From 7ad8aa14770d923ac3501e44af4eff4ea7cd802e Mon Sep 17 00:00:00 2001
From: SMS Alfredo <65426124+SMS-Alfredo@users.noreply.github.com>
Date: Wed, 18 Nov 2020 12:27:09 -0600
Subject: [PATCH] Allow the Forcespin sector type to be used with intangible
 fofs

Didn't think simply removing the P_IsObjectOnGround was gonna work, but apparently it does.
---
 src/p_spec.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/p_spec.c b/src/p_spec.c
index 99a0a0994..9e0203619 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -4669,7 +4669,7 @@ DoneSection2:
 			break;
 
 		case 7: // Make player spin
-			if (!(player->pflags & PF_SPINNING) && P_IsObjectOnGround(player->mo))
+			if (!(player->pflags & PF_SPINNING))
 			{
 				player->pflags |= PF_SPINNING;
 				P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
-- 
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