diff --git a/src/deh_tables.c b/src/deh_tables.c index baa8ece163ecff24dc6392ad7f48e9477f7409bc..b53cd00c8fc23149a9a9310776335d59e7edd27a 100644 --- a/src/deh_tables.c +++ b/src/deh_tables.c @@ -370,9 +370,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi "S_XDEATHSTATE", "S_RAISESTATE", - // Thok effect and spin trail + // Thok "S_THOK", - "S_THOKEFFECT", // Player "S_PLAY_STND", @@ -3561,8 +3560,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t "MT_NULL", "MT_UNKNOWN", - "MT_THOK", // Spin trail mobj - "MT_THOKEFFECT", // Thok boom effect + "MT_THOK", // Thok! mobj "MT_PLAYER", "MT_TAILSOVERLAY", // c: "MT_METALJETFUME", diff --git a/src/g_demo.c b/src/g_demo.c index f62e1161a91a3289b06ef4e1f7bc82a1500f5c63..c30b07f25473ac8ed1b4549ac3fefef76b425823 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -801,19 +801,6 @@ void G_GhostTicker(void) if (!P_MobjWasRemoved(mobj)) mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<<FF_TRANSSHIFT; // P_SpawnGhostMobj sets trans50, we want trans60 } - else if (type == MT_THOKEFFECT) - { - mobj = P_SpawnMobjFromMobj(g->mo, 0, 0, FixedDiv(g->mo->height, g->mo->scale)*3/4, type); - mobj->angle = g->mo->angle + ANGLE_90; - mobj->fuse = 7; - mobj->scale = g->mo->scale / 3; - mobj->destscale = 10 * g->mo->scale; - mobj->colorized = true; - mobj->color = g->mo->color; - mobj->momx = -g->mo->momx / 2; - mobj->momy = -g->mo->momy / 2; - } - else { mobj = P_SpawnMobjFromMobj(g->mo, 0, 0, -FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK); @@ -1120,18 +1107,6 @@ void G_ReadMetalTic(mobj_t *metal) { mobj = P_SpawnGhostMobj(metal); // does a large portion of the work for us } - else if (type == MT_THOKEFFECT) - { - mobj = P_SpawnMobjFromMobj(metal, 0, 0, FixedDiv(metal->height, metal->scale)*3/4, type); - mobj->angle = metal->angle + ANGLE_90; - mobj->fuse = 7; - mobj->scale = metal->scale / 3; - mobj->destscale = 10 * metal->scale; - mobj->colorized = true; - mobj->color = metal->color; - mobj->momx = -metal->momx / 2; - mobj->momy = -metal->momy / 2; - } else { mobj = P_SpawnMobjFromMobj(metal, 0, 0, -FixedDiv(FixedMul(metal->info->height, metal->scale) - metal->height,3*FRACUNIT), MT_THOK); diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c index 94f01e2991ab8629676198272d76696c42d3afe1..bcfdfa960d7b723ecb0be2437667bcf09b1030e9 100644 --- a/src/hardware/hw_light.c +++ b/src/hardware/hw_light.c @@ -138,7 +138,6 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_UNKN &lspr[NOLIGHT], // SPR_THOK - &lspr[NOLIGHT], // SPR_THKE &lspr[SUPERSONIC_L],// SPR_PLAY // Enemies diff --git a/src/info.c b/src/info.c index d1707c86a597902fdbbba249387cfa591a11c661..5790dd7c56ce3ee5f625f63581903a6d185a3a73 100644 --- a/src/info.c +++ b/src/info.c @@ -33,8 +33,7 @@ char sprnames[NUMSPRITES + 1][5] = "NULL", // invisible object "UNKN", - "THOK", // Spin trail mobj - "THKE", // Thok boom effect + "THOK", // Thok! mobj "PLAY", // Enemies @@ -704,9 +703,8 @@ state_t states[NUMSTATES] = {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL}, // S_XDEATHSTATE {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE - // Spin trail and thok boom effect + // Thok {SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK - {SPR_THKE, FF_TRANS50|FF_PAPERSPRITE, 8, {NULL}, 0, 0, S_NULL}, // S_THOKEFFECT // Player {SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT}, // S_PLAY_STND @@ -4080,33 +4078,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags S_NULL // raisestate }, - - { // MT_THOKEFFECT - -1, // doomednum - S_THOKEFFECT, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 8, // speed - 32*FRACUNIT, // radius - 64*FRACUNIT, // height - 0, // display offset - 16, // mass - 0, // damage - sfx_None, // activesound - MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags - S_NULL // raisestate - }, { // MT_PLAYER -1, // doomednum diff --git a/src/info.h b/src/info.h index 32aff18fbd27b94eb60505cc9dd0028304f8241b..a2d87dbdc10644edaaf34187d45495d70ba49f85 100644 --- a/src/info.h +++ b/src/info.h @@ -580,8 +580,7 @@ typedef enum sprite SPR_NULL, // invisible object SPR_UNKN, - SPR_THOK, // Spin trail mobj - SPR_THKE, // Thok boom effect + SPR_THOK, // Thok! mobj SPR_PLAY, // Enemies @@ -1183,9 +1182,8 @@ typedef enum state S_XDEATHSTATE, S_RAISESTATE, - // Thok boom effect and spin trail + // Thok S_THOK, - S_THOKEFFECT, // Player S_PLAY_STND, @@ -4394,8 +4392,7 @@ typedef enum mobj_type MT_NULL, MT_UNKNOWN, - MT_THOK, // Spin trail mobj - MT_THOKEFFECT, // Thok boom effect + MT_THOK, // Thok! mobj MT_PLAYER, MT_TAILSOVERLAY, // c: MT_METALJETFUME, diff --git a/src/p_user.c b/src/p_user.c index fe514f0bb281bb5928ebe698f900eea8efcde346..e6165c2a3e0523caa6ec6bc047a7b1144e97c685 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2122,19 +2122,7 @@ void P_SpawnThokMobj(player_t *player) if (type == MT_GHOST) mobj = P_SpawnGhostMobj(player->mo); // virtually does everything here for us - else if (type == MT_THOKEFFECT) // Thok boom effect for Sonic - { - mobj = P_SpawnMobjFromMobj(player->mo, 0, 0, FixedDiv(player->mo->height, player->mo->scale)*3/4, type); - mobj->angle = player->mo->angle + ANGLE_90; - mobj->fuse = 7; - mobj->scale = player->mo->scale / 3; - mobj->destscale = 10 * player->mo->scale; - mobj->colorized = true; - mobj->color = player->mo->color; - mobj->momx = -player->mo->momx / 2; - mobj->momy = -player->mo->momy / 2; - } - else // Normal thok object handling + else { if (player->mo->eflags & MFE_VERTICALFLIP) zheight = player->mo->z + player->mo->height + FixedDiv(P_GetPlayerHeight(player) - player->mo->height, 3*FRACUNIT) - FixedMul(mobjinfo[type].height, player->mo->scale);