diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index 92b072b4dd3c5b455c939d614b2404172b47e3e5..5dbfbd4e9141441c16271dfe710ee0819abda6da 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -2182,6 +2182,12 @@ linedeftypes prefix = "(461)"; flags64text = "[6] Spawn inside a range"; } + + 462 + { + title = "Stop timer/exit stage in Record Attack"; + prefix = "(462)"; + } } linedefexecmisc diff --git a/src/m_menu.c b/src/m_menu.c index 12e3f6b26f0904d58bb4d29e2801dff7e52d9f56..6a0a31bc1ae947e7ab8ed4828c8c173a94cf9b95 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -3280,12 +3280,14 @@ boolean M_Responder(event_t *ev) || (currentMenu->menuitems[itemOn].status & IT_TYPE)==IT_SUBMENU) && (currentMenu->menuitems[itemOn].status & IT_CALLTYPE)) { +#ifndef DEVELOP if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && modifiedgame && !savemoddata) { S_StartSound(NULL, sfx_skid); M_StartMessage(M_GetText("This cannot be done in a modified game.\n\n(Press a key)\n"), NULL, MM_NOTHING); return true; } +#endif } S_StartSound(NULL, sfx_menu1); switch (currentMenu->menuitems[itemOn].status & IT_TYPE) @@ -4636,10 +4638,12 @@ static boolean M_LevelAvailableOnPlatter(INT32 mapnum) /* FALLTHRU */ case LLM_RECORDATTACK: case LLM_NIGHTSATTACK: +#ifndef DEVELOP if (mapvisited[mapnum] & MV_MAX) return true; if (mapheaderinfo[mapnum]->menuflags & LF2_NOVISITNEEDED) +#endif return true; return false; diff --git a/src/p_enemy.c b/src/p_enemy.c index 27033acbcaaf1db1f52aeefb50f8c7201908da67..afb6462977e8ebfbf205103953a02816fad4083e 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3912,10 +3912,16 @@ void A_BossDeath(mobj_t *mo) // victory! P_LinedefExecute(LE_ALLBOSSESDEAD, mo, NULL); + if (stoppedclock && modeattacking) // if you're just time attacking, skip making the capsule appear since you don't need to step on it anyways. + goto bossjustdie; if (mo->flags2 & MF2_BOSSNOTRAP) { for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; P_DoPlayerExit(&players[i]); + } } else { @@ -10557,7 +10563,11 @@ void A_ForceWin(mobj_t *actor) return; for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; P_DoPlayerExit(&players[i]); + } } // Function: A_SpikeRetract diff --git a/src/p_mobj.h b/src/p_mobj.h index 94fcc29879727f110205e10656bcb97f45a81472..e560a4a815c8a2cb7230478ede484490de468728 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -475,4 +475,5 @@ extern boolean runemeraldmanager; extern UINT16 emeraldspawndelay; extern INT32 numstarposts; extern UINT16 bossdisabled; +extern boolean stoppedclock; #endif diff --git a/src/p_saveg.c b/src/p_saveg.c index fb2365bf0983e3de1cdb44b813ab9c333cc4bc48..470d3096ede6a7e01382d3d64515fb6a8fa1a982 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -3981,7 +3981,6 @@ static inline void P_UnArchiveSPGame(INT16 mapoverride) static void P_NetArchiveMisc(void) { - UINT32 pig = 0; INT32 i; WRITEUINT32(save_p, ARCHIVEBLOCK_MISC); @@ -3989,9 +3988,12 @@ static void P_NetArchiveMisc(void) WRITEINT16(save_p, gamemap); WRITEINT16(save_p, gamestate); - for (i = 0; i < MAXPLAYERS; i++) - pig |= (playeringame[i] != 0)<<i; - WRITEUINT32(save_p, pig); + { + UINT32 pig = 0; + for (i = 0; i < MAXPLAYERS; i++) + pig |= (playeringame[i] != 0)<<i; + WRITEUINT32(save_p, pig); + } WRITEUINT32(save_p, P_GetRandSeed()); @@ -4003,7 +4005,14 @@ static void P_NetArchiveMisc(void) WRITEUINT16(save_p, bossdisabled); WRITEUINT16(save_p, emeralds); - WRITEUINT8(save_p, stagefailed); + { + UINT8 globools = 0; + if (stagefailed) + globools |= 1; + if (stoppedclock) + globools |= (1<<1); + WRITEUINT8(save_p, globools); + } WRITEUINT32(save_p, token); WRITEINT32(save_p, sstimer); @@ -4042,7 +4051,6 @@ static void P_NetArchiveMisc(void) static inline boolean P_NetUnArchiveMisc(void) { - UINT32 pig; INT32 i; if (READUINT32(save_p) != ARCHIVEBLOCK_MISC) @@ -4061,11 +4069,13 @@ static inline boolean P_NetUnArchiveMisc(void) G_SetGamestate(READINT16(save_p)); - pig = READUINT32(save_p); - for (i = 0; i < MAXPLAYERS; i++) { - playeringame[i] = (pig & (1<<i)) != 0; - // playerstate is set in unarchiveplayers + UINT32 pig = READUINT32(save_p); + for (i = 0; i < MAXPLAYERS; i++) + { + playeringame[i] = (pig & (1<<i)) != 0; + // playerstate is set in unarchiveplayers + } } P_SetRandSeed(READUINT32(save_p)); @@ -4082,7 +4092,11 @@ static inline boolean P_NetUnArchiveMisc(void) bossdisabled = READUINT16(save_p); emeralds = READUINT16(save_p); - stagefailed = READUINT8(save_p); + { + UINT8 globools = READUINT8(save_p); + stagefailed = !!