diff --git a/CMakeLists.txt b/CMakeLists.txt
index 8bbf46945f0eb0f561702ef014e96dfd3d72ce96..855393de1fdbe1eb436282d17e96134149b5c00d 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
 # DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
 # Version change is fine.
 project(SRB2
-	VERSION 2.2.0
+	VERSION 2.2.1
 	LANGUAGES C)
 
 if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
diff --git a/appveyor.yml b/appveyor.yml
index d33d3d3a3ef5239e4e7e55fc41e1918f5286a8d1..20b18d7d5ffd61c73817833b6fd41c3f66243aab 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -1,4 +1,4 @@
-version: 2.2.0.{branch}-{build}
+version: 2.2.1.{branch}-{build}
 os: MinGW
 
 environment:
diff --git a/src/am_map.c b/src/am_map.c
index 7dfbf4ba43d8e38109271cf35310d2eca054ba44..b2c7de442f21d90699dd77cec9596cf90931e0d7 100644
--- a/src/am_map.c
+++ b/src/am_map.c
@@ -160,6 +160,7 @@ static boolean am_stopped = true;
 static INT32 f_x, f_y;	// location of window on screen (always zero for both)
 static INT32 f_w, f_h;	// size of window on screen (always the screen width and height respectively)
 
+static boolean m_keydown[4]; // which window panning keys are being pressed down?
 static mpoint_t m_paninc; // how far the window pans each tic (map coords)
 static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
 static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
@@ -205,6 +206,7 @@ static boolean followplayer = true; // specifies whether to follow the player ar
 typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
 static AMDRAWFLINEFUNC AM_drawFline;
 
+static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc);
 static void AM_drawFline_soft(const fline_t *fl, INT32 color);
 
 static void AM_activateNewScale(void)
@@ -345,21 +347,21 @@ static void AM_initVariables(void)
 }
 
 //
-// should be called at the start of every level
-// right now, i figure it out myself
+// Called when the screen size changes.
 //
-static void AM_LevelInit(void)
+static void AM_FrameBufferInit(void)
 {
 	f_x = f_y = 0;
 	f_w = vid.width;
 	f_h = vid.height;
+}
 
-	AM_drawFline = AM_drawFline_soft;
-#ifdef HWRENDER
-	if (rendermode == render_opengl)
-		AM_drawFline = HWR_drawAMline;
-#endif
-
+//
+// should be called at the start of every level
+// right now, i figure it out myself
+//
+static void AM_LevelInit(void)
+{
 	AM_findMinMaxBoundaries();
 	scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
 	if (scale_mtof > max_scale_mtof)
@@ -381,7 +383,7 @@ void AM_Stop(void)
   *
   * \sa AM_Stop
   */
-static inline void AM_Start(void)
+void AM_Start(void)
 {
 	static INT32 lastlevel = -1;
 
@@ -390,8 +392,12 @@ static inline void AM_Start(void)
 	am_stopped = false;
 	if (lastlevel != gamemap || am_recalc) // screen size changed
 	{
-		AM_LevelInit();
-		lastlevel = gamemap;
+		AM_FrameBufferInit();
+		if (lastlevel != gamemap)
+		{
+			AM_LevelInit();
+			lastlevel = gamemap;
+		}
 		am_recalc = false;
 	}
 	AM_initVariables();
@@ -417,6 +423,28 @@ static void AM_maxOutWindowScale(void)
 	AM_activateNewScale();
 }
 
+//
+// set window panning
+//
+static void AM_setWindowPanning(void)
+{
+	// up and down
+	if (m_keydown[2]) // pan up
+		m_paninc.y = FTOM(F_PANINC);
+	else if (m_keydown[3]) // pan down
+		m_paninc.y = -FTOM(F_PANINC);
+	else
+		m_paninc.y = 0;
+
+	// left and right
+	if (m_keydown[0]) // pan right
+		m_paninc.x = FTOM(F_PANINC);
+	else if (m_keydown[1]) // pan left
+		m_paninc.x = -FTOM(F_PANINC);
+	else
+		m_paninc.x = 0;
+}
+
 /** Responds to user inputs in automap mode.
   *
   * \param ev Event to possibly respond to.
@@ -449,35 +477,49 @@ boolean AM_Responder(event_t *ev)
 			{
 				case AM_PANRIGHTKEY: // pan right
 					if (!followplayer)
-						m_paninc.x = FTOM(F_PANINC);
+					{
+						m_keydown[0] = true;
+						AM_setWindowPanning();
+					}
 					else
 						rc = false;
 					break;
 				case AM_PANLEFTKEY: // pan left
 					if (!followplayer)
-						m_paninc.x = -FTOM(F_PANINC);
+					{
+						m_keydown[1] = true;
+						AM_setWindowPanning();
+					}
 					else
 						rc = false;
 					break;
 				case AM_PANUPKEY: // pan up
 					if (!followplayer)
-						m_paninc.y = FTOM(F_PANINC);
+					{
+						m_keydown[2] = true;
+						AM_setWindowPanning();
+					}
 					else
 						rc = false;
 					break;
 				case AM_PANDOWNKEY: // pan down
 					if (!followplayer)
-						m_paninc.y = -FTOM(F_PANINC);
+					{
+						m_keydown[3] = true;
+						AM_setWindowPanning();
+					}
 					else
 						rc = false;
 					break;
 				case AM_ZOOMOUTKEY: // zoom out
 					mtof_zoommul = M_ZOOMOUT;
 					ftom_zoommul = M_ZOOMIN;
+					AM_setWindowPanning();
 					break;
 				case AM_ZOOMINKEY: // zoom in
 					mtof_zoommul = M_ZOOMIN;
 					ftom_zoommul = M_ZOOMOUT;
+					AM_setWindowPanning();
 					break;
 				case AM_TOGGLEKEY:
 					AM_Stop();
@@ -491,6 +533,7 @@ boolean AM_Responder(event_t *ev)
 					}
 					else
 						AM_restoreScaleAndLoc();
+					AM_setWindowPanning();
 					break;
 				case AM_FOLLOWKEY:
 					followplayer = !followplayer;
@@ -510,14 +553,32 @@ boolean AM_Responder(event_t *ev)
 			switch (ev->data1)
 			{
 				case AM_PANRIGHTKEY:
+					if (!followplayer)
+					{
+						m_keydown[0] = false;
+						AM_setWindowPanning();
+					}
+					break;
 				case AM_PANLEFTKEY:
 					if (!followplayer)
-						m_paninc.x = 0;
+					{
+						m_keydown[1] = false;
+						AM_setWindowPanning();
+					}
 					break;
 				case AM_PANUPKEY:
+					if (!followplayer)
+					{
+						m_keydown[2] = false;
+						AM_setWindowPanning();
+					}
+					break;
 				case AM_PANDOWNKEY:
 					if (!followplayer)
-						m_paninc.y = 0;
+					{
+						m_keydown[3] = false;
+						AM_setWindowPanning();
+					}
 					break;
 				case AM_ZOOMOUTKEY:
 				case AM_ZOOMINKEY:
@@ -718,6 +779,17 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
 }
 #undef DOOUTCODE
 
+//
+// Draws a pixel.
+//
+static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc)
+{
+	UINT8 *dest = screens[0];
+	if (xx < 0 || yy < 0 || xx >= vid.width || yy >= vid.height)
+		return; // off the screen
+	dest[(yy*vid.width) + xx] = cc;
+}
+
 //
 // Classic Bresenham w/ whatever optimizations needed for speed
 //
@@ -739,8 +811,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
 	}
 #endif
 
-	#define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
-
 	dx = fl->b.x - fl->a.x;
 	ax = 2 * (dx < 0 ? -dx : dx);
 	sx = dx < 0 ? -1 : 1;
@@ -757,7 +827,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
 		d = ay - ax/2;
 		for (;;)
 		{
-			PUTDOT(x, y, color)
+			AM_drawPixel(x, y, color);
 			if (x == fl->b.x)
 				return;
 			if (d >= 0)
@@ -774,7 +844,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
 		d = ax - ay/2;
 		for (;;)
 		{
-			PUTDOT(x, y, color)
+			AM_drawPixel(x, y, color);
 			if (y == fl->b.y)
 				return;
 			if (d >= 0)
@@ -786,8 +856,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
 			d += ax;
 		}
 	}
-
-	#undef PUTDOT
 }
 
 //
@@ -1100,6 +1168,12 @@ void AM_Drawer(void)
 	if (!automapactive)
 		return;
 
+	AM_drawFline = AM_drawFline_soft;
+#ifdef HWRENDER
+	if (rendermode == render_opengl)
+		AM_drawFline = HWR_drawAMline;
+#endif
+
 	AM_clearFB(BACKGROUND);
 	if (draw_grid) AM_drawGrid(GRIDCOLORS);
 	AM_drawWalls();
diff --git a/src/am_map.h b/src/am_map.h
index 462bb3d6d7b0adf15140f55705fbb76642725089..0560207bb41821f7ce09eb14d63ee3a62dfcfb97 100644
--- a/src/am_map.h
+++ b/src/am_map.h
@@ -38,6 +38,9 @@ void AM_Ticker(void);
 // Called by main loop, instead of view drawer if automap is active.
 void AM_Drawer(void);
 
+// Enables the automap.
+void AM_Start(void);
+
 // Called to force the automap to quit if the level is completed while it is up.
 void AM_Stop(void);
 
diff --git a/src/config.h.in b/src/config.h.in
index 233cbdc53349cd4a97a9bf1f96607600138c5867..498f3086d3279655264160139dde53287356fac3 100644
--- a/src/config.h.in
+++ b/src/config.h.in
@@ -26,12 +26,12 @@
 #else
 
 /* Manually defined asset hashes for non-CMake builds
- * Last updated 2019 / 12 / 06 - v2.2.0 - main assets
+ * Last updated 2020 / 02 / 15 - v2.2.1 - main assets
  * Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
  */
-#define ASSET_HASH_SRB2_PK3   "51419a33b4982d840c6772c159ba7c0a"
-#define ASSET_HASH_ZONES_PK3  "df74843919fd51af26a0baa8e21e4c19"
-#define ASSET_HASH_PLAYER_DTA "56a247e074dd0dc794b6617efef1e918"
+#define ASSET_HASH_SRB2_PK3   "0277c9416756627004e83cbb5b2e3e28"
+#define ASSET_HASH_ZONES_PK3  "f7e88afb6af7996a834c7d663144bead"
+#define ASSET_HASH_PLAYER_DTA "ad49e07b17cc662f1ad70c454910b4ae"
 #ifdef USE_PATCH_DTA
 #define ASSET_HASH_PATCH_PK3  "there is no patch.pk3, only zuul"
 #endif
diff --git a/src/console.c b/src/console.c
index ba5ba71df93258b78af298b8be6bc87c5a8521dd..59d2b3e6c7f9aea0e50b1654aee1551d271f63ed 100644
--- a/src/console.c
+++ b/src/console.c
@@ -613,6 +613,15 @@ void CON_Ticker(void)
 	con_tick++;
 	con_tick &= 7;
 
+	// if the menu is open then close the console.
+	if (menuactive && con_destlines)
+	{
+		consoletoggle = false;
+		con_destlines = 0;
+		CON_ClearHUD();
+		I_UpdateMouseGrab();
+	}
+
 	// console key was pushed
 	if (consoletoggle)
 	{
@@ -769,7 +778,7 @@ boolean CON_Responder(event_t *ev)
 	// check for console toggle key
 	if (ev->type != ev_console)
 	{
-		if (modeattacking || metalrecording || menuactive)
+		if (modeattacking || metalrecording)
 			return false;
 
 		if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
@@ -784,7 +793,7 @@ boolean CON_Responder(event_t *ev)
 		// check other keys only if console prompt is active
 		if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
 		{
-			if (! menuactive && bindtable[key])
+			if (bindtable[key])
 			{
 				COM_BufAddText(bindtable[key]);
 				COM_BufAddText("\n");
diff --git a/src/d_clisrv.c b/src/d_clisrv.c
index ee4e62b912d2ec02eeba9dd79cdc93b5f7ba9bc7..77118110e41417149d0d953511f1b9d7e386c360 100644
--- a/src/d_clisrv.c
+++ b/src/d_clisrv.c
@@ -404,8 +404,8 @@ static void ExtraDataTicker(void)
 		}
 
