diff --git a/src/info.c b/src/info.c index 2bbe3578fd6f339c6fc17131a93b2fffe6ee6e96..334c4c07f052126cdd6449fe8f05ce63d0706481 100644 --- a/src/info.c +++ b/src/info.c @@ -4692,7 +4692,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_ROBOHOOD_STAND, // seestate sfx_None, // seesound TICRATE, // reactiontime - sfx_None, // attacksound + sfx_ngjump, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound diff --git a/src/p_enemy.c b/src/p_enemy.c index 9942862e91bb5b3b2fd8c65203af65493bc0e5ef..db5eadc3b451d0c52c3ede6772de8d5fe09c2b95 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -1731,6 +1731,7 @@ void A_HoodThink(mobj_t *actor) // Target dangerously close to robohood, retreat then. if ((dm < 256<<FRACBITS) && (abs(dz) < 128<<FRACBITS)) { + S_StartSound(actor, actor->info->attacksound); P_SetMobjState(actor, actor->info->raisestate); return; }