diff --git a/src/st_stuff.c b/src/st_stuff.c
index 698158833ea4004da5a3a0be4421b02adea56d0c..4807dfe9d1a135e0432a8ebe502b76e9a6bd6320 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -1553,13 +1553,16 @@ static void ST_drawPowerupHUD(void)
 	{
 		shieldoffs[q] = ICONSEP;
 
-		if ((stplyr->powers[pw_shield] & SH_NOSTACK & ~SH_FORCEHP) == SH_FORCE)
+		if ((stplyr->powers[pw_shield] & SH_NOSTACK & ~SH_FORCEHP) == SH_FORCE
+		&& (stplyr->powers[pw_shield] & SH_FORCEHP) > 0) // Special handling for >1HP Force Shields
 		{
-			UINT8 i, max = (stplyr->powers[pw_shield] & SH_FORCEHP);
-			for (i = 0; i <= max; i++)
-			{
-				V_DrawSmallScaledPatch(offs-(i<<1), hudinfo[HUD_POWERUPS].y-(i<<1), (V_PERPLAYER|hudinfo[HUD_POWERUPS].f)|((i == max) ? V_HUDTRANS : V_HUDTRANSHALF), forceshield);
-			}
+			UINT8 max = (stplyr->powers[pw_shield] & SH_FORCEHP);
+
+			V_DrawSmallScaledPatch(offs,   hudinfo[HUD_POWERUPS].y,   V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANSHALF, forceshield);
+			V_DrawSmallScaledPatch(offs-2, hudinfo[HUD_POWERUPS].y-2, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS,     forceshield);
+
+			if (max > 1) // if the shield has more than 2 hits, show the extra n hits as "+n"
+				V_DrawRightAlignedThinString(offs+16, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, va("+%d", max - 1));
 		}
 		else
 		{
@@ -1569,6 +1572,7 @@ static void ST_drawPowerupHUD(void)
 				case SH_ELEMENTAL:   p = watershield;   break;
 				case SH_ARMAGEDDON:  p = bombshield;    break;
 				case SH_ATTRACT:     p = ringshield;    break;
+				case SH_FORCE:       p = forceshield;   break;
 				case SH_PITY:        p = pityshield;    break;
 				case SH_PINK:        p = pinkshield;    break;
 				case SH_FLAMEAURA:   p = flameshield;   break;