diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg
index a06b1a29d4252a39c3e98941505d6821dbd2c278..bce41d4ecc5e927c8ac4c406a3800aadb06659c1 100644
--- a/extras/conf/SRB2-22.cfg
+++ b/extras/conf/SRB2-22.cfg
@@ -3302,36 +3302,6 @@ thingtypes
 			height = 40;
 			flags8text = "[8] Cannot move";
 		}
-		124
-		{
-			title = "AquaBuzz";
-			sprite = "BBUZA1";
-			width = 20;
-			height = 24;
-		}
-		105
-		{
-			title = "Jetty-Syn Bomber";
-			sprite = "JETBB1";
-			width = 20;
-			height = 50;
-			flags8text = "[8] Cannot move";
-		}
-		106
-		{
-			title = "Jetty-Syn Gunner";
-			sprite = "JETGB1";
-			width = 20;
-			height = 48;
-			flags8text = "[8] Cannot move";
-		}
-		107
-		{
-			title = "Crawla Commander";
-			sprite = "CCOMA1";
-			width = 16;
-			height = 32;
-		}
 		108
 		{
 			title = "Deton";
@@ -3339,13 +3309,6 @@ thingtypes
 			width = 20;
 			height = 32;
 		}
-		109
-		{
-			title = "Skim";
-			sprite = "SKIMA1";
-			width = 16;
-			height = 24;
-		}
 		110
 		{
 			title = "Turret";
@@ -3361,10 +3324,24 @@ thingtypes
 			height = 64;
 			angletext = "Firing delay";
 		}
-		112
+		122
 		{
-			title = "Spincushion";
-			sprite = "SHRPA1";
+			title = "Spring Shell (Green)";
+			sprite = "SSHLA1";
+			width = 24;
+			height = 40;
+		}
+		125
+		{
+			title = "Spring Shell (Yellow)";
+			sprite = "SSHLI1";
+			width = 24;
+			height = 40;
+		}
+		109
+		{
+			title = "Skim";
+			sprite = "SKIMA1";
 			width = 16;
 			height = 24;
 		}
@@ -3375,26 +3352,21 @@ thingtypes
 			width = 12;
 			height = 20;
 		}
-		114
+		126
 		{
-			title = "Snailer";
-			sprite = "SNLRA3A7";
+			title = "Crushstacean";
+			sprite = "CRABA0";
 			width = 24;
-			height = 48;
-		}
-		115
-		{
-			title = "Bird Aircraft Strike Hazard";
-			sprite = "VLTRF1";
-			width = 12;
-			height = 24;
+			height = 32;
+			flags8text = "[8] Move left from spawn";
 		}
-		116
+		136
 		{
-			title = "Pointy";
-			sprite = "PNTYA1";
-			width = 8;
-			height = 16;
+			title = "Banpyura";
+			sprite = "CR2BA0";
+			width = 24;
+			height = 32;
+			flags8text = "[8] Move left from spawn";
 		}
 		117
 		{
@@ -3427,6 +3399,13 @@ thingtypes
 			flags4text = "[4] 90 degrees clockwise";
 			flags8text = "[8] Double speed";
 		}
+		115
+		{
+			title = "Bird Aircraft Strike Hazard";
+			sprite = "VLTRF1";
+			width = 12;
+			height = 24;
+		}
 		120
 		{
 			title = "Green Snapper";
@@ -3441,19 +3420,13 @@ thingtypes
 			width = 24;
 			height = 32;
 		}
-		122
-		{
-			title = "Spring Shell (Green)";
-			sprite = "SSHLA1";
-			width = 24;
-			height = 40;
-		}
-		125
+		134
 		{
-			title = "Spring Shell (Yellow)";
-			sprite = "SSHLI1";
-			width = 24;
-			height = 40;
+			title = "Canarivore";
+			sprite = "CANAA0";
+			width = 12;
+			height = 80;
+			hangs = 1;
 		}
 		123
 		{
@@ -3462,28 +3435,51 @@ thingtypes
 			width = 18;
 			height = 36;
 		}
-		126
+		135
 		{
-			title = "Crushstacean";
-			sprite = "CRABA0";
+			title = "Pterabyte Spawner";
+			sprite = "PTERA2A8";
+			width = 16;
+			height = 16;
+			parametertext = "No. Pterabytes";
+		}
+		136
+		{
+			title = "Pyre Fly";
+			sprite = "PYREA0";
 			width = 24;
-			height = 32;
-			flags8text = "[8] Move left from spawn";
+			height = 34;
+			flags8text = "[8] Start on fire";
 		}
-		127
+		105
 		{
-			title = "Hive Elemental";
-			sprite = "HIVEA0";
-			width = 32;
-			height = 80;
-			parametertext = "No. bees";
+			title = "Jetty-Syn Bomber";
+			sprite = "JETBB1";
+			width = 20;
+			height = 50;
+			flags8text = "[8] Cannot move";
 		}
-		128
+		106
 		{
-			title = "Bumble Bore";
-			sprite = "BUMBA1";
+			title = "Jetty-Syn Gunner";
+			sprite = "JETGB1";
+			width = 20;
+			height = 48;
+			flags8text = "[8] Cannot move";
+		}
+		112
+		{
+			title = "Spincushion";
+			sprite = "SHRPA1";
 			width = 16;
-			height = 32;
+			height = 24;
+		}
+		114
+		{
+			title = "Snailer";
+			sprite = "SNLRA3A7";
+			width = 24;
+			height = 48;
 		}
 		129
 		{
@@ -3499,6 +3495,13 @@ thingtypes
 			width = 24;
 			height = 32;
 		}
+		107
+		{
+			title = "Crawla Commander";
+			sprite = "CCOMA1";
+			width = 16;
+			height = 32;
+		}
 		131
 		{
 			title = "Spinbobert";
@@ -3522,29 +3525,34 @@ thingtypes
 			height = 24;
 			hangs = 1;
 		}
-		134
+		127
 		{
-			title = "Canarivore";
-			sprite = "CANAA0";
-			width = 12;
+			title = "Hive Elemental";
+			sprite = "HIVEA0";
+			width = 32;
 			height = 80;
-			hangs = 1;
+			parametertext = "No. bees";
 		}
-		135
+		128
 		{
-			title = "Pterabyte Spawner";
-			sprite = "PTERA2A8";
+			title = "Bumblebore";
+			sprite = "BUMBA1";
 			width = 16;
-			height = 16;
-			parametertext = "No. Pterabytes";
+			height = 32;
 		}
-		136
+		124
 		{
-			title = "Pyre Fly";
-			sprite = "PYREA0";
-			width = 24;
-			height = 34;
-			flags8text = "[8] Start on fire";
+			title = "AquaBuzz";
+			sprite = "BBUZA1";
+			width = 20;
+			height = 24;
+		}
+		116
+		{
+			title = "Pointy";
+			sprite = "PNTYA1";
+			width = 8;
+			height = 16;
 		}
 	}
 
@@ -4299,6 +4307,24 @@ thingtypes
 			width = 17;
 			height = 34;
 		}
+		544
+		{
+			arrow = 1;
+			title = "Yellow Boost Panel";
+			sprite = "BSTYA0";
+			flags8text = "[8] Force spin";
+			width = 28;
+			height = 2;
+		}
+		545
+		{
+			arrow = 1;
+			title = "Red Boost Panel";
+			sprite = "BSTRA0";
+			flags8text = "[8] Force spin";
+			width = 28;
+			height = 2;
+		}
 	}
 
 	patterns
diff --git a/src/d_player.h b/src/d_player.h
index ff8c312039900e0b329226e8470d524020389be8..90098917f6a9b1cd341e0c74d9c457c967ac59d2 100644
--- a/src/d_player.h
+++ b/src/d_player.h
@@ -252,6 +252,8 @@ typedef enum
 	pw_spacetime, // In space, no one can hear you spin!
 	pw_extralife, // Extra Life timer
 	pw_pushing,
+	pw_justsprung,
+	pw_noautobrake,
 
 	pw_super, // Are you super?
 	pw_gravityboots, // gravity boots
diff --git a/src/dehacked.c b/src/dehacked.c
index 5caad1684167c04733afc8113647acfe7c175a72..7e706e39e8a593d9723c0528869da861b6068142 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -4440,6 +4440,21 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_CRUSHCLAW_WAIT",
 	"S_CRUSHCHAIN",
 
+	// Banpyura
+	"S_BANPYURA_ROAM1",
+	"S_BANPYURA_ROAM2",
+	"S_BANPYURA_ROAM3",
+	"S_BANPYURA_ROAM4",
+	"S_BANPYURA_ROAMPAUSE",
+	"S_CDIAG1",
+	"S_CDIAG2",
+	"S_CDIAG3",
+	"S_CDIAG4",
+	"S_CDIAG5",
+	"S_CDIAG6",
+	"S_CDIAG7",
+	"S_CDIAG8",
+
 	// Jet Jaw
 	"S_JETJAW_ROAM1",
 	"S_JETJAW_ROAM2",
@@ -5906,6 +5921,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_FLAMEJETFLAME1",
 	"S_FLAMEJETFLAME2",
 	"S_FLAMEJETFLAME3",
+	"S_FLAMEJETFLAME4",
+	"S_FLAMEJETFLAME5",
+	"S_FLAMEJETFLAME6",
+	"S_FLAMEJETFLAME7",
+	"S_FLAMEJETFLAME8",
+	"S_FLAMEJETFLAME9",
 
 	// Spinning flame jets
 	"S_FJSPINAXISA1", // Counter-clockwise
@@ -6663,6 +6684,16 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_BHORIZ7",
 	"S_BHORIZ8",
 
+	"S_BOOSTERSOUND",
+	"S_YELLOWBOOSTERROLLER",
+	"S_YELLOWBOOSTERSEG_LEFT",
+	"S_YELLOWBOOSTERSEG_RIGHT",
+	"S_YELLOWBOOSTERSEG_FACE",
+	"S_REDBOOSTERROLLER",
+	"S_REDBOOSTERSEG_LEFT",
+	"S_REDBOOSTERSEG_RIGHT",
+	"S_REDBOOSTERSEG_FACE",
+
 	// Rain
 	"S_RAIN1",
 	"S_RAINRETURN",
@@ -7315,6 +7346,8 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_CRUSHSTACEAN", // Crushstacean
 	"MT_CRUSHCLAW", // Big meaty claw
 	"MT_CRUSHCHAIN", // Chain
+	"MT_BANPYURA", // Banpyura
+	"MT_BANPSPRING", // Banpyura spring
 	"MT_JETJAW", // Jet Jaw
 	"MT_SNAILER", // Snailer
 	"MT_VULTURE", // BASH
@@ -7452,6 +7485,11 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_REDHORIZ",
 	"MT_BLUEHORIZ",
 
+	"MT_BOOSTERSEG",
+	"MT_BOOSTERROLLER",
+	"MT_YELLOWBOOSTER",
+	"MT_REDBOOSTER",
+
 	// Interactive Objects
 	"MT_BUBBLES", // Bubble source
 	"MT_SIGN", // Level end sign
@@ -8356,6 +8394,8 @@ static const char *const POWERS_LIST[] = {
 	"SPACETIME", // In space, no one can hear you spin!
 	"EXTRALIFE", // Extra Life timer
 	"PUSHING",
+	"JUSTSPRUNG",
+	"NOAUTOBRAKE",
 
 	"SUPER", // Are you super?
 	"GRAVITYBOOTS", // gravity boots
diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c
index 58bd37da0f98d5c7ef8a5c519687908f4e7b4619..fa66536b6592edd1687ba80e066bb6603f405780 100644
--- a/src/hardware/hw_light.c
+++ b/src/hardware/hw_light.c
@@ -162,6 +162,8 @@ light_t *t_lspr[NUMSPRITES] =
 	&lspr[NOLIGHT],     // SPR_TURR
 	&lspr[NOLIGHT],     // SPR_SHRP
 	&lspr[NOLIGHT],     // SPR_CRAB
+	&lspr[NOLIGHT],     // SPR_CR2B
+	&lspr[NOLIGHT],     // SPR_CSPR
 	&lspr[NOLIGHT],     // SPR_JJAW
 	&lspr[NOLIGHT],     // SPR_SNLR
 	&lspr[NOLIGHT],     // SPR_VLTR
@@ -482,6 +484,8 @@ light_t *t_lspr[NUMSPRITES] =
 	&lspr[NOLIGHT],     // SPR_SSWY
 	&lspr[NOLIGHT],     // SPR_SSWR
 	&lspr[NOLIGHT],     // SPR_SSWB
+	&lspr[NOLIGHT],     // SPR_BSTY
+	&lspr[NOLIGHT],     // SPR_BSTR
 
