC ClearNamedBufferSubDataEXT; + PFNGLCLEARINDEXPROC ClearIndex; PFNGLCLEARSTENCILPROC ClearStencil; + PFNGLCLIENTACTIVETEXTUREPROC ClientActiveTexture; PFNGLCLIENTACTIVETEXTUREARBPROC ClientActiveTextureARB; - PFNGLCLIENTATTRIBDEFAULTEXTPROC ClientAttribDefaultEXT; - PFNGLCLIENTWAITSYNCPROC ClientWaitSync; + PFNGLCLIPPLANEPROC ClipPlane; + PFNGLCOLOR3BPROC Color3b; + PFNGLCOLOR3BVPROC Color3bv; + PFNGLCOLOR3DPROC Color3d; + PFNGLCOLOR3DVPROC Color3dv; + PFNGLCOLOR3FPROC Color3f; + PFNGLCOLOR3FVPROC Color3fv; + PFNGLCOLOR3IPROC Color3i; + PFNGLCOLOR3IVPROC Color3iv; + PFNGLCOLOR3SPROC Color3s; + PFNGLCOLOR3SVPROC Color3sv; + PFNGLCOLOR3UBPROC Color3ub; + PFNGLCOLOR3UBVPROC Color3ubv; + PFNGLCOLOR3UIPROC Color3ui; + PFNGLCOLOR3UIVPROC Color3uiv; + PFNGLCOLOR3USPROC Color3us; + PFNGLCOLOR3USVPROC Color3usv; + PFNGLCOLOR4BPROC Color4b; + PFNGLCOLOR4BVPROC Color4bv; + PFNGLCOLOR4DPROC Color4d; + PFNGLCOLOR4DVPROC Color4dv; + PFNGLCOLOR4FPROC Color4f; + PFNGLCOLOR4FVPROC Color4fv; + PFNGLCOLOR4IPROC Color4i; + PFNGLCOLOR4IVPROC Color4iv; + PFNGLCOLOR4SPROC Color4s; + PFNGLCOLOR4SVPROC Color4sv; + PFNGLCOLOR4UBPROC Color4ub; + PFNGLCOLOR4UBVPROC Color4ubv; + PFNGLCOLOR4UIPROC Color4ui; + PFNGLCOLOR4UIVPROC Color4uiv; + PFNGLCOLOR4USPROC Color4us; + PFNGLCOLOR4USVPROC Color4usv; PFNGLCOLORMASKPROC ColorMask; - PFNGLCOLORMASKINDEXEDEXTPROC ColorMaskIndexedEXT; - PFNGLCOLORMASKIPROC ColorMaski; + PFNGLCOLORMATERIALPROC ColorMaterial; + PFNGLCOLORPOINTERPROC ColorPointer; PFNGLCOLORPOINTEREXTPROC ColorPointerEXT; PFNGLCOMPILESHADERPROC CompileShader; PFNGLCOMPILESHADERARBPROC CompileShaderARB; - PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC CompressedMultiTexImage1DEXT; - PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC CompressedMultiTexImage2DEXT; - PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC CompressedMultiTexImage3DEXT; - PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC CompressedMultiTexSubImage1DEXT; - PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC CompressedMultiTexSubImage2DEXT; - PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC CompressedMultiTexSubImage3DEXT; PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D; PFNGLCOMPRESSEDTEXIMAGE1DARBPROC CompressedTexImage1DARB; PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D; @@ -2926,18 +2886,7 @@ typedef struct GladGLContext { PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC CompressedTexSubImage2DARB; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D; PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC CompressedTexSubImage3DARB; - PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC CompressedTextureImage1DEXT; - PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC CompressedTextureImage2DEXT; - PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC CompressedTextureImage3DEXT; - PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC CompressedTextureSubImage1DEXT; - PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC CompressedTextureSubImage2DEXT; - PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC CompressedTextureSubImage3DEXT; - PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData; - PFNGLCOPYMULTITEXIMAGE1DEXTPROC CopyMultiTexImage1DEXT; - PFNGLCOPYMULTITEXIMAGE2DEXTPROC CopyMultiTexImage2DEXT; - PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC CopyMultiTexSubImage1DEXT; - PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC CopyMultiTexSubImage2DEXT; - PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC CopyMultiTexSubImage3DEXT; + PFNGLCOPYPIXELSPROC CopyPixels; PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D; PFNGLCOPYTEXIMAGE1DEXTPROC CopyTexImage1DEXT; PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D; @@ -2948,20 +2897,19 @@ typedef struct GladGLContext { PFNGLCOPYTEXSUBIMAGE2DEXTPROC CopyTexSubImage2DEXT; PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D; PFNGLCOPYTEXSUBIMAGE3DEXTPROC CopyTexSubImage3DEXT; - PFNGLCOPYTEXTUREIMAGE1DEXTPROC CopyTextureImage1DEXT; - PFNGLCOPYTEXTUREIMAGE2DEXTPROC CopyTextureImage2DEXT; - PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC CopyTextureSubImage1DEXT; - PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC CopyTextureSubImage2DEXT; - PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC CopyTextureSubImage3DEXT; PFNGLCREATEPROGRAMPROC CreateProgram; PFNGLCREATEPROGRAMOBJECTARBPROC CreateProgramObjectARB; PFNGLCREATESHADERPROC CreateShader; PFNGLCREATESHADEROBJECTARBPROC CreateShaderObjectARB; PFNGLCULLFACEPROC CullFace; + PFNGLDEBUGMESSAGECALLBACKPROC DebugMessageCallback; + PFNGLDEBUGMESSAGECONTROLPROC DebugMessageControl; + PFNGLDEBUGMESSAGEINSERTPROC DebugMessageInsert; PFNGLDELETEBUFFERSPROC DeleteBuffers; PFNGLDELETEBUFFERSARBPROC DeleteBuffersARB; PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers; PFNGLDELETEFRAMEBUFFERSEXTPROC DeleteFramebuffersEXT; + PFNGLDELETELISTSPROC DeleteLists; PFNGLDELETEOBJECTARBPROC DeleteObjectARB; PFNGLDELETEPROGRAMPROC DeleteProgram; PFNGLDELETEPROGRAMSARBPROC DeleteProgramsARB; @@ -2971,74 +2919,71 @@ typedef struct GladGLContext { PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers; PFNGLDELETERENDERBUFFERSEXTPROC DeleteRenderbuffersEXT; PFNGLDELETESHADERPROC DeleteShader; - PFNGLDELETESYNCPROC DeleteSync; PFNGLDELETETEXTURESPROC DeleteTextures; PFNGLDELETETEXTURESEXTPROC DeleteTexturesEXT; - PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays; - PFNGLDELETEVERTEXARRAYSAPPLEPROC DeleteVertexArraysAPPLE; PFNGLDEPTHFUNCPROC DepthFunc; PFNGLDEPTHMASKPROC DepthMask; PFNGLDEPTHRANGEPROC DepthRange; PFNGLDETACHOBJECTARBPROC DetachObjectARB; PFNGLDETACHSHADERPROC DetachShader; PFNGLDISABLEPROC Disable; - PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC DisableClientStateIndexedEXT; - PFNGLDISABLECLIENTSTATEIEXTPROC DisableClientStateiEXT; - PFNGLDISABLEINDEXEDEXTPROC DisableIndexedEXT; - PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC DisableVertexArrayAttribEXT; - PFNGLDISABLEVERTEXARRAYEXTPROC DisableVertexArrayEXT; + PFNGLDISABLECLIENTSTATEPROC DisableClientState; PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC DisableVertexAttribArrayARB; - PFNGLDISABLEIPROC Disablei; PFNGLDRAWARRAYSPROC DrawArrays; PFNGLDRAWARRAYSEXTPROC DrawArraysEXT; - PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced; - PFNGLDRAWARRAYSINSTANCEDARBPROC DrawArraysInstancedARB; - PFNGLDRAWARRAYSINSTANCEDEXTPROC DrawArraysInstancedEXT; PFNGLDRAWBUFFERPROC DrawBuffer; PFNGLDRAWBUFFERSPROC DrawBuffers; PFNGLDRAWBUFFERSARBPROC DrawBuffersARB; PFNGLDRAWBUFFERSATIPROC DrawBuffersATI; PFNGLDRAWELEMENTSPROC DrawElements; - PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; - PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced; - PFNGLDRAWELEMENTSINSTANCEDARBPROC DrawElementsInstancedARB; - PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex; - PFNGLDRAWELEMENTSINSTANCEDEXTPROC DrawElementsInstancedEXT; + PFNGLDRAWPIXELSPROC DrawPixels; PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements; - PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex; PFNGLDRAWRANGEELEMENTSEXTPROC DrawRangeElementsEXT; + PFNGLEDGEFLAGPROC EdgeFlag; + PFNGLEDGEFLAGPOINTERPROC EdgeFlagPointer; PFNGLEDGEFLAGPOINTEREXTPROC EdgeFlagPointerEXT; + PFNGLEDGEFLAGVPROC EdgeFlagv; PFNGLENABLEPROC Enable; - PFNGLENABLECLIENTSTATEINDEXEDEXTPROC EnableClientStateIndexedEXT; - PFNGLENABLECLIENTSTATEIEXTPROC EnableClientStateiEXT; - PFNGLENABLEINDEXEDEXTPROC EnableIndexedEXT; - PFNGLENABLEVERTEXARRAYATTRIBEXTPROC EnableVertexArrayAttribEXT; - PFNGLENABLEVERTEXARRAYEXTPROC EnableVertexArrayEXT; + PFNGLENABLECLIENTSTATEPROC EnableClientState; PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; PFNGLENABLEVERTEXATTRIBARRAYARBPROC EnableVertexAttribArrayARB; - PFNGLENABLEIPROC Enablei; - PFNGLENDCONDITIONALRENDERPROC EndConditionalRender; - PFNGLENDCONDITIONALRENDERNVPROC EndConditionalRenderNV; - PFNGLENDCONDITIONALRENDERNVXPROC EndConditionalRenderNVX; + PFNGLENDPROC End; + PFNGLENDLISTPROC EndList; PFNGLENDQUERYPROC EndQuery; PFNGLENDQUERYARBPROC EndQueryARB; - PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback; - PFNGLENDTRANSFORMFEEDBACKEXTPROC EndTransformFeedbackEXT; - PFNGLENDTRANSFORMFEEDBACKNVPROC EndTransformFeedbackNV; + PFNGLEVALCOORD1DPROC EvalCoord1d; + PFNGLEVALCOORD1DVPROC EvalCoord1dv; + PFNGLEVALCOORD1FPROC EvalCoord1f; + PFNGLEVALCOORD1FVPROC EvalCoord1fv; + PFNGLEVALCOORD2DPROC EvalCoord2d; + PFNGLEVALCOORD2DVPROC EvalCoord2dv; + PFNGLEVALCOORD2FPROC EvalCoord2f; + PFNGLEVALCOORD2FVPROC EvalCoord2fv; + PFNGLEVALMESH1PROC EvalMesh1; + PFNGLEVALMESH2PROC EvalMesh2; + PFNGLEVALPOINT1PROC EvalPoint1; + PFNGLEVALPOINT2PROC EvalPoint2; PFNGLEXECUTEPROGRAMNVPROC ExecuteProgramNV; - PFNGLFENCESYNCPROC FenceSync; + PFNGLFEEDBACKBUFFERPROC FeedbackBuffer; PFNGLFINISHPROC Finish; PFNGLFLUSHPROC Flush; - PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange; - PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC FlushMappedBufferRangeAPPLE; - PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC FlushMappedNamedBufferRangeEXT; - PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC FramebufferDrawBufferEXT; - PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC FramebufferDrawBuffersEXT; - PFNGLFRAMEBUFFERREADBUFFEREXTPROC FramebufferReadBufferEXT; + PFNGLFOGCOORDPOINTERPROC FogCoordPointer; + PFNGLFOGCOORDPOINTEREXTPROC FogCoordPointerEXT; + PFNGLFOGCOORDDPROC FogCoordd; + PFNGLFOGCOORDDEXTPROC FogCoorddEXT; + PFNGLFOGCOORDDVPROC FogCoorddv; + PFNGLFOGCOORDDVEXTPROC FogCoorddvEXT; + PFNGLFOGCOORDFPROC FogCoordf; + PFNGLFOGCOORDFEXTPROC FogCoordfEXT; + PFNGLFOGCOORDFVPROC FogCoordfv; + PFNGLFOGCOORDFVEXTPROC FogCoordfvEXT; + PFNGLFOGFPROC Fogf; + PFNGLFOGFVPROC Fogfv; + PFNGLFOGIPROC Fogi; + PFNGLFOGIVPROC Fogiv; PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC FramebufferRenderbufferEXT; - PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture; PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC FramebufferTexture1DEXT; PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D; @@ -3053,10 +2998,12 @@ typedef struct GladGLContext { PFNGLFRAMEBUFFERTEXTURELAYERARBPROC FramebufferTextureLayerARB; PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC FramebufferTextureLayerEXT; PFNGLFRONTFACEPROC FrontFace; + PFNGLFRUSTUMPROC Frustum; PFNGLGENBUFFERSPROC GenBuffers; PFNGLGENBUFFERSARBPROC GenBuffersARB; PFNGLGENFRAMEBUFFERSPROC GenFramebuffers; PFNGLGENFRAMEBUFFERSEXTPROC GenFramebuffersEXT; + PFNGLGENLISTSPROC GenLists; PFNGLGENPROGRAMSARBPROC GenProgramsARB; PFNGLGENPROGRAMSNVPROC GenProgramsNV; PFNGLGENQUERIESPROC GenQueries; @@ -3065,89 +3012,52 @@ typedef struct GladGLContext { PFNGLGENRENDERBUFFERSEXTPROC GenRenderbuffersEXT; PFNGLGENTEXTURESPROC GenTextures; PFNGLGENTEXTURESEXTPROC GenTexturesEXT; - PFNGLGENVERTEXARRAYSPROC GenVertexArrays; - PFNGLGENVERTEXARRAYSAPPLEPROC GenVertexArraysAPPLE; PFNGLGENERATEMIPMAPPROC GenerateMipmap; PFNGLGENERATEMIPMAPEXTPROC GenerateMipmapEXT; - PFNGLGENERATEMULTITEXMIPMAPEXTPROC GenerateMultiTexMipmapEXT; - PFNGLGENERATETEXTUREMIPMAPEXTPROC GenerateTextureMipmapEXT; PFNGLGETACTIVEATTRIBPROC GetActiveAttrib; PFNGLGETACTIVEATTRIBARBPROC GetActiveAttribARB; PFNGLGETACTIVEUNIFORMPROC GetActiveUniform; PFNGLGETACTIVEUNIFORMARBPROC GetActiveUniformARB; - PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName; - PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv; - PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName; - PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv; - PFNGLGETACTIVEVARYINGNVPROC GetActiveVaryingNV; PFNGLGETATTACHEDOBJECTSARBPROC GetAttachedObjectsARB; PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders; PFNGLGETATTRIBLOCATIONPROC GetAttribLocation; PFNGLGETATTRIBLOCATIONARBPROC GetAttribLocationARB; - PFNGLGETBOOLEANINDEXEDVEXTPROC GetBooleanIndexedvEXT; - PFNGLGETBOOLEANI_VPROC GetBooleani_v; PFNGLGETBOOLEANVPROC GetBooleanv; - PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v; PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv; PFNGLGETBUFFERPARAMETERIVARBPROC GetBufferParameterivARB; PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv; PFNGLGETBUFFERPOINTERVARBPROC GetBufferPointervARB; PFNGLGETBUFFERSUBDATAPROC GetBufferSubData; PFNGLGETBUFFERSUBDATAARBPROC GetBufferSubDataARB; - PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GetCompressedMultiTexImageEXT; + PFNGLGETCLIPPLANEPROC GetClipPlane; PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage; PFNGLGETCOMPRESSEDTEXIMAGEARBPROC GetCompressedTexImageARB; - PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GetCompressedTextureImageEXT; - PFNGLGETDOUBLEINDEXEDVEXTPROC GetDoubleIndexedvEXT; - PFNGLGETDOUBLEI_VEXTPROC GetDoublei_vEXT; + PFNGLGETDEBUGMESSAGELOGPROC GetDebugMessageLog; PFNGLGETDOUBLEVPROC GetDoublev; PFNGLGETERRORPROC GetError; - PFNGLGETFLOATINDEXEDVEXTPROC GetFloatIndexedvEXT; - PFNGLGETFLOATI_VEXTPROC GetFloati_vEXT; PFNGLGETFLOATVPROC GetFloatv; - PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation; - PFNGLGETFRAGDATALOCATIONEXTPROC GetFragDataLocationEXT; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GetFramebufferAttachmentParameterivEXT; - PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GetFramebufferParameterivEXT; PFNGLGETHANDLEARBPROC GetHandleARB; PFNGLGETINFOLOGARBPROC GetInfoLogARB; - PFNGLGETINTEGER64I_VPROC GetInteger64i_v; - PFNGLGETINTEGER64VPROC GetInteger64v; - PFNGLGETINTEGERINDEXEDVEXTPROC GetIntegerIndexedvEXT; - PFNGLGETINTEGERI_VPROC GetIntegeri_v; PFNGLGETINTEGERVPROC GetIntegerv; - PFNGLGETMULTITEXENVFVEXTPROC GetMultiTexEnvfvEXT; - PFNGLGETMULTITEXENVIVEXTPROC GetMultiTexEnvivEXT; - PFNGLGETMULTITEXGENDVEXTPROC GetMultiTexGendvEXT; - PFNGLGETMULTITEXGENFVEXTPROC GetMultiTexGenfvEXT; - PFNGLGETMULTITEXGENIVEXTPROC GetMultiTexGenivEXT; - PFNGLGETMULTITEXIMAGEEXTPROC GetMultiTexImageEXT; - PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GetMultiTexLevelParameterfvEXT; - PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GetMultiTexLevelParameterivEXT; - PFNGLGETMULTITEXPARAMETERIIVEXTPROC GetMultiTexParameterIivEXT; - PFNGLGETMULTITEXPARAMETERIUIVEXTPROC GetMultiTexParameterIuivEXT; - PFNGLGETMULTITEXPARAMETERFVEXTPROC GetMultiTexParameterfvEXT; - PFNGLGETMULTITEXPARAMETERIVEXTPROC GetMultiTexParameterivEXT; - PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv; - PFNGLGETMULTISAMPLEFVNVPROC GetMultisamplefvNV; - PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GetNamedBufferParameterivEXT; - PFNGLGETNAMEDBUFFERPOINTERVEXTPROC GetNamedBufferPointervEXT; - PFNGLGETNAMEDBUFFERSUBDATAEXTPROC GetNamedBufferSubDataEXT; - PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GetNamedFramebufferAttachmentParameterivEXT; - PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC GetNamedFramebufferParameterivEXT; - PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GetNamedProgramLocalParameterIivEXT; - PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GetNamedProgramLocalParameterIuivEXT; - PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GetNamedProgramLocalParameterdvEXT; - PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GetNamedProgramLocalParameterfvEXT; - PFNGLGETNAMEDPROGRAMSTRINGEXTPROC GetNamedProgramStringEXT; - PFNGLGETNAMEDPROGRAMIVEXTPROC GetNamedProgramivEXT; - PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GetNamedRenderbufferParameterivEXT; + PFNGLGETLIGHTFVPROC GetLightfv; + PFNGLGETLIGHTIVPROC GetLightiv; + PFNGLGETMAPDVPROC GetMapdv; + PFNGLGETMAPFVPROC GetMapfv; + PFNGLGETMAPIVPROC GetMapiv; + PFNGLGETMATERIALFVPROC GetMaterialfv; + PFNGLGETMATERIALIVPROC GetMaterialiv; + PFNGLGETOBJECTLABELPROC GetObjectLabel; PFNGLGETOBJECTPARAMETERFVARBPROC GetObjectParameterfvARB; PFNGLGETOBJECTPARAMETERIVARBPROC GetObjectParameterivARB; - PFNGLGETPOINTERINDEXEDVEXTPROC GetPointerIndexedvEXT; - PFNGLGETPOINTERI_VEXTPROC GetPointeri_vEXT; + PFNGLGETOBJECTPTRLABELPROC GetObjectPtrLabel; + PFNGLGETPIXELMAPFVPROC GetPixelMapfv; + PFNGLGETPIXELMAPUIVPROC GetPixelMapuiv; + PFNGLGETPIXELMAPUSVPROC GetPixelMapusv; + PFNGLGETPOINTERVPROC GetPointerv; PFNGLGETPOINTERVEXTPROC GetPointervEXT; + PFNGLGETPOLYGONSTIPPLEPROC GetPolygonStipple; PFNGLGETPROGRAMENVPARAMETERDVARBPROC GetProgramEnvParameterdvARB; PFNGLGETPROGRAMENVPARAMETERFVARBPROC GetProgramEnvParameterfvARB; PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog; @@ -3173,47 +3083,23 @@ typedef struct GladGLContext { PFNGLGETSHADERSOURCEARBPROC GetShaderSourceARB; PFNGLGETSHADERIVPROC GetShaderiv; PFNGLGETSTRINGPROC GetString; - PFNGLGETSTRINGIPROC GetStringi; - PFNGLGETSYNCIVPROC GetSynciv; + PFNGLGETTEXENVFVPROC GetTexEnvfv; + PFNGLGETTEXENVIVPROC GetTexEnviv; + PFNGLGETTEXGENDVPROC GetTexGendv; + PFNGLGETTEXGENFVPROC GetTexGenfv; + PFNGLGETTEXGENIVPROC GetTexGeniv; PFNGLGETTEXIMAGEPROC GetTexImage; PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv; PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv; - PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv; - PFNGLGETTEXPARAMETERIIVEXTPROC GetTexParameterIivEXT; - PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv; - PFNGLGETTEXPARAMETERIUIVEXTPROC GetTexParameterIuivEXT; PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv; PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv; - PFNGLGETTEXTUREIMAGEEXTPROC GetTextureImageEXT; - PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GetTextureLevelParameterfvEXT; - PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GetTextureLevelParameterivEXT; - PFNGLGETTEXTUREPARAMETERIIVEXTPROC GetTextureParameterIivEXT; - PFNGLGETTEXTUREPARAMETERIUIVEXTPROC GetTextureParameterIuivEXT; - PFNGLGETTEXTUREPARAMETERFVEXTPROC GetTextureParameterfvEXT; - PFNGLGETTEXTUREPARAMETERIVEXTPROC GetTextureParameterivEXT; PFNGLGETTRACKMATRIXIVNVPROC GetTrackMatrixivNV; - PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying; - PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GetTransformFeedbackVaryingEXT; - PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GetTransformFeedbackVaryingNV; - PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex; - PFNGLGETUNIFORMINDICESPROC GetUniformIndices; PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation; PFNGLGETUNIFORMLOCATIONARBPROC GetUniformLocationARB; PFNGLGETUNIFORMFVPROC GetUniformfv; PFNGLGETUNIFORMFVARBPROC GetUniformfvARB; PFNGLGETUNIFORMIVPROC GetUniformiv; PFNGLGETUNIFORMIVARBPROC GetUniformivARB; - PFNGLGETUNIFORMUIVPROC GetUniformuiv; - PFNGLGETUNIFORMUIVEXTPROC GetUniformuivEXT; - PFNGLGETVARYINGLOCATIONNVPROC GetVaryingLocationNV; - PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC GetVertexArrayIntegeri_vEXT; - PFNGLGETVERTEXARRAYINTEGERVEXTPROC GetVertexArrayIntegervEXT; - PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC GetVertexArrayPointeri_vEXT; - PFNGLGETVERTEXARRAYPOINTERVEXTPROC GetVertexArrayPointervEXT; - PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv; - PFNGLGETVERTEXATTRIBIIVEXTPROC GetVertexAttribIivEXT; - PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv; - PFNGLGETVERTEXATTRIBIUIVEXTPROC GetVertexAttribIuivEXT; PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv; PFNGLGETVERTEXATTRIBPOINTERVARBPROC GetVertexAttribPointervARB; PFNGLGETVERTEXATTRIBPOINTERVNVPROC GetVertexAttribPointervNV; @@ -3227,14 +3113,27 @@ typedef struct GladGLContext { PFNGLGETVERTEXATTRIBIVARBPROC GetVertexAttribivARB; PFNGLGETVERTEXATTRIBIVNVPROC GetVertexAttribivNV; PFNGLHINTPROC Hint; + PFNGLINDEXMASKPROC IndexMask; + PFNGLINDEXPOINTERPROC IndexPointer; PFNGLINDEXPOINTEREXTPROC IndexPointerEXT; + PFNGLINDEXDPROC Indexd; + PFNGLINDEXDVPROC Indexdv; + PFNGLINDEXFPROC Indexf; + PFNGLINDEXFVPROC Indexfv; + PFNGLINDEXIPROC Indexi; + PFNGLINDEXIVPROC Indexiv; + PFNGLINDEXSPROC Indexs; + PFNGLINDEXSVPROC Indexsv; + PFNGLINDEXUBPROC Indexub; + PFNGLINDEXUBVPROC Indexubv; + PFNGLINITNAMESPROC InitNames; + PFNGLINTERLEAVEDARRAYSPROC InterleavedArrays; PFNGLISBUFFERPROC IsBuffer; PFNGLISBUFFERARBPROC IsBufferARB; PFNGLISENABLEDPROC IsEnabled; - PFNGLISENABLEDINDEXEDEXTPROC IsEnabledIndexedEXT; - PFNGLISENABLEDIPROC IsEnabledi; PFNGLISFRAMEBUFFERPROC IsFramebuffer; PFNGLISFRAMEBUFFEREXTPROC IsFramebufferEXT; + PFNGLISLISTPROC IsList; PFNGLISPROGRAMPROC IsProgram; PFNGLISPROGRAMARBPROC IsProgramARB; PFNGLISPROGRAMNVPROC IsProgramNV; @@ -3243,132 +3142,145 @@ typedef struct GladGLContext { PFNGLISRENDERBUFFERPROC IsRenderbuffer; PFNGLISRENDERBUFFEREXTPROC IsRenderbufferEXT; PFNGLISSHADERPROC IsShader; - PFNGLISSYNCPROC IsSync; PFNGLISTEXTUREPROC IsTexture; PFNGLISTEXTUREEXTPROC IsTextureEXT; - PFNGLISVERTEXARRAYPROC IsVertexArray; - PFNGLISVERTEXARRAYAPPLEPROC IsVertexArrayAPPLE; + PFNGLLIGHTMODELFPROC LightModelf; + PFNGLLIGHTMODELFVPROC LightModelfv; + PFNGLLIGHTMODELIPROC LightModeli; + PFNGLLIGHTMODELIVPROC LightModeliv; + PFNGLLIGHTFPROC Lightf; + PFNGLLIGHTFVPROC Lightfv; + PFNGLLIGHTIPROC Lighti; + PFNGLLIGHTIVPROC Lightiv; + PFNGLLINESTIPPLEPROC LineStipple; PFNGLLINEWIDTHPROC LineWidth; PFNGLLINKPROGRAMPROC LinkProgram; PFNGLLINKPROGRAMARBPROC LinkProgramARB; + PFNGLLISTBASEPROC ListBase; + PFNGLLOADIDENTITYPROC LoadIdentity; + PFNGLLOADMATRIXDPROC LoadMatrixd; + PFNGLLOADMATRIXFPROC LoadMatrixf; + PFNGLLOADNAMEPROC LoadName; PFNGLLOADPROGRAMNVPROC LoadProgramNV; + PFNGLLOADTRANSPOSEMATRIXDPROC LoadTransposeMatrixd; + PFNGLLOADTRANSPOSEMATRIXDARBPROC LoadTransposeMatrixdARB; + PFNGLLOADTRANSPOSEMATRIXFPROC LoadTransposeMatrixf; + PFNGLLOADTRANSPOSEMATRIXFARBPROC LoadTransposeMatrixfARB; PFNGLLOGICOPPROC LogicOp; + PFNGLMAP1DPROC Map1d; + PFNGLMAP1FPROC Map1f; + PFNGLMAP2DPROC Map2d; + PFNGLMAP2FPROC Map2f; PFNGLMAPBUFFERPROC MapBuffer; PFNGLMAPBUFFERARBPROC MapBufferARB; - PFNGLMAPBUFFERRANGEPROC MapBufferRange; - PFNGLMAPNAMEDBUFFEREXTPROC MapNamedBufferEXT; - PFNGLMAPNAMEDBUFFERRANGEEXTPROC MapNamedBufferRangeEXT; - PFNGLMATRIXFRUSTUMEXTPROC MatrixFrustumEXT; - PFNGLMATRIXLOADIDENTITYEXTPROC MatrixLoadIdentityEXT; - PFNGLMATRIXLOADTRANSPOSEDEXTPROC MatrixLoadTransposedEXT; - PFNGLMATRIXLOADTRANSPOSEFEXTPROC MatrixLoadTransposefEXT; - PFNGLMATRIXLOADDEXTPROC MatrixLoaddEXT; - PFNGLMATRIXLOADFEXTPROC MatrixLoadfEXT; - PFNGLMATRIXMULTTRANSPOSEDEXTPROC MatrixMultTransposedEXT; - PFNGLMATRIXMULTTRANSPOSEFEXTPROC MatrixMultTransposefEXT; - PFNGLMATRIXMULTDEXTPROC MatrixMultdEXT; - PFNGLMATRIXMULTFEXTPROC MatrixMultfEXT; - PFNGLMATRIXORTHOEXTPROC MatrixOrthoEXT; - PFNGLMATRIXPOPEXTPROC MatrixPopEXT; - PFNGLMATRIXPUSHEXTPROC MatrixPushEXT; - PFNGLMATRIXROTATEDEXTPROC MatrixRotatedEXT; - PFNGLMATRIXROTATEFEXTPROC MatrixRotatefEXT; - PFNGLMATRIXSCALEDEXTPROC MatrixScaledEXT; - PFNGLMATRIXSCALEFEXTPROC MatrixScalefEXT; - PFNGLMATRIXTRANSLATEDEXTPROC MatrixTranslatedEXT; - PFNGLMATRIXTRANSLATEFEXTPROC MatrixTranslatefEXT; + PFNGLMAPGRID1DPROC MapGrid1d; + PFNGLMAPGRID1FPROC MapGrid1f; + PFNGLMAPGRID2DPROC MapGrid2d; + PFNGLMAPGRID2FPROC MapGrid2f; + PFNGLMATERIALFPROC Materialf; + PFNGLMATERIALFVPROC Materialfv; + PFNGLMATERIALIPROC Materiali; + PFNGLMATERIALIVPROC Materialiv; + PFNGLMATRIXMODEPROC MatrixMode; + PFNGLMULTMATRIXDPROC MultMatrixd; + PFNGLMULTMATRIXFPROC MultMatrixf; + PFNGLMULTTRANSPOSEMATRIXDPROC MultTransposeMatrixd; + PFNGLMULTTRANSPOSEMATRIXDARBPROC MultTransposeMatrixdARB; + PFNGLMULTTRANSPOSEMATRIXFPROC MultTransposeMatrixf; + PFNGLMULTTRANSPOSEMATRIXFARBPROC MultTransposeMatrixfARB; PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays; PFNGLMULTIDRAWARRAYSEXTPROC MultiDrawArraysEXT; PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements; - PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex; PFNGLMULTIDRAWELEMENTSEXTPROC MultiDrawElementsEXT; - PFNGLMULTITEXBUFFEREXTPROC MultiTexBufferEXT; + PFNGLMULTITEXCOORD1DPROC MultiTexCoord1d; PFNGLMULTITEXCOORD1DARBPROC MultiTexCoord1dARB; + PFNGLMULTITEXCOORD1DVPROC MultiTexCoord1dv; PFNGLMULTITEXCOORD1DVARBPROC MultiTexCoord1dvARB; + PFNGLMULTITEXCOORD1FPROC MultiTexCoord1f; PFNGLMULTITEXCOORD1FARBPROC MultiTexCoord1fARB; + PFNGLMULTITEXCOORD1FVPROC MultiTexCoord1fv; PFNGLMULTITEXCOORD1FVARBPROC MultiTexCoord1fvARB; + PFNGLMULTITEXCOORD1IPROC MultiTexCoord1i; PFNGLMULTITEXCOORD1IARBPROC MultiTexCoord1iARB; + PFNGLMULTITEXCOORD1IVPROC MultiTexCoord1iv; PFNGLMULTITEXCOORD1IVARBPROC MultiTexCoord1ivARB; + PFNGLMULTITEXCOORD1SPROC MultiTexCoord1s; PFNGLMULTITEXCOORD1SARBPROC MultiTexCoord1sARB; + PFNGLMULTITEXCOORD1SVPROC MultiTexCoord1sv; PFNGLMULTITEXCOORD1SVARBPROC MultiTexCoord1svARB; + PFNGLMULTITEXCOORD2DPROC MultiTexCoord2d; PFNGLMULTITEXCOORD2DARBPROC MultiTexCoord2dARB; + PFNGLMULTITEXCOORD2DVPROC MultiTexCoord2dv; PFNGLMULTITEXCOORD2DVARBPROC MultiTexCoord2dvARB; + PFNGLMULTITEXCOORD2FPROC MultiTexCoord2f; PFNGLMULTITEXCOORD2FARBPROC MultiTexCoord2fARB; + PFNGLMULTITEXCOORD2FVPROC MultiTexCoord2fv; PFNGLMULTITEXCOORD2FVARBPROC MultiTexCoord2fvARB; + PFNGLMULTITEXCOORD2IPROC MultiTexCoord2i; PFNGLMULTITEXCOORD2IARBPROC MultiTexCoord2iARB; + PFNGLMULTITEXCOORD2IVPROC MultiTexCoord2iv; PFNGLMULTITEXCOORD2IVARBPROC MultiTexCoord2ivARB; + PFNGLMULTITEXCOORD2SPROC MultiTexCoord2s; PFNGLMULTITEXCOORD2SARBPROC MultiTexCoord2sARB; + PFNGLMULTITEXCOORD2SVPROC MultiTexCoord2sv; PFNGLMULTITEXCOORD2SVARBPROC MultiTexCoord2svARB; + PFNGLMULTITEXCOORD3DPROC MultiTexCoord3d; PFNGLMULTITEXCOORD3DARBPROC MultiTexCoord3dARB; + PFNGLMULTITEXCOORD3DVPROC MultiTexCoord3dv; PFNGLMULTITEXCOORD3DVARBPROC MultiTexCoord3dvARB; + PFNGLMULTITEXCOORD3FPROC MultiTexCoord3f; PFNGLMULTITEXCOORD3FARBPROC MultiTexCoord3fARB; + PFNGLMULTITEXCOORD3FVPROC MultiTexCoord3fv; PFNGLMULTITEXCOORD3FVARBPROC MultiTexCoord3fvARB; + PFNGLMULTITEXCOORD3IPROC MultiTexCoord3i; PFNGLMULTITEXCOORD3IARBPROC MultiTexCoord3iARB; + PFNGLMULTITEXCOORD3IVPROC MultiTexCoord3iv; PFNGLMULTITEXCOORD3IVARBPROC MultiTexCoord3ivARB; + PFNGLMULTITEXCOORD3SPROC MultiTexCoord3s; PFNGLMULTITEXCOORD3SARBPROC MultiTexCoord3sARB; + PFNGLMULTITEXCOORD3SVPROC MultiTexCoord3sv; PFNGLMULTITEXCOORD3SVARBPROC MultiTexCoord3svARB; + PFNGLMULTITEXCOORD4DPROC MultiTexCoord4d; PFNGLMULTITEXCOORD4DARBPROC MultiTexCoord4dARB; + PFNGLMULTITEXCOORD4DVPROC MultiTexCoord4dv; PFNGLMULTITEXCOORD4DVARBPROC MultiTexCoord4dvARB; + PFNGLMULTITEXCOORD4FPROC MultiTexCoord4f; PFNGLMULTITEXCOORD4FARBPROC MultiTexCoord4fARB; + PFNGLMULTITEXCOORD4FVPROC MultiTexCoord4fv; PFNGLMULTITEXCOORD4FVARBPROC MultiTexCoord4fvARB; + PFNGLMULTITEXCOORD4IPROC MultiTexCoord4i; PFNGLMULTITEXCOORD4IARBPROC MultiTexCoord4iARB; + PFNGLMULTITEXCOORD4IVPROC MultiTexCoord4iv; PFNGLMULTITEXCOORD4IVARBPROC MultiTexCoord4ivARB; + PFNGLMULTITEXCOORD4SPROC MultiTexCoord4s; PFNGLMULTITEXCOORD4SARBPROC MultiTexCoord4sARB; + PFNGLMULTITEXCOORD4SVPROC MultiTexCoord4sv; PFNGLMULTITEXCOORD4SVARBPROC MultiTexCoord4svARB; - PFNGLMULTITEXCOORDPOINTEREXTPROC MultiTexCoordPointerEXT; - PFNGLMULTITEXENVFEXTPROC MultiTexEnvfEXT; - PFNGLMULTITEXENVFVEXTPROC MultiTexEnvfvEXT; - PFNGLMULTITEXENVIEXTPROC MultiTexEnviEXT; - PFNGLMULTITEXENVIVEXTPROC MultiTexEnvivEXT; - PFNGLMULTITEXGENDEXTPROC MultiTexGendEXT; - PFNGLMULTITEXGENDVEXTPROC MultiTexGendvEXT; - PFNGLMULTITEXGENFEXTPROC MultiTexGenfEXT; - PFNGLMULTITEXGENFVEXTPROC MultiTexGenfvEXT; - PFNGLMULTITEXGENIEXTPROC MultiTexGeniEXT; - PFNGLMULTITEXGENIVEXTPROC MultiTexGenivEXT; - PFNGLMULTITEXIMAGE1DEXTPROC MultiTexImage1DEXT; - PFNGLMULTITEXIMAGE2DEXTPROC MultiTexImage2DEXT; - PFNGLMULTITEXIMAGE3DEXTPROC MultiTexImage3DEXT; - PFNGLMULTITEXPARAMETERIIVEXTPROC MultiTexParameterIivEXT; - PFNGLMULTITEXPARAMETERIUIVEXTPROC MultiTexParameterIuivEXT; - PFNGLMULTITEXPARAMETERFEXTPROC MultiTexParameterfEXT; - PFNGLMULTITEXPARAMETERFVEXTPROC MultiTexParameterfvEXT; - PFNGLMULTITEXPARAMETERIEXTPROC MultiTexParameteriEXT; - PFNGLMULTITEXPARAMETERIVEXTPROC MultiTexParameterivEXT; - PFNGLMULTITEXRENDERBUFFEREXTPROC MultiTexRenderbufferEXT; - PFNGLMULTITEXSUBIMAGE1DEXTPROC MultiTexSubImage1DEXT; - PFNGLMULTITEXSUBIMAGE2DEXTPROC MultiTexSubImage2DEXT; - PFNGLMULTITEXSUBIMAGE3DEXTPROC MultiTexSubImage3DEXT; - PFNGLNAMEDBUFFERDATAEXTPROC NamedBufferDataEXT; - PFNGLNAMEDBUFFERSTORAGEEXTPROC NamedBufferStorageEXT; - PFNGLNAMEDBUFFERSUBDATAEXTPROC NamedBufferSubDataEXT; - PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC NamedCopyBufferSubDataEXT; - PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC NamedFramebufferParameteriEXT; - PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC NamedFramebufferRenderbufferEXT; - PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC NamedFramebufferTexture1DEXT; - PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC NamedFramebufferTexture2DEXT; - PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC NamedFramebufferTexture3DEXT; - PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC NamedFramebufferTextureEXT; - PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC NamedFramebufferTextureFaceEXT; - PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC NamedFramebufferTextureLayerEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC NamedProgramLocalParameter4dEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC NamedProgramLocalParameter4dvEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC NamedProgramLocalParameter4fEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC NamedProgramLocalParameter4fvEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC NamedProgramLocalParameterI4iEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC NamedProgramLocalParameterI4ivEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC NamedProgramLocalParameterI4uiEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC NamedProgramLocalParameterI4uivEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC NamedProgramLocalParameters4fvEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC NamedProgramLocalParametersI4ivEXT; - PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC NamedProgramLocalParametersI4uivEXT; - PFNGLNAMEDPROGRAMSTRINGEXTPROC NamedProgramStringEXT; - PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC NamedRenderbufferStorageEXT; - PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC NamedRenderbufferStorageMultisampleCoverageEXT; - PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC NamedRenderbufferStorageMultisampleEXT; + PFNGLNEWLISTPROC NewList; + PFNGLNORMAL3BPROC Normal3b; + PFNGLNORMAL3BVPROC Normal3bv; + PFNGLNORMAL3DPROC Normal3d; + PFNGLNORMAL3DVPROC Normal3dv; + PFNGLNORMAL3FPROC Normal3f; + PFNGLNORMAL3FVPROC Normal3fv; + PFNGLNORMAL3IPROC Normal3i; + PFNGLNORMAL3IVPROC Normal3iv; + PFNGLNORMAL3SPROC Normal3s; + PFNGLNORMAL3SVPROC Normal3sv; + PFNGLNORMALPOINTERPROC NormalPointer; PFNGLNORMALPOINTEREXTPROC NormalPointerEXT; + PFNGLOBJECTLABELPROC ObjectLabel; + PFNGLOBJECTPTRLABELPROC ObjectPtrLabel; + PFNGLORTHOPROC Ortho; + PFNGLPASSTHROUGHPROC PassThrough; + PFNGLPIXELMAPFVPROC PixelMapfv; + PFNGLPIXELMAPUIVPROC PixelMapuiv; + PFNGLPIXELMAPUSVPROC PixelMapusv; PFNGLPIXELSTOREFPROC PixelStoref; PFNGLPIXELSTOREIPROC PixelStorei; + PFNGLPIXELTRANSFERFPROC PixelTransferf; + PFNGLPIXELTRANSFERIPROC PixelTransferi; + PFNGLPIXELZOOMPROC PixelZoom; PFNGLPOINTPARAMETERFPROC PointParameterf; PFNGLPOINTPARAMETERFARBPROC PointParameterfARB; PFNGLPOINTPARAMETERFEXTPROC PointParameterfEXT; @@ -3384,7 +3296,13 @@ typedef struct GladGLContext { PFNGLPOINTSIZEPROC PointSize; PFNGLPOLYGONMODEPROC PolygonMode; PFNGLPOLYGONOFFSETPROC PolygonOffset; - PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex; + PFNGLPOLYGONSTIPPLEPROC PolygonStipple; + PFNGLPOPATTRIBPROC PopAttrib; + PFNGLPOPCLIENTATTRIBPROC PopClientAttrib; + PFNGLPOPDEBUGGROUPPROC PopDebugGroup; + PFNGLPOPMATRIXPROC PopMatrix; + PFNGLPOPNAMEPROC PopName; + PFNGLPRIORITIZETEXTURESPROC PrioritizeTextures; PFNGLPRIORITIZETEXTURESEXTPROC PrioritizeTexturesEXT; PFNGLPROGRAMENVPARAMETER4DARBPROC ProgramEnvParameter4dARB; PFNGLPROGRAMENVPARAMETER4DVARBPROC ProgramEnvParameter4dvARB; @@ -3402,72 +3320,95 @@ typedef struct GladGLContext { PFNGLPROGRAMPARAMETERS4DVNVPROC ProgramParameters4dvNV; PFNGLPROGRAMPARAMETERS4FVNVPROC