diff --git a/src/p_mobj.c b/src/p_mobj.c index 9ec667346ec44bcfa5755720ac0cc37344ebfdc3..0fe85001818ef1448156deb49e49895add016ef6 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2329,9 +2329,9 @@ boolean P_CheckDeathPitCollide(mobj_t *mo) if (mo->player && mo->player->pflags & PF_GODMODE) return false; - if (((mo->z <= mo->subsector->sector->floorheight + if (((mo->z <= mo->floorz && ((mo->subsector->sector->flags & MSF_TRIGGERSPECIAL_HEADBUMP) || !(mo->eflags & MFE_VERTICALFLIP)) && (mo->subsector->sector->flags & MSF_FLIPSPECIAL_FLOOR)) - || (mo->z + mo->height >= mo->subsector->sector->ceilingheight + || (mo->z + mo->height >= mo->ceilingz && ((mo->subsector->sector->flags & MSF_TRIGGERSPECIAL_HEADBUMP) || (mo->eflags & MFE_VERTICALFLIP)) && (mo->subsector->sector->flags & MSF_FLIPSPECIAL_CEILING))) && (mo->subsector->sector->damagetype == SD_DEATHPITTILT || mo->subsector->sector->damagetype == SD_DEATHPITNOTILT))