 	// Environmental Effects
 	&lspr[NOLIGHT],     // SPR_RAIN
diff --git a/src/info.c b/src/info.c
index 38b8f410303281061640b637542515ac3113ad25..6ee3eea1587b46ce667a26c78c7d6abd35db1d59 100644
--- a/src/info.c
+++ b/src/info.c
@@ -50,6 +50,8 @@ char sprnames[NUMSPRITES + 1][5] =
 	"TURR", // Pop-Up Turret
 	"SHRP", // Sharp
 	"CRAB", // Crushstacean
+	"CR2B", // Banpyura
+	"CSPR", // Banpyura spring
 	"JJAW", // Jet Jaw
 	"SNLR", // Snailer
 	"VLTR", // BASH
@@ -376,6 +378,8 @@ char sprnames[NUMSPRITES + 1][5] =
 	"SSWY", // Yellow Side Spring
 	"SSWR", // Red Side Spring
 	"SSWB", // Blue Side Spring
+	"BSTY", // Yellow Booster
+	"BSTR", // Red Booster
 
 	// Environmental Effects
 	"RAIN", // Rain
@@ -1009,6 +1013,22 @@ state_t states[NUMSTATES] =
 	{SPR_CRAB, 3, 37, {NULL},              0,                0, S_CRUSHCLAW_AIM}, // S_CRUSHCLAW_WAIT
 	{SPR_CRAB, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CRUSHCHAIN
 
+	// Banpyura
+	{SPR_CR2B, 0,  3, {A_CrushstaceanWalk},  0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM2}, // S_BANPYURA_ROAM1
+	{SPR_CR2B, 1,  3, {A_CrushstaceanWalk},  0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM3}, // S_BANPYURA_ROAM2
+	{SPR_CR2B, 0,  3, {A_CrushstaceanWalk},  0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM4}, // S_BANPYURA_ROAM3
+	{SPR_CR2B, 2,  3, {A_CrushstaceanWalk},  0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM1}, // S_BANPYURA_ROAM4
+	{SPR_CR2B, 0, 40, {NULL},                0,                    0, S_BANPYURA_ROAM1}, // S_BANPYURA_ROAMPAUSE
+
+	{SPR_CSPR, 0, 1, {A_CrushclawAim}, 50, 20, S_CDIAG1}, // S_CDIAG1
+	{SPR_CSPR, 1, 1, {A_Pain},          0,  0, S_CDIAG3}, // S_CDIAG2
+	{SPR_CSPR, 2, 1, {A_CrushclawAim}, 50, 20, S_CDIAG4}, // S_CDIAG3
+	{SPR_CSPR, 3, 1, {A_CrushclawAim}, 50, 20, S_CDIAG5}, // S_CDIAG4
+	{SPR_CSPR, 4, 1, {A_CrushclawAim}, 50, 20, S_CDIAG6}, // S_CDIAG5
+	{SPR_CSPR, 3, 1, {A_CrushclawAim}, 50, 20, S_CDIAG7}, // S_CDIAG6
+	{SPR_CSPR, 2, 1, {A_CrushclawAim}, 50, 20, S_CDIAG8}, // S_CDIAG7
+	{SPR_CSPR, 1, 1, {A_CrushclawAim}, 50, 20, S_CDIAG1}, // S_CDIAG8
+
 	// Jet Jaw
 	{SPR_JJAW, 0, 1, {A_JetJawRoam},  0, 0, S_JETJAW_ROAM2},   // S_JETJAW_ROAM1
 	{SPR_JJAW, 0, 1, {A_JetJawRoam},  0, 0, S_JETJAW_ROAM3},   // S_JETJAW_ROAM2
@@ -2512,6 +2532,12 @@ state_t states[NUMSTATES] =
 	{SPR_FLME, FF_FULLBRIGHT  ,  4, {NULL}, 0, 0, S_FLAMEJETFLAME2}, // S_FLAMEJETFLAME1
 	{SPR_FLME, FF_FULLBRIGHT|1,  5, {NULL}, 0, 0, S_FLAMEJETFLAME3}, // S_FLAMEJETFLAME2
 	{SPR_FLME, FF_FULLBRIGHT|2, 11, {NULL}, 0, 0,           S_NULL}, // S_FLAMEJETFLAME3
+	{SPR_FLME, FF_FULLBRIGHT|3,  4, {NULL}, 0, 0, S_FLAMEJETFLAME5}, // S_FLAMEJETFLAME4
+	{SPR_FLME, FF_FULLBRIGHT|4,  5, {NULL}, 0, 0, S_FLAMEJETFLAME6}, // S_FLAMEJETFLAME5
+	{SPR_FLME, FF_FULLBRIGHT|5, 11, {NULL}, 0, 0,           S_NULL}, // S_FLAMEJETFLAME6
+	{SPR_FLME, FF_FULLBRIGHT|6,  4, {NULL}, 0, 0, S_FLAMEJETFLAME8}, // S_FLAMEJETFLAME7
+	{SPR_FLME, FF_FULLBRIGHT|7,  5, {NULL}, 0, 0, S_FLAMEJETFLAME9}, // S_FLAMEJETFLAME8
+	{SPR_FLME, FF_FULLBRIGHT|8, 11, {NULL}, 0, 0,           S_NULL}, // S_FLAMEJETFLAME9
 
 	// Spinning flame jets
 	// A: Counter-clockwise
@@ -3279,6 +3305,17 @@ state_t states[NUMSTATES] =
 	{SPR_SSWB, 2, 1, {NULL}, 0, 0, S_BHORIZ8},   // S_BHORIZ7
 	{SPR_SSWB, 1, 1, {NULL}, 0, 0, S_BHORIZ1},   // S_BHORIZ8
 