ProgramParameters4fvNV; PFNGLPROGRAMSTRINGARBPROC ProgramStringARB; - PFNGLPROGRAMUNIFORM1DEXTPROC ProgramUniform1dEXT; - PFNGLPROGRAMUNIFORM1DVEXTPROC ProgramUniform1dvEXT; - PFNGLPROGRAMUNIFORM1FEXTPROC ProgramUniform1fEXT; - PFNGLPROGRAMUNIFORM1FVEXTPROC ProgramUniform1fvEXT; - PFNGLPROGRAMUNIFORM1IEXTPROC ProgramUniform1iEXT; - PFNGLPROGRAMUNIFORM1IVEXTPROC ProgramUniform1ivEXT; - PFNGLPROGRAMUNIFORM1UIEXTPROC ProgramUniform1uiEXT; - PFNGLPROGRAMUNIFORM1UIVEXTPROC ProgramUniform1uivEXT; - PFNGLPROGRAMUNIFORM2DEXTPROC ProgramUniform2dEXT; - PFNGLPROGRAMUNIFORM2DVEXTPROC ProgramUniform2dvEXT; - PFNGLPROGRAMUNIFORM2FEXTPROC ProgramUniform2fEXT; - PFNGLPROGRAMUNIFORM2FVEXTPROC ProgramUniform2fvEXT; - PFNGLPROGRAMUNIFORM2IEXTPROC ProgramUniform2iEXT; - PFNGLPROGRAMUNIFORM2IVEXTPROC ProgramUniform2ivEXT; - PFNGLPROGRAMUNIFORM2UIEXTPROC ProgramUniform2uiEXT; - PFNGLPROGRAMUNIFORM2UIVEXTPROC ProgramUniform2uivEXT; - PFNGLPROGRAMUNIFORM3DEXTPROC ProgramUniform3dEXT; - PFNGLPROGRAMUNIFORM3DVEXTPROC ProgramUniform3dvEXT; - PFNGLPROGRAMUNIFORM3FEXTPROC ProgramUniform3fEXT; - PFNGLPROGRAMUNIFORM3FVEXTPROC ProgramUniform3fvEXT; - PFNGLPROGRAMUNIFORM3IEXTPROC ProgramUniform3iEXT; - PFNGLPROGRAMUNIFORM3IVEXTPROC ProgramUniform3ivEXT; - PFNGLPROGRAMUNIFORM3UIEXTPROC ProgramUniform3uiEXT; - PFNGLPROGRAMUNIFORM3UIVEXTPROC ProgramUniform3uivEXT; - PFNGLPROGRAMUNIFORM4DEXTPROC ProgramUniform4dEXT; - PFNGLPROGRAMUNIFORM4DVEXTPROC ProgramUniform4dvEXT; - PFNGLPROGRAMUNIFORM4FEXTPROC ProgramUniform4fEXT; - PFNGLPROGRAMUNIFORM4FVEXTPROC ProgramUniform4fvEXT; - PFNGLPROGRAMUNIFORM4IEXTPROC ProgramUniform4iEXT; - PFNGLPROGRAMUNIFORM4IVEXTPROC ProgramUniform4ivEXT; - PFNGLPROGRAMUNIFORM4UIEXTPROC ProgramUniform4uiEXT; - PFNGLPROGRAMUNIFORM4UIVEXTPROC ProgramUniform4uivEXT; - PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC ProgramUniformMatrix2dvEXT; - PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC ProgramUniformMatrix2fvEXT; - PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC ProgramUniformMatrix2x3dvEXT; - PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC ProgramUniformMatrix2x3fvEXT; - PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC ProgramUniformMatrix2x4dvEXT; - PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC ProgramUniformMatrix2x4fvEXT; - PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC ProgramUniformMatrix3dvEXT; - PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC ProgramUniformMatrix3fvEXT; - PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC ProgramUniformMatrix3x2dvEXT; - PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC ProgramUniformMatrix3x2fvEXT; - PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC ProgramUniformMatrix3x4dvEXT; - PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC ProgramUniformMatrix3x4fvEXT; - PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC ProgramUniformMatrix4dvEXT; - PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC ProgramUniformMatrix4fvEXT; - PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC ProgramUniformMatrix4x2dvEXT; - PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC ProgramUniformMatrix4x2fvEXT; - PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC ProgramUniformMatrix4x3dvEXT; - PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC ProgramUniformMatrix4x3fvEXT; PFNGLPROGRAMVERTEXLIMITNVPROC ProgramVertexLimitNV; - PFNGLPROVOKINGVERTEXPROC ProvokingVertex; - PFNGLPROVOKINGVERTEXEXTPROC ProvokingVertexEXT; - PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC PushClientAttribDefaultEXT; + PFNGLPUSHATTRIBPROC PushAttrib; + PFNGLPUSHCLIENTATTRIBPROC PushClientAttrib; + PFNGLPUSHDEBUGGROUPPROC PushDebugGroup; + PFNGLPUSHMATRIXPROC PushMatrix; + PFNGLPUSHNAMEPROC PushName; + PFNGLRASTERPOS2DPROC RasterPos2d; + PFNGLRASTERPOS2DVPROC RasterPos2dv; + PFNGLRASTERPOS2FPROC RasterPos2f; + PFNGLRASTERPOS2FVPROC RasterPos2fv; + PFNGLRASTERPOS2IPROC RasterPos2i; + PFNGLRASTERPOS2IVPROC RasterPos2iv; + PFNGLRASTERPOS2SPROC RasterPos2s; + PFNGLRASTERPOS2SVPROC RasterPos2sv; + PFNGLRASTERPOS3DPROC RasterPos3d; + PFNGLRASTERPOS3DVPROC RasterPos3dv; + PFNGLRASTERPOS3FPROC RasterPos3f; + PFNGLRASTERPOS3FVPROC RasterPos3fv; + PFNGLRASTERPOS3IPROC RasterPos3i; + PFNGLRASTERPOS3IVPROC RasterPos3iv; + PFNGLRASTERPOS3SPROC RasterPos3s; + PFNGLRASTERPOS3SVPROC RasterPos3sv; + PFNGLRASTERPOS4DPROC RasterPos4d; + PFNGLRASTERPOS4DVPROC RasterPos4dv; + PFNGLRASTERPOS4FPROC RasterPos4f; + PFNGLRASTERPOS4FVPROC RasterPos4fv; + PFNGLRASTERPOS4IPROC RasterPos4i; + PFNGLRASTERPOS4IVPROC RasterPos4iv; + PFNGLRASTERPOS4SPROC RasterPos4s; + PFNGLRASTERPOS4SVPROC RasterPos4sv; PFNGLREADBUFFERPROC ReadBuffer; PFNGLREADPIXELSPROC ReadPixels; + PFNGLRECTDPROC Rectd; + PFNGLRECTDVPROC Rectdv; + PFNGLRECTFPROC Rectf; + PFNGLRECTFVPROC Rectfv; + PFNGLRECTIPROC Recti; + PFNGLRECTIVPROC Rectiv; + PFNGLRECTSPROC Rects; + PFNGLRECTSVPROC Rectsv; + PFNGLRENDERMODEPROC RenderMode; PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage; PFNGLRENDERBUFFERSTORAGEEXTPROC RenderbufferStorageEXT; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC RenderbufferStorageMultisampleEXT; PFNGLREQUESTRESIDENTPROGRAMSNVPROC RequestResidentProgramsNV; + PFNGLROTATEDPROC Rotated; + PFNGLROTATEFPROC Rotatef; PFNGLSAMPLECOVERAGEPROC SampleCoverage; PFNGLSAMPLECOVERAGEARBPROC SampleCoverageARB; - PFNGLSAMPLEMASKINDEXEDNVPROC SampleMaskIndexedNV; - PFNGLSAMPLEMASKIPROC SampleMaski; + PFNGLSCALEDPROC Scaled; + PFNGLSCALEFPROC Scalef; PFNGLSCISSORPROC Scissor; + PFNGLSECONDARYCOLOR3BPROC SecondaryColor3b; + PFNGLSECONDARYCOLOR3BEXTPROC SecondaryColor3bEXT; + PFNGLSECONDARYCOLOR3BVPROC SecondaryColor3bv; + PFNGLSECONDARYCOLOR3BVEXTPROC SecondaryColor3bvEXT; + PFNGLSECONDARYCOLOR3DPROC SecondaryColor3d; + PFNGLSECONDARYCOLOR3DEXTPROC SecondaryColor3dEXT; + PFNGLSECONDARYCOLOR3DVPROC SecondaryColor3dv; + PFNGLSECONDARYCOLOR3DVEXTPROC SecondaryColor3dvEXT; + PFNGLSECONDARYCOLOR3FPROC SecondaryColor3f; + PFNGLSECONDARYCOLOR3FEXTPROC SecondaryColor3fEXT; + PFNGLSECONDARYCOLOR3FVPROC SecondaryColor3fv; + PFNGLSECONDARYCOLOR3FVEXTPROC SecondaryColor3fvEXT; + PFNGLSECONDARYCOLOR3IPROC SecondaryColor3i; + PFNGLSECONDARYCOLOR3IEXTPROC SecondaryColor3iEXT; + PFNGLSECONDARYCOLOR3IVPROC SecondaryColor3iv; + PFNGLSECONDARYCOLOR3IVEXTPROC SecondaryColor3ivEXT; + PFNGLSECONDARYCOLOR3SPROC SecondaryColor3s; + PFNGLSECONDARYCOLOR3SEXTPROC SecondaryColor3sEXT; + PFNGLSECONDARYCOLOR3SVPROC SecondaryColor3sv; + PFNGLSECONDARYCOLOR3SVEXTPROC SecondaryColor3svEXT; + PFNGLSECONDARYCOLOR3UBPROC SecondaryColor3ub; + PFNGLSECONDARYCOLOR3UBEXTPROC SecondaryColor3ubEXT; + PFNGLSECONDARYCOLOR3UBVPROC SecondaryColor3ubv; + PFNGLSECONDARYCOLOR3UBVEXTPROC SecondaryColor3ubvEXT; + PFNGLSECONDARYCOLOR3UIPROC SecondaryColor3ui; + PFNGLSECONDARYCOLOR3UIEXTPROC SecondaryColor3uiEXT; + PFNGLSECONDARYCOLOR3UIVPROC SecondaryColor3uiv; + PFNGLSECONDARYCOLOR3UIVEXTPROC SecondaryColor3uivEXT; + PFNGLSECONDARYCOLOR3USPROC SecondaryColor3us; + PFNGLSECONDARYCOLOR3USEXTPROC SecondaryColor3usEXT; + PFNGLSECONDARYCOLOR3USVPROC SecondaryColor3usv; + PFNGLSECONDARYCOLOR3USVEXTPROC SecondaryColor3usvEXT; + PFNGLSECONDARYCOLORPOINTERPROC SecondaryColorPointer; + PFNGLSECONDARYCOLORPOINTEREXTPROC SecondaryColorPointerEXT; + PFNGLSELECTBUFFERPROC SelectBuffer; + PFNGLSHADEMODELPROC ShadeModel; PFNGLSHADERSOURCEPROC ShaderSource; PFNGLSHADERSOURCEARBPROC ShaderSourceARB; PFNGLSTENCILFUNCPROC StencilFunc; @@ -3478,58 +3419,67 @@ typedef struct GladGLContext { PFNGLSTENCILOPPROC StencilOp; PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate; PFNGLSTENCILOPSEPARATEATIPROC StencilOpSeparateATI; - PFNGLTEXBUFFERPROC TexBuffer; - PFNGLTEXBUFFERARBPROC TexBufferARB; - PFNGLTEXBUFFEREXTPROC TexBufferEXT; + PFNGLTEXCOORD1DPROC TexCoord1d; + PFNGLTEXCOORD1DVPROC TexCoord1dv; + PFNGLTEXCOORD1FPROC TexCoord1f; + PFNGLTEXCOORD1FVPROC TexCoord1fv; + PFNGLTEXCOORD1IPROC TexCoord1i; + PFNGLTEXCOORD1IVPROC TexCoord1iv; + PFNGLTEXCOORD1SPROC TexCoord1s; + PFNGLTEXCOORD1SVPROC TexCoord1sv; + PFNGLTEXCOORD2DPROC TexCoord2d; + PFNGLTEXCOORD2DVPROC TexCoord2dv; + PFNGLTEXCOORD2FPROC TexCoord2f; + PFNGLTEXCOORD2FVPROC TexCoord2fv; + PFNGLTEXCOORD2IPROC TexCoord2i; + PFNGLTEXCOORD2IVPROC TexCoord2iv; + PFNGLTEXCOORD2SPROC TexCoord2s; + PFNGLTEXCOORD2SVPROC TexCoord2sv; + PFNGLTEXCOORD3DPROC TexCoord3d; + PFNGLTEXCOORD3DVPROC TexCoord3dv; + PFNGLTEXCOORD3FPROC TexCoord3f; + PFNGLTEXCOORD3FVPROC TexCoord3fv; + PFNGLTEXCOORD3IPROC TexCoord3i; + PFNGLTEXCOORD3IVPROC TexCoord3iv; + PFNGLTEXCOORD3SPROC TexCoord3s; + PFNGLTEXCOORD3SVPROC TexCoord3sv; + PFNGLTEXCOORD4DPROC TexCoord4d; + PFNGLTEXCOORD4DVPROC TexCoord4dv; + PFNGLTEXCOORD4FPROC TexCoord4f; + PFNGLTEXCOORD4FVPROC TexCoord4fv; + PFNGLTEXCOORD4IPROC TexCoord4i; + PFNGLTEXCOORD4IVPROC TexCoord4iv; + PFNGLTEXCOORD4SPROC TexCoord4s; + PFNGLTEXCOORD4SVPROC TexCoord4sv; + PFNGLTEXCOORDPOINTERPROC TexCoordPointer; PFNGLTEXCOORDPOINTEREXTPROC TexCoordPointerEXT; + PFNGLTEXENVFPROC TexEnvf; + PFNGLTEXENVFVPROC TexEnvfv; + PFNGLTEXENVIPROC TexEnvi; + PFNGLTEXENVIVPROC TexEnviv; + PFNGLTEXGENDPROC TexGend; + PFNGLTEXGENDVPROC TexGendv; + PFNGLTEXGENFPROC TexGenf; + PFNGLTEXGENFVPROC TexGenfv; + PFNGLTEXGENIPROC TexGeni; + PFNGLTEXGENIVPROC TexGeniv; PFNGLTEXIMAGE1DPROC TexImage1D; PFNGLTEXIMAGE2DPROC TexImage2D; - PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample; PFNGLTEXIMAGE3DPROC TexImage3D; PFNGLTEXIMAGE3DEXTPROC TexImage3DEXT; - PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample; - PFNGLTEXPARAMETERIIVPROC TexParameterIiv; - PFNGLTEXPARAMETERIIVEXTPROC TexParameterIivEXT; - PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv; - PFNGLTEXPARAMETERIUIVEXTPROC TexParameterIuivEXT; PFNGLTEXPARAMETERFPROC TexParameterf; PFNGLTEXPARAMETERFVPROC TexParameterfv; PFNGLTEXPARAMETERIPROC TexParameteri; PFNGLTEXPARAMETERIVPROC TexParameteriv; - PFNGLTEXRENDERBUFFERNVPROC TexRenderbufferNV; PFNGLTEXSUBIMAGE1DPROC TexSubImage1D; PFNGLTEXSUBIMAGE1DEXTPROC TexSubImage1DEXT; PFNGLTEXSUBIMAGE2DPROC TexSubImage2D; PFNGLTEXSUBIMAGE2DEXTPROC TexSubImage2DEXT; PFNGLTEXSUBIMAGE3DPROC TexSubImage3D; PFNGLTEXSUBIMAGE3DEXTPROC TexSubImage3DEXT; - PFNGLTEXTUREBUFFEREXTPROC TextureBufferEXT; - PFNGLTEXTUREBUFFERRANGEEXTPROC TextureBufferRangeEXT; - PFNGLTEXTUREIMAGE1DEXTPROC TextureImage1DEXT; - PFNGLTEXTUREIMAGE2DEXTPROC TextureImage2DEXT; - PFNGLTEXTUREIMAGE3DEXTPROC TextureImage3DEXT; - PFNGLTEXTUREPAGECOMMITMENTEXTPROC TexturePageCommitmentEXT; - PFNGLTEXTUREPARAMETERIIVEXTPROC TextureParameterIivEXT; - PFNGLTEXTUREPARAMETERIUIVEXTPROC TextureParameterIuivEXT; - PFNGLTEXTUREPARAMETERFEXTPROC TextureParameterfEXT; - PFNGLTEXTUREPARAMETERFVEXTPROC TextureParameterfvEXT; - PFNGLTEXTUREPARAMETERIEXTPROC TextureParameteriEXT; - PFNGLTEXTUREPARAMETERIVEXTPROC TextureParameterivEXT; - PFNGLTEXTURERENDERBUFFEREXTPROC TextureRenderbufferEXT; - PFNGLTEXTURESTORAGE1DEXTPROC TextureStorage1DEXT; - PFNGLTEXTURESTORAGE2DEXTPROC TextureStorage2DEXT; - PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC TextureStorage2DMultisampleEXT; - PFNGLTEXTURESTORAGE3DEXTPROC TextureStorage3DEXT; - PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC TextureStorage3DMultisampleEXT; - PFNGLTEXTURESUBIMAGE1DEXTPROC TextureSubImage1DEXT; - PFNGLTEXTURESUBIMAGE2DEXTPROC TextureSubImage2DEXT; - PFNGLTEXTURESUBIMAGE3DEXTPROC TextureSubImage3DEXT; PFNGLTRACKMATRIXNVPROC TrackMatrixNV; - PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC TransformFeedbackAttribsNV; - PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC TransformFeedbackStreamAttribsNV; - PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings; - PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC TransformFeedbackVaryingsEXT; - PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC TransformFeedbackVaryingsNV; + PFNGLTRANSLATEDPROC Translated; + PFNGLTRANSLATEFPROC Translatef; PFNGLUNIFORM1FPROC Uniform1f; PFNGLUNIFORM1FARBPROC Uniform1fARB; PFNGLUNIFORM1FVPROC Uniform1fv; @@ -3538,10 +3488,6 @@ typedef struct GladGLContext { PFNGLUNIFORM1IARBPROC Uniform1iARB; PFNGLUNIFORM1IVPROC Uniform1iv; PFNGLUNIFORM1IVARBPROC Uniform1ivARB; - PFNGLUNIFORM1UIPROC Uniform1ui; - PFNGLUNIFORM1UIEXTPROC Uniform1uiEXT; - PFNGLUNIFORM1UIVPROC Uniform1uiv; - PFNGLUNIFORM1UIVEXTPROC Uniform1uivEXT; PFNGLUNIFORM2FPROC Uniform2f; PFNGLUNIFORM2FARBPROC Uniform2fARB; PFNGLUNIFORM2FVPROC Uniform2fv; @@ -3550,10 +3496,6 @@ typedef struct GladGLContext { PFNGLUNIFORM2IARBPROC Uniform2iARB; PFNGLUNIFORM2IVPROC Uniform2iv; PFNGLUNIFORM2IVARBPROC Uniform2ivARB; - PFNGLUNIFORM2UIPROC Uniform2ui; - PFNGLUNIFORM2UIEXTPROC Uniform2uiEXT; - PFNGLUNIFORM2UIVPROC Uniform2uiv; - PFNGLUNIFORM2UIVEXTPROC Uniform2uivEXT; PFNGLUNIFORM3FPROC Uniform3f; PFNGLUNIFORM3FARBPROC Uniform3fARB; PFNGLUNIFORM3FVPROC Uniform3fv; @@ -3562,10 +3504,6 @@ typedef struct GladGLContext { PFNGLUNIFORM3IARBPROC Uniform3iARB; PFNGLUNIFORM3IVPROC Uniform3iv; PFNGLUNIFORM3IVARBPROC Uniform3ivARB; - PFNGLUNIFORM3UIPROC Uniform3ui; - PFNGLUNIFORM3UIEXTPROC Uniform3uiEXT; - PFNGLUNIFORM3UIVPROC Uniform3uiv; - PFNGLUNIFORM3UIVEXTPROC Uniform3uivEXT; PFNGLUNIFORM4FPROC Uniform4f; PFNGLUNIFORM4FARBPROC Uniform4fARB; PFNGLUNIFORM4FVPROC Uniform4fv; @@ -3574,49 +3512,42 @@ typedef struct GladGLContext { PFNGLUNIFORM4IARBPROC Uniform4iARB; PFNGLUNIFORM4IVPROC Uniform4iv; PFNGLUNIFORM4IVARBPROC Uniform4ivARB; - PFNGLUNIFORM4UIPROC Uniform4ui; - PFNGLUNIFORM4UIEXTPROC Uniform4uiEXT; - PFNGLUNIFORM4UIVPROC Uniform4uiv; - PFNGLUNIFORM4UIVEXTPROC Uniform4uivEXT; - PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding; PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv; PFNGLUNIFORMMATRIX2FVARBPROC UniformMatrix2fvARB; - PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv; - PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv; PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv; PFNGLUNIFORMMATRIX3FVARBPROC UniformMatrix3fvARB; - PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv; - PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv; PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv; PFNGLUNIFORMMATRIX4FVARBPROC UniformMatrix4fvARB; - PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv; - PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv; PFNGLUNMAPBUFFERPROC UnmapBuffer; PFNGLUNMAPBUFFERARBPROC UnmapBufferARB; - PFNGLUNMAPNAMEDBUFFEREXTPROC UnmapNamedBufferEXT; PFNGLUSEPROGRAMPROC UseProgram; PFNGLUSEPROGRAMOBJECTARBPROC UseProgramObjectARB; PFNGLVALIDATEPROGRAMPROC ValidateProgram; PFNGLVALIDATEPROGRAMARBPROC ValidateProgramARB; - PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC VertexArrayBindVertexBufferEXT; - PFNGLVERTEXARRAYCOLOROFFSETEXTPROC VertexArrayColorOffsetEXT; - PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC VertexArrayEdgeFlagOffsetEXT; - PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC VertexArrayFogCoordOffsetEXT; - PFNGLVERTEXARRAYINDEXOFFSETEXTPROC VertexArrayIndexOffsetEXT; - PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC VertexArrayMultiTexCoordOffsetEXT; - PFNGLVERTEXARRAYNORMALOFFSETEXTPROC VertexArrayNormalOffsetEXT; - PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC VertexArraySecondaryColorOffsetEXT; - PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC VertexArrayTexCoordOffsetEXT; - PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC VertexArrayVertexAttribBindingEXT; - PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC VertexArrayVertexAttribDivisorEXT; - PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC VertexArrayVertexAttribFormatEXT; - PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC VertexArrayVertexAttribIFormatEXT; - PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC VertexArrayVertexAttribIOffsetEXT; - PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC VertexArrayVertexAttribLFormatEXT; - PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC VertexArrayVertexAttribLOffsetEXT; - PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC VertexArrayVertexAttribOffsetEXT; - PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC VertexArrayVertexBindingDivisorEXT; - PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC VertexArrayVertexOffsetEXT; + PFNGLVERTEX2DPROC Vertex2d; + PFNGLVERTEX2DVPROC Vertex2dv; + PFNGLVERTEX2FPROC Vertex2f; + PFNGLVERTEX2FVPROC Vertex2fv; + PFNGLVERTEX2IPROC Vertex2i; + PFNGLVERTEX2IVPROC Vertex2iv; + PFNGLVERTEX2SPROC Vertex2s; + PFNGLVERTEX2SVPROC Vertex2sv; + PFNGLVERTEX3DPROC Vertex3d; + PFNGLVERTEX3DVPROC Vertex3dv; + PFNGLVERTEX3FPROC Vertex3f; + PFNGLVERTEX3FVPROC Vertex3fv; + PFNGLVERTEX3IPROC Vertex3i; + PFNGLVERTEX3IVPROC Vertex3iv; + PFNGLVERTEX3SPROC Vertex3s; + PFNGLVERTEX3SVPROC Vertex3sv; + PFNGLVERTEX4DPROC Vertex4d; + PFNGLVERTEX4DVPROC Vertex4dv; + PFNGLVERTEX4FPROC Vertex4f; + PFNGLVERTEX4FVPROC Vertex4fv; + PFNGLVERTEX4IPROC Vertex4i; + PFNGLVERTEX4IVPROC Vertex4iv; + PFNGLVERTEX4SPROC Vertex4s; + PFNGLVERTEX4SVPROC Vertex4sv; PFNGLVERTEXATTRIB1DPROC VertexAttrib1d; PFNGLVERTEXATTRIB1DARBPROC VertexAttrib1dARB; PFNGLVERTEXATTRIB1DNVPROC VertexAttrib1dNV; @@ -3715,48 +3646,6 @@ typedef struct GladGLContext { PFNGLVERTEXATTRIB4UIVARBPROC VertexAttrib4uivARB; PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv; PFNGLVERTEXATTRIB4USVARBPROC VertexAttrib4usvARB; - PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i; - PFNGLVERTEXATTRIBI1IEXTPROC VertexAttribI1iEXT; - PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv; - PFNGLVERTEXATTRIBI1IVEXTPROC VertexAttribI1ivEXT; - PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui; - PFNGLVERTEXATTRIBI1UIEXTPROC VertexAttribI1uiEXT; - PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv; - PFNGLVERTEXATTRIBI1UIVEXTPROC VertexAttribI1uivEXT; - PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i; - PFNGLVERTEXATTRIBI2IEXTPROC VertexAttribI2iEXT; - PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv; - PFNGLVERTEXATTRIBI2IVEXTPROC VertexAttribI2ivEXT; - PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui; - PFNGLVERTEXATTRIBI2UIEXTPROC VertexAttribI2uiEXT; - PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv; - PFNGLVERTEXATTRIBI2UIVEXTPROC VertexAttribI2uivEXT; - PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i; - PFNGLVERTEXATTRIBI3IEXTPROC VertexAttribI3iEXT; - PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv; - PFNGLVERTEXATTRIBI3IVEXTPROC VertexAttribI3ivEXT; - PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui; - PFNGLVERTEXATTRIBI3UIEXTPROC VertexAttribI3uiEXT; - PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv; - PFNGLVERTEXATTRIBI3UIVEXTPROC VertexAttribI3uivEXT; - PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv; - PFNGLVERTEXATTRIBI4BVEXTPROC VertexAttribI4bvEXT; - PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i; - PFNGLVERTEXATTRIBI4IEXTPROC VertexAttribI4iEXT; - PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv; - PFNGLVERTEXATTRIBI4IVEXTPROC VertexAttribI4ivEXT; - PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv; - PFNGLVERTEXATTRIBI4SVEXTPROC VertexAttribI4svEXT; - PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv; - PFNGLVERTEXATTRIBI4UBVEXTPROC VertexAttribI4ubvEXT; - PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui; - PFNGLVERTEXATTRIBI4UIEXTPROC VertexAttribI4uiEXT; - PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv; - PFNGLVERTEXATTRIBI4UIVEXTPROC VertexAttribI4uivEXT; - PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv; - PFNGLVERTEXATTRIBI4USVEXTPROC VertexAttribI4usvEXT; - PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer; - PFNGLVERTEXATTRIBIPOINTEREXTPROC VertexAttribIPointerEXT; PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer; PFNGLVERTEXATTRIBPOINTERARBPROC VertexAttribPointerARB; PFNGLVERTEXATTRIBPOINTERNVPROC VertexAttribPointerNV; @@ -3773,9 +3662,65 @@ typedef struct GladGLContext { PFNGLVERTEXATTRIBS4FVNVPROC VertexAttribs4fvNV; PFNGLVERTEXATTRIBS4SVNVPROC VertexAttribs4svNV; PFNGLVERTEXATTRIBS4UBVNVPROC VertexAttribs4ubvNV; + PFNGLVERTEXPOINTERPROC VertexPointer; PFNGLVERTEXPOINTEREXTPROC VertexPointerEXT; PFNGLVIEWPORTPROC Viewport; - PFNGLWAITSYNCPROC WaitSync; + PFNGLWINDOWPOS2DPROC WindowPos2d; + PFNGLWINDOWPOS2DARBPROC WindowPos2dARB; + PFNGLWINDOWPOS2DMESAPROC WindowPos2dMESA; + PFNGLWINDOWPOS2DVPROC WindowPos2dv; + PFNGLWINDOWPOS2DVARBPROC WindowPos2dvARB; + PFNGLWINDOWPOS2DVMESAPROC WindowPos2dvMESA; + PFNGLWINDOWPOS2FPROC WindowPos2f; + PFNGLWINDOWPOS2FARBPROC WindowPos2fARB; + PFNGLWINDOWPOS2FMESAPROC WindowPos2fMESA; + PFNGLWINDOWPOS2FVPROC WindowPos2fv; + PFNGLWINDOWPOS2FVARBPROC WindowPos2fvARB; + PFNGLWINDOWPOS2FVMESAPROC WindowPos2fvMESA; + PFNGLWINDOWPOS2IPROC WindowPos2i; + PFNGLWINDOWPOS2IARBPROC WindowPos2iARB; + PFNGLWINDOWPOS2IMESAPROC WindowPos2iMESA; + PFNGLWINDOWPOS2IVPROC WindowPos2iv; + PFNGLWINDOWPOS2IVARBPROC WindowPos2ivARB; + PFNGLWINDOWPOS2IVMESAPROC WindowPos2ivMESA; + PFNGLWINDOWPOS2SPROC WindowPos2s; + PFNGLWINDOWPOS2SARBPROC WindowPos2sARB; + PFNGLWINDOWPOS2SMESAPROC WindowPos2sMESA; + PFNGLWINDOWPOS2SVPROC WindowPos2sv; + PFNGLWINDOWPOS2SVARBPROC WindowPos2svARB; + PFNGLWINDOWPOS2SVMESAPROC WindowPos2svMESA; + PFNGLWINDOWPOS3DPROC WindowPos3d; + PFNGLWINDOWPOS3DARBPROC WindowPos3dARB; + PFNGLWINDOWPOS3DMESAPROC WindowPos3dMESA; + PFNGLWINDOWPOS3DVPROC WindowPos3dv; + PFNGLWINDOWPOS3DVARBPROC WindowPos3dvARB; + PFNGLWINDOWPOS3DVMESAPROC WindowPos3dvMESA; + PFNGLWINDOWPOS3FPROC WindowPos3f; + PFNGLWINDOWPOS3FARBPROC WindowPos3fARB; + PFNGLWINDOWPOS3FMESAPROC WindowPos3fMESA; + PFNGLWINDOWPOS3FVPROC WindowPos3fv; + PFNGLWINDOWPOS3FVARBPROC WindowPos3fvARB; + PFNGLWINDOWPOS3FVMESAPROC WindowPos3fvMESA; + PFNGLWINDOWPOS3IPROC WindowPos3i; + PFNGLWINDOWPOS3IARBPROC WindowPos3iARB; + PFNGLWINDOWPOS3IMESAPROC WindowPos3iMESA; + PFNGLWINDOWPOS3IVPROC WindowPos3iv; + PFNGLWINDOWPOS3IVARBPROC WindowPos3ivARB; + PFNGLWINDOWPOS3IVMESAPROC WindowPos3ivMESA; + PFNGLWINDOWPOS3SPROC WindowPos3s; + PFNGLWINDOWPOS3SARBPROC WindowPos3sARB; + PFNGLWINDOWPOS3SMESAPROC WindowPos3sMESA; + PFNGLWINDOWPOS3SVPROC WindowPos3sv; + PFNGLWINDOWPOS3SVARBPROC WindowPos3svARB; + PFNGLWINDOWPOS3SVMESAPROC WindowPos3svMESA; + PFNGLWINDOWPOS4DMESAPROC WindowPos4dMESA; + PFNGLWINDOWPOS4DVMESAPROC WindowPos4dvMESA; + PFNGLWINDOWPOS4FMESAPROC WindowPos4fMESA; + PFNGLWINDOWPOS4FVMESAPROC WindowPos4fvMESA; + PFNGLWINDOWPOS4IMESAPROC WindowPos4iMESA; + PFNGLWINDOWPOS4IVMESAPROC WindowPos4ivMESA; + PFNGLWINDOWPOS4SMESAPROC WindowPos4sMESA; + PFNGLWINDOWPOS4SVMESAPROC WindowPos4svMESA; } GladGLContext; diff --git a/thirdparty/glad/src/gl.c b/thirdparty/glad/src/gl.c index d97b1ded4cf9e3728063cf5ae1065dd8cef96322..83bc601fe816bba4b3402a586a8c0c4bc0687bd1 100644 --- a/thirdparty/glad/src/gl.c +++ b/thirdparty/glad/src/gl.c @@ -30,70 +30,345 @@ extern "C" { static void glad_gl_load_GL_VERSION_1_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->VERSION_1_0) return; + context->Accum = (PFNGLACCUMPROC) load(userptr, "glAccum"); + context->AlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + context->Begin = (PFNGLBEGINPROC) load(userptr, "glBegin"); + context->Bitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); context->BlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + context->CallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); + context->CallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); context->Clear = (PFNGLCLEARPROC) load(userptr, "glClear"); + context->ClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); context->ClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); context->ClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + context->ClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); context->ClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + context->ClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); + context->Color3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); + context->Color3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); + context->Color3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); + context->Color3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); + context->Color3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); + context->Color3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); + context->Color3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); + context->Color3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); + context->Color3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); + context->Color3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); + context->Color3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); + context->Color3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); + context->Color3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); + context->Color3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); + context->Color3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); + context->Color3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); + context->Color4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); + context->Color4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); + context->Color4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); + context->Color4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); + context->Color4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + context->Color4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); + context->Color4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); + context->Color4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); + context->Color4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); + context->Color4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); + context->Color4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + context->Color4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); + context->Color4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); + context->Color4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); + context->Color4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); + context->Color4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); context->ColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + context->ColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); + context->CopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); context->CullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + context->DeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); context->DepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); context->DepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); context->DepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); context->Disable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); context->DrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + context->DrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); + context->EdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); + context->EdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); context->Enable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + context->End = (PFNGLENDPROC) load(userptr, "glEnd"); + context->EndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); + context->EvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); + context->EvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); + context->EvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); + context->EvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); + context->EvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); + context->EvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); + context->EvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); + context->EvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); + context->EvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); + context->EvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); + context->EvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); + context->EvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); + context->FeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); context->Finish = (PFNGLFINISHPROC) load(userptr, "glFinish"); context->Flush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + context->Fogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + context->Fogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + context->Fogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); + context->Fogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); context->FrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + context->Frustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); + context->GenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); context->GetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + context->GetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); context->GetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); context->GetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); context->GetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); context->GetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + context->GetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + context->GetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); + context->GetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); + context->GetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); + context->GetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); + context->GetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + context->GetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); + context->GetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); + context->GetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); + context->GetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); + context->GetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); context->GetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + context->GetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + context->GetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + context->GetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); + context->GetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); + context->GetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); context->GetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); context->GetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); context->GetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); context->GetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); context->GetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); context->Hint = (PFNGLHINTPROC) load(userptr, "glHint"); + context->IndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask"); + context->Indexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd"); + context->Indexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv"); + context->Indexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf"); + context->Indexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv"); + context->Indexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi"); + context->Indexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv"); + context->Indexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs"); + context->Indexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv"); + context->InitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames"); context->IsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + context->IsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); + context->LightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + context->LightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + context->LightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); + context->LightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); + context->Lightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + