diff --git a/src/r_things.c b/src/r_things.c index e69fe1b822313bbdeae871741e89924a4a678d36..6e334990bb59f9496c9dcfd87e8b7ac76961615d 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -844,6 +844,15 @@ static void R_DrawVisSprite(vissprite_t *vis) if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) return; // ditto } + // TODO This check should not be necessary. But Papersprites near to the camera will sometimes create invalid values + // for the vissprite's startfrac. This happens because they are not depth culled like other sprites. + // Someone who is more familiar with papersprites pls check and try to fix <3 + if (vis->startfrac < 0 || vis->startfrac > (patch->width << FRACBITS)) + { + // never draw vissprites with startfrac out of patch range + return; + } + colfunc = colfuncs[BASEDRAWFUNC]; // hack: this isn't resetting properly somewhere. dc_colormap = vis->colormap; dc_translation = R_GetSpriteTranslation(vis);