From d4dac52766e5841a3aa01373445a2f2a70448594 Mon Sep 17 00:00:00 2001
From: Steel Titanium <steeltitanium1@gmail.com>
Date: Mon, 3 Jun 2019 15:23:48 -0400
Subject: [PATCH] Upped freeslots limit

---
 src/info.h   | 2 +-
 src/sounds.h | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/info.h b/src/info.h
index cba49667d..0700494f9 100644
--- a/src/info.h
+++ b/src/info.h
@@ -210,7 +210,7 @@ void A_NapalmScatter();
 void A_SpawnFreshCopy();
 
 // ratio of states to sprites to mobj types is roughly 6 : 1 : 1
-#define NUMMOBJFREESLOTS 256
+#define NUMMOBJFREESLOTS 512
 #define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
 #define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
 
diff --git a/src/sounds.h b/src/sounds.h
index 495a55a1e..3c74d56e6 100644
--- a/src/sounds.h
+++ b/src/sounds.h
@@ -42,7 +42,7 @@ typedef enum
 } skinsound_t;
 
 // free sfx for S_AddSoundFx()
-#define NUMSFXFREESLOTS 800 // Matches SOC Editor.
+#define NUMSFXFREESLOTS 1600 // Matches SOC Editor.
 #define NUMSKINSFXSLOTS (MAXSKINS*NUMSKINSOUNDS)
 
 //
-- 
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