context->Lightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + context->Lighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); + context->Lightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); + context->LineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); context->LineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + context->ListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); + context->LoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + context->LoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); + context->LoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + context->LoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); context->LogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + context->Map1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); + context->Map1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); + context->Map2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); + context->Map2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); + context->MapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); + context->MapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); + context->MapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d"); + context->MapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f"); + context->Materialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + context->Materialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + context->Materiali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali"); + context->Materialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv"); + context->MatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + context->MultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd"); + context->MultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + context->NewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList"); + context->Normal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b"); + context->Normal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); + context->Normal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); + context->Normal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv"); + context->Normal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + context->Normal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); + context->Normal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); + context->Normal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); + context->Normal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); + context->Normal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); + context->Ortho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); + context->PassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); + context->PixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv"); + context->PixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv"); + context->PixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv"); context->PixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); context->PixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + context->PixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf"); + context->PixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); + context->PixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); context->PointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); context->PolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + context->PolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); + context->PopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); + context->PopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + context->PopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); + context->PushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); + context->PushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + context->PushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); + context->RasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); + context->RasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv"); + context->RasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f"); + context->RasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv"); + context->RasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i"); + context->RasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv"); + context->RasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s"); + context->RasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv"); + context->RasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d"); + context->RasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv"); + context->RasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f"); + context->RasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv"); + context->RasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i"); + context->RasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv"); + context->RasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s"); + context->RasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv"); + context->RasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d"); + context->RasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv"); + context->RasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f"); + context->RasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv"); + context->RasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i"); + context->RasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv"); + context->RasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s"); + context->RasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv"); context->ReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); context->ReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + context->Rectd = (PFNGLRECTDPROC) load(userptr, "glRectd"); + context->Rectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv"); + context->Rectf = (PFNGLRECTFPROC) load(userptr, "glRectf"); + context->Rectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv"); + context->Recti = (PFNGLRECTIPROC) load(userptr, "glRecti"); + context->Rectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv"); + context->Rects = (PFNGLRECTSPROC) load(userptr, "glRects"); + context->Rectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv"); + context->RenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode"); + context->Rotated = (PFNGLROTATEDPROC) load(userptr, "glRotated"); + context->Rotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + context->Scaled = (PFNGLSCALEDPROC) load(userptr, "glScaled"); + context->Scalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); context->Scissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + context->SelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); + context->ShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); context->StencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); context->StencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); context->StencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + context->TexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); + context->TexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); + context->TexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); + context->TexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); + context->TexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); + context->TexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); + context->TexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); + context->TexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv"); + context->TexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d"); + context->TexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv"); + context->TexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f"); + context->TexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv"); + context->TexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i"); + context->TexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv"); + context->TexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s"); + context->TexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv"); + context->TexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d"); + context->TexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv"); + context->TexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f"); + context->TexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv"); + context->TexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i"); + context->TexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv"); + context->TexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s"); + context->TexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv"); + context->TexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d"); + context->TexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv"); + context->TexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f"); + context->TexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv"); + context->TexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i"); + context->TexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv"); + context->TexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s"); + context->TexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv"); + context->TexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); + context->TexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); + context->TexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); + context->TexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); + context->TexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend"); + context->TexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv"); + context->TexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf"); + context->TexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv"); + context->TexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni"); + context->TexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv"); context->TexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); context->TexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); context->TexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); context->TexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); context->TexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); context->TexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + context->Translated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated"); + context->Translatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + context->Vertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d"); + context->Vertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv"); + context->Vertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f"); + context->Vertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv"); + context->Vertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i"); + context->Vertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv"); + context->Vertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s"); + context->Vertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv"); + context->Vertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d"); + context->Vertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv"); + context->Vertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f"); + context->Vertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv"); + context->Vertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i"); + context->Vertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv"); + context->Vertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s"); + context->Vertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv"); + context->Vertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d"); + context->Vertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv"); + context->Vertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f"); + context->Vertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv"); + context->Vertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i"); + context->Vertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv"); + context->Vertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s"); + context->Vertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv"); context->Viewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); } static void glad_gl_load_GL_VERSION_1_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->VERSION_1_1) return; + context->AreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident"); + context->ArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); context->BindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + context->ColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); context->CopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); context->CopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); context->CopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); context->CopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); context->DeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + context->DisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); context->DrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); context->DrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + context->EdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer"); + context->EnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); context->GenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + context->GetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + context->IndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer"); + context->Indexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub"); + context->Indexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv"); + context->InterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays"); context->IsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + context->NormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); context->PolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + context->PopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib"); + context->PrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures"); + context->PushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib"); + context->TexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); context->TexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); context->TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + context->VertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); } static void glad_gl_load_GL_VERSION_1_2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->VERSION_1_2) return; @@ -105,6 +380,7 @@ static void glad_gl_load_GL_VERSION_1_2(GladGLContext *context, GLADuserptrloadf static void glad_gl_load_GL_VERSION_1_3(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->VERSION_1_3) return; context->ActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + context->ClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); context->CompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D"); context->CompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); context->CompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D"); @@ -112,6 +388,42 @@ static void glad_gl_load_GL_VERSION_1_3(GladGLContext *context, GLADuserptrloadf context->CompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); context->CompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D"); context->GetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage"); + context->LoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd"); + context->LoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf"); + context->MultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd"); + context->MultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf"); + context->MultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d"); + context->MultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv"); + context->MultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f"); + context->MultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv"); + context->MultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i"); + context->MultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv"); + context->MultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s"); + context->MultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv"); + context->MultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d"); + context->MultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv"); + context->MultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f"); + context->MultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv"); + context->MultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i"); + context->MultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv"); + context->MultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s"); + context->MultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv"); + context->MultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d"); + context->MultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv"); + context->MultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f"); + context->MultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv"); + context->MultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i"); + context->MultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv"); + context->MultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s"); + context->MultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv"); + context->MultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d"); + context->MultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv"); + context->MultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); + context->MultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv"); + context->MultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i"); + context->MultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv"); + context->MultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s"); + context->MultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv"); context->SampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); } static void glad_gl_load_GL_VERSION_1_4(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { @@ -119,12 +431,50 @@ static void glad_gl_load_GL_VERSION_1_4(GladGLContext *context, GLADuserptrloadf context->BlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); context->BlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); context->BlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + context->FogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer"); + context->FogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd"); + context->FogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv"); + context->FogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf"); + context->FogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv"); context->MultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays"); context->MultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements"); context->PointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf"); context->PointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv"); context->PointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri"); context->PointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv"); + context->SecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b"); + context->SecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv"); + context->SecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d"); + context->SecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv"); + context->SecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f"); + context->SecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv"); + context->SecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i"); + context->SecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv"); + context->SecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s"); + context->SecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv"); + context->SecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub"); + context->SecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv"); + context->SecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui"); + context->SecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv"); + context->SecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us"); + context->SecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv"); + context->SecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer"); + context->WindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d"); + context->WindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv"); + context->WindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f"); + context->WindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv"); + context->WindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i"); + context->WindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv"); + context->WindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s"); + context->WindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv"); + context->WindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d"); + context->WindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv"); + context->WindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f"); + context->WindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv"); + context->WindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i"); + context->WindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv"); + context->WindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s"); + context->WindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv"); } static void glad_gl_load_GL_VERSION_1_5(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->VERSION_1_5) return; @@ -244,178 +594,10 @@ static void glad_gl_load_GL_VERSION_2_0(GladGLContext *context, GLADuserptrloadf context->VertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv"); context->VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); } -static void glad_gl_load_GL_VERSION_2_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->VERSION_2_1) return; - context->UniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv"); - context->UniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv"); - context->UniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv"); - context->UniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv"); - context->UniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv"); - context->UniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv"); -} -static void glad_gl_load_GL_VERSION_3_0(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->VERSION_3_0) return; - context->BeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender"); - context->BeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback"); - context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); - context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); - context->BindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation"); - context->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); - context->BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); - context->BindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray"); - context->BlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); - context->CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); - context->ClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor"); - context->ClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi"); - context->ClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv"); - context->ClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv"); - context->ClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv"); - context->ColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski"); - context->DeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); - context->DeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); - context->DeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays"); - context->Disablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei"); - context->Enablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei"); - context->EndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender"); - context->EndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback"); - context->FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange"); - context->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); - context->FramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); - context->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); - context->FramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); - context->FramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); - context->GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); - context->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); - context->GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays"); - context->GenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); - context->GetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v"); - context->GetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation"); - context->GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); - context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); - context->GetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); - context->GetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi"); - context->GetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv"); - context->GetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv"); - context->GetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying"); - context->GetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv"); - context->GetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv"); - context->GetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv"); - context->IsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi"); - context->IsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); - context->IsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); - context->IsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray"); - context->MapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange"); - context->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); - context->RenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); - context->TexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv"); - context->TexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv"); - context->TransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings"); - context->Uniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui"); - context->Uniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv"); - context->Uniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui"); - context->Uniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv"); - context->Uniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui"); - context->Uniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv"); - context->Uniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui"); - context->Uniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv"); - context->VertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i"); - context->VertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv"); - context->VertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui"); - context->VertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv"); - context->VertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i"); - context->VertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv"); - context->VertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui"); - context->VertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv"); - context->VertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i"); - context->VertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv"); - context->VertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui"); - context->VertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv"); - context->VertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv"); - context->VertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i"); - context->VertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv"); - context->VertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv"); - context->VertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv"); - context->VertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui"); - context->VertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv"); - context->VertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv"); - context->VertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer"); -} -static void glad_gl_load_GL_VERSION_3_1(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->VERSION_3_1) return; - context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); - context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); - context->CopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); - context->DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced"); - context->DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced"); - context->GetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName"); - context->GetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); - context->GetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName"); - context->GetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); - context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); - context->GetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); - context->GetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); - context->PrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex"); - context->TexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer"); - context->UniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); -} -static void glad_gl_load_GL_VERSION_3_2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->VERSION_3_2) return; - context->ClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); - context->DeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync"); - context->DrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); - context->DrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex"); - context->DrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex"); - context->FenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync"); - context->FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); - context->GetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v"); - context->GetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v"); - context->GetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v"); - context->GetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv"); - context->GetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv"); - context->IsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); - context->MultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex"); - context->ProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex"); - context->SampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); - context->TexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); - context->TexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); - context->WaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); -} -static void glad_gl_load_GL_APPLE_flush_buffer_range(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->APPLE_flush_buffer_range) return; - context->BufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC) load(userptr, "glBufferParameteriAPPLE"); - context->FlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) load(userptr, "glFlushMappedBufferRangeAPPLE"); -} -static