diff --git a/CMakeLists.txt b/CMakeLists.txt
index c70c9f767e8dc60f7fa73fa4723ae087183111ae..082093140ec6d403edc8c7bae99c2acc1b2f116a 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -63,6 +63,7 @@ cmake_dependent_option(
 )
 option(SRB2_CONFIG_HWRENDER "Enable hardware render (OpenGL) support" ON)
 option(SRB2_CONFIG_STATIC_OPENGL "Enable static linking GL (do not do this)" OFF)
+set(SRB2_CONFIG_ASSET_DIRECTORY "" CACHE PATH "Path to directory that contains all asset files for the installer. If set, assets will be part of installation and cpack.")
 
 # Enable CCache
 # (Set USE_CCACHE=ON to use, CCACHE_OPTIONS for options)
diff --git a/assets/CMakeLists.txt b/assets/CMakeLists.txt
index ef228759c2f00721047884590d1f0443b6034463..de164b23f018e2dcab105bb6ccb6954a03a96358 100644
--- a/assets/CMakeLists.txt
+++ b/assets/CMakeLists.txt
@@ -1,71 +1,50 @@
 ## Assets Target Configuration ##
 
-# For prepending the current source path, later
-FUNCTION(PREPEND var prefix)
-   SET(listVar "")
-   FOREACH(f ${ARGN})
-      LIST(APPEND listVar "${prefix}/${f}")
-   ENDFOREACH(f)
-   SET(${var} "${listVar}" PARENT_SCOPE)
-ENDFUNCTION(PREPEND)
+if(${CMAKE_SYSTEM} MATCHES Linux)
+	# Asset installation isn't part of the Linux target
+	return()
+endif()
+
+if("${SRB2_CONFIG_ASSET_DIRECTORY}" STREQUAL "")
+	message(WARNING "SRB2_CONFIG_ASSET_DIRECTORY is not set, so installation will not contain data files.")
+	return()
+endif()
 
-set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
-	CACHE STRING "Path to directory that contains all asset files for the installer.")
+get_filename_component(SRB2_ASSET_DIRECTORY_ABSOLUTE "${SRB2_CONFIG_ASSET_DIRECTORY}" ABSOLUTE)
 
-set(SRB2_ASSET_INSTALL ON
-	CACHE BOOL "Insert asset files into the install directory or package.")
+set(SRB2_ASSETS_DOCS
+	"README.txt"
+	"README-SDL.txt"
+	"LICENSE.txt"
+	"LICENSE-3RD-PARTY.txt"
+)
+list(TRANSFORM SRB2_ASSETS_DOCS PREPEND "/")
+list(TRANSFORM SRB2_ASSETS_DOCS PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}")
 
 ####################
 # POST-V2.2 NOTE: Do not forget to add patch.pk3 to the end of this list!
 ####################
 
-set(SRB2_ASSET_HASHED
-"srb2.pk3;\
-player.dta;\
-zones.pk3"
-	CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
+set(SRB2_ASSETS_GAME
+	"srb2.pk3"
+	"player.dta"
+	"zones.pk3"
+	"music.dta"
+	"models.dat"
 )
+list(TRANSFORM SRB2_ASSETS_GAME PREPEND "/")
+list(TRANSFORM SRB2_ASSETS_GAME PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}")
 
-set(SRB2_ASSET_DOCS
-"README.txt;\
-LICENSE.txt;\
-LICENSE-3RD-PARTY.txt;\
-README-SDL.txt"
-	CACHE STRING "Documentation filenames. In OS X, these are packaged separately from other assets. No spaces between entries!"
-)
-
-PREPEND(SRB2_ASSET_DOCS ${SRB2_ASSET_DIRECTORY} ${SRB2_ASSET_DOCS})
-
-foreach(SRB2_ASSET ${SRB2_ASSET_HASHED})
-	file(MD5 ${SRB2_ASSET_DIRECTORY}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
-	set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE)
-endforeach()
+set(SRB2_ASSETS ${SRB2_ASSET_DOCS} ${SRB2_ASSETS_GAME})
 
 # Installation
 
 if(${CMAKE_SYSTEM} MATCHES Darwin)
 	get_target_property(outname SRB2SDL2 OUTPUT_NAME)
-	if(${SRB2_ASSET_INSTALL})
-		install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
-			DESTINATION "${outname}.app/Contents/Resources"
-		)
-	endif()
-	# Always install the doc files, even in non-asset packages.
-	install(FILES ${SRB2_ASSET_DOCS}
-		DESTINATION .
-		OPTIONAL
-	)
+	install(FILES ${SRB2_ASSETS} DESTINATION "${outname}.app/Contents/Resources")
+	install(DIRECTORY "${SRB2_ASSET_DIRECTORY_ABSOLUTE}/models" DESTINATION "${outname}.app/Contents/Resources")
+	install(FILES ${SRB2_ASSETS_DOCS} DESTINATION .)
 else()
-	if(${SRB2_ASSET_INSTALL})
-		install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
-			DESTINATION .
-		)
-		# Docs are assumed to be located in SRB2_ASSET_DIRECTORY, so don't install them in their own call.
-	else()
-		# Always install the doc files, even in non-asset packages.
-		install(FILES ${SRB2_ASSET_DOCS}
-			DESTINATION .
-			OPTIONAL
-		)
-	endif()
+	install(FILES ${SRB2_ASSETS} DESTINATION .)
+	install(DIRECTORY "${SRB2_ASSET_DIRECTORY_ABSOLUTE}/models" DESTINATION .)
 endif()
diff --git a/src/config.h.in b/src/config.h.in
index 587a881c73bfb7fa7b55e38920501c0a49e7643c..928705b30f048334688ce78a1c3a127a80a1d170 100644
--- a/src/config.h.in
+++ b/src/config.h.in
@@ -11,19 +11,10 @@
 
 #ifdef CMAKECONFIG
 
-#define ASSET_HASH_SRB2_PK3   "${SRB2_ASSET_srb2.pk3_HASH}"
-#define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}"
-#define ASSET_HASH_ZONES_PK3  "${SRB2_ASSET_zones.pk3_HASH}"
-#ifdef USE_PATCH_DTA
-#define ASSET_HASH_PATCH_PK3  "${SRB2_ASSET_patch.pk3_HASH}"
-#endif
-
 #define SRB2_COMP_REVISION    "${SRB2_COMP_REVISION}"
 #define SRB2_COMP_BRANCH      "${SRB2_COMP_BRANCH}"
 
-#define CMAKE_ASSETS_DIR      "${CMAKE_SOURCE_DIR}/assets"
-
-#else
+#endif
 
 /* Manually defined asset hashes for non-CMake builds
  * Last updated 2020 / 02 / 15 - v2.2.1 - main assets
@@ -45,4 +36,3 @@
 #endif
 
 #endif
-#endif
diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c
index 22d6de83166c6bec9e4b653f5765b032ca7bfb3e..3f16e8c6bb1cadb0ba3b5f59739f7d56dd9704b1 100644
--- a/src/sdl/i_system.c
+++ b/src/sdl/i_system.c
@@ -2854,13 +2854,6 @@ static const char *locateWad(void)
 	CHECKWADPATH(NULL);
 #endif
 
-#ifdef CMAKECONFIG
-#ifndef NDEBUG
-	strcpy(returnWadPath, CMAKE_ASSETS_DIR);
-	CHECKWADPATH(returnWadPath);
-#endif
-#endif
-
 #ifdef __APPLE__
 	OSX_GetResourcesPath(returnWadPath);
 	CHECKWADPATH(returnWadPath);