diff --git a/appveyor.yml b/appveyor.yml
index 63d801b734719bf4ba47dfb42b1b7849c3a23189..d0d94b9828b56bc70f2e60bb18064bf9c933a099 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -1,4 +1,4 @@
-version: 2.2.13.{branch}-{build}
+version: 2.2.14.{branch}-{build}
 os: MinGW
 
 environment:
diff --git a/src/version.h b/src/version.h
index 3242cad672df6757e74741ca482a403f7544e31b..8d8f8978e7ea3cf593247a73a9460ed139193c10 100644
--- a/src/version.h
+++ b/src/version.h
@@ -1,4 +1,4 @@
-#define SRB2VERSION "2.2.13"/* this must be the first line, for cmake !! */
+#define SRB2VERSION "2.2.14"/* this must be the first line, for cmake !! */
 
 // The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ).
 // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
@@ -9,7 +9,7 @@
 // it's only for detection of the version the player is using so the MS can alert them of an update.
 // Only set it higher, not lower, obviously.
 // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
-#define MODVERSION 54
+#define MODVERSION 55
 
 // Define this as a prerelease version suffix (pre#, RC#)
-//#define BETAVERSION "pre1"
+#define BETAVERSION "nightly"
diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc
index b699007463ad3f37527367b40e4a1c29411012ab..9ee9b7d3f32dd3fcb9e5e2b2dac370e176d97df1 100644
--- a/src/win32/Srb2win.rc
+++ b/src/win32/Srb2win.rc
@@ -77,8 +77,8 @@ END
 #include "../doomdef.h" // Needed for version string
 
 VS_VERSION_INFO VERSIONINFO
- FILEVERSION 2,2,13,0
- PRODUCTVERSION 2,2,13,0
+ FILEVERSION 2,2,14,0
+ PRODUCTVERSION 2,2,14,0
  FILEFLAGSMASK 0x3fL
 #ifdef _DEBUG
  FILEFLAGS 0x1L