 	// If you are a client, you can safely forget the net commands for this tic
-	// If you are the server, you need to remember them until every client has been aknowledged,
-	// because if you need to resend a PT_SERVERTICS packet, you need to put the commands in it
+	// If you are the server, you need to remember them until every client has been acknowledged,
+	// because if you need to resend a PT_SERVERTICS packet, you will need to put the commands in it
 	if (client)
 		D_FreeTextcmd(gametic);
 }
@@ -1278,8 +1278,14 @@ static boolean CL_SendJoin(void)
 	netbuffer->u.clientcfg.subversion = SUBVERSION;
 	strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION,
 			sizeof netbuffer->u.clientcfg.application);
+
+	CleanupPlayerName(consoleplayer, cv_playername.zstring);
+	if (splitscreen)
+		CleanupPlayerName(1, cv_playername2.zstring);/* 1 is a HACK? oh no */
+
 	strncpy(netbuffer->u.clientcfg.names[0], cv_playername.zstring, MAXPLAYERNAME);
 	strncpy(netbuffer->u.clientcfg.names[1], cv_playername2.zstring, MAXPLAYERNAME);
+
 	return HSendPacket(servernode, true, 0, sizeof (clientconfig_pak));
 }
 
@@ -4504,7 +4510,7 @@ static void CL_SendClientCmd(void)
 		packetsize = sizeof (clientcmd_pak) - sizeof (ticcmd_t) - sizeof (INT16);
 		HSendPacket(servernode, false, 0, packetsize);
 	}
-	else if (gamestate != GS_NULL && addedtogame)
+	else if (gamestate != GS_NULL && (addedtogame || dedicated))
 	{
 		G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds, 1);
 		netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%BACKUPTICS]);
@@ -4678,6 +4684,7 @@ static void Local_Maketic(INT32 realtics)
 		G_BuildTiccmd(&localcmds2, realtics, 2);
 
 	localcmds.angleturn |= TICCMD_RECEIVED;
+	localcmds2.angleturn |= TICCMD_RECEIVED;
 }
 
 // This function is utter bullshit and is responsible for
diff --git a/src/d_main.c b/src/d_main.c
index 34cf5612572d682b92960fd099a003dde1ad0a1b..99a0c2947bbc5b2d88cce03538d89afdb7a35c76 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -188,14 +188,14 @@ void D_ProcessEvents(void)
 				continue;
 		}
 
-		// console input
-		if (CON_Responder(ev))
-			continue; // ate the event
-
 		// Menu input
 		if (M_Responder(ev))
 			continue; // menu ate the event
 
+		// console input
+		if (CON_Responder(ev))
+			continue; // ate the event
+
 		G_Responder(ev);
 	}
 }
@@ -508,12 +508,13 @@ static void D_Display(void)
 	// vid size change is now finished if it was on...
 	vid.recalc = 0;
 
-	M_Drawer(); // menu is drawn even on top of everything
-	// focus lost moved to M_Drawer
-
+	// FIXME: draw either console or menu, not the two
 	if (gamestate != GS_TIMEATTACK)
 		CON_Drawer();
 
+	M_Drawer(); // menu is drawn even on top of everything
+	// focus lost moved to M_Drawer
+
 	//
 	// wipe update
 	//
@@ -1219,7 +1220,7 @@ void D_SRB2Main(void)
 #endif
 	D_CleanFile();
 
-#ifndef DEVELOP // md5s last updated 06/12/19 (ddmmyy)
+#ifndef DEVELOP // md5s last updated 16/02/20 (ddmmyy)
 
 	// Check MD5s of autoloaded files
 	W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index 6b3662710d99d1d23495838a269f975ea13e03f2..3204d3227f4ecb9543df2dfaecbf7451e283f74c 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -632,7 +632,7 @@ void D_RegisterClientCommands(void)
 	// Set default player names
 	// Monster Iestyn (12/08/19): not sure where else I could have actually put this, but oh well
 	for (i = 0; i < MAXPLAYERS; i++)
-		sprintf(player_names[i], "Player %d", i);
+		sprintf(player_names[i], "Player %d", 1 + i);
 
 	if (dedicated)
 		return;
@@ -1008,7 +1008,7 @@ boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
   *     SetPlayerName
   * \author Graue <graue@oceanbase.org>
   */
-static void CleanupPlayerName(INT32 playernum, const char *newname)
+void CleanupPlayerName(INT32 playernum, const char *newname)
 {
 	char *buf;
 	char *p;
@@ -1036,6 +1036,17 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
 
 		tmpname = p;
 
+		do
+		{
+			/* from EnsurePlayerNameIsGood */
+			if (!isprint(*p) || *p == ';' || (UINT8)*p >= 0x80)
+				break;
+		}
+		while (*++p) ;
+
+		if (*p)/* bad char found */
+			break;
+
 		// Remove trailing spaces.
 		p = &tmpname[strlen(tmpname)-1]; // last character
 		while (*p == ' ' && p >= tmpname)
diff --git a/src/d_netcmd.h b/src/d_netcmd.h
index 8f857c6dbc5a309119b2fac1d4a334959fbabd24..f258cde6275ec719c3545c37e7440dbf20449742 100644
--- a/src/d_netcmd.h
+++ b/src/d_netcmd.h
@@ -194,6 +194,7 @@ typedef union {
 // add game commands, needs cleanup
 void D_RegisterServerCommands(void);
 void D_RegisterClientCommands(void);
+void CleanupPlayerName(INT32 playernum, const char *newname);
 boolean EnsurePlayerNameIsGood(char *name, INT32 playernum);
 void D_SendPlayerConfig(void);
 void Command_ExitGame_f(void);
diff --git a/src/dehacked.c b/src/dehacked.c
index 4c36639a2362c44ef557dc9053d3b33af496d982..6093d6fd6e92250d0103f3dbd2fa781544bd3101 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -1293,10 +1293,7 @@ static void readgametype(MYFILE *f, char *gtname)
 				UINT32 wordgt = 0;
 				for (j = 0; GAMETYPERULE_LIST[j]; j++)
 					if (fastcmp(word, GAMETYPERULE_LIST[j])) {
-						if (!j) // GTR_CAMPAIGN
-							wordgt |= 1;
-						else
-							wordgt |= (1<<j);
+						wordgt |= (1<<j);
 						if (i || word2[0] == 'T' || word2[0] == 'Y')
 							newgtrules |= wordgt;
 						break;
@@ -4945,19 +4942,19 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_PLAY_SUPER_TRANS3",
 	"S_PLAY_SUPER_TRANS4",
 	"S_PLAY_SUPER_TRANS5",
-	"S_PLAY_SUPER_TRANS6", // This has special significance in the code. If you add more frames, search for it and make the appropriate changes.
+	"S_PLAY_SUPER_TRANS6",
 
 	// technically the player goes here but it's an infinite tic state
 	"S_OBJPLACE_DUMMY",
 
-	// 1-Up Box Sprites (uses player sprite)
+	// 1-Up Box Sprites overlay (uses player sprite)
 	"S_PLAY_BOX1",
 	"S_PLAY_BOX2",
 	"S_PLAY_ICON1",
 	"S_PLAY_ICON2",
 	"S_PLAY_ICON3",
 
-	// Level end sign (uses player sprite)
+	// Level end sign overlay (uses player sprite)
 	"S_PLAY_SIGN",
 
 	// NiGHTS character (uses player sprite)
@@ -5205,7 +5202,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_ROBOHOOD_JUMP2",
 	"S_ROBOHOOD_JUMP3",
 
-	// CastleBot FaceStabber
+	// Castlebot Facestabber
 	"S_FACESTABBER_STND1",
 	"S_FACESTABBER_STND2",
 	"S_FACESTABBER_STND3",
@@ -5425,6 +5422,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_EGGMOBILE_FLEE2",
 	"S_EGGMOBILE_BALL",
 	"S_EGGMOBILE_TARGET",
+
 	"S_BOSSEGLZ1",
 	"S_BOSSEGLZ2",
 
@@ -5477,7 +5475,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_EGGMOBILE3_FLEE1",
 	"S_EGGMOBILE3_FLEE2",
 
-	// Boss 3 pinch
+	// Boss 3 Pinch
 	"S_FAKEMOBILE_INIT",
 	"S_FAKEMOBILE",
 	"S_FAKEMOBILE_ATK1",
@@ -5493,7 +5491,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_BOSSSEBH2",
 
 	// Boss 3 Shockwave
-
 	"S_SHOCKWAVE1",
 	"S_SHOCKWAVE2",
 
@@ -5530,9 +5527,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_JETFLAME",
 
 	// Boss 4 Spectator Eggrobo
-	"S_EGGROBO1_IDLE",
+	"S_EGGROBO1_STND",
 	"S_EGGROBO1_BSLAP1",
-	"S_EGGROBO2_BSLAP2",
+	"S_EGGROBO1_BSLAP2",
 	"S_EGGROBO1_PISSED",
 
 	// Boss 4 Spectator Eggrobo jet flame
@@ -5776,7 +5773,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_CYBRAKDEMON_NAPALM_ATTACK1",
 	"S_CYBRAKDEMON_NAPALM_ATTACK2",
 	"S_CYBRAKDEMON_NAPALM_ATTACK3",
-	"S_CYBRAKDEMON_FINISH_ATTACK", // If just attacked, remove MF2_FRET w/out going back to spawnstate
+	"S_CYBRAKDEMON_FINISH_ATTACK1", // If just attacked, remove MF2_FRET w/out going back to spawnstate
 	"S_CYBRAKDEMON_FINISH_ATTACK2", // Force a delay between attacks so you don't get bombarded with them back-to-back
 	"S_CYBRAKDEMON_PAIN1",
 	"S_CYBRAKDEMON_PAIN2",
@@ -6470,7 +6467,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_LITTLETUMBLEWEED_ROLL7",
 	"S_LITTLETUMBLEWEED_ROLL8",
 
-	// Cacti Sprites
+	// Cacti
 	"S_CACTI1",
 	"S_CACTI2",
 	"S_CACTI3",
@@ -6485,7 +6482,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_CACTITINYSEG",
 	"S_CACTISMALLSEG",
 
-	// Warning signs sprites
+	// Warning signs
 	"S_ARIDSIGN_CAUTION",
 	"S_ARIDSIGN_CACTI",
 	"S_ARIDSIGN_SHARPTURN",
@@ -6502,6 +6499,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_TNTBARREL_EXPL4",
 	"S_TNTBARREL_EXPL5",
 	"S_TNTBARREL_EXPL6",
+	"S_TNTBARREL_EXPL7",
 	"S_TNTBARREL_FLYING",
 
 	// TNT proximity shell
@@ -7047,7 +7045,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_ZAPSB10",
 	"S_ZAPSB11", // blank frame
 
-	// Thunder spark
+	//Thunder spark
 	"S_THUNDERCOIN_SPARK",
 
 	// Invincibility Sparkles
@@ -7348,6 +7346,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_BHORIZ7",
 	"S_BHORIZ8",
 
+	// Booster
 	"S_BOOSTERSOUND",
 	"S_YELLOWBOOSTERROLLER",
 	"S_YELLOWBOOSTERSEG_LEFT",
@@ -7378,7 +7377,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_SPLISH8",
 	"S_SPLISH9",
 
-	// Lava splish
+	// Lava Splish
 	"S_LAVASPLISH",
 
 	// added water splash
@@ -7974,6 +7973,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
 	"S_ROCKCRUMBLEN",
 	"S_ROCKCRUMBLEO",
 	"S_ROCKCRUMBLEP",
+
+	// Level debris
 	"S_GFZDEBRIS",
 	"S_BRICKDEBRIS",
 	"S_WOODDEBRIS",
@@ -7993,7 +7994,7 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_THOK", // Thok! mobj
 	"MT_PLAYER",
 	"MT_TAILSOVERLAY", // c:
-	"MT_METALJETFUME", // [:
+	"MT_METALJETFUME",
 
 	// Enemies
 	"MT_BLUECRAWLA", // Crawla (Blue)
@@ -8110,7 +8111,7 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_CYBRAKDEMON_NAPALM_FLAMES",
 	"MT_CYBRAKDEMON_VILE_EXPLOSION",
 