+	// Boosters
+	{SPR_NULL, 0, 1, {A_Pain}, 0, 0, S_INVISIBLE}, // S_BOOSTERSOUND
+	{SPR_BSTY,                  FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL}, // S_YELLOWBOOSTERROLLER
+	{SPR_BSTY, 3|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL}, // S_YELLOWBOOSTERSEG_LEFT
+	{SPR_BSTY, 6|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL}, // S_YELLOWBOOSTERSEG_RIGHT
+	{SPR_BSTY, 9|FF_PAPERSPRITE,            -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWBOOSTERSEG_FACE
+	{SPR_BSTR,                  FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL}, // S_REDBOOSTERROLLER
+	{SPR_BSTR, 3|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL}, // S_REDBOOSTERSEG_LEFT
+	{SPR_BSTR, 6|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL}, // S_REDBOOSTERSEG_RIGHT
+	{SPR_BSTR, 9|FF_PAPERSPRITE,            -1, {NULL}, 0, 0, S_NULL}, // S_REDBOOSTERSEG_FACE
+
 	// Rain
 	{SPR_RAIN, FF_FULLBRIGHT|FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_RAIN1
 	{SPR_RAIN, FF_FULLBRIGHT|FF_TRANS50, 1, {NULL}, 0, 0, S_RAIN1}, // S_RAINRETURN
@@ -4490,7 +4527,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_XPLD1,        // deathstate
 		S_NULL,         // xdeathstate
 		sfx_pop,        // deathsound
-		1,              // speed
+		600,            // speed
 		22*FRACUNIT,    // radius
 		24*FRACUNIT,    // height
 		0,              // display offset
@@ -4528,6 +4565,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		S_NULL          // raisestate
 	},
 
+	{           // MT_BANPYURA
+		138,            // doomednum
+		S_BANPYURA_ROAM1, // spawnstate
+		1,              // spawnhealth
+		S_NULL,         // seestate
+		sfx_None,       // seesound
+		32,             // reactiontime
+		sfx_None,       // attacksound
+		S_NULL,         // painstate
+		0,              // painchance
+		sfx_None,       // painsound
+		S_NULL,         // meleestate
+		S_NULL,         // missilestate
+		S_XPLD_FLICKY,  // deathstate
+		S_NULL,         // xdeathstate
+		sfx_pop,        // deathsound
+		8,              // speed
+		24*FRACUNIT,    // radius
+		32*FRACUNIT,    // height
+		0,              // display offset
+		0,              // mass
+		0,              // damage
+		sfx_None,       // activesound
+		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
+		S_NULL          // raisestate
+	},
+
+	{           // MT_BANPSPRING
+		-1,             // doomednum
+		S_CDIAG1,       // spawnstate
+		1,              // spawnhealth
+		S_CDIAG2,       // seestate
+		sfx_None,       // seesound
+		0,              // reactiontime
+		sfx_None,       // attacksound
+		S_NULL,         // painstate
+		0,              // painchance
+		sfx_cdfm08,     // painsound
+		S_NULL,         // meleestate
+		S_NULL,         // missilestate
+		S_XPLD1,        // deathstate
+		S_NULL,         // xdeathstate
+		sfx_None,       // deathsound
+		300,            // speed
+		22*FRACUNIT,    // radius
+		22*FRACUNIT,    // height
+		0,              // display offset
+		11*FRACUNIT,    // mass
+		11*FRACUNIT,    // damage
+		sfx_None,       // activesound
+		MF_SPRING|MF_NOGRAVITY, // flags
+		S_CDIAG2        // raisestate
+	},
+
 	{           // MT_JETJAW
 		113,            // doomednum
 		S_JETJAW_ROAM1, // spawnstate
@@ -7567,12 +7658,120 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		32*FRACUNIT,    // height
 		0,              // display offset
 		0,              // mass
-		1*FRACUNIT,     // damage
+		11*FRACUNIT,    // damage
 		sfx_None,       // activesound
 		MF_SPRING|MF_NOGRAVITY, // flags
 		S_BHORIZ2       // raisestate
 	},
 
+	{          // MT_BOOSTERSEG
+		-1,             // doomednum
+		S_INVISIBLE,    // spawnstate
+		1,              // spawnhealth
+		S_NULL,         // seestate
+		sfx_None,       // seesound
+		0,              // reactiontime
+		sfx_None,       // attacksound
+		S_NULL,         // painstate
+		0,              // painchance
+		sfx_None,       // painsound
+		S_NULL,         // meleestate
+		S_NULL,         // missilestate
+		S_NULL,         // deathstate
+		S_NULL,         // xdeathstate
+		sfx_None,       // deathsound
+		0,              // speed
+		28*FRACUNIT,    // radius
+		16*FRACUNIT,    // height
+		0,              // display offset
+		100,            // mass
+		0,              // damage
+		sfx_None,       // activesound
+		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP,  // flags
+		S_NULL          // raisestate
+	},
+
+	{          // MT_BOOSTERROLLER
+		-1,             // doomednum
+		S_INVISIBLE,    // spawnstate
+		1,              // spawnhealth
+		S_NULL,         // seestate
+		sfx_None,       // seesound
+		0,              // reactiontime
+		sfx_None,       // attacksound
+		S_NULL,         // painstate
+		0,              // painchance
+		sfx_None,       // painsound
+		S_NULL,         // meleestate
+		S_NULL,         // missilestate
+		S_NULL,         // deathstate
+		S_NULL,         // xdeathstate
+		sfx_None,       // deathsound
+		0,              // speed
+		14*FRACUNIT,    // radius
+		32*FRACUNIT,    // height
+		0,              // display offset
+		100,            // mass
+		0,              // damage
+		sfx_None,       // activesound
+		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP,    // flags
+		S_NULL          // raisestate
+	},
+
+	{           // MT_YELLOWBOOSTER
+		544,            // doomednum
+		S_INVISIBLE,    // spawnstate
+		1,              // spawnhealth
+		S_NULL,         // seestate
+		sfx_None,       // seesound
+		0,              // reactiontime
+		sfx_None,       // attacksound
+		S_NULL,         // painstate
+		3,              // painchance
+		sfx_cdfm62,     // painsound
+		S_NULL,         // meleestate
+		S_NULL,         // missilestate
+		S_NULL,         // deathstate
+		S_NULL,         // xdeathstate
+		sfx_None,       // deathsound
+		0,              // speed
+		28*FRACUNIT,    // radius
+		FRACUNIT,       // height
+		0,              // display offset
+		0,              // mass
+		36*FRACUNIT,    // damage
+		sfx_None,       // activesound
+		MF_SPRING|MF_NOGRAVITY, // flags
+		S_BOOSTERSOUND  // raisestate
+	},
+
+	{           // MT_REDBOOSTER
+		545,            // doomednum
+		S_INVISIBLE,    // spawnstate
+		1,              // spawnhealth
+		S_NULL,         // seestate
+		sfx_None,       // seesound
+		0,              // reactiontime
+		sfx_None,       // attacksound
+		S_NULL,         // painstate
+		3,              // painchance
+		sfx_cdfm62,     // painsound
+		S_NULL,         // meleestate
+		S_NULL,         // missilestate
+		S_NULL,         // deathstate
+		S_NULL,         // xdeathstate
+		sfx_None,       // deathsound
+		0,              // speed
+		28*FRACUNIT,    // radius
+		FRACUNIT,       // height
+		0,              // display offset
+		0,              // mass
+		72*FRACUNIT,    // damage
+		sfx_None,       // activesound
+		MF_SPRING|MF_NOGRAVITY, // flags
+		S_BOOSTERSOUND  // raisestate
+	},
+
 	{           // MT_BUBBLES
 		500,            // doomednum
 		S_BUBBLES1,     // spawnstate
diff --git a/src/info.h b/src/info.h
index 562fbb58259929fe2291ce6213b916d7478bcaf8..763e91c7d3eb6f88e513bcdee8c2badb6c03a251 100644
--- a/src/info.h
+++ b/src/info.h
@@ -306,6 +306,8 @@ typedef enum sprite
 	SPR_TURR, // Pop-Up Turret
 	SPR_SHRP, // Sharp
 	SPR_CRAB, // Crushstacean
+	SPR_CR2B, // Banpyura
+	SPR_CSPR, // Banpyura spring
 	SPR_JJAW, // Jet Jaw
 	SPR_SNLR, // Snailer
 	SPR_VLTR, // BASH
@@ -632,6 +634,8 @@ typedef enum sprite
 	SPR_SSWY, // Yellow Side Spring
 	SPR_SSWR, // Red Side Spring
 	SPR_SSWB, // Blue Side Spring
+	SPR_BSTY, // Yellow Booster
+	SPR_BSTR, // Red Booster
 
