diff --git a/src/lua_baselib.c b/src/lua_baselib.c
index 8f6c41e107d1aa094f0b65357744c0f6866493e4..c81c1cd0f7af691b8d4ecc2c2261e7467a123de0 100644
--- a/src/lua_baselib.c
+++ b/src/lua_baselib.c
@@ -968,6 +968,17 @@ static int lib_pRingZMovement(lua_State *L)
 	return 0;
 }
 
+static int lib_pSceneryZMovement(lua_State *L)
+{
+	mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
+	NOHUD
+	INLEVEL
+	if (!actor)
+		return LUA_ErrInvalid(L, "mobj_t");
+	lua_pushboolean(L, P_SceneryZMovement(actor));
+	return 1;
+}
+
 // P_USER
 ////////////
 
@@ -3331,6 +3342,7 @@ static luaL_Reg lib[] = {
 	{"P_SceneryXYMovement",lib_pSceneryXYMovement},
 	{"P_ZMovement",lib_pZMovement},
 	{"P_RingZMovement",lib_pRingZMovement},
+	{"P_SceneryZMovement",lib_pSceneryZMovement},
 
 	// p_user
 	{"P_GetPlayerHeight",lib_pGetPlayerHeight},
diff --git a/src/p_mobj.c b/src/p_mobj.c
index e9ebf571d1c8f1bd3003353ff96489e51fb761ac..84ab1df399302975737ea6f051f5f2e99cf350ab 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -3069,7 +3069,7 @@ nightsdone:
 	}
 }
 
-static boolean P_SceneryZMovement(mobj_t *mo)
+boolean P_SceneryZMovement(mobj_t *mo)
 {
 	// Intercept the stupid 'fall through 3dfloors' bug
 	if (mo->subsector->sector->ffloors)
diff --git a/src/p_mobj.h b/src/p_mobj.h
index f5c14fde568013cc08ba9e549cdd9bdd670688a7..ab1e1814f3c117366c6dd94082ab99f7287d52e0 100644
--- a/src/p_mobj.h
+++ b/src/p_mobj.h
@@ -475,6 +475,7 @@ void P_RingXYMovement(mobj_t *mo);
 void P_SceneryXYMovement(mobj_t *mo);
 boolean P_ZMovement(mobj_t *mo);
 void P_RingZMovement(mobj_t *mo);
+boolean P_SceneryZMovement(mobj_t *mo);
 void P_EmeraldManager(void);
 
 extern INT32 modulothing;