void glad_gl_load_GL_APPLE_vertex_array_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->APPLE_vertex_array_object) return; - context->BindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC) load(userptr, "glBindVertexArrayAPPLE"); - context->DeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) load(userptr, "glDeleteVertexArraysAPPLE"); - context->GenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC) load(userptr, "glGenVertexArraysAPPLE"); - context->IsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC) load(userptr, "glIsVertexArrayAPPLE"); -} -static void glad_gl_load_GL_ARB_color_buffer_float(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->ARB_color_buffer_float) return; - context->ClampColorARB = (PFNGLCLAMPCOLORARBPROC) load(userptr, "glClampColorARB"); -} -static void glad_gl_load_GL_ARB_copy_buffer(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->ARB_copy_buffer) return; - context->CopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); -} static void glad_gl_load_GL_ARB_draw_buffers(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->ARB_draw_buffers) return; context->DrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) load(userptr, "glDrawBuffersARB"); } -static void glad_gl_load_GL_ARB_draw_elements_base_vertex(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->ARB_draw_elements_base_vertex) return; - context->DrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); - context->DrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex"); - context->DrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex"); - context->MultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex"); -} -static void glad_gl_load_GL_ARB_draw_instanced(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->ARB_draw_instanced) return; - context->DrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC) load(userptr, "glDrawArraysInstancedARB"); - context->DrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC) load(userptr, "glDrawElementsInstancedARB"); -} static void glad_gl_load_GL_ARB_framebuffer_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->ARB_framebuffer_object) return; context->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); @@ -451,11 +633,6 @@ static void glad_gl_load_GL_ARB_imaging(GladGLContext *context, GLADuserptrloadf context->BlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); context->BlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); } -static void glad_gl_load_GL_ARB_map_buffer_range(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->ARB_map_buffer_range) return; - context->FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange"); - context->MapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange"); -} static void glad_gl_load_GL_ARB_multisample(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->ARB_multisample) return; context->SampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB"); @@ -513,10 +690,6 @@ static void glad_gl_load_GL_ARB_point_parameters(GladGLContext *context, GLADuse context->PointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) load(userptr, "glPointParameterfARB"); context->PointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) load(userptr, "glPointParameterfvARB"); } -static void glad_gl_load_GL_ARB_provoking_vertex(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->ARB_provoking_vertex) return; - context->ProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex"); -} static void glad_gl_load_GL_ARB_shader_objects(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->ARB_shader_objects) return; context->AttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB"); @@ -559,20 +732,6 @@ static void glad_gl_load_GL_ARB_shader_objects(GladGLContext *context, GLADuserp context->UseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB"); context->ValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB"); } -static void glad_gl_load_GL_ARB_sync(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->ARB_sync) return; - context->ClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); - context->DeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync"); - context->FenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync"); - context->GetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v"); - context->GetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv"); - context->IsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); - context->WaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); -} -static void glad_gl_load_GL_ARB_texture_buffer_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->ARB_texture_buffer_object) return; - context->TexBufferARB = (PFNGLTEXBUFFERARBPROC) load(userptr, "glTexBufferARB"); -} static void glad_gl_load_GL_ARB_texture_compression(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->ARB_texture_compression) return; context->CompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) load(userptr, "glCompressedTexImage1DARB"); @@ -583,32 +742,12 @@ static void glad_gl_load_GL_ARB_texture_compression(GladGLContext *context, GLAD context->CompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) load(userptr, "glCompressedTexSubImage3DARB"); context->GetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetCompressedTexImageARB"); } -static void glad_gl_load_GL_ARB_texture_multisample(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->ARB_texture_multisample) return; - context->GetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv"); - context->SampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); - context->TexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); - context->TexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); -} -static void glad_gl_load_GL_ARB_uniform_buffer_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->ARB_uniform_buffer_object) return; - context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); - context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); - context->GetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName"); - context->GetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); - context->GetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName"); - context->GetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); - context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); - context->GetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); - context->GetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); - context->UniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); -} -static void glad_gl_load_GL_ARB_vertex_array_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->ARB_vertex_array_object) return; - context->BindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray"); - context->DeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays"); - context->GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays"); - context->IsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray"); +static void glad_gl_load_GL_ARB_transpose_matrix(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->ARB_transpose_matrix) return; + context->LoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC) load(userptr, "glLoadTransposeMatrixdARB"); + context->LoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC) load(userptr, "glLoadTransposeMatrixfARB"); + context->MultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC) load(userptr, "glMultTransposeMatrixdARB"); + context->MultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC) load(userptr, "glMultTransposeMatrixfARB"); } static void glad_gl_load_GL_ARB_vertex_buffer_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->ARB_vertex_buffer_object) return; @@ -738,6 +877,25 @@ static void glad_gl_load_GL_ARB_vertex_shader(GladGLContext *context, GLADuserpt context->VertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); context->VertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); } +static void glad_gl_load_GL_ARB_window_pos(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->ARB_window_pos) return; + context->WindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC) load(userptr, "glWindowPos2dARB"); + context->WindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC) load(userptr, "glWindowPos2dvARB"); + context->WindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC) load(userptr, "glWindowPos2fARB"); + context->WindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC) load(userptr, "glWindowPos2fvARB"); + context->WindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC) load(userptr, "glWindowPos2iARB"); + context->WindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC) load(userptr, "glWindowPos2ivARB"); + context->WindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC) load(userptr, "glWindowPos2sARB"); + context->WindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC) load(userptr, "glWindowPos2svARB"); + context->WindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC) load(userptr, "glWindowPos3dARB"); + context->WindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC) load(userptr, "glWindowPos3dvARB"); + context->WindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC) load(userptr, "glWindowPos3fARB"); + context->WindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC) load(userptr, "glWindowPos3fvARB"); + context->WindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC) load(userptr, "glWindowPos3iARB"); + context->WindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC) load(userptr, "glWindowPos3ivARB"); + context->WindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC) load(userptr, "glWindowPos3sARB"); + context->WindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC) load(userptr, "glWindowPos3svARB"); +} static void glad_gl_load_GL_ATI_draw_buffers(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->ATI_draw_buffers) return; context->DrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) load(userptr, "glDrawBuffersATI"); @@ -771,282 +929,18 @@ static void glad_gl_load_GL_EXT_copy_texture(GladGLContext *context, GLADuserptr context->CopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT"); context->CopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT"); } -static void glad_gl_load_GL_EXT_direct_state_access(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->EXT_direct_state_access) return; - context->BindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC) load(userptr, "glBindMultiTextureEXT"); - context->CheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckNamedFramebufferStatusEXT"); - context->ClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) load(userptr, "glClearNamedBufferDataEXT"); - context->ClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glClearNamedBufferSubDataEXT"); - context->ClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glClientAttribDefaultEXT"); - context->CompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexImage1DEXT"); - context->CompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexImage2DEXT"); - context->CompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexImage3DEXT"); - context->CompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexSubImage1DEXT"); - context->CompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexSubImage2DEXT"); - context->CompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexSubImage3DEXT"); - context->CompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) load(userptr, "glCompressedTextureImage1DEXT"); - context->CompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) load(userptr, "glCompressedTextureImage2DEXT"); - context->CompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) load(userptr, "glCompressedTextureImage3DEXT"); - context->CompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCompressedTextureSubImage1DEXT"); - context->CompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCompressedTextureSubImage2DEXT"); - context->CompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCompressedTextureSubImage3DEXT"); - context->CopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexImage1DEXT"); - context->CopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexImage2DEXT"); - context->CopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexSubImage1DEXT"); - context->CopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexSubImage2DEXT"); - context->CopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyMultiTexSubImage3DEXT"); - context->CopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC) load(userptr, "glCopyTextureImage1DEXT"); - context->CopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC) load(userptr, "glCopyTextureImage2DEXT"); - context->CopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCopyTextureSubImage1DEXT"); - context->CopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCopyTextureSubImage2DEXT"); - context->CopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCopyTextureSubImage3DEXT"); - context->DisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glDisableClientStateIndexedEXT"); - context->DisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC) load(userptr, "glDisableClientStateiEXT"); - context->DisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT"); - context->DisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glDisableVertexArrayAttribEXT"); - context->DisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC) load(userptr, "glDisableVertexArrayEXT"); - context->EnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glEnableClientStateIndexedEXT"); - context->EnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC) load(userptr, "glEnableClientStateiEXT"); - context->EnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT"); - context->EnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glEnableVertexArrayAttribEXT"); - context->EnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC) load(userptr, "glEnableVertexArrayEXT"); - context->FlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedNamedBufferRangeEXT"); - context->FramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) load(userptr, "glFramebufferDrawBufferEXT"); - context->FramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) load(userptr, "glFramebufferDrawBuffersEXT"); - context->FramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC) load(userptr, "glFramebufferReadBufferEXT"); - context->GenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC) load(userptr, "glGenerateMultiTexMipmapEXT"); - context->GenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC) load(userptr, "glGenerateTextureMipmapEXT"); - context->GetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT"); - context->GetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) load(userptr, "glGetCompressedMultiTexImageEXT"); - context->GetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) load(userptr, "glGetCompressedTextureImageEXT"); - context->GetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC) load(userptr, "glGetDoubleIndexedvEXT"); - context->GetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC) load(userptr, "glGetDoublei_vEXT"); - context->GetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC) load(userptr, "glGetFloatIndexedvEXT"); - context->GetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC) load(userptr, "glGetFloati_vEXT"); - context->GetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferParameterivEXT"); - context->GetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT"); - context->GetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC) load(userptr, "glGetMultiTexEnvfvEXT"); - context->GetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC) load(userptr, "glGetMultiTexEnvivEXT"); - context->GetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC) load(userptr, "glGetMultiTexGendvEXT"); - context->GetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC) load(userptr, "glGetMultiTexGenfvEXT"); - context->GetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC) load(userptr, "glGetMultiTexGenivEXT"); - context->GetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC) load(userptr, "glGetMultiTexImageEXT"); - context->GetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexLevelParameterfvEXT"); - context->GetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexLevelParameterivEXT"); - context->GetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glGetMultiTexParameterIivEXT"); - context->GetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glGetMultiTexParameterIuivEXT"); - context->GetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexParameterfvEXT"); - context->GetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexParameterivEXT"); - context->GetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedBufferParameterivEXT"); - context->GetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) load(userptr, "glGetNamedBufferPointervEXT"); - context->GetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glGetNamedBufferSubDataEXT"); - context->GetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferAttachmentParameterivEXT"); - context->GetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferParameterivEXT"); - context->GetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIivEXT"); - context->GetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIuivEXT"); - context->GetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterdvEXT"); - context->GetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterfvEXT"); - context->GetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glGetNamedProgramStringEXT"); - context->GetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC) load(userptr, "glGetNamedProgramivEXT"); - context->GetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedRenderbufferParameterivEXT"); - context->GetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC) load(userptr, "glGetPointerIndexedvEXT"); - context->GetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC) load(userptr, "glGetPointeri_vEXT"); - context->GetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC) load(userptr, "glGetTextureImageEXT"); - context->GetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) load(userptr, "glGetTextureLevelParameterfvEXT"); - context->GetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) load(userptr, "glGetTextureLevelParameterivEXT"); - context->GetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glGetTextureParameterIivEXT"); - context->GetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glGetTextureParameterIuivEXT"); - context->GetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC) load(userptr, "glGetTextureParameterfvEXT"); - context->GetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC) load(userptr, "glGetTextureParameterivEXT"); - context->GetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) load(userptr, "glGetVertexArrayIntegeri_vEXT"); - context->GetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC) load(userptr, "glGetVertexArrayIntegervEXT"); - context->GetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) load(userptr, "glGetVertexArrayPointeri_vEXT"); - context->GetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC) load(userptr, "glGetVertexArrayPointervEXT"); - context->IsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT"); - context->MapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC) load(userptr, "glMapNamedBufferEXT"); - context->MapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC) load(userptr, "glMapNamedBufferRangeEXT"); - context->MatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT"); - context->MatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT"); - context->MatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT"); - context->MatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT"); - context->MatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT"); - context->MatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT"); - context->MatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load(userptr, "glMatrixMultTransposedEXT"); - context->MatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load(userptr, "glMatrixMultTransposefEXT"); - context->MatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load(userptr, "glMatrixMultdEXT"); - context->MatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load(userptr, "glMatrixMultfEXT"); - context->MatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load(userptr, "glMatrixOrthoEXT"); - context->MatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load(userptr, "glMatrixPopEXT"); - context->MatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load(userptr, "glMatrixPushEXT"); - context->MatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load(userptr, "glMatrixRotatedEXT"); - context->MatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load(userptr, "glMatrixRotatefEXT"); - context->MatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT"); - context->MatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT"); - context->MatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT"); - context->MatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT"); - context->MultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC) load(userptr, "glMultiTexBufferEXT"); - context->MultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC) load(userptr, "glMultiTexCoordPointerEXT"); - context->MultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC) load(userptr, "glMultiTexEnvfEXT"); - context->MultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC) load(userptr, "glMultiTexEnvfvEXT"); - context->MultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC) load(userptr, "glMultiTexEnviEXT"); - context->MultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC) load(userptr, "glMultiTexEnvivEXT"); - context->MultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC) load(userptr, "glMultiTexGendEXT"); - context->MultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC) load(userptr, "glMultiTexGendvEXT"); - context->MultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC) load(userptr, "glMultiTexGenfEXT"); - context->MultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC) load(userptr, "glMultiTexGenfvEXT"); - context->MultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC) load(userptr, "glMultiTexGeniEXT"); - context->MultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC) load(userptr, "glMultiTexGenivEXT"); - context->MultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC) load(userptr, "glMultiTexImage1DEXT"); - context->MultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC) load(userptr, "glMultiTexImage2DEXT"); - context->MultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC) load(userptr, "glMultiTexImage3DEXT"); - context->MultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glMultiTexParameterIivEXT"); - context->MultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glMultiTexParameterIuivEXT"); - context->MultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC) load(userptr, "glMultiTexParameterfEXT"); - context->MultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC) load(userptr, "glMultiTexParameterfvEXT"); - context->MultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC) load(userptr, "glMultiTexParameteriEXT"); - context->MultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC) load(userptr, "glMultiTexParameterivEXT"); - context->MultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC) load(userptr, "glMultiTexRenderbufferEXT"); - context->MultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glMultiTexSubImage1DEXT"); - context->MultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glMultiTexSubImage2DEXT"); - context->MultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glMultiTexSubImage3DEXT"); - context->NamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC) load(userptr, "glNamedBufferDataEXT"); - context->NamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC) load(userptr, "glNamedBufferStorageEXT"); - context->NamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glNamedBufferSubDataEXT"); - context->NamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) load(userptr, "glNamedCopyBufferSubDataEXT"); - context->NamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) load(userptr, "glNamedFramebufferParameteriEXT"); - context->NamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glNamedFramebufferRenderbufferEXT"); - context->NamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glNamedFramebufferTexture1DEXT"); - context->NamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glNamedFramebufferTexture2DEXT"); - context->NamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glNamedFramebufferTexture3DEXT"); - context->NamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glNamedFramebufferTextureEXT"); - context->NamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glNamedFramebufferTextureFaceEXT"); - context->NamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glNamedFramebufferTextureLayerEXT"); - context->NamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) load(userptr, "glNamedProgramLocalParameter4dEXT"); - context->NamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) load(userptr, "glNamedProgramLocalParameter4dvEXT"); - context->NamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) load(userptr, "glNamedProgramLocalParameter4fEXT"); - context->NamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) load(userptr, "glNamedProgramLocalParameter4fvEXT"); - context->NamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) load(userptr, "glNamedProgramLocalParameterI4iEXT"); - context->NamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4ivEXT"); - context->NamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uiEXT"); - context->NamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uivEXT"); - context->NamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glNamedProgramLocalParameters4fvEXT"); - context->NamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4ivEXT"); - context->NamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4uivEXT"); - context->NamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glNamedProgramStringEXT"); - context->NamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageEXT"); - context->NamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleCoverageEXT"); - context->NamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleEXT"); - context->ProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC) load(userptr, "glProgramUniform1dEXT"); - context->ProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC) load(userptr, "glProgramUniform1dvEXT"); - context->ProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT"); - context->ProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT"); - context->ProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT"); - context->ProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT"); - context->ProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT"); - context->ProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT"); - context->ProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC) load(userptr, "glProgramUniform2dEXT"); - context->ProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC) load(userptr, "glProgramUniform2dvEXT"); - context->ProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT"); - context->ProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT"); - context->ProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT"); - context->ProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT"); - context->ProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT"); - context->ProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT"); - context->ProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC) load(userptr, "glProgramUniform3dEXT"); - context->ProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC) load(userptr, "glProgramUniform3dvEXT"); - context->ProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT"); - context->ProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT"); - context->ProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT"); - context->ProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT"); - context->ProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT"); - context->ProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT"); - context->ProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC) load(userptr, "glProgramUniform4dEXT"); - context->ProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC) load(userptr, "glProgramUniform4dvEXT"); - context->ProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT"); - context->ProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT"); - context->ProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT"); - context->ProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT"); - context->ProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT"); - context->ProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT"); - context->ProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) load(userptr, "glProgramUniformMatrix2dvEXT"); - context->ProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT"); - context->ProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) load(userptr, "glProgramUniformMatrix2x3dvEXT"); - context->ProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT"); - context->ProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) load(userptr, "glProgramUniformMatrix2x4dvEXT"); - context->ProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT"); - context->ProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) load(userptr, "glProgramUniformMatrix3dvEXT"); - context->ProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT"); - context->ProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) load(userptr, "glProgramUniformMatrix3x2dvEXT"); - context->ProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT"); - context->ProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) load(userptr, "glProgramUniformMatrix3x4dvEXT"); - context->ProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT"); - context->ProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) load(userptr, "glProgramUniformMatrix4dvEXT"); - context->ProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT"); - context->ProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) load(userptr, "glProgramUniformMatrix4x2dvEXT"); - context->ProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT"); - context->ProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) load(userptr, "glProgramUniformMatrix4x3dvEXT"); - context->ProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT"); - context->PushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glPushClientAttribDefaultEXT"); - context->TextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC) load(userptr, "glTextureBufferEXT"); - context->TextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) load(userptr, "glTextureBufferRangeEXT"); - context->TextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC) load(userptr, "glTextureImage1DEXT"); - context->TextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC) load(userptr, "glTextureImage2DEXT"); - context->TextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC) load(userptr, "glTextureImage3DEXT"); - context->TexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC) load(userptr, "glTexturePageCommitmentEXT"); - context->TextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glTextureParameterIivEXT"); - context->TextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glTextureParameterIuivEXT"); - context->TextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC) load(userptr, "glTextureParameterfEXT"); - context->TextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC) load(userptr, "glTextureParameterfvEXT"); - context->TextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC) load(userptr, "glTextureParameteriEXT"); - context->TextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC) load(userptr, "glTextureParameterivEXT"); - context->TextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC) load(userptr, "glTextureRenderbufferEXT"); - context->TextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT"); - context->TextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT"); - context->TextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage2DMultisampleEXT"); - context->TextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT"); - context->TextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage3DMultisampleEXT"); - context->TextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glTextureSubImage1DEXT"); - context->TextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glTextureSubImage2DEXT"); - context->TextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glTextureSubImage3DEXT"); - context->UnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC) load(userptr, "glUnmapNamedBufferEXT"); - context->VertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) load(userptr, "glVertexArrayBindVertexBufferEXT"); - context->VertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) load(userptr, "glVertexArrayColorOffsetEXT"); - context->VertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) load(userptr, "glVertexArrayEdgeFlagOffsetEXT"); - context->VertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayFogCoordOffsetEXT"); - context->VertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) load(userptr, "glVertexArrayIndexOffsetEXT"); - context->VertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayMultiTexCoordOffsetEXT"); - context->VertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) load(userptr, "glVertexArrayNormalOffsetEXT"); - context->VertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) load(userptr, "glVertexArraySecondaryColorOffsetEXT"); - context->VertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayTexCoordOffsetEXT"); - context->VertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) load(userptr, "glVertexArrayVertexAttribBindingEXT"); - context->VertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexArrayVertexAttribDivisorEXT"); - context->VertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribFormatEXT"); - context->VertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribIFormatEXT"); - context->VertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribIOffsetEXT"); - context->VertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribLFormatEXT"); - context->VertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribLOffsetEXT"); - context->VertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribOffsetEXT"); - context->VertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) load(userptr, "glVertexArrayVertexBindingDivisorEXT"); - context->VertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) load(userptr, "glVertexArrayVertexOffsetEXT"); -} -static