diff --git a/src/p_map.c b/src/p_map.c
index 18d6a18530535a4e838c16e41de5940b7f0a9e60..9fff1f693001b969f9a2cea12c6b2b05ea320628 100644
--- a/src/p_map.c
+++ b/src/p_map.c
@@ -2823,14 +2823,22 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
 				P_HandleSlopeLanding(thing, tmfloorslope);
 
 			if (thing->momz <= 0)
+			{
 				thing->standingslope = tmfloorslope;
+				if (thing->momz == 0 && thing->player && !startingonground)
+					P_PlayerHitFloor(thing->player, true);
+			}
 		}
 		else if (thing->z+thing->height >= tmceilingz && (thing->eflags & MFE_VERTICALFLIP)) {
 			if (!startingonground && tmceilingslope)
 				P_HandleSlopeLanding(thing, tmceilingslope);
 
 			if (thing->momz >= 0)
+			{
 				thing->standingslope = tmceilingslope;
+				if (thing->momz == 0 && thing->player && !startingonground)
+					P_PlayerHitFloor(thing->player, true);
+			}
 		}
 	}
 	else // don't set standingslope if you're not going to clip against it
@@ -2924,6 +2932,8 @@ static boolean P_ThingHeightClip(mobj_t *thing)
 	ffloor_t *oldceilingrover = thing->ceilingrover;
 	boolean onfloor = P_IsObjectOnGround(thing);//(thing->z <= thing->floorz);
 	ffloor_t *rover = NULL;
+	boolean bouncing;
+	boolean hitfloor = false;
 
 	if (thing->flags & MF_NOCLIPHEIGHT)
 		return true;
@@ -2946,7 +2956,9 @@ static boolean P_ThingHeightClip(mobj_t *thing)
 	if (tmfloorz > oldfloorz+thing->height)
 		return true;
 
-	if (onfloor && !(thing->flags & MF_NOGRAVITY) && floormoved)
+	bouncing = thing->player && thing->state-states == S_PLAY_BOUNCE_LANDING && P_IsObjectOnGround(thing);
+
+	if ((onfloor || bouncing) && !(thing->flags & MF_NOGRAVITY) && floormoved)
 	{
 		rover = (thing->eflags & MFE_VERTICALFLIP) ? oldceilingrover : oldfloorrover;
 
@@ -2954,6 +2966,7 @@ static boolean P_ThingHeightClip(mobj_t *thing)
 		// If ~FF_EXISTS, don't set mobj Z.
 		if (!rover || ((rover->flags & FF_EXISTS) && (rover->flags & FF_SOLID)))
 		{
+			hitfloor = bouncing;
 			if (thing->eflags & MFE_VERTICALFLIP)
 				thing->pmomz = thing->ceilingz - (thing->z + thing->height);
 			else
@@ -2978,7 +2991,7 @@ static boolean P_ThingHeightClip(mobj_t *thing)
 			thing->z = thing->ceilingz - thing->height;
 	}
 
-	if (P_MobjFlip(thing)*(thing->z - oldz) > 0 && thing->player)
+	if ((P_MobjFlip(thing)*(thing->z - oldz) > 0 || hitfloor) && thing->player)
 		P_PlayerHitFloor(thing->player, !onfloor);
 
 	// debug: be sure it falls to the floor
diff --git a/src/p_user.c b/src/p_user.c
index aa51414725b6c6abc663ea24767f265c3219d318..bc382a4520de493c7690760e7488c4aebde52421 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -2302,7 +2302,8 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
 	{
 		if (dorollstuff)
 		{
-			if ((player->charability2 == CA2_SPINDASH) && !((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_THOKKED) && (player->cmd.buttons & BT_USE) && (FixedHypot(player->mo->momx, player->mo->momy) > (5*player->mo->scale)))
+			if ((player->charability2 == CA2_SPINDASH) && !((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_THOKKED) && !(player->charability == CA_THOK && player->secondjump)
+			&& (player->cmd.buttons & BT_USE) && (FixedHypot(player->mo->momx, player->mo->momy) > (5*player->mo->scale)))
 				player->pflags = (player->pflags|PF_SPINNING) & ~PF_THOKKED;
 			else if (!(player->pflags & PF_STARTDASH))
 				player->pflags &= ~PF_SPINNING;
@@ -2318,6 +2319,8 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
 				if (player->scoreadd)
 					player->scoreadd--;
 			}
+			else
+				player->mo->z += P_MobjFlip(player->mo);
 			clipmomz = false;
 		}
 		else
@@ -2403,7 +2406,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
 				;
 			else if (player->charability2 == CA2_GUNSLINGER && player->panim == PA_ABILITY2)
 				;
-			else if (player->panim != PA_IDLE && player->panim != PA_WALK && player->panim != PA_RUN && player->panim != PA_DASH)
+			else if (dorollstuff && player->panim != PA_IDLE && player->panim != PA_WALK && player->panim != PA_RUN && player->panim != PA_DASH)
 			{
 				fixed_t runspd = FixedMul(player->runspeed, player->mo->scale);
 
@@ -5147,6 +5150,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
 
 								player->mo->momz = 0;
 								player->pflags &= ~(PF_STARTJUMP|PF_SPINNING);
+								player->secondjump = 1;
 							}
 						}
 						break;
@@ -5520,7 +5524,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
 				else
 					potentialmomz = ((player->speed < 10*player->mo->scale)
 					? (player->speed - 10*player->mo->scale)/5
-					: -1); // Should be 0, but made negative to ensure P_PlayerHitFloor runs upon touching ground
+					: 0);
 				if (P_MobjFlip(player->mo)*player->mo->momz < potentialmomz)
 					player->mo->momz = P_MobjFlip(player->mo)*potentialmomz;
 				player->pflags &= ~PF_SPINNING;
@@ -5532,7 +5536,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
 		player->pflags &= ~PF_JUMPDOWN;
 
 		// Repeat abilities, but not double jump!
-		if (player->secondjump == 1 && player->charability != CA_DOUBLEJUMP && player->charability != CA_AIRDRILL)
+		if (player->secondjump == 1 && player->charability != CA_DOUBLEJUMP && player->charability != CA_AIRDRILL && player->charability != CA_THOK)
 		{
 			if (player->charflags & SF_MULTIABILITY)
 			{