diff --git a/src/m_menu.c b/src/m_menu.c
index 0d19a6a43cf92212280f4cd0a3a81cbe4f5dbcc4..f8c14dd692a2591ca06733943c599eaf562b1b86 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -3645,6 +3645,12 @@ void M_SetupNextMenu(menu_t *menudef)
 	hidetitlemap = false;
 }
 
+// Guess I'll put this here, idk
+boolean M_MouseNeeded(void)
+{
+	return (currentMenu == &MessageDef && currentMenu->prevMenu == &OP_ChangeControlsDef);
+}
+
 //
 // M_Ticker
 //
diff --git a/src/m_menu.h b/src/m_menu.h
index 3504868c998f1905c9796d5b28ce68ec3f0e184e..3d7fb3b1c8075756b16d478d647f10e2f1c13f65 100644
--- a/src/m_menu.h
+++ b/src/m_menu.h
@@ -320,6 +320,9 @@ typedef struct menu_s
 void M_SetupNextMenu(menu_t *menudef);
 void M_ClearMenus(boolean callexitmenufunc);
 
+// Maybe this goes here????? Who knows.
+boolean M_MouseNeeded(void);
+
 extern menu_t *currentMenu;
 
 extern menu_t MainDef;
diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c
index 2b8633e5b47dd70c59d74962cea83b6a76a8468d..13e2423c4fe19743cde4934f1a4249171147ead1 100644
--- a/src/sdl/i_video.c
+++ b/src/sdl/i_video.c
@@ -110,7 +110,6 @@ static SDL_bool disable_fullscreen = SDL_FALSE;
 #define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value
 static SDL_bool disable_mouse = SDL_FALSE;
 #define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
-#define IGNORE_MOUSE (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL))
 #define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN)
 #define MOUSEBUTTONS_MAX MOUSEBUTTONS
 
@@ -362,6 +361,17 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
 	return 0;
 }
 
+static boolean IgnoreMouse(void)
+{
+	if (cv_alwaysgrabmouse.value)
+		return false;
+	if (menuactive)
+		return !M_MouseNeeded();
+	if (paused || con_destlines || chat_on || gamestate != GS_LEVEL)
+		return true;
+	return false;
+}
+
 static void SDLdoGrabMouse(void)
 {
 	SDL_ShowCursor(SDL_DISABLE);
@@ -388,7 +398,7 @@ void I_UpdateMouseGrab(void)
 {
 	if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO && window != NULL
 	&& SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window
-	&& USE_MOUSEINPUT && !IGNORE_MOUSE)
+	&& USE_MOUSEINPUT && !IgnoreMouse())
 		SDLdoGrabMouse();
 }
 
@@ -596,7 +606,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
 		}
 		//else firsttimeonmouse = SDL_FALSE;
 
-		if (USE_MOUSEINPUT && !IGNORE_MOUSE)
+		if (USE_MOUSEINPUT && !IgnoreMouse())
 			SDLdoGrabMouse();
 	}
 	else if (!mousefocus && !kbfocus)
@@ -647,7 +657,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
 
 	if (USE_MOUSEINPUT)
 	{
-		if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IGNORE_MOUSE && !firstmove))
+		if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IgnoreMouse() && !firstmove))
 		{
 			SDLdoUngrabMouse();
 			firstmove = false;
@@ -700,7 +710,7 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
 	// this apparently makes a mouse button down event but not a mouse button up event,
 	// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
 	// -- Monster Iestyn (28/05/18)
-	if (SDL_GetMouseFocus() != window || IGNORE_MOUSE)
+	if (SDL_GetMouseFocus() != window || IgnoreMouse())
 		return;
 
 	/// \todo inputEvent.button.which
@@ -1082,7 +1092,7 @@ void I_StartupMouse(void)
 	}
 	else
 		firsttimeonmouse = SDL_FALSE;
-	if (cv_usemouse.value && !IGNORE_MOUSE)
+	if (cv_usemouse.value && !IgnoreMouse())
 		SDLdoGrabMouse();
 	else
 		SDLdoUngrabMouse();