diff --git a/src/m_menu.c b/src/m_menu.c index 97c04ebd57a81a7fbd69f2f13e782e86de8b1450..cd8a9e3b2a4bb9af6203f51da7c7d27701a0992f 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -231,6 +231,8 @@ static void M_Credits(INT32 choice); static void M_SoundTest(INT32 choice); static void M_PandorasBox(INT32 choice); static void M_EmblemHints(INT32 choice); +static void M_HandleEmblemHints(INT32 choice); +UINT32 hintpage = 1; static void M_HandleChecklist(INT32 choice); menu_t SR_MainDef, SR_UnlockChecklistDef; @@ -727,8 +729,9 @@ static menuitem_t SR_SoundTestMenu[] = static menuitem_t SR_EmblemHintMenu[] = { - {IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 10}, - {IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 20} + {IT_STRING | IT_ARROWS, NULL, "Page", M_HandleEmblemHints, 10}, + {IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 20}, + {IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 30} }; // -------------------------------- @@ -7234,18 +7237,33 @@ finishchecklist: } #define NUMHINTS 5 + static void M_EmblemHints(INT32 choice) { + INT32 i; + UINT32 local = 0; + emblem_t *emblem; + for (i = 0; i < numemblems; i++) + { + emblem = &emblemlocations[i]; + if (emblem->level != gamemap || emblem->type > ET_SKIN) + continue; + if (++local > NUMHINTS*2) + break; + } + (void)choice; - SR_EmblemHintMenu[0].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET); + SR_EmblemHintMenu[0].status = (local > NUMHINTS*2) ? (IT_STRING | IT_ARROWS) : (IT_DISABLED); + SR_EmblemHintMenu[1].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET); + hintpage = 1; M_SetupNextMenu(&SR_EmblemHintDef); - itemOn = 1; // always start on back. + itemOn = 2; // always start on back. } static void M_DrawEmblemHints(void) { - INT32 i, j = 0, x, y, left_hints = NUMHINTS; - UINT32 collected = 0, local = 0; + INT32 i, j = 0, x, y, left_hints = NUMHINTS, pageflag = 0; + UINT32 collected = 0, totalemblems = 0, local = 0; emblem_t *emblem; const char *hint; @@ -7254,17 +7272,34 @@ static void M_DrawEmblemHints(void) emblem = &emblemlocations[i]; if (emblem->level != gamemap || emblem->type > ET_SKIN) continue; - if (++local >= NUMHINTS*2) - break; + + local++; } x = (local > NUMHINTS ? 4 : 12); y = 8; - // If there are more than 1 page's but less than 2 pages' worth of emblems, + if (local > NUMHINTS){ + if (local > ((hintpage-1)*NUMHINTS*2) && local < ((hintpage)*NUMHINTS*2)){ + if (NUMHINTS % 2 == 1) + left_hints = (local - ((hintpage-1)*NUMHINTS*2) + 1) / 2; + else + left_hints = (local - ((hintpage-1)*NUMHINTS*2)) / 2; + }else{ + left_hints = NUMHINTS; + } + } + + if (local > NUMHINTS*2){ + if (itemOn == 0){ + pageflag = V_YELLOWMAP; + } + V_DrawString(currentMenu->x + 40, currentMenu->y + 10, pageflag, va("%d of %d",hintpage, local/(NUMHINTS*2) + 1)); + } + + // If there are more than 1 page's but less than 2 pages' worth of emblems on the last possible page, // put half (rounded up) of the hints on the left, and half (rounded down) on the right - if (local > NUMHINTS && local < (NUMHINTS*2)-1) - left_hints = (local + 1) / 2; + if (!local) V_DrawCenteredString(160, 48, V_YELLOWMAP, "No hidden emblems on this map."); @@ -7274,42 +7309,80 @@ static void M_DrawEmblemHints(void) if (emblem->level != gamemap || emblem->type > ET_SKIN) continue; - if (emblem->collected) - { - collected = V_GREENMAP; - V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH), - R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE)); - } - else - { - collected = 0; - V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_PATCH)); - } + totalemblems++; - if (emblem->hint[0]) - hint = emblem->hint; - else - hint = M_GetText("No hint available for this emblem."); - hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint); - if (local > NUMHINTS) - V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint); - else - V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint); + if (totalemblems >= ((hintpage-1)*(NUMHINTS*2) + 1) && totalemblems < (hintpage*NUMHINTS*2)+1){ - y += 28; + if (emblem->collected) + { + collected = V_GREENMAP; + V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH), + R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE)); + } + else + { + collected = 0; + V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_PATCH)); + } - if (++j == left_hints) - { - x = 4+(BASEVIDWIDTH/2); - y = 8; + if (emblem->hint[0]) + hint = emblem->hint; + else + hint = M_GetText("No hint available for this emblem."); + hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint); + //always draw tiny if we have more than NUMHINTS*2, visually more appealing + if (local > NUMHINTS) + V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint); + else + V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint); + + y += 28; + + // If there are more than 1 page's but less than 2 pages' worth of emblems on the last possible page, + // put half (rounded up) of the hints on the left, and half (rounded down) on the right + + if (++j == left_hints) + { + x = 4+(BASEVIDWIDTH/2); + y = 8; + } + else if (j >= NUMHINTS*2) + break; } - else if (j >= NUMHINTS*2) - break; } M_DrawGenericMenu(); } + +static void M_HandleEmblemHints(INT32 choice) +{ + INT32 i; + emblem_t *emblem; + UINT32 stageemblems = 0; + + for (i = 0; i < numemblems; i++) + { + emblem = &emblemlocations[i]; + if (emblem->level != gamemap || emblem->type > ET_SKIN) + continue; + + stageemblems++; + } + + + if (choice == 0){ + if (hintpage > 1){ + hintpage--; + } + }else{ + if (hintpage < ((stageemblems-1)/(NUMHINTS*2) + 1)){ + hintpage++; + } + } + +} + /*static void M_DrawSkyRoom(void) { INT32 i, y = 0;