-	// Metal Sonic
+	// Metal Sonic (Boss 9)
 	"MT_METALSONIC_RACE",
 	"MT_METALSONIC_BATTLE",
 	"MT_MSSHIELD_FRONT",
@@ -8124,7 +8125,7 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_BOMBSPHERE",
 	"MT_REDTEAMRING",  //Rings collectable by red team.
 	"MT_BLUETEAMRING", //Rings collectable by blue team.
-	"MT_TOKEN", // Special Stage Token
+	"MT_TOKEN", // Special Stage token for special stage
 	"MT_REDFLAG", // Red CTF Flag
 	"MT_BLUEFLAG", // Blue CTF Flag
 	"MT_EMBLEM",
@@ -8350,22 +8351,22 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	// Arid Canyon Scenery
 	"MT_BIGTUMBLEWEED",
 	"MT_LITTLETUMBLEWEED",
-	"MT_CACTI1",
-	"MT_CACTI2",
-	"MT_CACTI3",
-	"MT_CACTI4",
-	"MT_CACTI5",
-	"MT_CACTI6",
-	"MT_CACTI7",
-	"MT_CACTI8",
-	"MT_CACTI9",
-	"MT_CACTI10",
-	"MT_CACTI11",
-	"MT_CACTITINYSEG",
-	"MT_CACTISMALLSEG",
-	"MT_ARIDSIGN_CAUTION",
-	"MT_ARIDSIGN_CACTI",
-	"MT_ARIDSIGN_SHARPTURN",
+	"MT_CACTI1", // Tiny Red Flower Cactus
+	"MT_CACTI2", // Small Red Flower Cactus
+	"MT_CACTI3", // Tiny Blue Flower Cactus
+	"MT_CACTI4", // Small Blue Flower Cactus
+	"MT_CACTI5", // Prickly Pear
+	"MT_CACTI6", // Barrel Cactus
+	"MT_CACTI7", // Tall Barrel Cactus
+	"MT_CACTI8", // Armed Cactus
+	"MT_CACTI9", // Ball Cactus
+	"MT_CACTI10", // Tiny Cactus
+	"MT_CACTI11", // Small Cactus
+	"MT_CACTITINYSEG", // Tiny Cactus Segment
+	"MT_CACTISMALLSEG", // Small Cactus Segment
+	"MT_ARIDSIGN_CAUTION", // Caution Sign
+	"MT_ARIDSIGN_CACTI", // Cacti Sign
+	"MT_ARIDSIGN_SHARPTURN", // Sharp Turn Sign
 	"MT_OILLAMP",
 	"MT_TNTBARREL",
 	"MT_PROXIMITYTNT",
@@ -8420,7 +8421,7 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_GLAREGOYLEUP",
 	"MT_GLAREGOYLEDOWN",
 	"MT_GLAREGOYLELONG",
-	"MT_TARGET",
+	"MT_TARGET", // AKA Red Crystal
 	"MT_GREENFLAME",
 	"MT_BLUEGARGOYLE",
 
@@ -8471,7 +8472,7 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_HHZSTALAGMITE_TALL",
 	"MT_HHZSTALAGMITE_SHORT",
 
-	// Botanic Serenity
+	// Botanic Serenity scenery
 	"MT_BSZTALLFLOWER_RED",
 	"MT_BSZTALLFLOWER_PURPLE",
 	"MT_BSZTALLFLOWER_BLUE",
@@ -8751,6 +8752,8 @@ static const char *const MOBJTYPE_LIST[] = {  // array length left dynamic for s
 	"MT_ROCKCRUMBLE14",
 	"MT_ROCKCRUMBLE15",
 	"MT_ROCKCRUMBLE16",
+
+	// Level debris
 	"MT_GFZDEBRIS",
 	"MT_BRICKDEBRIS",
 	"MT_WOODDEBRIS",
@@ -9143,6 +9146,7 @@ static const char *const HUDITEMS_LIST[] = {
 
 	"RINGS",
 	"RINGSNUM",
+	"RINGSNUMTICS",
 
 	"SCORE",
 	"SCORENUM",
@@ -9162,8 +9166,7 @@ static const char *const HUDITEMS_LIST[] = {
 	"TIMELEFTNUM",
 	"TIMEUP",
 	"HUNTPICS",
-	"POWERUPS",
-	"LAP"
+	"POWERUPS"
 };
 
 static const char *const MENUTYPES_LIST[] = {
diff --git a/src/doomdef.h b/src/doomdef.h
index 565d1aadff0b3166051f26fdc1fcc7a42370a993..f1ddfa9c88a639ba53d8110e72ea43a35d22c173 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -143,9 +143,9 @@ extern char logfilename[1024];
 // we use comprevision and compbranch instead.
 #else
 #define VERSION    202 // Game version
-#define SUBVERSION 0  // more precise version number
-#define VERSIONSTRING "v2.2.0"
-#define VERSIONSTRINGW L"v2.2.0"
+#define SUBVERSION 1  // more precise version number
+#define VERSIONSTRING "v2.2.1"
+#define VERSIONSTRINGW L"v2.2.1"
 // Hey! If you change this, add 1 to the MODVERSION below!
 // Otherwise we can't force updates!
 #endif
@@ -210,7 +210,7 @@ extern char logfilename[1024];
 // it's only for detection of the version the player is using so the MS can alert them of an update.
 // Only set it higher, not lower, obviously.
 // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
-#define MODVERSION 40
+#define MODVERSION 41
 
 // To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
 // Increment MINOREXECVERSION whenever a config change is needed that does not correspond
diff --git a/src/f_finale.c b/src/f_finale.c
index 99ff586f435ecc2ec65098d5b7b2b070c8c57c68..66f963bbbec415a1cdb4ed20ed641a7da35bb47d 100644
--- a/src/f_finale.c
+++ b/src/f_finale.c
@@ -1120,6 +1120,9 @@ static const char *credits[] = {
 	"\1Sonic Robo Blast II",
 	"\1Credits",
 	"",
+	"\1Producer",
+	"Rob Tisdell",
+	"",
 	"\1Game Design",
 	"Ben \"Mystic\" Geyer",
 	"\"SSNTails\"",
@@ -1234,7 +1237,7 @@ static const char *credits[] = {
 	"Thomas \"Shadow Hog\" Igoe",
 	"Alexander \"DrTapeworm\" Moench-Ford",
 	"\"Kaito Sinclaire\"",
-	"\"QueenDelta\"",
+	"Anna \"QueenDelta\" Sandlin",
 	"Wessel \"sphere\" Smit",
 	"\"Spazzo\"",
 	"\"SSNTails\"",
@@ -1258,7 +1261,7 @@ static const char *credits[] = {
 	"Cody \"SRB2 Playah\" Koester",
 	"Skye \"OmegaVelocity\" Meredith",
 	"Stephen \"HEDGESMFG\" Moellering",
-	"Nick \"ST218\" Molina",
+	"Rosalie \"ST218\" Molina",
 	"Samuel \"Prime 2.0\" Peters",
 	"Colin \"Sonict\" Pfaff",
 	"Bill \"Tets\" Reed",
@@ -2695,8 +2698,18 @@ static void F_FigureActiveTtScale(void)
 	SINT8 newttscale = max(1, min(6, vid.dupx));
 	SINT8 oldttscale = activettscale;
 
-	if (newttscale == testttscale)
-		return;
+	if (needpatchrecache)
+		ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = 0;
+	else
+	{
+		if (newttscale == testttscale)
+			return;
+
+		// We have a new ttscale, so load gfx
+		if(oldttscale > 0)
+			F_UnloadAlacroixGraphics(oldttscale);
+	}
+
 	testttscale = newttscale;
 
 	// If ttscale is unavailable: look for lower scales, then higher scales.
@@ -2714,10 +2727,6 @@ static void F_FigureActiveTtScale(void)
 
 	activettscale = (newttscale >= 1 && newttscale <= 6) ? newttscale : 0;
 
-	// We have a new ttscale, so load gfx
-	if(oldttscale > 0)
-		F_UnloadAlacroixGraphics(oldttscale);
-
 	if(activettscale > 0)
 		F_LoadAlacroixGraphics(activettscale);
 }
@@ -2759,12 +2768,6 @@ void F_TitleScreenDrawer(void)
 		return;
 #endif
 
-	if (needpatchrecache && (curttmode == TTMODE_ALACROIX))
-	{
-		ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = 0;
-		F_LoadAlacroixGraphics(activettscale);
-	}
-
 	switch(curttmode)
 	{
 		case TTMODE_OLD:
@@ -3630,7 +3633,6 @@ void F_StartContinue(void)
 	}
 
 	wipestyleflags = WSF_FADEOUT;
-	F_TryColormapFade(31);
 	G_SetGamestate(GS_CONTINUING);
 	gameaction = ga_nothing;
 
diff --git a/src/g_game.c b/src/g_game.c
index f5d7cd2fb933b56b188494c39760a22b4b61d4fe..aaab89163cb94b642bba94921342571b80f515c6 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -1941,6 +1941,10 @@ boolean G_IsTitleCardAvailable(void)
 	if (gametyperules & GTR_NOTITLECARD)
 		return false;
 
+	// The current level has no name.
+	if (!mapheaderinfo[gamemap-1]->lvlttl[0])
+		return false;
+
 	// The title card is available.
 	return true;
 }
@@ -3252,8 +3256,8 @@ void G_AddGametypeConstant(INT16 gtype, const char *newgtconst)
 {
 	size_t r = 0; // read
 	size_t w = 0; // write
-	char *gtconst = Z_Calloc(strlen(newgtconst) + 3, PU_STATIC, NULL);
-	char *tmpconst = Z_Calloc(strlen(newgtconst), PU_STATIC, NULL);
+	char *gtconst = Z_Calloc(strlen(newgtconst) + 4, PU_STATIC, NULL);
+	char *tmpconst = Z_Calloc(strlen(newgtconst) + 1, PU_STATIC, NULL);
 
 	// Copy the gametype name.
 	strcpy(tmpconst, newgtconst);
@@ -3735,7 +3739,10 @@ static void G_DoCompleted(void)
 			}
 
 		if (i == 7)
+		{
 			gottoken = false;
+			token = 0;
+		}
 	}
 
 	if (spec && !gottoken)
diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c
index 95d3794b756b712718b4ea83ac597c9a9c2b2fdb..a702b18669968c750d9af6f1591c844af4ca811f 100644
--- a/src/hardware/hw_main.c
+++ b/src/hardware/hw_main.c
@@ -5325,7 +5325,7 @@ static void HWR_AddSprites(sector_t *sec)
 #ifdef HWPRECIP
 	precipmobj_t *precipthing;
 #endif
-	fixed_t approx_dist, limit_dist, hoop_limit_dist;
+	fixed_t limit_dist, hoop_limit_dist;
 
 	// BSP is traversed by subsector.
 	// A sector might have been split into several
@@ -5344,35 +5344,10 @@ static void HWR_AddSprites(sector_t *sec)
 	// If a limit exists, handle things a tiny bit different.
 	limit_dist = (fixed_t)(cv_drawdist.value) << FRACBITS;
 	hoop_limit_dist = (fixed_t)(cv_drawdist_nights.value) << FRACBITS;
-	if (limit_dist || hoop_limit_dist)
+	for (thing = sec->thinglist; thing; thing = thing->snext)
 	{
-		for (thing = sec->thinglist; thing; thing = thing->snext)
-		{
-			if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
-				continue;
-
-			approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
-
-			if (thing->sprite == SPR_HOOP)
-			{
-				if (hoop_limit_dist && approx_dist > hoop_limit_dist)
-					continue;
-			}
-			else
-			{
-				if (limit_dist && approx_dist > limit_dist)
-					continue;
-			}
-
+		if (R_ThingVisibleWithinDist(thing, limit_dist, hoop_limit_dist))
 			HWR_ProjectSprite(thing);
-		}
-	}
-	else
-	{
-		// Draw everything in sector, no checks
-		for (thing = sec->thinglist; thing; thing = thing->snext)
-			if (!(thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW))
-				HWR_ProjectSprite(thing);
 	}
 
