From e7883f3f8e5514433f0e73d9118a7d51e483b135 Mon Sep 17 00:00:00 2001
From: James R <justsomejames2@gmail.com>
Date: Tue, 17 Nov 2020 02:51:11 -0800
Subject: [PATCH] That moment when you see HAVE_BLUA crawl back from the grave

This would mean MapChange hasn't been firing for demos ...since 2.2.5.
---
 src/d_clisrv.c | 2 --
 src/g_demo.c   | 2 --
 2 files changed, 4 deletions(-)

diff --git a/src/d_clisrv.c b/src/d_clisrv.c
index b198011a0..14fc1aea5 100644
--- a/src/d_clisrv.c
+++ b/src/d_clisrv.c
@@ -1595,9 +1595,7 @@ static void CL_ReloadReceivedSavegame(void)
 
 	for (i = 0; i < MAXPLAYERS; i++)
 	{
-#ifdef HAVE_BLUA
 		LUA_InvalidatePlayer(&players[i]);
-#endif
 		sprintf(player_names[i], "Player %d", i + 1);
 	}
 
diff --git a/src/g_demo.c b/src/g_demo.c
index 9d3b86015..593fd7723 100644
--- a/src/g_demo.c
+++ b/src/g_demo.c
@@ -1956,9 +1956,7 @@ void G_DoPlayDemo(char *defdemoname)
 	// Set skin
 	SetPlayerSkin(0, skin);
 
-#ifdef HAVE_BLUA
 	LUAh_MapChange(gamemap);
-#endif
 	displayplayer = consoleplayer = 0;
 	memset(playeringame,0,sizeof(playeringame));
 	playeringame[0] = true;
-- 
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