(globools & 1); + stoppedclock = !!(globools & (1<<1)); + } token = READUINT32(save_p); sstimer = READINT32(save_p); diff --git a/src/p_setup.c b/src/p_setup.c index 79391c3e427298bdd977696c09069e6da5ac56fe..aff6c33d711bed5bb54ac2da8773f3f8f396be46 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -104,6 +104,7 @@ side_t *sides; mapthing_t *mapthings; INT32 numstarposts; UINT16 bossdisabled; +boolean stoppedclock; boolean levelloading; UINT8 levelfadecol; diff --git a/src/p_spec.c b/src/p_spec.c index d6a8cb48e4979f2d14ecb29bbbe6b5549ad0e0f0..355f5e72851bc8802a1f2e9434c5aa23a0c97f36 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -3998,6 +3998,24 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } break; + case 462: // Stop clock (and end level in record attack) + if (G_PlatformGametype()) + { + stoppedclock = true; + CONS_Debug(DBG_GAMELOGIC, "Clock stopped!\n"); + if (modeattacking) + { + UINT8 i; + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + P_DoPlayerExit(&players[i]); + } + } + } + break; + #ifdef POLYOBJECTS case 480: // Polyobj_DoorSlide case 481: // Polyobj_DoorSwing @@ -4521,7 +4539,11 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers // Mark all players with the time to exit thingy! for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; P_DoPlayerExit(&players[i]); + } break; } case 10: // Special Stage Time/Rings @@ -6395,6 +6417,7 @@ void P_SpawnSpecials(INT32 fromnetsave) // yep, we do this here - "bossdisabled" is considered an apparatus of specials. bossdisabled = 0; + stoppedclock = false; // Init special SECTORs. sector = sectors; diff --git a/src/p_tick.c b/src/p_tick.c index 6b5c7980c86d7307a460e66111b70d0bad37a23e..e02b11f4907fd5d87bb722467485b0409f66a28e 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -678,7 +678,7 @@ void P_Ticker(boolean run) if (run) { - if (countdowntimer && G_PlatformGametype() && (gametype == GT_COOP || leveltime >= 4*TICRATE) && --countdowntimer <= 0) + if (countdowntimer && G_PlatformGametype() && (gametype == GT_COOP || leveltime >= 4*TICRATE) && !stoppedclock && --countdowntimer <= 0) { countdowntimer = 0; countdowntimeup = true; diff --git a/src/p_user.c b/src/p_user.c index 6a67e329cc09072ec74d5c926ae3c2f6446d8e91..37e3f356883a04d50de7374749c07089780cf489 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9397,7 +9397,7 @@ static void P_DeathThink(player_t *player) if (gametype == GT_RACE || gametype == GT_COMPETITION || (gametype == GT_COOP && (multiplayer || netgame))) { // Keep time rolling in race mode - if (!(countdown2 && !countdown) && !player->exiting && !(player->pflags & PF_GAMETYPEOVER)) + if (!(countdown2 && !countdown) && !player->exiting && !(player->pflags & PF_GAMETYPEOVER) && !stoppedclock) { if (gametype == GT_RACE || gametype == GT_COMPETITION) { @@ -11389,7 +11389,7 @@ void P_PlayerThink(player_t *player) } // Synchronizes the "real" amount of time spent in the level. - if (!player->exiting) + if (!player->exiting && !stoppedclock) { if (gametype == GT_RACE || gametype == GT_COMPETITION) { diff --git a/src/st_stuff.c b/src/st_stuff.c index 139303fbbd41b0e07ca5006aa6a60c5a19edfbf4..3fbee27e468ca31501186970bc9cf8f11019f292 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -707,7 +707,7 @@ static void ST_drawTime(void) { if (timelimitintics >= stplyr->realtime) { - tics = (timelimitintics - stplyr->realtime); + tics = (timelimitintics + (TICRATE-1) - stplyr->realtime); if (tics < 3*TICRATE) ST_drawRaceNum(tics); } @@ -740,10 +740,12 @@ static void ST_drawTime(void) if (F_GetPromptHideHud(hudinfo[HUD_TIME].y)) return; + downwards = (downwards && (tics < 30*TICRATE) && (leveltime/5 & 1) && !stoppedclock); // overtime? + // TIME: - ST_DrawPatchFromHud(HUD_TIME, ((downwards && (tics < 30*TICRATE) && (leveltime/5 & 1)) ? sboredtime : sbotime), V_HUDTRANS); + ST_DrawPatchFromHud(HUD_TIME, (downwards ? sboredtime : sbotime), V_HUDTRANS); - if (!tics && downwards && (leveltime/5 & 1)) // overtime! + if (downwards) // overtime! return; if (cv_timetic.value == 3) // Tics only -- how simple is this?