 #ifdef HWPRECIP
@@ -5381,15 +5356,8 @@ static void HWR_AddSprites(sector_t *sec)
 	{
 		for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
 		{
-			if (precipthing->precipflags & PCF_INVISIBLE)
-				continue;
-
-			approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
-
-			if (approx_dist > limit_dist)
-				continue;
-
-			HWR_ProjectPrecipitationSprite(precipthing);
+			if (R_PrecipThingVisible(precipthing, limit_dist))
+				HWR_ProjectPrecipitationSprite(precipthing);
 		}
 	}
 #endif
@@ -5643,7 +5611,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
 	if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer)
 	{
 		// bodge support - not nearly as comprehensive as r_things.c, but better than nothing
-		if (thing->tracer->sprite == SPR_NULL || thing->tracer->flags2 & MF2_DONTDRAW)
+		if (! R_ThingVisible(thing->tracer))
 			return;
 	}
 
diff --git a/src/hu_stuff.c b/src/hu_stuff.c
index c5149928284e96c8288d6e74026149f7bbc86f8b..bf2432f5d829fe28d5af1efff9401c1467076f56 100644
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -1437,7 +1437,7 @@ static void HU_drawMiniChat(void)
 
 	for (; i>0; i--)
 	{
-		const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
+		char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
 		size_t j = 0;
 		INT32 linescount = 0;
 
@@ -1479,6 +1479,9 @@ static void HU_drawMiniChat(void)
 		dy = 0;
 		dx = 0;
 		msglines += linescount+1;
+
+		if (msg)
+			Z_Free(msg);
 	}
 
 	y = chaty - charheight*(msglines+1);
@@ -1501,7 +1504,7 @@ static void HU_drawMiniChat(void)
 		INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
 		INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one.
 		size_t j = 0;
-		const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
+		char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
 		UINT8 *colormap = NULL;
 
 		while(msg[j]) // iterate through msg
@@ -1547,6 +1550,9 @@ static void HU_drawMiniChat(void)
 		}
 		dy += charheight;
 		dx = 0;
+
+		if (msg)
+			Z_Free(msg);
 	}
 
 	// decrement addy and make that shit smooth:
@@ -1598,7 +1604,7 @@ static void HU_drawChatLog(INT32 offset)
 	{
 		INT32 clrflag = 0;
 		INT32 j = 0;
-		const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
+		char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
 		UINT8 *colormap = NULL;
 		while(msg[j]) // iterate through msg
 		{
@@ -1638,6 +1644,9 @@ static void HU_drawChatLog(INT32 offset)
 		}
 		dy += charheight;
 		dx = 0;
+
+		if (msg)
+			Z_Free(msg);
 	}
 
 
diff --git a/src/info.c b/src/info.c
index de6ff475cc216651b3c9d1085f9a0f546314792f..20bd73498db9cf923429a64a34c44d026eafa844 100644
--- a/src/info.c
+++ b/src/info.c
@@ -762,7 +762,7 @@ state_t states[NUMSTATES] =
 	{SPR_PLAY, SPR2_LIFE, 20, {NULL}, 0,  4, S_NULL},       // S_PLAY_ICON3
 
 	// Level end sign (uses player sprite)
-	{SPR_PLAY, SPR2_SIGN|FF_PAPERSPRITE, -1, {NULL}, 0, 29, S_PLAY_SIGN},         // S_PLAY_SIGN
+	{SPR_PLAY, SPR2_SIGN|FF_PAPERSPRITE, 2, {NULL}, 0, 29, S_PLAY_SIGN},         // S_PLAY_SIGN
 
 	// NiGHTS Player, transforming
 	{SPR_PLAY, SPR2_TRNS|FF_ANIMATE,     7, {NULL},          0, 4, S_PLAY_NIGHTS_TRANS2}, // S_PLAY_NIGHTS_TRANS1
@@ -2343,12 +2343,13 @@ state_t states[NUMSTATES] =
 
 	// TNT barrel
 	{SPR_BARR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_STND1
-	{SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_TNTBARREL_EXPL2}, // S_TNTBARREL_EXPL1
-	{SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_TNTExplode}, MT_TNTDUST, 0, S_TNTBARREL_EXPL3}, // S_TNTBARREL_EXPL2
-	{SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TNTBARREL_EXPL4}, // S_TNTBARREL_EXPL3
-	{SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL5}, // S_TNTBARREL_EXPL4
-	{SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL6}, // S_TNTBARREL_EXPL5
-	{SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_EXPL6
+	{SPR_BARX, 0, 0, {A_RollAngle}, 0, 1, S_TNTBARREL_EXPL2}, // S_TNTBARREL_EXPL1
+	{SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_TNTBARREL_EXPL3}, // S_TNTBARREL_EXPL2
+	{SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_TNTExplode}, MT_TNTDUST, 0, S_TNTBARREL_EXPL4}, // S_TNTBARREL_EXPL3
+	{SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TNTBARREL_EXPL5}, // S_TNTBARREL_EXPL4
+	{SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL6}, // S_TNTBARREL_EXPL5
+	{SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL7}, // S_TNTBARREL_EXPL6
+	{SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_EXPL7
 #ifndef ROTSPRITE
 	{SPR_BARR, 1|FF_ANIMATE, -1, {NULL}, 7, 2, S_NULL}, // S_TNTBARREL_FLYING
 #else
@@ -2394,7 +2395,7 @@ state_t states[NUMSTATES] =
 
 	// Minecart
 	{SPR_NULL, 0,                            1, {NULL},                 0, 0, S_MINECART_IDLE},   // S_MINECART_IDLE
-	{SPR_NULL, 0,                            0, {A_KillSegments},       0, 0, S_TNTBARREL_EXPL3}, // S_MINECART_DTH1
+	{SPR_NULL, 0,                            0, {A_KillSegments},       0, 0, S_TNTBARREL_EXPL4}, // S_MINECART_DTH1
 	{SPR_MCRT, 8|FF_PAPERSPRITE,            -1, {NULL},                 0, 0, S_NULL},            // S_MINECARTEND
 	{SPR_MCRT, 0|FF_PAPERSPRITE,            -1, {NULL},                 0, 0, S_NULL},            // S_MINECARTSEG_FRONT
 	{SPR_MCRT, 1|FF_PAPERSPRITE,            -1, {NULL},                 0, 0, S_NULL},            // S_MINECARTSEG_BACK
@@ -6487,10 +6488,10 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 		24*FRACUNIT,    // radius
 		24*FRACUNIT,    // height
 		0,              // display offset
-		0,              // mass
+		DMG_FIRE,       // mass
 		1,              // damage
 		sfx_None,       // activesound
-		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
+		MF_NOBLOCKMAP|MF_MISSILE|MF_PAIN|MF_NOGRAVITY, // flags
 		S_NULL          // raisestate
 	},
 
diff --git a/src/info.h b/src/info.h
index 628335635da599b7f49766d693b2105bd831d08c..59b8eb68d74b41bc62c658e1f2e0eaa04b4afde9 100644
--- a/src/info.h
+++ b/src/info.h
@@ -2503,6 +2503,7 @@ typedef enum state
 	S_TNTBARREL_EXPL4,
 	S_TNTBARREL_EXPL5,
 	S_TNTBARREL_EXPL6,
+	S_TNTBARREL_EXPL7,
 	S_TNTBARREL_FLYING,
 
 	// TNT proximity shell
diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c
index f451944e3d95f6c6b40c990f6c120e6ee196c965..dbab801dfa662d43886319353a91c5bc954bd305 100644
--- a/src/lua_hudlib.c
+++ b/src/lua_hudlib.c
@@ -268,10 +268,14 @@ static int patch_get(lua_State *L)
 #endif
 	enum patch field = luaL_checkoption(L, 2, NULL, patch_opt);
 
-	// patches are CURRENTLY always valid, expected to be cached with PU_STATIC
-	// this may change in the future, so patch.valid still exists
-	if (!patch)
+	// patches are invalidated when switching renderers
+	if (!patch) {
+		if (field == patch_valid) {
+			lua_pushboolean(L, 0);
+			return 1;
+		}
 		return LUA_ErrInvalid(L, "patch_t");
+	}
 
 	switch (field)
 	{
@@ -1214,7 +1218,7 @@ void LUAh_GameHUD(player_t *stplayr)
 
 	lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
 	I_Assert(lua_istable(gL, -1));
-	lua_rawgeti(gL, -1, 2); // HUD[2] = rendering funcs
+	lua_rawgeti(gL, -1, 2+hudhook_game); // HUD[2] = rendering funcs
 	I_Assert(lua_istable(gL, -1));
 
 	lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
@@ -1248,7 +1252,7 @@ void LUAh_ScoresHUD(void)
 
 	lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
 	I_Assert(lua_istable(gL, -1));
-	lua_rawgeti(gL, -1, 3); // HUD[3] = rendering funcs
+	lua_rawgeti(gL, -1, 2+hudhook_scores); // HUD[3] = rendering funcs
 	I_Assert(lua_istable(gL, -1));
 
 	lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
@@ -1273,7 +1277,7 @@ void LUAh_TitleHUD(void)
 
 	lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
 	I_Assert(lua_istable(gL, -1));
-	lua_rawgeti(gL, -1, 4); // HUD[4] = rendering funcs
+	lua_rawgeti(gL, -1, 2+hudhook_title); // HUD[5] = rendering funcs
 	I_Assert(lua_istable(gL, -1));
 
 	lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
@@ -1298,7 +1302,7 @@ void LUAh_TitleCardHUD(player_t *stplayr)
 
 	lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
 	I_Assert(lua_istable(gL, -1));
-	lua_rawgeti(gL, -1, 5); // HUD[5] = rendering funcs
+	lua_rawgeti(gL, -1, 2+hudhook_titlecard); // HUD[6] = rendering funcs
 	I_Assert(lua_istable(gL, -1));
 
 	lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
@@ -1332,7 +1336,7 @@ void LUAh_IntermissionHUD(void)
 
 	lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
 	I_Assert(lua_istable(gL, -1));
-	lua_rawgeti(gL, -1, 4); // HUD[4] = rendering funcs
+	lua_rawgeti(gL, -1, 2+hudhook_intermission); // HUD[4] = rendering funcs
 	I_Assert(lua_istable(gL, -1));
 
 	lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
diff --git a/src/m_anigif.c b/src/m_anigif.c
index 32fc2746da54caa831cda304053c73a2519b55db..f062bc826a6aca115a8bc6a1fe0612cc540535e3 100644
--- a/src/m_anigif.c
+++ b/src/m_anigif.c
@@ -624,14 +624,6 @@ static void GIF_framewrite(void)
 //
 INT32 GIF_open(const char *filename)
 {
-#if 0
-	if (rendermode != render_soft)
-	{
-		CONS_Alert(CONS_WARNING, M_GetText("GIFs cannot be taken in non-software modes!\n"));
-		return 0;
-	}
-#endif
-
 	gif_out = fopen(filename, "wb");
 	if (!gif_out)
 		return 0;
@@ -640,13 +632,13 @@ INT32 GIF_open(const char *filename)
 	gif_downscale = (!!cv_gif_downscale.value);
 
 	// GIF color table
-	// In hardware mode, uses the master palette
-	gif_palette = ((cv_screenshot_colorprofile.value
+	// In hardware mode, forces the local palette
 #ifdef HWRENDER
-	&& (rendermode == render_soft)
+	if (rendermode == render_opengl)
+		gif_palette = pLocalPalette;
+	else
 #endif
-	) ? pLocalPalette
-	: pMasterPalette);
+		gif_palette = ((cv_screenshot_colorprofile.value) ? pLocalPalette : pMasterPalette);
 
 	GIF_headwrite();
 	gif_frames = 0;
diff --git a/src/m_menu.c b/src/m_menu.c
index 21b490b67eaee3b89ebf4c3ccc8513ec9c93ecdb..97c04ebd57a81a7fbd69f2f13e782e86de8b1450 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -5602,7 +5602,8 @@ static void M_DrawNightsAttackMountains(void)
 	static INT32 bgscrollx;
 	INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
 	patch_t *background = W_CachePatchName(curbgname, PU_PATCH);
-	INT32 x = FixedInt(bgscrollx) % SHORT(background->width);
+	INT16 w = SHORT(background->width);
+	INT32 x = FixedInt(-bgscrollx) % w;
 	INT32 y = BASEVIDHEIGHT - SHORT(background->height)*2;
 
 	if (vid.height != BASEVIDHEIGHT * dupz)
@@ -5610,11 +5611,13 @@ static void M_DrawNightsAttackMountains(void)
 	V_DrawFill(0, y+50, vid.width, BASEVIDHEIGHT, V_SNAPTOLEFT|31);
 
 	V_DrawScaledPatch(x, y, V_SNAPTOLEFT, background);
-	x += SHORT(background->width);
+	x += w;
 	if (x < BASEVIDWIDTH)
 		V_DrawScaledPatch(x, y, V_SNAPTOLEFT, background);
 
