diff --git a/cmake/Modules/FindSDL2.cmake b/cmake/Modules/FindSDL2.cmake index faa556a883aae61ac482c304f32200a996b982de..7939b7d5284e5b20ef692d87f8003237613532c1 100644 --- a/cmake/Modules/FindSDL2.cmake +++ b/cmake/Modules/FindSDL2.cmake @@ -27,8 +27,19 @@ find_library(SDL2_LIBRARY "/usr/local/lib" ) +find_library(SDL2_MAIN_LIBRARY + NAMES SDL2_main + PATHS + ${SDL2_PKGCONF_LIBRARY_DIRS} + /usr/lib + /usr/local/lib +) + # set include dir variables set(SDL2_PROCESS_INCLUDES SDL2_INCLUDE_DIR) set(SDL2_PROCESS_LIBS SDL2_LIBRARY) +set(SDL2_MAIN_PROCESS_INCLUDES SDL2_INCLUDE_DIR) +set(SDL2_MAIN_PROCESS_LIBS SDL2_MAIN_LIBRARY) libfind_process(SDL2) +libfind_process(SDL2_MAIN) diff --git a/src/doomdef.h b/src/doomdef.h index 4334e2c80baa3d32b3724cd530e3e32eac345f2c..c3e2f24024b64b0e4804ce58b6bb8f57bc11e65e 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -147,6 +147,7 @@ extern FILE *logstream; #define VERSION 202 // Game version #define SUBVERSION 0 // more precise version number #define VERSIONSTRING "v2.2" +#define VERSIONSTRINGW L"v2.2" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif