diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index 7a8f31d5a622c2bf2993b61e13c0ab68c138a410..39cfb70d093823d87d4c5c6a881f59e0aa526dd2 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -4912,6 +4912,7 @@ thingtypes sprite = "ESTAA1"; width = 32; height = 240; + flags1text = "[1] Solid gold"; flags4text = "[4] Slides when pushed"; flags8text = "[8] Not pushable"; } diff --git a/src/p_mobj.c b/src/p_mobj.c index 6a250a7832fafa61d051da9d692a1488939afbe2..b1f82627ddd42d0de4281596707c82a2e733f786 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11977,7 +11977,7 @@ You should think about modifying the deathmatch starts to take full advantage of skyboxviewpnts[mthing->extrainfo] = mobj; break; case MT_EGGSTATUE: - if (tutorialmode != (mthing->options & MTF_OBJECTSPECIAL)) + if (mthing->options & MTF_EXTRA) { mobj->color = SKINCOLOR_GOLD; mobj->colorized = true;