-	bgscrollx -= (FRACUNIT/2);
+	bgscrollx += (FRACUNIT/2);
+	if (bgscrollx > w<<FRACBITS)
+		bgscrollx &= 0xFFFF;
 }
 
 // NiGHTS Attack foreground.
@@ -10843,7 +10846,6 @@ static void M_HandleConnectIP(INT32 choice)
 					default: // otherwise do nothing.
 						break;
 				}
-				break; // don't check for typed keys
 			}
 
 			if (l >= 28-1)
diff --git a/src/p_enemy.c b/src/p_enemy.c
index db297e684eecb15b57b63e39fc06f5c6aefd50f8..2ddbd8d29ba6cbd7ffc9890772bd53d52f3e3449 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -5198,8 +5198,8 @@ void A_SignPlayer(mobj_t *actor)
 			player_t *player = actor->target ? actor->target->player : NULL;
 			UINT8 skinnum;
 			UINT8 skincount = 0;
-			for (skincount = 0; skincount < numskins; skincount++)
-				if (!skincheck(skincount))
+			for (skinnum = 0; skinnum < numskins; skinnum++)
+				if (!skincheck(skinnum))
 					skincount++;
 			skinnum = P_RandomKey(skincount);
 			for (skincount = 0; skincount < numskins; skincount++)
@@ -5232,20 +5232,23 @@ void A_SignPlayer(mobj_t *actor)
 		{
 			ov->color = facecolor;
 			ov->skin = skin;
-			P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
+			if ((statenum_t)(ov->state-states) != actor->info->seestate)
+				P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
 		}
 		else // CLEAR! sign
 		{
 			ov->color = SKINCOLOR_NONE;
 			ov->skin = NULL; // needs to be NULL in the case of SF_HIRES characters
-			P_SetMobjState(ov, actor->info->missilestate); // S_CLEARSIGN
+			if ((statenum_t)(ov->state-states) != actor->info->missilestate)
+				P_SetMobjState(ov, actor->info->missilestate); // S_CLEARSIGN
 		}
 	}
 	else // Eggman face
 	{
 		ov->color = SKINCOLOR_NONE;
 		ov->skin = NULL;
-		P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
+		if ((statenum_t)(ov->state-states) != actor->info->meleestate)
+			P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
 		if (!signcolor)
 			signcolor = SKINCOLOR_CARBON;
 	}
diff --git a/src/p_inter.c b/src/p_inter.c
index 8090b7406f9e177f6630d2a58e162218d9aaa22c..667245f039ede6a946bc6e4d7854c2a74fa251a4 100644
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -1428,98 +1428,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
 // Misc touchables //
 // *************** //
 		case MT_STARPOST:
-			if (player->bot)
-				return;
-			// In circuit, player must have touched all previous starposts
-			if (circuitmap
-				&& special->health - player->starpostnum > 1)
-			{
-				// blatant reuse of a variable that's normally unused in circuit
-				if (!player->tossdelay)
-					S_StartSound(toucher, sfx_lose);
-				player->tossdelay = 3;
-				return;
-			}
-
-			// We could technically have 91.1 Star Posts. 90 is cleaner.
-			if (special->health > 90)
-			{
-				CONS_Debug(DBG_GAMELOGIC, "Bad Starpost Number!\n");
-				return;
-			}
-
-			if (player->starpostnum >= special->health)
-				return; // Already hit this post
-
-			if (cv_coopstarposts.value && G_GametypeUsesCoopStarposts() && (netgame || multiplayer))
-			{
-				for (i = 0; i < MAXPLAYERS; i++)
-				{
-					if (playeringame[i])
-					{
-						if (players[i].bot) // ignore dumb, stupid tails
-							continue;
-
-						players[i].starposttime = leveltime;
-						players[i].starpostx = player->mo->x>>FRACBITS;
-						players[i].starposty = player->mo->y>>FRACBITS;
-						players[i].starpostz = special->z>>FRACBITS;
-						players[i].starpostangle = special->angle;
-						players[i].starpostscale = player->mo->destscale;
-						if (special->flags2 & MF2_OBJECTFLIP)
-						{
-							players[i].starpostscale *= -1;
-							players[i].starpostz += special->height>>FRACBITS;
-						}
-						players[i].starpostnum = special->health;
-
-						if (cv_coopstarposts.value == 2 && (players[i].playerstate == PST_DEAD || players[i].spectator) && P_GetLives(&players[i]))
-							P_SpectatorJoinGame(&players[i]); //players[i].playerstate = PST_REBORN;
-					}
-				}
-				S_StartSound(NULL, special->info->painsound);
-			}
-			else
-			{
-				// Save the player's time and position.
-				player->starposttime = leveltime;
-				player->starpostx = toucher->x>>FRACBITS;
-				player->starposty = toucher->y>>FRACBITS;
-				player->starpostz = special->z>>FRACBITS;
-				player->starpostangle = special->angle;
-				player->starpostscale = player->mo->destscale;
-				if (special->flags2 & MF2_OBJECTFLIP)
-				{
-					player->starpostscale *= -1;
-					player->starpostz += special->height>>FRACBITS;
-				}
-				player->starpostnum = special->health;
-				S_StartSound(toucher, special->info->painsound);
-			}
-
-			P_ClearStarPost(special->health);
-
-			// Find all starposts in the level with this value - INCLUDING this one!
-			if (!(netgame && circuitmap && player != &players[consoleplayer]))
-			{
-				thinker_t *th;
-				mobj_t *mo2;
-
-				for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
-				{
-					if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
-						continue;
-
-					mo2 = (mobj_t *)th;
-
-					if (mo2->type != MT_STARPOST)
-						continue;
-					if (mo2->health != special->health)
-						continue;
-
-					P_SetMobjState(mo2, mo2->info->painstate);
-				}
-			}
+			P_TouchStarPost(special, player, special->spawnpoint && (special->spawnpoint->options & MTF_OBJECTSPECIAL));
 			return;
 
 		case MT_FAKEMOBILE:
@@ -1872,6 +1781,112 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
 	special->shadowscale = 0;
 }
 
+/** Saves a player's level progress at a star post
+  *
+  * \param post The star post to trigger
+  * \param player The player that should receive the checkpoint
+  * \param snaptopost If true, the respawn point will use the star post's position, otherwise player x/y and star post z
+  */
+void P_TouchStarPost(mobj_t *post, player_t *player, boolean snaptopost)
+{
+	size_t i;
+	mobj_t *toucher = player->mo;
+	mobj_t *checkbase = snaptopost ? post : toucher;
+
+	if (player->bot)
+		return;
+	// In circuit, player must have touched all previous starposts
+	if (circuitmap
+		&& post->health - player->starpostnum > 1)
+	{
+		// blatant reuse of a variable that's normally unused in circuit
+		if (!player->tossdelay)
+			S_StartSound(toucher, sfx_lose);
+		player->tossdelay = 3;
+		return;
+	}
+
+	// With the parameter + angle setup, we can go up to 1365 star posts. Who needs that many?
+	if (post->health > 1365)
+	{
+		CONS_Debug(DBG_GAMELOGIC, "Bad Starpost Number!\n");
+		return;
+	}
+
+	if (player->starpostnum >= post->health)
+		return; // Already hit this post
+
+	if (cv_coopstarposts.value && G_GametypeUsesCoopStarposts() && (netgame || multiplayer))
+	{
+		for (i = 0; i < MAXPLAYERS; i++)
+		{
+			if (playeringame[i])
+			{
+				if (players[i].bot) // ignore dumb, stupid tails
+					continue;
+
+				players[i].starposttime = leveltime;
+				players[i].starpostx = checkbase->x>>FRACBITS;
+				players[i].starposty = checkbase->y>>FRACBITS;
+				players[i].starpostz = post->z>>FRACBITS;
+				players[i].starpostangle = post->angle;
+				players[i].starpostscale = player->mo->destscale;
+				if (post->flags2 & MF2_OBJECTFLIP)
+				{
+					players[i].starpostscale *= -1;
+					players[i].starpostz += post->height>>FRACBITS;
+				}
+				players[i].starpostnum = post->health;
+
+				if (cv_coopstarposts.value == 2 && (players[i].playerstate == PST_DEAD || players[i].spectator) && P_GetLives(&players[i]))
+					P_SpectatorJoinGame(&players[i]); //players[i].playerstate = PST_REBORN;
+			}
+		}
+		S_StartSound(NULL, post->info->painsound);
+	}
+	else
+	{
+		// Save the player's time and position.
+		player->starposttime = leveltime;
+		player->starpostx = checkbase->x>>FRACBITS;
+		player->starposty = checkbase->y>>FRACBITS;
+		player->starpostz = post->z>>FRACBITS;
+		player->starpostangle = post->angle;
+		player->starpostscale = player->mo->destscale;
+		if (post->flags2 & MF2_OBJECTFLIP)
+		{
+			player->starpostscale *= -1;
+			player->starpostz += post->height>>FRACBITS;
+		}
+		player->starpostnum = post->health;
+		S_StartSound(toucher, post->info->painsound);
+	}
+
+	P_ClearStarPost(post->health);
+
+	// Find all starposts in the level with this value - INCLUDING this one!
+	if (!(netgame && circuitmap && player != &players[consoleplayer]))
+	{
+		thinker_t *th;
+		mobj_t *mo2;
+
+		for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
+		{
+			if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
+				continue;
+
+			mo2 = (mobj_t *)th;
+
+			if (mo2->type != MT_STARPOST)
+				continue;
+			if (mo2->health != post->health)
+				continue;
+
+			P_SetMobjState(mo2, mo2->info->painstate);
+		}
+	}
+}
+
 /** Prints death messages relating to a dying or hit player.
   *
   * \param player    Affected player.
diff --git a/src/p_local.h b/src/p_local.h
index a5f3d313ce25c71fc50a3695ea8eafd7a01831f8..8056d137c3850b2c9071161ae5519963051c8afd 100644
--- a/src/p_local.h
+++ b/src/p_local.h
@@ -486,6 +486,7 @@ void P_PlayerWeaponPanelOrAmmoBurst(player_t *player);
 void P_PlayerEmeraldBurst(player_t *player, boolean toss);
 
 void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck);
+void P_TouchStarPost(mobj_t *starpost, player_t *player, boolean snaptopost);
 void P_PlayerFlagBurst(player_t *player, boolean toss);
 void P_CheckTimeLimit(void);
 void P_CheckPointLimit(void);
diff --git a/src/p_mobj.c b/src/p_mobj.c
index e6d84086cc8c280b5f3176436f05749fb8292424..10898f70e79a0bfae8ad69ca2d1e6f9d129c93ad 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -2350,6 +2350,7 @@ static void P_RingZMovement(mobj_t *mo)
 	if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
 	{
 		mo->momz += mo->pmomz;
+		mo->pmomz = 0;
 		mo->eflags &= ~MFE_APPLYPMOMZ;
 	}
 	mo->z += mo->momz;
@@ -2419,6 +2420,7 @@ static boolean P_ZMovement(mobj_t *mo)
 	if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
 	{
 		mo->momz += mo->pmomz;
+		mo->pmomz = 0;
 		mo->eflags &= ~MFE_APPLYPMOMZ;
 	}
 	mo->z += mo->momz;
@@ -2907,6 +2909,7 @@ static void P_PlayerZMovement(mobj_t *mo)
 	if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
 	{
 		mo->momz += mo->pmomz;
+		mo->pmomz = 0;
 		mo->eflags &= ~MFE_APPLYPMOMZ;
 	}
 
@@ -3157,6 +3160,7 @@ static boolean P_SceneryZMovement(mobj_t *mo)
 	if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
 	{
 		mo->momz += mo->pmomz;
+		mo->pmomz = 0;
 		mo->eflags &= ~MFE_APPLYPMOMZ;
 	}
 	mo->z += mo->momz;
@@ -10457,6 +10461,61 @@ void P_SceneryThinker(mobj_t *mobj)
 // GAME SPAWN FUNCTIONS
 //
 