 	// Environmental Effects
 	SPR_RAIN, // Rain
@@ -1168,6 +1172,21 @@ typedef enum state
 	S_CRUSHCLAW_WAIT,
 	S_CRUSHCHAIN,
 
+	// Banpyura
+	S_BANPYURA_ROAM1,
+	S_BANPYURA_ROAM2,
+	S_BANPYURA_ROAM3,
+	S_BANPYURA_ROAM4,
+	S_BANPYURA_ROAMPAUSE,
+	S_CDIAG1,
+	S_CDIAG2,
+	S_CDIAG3,
+	S_CDIAG4,
+	S_CDIAG5,
+	S_CDIAG6,
+	S_CDIAG7,
+	S_CDIAG8,
+
 	// Jet Jaw
 	S_JETJAW_ROAM1,
 	S_JETJAW_ROAM2,
@@ -2634,6 +2653,12 @@ typedef enum state
 	S_FLAMEJETFLAME1,
 	S_FLAMEJETFLAME2,
 	S_FLAMEJETFLAME3,
+	S_FLAMEJETFLAME4,
+	S_FLAMEJETFLAME5,
+	S_FLAMEJETFLAME6,
+	S_FLAMEJETFLAME7,
+	S_FLAMEJETFLAME8,
+	S_FLAMEJETFLAME9,
 
 	// Spinning flame jets
 	S_FJSPINAXISA1, // Counter-clockwise
@@ -3391,6 +3416,17 @@ typedef enum state
 	S_BHORIZ7,
 	S_BHORIZ8,
 
+	// Booster
+	S_BOOSTERSOUND,
+	S_YELLOWBOOSTERROLLER,
+	S_YELLOWBOOSTERSEG_LEFT,
+	S_YELLOWBOOSTERSEG_RIGHT,
+	S_YELLOWBOOSTERSEG_FACE,
+	S_REDBOOSTERROLLER,
+	S_REDBOOSTERSEG_LEFT,
+	S_REDBOOSTERSEG_RIGHT,
+	S_REDBOOSTERSEG_FACE,
+
 	// Rain
 	S_RAIN1,
 	S_RAINRETURN,
@@ -4065,6 +4101,8 @@ typedef enum mobj_type
 	MT_CRUSHSTACEAN, // Crushstacean
 	MT_CRUSHCLAW, // Big meaty claw
 	MT_CRUSHCHAIN, // Chain
+	MT_BANPYURA, // Banpyura
+	MT_BANPSPRING, // Banpyura spring
 	MT_JETJAW, // Jet Jaw
 	MT_SNAILER, // Snailer
 	MT_VULTURE, // BASH
@@ -4202,6 +4240,11 @@ typedef enum mobj_type
 	MT_REDHORIZ,
 	MT_BLUEHORIZ,
 
+	MT_BOOSTERSEG,
+	MT_BOOSTERROLLER,
+	MT_YELLOWBOOSTER,
+	MT_REDBOOSTER,
+
 	// Interactive Objects
 	MT_BUBBLES, // Bubble source
 	MT_SIGN, // Level end sign
diff --git a/src/p_enemy.c b/src/p_enemy.c
index 06544392d5003167a385e81f70dcf5108deb9b6b..cc2d64e8b9b7e6901a76bd3d520756cd9cdb3ea5 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -2027,6 +2027,7 @@ void A_CrushstaceanWalk(mobj_t *actor)
 	|| (actor->reactiontime-- <= 0))
 	{
 		actor->flags2 ^= MF2_AMBUSH;
+		P_SetTarget(&actor->target, NULL);
 		P_SetMobjState(actor, locvar2);
 		actor->reactiontime = actor->info->reactiontime;
 	}
@@ -2087,7 +2088,7 @@ void A_CrushclawAim(mobj_t *actor)
 		return; // there is only one step and it is crab
 	}
 
-	if (crab->target || P_LookForPlayers(crab, true, false, 600*crab->scale))
+	if (crab->target || P_LookForPlayers(crab, true, false, actor->info->speed*crab->scale))
 		ang = R_PointToAngle2(crab->x, crab->y, crab->target->x, crab->target->y);
 	else
 		ang = crab->angle + ((crab->flags2 & MF2_AMBUSH) ? ANGLE_90 : ANGLE_270);
diff --git a/src/p_inter.c b/src/p_inter.c
index 475d7db750f689c705ef2f0e20946d6099a20983..53e1899e1434a8fcd191c64f37d040b538e51c99 100644
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -2633,6 +2633,14 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
 			}
 			break;
 
+		case MT_BANPYURA:
+			if (target->tracer)
+			{
+				S_StopSound(target->tracer);
+				P_KillMobj(target->tracer, inflictor, source, damagetype);
+			}
+			break;
+
 		case MT_EGGSHIELD:
 			P_SetObjectMomZ(target, 4*target->scale, false);
 			P_InstaThrust(target, target->angle, 3*target->scale);
diff --git a/src/p_map.c b/src/p_map.c
index 810d85e347d8588b8f3688f1b413d769beae7c69..7267d65bab5cea6c65f6cc559cfbca9551d470da 100644
--- a/src/p_map.c
+++ b/src/p_map.c
@@ -124,6 +124,7 @@ boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
 //     Positive spring modes are minor variants of vanilla spring behaviour.
 //       1 = launch players in jump
 //       2 = don't modify player at all, just add momentum
+//       3 = speed-booster mode (force onto ground, MF_AMBUSH causes auto-spin)
 //     Negative spring modes are mildly-related gimmicks with customisation.
 //      -1 = pinball bumper
 //     Any other spring mode defaults to standard vanilla spring behaviour,
@@ -151,7 +152,9 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
 
 	if (object->player)
 	{
-		if (object->player->charability == CA_TWINSPIN && object->player->panim == PA_ABILITY)
+		if (spring->info->painchance == 3)
+			;
+		else if (object->player->charability == CA_TWINSPIN && object->player->panim == PA_ABILITY)
 			strong = 1;
 		else if (object->player->charability2 == CA2_MELEE && object->player->panim == PA_ABILITY2)
 			strong = 2;
@@ -286,7 +289,27 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
 	if (spring->info->painchance != 2)
 	{
 		if (object->player)
+		{
 			object->player->pflags &= ~PF_APPLYAUTOBRAKE;
+#ifndef SPRINGSPIN
+			object->player->powers[pw_justsprung] = 5;
+			if (horizspeed)
+				object->player->powers[pw_noautobrake] = ((horizspeed*TICRATE)>>(FRACBITS+3))/9; // TICRATE at 72*FRACUNIT
+			else if (P_MobjFlip(object) == P_MobjFlip(spring))
+				object->player->powers[pw_justsprung] |= (1<<15);
+#else
+			object->player->powers[pw_justsprung] = 15;
+			if (horizspeed)
+				object->player->powers[pw_noautobrake] = ((horizspeed*TICRATE)>>(FRACBITS+3))/9; // TICRATE at 72*FRACUNIT
+			else
+			{
+				if (abs(object->player->rmomx) > object->scale || abs(object->player->rmomy) > object->scale)
+					object->player->drawangle = R_PointToAngle2(0, 0, object->player->rmomx, object->player->rmomy);
+				if (P_MobjFlip(object) == P_MobjFlip(spring))
+					object->player->powers[pw_justsprung] |= (1<<15);
+			}
+#endif
+		}
 
 		if ((horizspeed && vertispeed) || (object->player && object->player->homing)) // Mimic SA
 		{
@@ -321,6 +344,14 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
 
 			// Set position!
 			P_TryMove(object, spring->x + offx, spring->y + offy, true);
+
+			if ((spring->info->painchance == 3))
+			{
+				object->z = spring->z;
+				if (spring->eflags & MFE_VERTICALFLIP)
+					object->z -= object->height;
+				object->momz = 0;
+			}
 		}
 	}
 
@@ -344,8 +375,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
 
 		if (horizspeed)
 		{
-			object->player->drawangle = spring->angle;
-			object->angle = spring->angle;
+			object->angle = object->player->drawangle = spring->angle;
 
 			if (!demoplayback || P_AnalogMove(object->player))
 			{
@@ -356,11 +386,25 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
 			}
 		}
 
-		pflags = object->player->pflags & (PF_STARTJUMP|PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_THOKKED|PF_BOUNCING); // I still need these.
-		secondjump = object->player->secondjump;
-		washoming = object->player->homing;
 		if (object->player->pflags & PF_GLIDING)
 			P_SetPlayerMobjState(object, S_PLAY_FALL);
+		if ((spring->info->painchance == 3))
+		{
+			if (!(pflags = (object->player->pflags & PF_SPINNING)) &&
+				(((object->player->charability2 == CA2_SPINDASH) && (object->player->cmd.buttons & BT_USE))
+				|| (spring->flags2 & MF2_AMBUSH)))
+			{
+				pflags = PF_SPINNING;
+				P_SetPlayerMobjState(object, S_PLAY_ROLL);
+				S_StartSound(object, sfx_spin);
+			}
+			else
+				P_SetPlayerMobjState(object, S_PLAY_ROLL);
+		}
+		else
+			pflags = object->player->pflags & (PF_STARTJUMP|PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_THOKKED|PF_BOUNCING); // I still need these.
+		secondjump = object->player->secondjump;
+		washoming = object->player->homing;
 		P_ResetPlayer(object->player);
 
