From 7b05ffd92d101d58aaaf8f5234413ff4ab8a0dd1 Mon Sep 17 00:00:00 2001
From: SMS Alfredo <65426124+SMS-Alfredo@users.noreply.github.com>
Date: Mon, 23 Nov 2020 09:18:05 -0600
Subject: [PATCH] Revert "Fix no spin characters being able to damage enemies
 with their jump out of a spin without removing PF_SPINNING"

This reverts commit ad9bf6085f0845c9fde5348c7299136735a83d84.
---
 src/p_user.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/p_user.c b/src/p_user.c
index 0ffa5e1af..2ec8f5995 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -1135,8 +1135,7 @@ boolean P_PlayerCanDamage(player_t *player, mobj_t *thing)
 		return true;
 
 	// Spinning.
-	if ((player->pflags & PF_SPINNING)
-	&& !((player->pflags & PF_JUMPED) && (player->pflags & PF_NOJUMPDAMAGE)))
+	if (player->pflags & PF_SPINNING)
 		return true;
 
 	if (player->dashmode >= DASHMODE_THRESHOLD && (player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE))
@@ -4526,6 +4525,7 @@ void P_DoJump(player_t *player, boolean soundandstate)
 	player->mo->eflags &= ~MFE_APPLYPMOMZ;
 
 	player->pflags |= P_GetJumpFlags(player);;
+	player->pflags &= ~PF_SPINNING;
 
 	if (soundandstate)
 	{
-- 
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