From 4a937936b77dd1fff4b3ce0eb010ef6aea26a302 Mon Sep 17 00:00:00 2001 From: toaster <rollerorbital@gmail.com> Date: Sat, 6 Apr 2024 22:54:08 +0100 Subject: [PATCH] load_ng_gamedata: In DEVELOP, if a skin's wins exceeds a skin's rounds, set rounds to wins Basically just for testing this branch, at this rate --- src/g_gamedata.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/g_gamedata.cpp b/src/g_gamedata.cpp index bc9f5a396d..e080d5c5e6 100644 --- a/src/g_gamedata.cpp +++ b/src/g_gamedata.cpp @@ -555,6 +555,13 @@ void srb2::load_ng_gamedata() dummyrecord.wins = skinpair.second.records.wins; dummyrecord.rounds = skinpair.second.records.rounds; + +#ifdef DEVELOP + // Only good for testing, not for active play... cheaters never prosper! + if (dummyrecord.rounds < dummyrecord.wins) + dummyrecord.rounds = dummyrecord.wins; +#endif + dummyrecord.timeplayed = skinpair.second.records.time.total; dummyrecord.modetimeplayed[GDGT_RACE] = skinpair.second.records.time.race; dummyrecord.modetimeplayed[GDGT_BATTLE] = skinpair.second.records.time.battle; -- GitLab