diff --git a/src/p_enemy.c b/src/p_enemy.c
index e3f169784d8e2f2bc255dc416cd4f5cd028bf14b..18d37a1a7d1f8bc42418fb276ce32136d3dc577a 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -726,6 +726,9 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
 		if (player->mo->health <= 0)
 			continue; // dead
 
+		if (player->bot)
+			continue; // ignore bots
+
 		if (dist > 0
 			&& P_AproxDistance(P_AproxDistance(player->mo->x - actor->x, player->mo->y - actor->y), player->mo->z - actor->z) > dist)
 			continue; // Too far away