void glad_gl_load_GL_EXT_draw_buffers2(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->EXT_draw_buffers2) return; - context->ColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC) load(userptr, "glColorMaskIndexedEXT"); - context->DisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT"); - context->EnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT"); - context->GetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT"); - context->GetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT"); - context->IsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT"); -} -static void glad_gl_load_GL_EXT_draw_instanced(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->EXT_draw_instanced) return; - context->DrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT"); - context->DrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT"); -} static void glad_gl_load_GL_EXT_draw_range_elements(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->EXT_draw_range_elements) return; context->DrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC) load(userptr, "glDrawRangeElementsEXT"); } +static void glad_gl_load_GL_EXT_fog_coord(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->EXT_fog_coord) return; + context->FogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC) load(userptr, "glFogCoordPointerEXT"); + context->FogCoorddEXT = (PFNGLFOGCOORDDEXTPROC) load(userptr, "glFogCoorddEXT"); + context->FogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC) load(userptr, "glFogCoorddvEXT"); + context->FogCoordfEXT = (PFNGLFOGCOORDFEXTPROC) load(userptr, "glFogCoordfEXT"); + context->FogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC) load(userptr, "glFogCoordfvEXT"); +} static void glad_gl_load_GL_EXT_framebuffer_blit(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->EXT_framebuffer_blit) return; context->BlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT"); @@ -1075,43 +969,6 @@ static void glad_gl_load_GL_EXT_framebuffer_object(GladGLContext *context, GLADu context->IsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT"); context->RenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT"); } -static void glad_gl_load_GL_EXT_gpu_shader4(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->EXT_gpu_shader4) return; - context->BindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT"); - context->GetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC) load(userptr, "glGetFragDataLocationEXT"); - context->GetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC) load(userptr, "glGetUniformuivEXT"); - context->GetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT"); - context->GetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT"); - context->Uniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC) load(userptr, "glUniform1uiEXT"); - context->Uniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC) load(userptr, "glUniform1uivEXT"); - context->Uniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC) load(userptr, "glUniform2uiEXT"); - context->Uniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC) load(userptr, "glUniform2uivEXT"); - context->Uniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC) load(userptr, "glUniform3uiEXT"); - context->Uniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC) load(userptr, "glUniform3uivEXT"); - context->Uniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC) load(userptr, "glUniform4uiEXT"); - context->Uniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC) load(userptr, "glUniform4uivEXT"); - context->VertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT"); - context->VertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT"); - context->VertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT"); - context->VertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT"); - context->VertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT"); - context->VertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT"); - context->VertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT"); - context->VertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT"); - context->VertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT"); - context->VertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT"); - context->VertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT"); - context->VertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT"); - context->VertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT"); - context->VertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT"); - context->VertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT"); - context->VertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT"); - context->VertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT"); - context->VertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT"); - context->VertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT"); - context->VertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT"); - context->VertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT"); -} static void glad_gl_load_GL_EXT_multi_draw_arrays(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->EXT_multi_draw_arrays) return; context->MultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT"); @@ -1122,9 +979,25 @@ static void glad_gl_load_GL_EXT_point_parameters(GladGLContext *context, GLADuse context->PointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) load(userptr, "glPointParameterfEXT"); context->PointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) load(userptr, "glPointParameterfvEXT"); } -static void glad_gl_load_GL_EXT_provoking_vertex(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->EXT_provoking_vertex) return; - context->ProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC) load(userptr, "glProvokingVertexEXT"); +static void glad_gl_load_GL_EXT_secondary_color(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->EXT_secondary_color) return; + context->SecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC) load(userptr, "glSecondaryColor3bEXT"); + context->SecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC) load(userptr, "glSecondaryColor3bvEXT"); + context->SecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC) load(userptr, "glSecondaryColor3dEXT"); + context->SecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC) load(userptr, "glSecondaryColor3dvEXT"); + context->SecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC) load(userptr, "glSecondaryColor3fEXT"); + context->SecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC) load(userptr, "glSecondaryColor3fvEXT"); + context->SecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC) load(userptr, "glSecondaryColor3iEXT"); + context->SecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC) load(userptr, "glSecondaryColor3ivEXT"); + context->SecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC) load(userptr, "glSecondaryColor3sEXT"); + context->SecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC) load(userptr, "glSecondaryColor3svEXT"); + context->SecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC) load(userptr, "glSecondaryColor3ubEXT"); + context->SecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC) load(userptr, "glSecondaryColor3ubvEXT"); + context->SecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC) load(userptr, "glSecondaryColor3uiEXT"); + context->SecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC) load(userptr, "glSecondaryColor3uivEXT"); + context->SecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC) load(userptr, "glSecondaryColor3usEXT"); + context->SecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC) load(userptr, "glSecondaryColor3usvEXT"); + context->SecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC) load(userptr, "glSecondaryColorPointerEXT"); } static void glad_gl_load_GL_EXT_subtexture(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->EXT_subtexture) return; @@ -1140,19 +1013,6 @@ static void glad_gl_load_GL_EXT_texture_array(GladGLContext *context, GLADuserpt if(!context->EXT_texture_array) return; context->FramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); } -static void glad_gl_load_GL_EXT_texture_buffer_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->EXT_texture_buffer_object) return; - context->TexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT"); -} -static void glad_gl_load_GL_EXT_texture_integer(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->EXT_texture_integer) return; - context->ClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC) load(userptr, "glClearColorIiEXT"); - context->ClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC) load(userptr, "glClearColorIuiEXT"); - context->GetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT"); - context->GetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT"); - context->TexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT"); - context->TexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT"); -} static void glad_gl_load_GL_EXT_texture_object(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->EXT_texture_object) return; context->AreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT"); @@ -1162,16 +1022,6 @@ static void glad_gl_load_GL_EXT_texture_object(GladGLContext *context, GLADuserp context->IsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT"); context->PrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT"); } -static void glad_gl_load_GL_EXT_transform_feedback(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->EXT_transform_feedback) return; - context->BeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) load(userptr, "glBeginTransformFeedbackEXT"); - context->BindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC) load(userptr, "glBindBufferBaseEXT"); - context->BindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC) load(userptr, "glBindBufferOffsetEXT"); - context->BindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC) load(userptr, "glBindBufferRangeEXT"); - context->EndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC) load(userptr, "glEndTransformFeedbackEXT"); - context->GetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) load(userptr, "glGetTransformFeedbackVaryingEXT"); - context->TransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) load(userptr, "glTransformFeedbackVaryingsEXT"); -} static void glad_gl_load_GL_EXT_vertex_array(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->EXT_vertex_array) return; context->ArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT"); @@ -1188,21 +1038,46 @@ static void glad_gl_load_GL_INGR_blend_func_separate(GladGLContext *context, GLA if(!context->INGR_blend_func_separate) return; context->BlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR"); } -static void glad_gl_load_GL_NVX_conditional_render(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->NVX_conditional_render) return; - context->BeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC) load(userptr, "glBeginConditionalRenderNVX"); - context->EndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC) load(userptr, "glEndConditionalRenderNVX"); -} -static void glad_gl_load_GL_NV_conditional_render(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->NV_conditional_render) return; - context->BeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC) load(userptr, "glBeginConditionalRenderNV"); - context->EndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC) load(userptr, "glEndConditionalRenderNV"); -} -static void glad_gl_load_GL_NV_explicit_multisample(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->NV_explicit_multisample) return; - context->GetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC) load(userptr, "glGetMultisamplefvNV"); - context->SampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC) load(userptr, "glSampleMaskIndexedNV"); - context->TexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC) load(userptr, "glTexRenderbufferNV"); +static void glad_gl_load_GL_KHR_debug(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->KHR_debug) return; + context->DebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + context->DebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + context->DebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + context->GetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + context->GetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + context->GetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + context->GetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + context->ObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + context->ObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + context->PopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + context->PushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); +} +static void glad_gl_load_GL_MESA_window_pos(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { + if(!context->MESA_window_pos) return; + context->WindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC) load(userptr, "glWindowPos2dMESA"); + context->WindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC) load(userptr, "glWindowPos2dvMESA"); + context->WindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC) load(userptr, "glWindowPos2fMESA"); + context->WindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC) load(userptr, "glWindowPos2fvMESA"); + context->WindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC) load(userptr, "glWindowPos2iMESA"); + context->WindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC) load(userptr, "glWindowPos2ivMESA"); + context->WindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC) load(userptr, "glWindowPos2sMESA"); + context->WindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC) load(userptr, "glWindowPos2svMESA"); + context->WindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC) load(userptr, "glWindowPos3dMESA"); + context->WindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC) load(userptr, "glWindowPos3dvMESA"); + context->WindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC) load(userptr, "glWindowPos3fMESA"); + context->WindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC) load(userptr, "glWindowPos3fvMESA"); + context->WindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC) load(userptr, "glWindowPos3iMESA"); + context->WindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC) load(userptr, "glWindowPos3ivMESA"); + context->WindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC) load(userptr, "glWindowPos3sMESA"); + context->WindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC) load(userptr, "glWindowPos3svMESA"); + context->WindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC) load(userptr, "glWindowPos4dMESA"); + context->WindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC) load(userptr, "glWindowPos4dvMESA"); + context->WindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC) load(userptr, "glWindowPos4fMESA"); + context->WindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC) load(userptr, "glWindowPos4fvMESA"); + context->WindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC) load(userptr, "glWindowPos4iMESA"); + context->WindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC) load(userptr, "glWindowPos4ivMESA"); + context->WindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC) load(userptr, "glWindowPos4sMESA"); + context->WindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC) load(userptr, "glWindowPos4svMESA"); } static void glad_gl_load_GL_NV_geometry_program4(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->NV_geometry_program4) return; @@ -1216,21 +1091,6 @@ static void glad_gl_load_GL_NV_point_sprite(GladGLContext *context, GLADuserptrl context->PointParameteriNV = (PFNGLPOINTPARAMETERINVPROC) load(userptr, "glPointParameteriNV"); context->PointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC) load(userptr, "glPointParameterivNV"); } -static void glad_gl_load_GL_NV_transform_feedback(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->NV_transform_feedback) return; - context->ActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC) load(userptr, "glActiveVaryingNV"); - context->BeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC) load(userptr, "glBeginTransformFeedbackNV"); - context->BindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC) load(userptr, "glBindBufferBaseNV"); - context->BindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC) load(userptr, "glBindBufferOffsetNV"); - context->BindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC) load(userptr, "glBindBufferRangeNV"); - context->EndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC) load(userptr, "glEndTransformFeedbackNV"); - context->GetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC) load(userptr, "glGetActiveVaryingNV"); - context->GetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) load(userptr, "glGetTransformFeedbackVaryingNV"); - context->GetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC) load(userptr, "glGetVaryingLocationNV"); - context->TransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) load(userptr, "glTransformFeedbackAttribsNV"); - context->TransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) load(userptr, "glTransformFeedbackStreamAttribsNV"); - context->TransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) load(userptr, "glTransformFeedbackVaryingsNV"); -} static void glad_gl_load_GL_NV_vertex_program(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->NV_vertex_program) return; context->AreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV"); @@ -1298,32 +1158,6 @@ static void glad_gl_load_GL_NV_vertex_program(GladGLContext *context, GLADuserpt context->VertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV"); context->VertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV"); } -static void glad_gl_load_GL_NV_vertex_program4(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { - if(!context->NV_vertex_program4) return; - context->GetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT"); - context->GetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT"); - context->VertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT"); - context->VertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT"); - context->VertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT"); - context->VertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT"); - context->VertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT"); - context->VertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT"); - context->VertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT"); - context->VertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT"); - context->VertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT"); - context->VertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT"); - context->VertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT"); - context->VertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT"); - context->VertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT"); - context->VertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT"); - context->VertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT"); - context->VertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT"); - context->VertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT"); - context->VertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT"); - context->VertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT"); - context->VertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT"); - context->VertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT"); -} static void glad_gl_load_GL_SGIS_point_parameters(GladGLContext *context, GLADuserptrloadfunc load, void* userptr) { if(!context->SGIS_point_parameters) return; context->PointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC) load(userptr, "glPointParameterfSGIS"); @@ -1334,38 +1168,16 @@ static void glad_gl_load_GL_SGIS_point_parameters(GladGLContext *context, GLADus static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->ActiveTexture == NULL && context->ActiveTextureARB != NULL) context->ActiveTexture = (PFNGLACTIVETEXTUREPROC)context->ActiveTextureARB; if (context->ActiveTextureARB == NULL && context->ActiveTexture != NULL) context->ActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)context->ActiveTexture; + if (context->ArrayElement == NULL && context->ArrayElementEXT != NULL) context->ArrayElement = (PFNGLARRAYELEMENTPROC)context->ArrayElementEXT; + if (context->ArrayElementEXT == NULL && context->ArrayElement != NULL) context->ArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)context->ArrayElement; if (context->AttachObjectARB == NULL && context->AttachShader != NULL) context->AttachObjectARB = (PFNGLATTACHOBJECTARBPROC)context->AttachShader; if (context->AttachShader == NULL && context->AttachObjectARB != NULL) context->AttachShader = (PFNGLATTACHSHADERPROC)context->AttachObjectARB; - if (context->BeginConditionalRender == NULL && context->BeginConditionalRenderNV != NULL) context->BeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)context->BeginConditionalRenderNV; - if (context->BeginConditionalRenderNV == NULL && context->BeginConditionalRender != NULL) context->BeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)context->BeginConditionalRender; if (context->BeginQuery == NULL && context->BeginQueryARB != NULL) context->BeginQuery = (PFNGLBEGINQUERYPROC)context->BeginQueryARB; if (context->BeginQueryARB == NULL && context->BeginQuery != NULL) context->BeginQueryARB = (PFNGLBEGINQUERYARBPROC)context->BeginQuery; - if (context->BeginTransformFeedback == NULL && context->BeginTransformFeedbackEXT != NULL) context->BeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)context->BeginTransformFeedbackEXT; - if (context->BeginTransformFeedback == NULL && context->BeginTransformFeedbackNV != NULL) context->BeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)context->BeginTransformFeedbackNV; - if (context->BeginTransformFeedbackEXT == NULL && context->BeginTransformFeedback != NULL) context->BeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)context->BeginTransformFeedback; - if (context->BeginTransformFeedbackEXT == NULL && context->BeginTransformFeedbackNV != NULL) context->BeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)context->BeginTransformFeedbackNV; - if (context->BeginTransformFeedbackNV == NULL && context->BeginTransformFeedback != NULL) context->BeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)context->BeginTransformFeedback; - if (context->BeginTransformFeedbackNV == NULL && context->BeginTransformFeedbackEXT != NULL) context->BeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)context->BeginTransformFeedbackEXT; if (context->BindAttribLocation == NULL && context->BindAttribLocationARB != NULL) context->BindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)context->BindAttribLocationARB; if (context->BindAttribLocationARB == NULL && context->BindAttribLocation != NULL) context->BindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)context->BindAttribLocation; if (context->BindBuffer == NULL && context->BindBufferARB != NULL) context->BindBuffer = (PFNGLBINDBUFFERPROC)context->BindBufferARB; if (context->BindBufferARB == NULL && context->BindBuffer != NULL) context->BindBufferARB = (PFNGLBINDBUFFERARBPROC)context->BindBuffer; - if (context->BindBufferBase == NULL && context->BindBufferBaseEXT != NULL) context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC)context->BindBufferBaseEXT; - if (context->BindBufferBase == NULL && context->BindBufferBaseNV != NULL) context->BindBufferBase = (PFNGLBINDBUFFERBASEPROC)context->BindBufferBaseNV; - if (context->BindBufferBaseEXT == NULL && context->BindBufferBase != NULL) context->BindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)context->BindBufferBase; - if (context->BindBufferBaseEXT == NULL && context->BindBufferBaseNV != NULL) context->BindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)context->BindBufferBaseNV; - if (context->BindBufferBaseNV == NULL && context->BindBufferBase != NULL) context->BindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)context->BindBufferBase; - if (context->BindBufferBaseNV == NULL && context->BindBufferBaseEXT != NULL) context->BindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)context->BindBufferBaseEXT; - if (context->BindBufferOffsetEXT == NULL && context->BindBufferOffsetNV != NULL) context->BindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)context->BindBufferOffsetNV; - if (context->BindBufferOffsetNV == NULL && context->BindBufferOffsetEXT != NULL) context->BindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)context->BindBufferOffsetEXT; - if (context->BindBufferRange == NULL && context->BindBufferRangeEXT != NULL) context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC)context->BindBufferRangeEXT; - if (context->BindBufferRange == NULL && context->BindBufferRangeNV != NULL) context->BindBufferRange = (PFNGLBINDBUFFERRANGEPROC)context->BindBufferRangeNV; - if (context->BindBufferRangeEXT == NULL && context->BindBufferRange != NULL) context->BindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)context->BindBufferRange; - if (context->BindBufferRangeEXT == NULL && context->BindBufferRangeNV != NULL) context->BindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)context->BindBufferRangeNV; - if (context->BindBufferRangeNV == NULL && context->BindBufferRange != NULL) context->BindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)context->BindBufferRange; - if (context->BindBufferRangeNV == NULL && context->BindBufferRangeEXT != NULL) context->BindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)context->BindBufferRangeEXT; - if (context->BindFragDataLocation == NULL && context->BindFragDataLocationEXT != NULL) context->BindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)context->BindFragDataLocationEXT; - if (context->BindFragDataLocationEXT == NULL && context->BindFragDataLocation != NULL) context->BindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)context->BindFragDataLocation; if (context->BindProgramARB == NULL && context->BindProgramNV != NULL) context->BindProgramARB = (PFNGLBINDPROGRAMARBPROC)context->BindProgramNV; if (context->BindProgramNV == NULL && context->BindProgramARB != NULL) context->BindProgramNV = (PFNGLBINDPROGRAMNVPROC)context->BindProgramARB; if (context->BindTexture == NULL && context->BindTextureEXT != NULL) context->BindTexture = (PFNGLBINDTEXTUREPROC)context->BindTextureEXT; @@ -1390,10 +1202,8 @@ static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->BufferSubDataARB == NULL && context->BufferSubData != NULL) context->BufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)context->BufferSubData; if (context->CheckFramebufferStatus == NULL && context->CheckFramebufferStatusEXT != NULL) context->CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)context->CheckFramebufferStatusEXT; if (context->CheckFramebufferStatusEXT == NULL && context->CheckFramebufferStatus != NULL) context->CheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)context->CheckFramebufferStatus; - if (context->ClampColor == NULL && context->ClampColorARB != NULL) context->ClampColor = (PFNGLCLAMPCOLORPROC)context->ClampColorARB; - if (context->ClampColorARB == NULL && context->ClampColor != NULL) context->ClampColorARB = (PFNGLCLAMPCOLORARBPROC)context->ClampColor; - if (context->ColorMaski == NULL && context->ColorMaskIndexedEXT != NULL) context->ColorMaski = (PFNGLCOLORMASKIPROC)context->ColorMaskIndexedEXT; - if (context->ColorMaskIndexedEXT == NULL && context->ColorMaski != NULL) context->ColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)context->ColorMaski; + if (context->ClientActiveTexture == NULL && context->ClientActiveTextureARB != NULL) context->ClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)context->ClientActiveTextureARB; + if (context->ClientActiveTextureARB == NULL && context->ClientActiveTexture != NULL) context->ClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)context->ClientActiveTexture; if (context->CompileShader == NULL && context->CompileShaderARB != NULL) context->CompileShader = (PFNGLCOMPILESHADERPROC)context->CompileShaderARB; if (context->CompileShaderARB == NULL && context->CompileShader != NULL) context->CompileShaderARB = (PFNGLCOMPILESHADERARBPROC)context->CompileShader; if (context->CompressedTexImage1D == NULL && context->CompressedTexImage1DARB != NULL) context->CompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)context->CompressedTexImage1DARB; @@ -1432,70 +1242,42 @@ static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->DeleteQueriesARB == NULL && context->DeleteQueries != NULL) context->DeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)context->DeleteQueries; if (context->DeleteRenderbuffers == NULL && context->DeleteRenderbuffersEXT != NULL) context->DeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)context->DeleteRenderbuffersEXT; if (context->DeleteRenderbuffersEXT == NULL && context->DeleteRenderbuffers != NULL) context->DeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)context->DeleteRenderbuffers; - if (context->DeleteVertexArrays == NULL && context->DeleteVertexArraysAPPLE != NULL) context->DeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)context->DeleteVertexArraysAPPLE; - if (context->DeleteVertexArraysAPPLE == NULL && context->DeleteVertexArrays != NULL) context->DeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)context->DeleteVertexArrays; if (context->DetachObjectARB == NULL && context->DetachShader != NULL) context->DetachObjectARB = (PFNGLDETACHOBJECTARBPROC)context->DetachShader; if (context->DetachShader == NULL && context->DetachObjectARB != NULL) context->DetachShader = (PFNGLDETACHSHADERPROC)context->DetachObjectARB; - if (context->Disablei == NULL && context->DisableIndexedEXT != NULL) context->Disablei = (PFNGLDISABLEIPROC)context->DisableIndexedEXT; - if (context->DisableIndexedEXT == NULL && context->Disablei != NULL) context->DisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)context->Disablei; if (context->DisableVertexAttribArray == NULL && context->DisableVertexAttribArrayARB != NULL) context->DisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)context->DisableVertexAttribArrayARB; if (context->DisableVertexAttribArrayARB == NULL && context->DisableVertexAttribArray != NULL) context->DisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)context->DisableVertexAttribArray; if (context->DrawArrays == NULL && context->DrawArraysEXT != NULL) context->DrawArrays = (PFNGLDRAWARRAYSPROC)context->DrawArraysEXT; if (context->DrawArraysEXT == NULL && context->DrawArrays != NULL) context->DrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)context->DrawArrays; - if (context->DrawArraysInstanced == NULL && context->DrawArraysInstancedARB != NULL) context->DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)context->DrawArraysInstancedARB; - if (context->DrawArraysInstanced == NULL && context->DrawArraysInstancedEXT != NULL) context->DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)context->DrawArraysInstancedEXT; - if (context->DrawArraysInstancedARB == NULL && context->DrawArraysInstanced != NULL) context->DrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)context->DrawArraysInstanced; - if (context->DrawArraysInstancedARB == NULL && context->DrawArraysInstancedEXT != NULL) context->DrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)context->DrawArraysInstancedEXT; - if (context->DrawArraysInstancedEXT == NULL && context->DrawArraysInstanced != NULL) context->DrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)context->DrawArraysInstanced; - if (context->DrawArraysInstancedEXT == NULL && context->DrawArraysInstancedARB != NULL) context->DrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)context->DrawArraysInstancedARB; if (context->DrawBuffers == NULL && context->DrawBuffersARB != NULL) context->DrawBuffers = (PFNGLDRAWBUFFERSPROC)context->DrawBuffersARB; if (context->DrawBuffers == NULL && context->DrawBuffersATI != NULL) context->DrawBuffers = (PFNGLDRAWBUFFERSPROC)context->DrawBuffersATI; if (context->DrawBuffersARB == NULL && context->DrawBuffers != NULL) context->DrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)context->DrawBuffers; if (context->DrawBuffersARB == NULL && context->DrawBuffersATI != NULL) context->DrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)context->DrawBuffersATI; if (context->DrawBuffersATI == NULL && context->DrawBuffers != NULL) context->DrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)context->DrawBuffers; if (context->DrawBuffersATI == NULL && context->DrawBuffersARB != NULL) context->DrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)context->DrawBuffersARB; - if (context->DrawElementsInstanced == NULL && context->DrawElementsInstancedARB != NULL) context->DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)context->DrawElementsInstancedARB; - if (context->DrawElementsInstanced == NULL && context->DrawElementsInstancedEXT != NULL) context->DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)context->DrawElementsInstancedEXT; - if (context->DrawElementsInstancedARB == NULL && context->DrawElementsInstanced != NULL) context->DrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)context->DrawElementsInstanced; - if (context->DrawElementsInstancedARB == NULL && context->DrawElementsInstancedEXT != NULL) context->DrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)context->DrawElementsInstancedEXT; - if (context->DrawElementsInstancedEXT == NULL && context->DrawElementsInstanced != NULL) context->DrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)context->DrawElementsInstanced; - if (context->DrawElementsInstancedEXT == NULL && context->DrawElementsInstancedARB != NULL) context->DrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)context->DrawElementsInstancedARB; if (context->DrawRangeElements == NULL && context->DrawRangeElementsEXT != NULL) context->DrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)context->DrawRangeElementsEXT; if (context->DrawRangeElementsEXT == NULL && context->DrawRangeElements != NULL) context->DrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)context->DrawRangeElements; - if (context->Enablei == NULL && context->EnableIndexedEXT != NULL) context->Enablei = (PFNGLENABLEIPROC)context->EnableIndexedEXT; - if (context->EnableIndexedEXT == NULL && context->Enablei != NULL) context->EnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)context->Enablei; if (context->EnableVertexAttribArray == NULL && context->EnableVertexAttribArrayARB != NULL) context->EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)context->EnableVertexAttribArrayARB; if (context->EnableVertexAttribArrayARB == NULL && context->EnableVertexAttribArray != NULL) context->EnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)context->EnableVertexAttribArray; - if (context->EndConditionalRender == NULL && context->EndConditionalRenderNV != NULL) context->EndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)context->EndConditionalRenderNV; - if (context->EndConditionalRender == NULL && context->EndConditionalRenderNVX != NULL) context->EndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)context->EndConditionalRenderNVX; - if (context->EndConditionalRenderNV == NULL && context->EndConditionalRender != NULL) context->EndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)context->EndConditionalRender; - if (context->EndConditionalRenderNV == NULL && context->EndConditionalRenderNVX != NULL) context->EndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)context->EndConditionalRenderNVX; - if (context->EndConditionalRenderNVX == NULL && context->EndConditionalRender != NULL) context->EndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)context->EndConditionalRender; - if (context->EndConditionalRenderNVX == NULL && context->EndConditionalRenderNV != NULL) context->EndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)context->EndConditionalRenderNV; if (context->EndQuery == NULL && context->EndQueryARB != NULL) context->EndQuery = (PFNGLENDQUERYPROC)context->EndQueryARB; if (context->EndQueryARB == NULL && context->EndQuery != NULL) context->EndQueryARB = (PFNGLENDQUERYARBPROC)context->EndQuery; - if (context->EndTransformFeedback == NULL && context->EndTransformFeedbackEXT != NULL) context->EndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)context->EndTransformFeedbackEXT; - if (context->EndTransformFeedback == NULL && context->EndTransformFeedbackNV != NULL) context->EndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)context->EndTransformFeedbackNV; - if (context->EndTransformFeedbackEXT == NULL && context->EndTransformFeedback != NULL) context->EndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)context->EndTransformFeedback; - if (context->EndTransformFeedbackEXT == NULL && context->EndTransformFeedbackNV != NULL) context->EndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)context->EndTransformFeedbackNV; - if (context->EndTransformFeedbackNV == NULL && context->EndTransformFeedback != NULL) context->EndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)context->EndTransformFeedback; - if (context->EndTransformFeedbackNV == NULL && context->EndTransformFeedbackEXT != NULL) context->EndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)context->EndTransformFeedbackEXT; - if (context->FlushMappedBufferRange == NULL && context->FlushMappedBufferRangeAPPLE != NULL) context->FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)context->FlushMappedBufferRangeAPPLE; - if (context->FlushMappedBufferRangeAPPLE == NULL && context->FlushMappedBufferRange != NULL) context->FlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)context->FlushMappedBufferRange; + if (context->FogCoordd == NULL && context->FogCoorddEXT != NULL) context->FogCoordd = (PFNGLFOGCOORDDPROC)context->FogCoorddEXT; + if (context->FogCoorddEXT == NULL && context->FogCoordd != NULL) context->FogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)context->FogCoordd; + if (context->FogCoorddv == NULL && context->FogCoorddvEXT != NULL) context->FogCoorddv = (PFNGLFOGCOORDDVPROC)context->FogCoorddvEXT; + if (context->FogCoorddvEXT == NULL && context->FogCoorddv != NULL) context->FogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)context->FogCoorddv; + if (context->FogCoordf == NULL && context->FogCoordfEXT != NULL) context->FogCoordf = (PFNGLFOGCOORDFPROC)context->FogCoordfEXT; + if (context->FogCoordfEXT == NULL && context->FogCoordf != NULL) context->FogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)context->FogCoordf; + if (context->FogCoordfv == NULL && context->FogCoordfvEXT != NULL) context->FogCoordfv = (PFNGLFOGCOORDFVPROC)context->FogCoordfvEXT; + if (context->FogCoordfvEXT == NULL && context->FogCoordfv != NULL) context->FogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)context->FogCoordfv; + if (context->FogCoordPointer == NULL && context->FogCoordPointerEXT != NULL) context->FogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)context->FogCoordPointerEXT; + if (context->FogCoordPointerEXT == NULL && context->FogCoordPointer != NULL) context->FogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)context->FogCoordPointer; if (context->FramebufferRenderbuffer == NULL && context->FramebufferRenderbufferEXT != NULL) context->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)context->FramebufferRenderbufferEXT; if (context->FramebufferRenderbufferEXT == NULL && context->FramebufferRenderbuffer != NULL) context->FramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)context->FramebufferRenderbuffer; - if (context->FramebufferTexture == NULL && context->FramebufferTextureARB != NULL) context->FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)context->FramebufferTextureARB; - if (context->FramebufferTexture == NULL && context->FramebufferTextureEXT != NULL) context->FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)context->FramebufferTextureEXT; if (context->FramebufferTexture1D == NULL && context->FramebufferTexture1DEXT != NULL) context->FramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)context->FramebufferTexture1DEXT; if (context->FramebufferTexture1DEXT == NULL && context->FramebufferTexture1D != NULL) context->FramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)context->FramebufferTexture1D; if (context->FramebufferTexture2D == NULL && context->FramebufferTexture2DEXT != NULL) context->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)context->FramebufferTexture2DEXT; if (context->FramebufferTexture2DEXT == NULL && context->FramebufferTexture2D != NULL) context->FramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)context->FramebufferTexture2D; if (context->FramebufferTexture3D == NULL && context->FramebufferTexture3DEXT != NULL) context->FramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)context->FramebufferTexture3DEXT; if (context->FramebufferTexture3DEXT == NULL && context->FramebufferTexture3D != NULL) context->FramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)context->FramebufferTexture3D; - if (context->FramebufferTextureARB == NULL && context->FramebufferTexture != NULL) context->FramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)context->FramebufferTexture; - if (context->FramebufferTextureARB == NULL && context->FramebufferTextureEXT != NULL) context->FramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)context->FramebufferTextureEXT; - if (context->FramebufferTextureEXT == NULL && context->FramebufferTexture != NULL) context->FramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)context->FramebufferTexture; - if (context->FramebufferTextureEXT == NULL && context->FramebufferTextureARB != NULL) context->FramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)context->FramebufferTextureARB; if (context->FramebufferTextureFaceARB == NULL && context->FramebufferTextureFaceEXT != NULL) context->FramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)context->FramebufferTextureFaceEXT; if (context->FramebufferTextureFaceEXT == NULL && context->FramebufferTextureFaceARB != NULL) context->FramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)context->FramebufferTextureFaceARB; if (context->FramebufferTextureLayer == NULL && context->FramebufferTextureLayerARB != NULL) context->FramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)context->FramebufferTextureLayerARB; @@ -1516,16 +1298,12 @@ static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->GenQueriesARB == NULL && context->GenQueries != NULL) context->GenQueriesARB = (PFNGLGENQUERIESARBPROC)context->GenQueries; if (context->GenRenderbuffers == NULL && context->GenRenderbuffersEXT != NULL) context->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)context->GenRenderbuffersEXT; if (context->GenRenderbuffersEXT == NULL && context->GenRenderbuffers != NULL) context->GenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)context->GenRenderbuffers; - if (context->GenVertexArrays == NULL && context->GenVertexArraysAPPLE != NULL) context->GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)context->GenVertexArraysAPPLE; - if (context->GenVertexArraysAPPLE == NULL && context->GenVertexArrays != NULL) context->GenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)context->GenVertexArrays; if (context->GetActiveAttrib == NULL && context->GetActiveAttribARB != NULL) context->GetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)context->GetActiveAttribARB; if (context->GetActiveAttribARB == NULL && context->GetActiveAttrib != NULL) context->GetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)context->GetActiveAttrib; if (context->GetActiveUniform == NULL && context->GetActiveUniformARB != NULL) context->GetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)context->GetActiveUniformARB; if (context->GetActiveUniformARB == NULL && context->GetActiveUniform != NULL) context->GetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)context->GetActiveUniform; if (context->GetAttribLocation == NULL && context->GetAttribLocationARB != NULL) context->GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)context->GetAttribLocationARB; if (context->GetAttribLocationARB == NULL && context->GetAttribLocation != NULL) context->GetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)context->GetAttribLocation; - if (context->GetBooleani_v == NULL && context->GetBooleanIndexedvEXT != NULL) context->GetBooleani_v = (PFNGLGETBOOLEANI_VPROC)context->GetBooleanIndexedvEXT; - if (context->GetBooleanIndexedvEXT == NULL && context->GetBooleani_v != NULL) context->GetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)context->GetBooleani_v; if (context->GetBufferParameteriv == NULL && context->GetBufferParameterivARB != NULL) context->GetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)context->GetBufferParameterivARB; if (context->GetBufferParameterivARB == NULL && context->GetBufferParameteriv != NULL) context->GetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)context->GetBufferParameteriv; if (context->GetBufferPointerv == NULL && context->GetBufferPointervARB != NULL) context->GetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)context->GetBufferPointervARB; @@ -1534,14 +1312,10 @@ static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->GetBufferSubDataARB == NULL && context->GetBufferSubData != NULL) context->GetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)context->GetBufferSubData; if (context->GetCompressedTexImage == NULL && context->GetCompressedTexImageARB != NULL) context->GetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)context->GetCompressedTexImageARB; if (context->GetCompressedTexImageARB == NULL && context->GetCompressedTexImage != NULL) context->GetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)context->GetCompressedTexImage; - if (context->GetFragDataLocation == NULL && context->GetFragDataLocationEXT != NULL) context->GetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)context->GetFragDataLocationEXT; - if (context->GetFragDataLocationEXT == NULL && context->GetFragDataLocation != NULL) context->GetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)context->GetFragDataLocation; if (context->GetFramebufferAttachmentParameteriv == NULL && context->GetFramebufferAttachmentParameterivEXT != NULL) context->GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)context->GetFramebufferAttachmentParameterivEXT; if (context->GetFramebufferAttachmentParameterivEXT == NULL && context->GetFramebufferAttachmentParameteriv != NULL) context->GetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)context->GetFramebufferAttachmentParameteriv; - if (context->GetIntegeri_v == NULL && context->GetIntegerIndexedvEXT != NULL) context->GetIntegeri_v = (PFNGLGETINTEGERI_VPROC)context->GetIntegerIndexedvEXT; - if (context->GetIntegerIndexedvEXT == NULL && context->GetIntegeri_v != NULL) context->GetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)context->GetIntegeri_v; - if (context->GetMultisamplefv == NULL && context->GetMultisamplefvNV != NULL) context->GetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)context->GetMultisamplefvNV; - if (context->GetMultisamplefvNV == NULL && context->GetMultisamplefv != NULL) context->GetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)context->GetMultisamplefv; + if (context->GetPointerv == NULL && context->GetPointervEXT != NULL) context->GetPointerv = (PFNGLGETPOINTERVPROC)context->GetPointervEXT; + if (context->GetPointervEXT == NULL && context->GetPointerv != NULL) context->GetPointervEXT = (PFNGLGETPOINTERVEXTPROC)context->GetPointerv; if (context->GetQueryiv == NULL && context->GetQueryivARB != NULL) context->GetQueryiv = (PFNGLGETQUERYIVPROC)context->GetQueryivARB; if (context->GetQueryivARB == NULL && context->GetQueryiv != NULL) context->GetQueryivARB = (PFNGLGETQUERYIVARBPROC)context->GetQueryiv; if (context->GetQueryObjectiv == NULL && context->GetQueryObjectivARB != NULL) context->GetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)context->GetQueryObjectivARB; @@ -1552,20 +1326,12 @@ static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->GetRenderbufferParameterivEXT == NULL && context->GetRenderbufferParameteriv != NULL) context->GetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)context->GetRenderbufferParameteriv; if (context->GetShaderSource == NULL && context->GetShaderSourceARB != NULL) context->GetShaderSource = (PFNGLGETSHADERSOURCEPROC)context->GetShaderSourceARB; if (context->GetShaderSourceARB == NULL && context->GetShaderSource != NULL) context->GetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)context->GetShaderSource; - if (context->GetTexParameterIiv == NULL && context->GetTexParameterIivEXT != NULL) context->GetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)context->GetTexParameterIivEXT; - if (context->GetTexParameterIivEXT == NULL && context->GetTexParameterIiv != NULL) context->GetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)context->GetTexParameterIiv; - if (context->GetTexParameterIuiv == NULL && context->GetTexParameterIuivEXT != NULL) context->GetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)context->GetTexParameterIuivEXT; - if (context->GetTexParameterIuivEXT == NULL && context->GetTexParameterIuiv != NULL) context->GetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)context->GetTexParameterIuiv; - if (context->GetTransformFeedbackVarying == NULL && context->GetTransformFeedbackVaryingEXT != NULL) context->GetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)context->GetTransformFeedbackVaryingEXT; - if (context->GetTransformFeedbackVaryingEXT == NULL && context->GetTransformFeedbackVarying != NULL) context->GetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)context->GetTransformFeedbackVarying; if (context->GetUniformfv == NULL && context->GetUniformfvARB != NULL) context->GetUniformfv = (PFNGLGETUNIFORMFVPROC)context->GetUniformfvARB; if (context->GetUniformfvARB == NULL && context->GetUniformfv != NULL) context->GetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)context->GetUniformfv; if (context->GetUniformiv == NULL && context->GetUniformivARB != NULL) context->GetUniformiv = (PFNGLGETUNIFORMIVPROC)context->GetUniformivARB; if (context->GetUniformivARB == NULL && context->GetUniformiv != NULL) context->GetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)context->GetUniformiv; if (context->GetUniformLocation == NULL && context->GetUniformLocationARB != NULL) context->GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)context->GetUniformLocationARB; if (context->GetUniformLocationARB == NULL && context->GetUniformLocation != NULL) context->GetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)context->GetUniformLocation; - if (context->GetUniformuiv == NULL && context->GetUniformuivEXT != NULL) context->GetUniformuiv = (PFNGLGETUNIFORMUIVPROC)context->GetUniformuivEXT; - if (context->GetUniformuivEXT == NULL && context->GetUniformuiv != NULL) context->GetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)context->GetUniformuiv; if (context->GetVertexAttribdv == NULL && context->GetVertexAttribdvARB != NULL) context->GetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)context->GetVertexAttribdvARB; if (context->GetVertexAttribdv == NULL && context->GetVertexAttribdvNV != NULL) context->GetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)context->GetVertexAttribdvNV; if (context->GetVertexAttribdvARB == NULL && context->GetVertexAttribdv != NULL) context->GetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)context->GetVertexAttribdv; @@ -1578,10 +1344,6 @@ static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->GetVertexAttribfvARB == NULL && context->GetVertexAttribfvNV != NULL) context->GetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)context->GetVertexAttribfvNV; if (context->GetVertexAttribfvNV == NULL && context->GetVertexAttribfv != NULL) context->GetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)context->GetVertexAttribfv; if (context->GetVertexAttribfvNV == NULL && context->GetVertexAttribfvARB != NULL) context->GetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)context->GetVertexAttribfvARB; - if (context->GetVertexAttribIiv == NULL && context->GetVertexAttribIivEXT != NULL) context->GetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)context->GetVertexAttribIivEXT; - if (context->GetVertexAttribIivEXT == NULL && context->GetVertexAttribIiv != NULL) context->GetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)context->GetVertexAttribIiv; - if (context->GetVertexAttribIuiv == NULL && context->GetVertexAttribIuivEXT != NULL) context->GetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)context->GetVertexAttribIuivEXT; - if (context->GetVertexAttribIuivEXT == NULL && context->GetVertexAttribIuiv != NULL) context->GetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)context->GetVertexAttribIuiv; if (context->GetVertexAttribiv == NULL && context->GetVertexAttribivARB != NULL) context->GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)context->GetVertexAttribivARB; if (context->GetVertexAttribiv == NULL && context->GetVertexAttribivNV != NULL) context->GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)context->GetVertexAttribivNV; if (context->GetVertexAttribivARB == NULL && context->GetVertexAttribiv != NULL) context->GetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)context->GetVertexAttribiv; @@ -1596,8 +1358,6 @@ static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->GetVertexAttribPointervNV == NULL && context->GetVertexAttribPointervARB != NULL) context->GetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)context->GetVertexAttribPointervARB; if (context->IsBuffer == NULL && context->IsBufferARB != NULL) context->IsBuffer = (PFNGLISBUFFERPROC)context->IsBufferARB; if (context->IsBufferARB == NULL && context->IsBuffer != NULL) context->IsBufferARB = (PFNGLISBUFFERARBPROC)context->IsBuffer; - if (context->IsEnabledi == NULL && context->IsEnabledIndexedEXT != NULL) context->IsEnabledi = (PFNGLISENABLEDIPROC)context->IsEnabledIndexedEXT; - if (context->IsEnabledIndexedEXT == NULL && context->IsEnabledi != NULL) context->IsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)context->IsEnabledi; if (context->IsFramebuffer == NULL && context->IsFramebufferEXT != NULL) context->IsFramebuffer = (PFNGLISFRAMEBUFFERPROC)context->IsFramebufferEXT; if (context->IsFramebufferEXT == NULL && context->IsFramebuffer != NULL) context->IsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)context->IsFramebuffer; if (context->IsProgramARB == NULL && context->IsProgramNV != NULL) context->IsProgramARB = (PFNGLISPROGRAMARBPROC)context->IsProgramNV; @@ -1606,16 +1366,86 @@ static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->IsQueryARB == NULL && context->IsQuery != NULL) context->IsQueryARB = (PFNGLISQUERYARBPROC)context->IsQuery; if (context->IsRenderbuffer == NULL && context->IsRenderbufferEXT != NULL) context->IsRenderbuffer = (PFNGLISRENDERBUFFERPROC)context->IsRenderbufferEXT; if (context->IsRenderbufferEXT == NULL && context->IsRenderbuffer != NULL) context->IsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)context->IsRenderbuffer; - if (context->IsVertexArray == NULL && context->IsVertexArrayAPPLE != NULL) context->IsVertexArray = (PFNGLISVERTEXARRAYPROC)context->IsVertexArrayAPPLE; - if (context->IsVertexArrayAPPLE == NULL && context->IsVertexArray != NULL) context->IsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)context->IsVertexArray; if (context->LinkProgram == NULL && context->LinkProgramARB != NULL) context->LinkProgram = (PFNGLLINKPROGRAMPROC)context->LinkProgramARB; if (context->LinkProgramARB == NULL && context->LinkProgram != NULL) context->LinkProgramARB = (PFNGLLINKPROGRAMARBPROC)context->LinkProgram; + if (context->LoadTransposeMatrixd == NULL && context->LoadTransposeMatrixdARB != NULL) context->LoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)context->LoadTransposeMatrixdARB; + if (context->LoadTransposeMatrixdARB == NULL && context->LoadTransposeMatrixd != NULL) context->LoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)context->LoadTransposeMatrixd; + if (context->LoadTransposeMatrixf == NULL && context->LoadTransposeMatrixfARB != NULL) context->LoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)context->LoadTransposeMatrixfARB; + if (context->LoadTransposeMatrixfARB == NULL && context->LoadTransposeMatrixf != NULL) context->LoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)context->LoadTransposeMatrixf; if (context->MapBuffer == NULL && context->MapBufferARB != NULL) context->MapBuffer = (PFNGLMAPBUFFERPROC)context->MapBufferARB; if (context->MapBufferARB == NULL && context->MapBuffer != NULL) context->MapBufferARB = (PFNGLMAPBUFFERARBPROC)context->MapBuffer; if (context->MultiDrawArrays == NULL && context->MultiDrawArraysEXT != NULL) context->MultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)context->MultiDrawArraysEXT; if (context->MultiDrawArraysEXT == NULL && context->MultiDrawArrays != NULL) context->MultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)context->MultiDrawArrays; if (context->MultiDrawElements == NULL && context->MultiDrawElementsEXT != NULL) context->MultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)context->MultiDrawElementsEXT; if (context->MultiDrawElementsEXT == NULL && context->MultiDrawElements != NULL) context->MultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)context->MultiDrawElements; + if (context->MultiTexCoord1d == NULL && context->MultiTexCoord1dARB != NULL) context->MultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)context->MultiTexCoord1dARB; + if (context->MultiTexCoord1dARB == NULL && context->MultiTexCoord1d != NULL) context->MultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)context->MultiTexCoord1d; + if (context->MultiTexCoord1dv == NULL && context->MultiTexCoord1dvARB != NULL) context->MultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)context->MultiTexCoord1dvARB; + if (context->MultiTexCoord1dvARB == NULL && context->MultiTexCoord1dv != NULL) context->MultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)context->MultiTexCoord1dv; + if (context->MultiTexCoord1f == NULL && context->MultiTexCoord1fARB != NULL) context->MultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)context->MultiTexCoord1fARB; + if (context->MultiTexCoord1fARB == NULL && context->MultiTexCoord1f != NULL) context->MultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)context->MultiTexCoord1f; + if (context->MultiTexCoord1fv == NULL && context->MultiTexCoord1fvARB != NULL) context->MultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)context->MultiTexCoord1fvARB; + if (context->MultiTexCoord1fvARB == NULL && context->MultiTexCoord1fv != NULL) context->MultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)context->MultiTexCoord1fv; + if (context->MultiTexCoord1i == NULL && context->MultiTexCoord1iARB != NULL) context->MultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)context->MultiTexCoord1iARB; + if (context->MultiTexCoord1iARB == NULL && context->MultiTexCoord1i != NULL) context->MultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)context->MultiTexCoord1i; + if (context->MultiTexCoord1iv == NULL && context->MultiTexCoord1ivARB != NULL) context->MultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)context->MultiTexCoord1ivARB; + if (context->MultiTexCoord1ivARB == NULL && context->MultiTexCoord1iv != NULL) context->MultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)context->MultiTexCoord1iv; + if (context->MultiTexCoord1s == NULL && context->MultiTexCoord1sARB != NULL) context->MultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)context->MultiTexCoord1sARB; + if (context->MultiTexCoord1sARB == NULL && context->MultiTexCoord1s != NULL) context->MultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)context->MultiTexCoord1s; + if (context->MultiTexCoord1sv == NULL && context->MultiTexCoord1svARB != NULL) context->MultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)context->MultiTexCoord1svARB; + if (context->MultiTexCoord1svARB == NULL && context->MultiTexCoord1sv != NULL) context->MultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)context->MultiTexCoord1sv; + if (context->MultiTexCoord2d == NULL && context->MultiTexCoord2dARB != NULL) context->MultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)context->MultiTexCoord2dARB; + if (context->MultiTexCoord2dARB == NULL && context->MultiTexCoord2d != NULL) context->MultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)context->MultiTexCoord2d; + if (context->MultiTexCoord2dv == NULL && context->MultiTexCoord2dvARB != NULL) context->MultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)context->MultiTexCoord2dvARB; + if (context->MultiTexCoord2dvARB == NULL && context->MultiTexCoord2dv != NULL) context->MultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)context->MultiTexCoord2dv; + if (context->MultiTexCoord2f == NULL && context->MultiTexCoord2fARB != NULL) context->MultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)context->MultiTexCoord2fARB; + if (context->MultiTexCoord2fARB == NULL && context->MultiTexCoord2f != NULL) context->MultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)context->MultiTexCoord2f; + if (context->MultiTexCoord2fv == NULL && context->MultiTexCoord2fvARB != NULL) context->MultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)context->MultiTexCoord2fvARB; + if (context->MultiTexCoord2fvARB == NULL && context->MultiTexCoord2fv != NULL) context->MultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)context->MultiTexCoord2fv; + if (context->MultiTexCoord2i == NULL && context->MultiTexCoord2iARB != NULL) context->MultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)context->MultiTexCoord2iARB; + if (context->MultiTexCoord2iARB == NULL && context->MultiTexCoord2i != NULL) context->MultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)context->MultiTexCoord2i; + if (context->MultiTexCoord2iv == NULL && context->MultiTexCoord2ivARB != NULL) context->MultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)context->MultiTexCoord2ivARB; + if (context->MultiTexCoord2ivARB == NULL && context->MultiTexCoord2iv != NULL) context->MultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)context->MultiTexCoord2iv; + if (context->MultiTexCoord2s == NULL && context->MultiTexCoord2sARB != NULL) context->MultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)context->MultiTexCoord2sARB; + if (context->MultiTexCoord2sARB == NULL && context->MultiTexCoord2s != NULL) context->MultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)context->MultiTexCoord2s; + if (context->MultiTexCoord2sv == NULL && context->MultiTexCoord2svARB != NULL) context->MultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)context->MultiTexCoord2svARB; + if (context->MultiTexCoord2svARB == NULL && context->MultiTexCoord2sv != NULL) context->MultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)context->MultiTexCoord2sv; + if (context->MultiTexCoord3d == NULL && context->MultiTexCoord3dARB != NULL) context->MultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)context->MultiTexCoord3dARB; + if (context->MultiTexCoord3dARB == NULL && context->MultiTexCoord3d != NULL) context->MultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)context->MultiTexCoord3d; + if (context->MultiTexCoord3dv == NULL && context->MultiTexCoord3dvARB != NULL) context->MultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)context->MultiTexCoord3dvARB; + if (context->MultiTexCoord3dvARB == NULL && context->MultiTexCoord3dv != NULL) context->MultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)context->MultiTexCoord3dv; + if (context->MultiTexCoord3f == NULL && context->MultiTexCoord3fARB != NULL) context->MultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)context->MultiTexCoord3fARB; + if (context->MultiTexCoord3fARB == NULL && context->MultiTexCoord3f != NULL) context->MultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)context->MultiTexCoord3f; + if (context->MultiTexCoord3fv == NULL && context->MultiTexCoord3fvARB != NULL) context->MultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)context->MultiTexCoord3fvARB; + if (context->MultiTexCoord3fvARB == NULL && context->MultiTexCoord3fv != NULL) context->MultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)context->MultiTexCoord3fv; + if (context->MultiTexCoord3i == NULL && context->MultiTexCoord3iARB != NULL) context->MultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)context->MultiTexCoord3iARB; + if (context->MultiTexCoord3iARB == NULL && context->MultiTexCoord3i != NULL) context->MultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)context->MultiTexCoord3i; + if (context->MultiTexCoord3iv == NULL && context->MultiTexCoord3ivARB != NULL) context->MultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)context->MultiTexCoord3ivARB; + if (context->MultiTexCoord3ivARB == NULL && context->MultiTexCoord3iv != NULL) context->MultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)context->MultiTexCoord3iv; + if (context->MultiTexCoord3s == NULL && context->MultiTexCoord3sARB != NULL) context->MultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)context->MultiTexCoord3sARB; + if (context->MultiTexCoord3sARB == NULL && context->MultiTexCoord3s != NULL) context->MultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)context->MultiTexCoord3s; + if (context->MultiTexCoord3sv == NULL && context->MultiTexCoord3svARB != NULL) context->MultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)context->MultiTexCoord3svARB; + if (context->MultiTexCoord3svARB == NULL && context->MultiTexCoord3sv != NULL) context->MultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)context->MultiTexCoord3sv; + if (context->MultiTexCoord4d == NULL && context->MultiTexCoord4dARB != NULL) context->MultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)context->MultiTexCoord4dARB; + if (context->MultiTexCoord4dARB == NULL && context->MultiTexCoord4d != NULL) context->MultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)context->MultiTexCoord4d; + if (context->MultiTexCoord4dv == NULL && context->MultiTexCoord4dvARB != NULL) context->MultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)context->MultiTexCoord4dvARB; + if (context->MultiTexCoord4dvARB == NULL && context->MultiTexCoord4dv != NULL) context->MultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)context->MultiTexCoord4dv; + if (context->MultiTexCoord4f == NULL && context->MultiTexCoord4fARB != NULL) context->MultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)context->MultiTexCoord4fARB; + if (context->MultiTexCoord4fARB == NULL && context->MultiTexCoord4f != NULL) context->MultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)context->MultiTexCoord4f; + if (context->MultiTexCoord4fv == NULL && context->MultiTexCoord4fvARB != NULL) context->MultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)context->MultiTexCoord4fvARB; + if (context->MultiTexCoord4fvARB == NULL && context->MultiTexCoord4fv != NULL) context->MultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)context->MultiTexCoord4fv; + if (context->MultiTexCoord4i == NULL && context->MultiTexCoord4iARB != NULL) context->MultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)context->MultiTexCoord4iARB; + if (context->MultiTexCoord4iARB == NULL && context->MultiTexCoord4i != NULL) context->MultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)context->MultiTexCoord4i; + if (context->MultiTexCoord4iv == NULL && context->MultiTexCoord4ivARB != NULL) context->MultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)context->MultiTexCoord4ivARB; + if (context->MultiTexCoord4ivARB == NULL && context->MultiTexCoord4iv != NULL) context->MultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)context->MultiTexCoord4iv; + if (context->MultiTexCoord4s == NULL && context->MultiTexCoord4sARB != NULL) context->MultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)context->MultiTexCoord4sARB; + if (context->MultiTexCoord4sARB == NULL && context->MultiTexCoord4s != NULL) context->MultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)context->MultiTexCoord4s; + if (context->MultiTexCoord4sv == NULL && context->MultiTexCoord4svARB != NULL) context->MultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)context->MultiTexCoord4svARB; + if (context->MultiTexCoord4svARB == NULL && context->MultiTexCoord4sv != NULL) context->MultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)context->MultiTexCoord4sv; + if (context->MultTransposeMatrixd == NULL && context->MultTransposeMatrixdARB != NULL) context->MultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)context->MultTransposeMatrixdARB; + if (context->MultTransposeMatrixdARB == NULL && context->MultTransposeMatrixd != NULL) context->MultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)context->MultTransposeMatrixd; + if (context->MultTransposeMatrixf == NULL && context->MultTransposeMatrixfARB != NULL) context->MultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)context->MultTransposeMatrixfARB; + if (context->MultTransposeMatrixfARB == NULL && context->MultTransposeMatrixf != NULL) context->MultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)context->MultTransposeMatrixf; if (context->PointParameterf == NULL && context->PointParameterfARB != NULL) context->PointParameterf = (PFNGLPOINTPARAMETERFPROC)context->PointParameterfARB; if (context->PointParameterf == NULL && context->PointParameterfEXT != NULL) context->PointParameterf = (PFNGLPOINTPARAMETERFPROC)context->PointParameterfEXT; if (context->PointParameterf == NULL && context->PointParameterfSGIS != NULL) context->PointParameterf = (PFNGLPOINTPARAMETERFPROC)context->PointParameterfSGIS; @@ -1644,38 +1474,60 @@ static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->PointParameteriNV == NULL && context->PointParameteri != NULL) context->PointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)context->PointParameteri; if (context->PointParameteriv == NULL && context->PointParameterivNV != NULL) context->PointParameteriv = (PFNGLPOINTPARAMETERIVPROC)context->PointParameterivNV; if (context->PointParameterivNV == NULL && context->PointParameteriv != NULL) context->PointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)context->PointParameteriv; - if (context->ProvokingVertex == NULL && context->ProvokingVertexEXT != NULL) context->ProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)context->ProvokingVertexEXT; - if (context->ProvokingVertexEXT == NULL && context->ProvokingVertex != NULL) context->ProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)context->ProvokingVertex; + if (context->PrioritizeTextures == NULL && context->PrioritizeTexturesEXT != NULL) context->PrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)context->PrioritizeTexturesEXT; + if (context->PrioritizeTexturesEXT == NULL && context->PrioritizeTextures != NULL) context->PrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)context->PrioritizeTextures; if (context->RenderbufferStorage == NULL && context->RenderbufferStorageEXT != NULL) context->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)context->RenderbufferStorageEXT; if (context->RenderbufferStorageEXT == NULL && context->RenderbufferStorage != NULL) context->RenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)context->RenderbufferStorage; if (context->RenderbufferStorageMultisample == NULL && context->RenderbufferStorageMultisampleEXT != NULL) context->RenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)context->RenderbufferStorageMultisampleEXT; if (context->RenderbufferStorageMultisampleEXT == NULL && context->RenderbufferStorageMultisample != NULL) context->RenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)context->RenderbufferStorageMultisample; if (context->SampleCoverage == NULL && context->SampleCoverageARB != NULL) context->SampleCoverage = (PFNGLSAMPLECOVERAGEPROC)context->SampleCoverageARB; if (context->SampleCoverageARB == NULL && context->SampleCoverage != NULL) context->SampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)context->SampleCoverage; + if (context->SecondaryColor3b == NULL && context->SecondaryColor3bEXT != NULL) context->SecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)context->SecondaryColor3bEXT; + if (context->SecondaryColor3bEXT == NULL && context->SecondaryColor3b != NULL) context->SecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)context->SecondaryColor3b; + if (context->SecondaryColor3bv == NULL && context->SecondaryColor3bvEXT != NULL) context->SecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)context->SecondaryColor3bvEXT; + if (context->SecondaryColor3bvEXT == NULL && context->SecondaryColor3bv != NULL) context->SecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)context->SecondaryColor3bv; + if (context->SecondaryColor3d == NULL && context->SecondaryColor3dEXT != NULL) context->SecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)context->SecondaryColor3dEXT; + if (context->SecondaryColor3dEXT == NULL && context->SecondaryColor3d != NULL) context->SecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)context->SecondaryColor3d; + if (context->SecondaryColor3dv == NULL && context->SecondaryColor3dvEXT != NULL) context->SecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)context->SecondaryColor3dvEXT; + if (context->SecondaryColor3dvEXT == NULL && context->SecondaryColor3dv != NULL) context->SecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)context->SecondaryColor3dv; + if (context->SecondaryColor3f == NULL && context->SecondaryColor3fEXT != NULL) context->SecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)context->SecondaryColor3fEXT; + if (context->SecondaryColor3fEXT == NULL && context->SecondaryColor3f != NULL) context->SecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)context->SecondaryColor3f; + if (context->SecondaryColor3fv == NULL && context->SecondaryColor3fvEXT != NULL) context->SecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)context->SecondaryColor3fvEXT; + if (context->SecondaryColor3fvEXT == NULL && context->SecondaryColor3fv != NULL) context->SecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)context->SecondaryColor3fv; + if (context->SecondaryColor3i == NULL && context->SecondaryColor3iEXT != NULL) context->SecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)context->SecondaryColor3iEXT; + if (context->SecondaryColor3iEXT == NULL && context->SecondaryColor3i != NULL) context->SecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)context->SecondaryColor3i; + if (context->SecondaryColor3iv == NULL && context->SecondaryColor3ivEXT != NULL) context->SecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)context->SecondaryColor3ivEXT; + if (context->SecondaryColor3ivEXT == NULL && context->SecondaryColor3iv != NULL) context->SecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)context->SecondaryColor3iv; + if (context->SecondaryColor3s == NULL && context->SecondaryColor3sEXT != NULL) context->SecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)context->SecondaryColor3sEXT; + if (context->SecondaryColor3sEXT == NULL && context->SecondaryColor3s != NULL) context->SecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)context->SecondaryColor3s; + if (context->SecondaryColor3sv == NULL && context->SecondaryColor3svEXT != NULL) context->SecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)context->SecondaryColor3svEXT; + if (context->SecondaryColor3svEXT == NULL && context->SecondaryColor3sv != NULL) context->SecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)context->SecondaryColor3sv; + if (context->SecondaryColor3ub == NULL && context->SecondaryColor3ubEXT != NULL) context->SecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)context->SecondaryColor3ubEXT; + if (context->SecondaryColor3ubEXT == NULL && context->SecondaryColor3ub != NULL) context->SecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)context->SecondaryColor3ub; + if (context->SecondaryColor3ubv == NULL && context->SecondaryColor3ubvEXT != NULL) context->SecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)context->SecondaryColor3ubvEXT; + if (context->SecondaryColor3ubvEXT == NULL && context->SecondaryColor3ubv != NULL) context->SecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)context->SecondaryColor3ubv; + if (context->SecondaryColor3ui == NULL && context->SecondaryColor3uiEXT != NULL) context->SecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)context->SecondaryColor3uiEXT; + if (context->SecondaryColor3uiEXT == NULL && context->SecondaryColor3ui != NULL) context->SecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)context->SecondaryColor3ui; + if (context->SecondaryColor3uiv == NULL && context->SecondaryColor3uivEXT != NULL) context->SecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)context->SecondaryColor3uivEXT; + if (context->SecondaryColor3uivEXT == NULL && context->SecondaryColor3uiv != NULL) context->SecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)context->SecondaryColor3uiv; + if (context->SecondaryColor3us == NULL && context->SecondaryColor3usEXT != NULL) context->SecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)context->SecondaryColor3usEXT; + if (context->SecondaryColor3usEXT == NULL && context->SecondaryColor3us != NULL) context->SecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)context->SecondaryColor3us; + if (context->SecondaryColor3usv == NULL && context->SecondaryColor3usvEXT != NULL) context->SecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)context->SecondaryColor3usvEXT; + if (context->SecondaryColor3usvEXT == NULL && context->SecondaryColor3usv != NULL) context->SecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)context->SecondaryColor3usv; + if (context->SecondaryColorPointer == NULL && context->SecondaryColorPointerEXT != NULL) context->SecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)context->SecondaryColorPointerEXT; + if (context->SecondaryColorPointerEXT == NULL && context->SecondaryColorPointer != NULL) context->SecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)context->SecondaryColorPointer; if (context->ShaderSource == NULL && context->ShaderSourceARB != NULL) context->ShaderSource = (PFNGLSHADERSOURCEPROC)context->ShaderSourceARB; if (context->ShaderSourceARB == NULL && context->ShaderSource != NULL) context->ShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)context->ShaderSource; if (context->StencilOpSeparate == NULL && context->StencilOpSeparateATI != NULL) context->StencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)context->StencilOpSeparateATI; if (context->StencilOpSeparateATI == NULL && context->StencilOpSeparate != NULL) context->StencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)context->StencilOpSeparate; - if (context->TexBuffer == NULL && context->TexBufferARB != NULL) context->TexBuffer = (PFNGLTEXBUFFERPROC)context->TexBufferARB; - if (context->TexBuffer == NULL && context->TexBufferEXT != NULL) context->TexBuffer = (PFNGLTEXBUFFERPROC)context->TexBufferEXT; - if (context->TexBufferARB == NULL && context->TexBuffer != NULL) context->TexBufferARB = (PFNGLTEXBUFFERARBPROC)context->TexBuffer; - if (context->TexBufferARB == NULL && context->TexBufferEXT != NULL) context->TexBufferARB = (PFNGLTEXBUFFERARBPROC)context->TexBufferEXT; - if (context->TexBufferEXT == NULL && context->TexBuffer != NULL) context->TexBufferEXT = (PFNGLTEXBUFFEREXTPROC)context->TexBuffer; - if (context->TexBufferEXT == NULL && context->TexBufferARB != NULL) context->TexBufferEXT = (PFNGLTEXBUFFEREXTPROC)context->TexBufferARB; if (context->TexImage3D == NULL && context->TexImage3DEXT != NULL) context->TexImage3D = (PFNGLTEXIMAGE3DPROC)context->TexImage3DEXT; if (context->TexImage3DEXT == NULL && context->TexImage3D != NULL) context->TexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)context->TexImage3D; - if (context->TexParameterIiv == NULL && context->TexParameterIivEXT != NULL) context->TexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)context->TexParameterIivEXT; - if (context->TexParameterIivEXT == NULL && context->TexParameterIiv != NULL) context->TexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)context->TexParameterIiv; - if (context->TexParameterIuiv == NULL && context->TexParameterIuivEXT != NULL) context->TexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)context->TexParameterIuivEXT; - if (context->TexParameterIuivEXT == NULL && context->TexParameterIuiv != NULL) context->TexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)context->TexParameterIuiv; if (context->TexSubImage1D == NULL && context->TexSubImage1DEXT != NULL) context->TexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)context->TexSubImage1DEXT; if (context->TexSubImage1DEXT == NULL && context->TexSubImage1D != NULL) context->TexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)context->TexSubImage1D; if (context->TexSubImage2D == NULL && context->TexSubImage2DEXT != NULL) context->TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)context->TexSubImage2DEXT; if (context->TexSubImage2DEXT == NULL && context->TexSubImage2D != NULL) context->TexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)context->TexSubImage2D; if (context->TexSubImage3D == NULL && context->TexSubImage3DEXT != NULL) context->TexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)context->TexSubImage3DEXT; if (context->TexSubImage3DEXT == NULL && context->TexSubImage3D != NULL) context->TexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)context->TexSubImage3D; - if (context->TransformFeedbackVaryings == NULL && context->TransformFeedbackVaryingsEXT != NULL) context->TransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)context->TransformFeedbackVaryingsEXT; - if (context->TransformFeedbackVaryingsEXT == NULL && context->TransformFeedbackVaryings != NULL) context->TransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)context->TransformFeedbackVaryings; if (context->Uniform1f == NULL && context->Uniform1fARB != NULL) context->Uniform1f = (PFNGLUNIFORM1FPROC)context->Uniform1fARB; if (context->Uniform1fARB == NULL && context->Uniform1f != NULL) context->Uniform1fARB = (PFNGLUNIFORM1FARBPROC)context->Uniform1f; if (context->Uniform1fv == NULL && context->Uniform1fvARB != NULL) context->Uniform1fv = (PFNGLUNIFORM1FVPROC)context->Uniform1fvARB; @@ -1684,10 +1536,6 @@ static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->Uniform1iARB == NULL && context->Uniform1i != NULL) context->Uniform1iARB = (PFNGLUNIFORM1IARBPROC)context->Uniform1i; if (context->Uniform1iv == NULL && context->Uniform1ivARB != NULL) context->Uniform1iv = (PFNGLUNIFORM1IVPROC)context->Uniform1ivARB; if (context->Uniform1ivARB == NULL && context->Uniform1iv != NULL) context->Uniform1ivARB = (PFNGLUNIFORM1IVARBPROC)context->Uniform1iv; - if (context->Uniform1ui == NULL && context->Uniform1uiEXT != NULL) context->Uniform1ui = (PFNGLUNIFORM1UIPROC)context->Uniform1uiEXT; - if (context->Uniform1uiEXT == NULL && context->Uniform1ui != NULL) context->Uniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)context->Uniform1ui; - if (context->Uniform1uiv == NULL && context->Uniform1uivEXT != NULL) context->Uniform1uiv = (PFNGLUNIFORM1UIVPROC)context->Uniform1uivEXT; - if (context->Uniform1uivEXT == NULL && context->Uniform1uiv != NULL) context->Uniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)context->Uniform1uiv; if (context->Uniform2f == NULL && context->Uniform2fARB != NULL) context->Uniform2f = (PFNGLUNIFORM2FPROC)context->Uniform2fARB; if (context->Uniform2fARB == NULL && context->Uniform2f != NULL) context->Uniform2fARB = (PFNGLUNIFORM2FARBPROC)context->Uniform2f; if (context->Uniform2fv == NULL && context->Uniform2fvARB != NULL) context->Uniform2fv = (PFNGLUNIFORM2FVPROC)context->Uniform2fvARB; @@ -1696,10 +1544,6 @@ static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->Uniform2iARB == NULL && context->Uniform2i != NULL) context->Uniform2iARB = (PFNGLUNIFORM2IARBPROC)context->Uniform2i; if (context->Uniform2iv == NULL && context->Uniform2ivARB != NULL) context->Uniform2iv = (PFNGLUNIFORM2IVPROC)context->Uniform2ivARB; if (context->Uniform2ivARB == NULL && context->Uniform2iv != NULL) context->Uniform2ivARB = (PFNGLUNIFORM2IVARBPROC)context->Uniform2iv; - if (context->Uniform2ui == NULL && context->Uniform2uiEXT != NULL) context->Uniform2ui = (PFNGLUNIFORM2UIPROC)context->Uniform2uiEXT; - if (context->Uniform2uiEXT == NULL && context->Uniform2ui != NULL) context->Uniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)context->Uniform2ui; - if (context->Uniform2uiv == NULL && context->Uniform2uivEXT != NULL) context->Uniform2uiv = (PFNGLUNIFORM2UIVPROC)context->Uniform2uivEXT; - if (context->Uniform2uivEXT == NULL && context->Uniform2uiv != NULL) context->Uniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)context->Uniform2uiv; if (context->Uniform3f == NULL && context->Uniform3fARB != NULL) context->Uniform3f = (PFNGLUNIFORM3FPROC)context->Uniform3fARB; if (context->Uniform3fARB == NULL && context->Uniform3f != NULL) context->Uniform3fARB = (PFNGLUNIFORM3FARBPROC)context->Uniform3f; if (context->Uniform3fv == NULL && context->Uniform3fvARB != NULL) context->Uniform3fv = (PFNGLUNIFORM3FVPROC)context->Uniform3fvARB; @@ -1708,10 +1552,6 @@ static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->Uniform3iARB == NULL && context->Uniform3i != NULL) context->Uniform3iARB = (PFNGLUNIFORM3IARBPROC)context->Uniform3i; if (context->Uniform3iv == NULL && context->Uniform3ivARB != NULL) context->Uniform3iv = (PFNGLUNIFORM3IVPROC)context->Uniform3ivARB; if (context->Uniform3ivARB == NULL && context->Uniform3iv != NULL) context->Uniform3ivARB = (PFNGLUNIFORM3IVARBPROC)context->Uniform3iv; - if (context->Uniform3ui == NULL && context->Uniform3uiEXT != NULL) context->Uniform3ui = (PFNGLUNIFORM3UIPROC)context->Uniform3uiEXT; - if (context->Uniform3uiEXT == NULL && context->Uniform3ui != NULL) context->Uniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)context->Uniform3ui; - if (context->Uniform3uiv == NULL && context->Uniform3uivEXT != NULL) context->Uniform3uiv = (PFNGLUNIFORM3UIVPROC)context->Uniform3uivEXT; - if (context->Uniform3uivEXT == NULL && context->Uniform3uiv != NULL) context->Uniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)context->Uniform3uiv; if (context->Uniform4f == NULL && context->Uniform4fARB != NULL) context->Uniform4f = (PFNGLUNIFORM4FPROC)context->Uniform4fARB; if (context->Uniform4fARB == NULL && context->Uniform4f != NULL) context->Uniform4fARB = (PFNGLUNIFORM4FARBPROC)context->Uniform4f; if (context->Uniform4fv == NULL && context->Uniform4fvARB != NULL) context->Uniform4fv = (PFNGLUNIFORM4FVPROC)context->Uniform4fvARB; @@ -1720,10 +1560,6 @@ static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->Uniform4iARB == NULL && context->Uniform4i != NULL) context->Uniform4iARB = (PFNGLUNIFORM4IARBPROC)context->Uniform4i; if (context->Uniform4iv == NULL && context->Uniform4ivARB != NULL) context->Uniform4iv = (PFNGLUNIFORM4IVPROC)context->Uniform4ivARB; if (context->Uniform4ivARB == NULL && context->Uniform4iv != NULL) context->Uniform4ivARB = (PFNGLUNIFORM4IVARBPROC)context->Uniform4iv; - if (context->Uniform4ui == NULL && context->Uniform4uiEXT != NULL) context->Uniform4ui = (PFNGLUNIFORM4UIPROC)context->Uniform4uiEXT; - if (context->Uniform4uiEXT == NULL && context->Uniform4ui != NULL) context->Uniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)context->Uniform4ui; - if (context->Uniform4uiv == NULL && context->Uniform4uivEXT != NULL) context->Uniform4uiv = (PFNGLUNIFORM4UIVPROC)context->Uniform4uivEXT; - if (context->Uniform4uivEXT == NULL && context->Uniform4uiv != NULL) context->Uniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)context->Uniform4uiv; if (context->UniformMatrix2fv == NULL && context->UniformMatrix2fvARB != NULL) context->UniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)context->UniformMatrix2fvARB; if (context->UniformMatrix2fvARB == NULL && context->UniformMatrix2fv != NULL) context->UniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)context->UniformMatrix2fv; if (context->UniformMatrix3fv == NULL && context->UniformMatrix3fvARB != NULL) context->UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)context->UniformMatrix3fvARB; @@ -1912,50 +1748,104 @@ static void glad_gl_resolve_aliases(GladGLContext *context) { if (context->VertexAttrib4uivARB == NULL && context->VertexAttrib4uiv != NULL) context->VertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)context->VertexAttrib4uiv; if (context->VertexAttrib4usv == NULL && context->VertexAttrib4usvARB != NULL) context->VertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)context->VertexAttrib4usvARB; if (context->VertexAttrib4usvARB == NULL && context->VertexAttrib4usv != NULL) context->VertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)context->VertexAttrib4usv; - if (context->VertexAttribI1i == NULL && context->VertexAttribI1iEXT != NULL) context->VertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)context->VertexAttribI1iEXT; - if (context->VertexAttribI1iEXT == NULL && context->VertexAttribI1i != NULL) context->VertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)context->VertexAttribI1i; - if (context->VertexAttribI1iv == NULL && context->VertexAttribI1ivEXT != NULL) context->VertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)context->VertexAttribI1ivEXT; - if (context->VertexAttribI1ivEXT == NULL && context->VertexAttribI1iv != NULL) context->VertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)context->VertexAttribI1iv; - if (context->VertexAttribI1ui == NULL && context->VertexAttribI1uiEXT != NULL) context->VertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)context->VertexAttribI1uiEXT; - if (context->VertexAttribI1uiEXT == NULL && context->VertexAttribI1ui != NULL) context->VertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)context->VertexAttribI1ui; - if (context->VertexAttribI1uiv == NULL && context->VertexAttribI1uivEXT != NULL) context->VertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)context->VertexAttribI1uivEXT; - if (context->VertexAttribI1uivEXT == NULL && context->VertexAttribI1uiv != NULL) context->VertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)context->VertexAttribI1uiv; - if (context->VertexAttribI2i == NULL && context->VertexAttribI2iEXT != NULL) context->VertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)context->VertexAttribI2iEXT; - if (context->VertexAttribI2iEXT == NULL && context->VertexAttribI2i != NULL) context->VertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)context->VertexAttribI2i; - if (context->VertexAttribI2iv == NULL && context->VertexAttribI2ivEXT != NULL) context->VertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)context->VertexAttribI2ivEXT; - if (context->VertexAttribI2ivEXT == NULL && context->VertexAttribI2iv != NULL) context->VertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)context->VertexAttribI2iv; - if (context->VertexAttribI2ui == NULL && context->VertexAttribI2uiEXT != NULL) context->VertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)context->VertexAttribI2uiEXT; - if (context->VertexAttribI2uiEXT == NULL && context->VertexAttribI2ui != NULL) context->VertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)context->VertexAttribI2ui; - if (context->VertexAttribI2uiv == NULL && context->VertexAttribI2uivEXT != NULL) context->VertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)context->VertexAttribI2uivEXT; - if (context->VertexAttribI2uivEXT == NULL && context->VertexAttribI2uiv != NULL) context->VertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)context->VertexAttribI2uiv; - if (context->VertexAttribI3i == NULL && context->VertexAttribI3iEXT != NULL) context->VertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)context->VertexAttribI3iEXT; - if (context->VertexAttribI3iEXT == NULL && context->VertexAttribI3i != NULL) context->VertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)context->VertexAttribI3i; - if (context->VertexAttribI3iv == NULL && context->VertexAttribI3ivEXT != NULL) context->VertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)context->VertexAttribI3ivEXT; - if (context->VertexAttribI3ivEXT == NULL && context->VertexAttribI3iv != NULL) context->VertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)context->VertexAttribI3iv; - if (context->VertexAttribI3ui == NULL && context->VertexAttribI3uiEXT != NULL) context->VertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)context->VertexAttribI3uiEXT; - if (context->VertexAttribI3uiEXT == NULL && context->VertexAttribI3ui != NULL) context->VertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)context->VertexAttribI3ui; - if (context->VertexAttribI3uiv == NULL && context->VertexAttribI3uivEXT != NULL) context->VertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)context->VertexAttribI3uivEXT; - if (context->VertexAttribI3uivEXT == NULL && context->VertexAttribI3uiv != NULL) context->VertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)context->VertexAttribI3uiv; - if (context->VertexAttribI4bv == NULL && context->VertexAttribI4bvEXT != NULL) context->VertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)context->VertexAttribI4bvEXT; - if (context->VertexAttribI4bvEXT == NULL && context->VertexAttribI4bv != NULL) context->VertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)context->VertexAttribI4bv; - if (context->VertexAttribI4i == NULL && context->VertexAttribI4iEXT != NULL) context->VertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)context->VertexAttribI4iEXT; - if (context->VertexAttribI4iEXT == NULL && context->VertexAttribI4i != NULL) context->VertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)context->VertexAttribI4i; - if (context->VertexAttribI4iv == NULL && context->VertexAttribI4ivEXT != NULL) context->VertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)context->VertexAttribI4ivEXT; - if (context->VertexAttribI4ivEXT == NULL && context->VertexAttribI4iv != NULL) context->VertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)context->VertexAttribI4iv; - if (context->VertexAttribI4sv == NULL && context->VertexAttribI4svEXT != NULL) context->VertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)context->VertexAttribI4svEXT; - if (context->VertexAttribI4svEXT == NULL && context->VertexAttribI4sv != NULL) context->VertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)context->VertexAttribI4sv; - if (context->VertexAttribI4ubv == NULL && context->VertexAttribI4ubvEXT != NULL) context->VertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)context->VertexAttribI4ubvEXT; - if (context->VertexAttribI4ubvEXT == NULL && context->VertexAttribI4ubv != NULL) context->VertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)context->VertexAttribI4ubv; - if (context->VertexAttribI4ui == NULL && context->VertexAttribI4uiEXT != NULL) context->VertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)context->VertexAttribI4uiEXT; - if (context->VertexAttribI4uiEXT == NULL && context->VertexAttribI4ui != NULL) context->VertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)context->VertexAttribI4ui; - if (context->VertexAttribI4uiv == NULL && context->VertexAttribI4uivEXT != NULL) context->VertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)context->VertexAttribI4uivEXT; - if (context->VertexAttribI4uivEXT == NULL && context->VertexAttribI4uiv != NULL) context->VertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)context->VertexAttribI4uiv; - if (context->VertexAttribI4usv == NULL && context->VertexAttribI4usvEXT != NULL) context->VertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)context->VertexAttribI4usvEXT; - if (context->VertexAttribI4usvEXT == NULL && context->VertexAttribI4usv != NULL) context->VertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)context->VertexAttribI4usv; - if (context->VertexAttribIPointer == NULL && context->VertexAttribIPointerEXT != NULL) context->VertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)context->VertexAttribIPointerEXT; - if (context->VertexAttribIPointerEXT == NULL && context->VertexAttribIPointer != NULL) context->VertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)context->VertexAttribIPointer; if (context->VertexAttribPointer == NULL && context->VertexAttribPointerARB != NULL) context->VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)context->VertexAttribPointerARB; if (context->VertexAttribPointerARB == NULL && context->VertexAttribPointer != NULL) context->VertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)context->VertexAttribPointer; + if (context->WindowPos2d == NULL && context->WindowPos2dARB != NULL) context->WindowPos2d = (PFNGLWINDOWPOS2DPROC)context->WindowPos2dARB; + if (context->WindowPos2d == NULL && context->WindowPos2dMESA != NULL) context->WindowPos2d = (PFNGLWINDOWPOS2DPROC)context->WindowPos2dMESA; + if (context->WindowPos2dARB == NULL && context->WindowPos2d != NULL) context->WindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)context->WindowPos2d; + if (context->WindowPos2dARB == NULL && context->WindowPos2dMESA != NULL) context->WindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)context->WindowPos2dMESA; + if (context->WindowPos2dMESA == NULL && context->WindowPos2d != NULL) context->WindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)context->WindowPos2d; + if (context->WindowPos2dMESA == NULL && context->WindowPos2dARB != NULL) context->WindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)context->WindowPos2dARB; + if (context->WindowPos2dv == NULL && context->WindowPos2dvARB != NULL) context->WindowPos2dv = (PFNGLWINDOWPOS2DVPROC)context->WindowPos2dvARB; + if (context->WindowPos2dv == NULL && context->WindowPos2dvMESA != NULL) context->WindowPos2dv = (PFNGLWINDOWPOS2DVPROC)context->WindowPos2dvMESA; + if (context->WindowPos2dvARB == NULL && context->WindowPos2dv != NULL) context->WindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)context->WindowPos2dv; + if (context->WindowPos2dvARB == NULL && context->WindowPos2dvMESA != NULL) context->WindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)context->WindowPos2dvMESA; + if (context->WindowPos2dvMESA == NULL && context->WindowPos2dv != NULL) context->WindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)context->WindowPos2dv; + if (context->WindowPos2dvMESA == NULL && context->WindowPos2dvARB != NULL) context->WindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)context->WindowPos2dvARB; + if (context->WindowPos2f == NULL && context->WindowPos2fARB != NULL) context->WindowPos2f = (PFNGLWINDOWPOS2FPROC)context->WindowPos2fARB; + if (context->WindowPos2f == NULL && context->WindowPos2fMESA != NULL) context->WindowPos2f = (PFNGLWINDOWPOS2FPROC)context->WindowPos2fMESA; + if (context->WindowPos2fARB == NULL && context->WindowPos2f != NULL) context->WindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)context->WindowPos2f; + if (context->WindowPos2fARB == NULL && context->WindowPos2fMESA != NULL) context->WindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)context->WindowPos2fMESA; + if (context->WindowPos2fMESA == NULL && context->WindowPos2f != NULL) context->WindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)context->WindowPos2f; + if (context->WindowPos2fMESA == NULL && context->WindowPos2fARB != NULL) context->WindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)context->WindowPos2fARB; + if (context->WindowPos2fv == NULL && context->WindowPos2fvARB != NULL) context->WindowPos2fv = (PFNGLWINDOWPOS2FVPROC)context->WindowPos2fvARB; + if (context->WindowPos2fv == NULL && context->WindowPos2fvMESA != NULL) context->WindowPos2fv = (PFNGLWINDOWPOS2FVPROC)context->WindowPos2fvMESA; + if (context->WindowPos2fvARB == NULL && context->WindowPos2fv != NULL) context->WindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)context->WindowPos2fv; + if (context->WindowPos2fvARB == NULL && context->WindowPos2fvMESA != NULL) context->WindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)context->WindowPos2fvMESA; + if (context->WindowPos2fvMESA == NULL && context->WindowPos2fv != NULL) context->WindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)context->WindowPos2fv; + if (context->WindowPos2fvMESA == NULL && context->WindowPos2fvARB != NULL) context->WindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)context->WindowPos2fvARB; + if (context->WindowPos2i == NULL && context->WindowPos2iARB != NULL) context->WindowPos2i = (PFNGLWINDOWPOS2IPROC)context->WindowPos2iARB; + if (context->WindowPos2i == NULL && context->WindowPos2iMESA != NULL) context->WindowPos2i = (PFNGLWINDOWPOS2IPROC)context->WindowPos2iMESA; + if (context->WindowPos2iARB == NULL && context->WindowPos2i != NULL) context->WindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)context->WindowPos2i; + if (context->WindowPos2iARB == NULL && context->WindowPos2iMESA != NULL) context->WindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)context->WindowPos2iMESA; + if (context->WindowPos2iMESA == NULL && context->WindowPos2i != NULL) context->WindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)context->WindowPos2i; + if (context->WindowPos2iMESA == NULL && context->WindowPos2iARB != NULL) context->WindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)context->WindowPos2iARB; + if (context->WindowPos2iv == NULL && context->WindowPos2ivARB != NULL) context->WindowPos2iv = (PFNGLWINDOWPOS2IVPROC)context->WindowPos2ivARB; + if (context->WindowPos2iv == NULL && context->WindowPos2ivMESA != NULL) context->WindowPos2iv = (PFNGLWINDOWPOS2IVPROC)context->WindowPos2ivMESA; + if (context->WindowPos2ivARB == NULL && context->WindowPos2iv != NULL) context->WindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)context->WindowPos2iv; + if (context->WindowPos2ivARB == NULL && context->WindowPos2ivMESA != NULL) context->WindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)context->WindowPos2ivMESA; + if (context->WindowPos2ivMESA == NULL && context->WindowPos2iv != NULL) context->WindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)context->WindowPos2iv; + if (context->WindowPos2ivMESA == NULL && context->WindowPos2ivARB != NULL) context->WindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)context->WindowPos2ivARB; + if (context->WindowPos2s == NULL && context->WindowPos2sARB != NULL) context->WindowPos2s = (PFNGLWINDOWPOS2SPROC)context->WindowPos2sARB; + if (context->WindowPos2s == NULL && context->WindowPos2sMESA != NULL) context->WindowPos2s = (PFNGLWINDOWPOS2SPROC)context->WindowPos2sMESA; + if (context->WindowPos2sARB == NULL && context->WindowPos2s != NULL) context->WindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)context->WindowPos2s; + if (context->WindowPos2sARB == NULL && context->WindowPos2sMESA != NULL) context->WindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)context->WindowPos2sMESA; + if (context->WindowPos2sMESA == NULL && context->WindowPos2s != NULL) context->WindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)context->WindowPos2s; + if (context->WindowPos2sMESA == NULL && context->WindowPos2sARB != NULL) context->WindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)context->WindowPos2sARB; + if (context->WindowPos2sv == NULL && context->WindowPos2svARB != NULL) context->WindowPos2sv = (PFNGLWINDOWPOS2SVPROC)context->WindowPos2svARB; + if (context->WindowPos2sv == NULL && context->WindowPos2svMESA != NULL) context->WindowPos2sv = (PFNGLWINDOWPOS2SVPROC)context->WindowPos2svMESA; + if (context->WindowPos2svARB == NULL && context->WindowPos2sv != NULL) context->WindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)context->WindowPos2sv; + if (context->WindowPos2svARB == NULL && context->WindowPos2svMESA != NULL) context->WindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)context->WindowPos2svMESA; + if (context->WindowPos2svMESA == NULL && context->WindowPos2sv != NULL) context->WindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)context->WindowPos2sv; + if (context->WindowPos2svMESA == NULL && context->WindowPos2svARB != NULL) context->WindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)context->WindowPos2svARB; + if (context->WindowPos3d == NULL && context->WindowPos3dARB != NULL) context->WindowPos3d = (PFNGLWINDOWPOS3DPROC)context->WindowPos3dARB; + if (context->WindowPos3d == NULL && context->WindowPos3dMESA != NULL) context->WindowPos3d = (PFNGLWINDOWPOS3DPROC)context->WindowPos3dMESA; + if (context->WindowPos3dARB == NULL && context->WindowPos3d != NULL) context->WindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)context->WindowPos3d; + if (context->WindowPos3dARB == NULL && context->WindowPos3dMESA != NULL) context->WindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)context->WindowPos3dMESA; + if (context->WindowPos3dMESA == NULL && context->WindowPos3d != NULL) context->WindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)context->WindowPos3d; + if (context->WindowPos3dMESA == NULL && context->WindowPos3dARB != NULL) context->WindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)context->WindowPos3dARB; + if (context->WindowPos3dv == NULL && context->WindowPos3dvARB != NULL) context->WindowPos3dv = (PFNGLWINDOWPOS3DVPROC)context->WindowPos3dvARB; + if (context->WindowPos3dv == NULL && context->WindowPos3dvMESA != NULL) context->WindowPos3dv = (PFNGLWINDOWPOS3DVPROC)context->WindowPos3dvMESA; + if (context->WindowPos3dvARB == NULL && context->WindowPos3dv != NULL) context->WindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)context->WindowPos3dv; + if (context->WindowPos3dvARB == NULL && context->WindowPos3dvMESA != NULL) context->WindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)context->WindowPos3dvMESA; + if (context->WindowPos3dvMESA == NULL && context->WindowPos3dv != NULL) context->WindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)context->WindowPos3dv; + if (context->WindowPos3dvMESA == NULL && context->WindowPos3dvARB != NULL) context->WindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)context->WindowPos3dvARB; + if (context->WindowPos3f == NULL && context->WindowPos3fARB != NULL) context->WindowPos3f = (PFNGLWINDOWPOS3FPROC)context->WindowPos3fARB; + if (context->WindowPos3f == NULL && context->WindowPos3fMESA != NULL) context->WindowPos3f = (PFNGLWINDOWPOS3FPROC)context->WindowPos3fMESA; + if (context->WindowPos3fARB == NULL && context->WindowPos3f != NULL) context->WindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)context->WindowPos3f; + if (context->WindowPos3fARB == NULL && context->WindowPos3fMESA != NULL) context->WindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)context->WindowPos3fMESA; + if (context->WindowPos3fMESA == NULL && context->WindowPos3f != NULL) context->WindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)context->WindowPos3f; + if (context->WindowPos3fMESA == NULL && context->WindowPos3fARB != NULL) context->WindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)context->WindowPos3fARB; + if (context->WindowPos3fv == NULL && context->WindowPos3fvARB != NULL) context->WindowPos3fv = (PFNGLWINDOWPOS3FVPROC)context->WindowPos3fvARB; + if (context->WindowPos3fv == NULL && context->WindowPos3fvMESA != NULL) context->WindowPos3fv = (PFNGLWINDOWPOS3FVPROC)context->WindowPos3fvMESA; + if (context->WindowPos3fvARB == NULL && context->WindowPos3fv != NULL) context->WindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)context->WindowPos3fv; + if (context->WindowPos3fvARB == NULL && context->WindowPos3fvMESA != NULL) context->WindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)context->WindowPos3fvMESA; + if (context->WindowPos3fvMESA == NULL && context->WindowPos3fv != NULL) context->WindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)context->WindowPos3fv; + if (context->WindowPos3fvMESA == NULL && context->WindowPos3fvARB != NULL) context->WindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)context->WindowPos3fvARB; + if (context->WindowPos3i == NULL && context->WindowPos3iARB != NULL) context->WindowPos3i = (PFNGLWINDOWPOS3IPROC)context->WindowPos3iARB; + if (context->WindowPos3i == NULL && context->WindowPos3iMESA != NULL) context->WindowPos3i = (PFNGLWINDOWPOS3IPROC)context->WindowPos3iMESA; + if (context->WindowPos3iARB == NULL && context->WindowPos3i != NULL) context->WindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)context->WindowPos3i; + if (context->WindowPos3iARB == NULL && context->WindowPos3iMESA != NULL) context->WindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)context->WindowPos3iMESA; + if (context->WindowPos3iMESA == NULL && context->WindowPos3i != NULL) context->WindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)context->WindowPos3i; + if (context->WindowPos3iMESA == NULL && context->WindowPos3iARB != NULL) context->WindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)context->WindowPos3iARB; + if (context->WindowPos3iv == NULL && context->WindowPos3ivARB != NULL) context->WindowPos3iv = (PFNGLWINDOWPOS3IVPROC)context->WindowPos3ivARB; + if (context->WindowPos3iv == NULL && context->WindowPos3ivMESA != NULL) context->WindowPos3iv = (PFNGLWINDOWPOS3IVPROC)context->WindowPos3ivMESA; + if (context->WindowPos3ivARB == NULL && context->WindowPos3iv != NULL) context->WindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)context->WindowPos3iv; + if (context->WindowPos3ivARB == NULL && context->WindowPos3ivMESA != NULL) context->WindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)context->WindowPos3ivMESA; + if (context->WindowPos3ivMESA == NULL && context->WindowPos3iv != NULL) context->WindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)context->WindowPos3iv; + if (context->WindowPos3ivMESA == NULL && context->WindowPos3ivARB != NULL) context->WindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)context->WindowPos3ivARB; + if (context->WindowPos3s == NULL && context->WindowPos3sARB != NULL) context->WindowPos3s = (PFNGLWINDOWPOS3SPROC)context->WindowPos3sARB; + if (context->WindowPos3s == NULL && context->WindowPos3sMESA != NULL) context->WindowPos3s = (PFNGLWINDOWPOS3SPROC)context->WindowPos3sMESA; + if (context->WindowPos3sARB == NULL && context->WindowPos3s != NULL) context->WindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)context->WindowPos3s; + if (context->WindowPos3sARB == NULL && context->WindowPos3sMESA != NULL) context->WindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)context->WindowPos3sMESA; + if (context->WindowPos3sMESA == NULL && context->WindowPos3s != NULL) context->WindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)context->WindowPos3s; + if (context->WindowPos3sMESA == NULL && context->WindowPos3sARB != NULL) context->WindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)context->WindowPos3sARB; + if (context->WindowPos3sv == NULL && context->WindowPos3svARB != NULL) context->WindowPos3sv = (PFNGLWINDOWPOS3SVPROC)context->WindowPos3svARB; + if (context->WindowPos3sv == NULL && context->WindowPos3svMESA != NULL) context->WindowPos3sv = (PFNGLWINDOWPOS3SVPROC)context->WindowPos3svMESA; + if (context->WindowPos3svARB == NULL && context->WindowPos3sv != NULL) context->WindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)context->WindowPos3sv; + if (context->WindowPos3svARB == NULL && context->WindowPos3svMESA != NULL) context->WindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)context->WindowPos3svMESA; + if (context->WindowPos3svMESA == NULL && context->WindowPos3sv != NULL) context->WindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)context->WindowPos3sv; + if (context->WindowPos3svMESA == NULL && context->WindowPos3svARB != NULL) context->WindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)context->WindowPos3svARB; } #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) @@ -2062,32 +1952,21 @@ static int glad_gl_find_extensions_gl(GladGLContext *context, int version) { char **exts_i = NULL; if (!glad_gl_get_extensions(context, version, &exts, &num_exts_i, &exts_i)) return 0; - context->APPLE_flush_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_flush_buffer_range"); - context->APPLE_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_vertex_array_object"); - context->ARB_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_color_buffer_float"); - context->ARB_copy_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer"); context->ARB_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers"); - context->ARB_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_elements_base_vertex"); - context->ARB_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_instanced"); context->ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object"); context->ARB_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4"); context->ARB_imaging = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging"); - context->ARB_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_map_buffer_range"); context->ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); context->ARB_multitexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture"); context->ARB_occlusion_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_occlusion_query"); context->ARB_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_point_parameters"); - context->ARB_provoking_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_provoking_vertex"); context->ARB_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects"); - context->ARB_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sync"); - context->ARB_texture_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_object"); context->ARB_texture_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression"); - context->ARB_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_multisample"); - context->ARB_uniform_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_uniform_buffer_object"); - context->ARB_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_array_object"); + context->ARB_transpose_matrix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transpose_matrix"); context->ARB_vertex_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object"); context->ARB_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program"); context->ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader"); + context->ARB_window_pos = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_window_pos"); context->ATI_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_draw_buffers"); context->ATI_separate_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_separate_stencil"); context->EXT_blend_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_color"); @@ -2095,34 +1974,25 @@ static int glad_gl_find_extensions_gl(GladGLContext *context, int version) { context->EXT_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate"); context->EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); context->EXT_copy_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture"); - context->EXT_direct_state_access = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_direct_state_access"); - context->EXT_draw_buffers2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers2"); - context->EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced"); context->EXT_draw_range_elements = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_range_elements"); + context->EXT_fog_coord = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_fog_coord"); context->EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit"); context->EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample"); context->EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object"); - context->EXT_gpu_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_shader4"); context->EXT_multi_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_arrays"); context->EXT_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_point_parameters"); - context->EXT_provoking_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_provoking_vertex"); + context->EXT_secondary_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_secondary_color"); context->EXT_subtexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture"); context->EXT_texture3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture3D"); context->EXT_texture_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array"); - context->EXT_texture_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_buffer_object"); - context->EXT_texture_integer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_integer"); context->EXT_texture_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object"); - context->EXT_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_transform_feedback"); context->EXT_vertex_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array"); context->INGR_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate"); - context->NVX_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_conditional_render"); - context->NV_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conditional_render"); - context->NV_explicit_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_explicit_multisample"); + context->KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + context->MESA_window_pos = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_MESA_window_pos"); context->NV_geometry_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4"); context->NV_point_sprite = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_point_sprite"); - context->NV_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_transform_feedback"); context->NV_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program"); - context->NV_vertex_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program4"); context->SGIS_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_point_parameters"); glad_gl_free_extensions(exts_i, num_exts_i); @@ -2161,10 +2031,6 @@ static int glad_gl_find_core_gl(GladGLContext *context) { context->VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; context->VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; context->VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; - context->VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; - context->VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; - context->VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; - context->VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; return GLAD_MAKE_VERSION(major, minor); } @@ -2184,38 +2050,23 @@ int gladLoadGLContextUserPtr(GladGLContext *context, GLADuserptrloadfunc load, v glad_gl_load_GL_VERSION_1_4(context, load, userptr); glad_gl_load_GL_VERSION_1_5(context, load, userptr); glad_gl_load_GL_VERSION_2_0(context, load, userptr); - glad_gl_load_GL_VERSION_2_1(context, load, userptr); - glad_gl_load_GL_VERSION_3_0(context, load, userptr); - glad_gl_load_GL_VERSION_3_1(context, load, userptr); - glad_gl_load_GL_VERSION_3_2(context, load, userptr); if (!glad_gl_find_extensions_gl(context, version)) return 0; - glad_gl_load_GL_APPLE_flush_buffer_range(context, load, userptr); - glad_gl_load_GL_APPLE_vertex_array_object(context, load, userptr); - glad_gl_load_GL_ARB_color_buffer_float(context, load, userptr); - glad_gl_load_GL_ARB_copy_buffer(context, load, userptr); glad_gl_load_GL_ARB_draw_buffers(context, load, userptr); - glad_gl_load_GL_ARB_draw_elements_base_vertex(context, load, userptr); - glad_gl_load_GL_ARB_draw_instanced(context, load, userptr); glad_gl_load_GL_ARB_framebuffer_object(context, load, userptr); glad_gl_load_GL_ARB_geometry_shader4(context, load, userptr); glad_gl_load_GL_ARB_imaging(context, load, userptr); - glad_gl_load_GL_ARB_map_buffer_range(context, load, userptr); glad_gl_load_GL_ARB_multisample(context, load, userptr); glad_gl_load_GL_ARB_multitexture(context, load, userptr); glad_gl_load_GL_ARB_occlusion_query(context, load, userptr); glad_gl_load_GL_ARB_point_parameters(context, load, userptr); - glad_gl_load_GL_ARB_provoking_vertex(context, load, userptr); glad_gl_load_GL_ARB_shader_objects(context, load, userptr); - glad_gl_load_GL_ARB_sync(context, load, userptr); - glad_gl_load_GL_ARB_texture_buffer_object(context, load, userptr); glad_gl_load_GL_ARB_texture_compression(context, load, userptr); - glad_gl_load_GL_ARB_texture_multisample(context, load, userptr); - glad_gl_load_GL_ARB_uniform_buffer_object(context, load, userptr); - glad_gl_load_GL_ARB_vertex_array_object(context, load, userptr); + glad_gl_load_GL_ARB_transpose_matrix(context, load, userptr); glad_gl_load_GL_ARB_vertex_buffer_object(context, load, userptr); glad_gl_load_GL_ARB_vertex_program(context, load, userptr); glad_gl_load_GL_ARB_vertex_shader(context, load, userptr); + glad_gl_load_GL_ARB_window_pos(context, load, userptr); glad_gl_load_GL_ATI_draw_buffers(context, load, userptr); glad_gl_load_GL_ATI_separate_stencil(context, load, userptr); glad_gl_load_GL_EXT_blend_color(context, load, userptr); @@ -2223,34 +2074,25 @@ int gladLoadGLContextUserPtr(GladGLContext *context, GLADuserptrloadfunc load, v glad_gl_load_GL_EXT_blend_func_separate(context, load, userptr); glad_gl_load_GL_EXT_blend_minmax(context, load, userptr); glad_gl_load_GL_EXT_copy_texture(context, load, userptr); - glad_gl_load_GL_EXT_direct_state_access(context, load, userptr); - glad_gl_load_GL_EXT_draw_buffers2(context, load, userptr); - glad_gl_load_GL_EXT_draw_instanced(context, load, userptr); glad_gl_load_GL_EXT_draw_range_elements(context, load, userptr); + glad_gl_load_GL_EXT_fog_coord(context, load, userptr); glad_gl_load_GL_EXT_framebuffer_blit(context, load, userptr); glad_gl_load_GL_EXT_framebuffer_multisample(context, load, userptr); glad_gl_load_GL_EXT_framebuffer_object(context, load, userptr); - glad_gl_load_GL_EXT_gpu_shader4(context, load, userptr); glad_gl_load_GL_EXT_multi_draw_arrays(context, load, userptr); glad_gl_load_GL_EXT_point_parameters(context, load, userptr); - glad_gl_load_GL_EXT_provoking_vertex(context, load, userptr); + glad_gl_load_GL_EXT_secondary_color(context, load, userptr); glad_gl_load_GL_EXT_subtexture(context, load, userptr); glad_gl_load_GL_EXT_texture3D(context, load, userptr); glad_gl_load_GL_EXT_texture_array(context, load, userptr); - glad_gl_load_GL_EXT_texture_buffer_object(context, load, userptr); - glad_gl_load_GL_EXT_texture_integer(context, load, userptr); glad_gl_load_GL_EXT_texture_object(context, load, userptr); - glad_gl_load_GL_EXT_transform_feedback(context, load, userptr); glad_gl_load_GL_EXT_vertex_array(context, load, userptr); glad_gl_load_GL_INGR_blend_func_separate(context, load, userptr); - glad_gl_load_GL_NVX_conditional_render(context, load, userptr); - glad_gl_load_GL_NV_conditional_render(context, load, userptr); - glad_gl_load_GL_NV_explicit_multisample(context, load, userptr); + glad_gl_load_GL_KHR_debug(context, load, userptr); + glad_gl_load_GL_MESA_window_pos(context, load, userptr); glad_gl_load_GL_NV_geometry_program4(context, load, userptr); glad_gl_load_GL_NV_point_sprite(context, load, userptr); - glad_gl_load_GL_NV_transform_feedback(context, load, userptr); glad_gl_load_GL_NV_vertex_program(context, load, userptr); - glad_gl_load_GL_NV_vertex_program4(context, load, userptr); glad_gl_load_GL_SGIS_point_parameters(context, load, userptr);