From 815d10e15d7d6cd48df35d497139b544b495f77f Mon Sep 17 00:00:00 2001
From: Monster Iestyn <iestynjealous@ntlworld.com>
Date: Wed, 5 Jul 2017 19:25:11 +0100
Subject: [PATCH] Display minutes in full, so 60:00 for instance displays as
 60:00 and not 0:00

The normal HUD display while playing a level doesn't do this, only the tally screen does it for some reason
---
 src/y_inter.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/y_inter.c b/src/y_inter.c
index ff4b798f0..bfcb0f5b0 100644
--- a/src/y_inter.c
+++ b/src/y_inter.c
@@ -230,7 +230,7 @@ void Y_IntermissionDrawer(void)
 			INT32 seconds, minutes, tictrn;
 
 			seconds = G_TicsToSeconds(data.coop.tics);
-			minutes = G_TicsToMinutes(data.coop.tics, false);
+			minutes = G_TicsToMinutes(data.coop.tics, true);
 			tictrn  = G_TicsToCentiseconds(data.coop.tics);
 
 			ST_DrawNumFromHud(HUD_MINUTES, minutes); // Minutes
-- 
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