+static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
+{
+	switch (thing->type)
+	{
+		case MT_PLAYER:
+		case MT_ROLLOUTROCK:
+
+		case MT_EGGMOBILE4_MACE:
+		case MT_SMALLMACE:
+		case MT_BIGMACE:
+
+		case MT_SMALLGRABCHAIN:
+		case MT_BIGGRABCHAIN:
+
+		case MT_YELLOWSPRINGBALL:
+		case MT_REDSPRINGBALL:
+
+			return FRACUNIT;
+
+		case MT_RING:
+		case MT_FLINGRING:
+
+		case MT_BLUESPHERE:
+		case MT_FLINGBLUESPHERE:
+		case MT_BOMBSPHERE:
+
+		case MT_REDTEAMRING:
+		case MT_BLUETEAMRING:
+		case MT_REDFLAG:
+		case MT_BLUEFLAG:
+
+		case MT_EMBLEM:
+
+		case MT_TOKEN:
+		case MT_EMERALD1:
+		case MT_EMERALD2:
+		case MT_EMERALD3:
+		case MT_EMERALD4:
+		case MT_EMERALD5:
+		case MT_EMERALD6:
+		case MT_EMERALD7:
+		case MT_EMERHUNT:
+		case MT_FLINGEMERALD:
+
+			return 2*FRACUNIT/3;
+
+		default:
+
+			if (thing->flags & (MF_ENEMY|MF_BOSS))
+				return FRACUNIT;
+			else
+				return 0;
+	}
+}
+
 //
 // P_SpawnMobj
 //
@@ -10558,20 +10617,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
 		mobj->z = z;
 
 	// Set shadowscale here, before spawn hook so that Lua can change it
-	if (
-		type == MT_PLAYER ||
-		type == MT_ROLLOUTROCK ||
-		type == MT_EGGMOBILE4_MACE ||
-		(type >= MT_SMALLMACE && type <= MT_REDSPRINGBALL) ||
-		(mobj->flags & (MF_ENEMY|MF_BOSS))
-	)
-		mobj->shadowscale = FRACUNIT;
-	else if (
-		type >= MT_RING && type <= MT_FLINGEMERALD && type != MT_EMERALDSPAWN
-	)
-		mobj->shadowscale = 2*FRACUNIT/3;
-	else
-		mobj->shadowscale = 0;
+	mobj->shadowscale = P_DefaultMobjShadowScale(mobj);
 
 #ifdef HAVE_BLUA
 	// DANGER! This can cause P_SpawnMobj to return NULL!
@@ -12931,7 +12977,16 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
 		thinker_t* th;
 		mobj_t* mo2;
 		boolean foundanother = false;
-		mobj->health = (mthing->angle/360) + 1;
+
+		if (mthing->extrainfo)
+			// Allow thing Parameter to define star post num too!
+			// For starposts above param 15 (the 16th), add 360 to the angle like before and start parameter from 1 (NOT 0)!
+			// So the 16th starpost is angle=0 param=15, the 17th would be angle=360 param=1.
+			// This seems more intuitive for mappers to use until UDMF is ready, since most SP maps won't have over 16 consecutive star posts.
+			mobj->health = mthing->extrainfo + (mthing->angle/360)*15 + 1;
+		else
+			// Old behavior if Parameter is 0; add 360 to the angle for each consecutive star post.
+			mobj->health = (mthing->angle/360) + 1;
 
 		// See if other starposts exist in this level that have the same value.
 		for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
diff --git a/src/p_polyobj.c b/src/p_polyobj.c
index cd0a44bb4a78e913addbd4e91a64cc1791c30b2a..a206d01712aac0eb960191604bcbd1f8d8793e40 100644
--- a/src/p_polyobj.c
+++ b/src/p_polyobj.c
@@ -1001,15 +1001,35 @@ static void Polyobj_pushThing(polyobj_t *po, line_t *line, mobj_t *mo)
 //
 static void Polyobj_slideThing(mobj_t *mo, fixed_t dx, fixed_t dy)
 {
-	if (mo->player) { // Do something similar to conveyor movement. -Red
-		mo->player->cmomx += dx;
-		mo->player->cmomy += dy;
+	if (mo->player) { // Finally this doesn't suck eggs -fickle
+		fixed_t cdx, cdy;
 
-		dx = FixedMul(dx, CARRYFACTOR);
-		dy = FixedMul(dy, CARRYFACTOR);
+		cdx = FixedMul(dx, FRACUNIT-CARRYFACTOR);
+		cdy = FixedMul(dy, FRACUNIT-CARRYFACTOR);
 
-		mo->player->cmomx -= dx;
-		mo->player->cmomy -= dy;
+		if (mo->player->onconveyor == 1)
+		{
+			mo->momx += cdx;
+			mo->momy += cdy;
+
+			// Multiple slides in the same tic, somehow
+			mo->player->cmomx += cdx;
+			mo->player->cmomy += cdy;
+		}
+		else
+		{
+			if (mo->player->onconveyor == 3)
+			{
+				mo->momx += cdx - mo->player->cmomx;
+				mo->momy += cdy - mo->player->cmomy;
+			}
+
+			mo->player->cmomx = cdx;
+			mo->player->cmomy = cdy;
+		}
+
+		dx = FixedMul(dx, FRACUNIT - mo->friction);
+		dy = FixedMul(dy, FRACUNIT - mo->friction);
 
 		if (mo->player->pflags & PF_SPINNING && (mo->player->rmomx || mo->player->rmomy) && !(mo->player->pflags & PF_STARTDASH)) {
 #define SPINMULT 5184 // Consider this a substitute for properly calculating FRACUNIT-friction. I'm tired. -Red
@@ -1282,7 +1302,8 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
 {
 	static INT32 pomovecount = 10000;
 	INT32 x, y;
-	angle_t deltafine = delta >> ANGLETOFINESHIFT;
+	angle_t deltafine = (((po->angle + delta) >> ANGLETOFINESHIFT) - (po->angle >> ANGLETOFINESHIFT)) & FINEMASK;
+	// This fineshift trickery replaces the old delta>>ANGLETOFINESHIFT; doing it this way avoids loss of precision causing objects to slide off -fickle
 
 	pomovecount++;
 
@@ -1334,19 +1355,10 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
 					oldxoff = mo->x-origin.x;
 					oldyoff = mo->y-origin.y;
 
-					if (mo->player) // Hack to fix players sliding off of spinning polys -Red
-					{
-						fixed_t temp;
-
-						temp = FixedMul(oldxoff, c)-FixedMul(oldyoff, s);
-						oldyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s);
-						oldxoff = temp;
-					}
-
-					newxoff = FixedMul(oldxoff, c)-FixedMul(oldyoff, s);
-					newyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s);
+					newxoff = FixedMul(oldxoff, c)-FixedMul(oldyoff, s) - oldxoff;
+					newyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s) - oldyoff;
 
-					Polyobj_slideThing(mo, newxoff-oldxoff, newyoff-oldyoff);
+					Polyobj_slideThing(mo, newxoff, newyoff);
 
 					if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
 						mo->angle += delta;
diff --git a/src/p_saveg.c b/src/p_saveg.c
index c5568af1b86668ff6b868fb93cdb4f63af604c12..973f5ef6432ef166093437dc068b0f80ccf75145 100644
--- a/src/p_saveg.c
+++ b/src/p_saveg.c
@@ -1257,6 +1257,7 @@ typedef enum
 #endif
 	MD2_COLORIZED    = 1<<12,
 	MD2_ROLLANGLE    = 1<<13,
+	MD2_SHADOWSCALE  = 1<<14,
 } mobj_diff2_t;
 
 typedef enum
@@ -1478,6 +1479,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
 		diff2 |= MD2_COLORIZED;
 	if (mobj->rollangle)
 		diff2 |= MD2_ROLLANGLE;
+	if (mobj->shadowscale)
+		diff2 |= MD2_SHADOWSCALE;
 	if (diff2 != 0)
 		diff |= MD_MORE;
 
@@ -1644,6 +1647,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
 		WRITEUINT8(save_p, mobj->colorized);
 	if (diff2 & MD2_ROLLANGLE)
 		WRITEANGLE(save_p, mobj->rollangle);
+	if (diff2 & MD2_SHADOWSCALE)
+		WRITEFIXED(save_p, mobj->shadowscale);
 
 	WRITEUINT32(save_p, mobj->mobjnum);
 }
@@ -2723,6 +2728,8 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
 		mobj->colorized = READUINT8(save_p);
 	if (diff2 & MD2_ROLLANGLE)
 		mobj->rollangle = READANGLE(save_p);
+	if (diff2 & MD2_SHADOWSCALE)
+		mobj->shadowscale = READFIXED(save_p);
 
 	if (diff & MD_REDFLAG)
 	{
diff --git a/src/p_setup.c b/src/p_setup.c
index 2b0a5efa3f57bba99d05c507231c6c8c924cf8dc..c291dc7c3830b6624fa9e8943b4ca8ce43b92126 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -3684,8 +3684,7 @@ boolean P_LoadLevel(boolean fromnetsave)
 		return true;
 
 	// If so...
-	if ((!(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)) && (*mapheaderinfo[gamemap-1]->lvlttl != '\0'))
-		G_PreLevelTitleCard();
+	G_PreLevelTitleCard();
 
 	return true;
 }
diff --git a/src/p_spec.c b/src/p_spec.c
index 84ccc29a57fcfcd3390dec9795ce803138b4fc7f..76a80d754af2ea2f5b41b71c151c2a05246d3575 100644
--- a/src/p_spec.c
+++ b/src/p_spec.c
@@ -4692,7 +4692,7 @@ DoneSection2:
 			if (!post)
 				break;
 
-			P_TouchSpecialThing(post, player->mo, false);
+			P_TouchStarPost(post, player, false);
 			break;
 		}
 
diff --git a/src/p_tick.c b/src/p_tick.c
index 0b30ff42d6a6e4a5fe30edfa711d823d287fec04..74472b71f511de19821ae5374c7c12d5c23a86a3 100644
--- a/src/p_tick.c
+++ b/src/p_tick.c
@@ -600,7 +600,7 @@ void P_Ticker(boolean run)
 			{
 				players[i].quittime++;
 
-				if (players[i].quittime == 30 * TICRATE)
+				if (players[i].quittime == 30 * TICRATE && G_TagGametype())
 					P_CheckSurvivors();
 
 				if (server && players[i].quittime >= (tic_t)FixedMul(cv_rejointimeout.value, 60 * TICRATE)
diff --git a/src/p_user.c b/src/p_user.c
index 66d690847bf3d89e432d65bcbf86b47a93750b05..b46659bcb516eb653970b343fdbced4bdce509ee 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -2380,6 +2380,8 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
 					}
 				}
 			}
+			else if (player->charability == CA_GLIDEANDCLIMB && (player->mo->state-states == S_PLAY_GLIDE_LANDING))
+				;
 			else if (player->charability2 == CA2_GUNSLINGER && player->panim == PA_ABILITY2)
 				;
 			else if (player->panim != PA_IDLE && player->panim != PA_WALK && player->panim != PA_RUN && player->panim != PA_DASH)
@@ -4537,16 +4539,14 @@ void P_DoJump(player_t *player, boolean soundandstate)
 		player->mo->z--;
 		if (player->mo->pmomz < 0)
 			player->mo->momz += player->mo->pmomz; // Add the platform's momentum to your jump.
-		else
-			player->mo->pmomz = 0;
+		player->mo->pmomz = 0;
 	}
 	else
 	{
 		player->mo->z++;
 		if (player->mo->pmomz > 0)
 			player->mo->momz += player->mo->pmomz; // Add the platform's momentum to your jump.
-		else
-			player->mo->pmomz = 0;
+		player->mo->pmomz = 0;
 	}
 	player->mo->eflags &= ~MFE_APPLYPMOMZ;
 
@@ -5503,10 +5503,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
 						; // Can't do anything if you're a fish out of water!
 					else if (player->powers[pw_tailsfly]) // If currently flying, give an ascend boost.
 					{
-						if (!player->fly1)
-							player->fly1 = 20;
-						else
-							player->fly1 = 2;
+						player->fly1 = 20;
 
 						if (player->charability == CA_SWIM)
 							player->fly1 /= 2;
@@ -8489,7 +8486,11 @@ static void P_MovePlayer(player_t *player)
 			// Descend
 			if (cmd->buttons & BT_USE && !(player->pflags & PF_STASIS) && !player->exiting && !(player->mo->eflags & MFE_GOOWATER))
 				if (P_MobjFlip(player->mo)*player->mo->momz > -FixedMul(5*actionspd, player->mo->scale))
+				{
+					if (player->fly1 > 2)
+						player->fly1 = 2;
 					P_SetObjectMomZ(player->mo, -actionspd/2, true);
+				}
 
