From 36b400387e8c2b67c0d3a0c764cadb8e65a2424e Mon Sep 17 00:00:00 2001
From: lachwright <lachlanwright17@gmail.com>
Date: Thu, 7 May 2020 23:24:33 +0800
Subject: [PATCH] Remove MF_NOBLOCKMAP from MT_LASER so Silver can find it

---
 src/info.c    | 2 +-
 src/p_enemy.c | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/info.c b/src/info.c
index 98cdce44d..c64f669ee 100644
--- a/src/info.c
+++ b/src/info.c
@@ -9659,7 +9659,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		0,              // mass
 		20,             // damage
 		sfx_None,       // activesound
-		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
+		MF_MISSILE|MF_NOGRAVITY, // flags
 		S_NULL          // raisestate
 	},
 
diff --git a/src/p_enemy.c b/src/p_enemy.c
index ba162fba6..a6dff3b59 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -3089,7 +3089,7 @@ void A_Boss1Laser(mobj_t *actor)
 		mo->angle = point->angle;
 		mo->color = LASERCOLORS[((UINT8)(i + 3*dur) >> 2) % sizeof(LASERCOLORS)]; // codeing
 		P_UnsetThingPosition(mo);
-		mo->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY;
+		mo->flags = MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY;
 		P_SetThingPosition(mo);
 
 		if (dur & 1 && mo->info->missilestate)
-- 
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