diff --git a/src/p_user.c b/src/p_user.c
index 97d734a9eb1dfdfb2503914813c1f08864b1e8ae..0c4d25554ece955bd5d7ab059b04b6c2682a6ea3 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -9279,6 +9279,7 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction,
 // If nonenemies is true, includes monitors and springs!
 // If bullet is true, you can look up and the distance is further,
 // but your total angle span you can look is limited to compensate. (Also, allows monitors.)
+// If you modify this, please also modify P_HomingAttack.
 //
 mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet)
 {
@@ -9374,13 +9375,16 @@ boolean P_HomingAttack(mobj_t *source, mobj_t *enemy) // Home in on your target
 	if (!enemy)
 		return false;
 
-	if (!enemy->health)
+	if (enemy->flags & MF_NOCLIPTHING)
 		return false;
 
-	if (enemy->flags2 & MF2_FRET)
+	if (enemy->health <= 0) // dead
+		return false;
+
+	if (!((enemy->flags & (MF_ENEMY|MF_BOSS|MF_MONITOR) && (enemy->flags & MF_SHOOTABLE)) || (enemy->flags & MF_SPRING)) == !(enemy->flags2 & MF2_INVERTAIMABLE)) // allows if it has the flags desired XOR it has the invert aimable flag
 		return false;
 
-	if (!(enemy->flags & (MF_SHOOTABLE|MF_SPRING)) == !(enemy->flags2 & MF2_INVERTAIMABLE)) // allows if it has the flags desired XOR it has the invert aimable flag
+	if (enemy->flags2 & MF2_FRET)
 		return false;
 
 	// change angle