 		}
 		else
@@ -11045,10 +11046,21 @@ static void P_MinecartThink(player_t *player)
 
 		if (angdiff + minecart->angle != player->mo->angle && (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG))
 		{
+			angle_t *ang = NULL;
+
 			if (player == &players[consoleplayer])
-				localangle = player->mo->angle;
+				ang = &localangle;
 			else if (player == &players[secondarydisplayplayer])
-				localangle2 = player->mo->angle;
+				ang = &localangle2;
+
+			if (ang)
+			{
+				angdiff = *ang - minecart->angle;
+				if (angdiff < ANGLE_180 && angdiff > MINECARTCONEMAX)
+					*ang = minecart->angle + MINECARTCONEMAX;
+				else if (angdiff > ANGLE_180 && angdiff < InvAngle(MINECARTCONEMAX))
+					*ang = minecart->angle - MINECARTCONEMAX;
+			}
 		}
 	}
 
@@ -12164,7 +12176,9 @@ void P_PlayerThink(player_t *player)
 
 #ifdef POLYOBJECTS
 	if (player->onconveyor == 1)
-			player->cmomy = player->cmomx = 0;
+		player->onconveyor = 3;
+	else if (player->onconveyor == 3)
+		player->cmomy = player->cmomx = 0;
 #endif
 
 	P_DoSuperStuff(player);
diff --git a/src/r_data.c b/src/r_data.c
index 8718166720b627dd2ec85adeec65f14cba67739e..5608fdbde424c6f0f37b7508c15d350da2e04d0c 100644
--- a/src/r_data.c
+++ b/src/r_data.c
@@ -2465,16 +2465,20 @@ extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *ex
 
 // Thanks to quake2 source!
 // utils3/qdata/images.c
-UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b)
+UINT8 NearestPaletteColor(UINT8 r, UINT8 g, UINT8 b, RGBA_t *palette)
 {
 	int dr, dg, db;
 	int distortion, bestdistortion = 256 * 256 * 4, bestcolor = 0, i;
 
+	// Use master palette if none specified
+	if (palette == NULL)
+		palette = pMasterPalette;
+
 	for (i = 0; i < 256; i++)
 	{
-		dr = r - pMasterPalette[i].s.red;
-		dg = g - pMasterPalette[i].s.green;
-		db = b - pMasterPalette[i].s.blue;
+		dr = r - palette[i].s.red;
+		dg = g - palette[i].s.green;
+		db = b - palette[i].s.blue;
 		distortion = dr*dr + dg*dg + db*db;
 		if (distortion < bestdistortion)
 		{
diff --git a/src/r_data.h b/src/r_data.h
index f028f2f5d16ef54da544d56780448adc84d8b858..145f0182b1b585cdc8a9db5cada3cbc75f73c00b 100644
--- a/src/r_data.h
+++ b/src/r_data.h
@@ -171,7 +171,8 @@ const char *R_NameForColormap(extracolormap_t *extra_colormap);
 #define R_PutRgbaRGB(r, g, b) (R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b))
 #define R_PutRgbaRGBA(r, g, b, a) (R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a))
 
-UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
+UINT8 NearestPaletteColor(UINT8 r, UINT8 g, UINT8 b, RGBA_t *palette);
+#define NearestColor(r, g, b) NearestPaletteColor(r, g, b, NULL)
 
 extern INT32 numtextures;
 
diff --git a/src/r_main.c b/src/r_main.c
index 4145213217873a830996eed0e877b6d7c3876cd5..643d8ea49e621b25be75ff8e32002f749f97faaf 100644
--- a/src/r_main.c
+++ b/src/r_main.c
@@ -71,6 +71,7 @@ angle_t viewangle, aimingangle;
 fixed_t viewcos, viewsin;
 sector_t *viewsector;
 player_t *viewplayer;
+mobj_t *r_viewmobj;
 
 //
 // precalculated math tables
@@ -1039,8 +1040,6 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
 // R_SetupFrame
 //
 
-static mobj_t *viewmobj;
-
 // WARNING: a should be unsigned but to add with 2048, it isn't!
 #define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)/fovtan)
 
@@ -1097,16 +1096,16 @@ void R_SetupFrame(player_t *player)
 	if (player->awayviewtics)
 	{
 		// cut-away view stuff
-		viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
-		I_Assert(viewmobj != NULL);
-		viewz = viewmobj->z + 20*FRACUNIT;
+		r_viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
+		I_Assert(r_viewmobj != NULL);
+		viewz = r_viewmobj->z + 20*FRACUNIT;
 		aimingangle = player->awayviewaiming;
-		viewangle = viewmobj->angle;
+		viewangle = r_viewmobj->angle;
 	}
 	else if (!player->spectator && chasecam)
 	// use outside cam view
 	{
-		viewmobj = NULL;
+		r_viewmobj = NULL;
 		viewz = thiscam->z + (thiscam->height>>1);
 		aimingangle = thiscam->aiming;
 		viewangle = thiscam->angle;
@@ -1116,11 +1115,11 @@ void R_SetupFrame(player_t *player)
 	{
 		viewz = player->viewz;
 
-		viewmobj = player->mo;
-		I_Assert(viewmobj != NULL);
+		r_viewmobj = player->mo;
+		I_Assert(r_viewmobj != NULL);
 
 		aimingangle = player->aiming;
-		viewangle = viewmobj->angle;
+		viewangle = r_viewmobj->angle;
 
 		if (!demoplayback && player->playerstate != PST_DEAD)
 		{
@@ -1154,13 +1153,13 @@ void R_SetupFrame(player_t *player)
 	}
 	else
 	{
-		viewx = viewmobj->x;
-		viewy = viewmobj->y;
+		viewx = r_viewmobj->x;
+		viewy = r_viewmobj->y;
 		viewx += quake.x;
 		viewy += quake.y;
 
-		if (viewmobj->subsector)
-			viewsector = viewmobj->subsector->sector;
+		if (r_viewmobj->subsector)
+			viewsector = r_viewmobj->subsector->sector;
 		else
 			viewsector = R_PointInSubsector(viewx, viewy)->sector;
 	}
@@ -1182,12 +1181,12 @@ void R_SkyboxFrame(player_t *player)
 		thiscam = &camera;
 
 	// cut-away view stuff
-	viewmobj = skyboxmo[0];
+	r_viewmobj = skyboxmo[0];
 #ifdef PARANOIA
-	if (!viewmobj)
+	if (!r_viewmobj)
 	{
 		const size_t playeri = (size_t)(player - players);
-		I_Error("R_SkyboxFrame: viewmobj null (player %s)", sizeu1(playeri));
+		I_Error("R_SkyboxFrame: r_viewmobj null (player %s)", sizeu1(playeri));
 	}
 #endif
 	if (player->awayviewtics)
@@ -1218,13 +1217,13 @@ void R_SkyboxFrame(player_t *player)
 			}
 		}
 	}
-	viewangle += viewmobj->angle;
+	viewangle += r_viewmobj->angle;
 
 	viewplayer = player;
 
-	viewx = viewmobj->x;
-	viewy = viewmobj->y;
-	viewz = viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle!
+	viewx = r_viewmobj->x;
+	viewy = r_viewmobj->y;
+	viewz = r_viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle!
 
 	if (mapheaderinfo[gamemap-1])
 	{
@@ -1264,29 +1263,29 @@ void R_SkyboxFrame(player_t *player)
 			else if (mh->skybox_scaley < 0)
 				y = (campos.y - skyboxmo[1]->y) * -mh->skybox_scaley;
 
-			if (viewmobj->angle == 0)
+			if (r_viewmobj->angle == 0)
 			{
 				viewx += x;
 				viewy += y;
 			}
-			else if (viewmobj->angle == ANGLE_90)
+			else if (r_viewmobj->angle == ANGLE_90)
 			{
 				viewx -= y;
 				viewy += x;
 			}
-			else if (viewmobj->angle == ANGLE_180)
+			else if (r_viewmobj->angle == ANGLE_180)
 			{
 				viewx -= x;
 				viewy -= y;
 			}
-			else if (viewmobj->angle == ANGLE_270)
+			else if (r_viewmobj->angle == ANGLE_270)
 			{
 				viewx += y;
 				viewy -= x;
 			}
 			else
 			{
-				angle_t ang = viewmobj->angle>>ANGLETOFINESHIFT;
+				angle_t ang = r_viewmobj->angle>>ANGLETOFINESHIFT;
 				viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y,  FINESINE(ang));
 				viewy += FixedMul(x,  FINESINE(ang)) + FixedMul(y,FINECOSINE(ang));
 			}
@@ -1297,8 +1296,8 @@ void R_SkyboxFrame(player_t *player)
 			viewz += campos.z * -mh->skybox_scalez;
 	}
 
-	if (viewmobj->subsector)
-		viewsector = viewmobj->subsector->sector;
+	if (r_viewmobj->subsector)
+		viewsector = r_viewmobj->subsector->sector;
 	else
 		viewsector = R_PointInSubsector(viewx, viewy)->sector;
 
diff --git a/src/r_patch.c b/src/r_patch.c
index b4127f825e0a97d5164d5e3f1a009354259559d3..80c0f846fb097416b90bfddc88cd1410097819fe 100644
--- a/src/r_patch.c
+++ b/src/r_patch.c
@@ -1196,7 +1196,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
 	INT32 angle;
 	patch_t *patch;
 	patch_t *newpatch;
-	UINT16 *rawsrc, *rawdst;
+	UINT16 *rawdst;
 	size_t size;
 	INT32 bflip = (flip != 0x00);
 
@@ -1242,16 +1242,6 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
 			leftoffset = width - leftoffset;
 		}
 
-		// Draw the sprite to a temporary buffer.
-		size = (width*height);
-		rawsrc = Z_Malloc(size * sizeof(UINT16), PU_STATIC, NULL);
-
-		// can't memset here
-		for (i = 0; i < size; i++)
-			rawsrc[i] = 0xFF00;
-
-		R_PatchToMaskedFlat(patch, rawsrc, bflip);
-
 		// Don't cache angle = 0
 		for (angle = 1; angle < ROTANGLES; angle++)
 		{
diff --git a/src/r_state.h b/src/r_state.h
index 4e1eb388e7d0a05d46a9c5ee80970c7b2545d2c9..1451fca7af89162383f0ca41c347fce4fb14b3d3 100644
--- a/src/r_state.h
+++ b/src/r_state.h
@@ -86,6 +86,7 @@ extern fixed_t viewx, viewy, viewz;
 extern angle_t viewangle, aimingangle;
 extern sector_t *viewsector;
 extern player_t *viewplayer;
+extern mobj_t *r_viewmobj;
 
 extern consvar_t cv_allowmlook;
 extern consvar_t cv_maxportals;
diff --git a/src/r_things.c b/src/r_things.c
index cb9d78464aa0daf7a88f672a99ca12f0896ff17b..dd07229751a558af1263cf8bbd79522cc1df83a6 100644
--- a/src/r_things.c
+++ b/src/r_things.c
@@ -1686,7 +1686,7 @@ static void R_ProjectSprite(mobj_t *thing)
 
 		thing = thing->tracer;
 
-		if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
+		if (! R_ThingVisible(thing))
 			return;
 
 		tr_x = thing->x - viewx;
@@ -2071,7 +2071,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
 	mobj_t *thing;
 	precipmobj_t *precipthing; // Tails 08-25-2002
 	INT32 lightnum;
-	fixed_t approx_dist, limit_dist, hoop_limit_dist;
+	fixed_t limit_dist, hoop_limit_dist;
 
 	if (rendermode != render_soft)
 		return;
@@ -2104,35 +2104,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
 	// If a limit exists, handle things a tiny bit different.
 	limit_dist = (fixed_t)(cv_drawdist.value) << FRACBITS;
 	hoop_limit_dist = (fixed_t)(cv_drawdist_nights.value) << FRACBITS;
-	if (limit_dist || hoop_limit_dist)
+	for (thing = sec->thinglist; thing; thing = thing->snext)
 	{
-		for (thing = sec->thinglist; thing; thing = thing->snext)
-		{
-			if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
-				continue;
-
-			approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
-
-			if (thing->sprite == SPR_HOOP)
-			{
-				if (hoop_limit_dist && approx_dist > hoop_limit_dist)
-					continue;
-			}
-			else
-			{
-				if (limit_dist && approx_dist > limit_dist)
-					continue;
-			}
-
+		if (R_ThingVisibleWithinDist(thing, limit_dist, hoop_limit_dist))
 			R_ProjectSprite(thing);
-		}
-	}
-	else
-	{
-		// Draw everything in sector, no checks
-		for (thing = sec->thinglist; thing; thing = thing->snext)
-			if (!(thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW))
-				R_ProjectSprite(thing);
 	}
 
