From 7a49be028a201dc72c680fa7d62d48cda10b706e Mon Sep 17 00:00:00 2001 From: James R <justsomejames2@gmail.com> Date: Sat, 6 Apr 2024 18:33:59 -0700 Subject: [PATCH] Splitscreen GP: do not switch away viewpoint on death in Prisons mode --- src/p_user.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index e3402c8333..f9aa4bbfbb 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2882,7 +2882,9 @@ static void P_DeathThink(player_t *player) } // Spectate another player after 2 seconds - if (G_IsPartyLocal(player - players) && playerGone == true && (gametyperules & GTR_BUMPERS) && player->deadtimer == 2*TICRATE) + if (G_IsPartyLocal(player - players) && playerGone == true && + (gametyperules & GTR_BUMPERS) && battleprisons == false && + player->deadtimer == 2*TICRATE) { K_ToggleDirector(G_PartyPosition(player - players), true); } -- GitLab