 		if (spring->info->painchance == 1) // For all those ancient, SOC'd abilities.
@@ -368,7 +412,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
 			object->player->pflags |= P_GetJumpFlags(object->player);
 			P_SetPlayerMobjState(object, S_PLAY_JUMP);
 		}
-		else if ((spring->info->painchance == 2) || (pflags & PF_BOUNCING)) // Adding momentum only.
+		else if ((spring->info->painchance == 2) || ((spring->info->painchance != 3) && (pflags & PF_BOUNCING))) // Adding momentum only.
 		{
 			object->player->pflags |= (pflags &~ PF_STARTJUMP);
 			object->player->secondjump = secondjump;
@@ -382,6 +426,10 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
 				object->player->pflags |= pflags;
 				object->player->secondjump = secondjump;
 			}
+			else if (object->player->dashmode >= 3*TICRATE)
+				P_SetPlayerMobjState(object, S_PLAY_DASH);
+			else if (P_IsObjectOnGround(object) && horizspeed >= FixedMul(object->player->runspeed, object->scale))
+				P_SetPlayerMobjState(object, S_PLAY_RUN);
 			else
 				P_SetPlayerMobjState(object, S_PLAY_WALK);
 		}
diff --git a/src/p_mobj.c b/src/p_mobj.c
index bbaa9fc2e26e3586aca345ecf9ebf778031d67b4..941d8f1e689c536664ac0b4d4eef4395d449e50c 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -7571,6 +7571,7 @@ void P_MobjThinker(mobj_t *mobj)
 						mobj->fuse -= 2;
 
 					flame = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_FLAMEJETFLAME);
+					P_SetMobjState(flame, S_FLAMEJETFLAME4);
 
 					flame->angle = mobj->angle;
 
@@ -7615,7 +7616,10 @@ void P_MobjThinker(mobj_t *mobj)
 						flame->momz = -strength;
 					}
 					else
+					{
 						flame->momz = strength;
+						P_SetMobjState(flame, S_FLAMEJETFLAME7);
+					}
 					P_InstaThrust(flame, mobj->angle, FixedDiv(mobj->fuse*FRACUNIT,3*FRACUNIT));
 					S_StartSound(flame, sfx_fire);
 				}
@@ -10302,6 +10306,15 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
 				mobj->reactiontime >>= 1;
 			}
 			break;
+		case MT_BANPYURA:
+			{
+				mobj_t *bigmeatyclaw = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_BANPSPRING);
+				bigmeatyclaw->angle = mobj->angle + ((mobj->flags2 & MF2_AMBUSH) ? ANGLE_90 : ANGLE_270);;
+				P_SetTarget(&mobj->tracer, bigmeatyclaw);
+				P_SetTarget(&bigmeatyclaw->tracer, mobj);
+				mobj->reactiontime >>= 1;
+			}
+			break;
 		case MT_BIGMINE:
 			mobj->extravalue1 = FixedHypot(mobj->x, mobj->y)>>FRACBITS;
 			break;
@@ -12508,6 +12521,76 @@ ML_EFFECT5 : Don't stop thinking when too far away
 		}
 		break;
 	}
+	case MT_REDBOOSTER:
+	{
+		angle_t angle = FixedAngle(mthing->angle << FRACBITS);
+		fixed_t x1 = FINECOSINE((angle >> ANGLETOFINESHIFT) & FINEMASK);
+		fixed_t y1 = FINESINE((angle >> ANGLETOFINESHIFT) & FINEMASK);
+		fixed_t x2 = FINECOSINE(((angle+ANGLE_90) >> ANGLETOFINESHIFT) & FINEMASK);
+		fixed_t y2 = FINESINE(((angle+ANGLE_90) >> ANGLETOFINESHIFT) & FINEMASK);
+
+		mobj_t *seg = P_SpawnMobjFromMobj(mobj, 26*x1, 26*y1, 0, MT_BOOSTERSEG);
+		seg->angle = angle-ANGLE_90;
+		P_SetMobjState(seg, S_REDBOOSTERSEG_FACE);
+		seg = P_SpawnMobjFromMobj(mobj, -26*x1, -26*y1, 0, MT_BOOSTERSEG);
+		seg->angle = angle+ANGLE_90;
+		P_SetMobjState(seg, S_REDBOOSTERSEG_FACE);
+		seg = P_SpawnMobjFromMobj(mobj, 21*x2, 21*y2, 0, MT_BOOSTERSEG);
+		seg->angle = angle;
+		P_SetMobjState(seg, S_REDBOOSTERSEG_LEFT);
+		seg = P_SpawnMobjFromMobj(mobj, -21*x2, -21*y2, 0, MT_BOOSTERSEG);
+		seg->angle = angle;
+		P_SetMobjState(seg, S_REDBOOSTERSEG_RIGHT);
+
+		seg = P_SpawnMobjFromMobj(mobj, 13*(x1+x2), 13*(y1+y2), 0, MT_BOOSTERROLLER);
+		seg->angle = angle;
+		P_SetMobjState(seg, S_REDBOOSTERROLLER);
+		seg = P_SpawnMobjFromMobj(mobj, 13*(x1-x2), 13*(y1-y2), 0, MT_BOOSTERROLLER);
+		seg->angle = angle;
+		P_SetMobjState(seg, S_REDBOOSTERROLLER);
+		seg = P_SpawnMobjFromMobj(mobj, -13*(x1+x2), -13*(y1+y2), 0, MT_BOOSTERROLLER);
+		seg->angle = angle;
+		P_SetMobjState(seg, S_REDBOOSTERROLLER);
+		seg = P_SpawnMobjFromMobj(mobj, -13*(x1-x2), -13*(y1-y2), 0, MT_BOOSTERROLLER);
+		seg->angle = angle;
+		P_SetMobjState(seg, S_REDBOOSTERROLLER);
+		break;
+	}
+	case MT_YELLOWBOOSTER:
+	{
+		angle_t angle = FixedAngle(mthing->angle << FRACBITS);
+		fixed_t x1 = FINECOSINE((angle >> ANGLETOFINESHIFT) & FINEMASK);
+		fixed_t y1 = FINESINE((angle >> ANGLETOFINESHIFT) & FINEMASK);
+		fixed_t x2 = FINECOSINE(((angle+ANGLE_90) >> ANGLETOFINESHIFT) & FINEMASK);
+		fixed_t y2 = FINESINE(((angle+ANGLE_90) >> ANGLETOFINESHIFT) & FINEMASK);
+
+		mobj_t *seg = P_SpawnMobjFromMobj(mobj, 26*x1, 26*y1, 0, MT_BOOSTERSEG);
+		seg->angle = angle-ANGLE_90;
+		P_SetMobjState(seg, S_YELLOWBOOSTERSEG_FACE);
+		seg = P_SpawnMobjFromMobj(mobj, -26*x1, -26*y1, 0, MT_BOOSTERSEG);
+		seg->angle = angle+ANGLE_90;
+		P_SetMobjState(seg, S_YELLOWBOOSTERSEG_FACE);
+		seg = P_SpawnMobjFromMobj(mobj, 21*x2, 21*y2, 0, MT_BOOSTERSEG);
+		seg->angle = angle;
+		P_SetMobjState(seg, S_YELLOWBOOSTERSEG_LEFT);
+		seg = P_SpawnMobjFromMobj(mobj, -21*x2, -21*y2, 0, MT_BOOSTERSEG);
+		seg->angle = angle;
+		P_SetMobjState(seg, S_YELLOWBOOSTERSEG_RIGHT);
+
+		seg = P_SpawnMobjFromMobj(mobj, 13*(x1+x2), 13*(y1+y2), 0, MT_BOOSTERROLLER);
+		seg->angle = angle;
+		P_SetMobjState(seg, S_YELLOWBOOSTERROLLER);
+		seg = P_SpawnMobjFromMobj(mobj, 13*(x1-x2), 13*(y1-y2), 0, MT_BOOSTERROLLER);
+		seg->angle = angle;
+		P_SetMobjState(seg, S_YELLOWBOOSTERROLLER);
+		seg = P_SpawnMobjFromMobj(mobj, -13*(x1+x2), -13*(y1+y2), 0, MT_BOOSTERROLLER);
+		seg->angle = angle;
+		P_SetMobjState(seg, S_YELLOWBOOSTERROLLER);
+		seg = P_SpawnMobjFromMobj(mobj, -13*(x1-x2), -13*(y1-y2), 0, MT_BOOSTERROLLER);
+		seg->angle = angle;
+		P_SetMobjState(seg, S_YELLOWBOOSTERROLLER);
+		break;
+	}
 	default:
 		break;
 	}
diff --git a/src/p_user.c b/src/p_user.c
index 078f8e7091f30e2b6bfeb5827a95d6b698367159..14efcd4a659d68382195b31d4e52c6f03fe6dc09 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -11336,6 +11336,13 @@ void P_PlayerThink(player_t *player)
 					break;
 			}
 		}
+		else if (player->powers[pw_justsprung])
+		{
+#ifdef SPRINGSPIN
+			if (player->powers[pw_justsprung] & (1<<15))
+				player->drawangle += (player->powers[pw_justsprung] & ~(1<<15))*(ANG2+ANG1);
+#endif
+		}
 		else if ((player->skidtime > (TICRATE/2 - 2) || ((player->pflags & (PF_SPINNING|PF_STARTDASH)) == PF_SPINNING)) && (abs(player->rmomx) > 5*player->mo->scale || abs(player->rmomy) > 5*player->mo->scale)) // spin/skid force
 			player->drawangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy);
 		else if (((player->charability2 == CA2_GUNSLINGER || player->charability2 == CA2_MELEE) && player->panim == PA_ABILITY2) || player->pflags & PF_STASIS || player->skidtime)
@@ -11348,7 +11355,7 @@ void P_PlayerThink(player_t *player)
 				if (player->mo->eflags & MFE_TOUCHWATER || player->powers[pw_flashing] > (flashingtics/4)*3)
 				{
 					diff = (player->mo->angle - player->drawangle);
-					factor = 4;
+					factor = 16;
 				}
 				else
 				{
@@ -11357,7 +11364,7 @@ void P_PlayerThink(player_t *player)
 				}
 #else
 				diff = (player->mo->angle - player->drawangle);
-				factor = 4;
+				factor = 16;
 #endif
 			}
 			else if (player->pflags & PF_STARTDASH)
@@ -11392,7 +11399,9 @@ void P_PlayerThink(player_t *player)
 		{
 			boolean currentlyonground = P_IsObjectOnGround(player->mo);
 