 	// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
@@ -2140,15 +2115,8 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
 	{
 		for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
 		{
-			if (precipthing->precipflags & PCF_INVISIBLE)
-				continue;
-
-			approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
-
-			if (approx_dist > limit_dist)
-				continue;
-
-			R_ProjectPrecipitationSprite(precipthing);
+			if (R_PrecipThingVisible(precipthing, limit_dist))
+				R_ProjectPrecipitationSprite(precipthing);
 		}
 	}
 }
@@ -2850,6 +2818,55 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
 	}
 }
 
+/* Check if thing may be drawn from our current view. */
+boolean R_ThingVisible (mobj_t *thing)
+{
+	return (!(
+				thing->sprite == SPR_NULL ||
+				( thing->flags2 & (MF2_DONTDRAW) ) ||
+				thing == r_viewmobj
+	));
+}
+
+boolean R_ThingVisibleWithinDist (mobj_t *thing,
+		fixed_t      limit_dist,
+		fixed_t hoop_limit_dist)
+{
+	fixed_t approx_dist;
+
+	if (! R_ThingVisible(thing))
+		return false;
+
+	approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
+
+	if (thing->sprite == SPR_HOOP)
+	{
+		if (hoop_limit_dist && approx_dist > hoop_limit_dist)
+			return false;
+	}
+	else
+	{
+		if (limit_dist && approx_dist > limit_dist)
+			return false;
+	}
+
+	return true;
+}
+
+/* Check if precipitation may be drawn from our current view. */
+boolean R_PrecipThingVisible (precipmobj_t *precipthing,
+		fixed_t limit_dist)
+{
+	fixed_t approx_dist;
+
+	if (( precipthing->precipflags & PCF_INVISIBLE ))
+		return false;
+
+	approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
+
+	return ( approx_dist <= limit_dist );
+}
+
 //
 // R_DrawMasked
 //
@@ -3419,6 +3436,7 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
 	GETFLAG(DASHMODE)
 	GETFLAG(FASTEDGE)
 	GETFLAG(MULTIABILITY)
+	GETFLAG(NONIGHTSROTATION)
 #undef GETFLAG
 
 	else // let's check if it's a sound, otherwise error out
diff --git a/src/r_things.h b/src/r_things.h
index c1933e662ed043b60b399a2af965a6ee4c6467a3..217179148e39e712df9fa6455fe8d00e8c8e4b28 100644
--- a/src/r_things.h
+++ b/src/r_things.h
@@ -59,6 +59,15 @@ void R_InitSprites(void);
 void R_ClearSprites(void);
 void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
 
+boolean R_ThingVisible (mobj_t *thing);
+
+boolean R_ThingVisibleWithinDist (mobj_t *thing,
+		fixed_t        draw_dist,
+		fixed_t nights_draw_dist);
+
+boolean R_PrecipThingVisible (precipmobj_t *precipthing,
+		fixed_t precip_draw_dist);
+
 /** Used to count the amount of masked elements
  * per portal to later group them in separate
  * drawnode lists.
diff --git a/src/screen.c b/src/screen.c
index 5bb304c0844708545d18a18b4d8e0335e61faf74..fcf6c6b0bdf6f417964a58817fae9af208edb240 100644
--- a/src/screen.c
+++ b/src/screen.c
@@ -360,10 +360,13 @@ void SCR_Recalc(void)
 	vid.fsmalldupy = vid.smalldupy*FRACUNIT;
 #endif
 
-	// toggle off automap because some screensize-dependent values will
+	// toggle off (then back on) the automap because some screensize-dependent values will
 	// be calculated next time the automap is activated.
 	if (automapactive)
-		AM_Stop();
+	{
+		am_recalc = true;
+		AM_Start();
+	}
 
 	// set the screen[x] ptrs on the new vidbuffers
 	V_Init();
diff --git a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj
index ab3157c44c5eab916918c6370074c70910cfb901..2b03cb8d4607bd96f53b04f8b98e1a227866bd64 100644
--- a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj
+++ b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj
@@ -1219,7 +1219,7 @@
 		C01FCF4B08A954540054247B /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				CURRENT_PROJECT_VERSION = 2.2.0;
+				CURRENT_PROJECT_VERSION = 2.2.1;
 				GCC_PREPROCESSOR_DEFINITIONS = (
 					"$(inherited)",
 					NORMALSRB2,
@@ -1231,7 +1231,7 @@
 		C01FCF4C08A954540054247B /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				CURRENT_PROJECT_VERSION = 2.2.0;
+				CURRENT_PROJECT_VERSION = 2.2.1;
 				GCC_ENABLE_FIX_AND_CONTINUE = NO;
 				GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
 				GCC_PREPROCESSOR_DEFINITIONS = (
diff --git a/src/st_stuff.c b/src/st_stuff.c
index 4676506fcb26dcfbe78adddcb2b3ec1523aa6c9b..d99d564c86673606ed6470a11aeccccaaa06272d 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -1278,13 +1278,15 @@ void ST_preDrawTitleCard(void)
 //
 void ST_runTitleCard(void)
 {
+	boolean run = !(paused || P_AutoPause());
+
 	if (!G_IsTitleCardAvailable())
 		return;
 
 	if (lt_ticker >= (lt_endtime + TICRATE))
 		return;
 
-	if (!(paused || P_AutoPause()))
+	if (run || (lt_ticker < PRELEVELTIME))
 	{
 		// tick
 		lt_ticker++;
diff --git a/src/v_video.c b/src/v_video.c
index 4785a154186c91a8421ce89027a2b9362b0c38d2..81625ff9ed70f832fe7e52a1b014c3035a727b67 100644
--- a/src/v_video.c
+++ b/src/v_video.c
@@ -3244,7 +3244,6 @@ Unoptimized version
 #endif
 }
 
-// Taken from my videos-in-SRB2 project
 // Generates a color look-up table
 // which has up to 64 colors at each channel
 // (see the defines in v_video.h)
@@ -3261,7 +3260,7 @@ void InitColorLUT(RGBA_t *palette)
 		for (r = 0; r < CLUTSIZE; r++)
 			for (g = 0; g < CLUTSIZE; g++)
 				for (b = 0; b < CLUTSIZE; b++)
-					colorlookup[r][g][b] = NearestColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS);
+					colorlookup[r][g][b] = NearestPaletteColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS, palette);
 		clutinit = true;
 		lastpalette = palette;
 	}
diff --git a/src/v_video.h b/src/v_video.h
index eb75a414ff3e31acfd8c48ded41c6d1b94ec35bb..bc19f6e9970339660082c1f1c074eb4f9e25d3c3 100644
--- a/src/v_video.h
+++ b/src/v_video.h
@@ -37,10 +37,7 @@ cv_allcaps;
 // Allocates buffer screens, call before R_Init.
 void V_Init(void);
 
-// Taken from my videos-in-SRB2 project
-// Generates a color look-up table
-// which has up to 64 colors at each channel
-
+// Color look-up table
 #define COLORBITS 6
 #define SHIFTCOLORBITS (8-COLORBITS)
 #define CLUTSIZE (1<<COLORBITS)
diff --git a/src/w_wad.c b/src/w_wad.c
index dc400987f23a4aaabe98ae66d46dd874d2c54556..e544378c82ae399bb970c21636f95f4f172bb96c 100644
--- a/src/w_wad.c
+++ b/src/w_wad.c
@@ -822,13 +822,11 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
   * backwards, so a later file overrides all earlier ones.
   *
   * \param filenames A null-terminated list of files to use.
-  * \return 1 if all files were loaded, 0 if at least one was missing or
+  * \return 1 if base files were loaded, 0 if at least one was missing or
   *           invalid.
   */
 INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles)
 {
-	INT32 rc = 1;
-
 	// open all the files, load headers, and count lumps
 	numwadfiles = 0;
 
@@ -836,13 +834,15 @@ INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles)
 	for (; *filenames; filenames++)
 	{
 		//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
-		rc &= (W_InitFile(*filenames, numwadfiles < mainfiles) != INT16_MAX) ? 1 : 0;
+		if (W_InitFile(*filenames, numwadfiles < mainfiles) == INT16_MAX)
+		{
+			CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), *filenames);
+			if (numwadfiles < mainfiles)
+				return 0;
+		}
 	}
 
-	if (!numwadfiles)
-		I_Error("W_InitMultipleFiles: no files found");
-
-	return rc;
+	return 1;
 }
 
 /** Make sure a lump number is valid.
@@ -1691,7 +1691,7 @@ W_VerifyName (const char *name, lumpchecklist_t *checklist, boolean status)
 	size_t j;
 	for (j = 0; checklist[j].len && checklist[j].name; ++j)
 	{
-		if (( strncmp(name, checklist[j].name,
+		if (( strncasecmp(name, checklist[j].name,
 						checklist[j].len) != false ) == status)
 		{
 			return true;
@@ -1746,6 +1746,19 @@ W_VerifyWAD (FILE *fp, lumpchecklist_t *checklist, boolean status)
 	return true;
 }
 
+// List of blacklisted folders to use when checking the PK3
+static lumpchecklist_t folderblacklist[] =
+{
+	{"Lua/", 4},
+	{"SOC/", 4},
+	{"Sprites/",  8},
+	{"Textures/", 9},
+	{"Patches/", 8},
+	{"Flats/", 6},
+	{"Fades/", 6},
+	{NULL, 0},
+};
+
 static int
 W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
 {
@@ -1797,7 +1810,7 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
 		else
 			trimname = fullname; // Care taken for root files.
 
-		if (*trimname) // Ignore directories
+		if (*trimname) // Ignore directories, well kinda
 		{
 			if ((dotpos = strrchr(trimname, '.')) == 0)
 				dotpos = fullname + strlen(fullname); // Watch for files without extension.
@@ -1807,6 +1820,10 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
 
 			if (! W_VerifyName(lumpname, checklist, status))
 				return false;
+
+			// Check for directories next, if it's blacklisted it will return false
+			if (W_VerifyName(fullname, folderblacklist, status))
+				return false;
 		}
 
 		free(fullname);
diff --git a/src/z_zone.c b/src/z_zone.c
index 5a0ff638bfd7e09512af622abf46d66565251029..e0e37312a6e613dae1b4c55cf6690edbc6719586 100644
--- a/src/z_zone.c
+++ b/src/z_zone.c
@@ -232,12 +232,12 @@ void Z_Free(void *ptr)
 
 	// Free the memory and get rid of the block.
 	free(block->real);
-	block->prev->next = block->next;
-	block->next->prev = block->prev;
-	free(block);
 #ifdef VALGRIND_DESTROY_MEMPOOL
 	VALGRIND_DESTROY_MEMPOOL(block);
 #endif
+	block->prev->next = block->next;
+	block->next->prev = block->prev;
+	free(block);
 }
 
 /** malloc() that doesn't accept failure.
@@ -317,13 +317,9 @@ void *Z_MallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits)
 	// The mem header lives 'sizeof (memhdr_t)' bytes before given.
 	hdr = (memhdr_t *)((UINT8 *)given - sizeof *hdr);
 
-#ifdef VALGRIND_CREATE_MEMPOOL
-	VALGRIND_CREATE_MEMPOOL(block, padsize, Z_calloc);
+#ifdef HAVE_VALGRIND
 	Z_calloc = false;
 #endif
-#ifdef VALGRIND_MEMPOOL_ALLOC
-	VALGRIND_MEMPOOL_ALLOC(block, hdr, size + sizeof *hdr);
-#endif
 
 	block->next = head.next;
 	block->prev = &head;
@@ -341,6 +337,13 @@ void *Z_MallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits)
 	block->size = blocksize;
 	block->realsize = size;
 
+#ifdef VALGRIND_CREATE_MEMPOOL
+	VALGRIND_CREATE_MEMPOOL(block, padsize, Z_calloc);
+#endif
+//#ifdef VALGRIND_MEMPOOL_ALLOC
+//	VALGRIND_MEMPOOL_ALLOC(block, hdr, size + sizeof *hdr);
+//#endif
+
 	hdr->id = ZONEID;
 	hdr->block = block;