diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg
index 7a8f31d5a622c2bf2993b61e13c0ab68c138a410..39cfb70d093823d87d4c5c6a881f59e0aa526dd2 100644
--- a/extras/conf/SRB2-22.cfg
+++ b/extras/conf/SRB2-22.cfg
@@ -4912,6 +4912,7 @@ thingtypes
 			sprite = "ESTAA1";
 			width = 32;
 			height = 240;
+			flags1text = "[1] Solid gold";
 			flags4text = "[4] Slides when pushed";
 			flags8text = "[8] Not pushable";
 		}
diff --git a/src/p_mobj.c b/src/p_mobj.c
index 6a250a7832fafa61d051da9d692a1488939afbe2..b1f82627ddd42d0de4281596707c82a2e733f786 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -11977,7 +11977,7 @@ You should think about modifying the deathmatch starts to take full advantage of
 			skyboxviewpnts[mthing->extrainfo] = mobj;
 		break;
 	case MT_EGGSTATUE:
-		if (tutorialmode != (mthing->options & MTF_OBJECTSPECIAL))
+		if (mthing->options & MTF_EXTRA)
 		{
 			mobj->color = SKINCOLOR_GOLD;
 			mobj->colorized = true;