From 94c1ab7de267caa54ef72b42f9512fbea991e127 Mon Sep 17 00:00:00 2001
From: Arthur <spaddlewit@gmail.com>
Date: Sat, 17 Feb 2024 14:12:39 -0500
Subject: [PATCH] Use floorz/ceilingz

---
 src/p_mobj.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/p_mobj.c b/src/p_mobj.c
index 9ec667346..0fe850018 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -2329,9 +2329,9 @@ boolean P_CheckDeathPitCollide(mobj_t *mo)
 	if (mo->player && mo->player->pflags & PF_GODMODE)
 		return false;
 
-	if (((mo->z <= mo->subsector->sector->floorheight
+	if (((mo->z <= mo->floorz
 		&& ((mo->subsector->sector->flags & MSF_TRIGGERSPECIAL_HEADBUMP) || !(mo->eflags & MFE_VERTICALFLIP)) && (mo->subsector->sector->flags & MSF_FLIPSPECIAL_FLOOR))
-	|| (mo->z + mo->height >= mo->subsector->sector->ceilingheight
+	|| (mo->z + mo->height >= mo->ceilingz
 		&& ((mo->subsector->sector->flags & MSF_TRIGGERSPECIAL_HEADBUMP) || (mo->eflags & MFE_VERTICALFLIP)) && (mo->subsector->sector->flags & MSF_FLIPSPECIAL_CEILING)))
 	&& (mo->subsector->sector->damagetype == SD_DEATHPITTILT
 	|| mo->subsector->sector->damagetype == SD_DEATHPITNOTILT))
-- 
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