-			if (!player->powers[pw_carry] && !player->powers[pw_nocontrol]
+			if (player->powers[pw_noautobrake])
+				;
+			else if (!player->powers[pw_carry] && !player->powers[pw_nocontrol]
 			&& ((player->pflags & (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE|PF_STASIS)) == (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE))
 			&& !(cmd->forwardmove || cmd->sidemove)
 			&& (player->rmomx || player->rmomy)
@@ -11434,9 +11443,6 @@ void P_PlayerThink(player_t *player)
 		}
 	}
 
-	if (player->powers[pw_pushing])
-		player->powers[pw_pushing]--;
-
 	player->mo->movefactor = FRACUNIT; // We're not going to do any more with this, so let's change it back for the next frame.
 
 	// Unset statis flags after moving.
@@ -11516,6 +11522,17 @@ void P_PlayerThink(player_t *player)
 	if (player->powers[pw_tailsfly] && player->powers[pw_tailsfly] < UINT16_MAX && player->charability != CA_SWIM) // tails fly counter
 		player->powers[pw_tailsfly]--;
 
+	if (player->powers[pw_pushing] && player->powers[pw_pushing] < UINT16_MAX)
+		player->powers[pw_pushing]--;
+
+	if (player->powers[pw_justsprung] & ((1<<15)-1) && player->powers[pw_justsprung] < UINT16_MAX)
+		player->powers[pw_justsprung]--;
+	else
+		player->powers[pw_justsprung] = 0;
+
+	if (player->powers[pw_pushing] && player->powers[pw_pushing] < UINT16_MAX)
+		player->powers[pw_pushing]--;
+
 	if (player->powers[pw_underwater] && (player->pflags & PF_GODMODE || (player->powers[pw_shield] & SH_PROTECTWATER)))
 	{
 		if (player->powers[pw_underwater] <= 12*TICRATE+1)
diff --git a/src/sounds.c b/src/sounds.c
index e5dfeec8ad09c3db66d13e5ee882a57ef253b966..8dc97b1e635f302c7b45eb32c00926b3cef68600 100644
--- a/src/sounds.c
+++ b/src/sounds.c
@@ -715,7 +715,7 @@ sfxinfo_t S_sfx[NUMSFX] =
   {"cdfm59", false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, ""},
   {"cdfm60", false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, ""},
   {"cdfm61", false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, ""},
-  {"cdfm62", false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, ""},
+  {"cdfm62", false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, "Speed boost"},
   {"cdfm63", false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, ""},
   {"cdfm64", false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, ""},
   {"cdfm65", false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR, ""},